mma-bin-20.02/0000775000175000017500000000000013624015346011131 5ustar bobbobmma-bin-20.02/docs/0000775000175000017500000000000013624015343012056 5ustar bobbobmma-bin-20.02/docs/man/0000755000175000017500000000000013072741602012630 5ustar bobbobmma-bin-20.02/docs/man/mma.10000644000175000017500000000145613072741544013477 0ustar bobbob.TH mma 1 .SH NAME MMA \- Musical MIDI Accompaniment Generator .SH SYNOPSIS .PP .B mma [ .I options ] .I INFILE [ .I options ] .SH DESCRIPTION MMA creates MIDI tracks for a soloist to perform over from a user supplied file containing chords and MMA directives. .SH OPTIONS For a list of options invoke .B mma with the .B \-? command line option. .SH SEE ALSO mma-renum(1), mma-libdoc(8). The complete manual for .B MMA is maintained and distributed in .B HTML and .B PDF format and is distributed with the program. .SH RESCOURCES The latest version of .B MMA is always available at http://www.mellowood.ca/mma .SH AUTHOR Bob van der Poel .SH LICENSE MMA is Copyright 2003-2017 Bob van der Poel. Free use of this software is granted under the terms of the GNU General Public License. mma-bin-20.02/docs/man/mma-gb.10000644000175000017500000000242013072741602014050 0ustar bobbob.TH mma-gb.1 .SH NAME mma-gb \- MMA groove browers .SH SYNOPSIS .PP .B mma-gb .SH DESCRIPTION .B mma-gb Browse the MMA groove library. When the program starts up it will read all the existing .B MMA library files and create a small database file. You should be .B root or have write permissions for this ... if you don't the program will continue, but it will need to read the database the next time. Once loaded you will see several panels. The main panels on the left side let you select a library file and the associated groove. Just double click on a groove to play it. The .B GUI calls .B MMA for this with the .B -V option. You can change the parameters used in the top 4 boxes. The option gives a brief overview. .SH Caveats The application is written in Tkinter, which should be available in most Python installations. It appears to be quite cross platform compatible and has been tested on Linux and Windows XP. .SH SEE ALSO mma(1). .SH RESCOURCES The latest version of this program is always distributed with .B MMA and is available at http://www.mellowood.ca/mma .SH AUTHOR Bob van der Poel .SH LICENSE mma-libdoc is Copyright 2003-2017 Bob van der Poel. Free use of this software is granted under the terms of the GNU General Public License. mma-bin-20.02/docs/man/mma-libdoc.80000644000175000017500000000406613072741602014733 0ustar bobbob.TH mma-libdoc 8 .SH NAME mma-libdoc \- maintain mma library files. .SH SYNOPSIS .PP .B mma-libdoc .SH DESCRIPTION .B mma-libdoc updates and maintains the HTML documentation for the MMA library. It is recommended for use by those adding 3rd party files to the lib tree. If you have already downloaded and installed .B MMA, the HTML documentation should be installed on your system. The documentation for the library files is in .I /usr/local/share/mma/docs/html/lib, or a similar location depending on your installation and system. If you add or modify the library files you can simply run .B mma-libdoc and the library documentation will be updated. .B Note: To run this program 'root' privileges may be needed. This depends on your installation and operating system. When .B mma-libdoc is run it will check the installation and install or update the docs in the root tree where .B mma is installed. .SH Caveats Old/unused HTML files are NOT deleted. So, if you move files around or delete .mma files you can end up with a number of unused files. Just delete the whole bunch every once in awhile if it becomes a problem. The program assumes that you already have the html documentation installed. So, it doesn't do a very good job of creating the complete directory tree. If you find that you get an error right off the top of program you will need to create the directories by hand. Assuming you have installed in /usr/local/share/mma a command like: .IP mkdir -p /usr/local/share/mma/docs/html/lib .P Depending on how your system is set up you will most likely need to be be the root user for any of this to work. If you get "permission" or "access denied" errors, run as root or fix the permissions. .SH SEE ALSO mma(1), mma-renum(1). .SH RESCOURCES The latest version of this program is always distributed with .B MMA and is available at http://www.mellowood.ca/mma .SH AUTHOR Bob van der Poel .SH LICENSE mma-libdoc is Copyright 2003-2017 Bob van der Poel. Free use of this software is granted under the terms of the GNU General Public License. mma-bin-20.02/docs/man/mma-renum.10000644000175000017500000000202413072741601014605 0ustar bobbob.TH mma-renum 1 .SH NAME mma-renum \- renumber mma source files. .SH SYNOPSIS .PP .B mma-renum .I INFILE .SH DESCRIPTION .B mma-renum renumbers the bar line numbers in an existing mma song file. When parsing the file any line starting with a digit is assumed to be a chord-data line. Each line is numbered sequentially starting with "1". Data lines which are processed (those with leading line numbers) are reformatted with a basic spacing of chords. .SH Caveats A complete filename is needed for .B mma-renum. Unlike in .B mma the ".mma" extension is not automatically appended. The existing file is deleted and a new file created. It is possible to lose data. .SH SEE ALSO mma(1), mma-libdoc(8). .SH RESCOURCES The latest version of this program is always distributed with .B MMA and is available at http://www.mellowood.ca/mma .SH AUTHOR Bob van der Poel .SH LICENSE mma-renum is Copyright 2003-2017 Bob van der Poel. Free use of this software is granted under the terms of the GNU General Public License. mma-bin-20.02/docs/html/0000755000175000017500000000000013505211364013017 5ustar bobbobmma-bin-20.02/docs/html/README0000644000175000017500000000054012461026352013677 0ustar bobbob The HTML docs have been produced from LaTeX source via latex2html. The library files were created with mklibdoc.py (distributed with the MMA binaries). The file mma.html in this directory was handcrafted. NOTE: The library index may contain more files than contained in the distribution. Missing files are probably available at www.kara-moon.com. mma-bin-20.02/docs/html/plugins/0000755000175000017500000000000013611434602014500 5ustar bobbobmma-bin-20.02/docs/html/plugins/node5.html0000644000175000017500000002562513611434602016412 0ustar bobbob Standard Interface Subsections

Standard Interface

To make life easier for plugin authors, a module, pluginUtils.py, has been added to MMA .5.1

How to use pluginUtils module

When you access MMA internals, you have to care about MMA changes. For example, the names of the members could change, and you should check the compatibility of your plugin with every new version of MMA that comes out.

The functions defined in pluginUtils are guaranteed to not change and to be updated together with MMA Also, they help you with documentation and argument parsing.

To explain how to use pluginUtils, we have commented the source of the StrumPattern plugin.

 
    # We import the plugin utilities
    from MMA import pluginUtils as pu

    # ###################################
    # # Documentation and arguments     #
    # ###################################

    # We add plugin parameters and documentation here.
    # The documentation will be printed either calling printUsage() or
    # executing "python mma.py -I pluginname". 
    # I suggest to see the output for this plugin to understand how code
    # of this section will be formatted when printed.

    # Minimum MMA required version.
    pu.setMinMMAVersion(15, 12)

    # A short plugin description.
    pu.setDescription("Sets a strum pattern for Plectrum tracks.")

    # A short author line.
    pu.setAuthor("Written by Ignazio Di Napoli <neclepsio@gmail.com>.")

    # Since this is a track plugin, we set the track types for which it can
    # be used. You can specify more than one. To allow for all track types,
    # call setTrackType with no arguments.
    # For non-tracks plugin, don't call setTrackType at all.
    # Whether the plugin is track or non-track is decided by the entry point,
    # but help will use this information.
    pu.setTrackType("Plectrum")

    # We add the arguments for the command, each with name, default value and a
    # small description. A default value of None requires specifying the argument.
    pu.addArgument("Pattern",     None,  "see after")
    pu.addArgument("Strum",       "5",   "strum value to use in sequence (see Plectrum docs)")
    # Some arguments are omitted -- you can see the full source code if you're interested.
    
    # We add a small doc. %NAME% is replaced by plugin name.
    pu.setPluginDoc("""
    The pattern is specified as a string of comma-separed values, that are equally spaced into the bar.
    
   ...... Use the command “mma -i strumpattern” to see the complete documentation!
        
    Each time it's used, %NAME% creates a clone track of the provided one using the voice MutedGuitar for chucks and muted strums.
    Its name is the name of the main track with an appended "-Muted", if you need to change it you must do so every time after using %NAME%.

    This plugin has been written by Ignazio Di Napoli <neclepsio@gmail.com>. 
    Version 1.0.
    """)
      
        

    # ###################################
    # # Entry points                    #
    # ###################################

    # This prints help when MMA is called with -I switch.
    # Cannot import pluginUtils directly because it wouldn't recognize which
    # plugin is executing it.
    def printUsage():
        pu.printUsage()

    # This is a track plugin, so we define trackRun(trackname, line).
    # For non-track plugins we use run(line).
    # When using this library, only one of the two can be used.
    def trackRun(trackname, line):
        # We check if track type is correct.
        pu.checkTrackType(trackname)
        # We parse the arguments. Errors are thrown if something is wrong,
        # printing the correct usage on screen. Default are used if needed.
        # parseCommandLine also takes an optional boolean argument to allow
        # using of arguments not declared with pu.addArgument, default is False.
        args = pu.parseCommandLine(line)
        
        # This is how we access arguments.
        pattern = args["Pattern"]
        strum   = args["Strum"]
        # [Omissis]
        
        # Here I omit plugin logic, this is not interesting for explaining 
        # pluginUtils.
        # Let's just pretend we have the result of the computation:
        all_normal = "{1.0 +5 90 80 80 80 80 80;}"
        all_muted = "z"
        
        # If you don't send all the commands together the result is commands 
        # are reversed since each is pushed as the very next command to be executed.
        # So we save all the commands (with addCommand) and send them at the end
        # (with sendCommands).
        
        pu.addCommand("{} Sequence {}".format(trackname, all_normal))
        pu.addCommand("{}-Muted SeqClear".format(trackname))
        pu.addCommand("{}-Muted Copy {}".format(trackname, trackname))
        pu.addCommand("{}-Muted Voice MutedGuitar".format(trackname))
        pu.addCommand("{}-Muted Sequence {}".format(trackname, all_muted))
        pu.sendCommands()

Function documentation

Following are the available functions in the pluginUtil.py module.

addArgument(name, default, doc)
Adds an argument for the plugin, to be using in parseArguments and printUsage. If you do not want to provide a default, use None to trigger an error if the user not specifies the argument. When the plugin is used, the arguments have to be specified as in Call.

addCommand(cmd)
Adds a MMA command string to the queue. The queue must be sent using sendCommands, so they are pushed together. If you don't send all the commands together the result is commands are reversed since each one is pushed as the very next command to be executed.

checkTrackType(name)
Checks if the track type is coherent with the ones specified with setTrackTypes. If not, throws an error.

error(string)
Prints an error and halts execution.

getSysVar(name)
Returns a system variable. For example, getSysVar("Time") is the same as MMA command $_Time.

getVar(name)
Returns a user variable.

getName()
Returns the name of plugin, according to the directory the user installed it.

parseCommandLine(line, allowUnkown=False)
Parses the plugin command line and returns a dictionary with arguments and values according what has been defined with addArgument. If allowUnknown is True, it allows to use undeclared argument names. Else, throws an error. Throws an error if an argument with no default is not assigned. Hhe arguments have to be specified as in Call.

printUsage()
Prints documentation using data from addArgument, setAuthor, setDescription, setSynopsis and setTrackType.

sendCommands()
Sends the commands added with addCommand to the queue.

setAuthor(author)
Sets the author.

setDescription(descr)
Sets a short description of the plugin.

setSynopsis(descr)
Sets a synopsis of the plugin.

setMinMMAVersion(major, minor)
Sets the miminum MMA version required, throws an error if not met.

setPluginDoc(doc)
Sets the documentation for the plugin. %NAME% is replaced by plugin name.

setTrackType(*types)
Sets track types to which the plugin applies; if empty everythi ng is accepted.

warning(string)
Prints a warning.



Footnotes

....5.1
The module has been authored by Ignazio Di Napoli <neclepsio@gmail.com> and all kudos should go to him.
mma-bin-20.02/docs/html/plugins/index.html0000644000175000017500000000512213611434602016475 0ustar bobbob Plugins

LOST LOGO

Plugins

Bob van der Poel
Wynndel, BC, Canada


Bob van der Poel

January 20, 2020





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Entry Points

Following are simple examples for each entry point recognized by MMA .

run(param-list):

The RUN() function is executed when a MMA script encounters the plugin's keyword in a non-track context. Following is a simple bit of Python code we used in the hello example shipped with MMA .

 
def run(l):
    print("Hello. This is the run() function in the MMA plugin.")
    print("We are at line %s in the MMA file %s." % (gbl.lineno, gbl.infile))

    if l:
        print("Args passed are:")
        for i in l:
            print(i)

In the first line we pass the parameter “l”. This is set by the main MMA parser and contains a list of any parameters passed to the @HELLO function.

We leave the rest of the program as an exercise.

trackRun():

The next entry point is the TRACKRUN() function. This is executed when the parser finds the plugin's keyword in a track context. For example:

Plectrum-Main @Hello My command params

The difference between the simple and track versions is that trackRun() is also passed the “name” of the track. For example, the above example will have the first parameter set to the string “PLECTRUM-MAIN”. Using the following code you can set a variable (in this case “self”) to point to the Plectrum-Main class.

 
    self = gbl.tnames[name]

For this to work, you will need to import MMA 's global module into the namespace. We suggest you do that at the top of your plugin.py module:

 
    import MMA.gbl as gbl

Using the “self” variable you now have access to all of the variables associated with the track. You'll have to dig though the code a bit, but a few examples (most of the settings are in the form of a list with a value for every sequence point in your song):

 
  self.volume  -- track specific volume 
  self.articulate -- track specifc articulations
  self.sticky -- a True/False setting

For more variables we suggest you examine the pat.py module.

Yes, you can change these values from your plugin. Is that a good idea? Probably not! For an alternate method to change settings read the “returning values” chapter, below.

dataRun(param-list):

The DATARUN() function is executed when a MMA script encounters the plugin's keyword in a data line context. If you examine the very simple code for addgm/plugin.py you'll see a one line python function defined in the example file plugins/addgm shipped with MMA .

 
def dataRun(ln):
     return ['Gm'] + ln

All it does is to add "Gm" to the start of data line. However, there is nothing saying you can't do much, much more with this. The function is passed the entire data line (as a Python list). You could parse it and change chord names or types, etc.

  • If no leading comment line number is present in your data line and the run() function is defined, the run() function (from the plugin) will be called.

  • If there is not a leading comment line number and run() has not been defined, a comment line number based on MMA 's internal tables is inserted into the start of the line and the dataRun() function (from the plugin) is called.

  • In most cases you'll find it easiest to create a plugin which has a trackRun() and/or a run() function or a dataRun() function. Combining them will lead to your confusion!

printUsage():

The final entry point is the PRINTUSAGE() command. It receives no parameters and is only called when MMA finds a -I plugin-name command line argument. This code is then interpreted and the program ends.

PRINTUSAGE() should print a simple usage message.

mma-bin-20.02/docs/html/plugins/node7.html0000644000175000017500000000335513611434602016410 0ustar bobbob About this document ...

About this document ...

LOST LOGO

Plugins

This document was generated using the LaTeX2HTML translator Version 2019.2 (Released June 5, 2019)

The command line arguments were:
latex2html -split +1 -dir html -no_math -no_footnode -local_icons -up_url ../mma.html -up_title 'Main MMA Reference' -html_version 4.0,latin2,unicode mma-plugins.tex

The translation was initiated on 2020-01-20


mma-bin-20.02/docs/html/plugins/node6.html0000644000175000017500000000265213611434602016406 0ustar bobbob Tutorial

Tutorial

A short tutorial on writing a simple plugin. Stay (yes!) tuned.



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Preset Values

When a plugin is initialized the dictionary PlugInName is created in the plugin module's namespace. It contains the following items:

 
   'name' - the name of the plugin. The case of the containing
directory is preserved

   'dir'  - the name of the directory containing the plugin. For
example:  /home/bob/MMA/plugins

   'path' - a complete path entry to the plugin. For example:
/home/bob/MMA/plugins/hello/plugin.py

   'cmd'  - the registered command name. For example, @HELLO

You can access any of these values in your module using the notation:

 
    zz = plugInName['name']



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Easy Guide

This is a DRAFT document.

This document is provided as a reference to advanced MMA users writing plugins. It does not pretend to be definitive or complete. It is a supplement to the main reference manual.

As mentioned in the MMA Reference Guide, a plugin must have its own directory. The name of this directory must be the same as the name you with to assign to the plugin (without the “@” prefix). So, the plugin @HELLO will have a directory hello.

In this directory you must have the following files:

  1. __init__.py — this must be an empty file. Note that the name “init” has two leading and trailing underscores,
  2. plugin.py — this contains your plugin code.

In the Reference Manual in the Plugins section, we discuss the fact that characters in filenames are, mostly, not case sensitive. However, we recommend that you use lower case characters for all file and directory names.

When the PLUGIN command finds the file plugin.py it is loaded into the running MMA program. The plugin loader will attempt to register three functions or methods from plugin.py:

  1. run(param-list) — this is the code executed when your new command is encountered in a MMA script.

  2. trackRun(TrackName, param-list) — this is the code executed when your new command is encountered as part of a track command.

  3. dataRun(param-list) — this is code which will be inserted into a data line when called.

  4. printUsage() — this code is used when you request a usage message from the command line using the “-I” option.

mma-bin-20.02/docs/html/plugins/mma-plugins.css0000664000175000017500000000373213611434602017452 0ustar bobbob/* Century Schoolbook font is very similar to Computer Modern Math: cmmi */ .MATH { font-family: "Century Schoolbook", serif; } .MATH I { font-family: "Century Schoolbook", serif; font-style: italic } .BOLDMATH { font-family: "Century Schoolbook", serif; font-weight: bold } DIV.equation { text-align-last:justify; white-space: nowrap; } /* place eq nos */ SPAN.MATH { display:inline-block; } /* don't stretch spaces inside eqn */ DIV.author_info { text-align:center; } /* latex centers author */ .LEFT { text-align:left; } .CENTER { text-align:center; } .CENTER > * { margin:auto; } .RIGHT { text-align:right; } .TOP { vertical-align:top; } .MIDDLE { vertical-align:middle; } .BOTTOM { vertical-align:bottom; } IMG.LEFT { float:left; } IMG.RIGHT { float:right; } IMG.TOP { vertical-align:top; } IMG.BOTTOM { vertical-align:baseline; } DL.COMPACT > dt { float:left; padding-right: 1em; } BODY { width:95%; max-width:50em; margin:auto; } /* implement both fixed-size and relative sizes */ .XTINY { font-size : xx-small } .TINY { font-size : x-small } .SCRIPTSIZE { font-size : smaller } .FOOTNOTESIZE { font-size : small } .SMALL { } .LARGE { } .XLARGE { font-size : large } .XXLARGE { font-size : x-large } .HUGE { font-size : larger } .XHUGE { font-size : xx-large } /* heading styles */ H1 { } H2 { } H3 { } H4 { } H5 { } /* mathematics styles */ DIV.displaymath { } /* math displays */ TD.eqno { width:0; } /* equation-number cells */ TABLE.PAD TD { padding:3px; } TABLE.BORDER TD { border:1px solid black; } TABLE.equation { width:100%; } /* place eq nos at right/left edge */ TABLE.equation > * { vertical-align:baseline; } TABLE.equation TD { white-space:nowrap; } TABLE { border-collapse: collapse; } /* document-specific styles come next */ DIV.center { } DIV.navigation { } PRE.preform { } SPAN.arabic { } SPAN.textbf { font-weight: bold } SPAN.textit { font-style: italic } SPAN.texttt { font-family: monospace } mma-bin-20.02/docs/html/plugins/node4.html0000644000175000017500000000643113611434602016403 0ustar bobbob Returning Values

Returning Values

In order to be of any use, a plugin will need to make modifications to your song or library file. You can, if you want, make these inside your function. However, we don't suggest you do. The API can change in the future. Plus, many settings rely on other basic MMA settings which are easy to miss. Much more robust is the method of creating string(s) with native (or even other plugin) commands and returning the to the main script.

This is easy to do.

Just create a list of commands and push them onto the programs input stack. Examine the hello/plugin.py module for actual code, but as a summary you'll need to:

  1. Create lines for each line of code. In our example we use the array “ret” and simply append each line to the array.

  2. Process each of the lines into an acceptable format. This is easy, it's just a matter of converting the string to a list of words. In our example we do:

    ret = [l.split() for l in ret]

  3. Finally, return the value to the input queue.

    gbl.inpath.push(ret, [gbl.lineno] * len(ret))

    here we set the line number of each returned line to be the same as the current line being processed. Note: we're assuming that your plugin has imported “gbl” as detailed above.

mma-bin-20.02/docs/html/mma.html0000644000175000017500000000335013505211364014460 0ustar bobbob MMA Reference Manual

Musical MIDI Accompaniment
MMA

Reference Index Page


  • The Main Reference Manual -- the definitive source for all your questions.
  • The Standard Library Reference -- overview of the grooves supplied with MMA
  • The MMA Tutorial -- a gentle introduction for those new to MMA.
  • MMA Chord Reference -- a listing of all chords recognized by MMA.
  • MMA Plugin Reference -- some information for plugin writers.
  • All the MMA documentation is maintained in Latex files converted to PDF. These are additionally translated by Latex2HTML for use in your browser. They may not completely reflect all the details in the originals. Always check the PDF versions to verify.

    The library and Chord documentation are extracted directly from the MMA sources. The HTML for the library version is created with mklibdoc.py, supplied with the binary distribution.

    This page and all the other MMA materials are copyright and the responsibility of Bob van der Poel . mma-bin-20.02/docs/html/ref/0000755000175000017500000000000013624015056013575 5ustar bobbobmma-bin-20.02/docs/html/ref/mma.css0000664000175000017500000000421513624015056015065 0ustar bobbob/* Century Schoolbook font is very similar to Computer Modern Math: cmmi */ .MATH { font-family: "Century Schoolbook", serif; } .MATH I { font-family: "Century Schoolbook", serif; font-style: italic } .BOLDMATH { font-family: "Century Schoolbook", serif; font-weight: bold } DIV.equation { text-align-last:justify; white-space: nowrap; } /* place eq nos */ SPAN.MATH { display:inline-block; } /* don't stretch spaces inside eqn */ DIV.author_info { text-align:center; } /* latex centers author */ .LEFT { text-align:left; } .CENTER { text-align:center; } .CENTER > * { margin:auto; } .RIGHT { text-align:right; } .TOP { vertical-align:top; } .MIDDLE { vertical-align:middle; } .BOTTOM { vertical-align:bottom; } IMG.LEFT { float:left; } IMG.RIGHT { float:right; } IMG.TOP { vertical-align:top; } IMG.BOTTOM { vertical-align:baseline; } DL.COMPACT > dt { float:left; padding-right: 1em; } BODY { width:95%; max-width:50em; margin:auto; } /* implement both fixed-size and relative sizes */ .XTINY { font-size : xx-small } .TINY { font-size : x-small } .SCRIPTSIZE { font-size : smaller } .FOOTNOTESIZE { font-size : small } .SMALL { } .LARGE { } .XLARGE { font-size : large } .XXLARGE { font-size : x-large } .HUGE { font-size : larger } .XHUGE { font-size : xx-large } /* heading styles */ H1 { } H2 { } H3 { } H4 { } H5 { } /* mathematics styles */ DIV.displaymath { } /* math displays */ TD.eqno { width:0; } /* equation-number cells */ TABLE.PAD TD { padding:3px; } TABLE.BORDER TD { border:1px solid black; } TABLE.equation { width:100%; } /* place eq nos at right/left edge */ TABLE.equation > * { vertical-align:baseline; } TABLE.equation TD { white-space:nowrap; } TABLE { border-collapse: collapse; } /* document-specific styles come next */ DIV.LaTeX { } DIV.LaTeX2HTML { } SPAN.bf { } SPAN.bfseries { } DIV.center { } DIV.flushleft { } DIV.logo-LaTeX { } DIV.logo-LaTeX2HTML { } DIV.navigation { } PRE.preform { } DIV.quote { } DIV.verse { } SPAN.arabic { } SPAN.textbf { font-weight: bold } SPAN.textit { font-style: italic } SPAN.texttt { font-family: monospace } mma-bin-20.02/docs/html/ref/node37.html0000644000175000017500000001052713624015056015567 0ustar bobbob Bibliography and Thanks

    Bibliography and Thanks

    I've had help from a lot of different people and sources in developing this program. If I have missed listing you in the CONTRIB file shipped with the MMA distribution, please let me know and I'll add it right away. I really want to do this!

    I've also had the use of a number of reference materials:
     Craig Anderson. MIDI for Musicians. Amsco Publishing, New York, NY.
     William Duckworth. Music Fundamentals. Wadsworth Publishing, Belomnt, CA.
     Michael Esterowitz. How To Play From A Fakebook. Ekay Music, Inc. Katonah, NY.
     Pete Goodliffe. MIDI documentation (for the TSE3 library). http://tse3.sourceforge.net/.
     Norman Lloyd. The Golden Encyclopedia Of Music. Golden Press, New York, NY.
     The MIDI Manufacturers Association. Various papers, tables and other information. http://www.midi.org/.
     Victor López. Latin Rhythms: Mystery Unraveled. Alfred Publishing Company. These are handout notes from the 2005 Midwest Clinic 59th Annual Conference, Chicago, Illinois, December 16, 2005. A PDF of this document is available on various Internet sites.
     Carl Brandt and Clinton Roemer. Standardized Chord Symbol Notation. Roerick Music Co. Sherman Oaks, CA.
     Gardner Read. Music Notation, A Manual of Modern Practice Taplinger Publishing, New York, NY. This is the standard reference on music notation.

    And, finally, to all those music teachers my parents and I paid for, and the many people who have helped by listening and providing helpful suggestions and encouragement in my musical pursuits for the last 40 plus years that I've been banging, squeezing and blowing. You know who you are—thanks.

    mma-bin-20.02/docs/html/ref/node17.html0000644000175000017500000011466513624015056015575 0ustar bobbob Tempo and Timing Subsections


    Tempo and Timing

    MMA has a rich set of commands to adjust and vary the timing of your song.

    Tempo

    The tempo of a piece is set in Quarter Beats per Minute with the “Tempo” directive.

    Tempo 120

    sets the tempo to 120 beats/minute. You can also use the tempo command to increase or decrease the current rate by including a leading “+”, “-” or “*” in the rate. For example (assuming the current rate is 120):

    Tempo +10

    will increase the current rate to 130 beats/minute.

    The tempo can be changed series of beats, much like a ritardando or accelerando in real music. Assuming that a time signature of 4/4, the current tempo is 120, and there are 4 beats in a bar, the command:

    Tempo 100 1

    will cause 4 tempo entries to be placed in the current bar (in the MIDI meta track). The start of the bar will be 115, the 2nd beat will be at 110, the 3rd at 105 and the last at 100. Note: printing the value of the builtin MMA macro $_TEMPO will reflect the final value, not the intermediates.

    You can also vary an existing rate using a “+”, “-” or “*” in the rate.

    You can vary the tempo over more than one bar. For example:

    Tempo +20 5.5

    tells MMA to increase the tempo by 20 beats per minute and to step the increase over the next five and a half bars. Assuming a start tempo of 100 and 4 beats/bar, the meta track will have a tempo settings of 101, 102, 103 ... 120. This will occur over 22 beats (5.5 bars * 4 beats) of music.

    Using the multiplier is handy if you are switching to “double time”:

    Tempo *2

    and to return:

    Tempo *.5

    Note that the “+”, “-” or “*” sign must not be separated from the tempo value by any spaces. The value for TEMPO can be any value, but will be converted to integer for the final setting.


    Time

    Before we go further with the TIME command: It really should be called Number Of Quarter Notes In A Bar, or something equally verbose.

    MMA doesn't understand time signatures. It just cares about the number of quarter note beats in a bar. So, if you have a piece in 4/4 time you would use:

    Time 4

    For 3/4 use:

    Time 3

    TIME can accept fractional values. This can be useful if you have, for example, a piece in something like 5/8. You could always use TIME 5 and use 5 quarters/bar instead of 5 eights. But, if you used Time 2.5 you end up with MMA expecting 2.5 quarters, which is the same as 5 eights. This makes other programs expecting time signatures very happy.

    For 6/8 it's easiest to use “6”. You could use “2” or “3”, but you do need to remember that this also sets the chord offset (used in chord data lines) defaults. So, if you set TIME 2 you would set chords (without using the extended “@” notation, here) on beats 1 and 2. If you use the recommended “6” you will also need to double your TEMPO setting since 6/8 is about eighth notes and MMA really likes quarters.

    Changing the time also cancels all existing sequences. So, after a time directive you'll need to set up your sequences or load a new groove.

    An optional setting for TIME is TABS. This option defines the chord position stops used when parsing a chord data line. Assuming a TIME 6 (for a 6/8 section) you would set chords with lines like:

    Time 6
    1 C / / G
    2 C / / G7

    In this case we are changing chords on beats 1 and 4. All those extra '/'s are a bit of a pain and distracting. As an alternative, try:

    Time 6 Tabs=1,4
    1 C G
    2 C G7

    The end result is the same, but with much less typing.

    The TABS command requires a comma separated list of tab stops. The first stop must always be 1 and the last must be less or equal to the integer value of TIME.

    As a convenience you can combine the setting of TIME, TIMESIG and TABS easily for common time signatures. Simply use a known time signature as the sole argument. For example, to set up for a waltz:

    Time 3/4

    This will set the beats per bar to 3, the time signature meta event to “3/4” and the chord tabs to 1,2,3. The following table shows the known time signatures, etc.17.1.

    TimeSig Beats/Bar Tabs
    Duple
    2/2 4 1, 3
    2/4 2 1, 2
    6/4 6 1, 4
    6/8 6 1, 4
    Triple
    3/2 6 1, 3, 5
    3/4 3 1, 2, 3
    3/8 1.5 1, 1.5, 2
    9/8 4.5 1, 2.25, 4
    Quadruple
    4/4 4 1, 2, 3, 4
    12/8 6 1, 2.5, 4, 5.5
    Quintuple
    5/4 5 1, 2, 3, 4, 5
    5/8 2.5 1, 1.5, 2, 2.5, 3
    Septuple
    7/4 7 1, 2, 3, 4, 5, 6, 7

    Many time signatures can have different meters. For example, in 6/8 you could have 6 or 2 beats/measure. In these cases we leave it to you to set the TABS to the correct values for your piece.

    In addition to the above values, MMA also recognizes the special time signature “Cut” and “Common”. They are internally translated to 2/2 and 4/4.

    If the time signature you need isn't listed above you can set it in the following manner: Assuming 13/4:

    1. Set the MIDI meta event
      TimeSig 13/4
    2. Set the Time
      Time 13
    3. Optionally, in the same command as the TIME, set the chord tabs if desired. By default they'll be a 1,2...13.

    Important: The TIME, TABS and TIMESIG values are saved and restored with grooves! If, in your song, you set TIME 3 and then load a GROOVE created with a TIME 4 setting you will have 4 beats per bar. Not the 3 beats you are expecting. In most cases you do not want to use TIME in a song file ... leave it for libraries.

    TimeSig

    Even though MMA doesn't use Time Signatures, some MIDI sequencer and notation programs do recognize and use them. So, here's a command which will let you insert a Time Signature in your MIDI output:

    TimeSig NN/DD

    or (not recommended, use the “/”):

    TimeSig NN DD

    The NN parameter is the time signature numerator (the number of beats per bar). In 3/4 you would set this to “3”.

    The DD parameter is the time signature denominator (the length of the note getting a single beat). In 3/4 you would set this to “4”.

    Note that the single slash character is optional.

    The NN value must be an integer in the range of 1 to 126. The DD value must be one of 1, 2, 4, 8, 16, 32 or 64.

    MMA assumes that all songs are in 4/4 and places that MIDI event at offset 0 in the Meta track.

    The TIMESIG value is remembered by GROOVEs and is properly set when grooves are switched. You should probably have a time signature in any groove library files you create (the supplied files all do).

    The common time signatures “common” and “cut” are supported. They are translated by MMA to 4/4 and 2/2.

    Important: this command does not have any effect on internal timing in MMA . It only sets a Meta event in the generated MIDI file. You must set the time (beats per bar) with the TIME command.


    Truncate

    It is not uncommon to find that the time signature in a song changes. Most often this is to generate a short (or long) bar in the middle of a phrase. This example shows a few bars of a popular song which changes from cut time to 2/4 as well as MMA code to generate the correct MIDI file.

    Mixed Time Notation
    Lost Image



    KeySig Bb
    Groove Country
    Bb
    /
    / / Eb
    Bb
    Truncate 2
    Eb // this is a 2/4 bar
    Bb
    /

    The TRUNCATE reduces the duration of the following bar to the specified number of beats. For example:

    Truncate 3

    will create a bar 3 beats long.

    TRUNCATE works by shortening the duration and deleting the pattern definitions in the unused section of the bar. Normally, the ending of the bar's pattern is the part skipped.

    However, you can also force the segment of the current pattern which TRUNCATE uses with the SIDE option. For example, if you would like the next bar to have 2 beats and to use the second half of the pattern:

    Truncate 2 Side=Right

    You can even use the “middle” part of the pattern by using a value for the SIDE option:

    Truncate 1 Side=2

    would force the next bar to have 1 beat using the pattern starting at offset 2 in the bar. To illustrate the above case, assume you have a CHORD sequence defined as:

    Chord Sequence 1 4 80; 2.5 8 90; 3 4 100; 4 8 100;

    The option SIDE=2 will convert the SEQUENCE to be:

    Chord Sequence 1.5 8 90;

    which will be used in the following bar.

    The number of bars in which TRUNCATE is in effect is normally one (the next bar). However, you can change this with the COUNT= option. For example, you might want to create a sequence with different GROOVES:

    Truncate 1 Count=4
    Groove PopBallad
    C // 1 beat bar
    Groove PopHits
    / // second 1 beat bar
    Groove PopFill
    / // third 1 beat bar
    Groove PopBalladSus
    / // final 1 beat bar
    Groove PopBallad
    / // normal 4 beat bar

    You can specify both the number of beats and the SIDE as fractional values. This can be handy when your song is in a compound time. For example, the song “ Theme From Mahogany” is in 4/4 time, but one bar is in 5/8 time. We have 4 beats in each bar, and don't really have an 8 beat time to use (we could, but it makes our input a bit more complicated), we simply convert the second time to 2.5/4 (not a legal time signature!). This is cleanly handled by the following snippet:

    Truncate 2.5
    Groove PianoBalladFill
    Timesig 5 8
    C
    Timesig 4 4

    The arguments for the SIDE option are:

    Left the start of the pattern (the default),
    Right the end of the pattern,
    Value an offset into the pattern in beats (can be fractional).

    A few caveats:

    • Both the SIDE and COUNT options are value pairs joined with a single “=”.

    • The chord data in the truncated line(s) must contain the correct number of chords. Having chords outside of the range of the new bar size will generate an error.

    • When using SOLO or MELODY data an error is generated if the data falls outside of the duration of the shortened bar.

    • If your sequencer or other destination (perhaps you are using a notation program to read MMA 's output) uses TIMESIG information (see below), you may need to update it before and after a truncated section.

    • You cannot use TRUNCATE to lengthen a bar. We have looked at adding this as an option, but it is probably never going to be very successful. Simply adding a number of beats to an existing sequence is trivial—deciding which patterns to add and modify and how to select them from the existing sequence is a slippery slope to insanity.

      If you have a piece which, for example, is in 4/4 and you need a single bar of 5/4, we suggest that you use TRUNCATE to create a short, 1/4 bar and follow that with a regular 4/4. Now, listen and decide if the beat selection is correct. You may wish to use a 4/4, 1/4 combination or even something like 2/4, 3/4.

    The example file egs/misc/truncate.mma shows some examples of the TRUNCATE command.


    BeatAdjust

    Internally, MMA tracks its position in a song according to beats. For example, in a 4/4 piece the beat position is incremented by 4 beats after each bar is processed. For the most part, this works fine; however, there are some conditions when it would be nice to manually adjust the beat position:

    • Insert some extra (silent) beats at the end of bar to simulate a pause,

    • Delete some beats to handle a “short” bar.

    • Change a pattern in the middle of a bar.

    Each problem will be dealt with in turn:

    In this example a pause is simulated at the end of bar 10. One problem with this logic is that the inserted beat will be silent, but certain notes (percussive things like piano) often will continue to sound (this is related to the decay of the note, not that MMA has not turned off the note). Frankly, this really doesn't work too well ... which is why the FERMATA (details here) was added.

    Adding Extra Beats
    Time 4
    1 Cm / / /
    ...
    10 Am / C /
    BeatAdjust 1
    ...

    In this example the problem of the “short bar” is handled. In this example, the sheet music has the majority of the song in 4/4 time, but bar 4 is in 2/4. This could be handled by setting the TIME setting to 2 and creating some different patterns. Forcing silence on the last 2 beats and backing up the counter is a bit easier.

    Short Bar Adjustment
    1 Cm / / /
    ...
    4 Am / z! /
    BeatAdjust -2
    ...

    Note that the adjustment factor can be a partial beat. For example:

    BeatAdjust .5

    will insert half of a beat between the current bars.

    Finally in this example, the problem of overlapping bars is handled. We want to change the GROOVE in the middle of a bar. So, we create the third bar two times. The first one has a “z!” (silence) for beats 3 and 4; the second has “z!” for beats 1 and 2. This permits the two halves to overlap without conflict. The BEATADJUST forces the two bars to overlap completely.

    Mid-Bar Groove Change
    Groove BigBand
    1 C
    Groove BigBandFill
    2 Am
    3 / / z!
    BeatAdjust -4
    Groove BigBand
       z! / F
    5 F
    ...

    Note: A number of the items discussed above are much easier to handle with the TRUNCATE command, here.


    Fermata

    A “fermata” or “pause” in written music tells the musician to hold a note for a longer period than the notation would otherwise indicate. In standard music notation it is represented by a Lost Image above a note.

    To indicate all this MMA uses a command like:

    Fermata -2 1 200

    Note that there are three parts to the command:

    1. The beat offset from the current point in the score to apply the “pause”. The offset can be positive or negative and is calculated from the current bar. Positive numbers will apply to the next bar; negative to the previous. For offsets into the next bar you use offsets starting at “0”; for offsets into the previous bar an offset of “-1” represents the last beat in that bar.

      For example, if you were in 4/4 time and wanted the quarter note at the end of the next bar to be paused, you would use an offset of 3. The same effect can be achieved by putting the FERMATA command after the bar and using an offset of -1.

      Note: for best results the FERMATA should be placed after the bar (a negative offset). See the implementation discussion, below, for details. A warning is printed when placed before the bar.

    2. The duration of the pause in beats. For example, if you have a quarter note to pause your duration would be 1, a half note (or 2 quarter notes) would be 2. Warning: the duration is in beats; it is not a note duration.

    3. The adjustment. This represented as a percentage of the current value. For example, to force a note to be held for twice the normal time you would use 200 (two-hundred percent). You can use a value smaller than 100 to force a shorter note, but this is seldom done.

    This example shows how you can place a FERMATA before or after the effected bar.

    Fermata
    Lost Image

    MMA Equivalents

    // Placement before bar (not recommended)
    Fermata 3 1 200
    C
    Gm7

    // After bar, the right way!
    C
    Fermata -1 1 200
    Gm7

    Here the second example shows the first four bars of a popular torch song. The problem with the piece is that the first beat of bar four needs to be paused, and the accompaniment style has to switch in the middle of the bar. The example shows how to split the fourth bar with the first beat on one line and the balance on a second. The “z!”s are used to “fill in” the 4 beats skipped by the BEATADJUST.

    Fermata with Cut

    Lost Image

    C C#dim
    G7
    C / C#dim
    G7 z!
    Fermata -4 1 200
    Cut -3
    BeatAdjust -3.5
    Groove EasySwing
    z! G7 C7

    The following conditions will generate warning messages:

    • A beat offset greater than one bar,

    • A duration greater than one bar,

    • An adjustment value less than 100,

    • A positive offset (placement before the effected region).

    Implementation

    This command works by adjusting the global tempo in the MIDI meta track at the point of the fermata. In most cases you can put more than one FERMATA command in the same bar, but they should be in beat order (no checks are done). If the FERMATA command has a negative position argument, special code is invoked to move all note on, program and controller change events to the start of the effected area and note off events to the end. In addition, existing tempo changes are rationalized to make it “just work”. This means that extra rhythm notes will not be sounded inside the fermata—probably what you expect a held note to sound like.


    Cut

    This command was born of the need to simulate a “cut” or, more correctly, a “caesura”. This is indicated in music by two parallel lines put at the top of a staff indicating the end of a musical thought. The symbol is also referred to as “railroad tracks”.

    The idea is to stop the music on all tracks, pause briefly, and resume.17.2

    MMA provides the CUT command to help deal with this situation. But, before the command is described in detail, a diversion: just how is a note or chord sustained in a MIDI file?

    Assume that a MMA input file (and the associated library) files dictates that some notes are to be played from beat 2 to beat 4 in an arbitrary bar. What MMA does is:

    • determine the position in the piece as a midi offset to the current bar,

    • calculate the start and end times for the notes,

    • adjust the times (if necessary) based on adjustable features such as STRUM, ARTICULATE, RTIME, etc.,

    • insert the required MIDI “note on” and “note off” commands at the appropriate point in the track.

    You may think that a given note starts on beat 2 and ends (using ARTICULATE 100) right on beat 3—but you would most likely be wrong. So, if you want the note or chord to be “cut”, what point do you use to instruct MMA correctly? Unfortunately, the simple answer is “it depends”. Again, the answers will consist of some examples.

    In this first case you wish to stop the track in the middle of the last bar. The simplest answer is:

    1 C
    ...
    36 C / z! /

    Unfortunately, this will “almost” work. But, any chords which are longer than one or two beats may continue to sound. This, often, gives a “dirty” sound to the end of the piece. The simple solution is to add to the end of the piece:

    Cut -2

    Depending on the rhythm you might have to fiddle a bit with the cut value. But, the example here puts a “all notes off” message in all the active tracks at the start of beat 3. The exact same result can be achieved by placing:

    Cut 3

    before the final bar.

    In this second example a tiny bit of silence is desired between bars 4 and 5 (this might be the end of a musical introduction). The following bit should work:

    1 C
    2 G
    3 G
    4 C
    Cut
    BeatAdjust .2
    5 G
    ...

    In this case the “all notes off” is placed at the end of bar 4 and two-tenths of a beat is inserted at the same location. Bar 5 continues the track.

    The final example show how you might combine CUT with FERMATA. In this case the sheet music shows a caesura after the first quarter note and fermatas over the quarter notes on beats 2, 3 and 4.

    1 C C#dim
    2 G7
    3 C / C#dim
    Fermata 1 3 120
    Cut 1.9
    Cut 2.9
    Cut 3.9
    4 G7 / C7 /
    5 F6

    A few tutorial notes on the above:

    • The command

      Fermata 1 3 120

      applies a slow-down in tempo to the second beat for the following bar (an offset of 1), for 3 beats. These 3 beats will be played 20% slower than the set tempo.

    • The three CUT commands insert MIDI “all notes off” in all the active tracks just before beats 2, 3 and 4.

    Finally, the proper syntax for the command:

    [TrackName] Cut [Offset]

    If the voice is omitted, MIDI “all notes off” will be inserted into each active track.

    If the offset is omitted, the current bar position will be used. This the same as using an offset value of 0.


    Footnotes

    ... etc.17.1
    These are known to MMA . There are many more valid time signatures. Gardner Read lists over 100 of them in Music Notation.
    ... resume.17.2
    The answer to the music theory question of whether the “pause” takes time from the current beat or is treated as a “fermata” is not clear—but as far as MMA is concerned the command has no effect on timing.
    mma-bin-20.02/docs/html/ref/node5.html0000644000175000017500000005444613624015055015511 0ustar bobbob Sequences Subsections


    Sequences

    Patterns by themselves don't do much good. They have to be combined into sequences to be of any use to you or to MMA .

    Defining Sequences

    A SEQUENCE command sets the pattern(s) used in creating each track in your song:

    Track Sequence Pattern1 Pattern2 ...

    “Track” can be any valid track name: “Chord”, “Walk”, “Walk-Sus”, “Arpeggio-88”, etc.

    All pattern names used when setting a sequence need to be defined when this command is issued; or you can use a pattern which has not been previously defined using “def” right in the sequence command by enclosing the pattern definition in a set of curly brackets “{ }”.

    Simple Sequence
    SeqClear
    SeqSize 2
    Begin Drum
        Sequence Snare4
        Tone Snaredrum1
    End
    Begin Drum-1
        Sequence Bass1 Bass2
        Tone KickDrum2
    End
    Chord Sequence Broken8
    Bass Sequence Broken8
    Arpeggio Sequence { 1 1 100 * 8 } { 1 1 80 * 4 }

    This example creates a 2 bar pattern. The Drum, Chord and Bass patterns repeat on every bar; the Drum-1 sequence repeats after 2 bars. Note how the Arpeggio pattern is defined at run-time.5.1

    If there are fewer patterns than SEQSIZE, the sequence will be filled out to correct size. If the number of patterns used is greater than SEQSIZE (see directives) a warning message will be printed and the pattern list will be truncated.

    When defining longer sequences, you can use the “repeat” symbol, a single “/”, to save typing. For example, the following two lines are equivalent:

    Bass Sequence Bass1 Bass1 Bass2 Bass2
    Bass Sequence Bass1 / Bass2 /

    The special pattern name “-” (no quotes, just a single hyphen), or a single “z” can be used to turn a track off. For example, if you have set the sequences in this example and decide to delete the Bass halfway though the song you could:

    Bass Sequence -

    The special sequences, “-” or “z”, are also the equivalent of a rest or “tacet” sequence. For example, in defining a 4 bar sequence with a bass pattern on the first 3 bars and a walking bass on bar 4 you might do something like:

    Bass Sequence Bass4-13 / / z
    Walk Sequence z / / Walk4-4

    If you already have a sequence defined5.2 you can repeat or copy the existing pattern by using a single “*” as the pattern name. This is useful when you are modifying an existing sequence.

    For example, assume that we have created a four bar GROOVE called “Neato”. Now, we want to change the CHORD pattern to use for an introduction ... but, we really only want to change the fourth bar in the pattern:

    Groove Neato
    Chord Sequence * * * {1 2 90}
    Defgroove NeatoIntro

    When a sequence is created a series of pointers to the existing patterns are created. If you change the definition of a particular pattern later in your file the new definition will have no effect on your existing sequences.

    Sequences are the workhorse of MMA . With them you can set up many interesting patterns and variations. This chapter should certainly give more detail and many more examples.

    Seqeuence definitions can get quite long and may need multiple lines. You can do this by using “ \” marked continuation lines. Or, to make it possible to have comments at the end of lines, MMA will parse SEQUENCE lines and attempt to join lines together until a matching number of “{”s and “}”s are found. One caution: in order for this feature to work with multi-bar sequences you must have non-matching braces on a line. For example, this will work:

    Chord Sequence {1 4 90;
    3 4 90} { 1 1 90}

    This will not work:

    Chord Sequence {1 4 90 } ¡¡Wrong!!
    {1 1 90}

    In the second example MMA reads the first “{1 4 90}” and figures that's the end of the sequence. When if finds the next line, it's totally confused.

    The following commands help manipulate sequences in your creations:


    SeqClear

    This command clears all existing sequences from memory. It is useful when defining a new sequence and you want to be sure that no “leftover” sequences are active. The command:

    SeqClear

    deletes all sequence information, with the important exception that SOLO and STICKY (here) tracks are ignored.

    Alternately, the command:

    Drum SeqClear

    deletes all drum sequences. This includes the track “Drum”, “Drum1”, etc.

    If you use a sub-track:

    Chord-Piano SeqClear

    only the sequence for that track is cleared.5.3

    In addition to clearing the sequence pattern, the following other settings are restored to a default condition:

    • Track Invert setting,

    • Track Sequence Rnd setting,

    • Track MidiSeq setting,

    • Track octave,

    • Track voice,

    • Track Rvolume,

    • Track Volume,

    • Track RTime,

    • Track RDuration,

    • Track Strum.

    CAUTION: It is not possible to clear only a track like DRUM or CHORD using this command. The command

    Chord SeqClear

    resets all CHORD tracks, whereas the command:

    Chord-Foo SeqClear

    resets the CHORD-FOO track. If you need to clear only the CHORD track use the “-” option.


    SeqRnd

    Normally, the patterns used for each bar are selected in order. For example, if you had a sequence:

    Drum-2 Sequence P1 P2 P3 z

    bar 1 would use “P1”, bar 2 “P2”, etc. However, it is quite possible (and fun and useful) to insert a randomness to the order of sequences. MMA can achieve this in three different ways:

    1. Separately for each track:

      Drum-Snare SeqRnd On

    2. Globally for all tracks:

      SeqRnd On

    3. For a selected set of tracks (keeping the tracks synchronized):

      SeqRnd Drum-Snare Chord-2 Chord-3

    To disable random sequencing:

    SeqRnd Off
    Drum SeqRnd Off

    To illustrate the different effects you can generate, assume that you have a total of four tracks defined: Drum-Snare, Drum-Low, Chord and Bass; your sequence size is 4 bars; and you have created some type of sequence for each track with a commands similar to:

    Drum-Snare Sequence D1 D2 D3 D4
    Drum-Low Sequence D11 D22 D33 D44
    Chord Sequence C1 C2 C3 C4
    Bass Sequence B1 B2 B3 B4

    With no sequence randomization at all, the tracks will be be processed as:

    Track \ Bar 1 2 3 4 5
               
    Drum-Snare D1 D2 D3 D4 D1
    Drum-Low D11 D22 D33 D44 D11
    Chord C1 C2 C3 C4 C1
    Bass B1 B2 B3 B4 B1

    Next, assume we have set sequence randomization with:

    SeqRnd On

    Now, the sequence may look like:

    Track \ Bar 1 2 3 4 5
               
    Drum-Snare D3 D1 D1 D2 D4
    Drum-Low D33 D11 D11 D22 D44
    Chord C3 C1 C1 C2 C4
    Bass B3 B1 B1 B2 B4

    Note that the randomization keeps the different sequences together: Drum sequences D3 and D33 are always played with Chord sequence C3, etc.

    Next, we will set randomization for a Drum and Chord track only:

    Drum-Low SeqRnd On
    Chord SeqRnd On

    Track \ Bar 1 2 3 4 5
               
    Drum-Snare D1 D2 D3 D4 D1
    Drum-Low D22 D11 D44 D44 D33
    Chord C3 C4 C2 C1 C1
    Bass B1 B2 B3 B4 B1

    In this case there is no relationship between any of the randomized tracks.

    Finally, it is possible to set a “global” randomization for a selected set of tracks. In this case we will set the Drum tracks only:

    SeqRnd Drum-Snare Drum-Low

    Track \ Bar 1 2 3 4 5
               
    Drum-Snare D3 D1 D4 D4 D2
    Drum-Low D33 D11 D44 D44 D22
    Chord C1 C2 C3 C4 C1
    Bass B1 B2 B3 B4 B1

    Note that the drum sequences always “line up” with each other and the Chord and Bass sequences follow in the normal order.

    The SEQCLEAR command will disable all sequence randomization. The SEQ command will disable “global” (for all tracks) randomization.


    SeqRndWeight

    When SEQRND is enabled each sequence for the track (or globally) has an equal chance of being selected. There are times when you may want to change this behavior. For example, you might have a sequence like this:

    Chord Sequence C1 C2 C3 C4

    and you feel that the patterns C1 and C2 need to be used twice as often as C3 and C4. Simple:

    Chord SeqRndWeight 2 2 1 1

    Think of the random selection occurring like selecting balls out of bag. The SEQRNDWEIGHT command “fills up the bag”. In the above case, there will be two C1 and C2 balls, one C3 and C4 ball— for a total of six balls.

    This command can be used in both a track and global context.

    The effects are saved in GROOVES.

    SEQCLEAR will reset both global and track contexts to the default (equal) condition.

    SeqSize

    The number of bars in a sequence are set with the “SeqSize” command. For example:

    SeqSize 4

    sets it to 4 bars. The SeqSize applies to all tracks.

    This command resets the sequence counter to 1.

    If some sequences have already been defined, they will be truncated or expanded to the new size. Truncation is done by removing patterns from the end of the sequence; expansion is done by duplicating the sequence until it is long enough.



    Footnotes

    ... run-time.5.1
    If you run MMA with the “-s” option you'll see pattern names in the format “_1”. The leading underscore indicates that the pattern was dynamically created in the sequence.
    ... defined5.2
    In reality there is always a sequence defined for every track, but it might be a series of “rest” bars.
    ... cleared.5.3
    It is probably easier to use the command:
    Chord-Piano Sequence -
    if that is what you want to do. In this case only sequence pattern is cleared.
    mma-bin-20.02/docs/html/ref/node33.html0000644000175000017500000014044413624015056015565 0ustar bobbob Paths, Files and Libraries Subsections


    Paths, Files and Libraries

    This chapter covers MMA filenames, extensions and a variety of commands and/or directives which effect the way in which files are read and processed.

    MMA Modules

    First a few comments on the location of the MMA Python modules.

    The Python language (which was used to write MMA ) has a very useful feature: it can include other files and refer to functions and data defined in these files. A large number of these files or modules are included in every Python distribution. The program MMA consists of a short “main” program and several “module” files. Without these additional modules MMA will not work.

    The only sticky problem in a program intended for a wider audience is where to place these modules. Hopefully, it is a “good thing” that they should be in one of several locations. On a Linux (and Mac) system the following locations are checked:

    • /usr/local/share/mma/MMA
    • /usr/share/mma/MMA
    • ./MMA

    on Mac the same path as Linux is used, with the addition of:

    • /Users/Shared/mma/MMA

    and on a Windows system:

    • c:\mma\MMA
    • c:\Program Files\mma
    • .\MMA

    To make it possible to have multiple installations of MMA (most likely for testing), a check is made to see the modules are present in the home of the MMA executable. This is stored in the Python system variable sys.path[0].33.1

    Additionally it is possible to place the modules in your python-site directory. If, when initializing itself, MMA cannot find the needed modules it will terminate with an error message.

    MMA assumes that the default include and library directories are located in the above listed directories as well. If these can't be found a warning message will be displayed.

    If you really need to, you can modify this in the main mma.py script.

    Special Characters In Filenames

    In all the following sections we refer to various forms of “filename” and “path”. MMA parses files and uses various forms of “whitespace”33.2 to separate different parts of commands. This means that you cannot, easily, include space characters in a filename embedded in a MMA source file. But, you can, if needed. When MMA uses a path or filename it first transforms any sequences of the literal “\x20” into “space” characters.

    If you are on a Windows or Mac platform you may need to use the space feature, if not for filenames, for paths.

    For example:

    SetMidiPlayer C:\Program\x20Files\Windows\x20Player

    In this example we are setting our MIDI player to “C:\Program Files\Windows Player”. The “\x20”s are converted to space characters.

    When running MMA on a Windows platform you don't need to use the rather ugly “\”s since Python will conveniently convert paths with normal “forward” slash characters to something Windows understands.

    A common mistake made, especially by users on Windows platforms, is using quote characters to delimit a filename. Don't use quotation marks! MMA doesn't see anything special in quotes and the quote characters will be assumed to be part of a filename ... and it won't work.

    Tildes In Filenames

    SetOutPath ~/music/midies

    In this case the “~” is replaced with the path of the current user (for details see the Python documentation for os.path.expanduser()). The result of tilde expansions is system dependent and varies between Linux, Mac, and Windows. For details please refer to the Python documentation for os.path.expanduser().

    The case of a filename is relevant if your system supports case-sensitive filenames. For example, on a Linux system the names “file.mid” and “File.MID” refer to different files; on a Windows system they refer to the same file. An overview of this can be found at https://en.wikipedia.org/wiki/Filename#Letter_case_preservation.

    Filenames and the Command Line

    Please note that the above discussion, especially the parts concerning embedded spaces, applies only to file and path names in a MMA source file. If you want to compile a .mma file with a space character it is not a problem. From the command line:

    $ mma ”my file”

    works just fine ... but note that we used quotation marks to tell the shell, not MMA , that “my file” is one name, not two.


    File Extensions

    For most files the use of a the file name extension “.mma” is optional. However, it is suggested that most files (with the exceptions listed below) have the extension present. It makes it much easier to identify MMA song and library files and to do selective processing on these files.

    In processing an input song file MMA can encounter several different types of input files. For all files, the initial search is done by adding the file name extension “.mma” to file name (unless it is already present), then a search for the file as given is done.

    For files included with the USE directive, the directory set with SETLIBPATH is first checked, followed by the current directory.

    For files included with the INCLUDE directive, the directory set with SETINCPATH is first checked, followed by the current directory.

    Following is a summary of the different files supported:

    Song Files
    The input file specified on the command line should always be named with the “.mma” extension. When MMA searches for the file it will automatically add the extension if the file name specified does not exist and doesn't have the extension.

    Library Files
    Library files really should all be named with the extension. MMA will find non-extension names when used in a USE or INCLUDE directive. However, it will not process these files when creating indexes with the “-g” command line option—these index files are used by the GROOVE commands to automatically find and include libraries.

    RC Files
    As noted in the RC-File discussion (here) MMA will automatically include a variety of “RC” files. You can use the extension on these files, but common usage suggests that these files are probably better without.

    MMAstart and MMAend
    MMA will automatically include files at the beginning or end of processing (start/end details). Typically these files are named MMASTART and MMAEND. Common usage is to not use the extension if the file is in the current directory; use the file if it is in an “includes” directory.

    One further point to remember is that filenames specified on the command line are subject to wild-card expansion via the shell you are using.

    Eof

    Normally, a file is processed until its end. However, you can short-circuit this behavior with the EOF directive. If MMA finds a line starting with EOF no further processing will be done on that file ... it's just as if the real end of file was encountered. Anything on the same line, after the EOF, is also discarded.

    You may find this handy if you want to test process only a part of a file, or if you making large edits to a library file. It is often used to quit when using the LABEL and GOTO directives to simulate constructs like D.C. al Coda, etc.


    LibPath

    The search for library files can be set with the LibPath variable. To set LIBPATH:

    SetLibPath PATH

    You can have as many paths in the SETLIBPATH directive as you want.

    When MMA starts up it sets the library path to the first valid directory in the list:

    • /usr/local/share/mma/lib

    • /usr/share/mma/lib

    • ./lib

    The last choice lets you run MMA directly from the distribution directory.

    When MMA initializes it will force the directory stdlib to be the first directory in the list. It will also display a warming message if stdlib is not found. If the path is changed later by the user, the user's order will be honored. No check for stdlib being present is made.

    You are free to change this to any other location(s) in a RCFile. Remember that the previous setting is lost. If you just want to add directories, use a macro. Example:

    SetLibPath /mymma $_LibPath

    will add the mymma directory in your HOME directory to the search path.

    LIBPATH is used by the routine which auto-loads grooves from the library, and the USE directive. The -g and -G command line options are used to maintain the library database).

    The current setting can be accessed via the macro $_LIBPATH.

    One useful trick is to set the LIBPATH to limit GROOVE selection to a specific library. For example:

    set c $_LibPath + casio
    setLibPath $c

    Note that you need to do this in two steps since it's only the SET command that recognizes string concatenation.

    A better way to have your own personal grooves checked first might be:

    set c $_LibPath + mylib
    setLibPath $c $_LibPath

    which is set mylib to be the first directory checked for a groove.


    MIDIPlayer

    When using the -P command line option MMA uses the MIDI file player defined with SETMIDIPLAYER to play the generated file. By default the program is set to “aplaymidi” on Linux, “open” on Mac, and an empty file on Windows. You can change this to a different player:

    SetMIDIplayer /usr/local/kmid

    You will probably want to use this command in an RC file.

    It is permissible to include command options as well. So, for example, on Linux you might do:

    SetMIDIplayer timidity -a

    Command line options with an “=” are permitted, so long as they do not start with an alpha character. So,

    SetMIDIplayer aplaymidi –port=12:3

    will work.

    To set to an empty name, just use the command with no arguments:

    SetMIDIplayer

    An empty filename On a Linux host will generate an error if you attempt to preview a file with the -P command line option; on Windows hosts the empty string instructs Windows to use the default player for the generated MIDI file.

    There are two additional settings for the MIDI file player:

    • In a Windows environment the player will be forked as a background process and MMA will wait for a set time.

    • In a Unix environment the player will be forked in the foreground and MMA will wait for the player to terminate.

    You can change the above behavior with the BACKGROUND and DELAY options.

    SetMidiPlayer BackGround=1 Delay=4 myplayer -abc

    In the above example the player is forced to play as a background process with a delay time of 4 seconds. The player name is set to “myplayer” with an option string of “-abc”.

    and,

    SetMidiPlayer BackGround=0 Delay=4

    will set the player name to “” (which is only valid in a Windows environment) and force it to play in the foreground. In this case the delay setting will have no effect.

    The BACKGROUND option can be set with “1” or “Yes” and unset with “0” or “No”. No other values are valid.

    Note that when setting player options the player name is required (otherwise it is set to “”).


    Groove Previews

    MMA comes with well over 1500 (and increasing!) different grooves in its standard libraries. Determining which to use in your song can be quite a chore. For this reason a special “preview” command line option has been included. To use it, first decide on which GROOVE you'd like to listen to. Then, from a terminal or other command line interface, type a command like:

    $ mma -V bolero

    This will create a short (4 bar) file with a GROOVE BOLERO command and some chords. This file will then be played in the same manner as the -P command line option. If you don't hear the file being played or if you get an error message, please refer to the SETMIDIPLAYER section, above.

    In addition to using a default set of chords, etc. you can customize the preview with some command line options. Note that each of these options can be placed anywhere on the line in any order. Nothing in the options (except chord names) is case sensitive. Each of the commands must have an = and contain no spaces:33.3

    Count
    set the number of bars to create/play. The default is 4.

    Chords
    set the chords to use. The chords must be in the form of a list with commas separating the chord names. For example:

    Chords=A,Gm,C,D7

    By default we use:

    Chords=I,vi,ii,V7

    A generic introduction notated in Roman numerals.

    Any other MMA command can be inserted in a -V line. For example, to play a 4 bar sequence in the key of G with a tempo of 144:

    $ mma -V mambo2 Chords=I,I,V7,III Tempo=144 KeySig=G

    The supplied utility mma-gb.py makes extensive use of this command set.

    With the extended GROOVE name extension, (more details) you can preview grooves from files not yet in the library (or database). Assuming you are working on a new library file in your current directory, just issue a command like:

    $ mma -V ./newfile:newgroove

    You can skip the leading “./” in the path, but it forces a bit more verbiage frm MMA .


    OutPath

    MIDI file generation is to an automatically generated filename (more details). If the OUTPATH variable is set, that value will be prepended to the output filename. To set the value:

    SetOutPath PATH

    Just make sure that “PATH” is a simple path name. The variable is case sensitive (assuming that your operating system supports case sensitive filenames). This is a common directive in a RC file (more details). By default, it has no value.

    You can disable the OUTPATH variable quite simply: just issue the command without an argument.

    If the name set by this command begins with a “.”, “/” or “ \” it is prepended to the complete filename specified on the command line. For example, if you have the input filename test.mma and the output path is ˜/mids —the output file will be /home/bob/mids/test.mid.

    If the name doesn't start with the special characters noted in the preceding paragraph the contents of the path will be inserted before the filename portion of the input filename. Again, an example: the input filename is mma/rock/crying and the output path is “midi”—the output file will be mma/rock/midi/crying.mid.

    The current setting can be accessed via the macro $_OutPath.

    Note that this option is ignored if you use the -f command line option or if an absolute name for the input file (one starting with a “/” or a “~”) is used.


    Include

    Other files with sequence, pattern or music data can be included at any point in your input file. There is no limit to the level of includes.

    Include Filename

    A search for the file is done in the INCPATH directories (see below) and the current directory. The “.mma” filename extension is optional (if a filename exists both with and without the “.mma” extension, the file with the extension will be used).

    The use of this command should be quite rare in user files; however, it is used extensively in library files to include standard patterns.


    IncPath

    The search for include files can be set with the INCPATH variable. To set INCPATH:

    SetIncPath PATH

    You can have as many paths in the SETINCPATH directive as you need.

    When MMA initializes it sets the include path to first found directory in:

    • /usr/local/share/mma/includes
    • /usr/share/mma/includes
    • ./includes

    The last location lets you run MMA from the distribution directory.

    If this value is not appropriate for your system, you are free to change it in a RC File. If you need to add a second directory to this list, remember that previous settings are lost. So, to add a local path you can do something like:

    SetLibPath /mymma/incs $_IncPath

    to insert a local path into the path.

    The current setting can be accessed via the macro $_IncPath.


    Use

    Similar to INCLUDE, but a bit more useful. The USE command is used to include library files and their predefined grooves.

    Compared to INCLUDE, USE has important features:

    • The search for the file is done in the paths specified by the LibPath variable,

    • The current state of the program is saved before the library file is read and restored when the operation is complete.

    Let's examine each feature in a bit more detail.

    When a USE directive is issued, e.g.:

    use stdlib/swing

    MMA first attempts to locate the file “stdlib/swing” in the directories specified by LIBPATH or the current directory. As mentioned above, MMA automatically added the “.mma” extension to the file and checks for the non-extension filename if that can't be found.

    If things aren't working out quite right, check to see if the filename is correct. Problems you can encounter include:

    • Search order: you might be expecting the file in the current directory to be used, but the same filename exists in the LIBPATH, in which case that file is used.

    • Not using extensions: Remember that files with the extension added are first checked.

    • Case: The filename is case sensitive. The files “Swing” and “swing” are not the same. Since most things in MMA are case insensitive, this can be an easy mistake to make.

    • Quotes: DO NOT put quotation marks around the filename!

    As mentioned above, the current state of the compiler is saved during a USE. MMA accomplishes this by issuing a slightly modified DEFGROOVE and GROOVE command before and after the reading of the file. Please note that INCLUDE doesn't do this. But, don't let this feature fool you—since the effects of defining grooves are cumulative you really should have SEQCLEAR statements at the top of all your library files. If you don't you'll end up with unwanted tracks in the grooves you are defining.

    In most cases you will not need to use the USE directive in your music files. If you have properly installed MMA and keep the database up-to-date by using the command:

    $ mma -g

    grooves from library files will be automatically found and loaded. Internally, the USE directive is used, so existing states are saved.

    If you are developing new or alternate library files you will find the USE directive handy.


    MmaStart

    If you wish to process a certain file or files before your main input file, set the MMASTART filename in an RCFile. For example, you might have a number of files in a directory which you wish to use certain PAN settings. In that directory, you just need to have a file mmarc which contains the following command:

    MmaStart setpan

    The actual file setpan has the following directives:

    Bass Pan 0
    Bass1 Pan 0
    Bass2 Pan 0
    Walk Pan 0
    Walk1 Pan 0
    Walk2 Pan 0

    So, before each file in that directory is processed, the PAN for the bass and walking bass voices are set to the left channel.

    If the file specified by a MMASTART directive does not exist a warning message will be printed (this is not an error).

    Also useful is the ability to include a generic file with all the MIDI files you create. For example, you might like to have a MIDI reset at the start of your files—simple, just include the following in your mmarc file:

    MMAstart reset

    This includes the file reset.mma located in the “includes” directory (IncludePath).

    Multiple MMASTART directives are permitted. The files are processed in the order declared. You can have multiple filenames on a MMASTART line.

    One caution with MMASTART files: the file is processed after the RC file, just before the actual song file.


    MmaEnd

    Just the opposite of MMASTART, this command specifies a file to be included at the end of a main input file. See the comments above for more details.

    To continue this example, in your mmarc file you would have:

    MmaEnd nopan

    and in the file nopan have:

    Bass Pan 64
    Bass1 Pan 64
    Bass2 Pan 64
    Walk Pan 64
    Walk1 Pan 64
    Walk2 Pan 64

    If the file specified by a MMAEND directive does not exist a warning message will be printed (this is not an error).

    Multiple MMAEND directives are permitted and processed in the order declared. You can have multiple filenames on a MMAEND line.


    RC Files

    When MMA starts it checks for initialization files. Only the first found file is processed. The following locations/files are checked (in order):

    1. mmarc — this is a normal file in the current directory.

    2. ~/.mmarc — this is an “invisible” file in the users home directory.

    3. /usr/local/etc/mmarc

    4. /etc/mmarc

    Only the first found file will be processed. This means you can override a “global” RC file with a user specific one. If you just want to override some specific commands you might want to:

    1. Create the file mmarc in a directory with MMA files,

    2. As the first line in that file have the command:

      include ~/.mmarc

      to force the inclusion of your global stuff,

    3. Now, place your directory specific commands in your custom RC file.

    By default, no RC files are installed. If you have enabled debugging (-d) a warning message will be displayed if no RC file is found.

    An alternate method for using a different RC file is to specify the name of the file on the command line by using the -i option (here). Using this option you can have several RC files in a directory and compile your songs differently depending on the RC file you specify.

    The RC file is processed as a MMA input file. As such, it can contain anything a normal input file can, including music commands. However, you should limit the contents of RC files to things like:

    SetOutPath
    SetLibPath
    MMAStart
    MMAEnd

    A useful setup is to have your source files in one directory and MIDI files saved into a different directory. Having the file mmarc in the directory with the source files permits setting OUTPATH to the MIDI path.


    Library Files

    Included in this distribution are a number of predefined patterns, sequences and grooves. They are in different files in the “lib” directories.

    The library files should be self-documenting. A list of standard file and the grooves they define is included in the separate document, supplied in this distribution as “mma-lib.ps”.

    MMA maintains a database file in each directory found in the mma/lib directory structure. These are invisible files with the name .mmaDB. When MMA starts up it sets a path list containing the names of each directory found in mma/lib. When a GROOVE is needed MMA will look in the database files for each directory. The directory mma/lib/stdlib will be checked first.


    Maintaining and Using Libraries

    The basic MMA distribution comes with a set of pattern or style files which are installed in the mma/lib/stdlib directory. Each one of these files has a number of GROOVEs defined in them. For example, the file mma/lib/stdlib/rhumba.mma contains the grooves Rhumba, RhumbaEnd and many more.

    If you are writing GROOVEs with the intention of adding them to the standard library you should ensure that none of the names you choose duplicate existing names already used in the same directory.33.4

    If you are creating a set of alternate grooves to duplicate the existing library you might do the following:

    1. Create a directory with your name or other short id in the mma/lib/ hierarchy. For example, if your name is “Bob van der Poel” you might create the directory mma/lib/bvdp. Alternately you might create a new directory in your own user tree and add that name to LIBPATH in your mmarc file (see above for details).

    2. Place all your files (or modified files) in that directory.

    3. Now, when your song wants to use a groove, you have two choices:

      • Include the file with the USE directive. For example, if you have created the file rock.mma and want to use the GROOVE rock8 you would place the directive USE BVDP/ROCK near the top of the song file. Note: it might not be apparent from the typeface here, but the filename here is all lowercase. In Unix/Linux case is important, so please make sure of the case of the filenames in commands like USE.

      • Alternately you can enable the groove using extended groove names with the directive GROOVE BVDP/ROCK:ROCK8.

    4. Tell MMA about your new file(s) and GROOVES by updating the MMA database with the -g or -G33.5 command line options. If you elect this route, remember that the order for the paths in LIBPATH is important. If the filename or groove names duplicate material in the stdlib you may be better off forcing the include by doing a USE ... a trick to set things up so that stdlib is NOT searched first is to use the SETLIBPATH command in a mmarc file to set your collection to the top of the list. See here for details.

      Example: Assume you have created a new “bossanova” file. To force MMA to use this, a simple method is:

      • Create a user directory outside of the default MMA library tree. This is important! If you have both stdlib and mystuff directories in the default library path, stdlib will be searched first ... not what you want.

      • Let MMA know about your new collection by updating the mmarc file with an updated LIBPATH (see above).

      • Update the MMA database with the command:

        mma -g

        this needs to be done when you add new GROOVE names to your file.

    For those who “really need to know”, here are the steps that MMA takes when it encounters a GROOVE command:

    1. if the named groove has been loaded/created already MMA just switches to the internal version of that groove.

    2. if the groove can't be found in memory, a search of the groove databases (created with the -g command line option) is done. If no database is in memory it is loaded from the directories pointed to by the LIBPATH variables. These databases are then searched for the needed GROOVE. The databases contain the filenames associated with each GROOVE and that file is then read with the same routines that USE uses.

    The databases are files .mmaDB stored in each sub directory of LIBPATH. This is a “hidden” file (due to the leading “.” in the filename). You cannot change the name of this file. Sub-directores are processed in turn.

    If a library file you create depends on GROOVES from another library file you will need to load that library file with a USE directive. This is due to limitation is the -g/-G update commands.

    By using a USE directive you force the loading of your set of grooves.



    Footnotes

    ... sys.path[0].33.1
    The system variable sys.path[] is a list. The first entry is not necessarily the same as “.”.
    ... “whitespace”33.2
    Whitespace is defined by Python to include space characters, tabs, etc. Again, refer to the Python documentation if you need details.
    ... spaces:33.3
    The reason for the “=” and the other restrictions are mainly to protect your arguments from the underlying shell.
    ... directory.33.4
    When you update the database with the MMA -g/G command a list of files containing duplicate groove definition names will be displayed. It would not be a big chore to verbosely display each and every duplication, but it would most likely generate too much noise to be useful.
    ... -G33.5
    -G forcefully deletes the existing database files to ensure a complete update.
    mma-bin-20.02/docs/html/ref/node35.html0000644000175000017500000001664713624015056015576 0ustar bobbob Frequency Asked Questions Subsections


    Frequency Asked Questions

    This chapter will serve as a container for questions asked by some enthusiastic MMA users. It may make some sense in the future to distribute this information as a separate file.

    Chord Octaves

    I've keyed in a song but some of the chords sound way too high (or low).

    When a real player plays chords he or she adjusts the position of the chords so that they don't “bounce” around between octaves. One way MMA tries to do the same is with the “Voicing Mode=Optimal” setting. However, sometimes the chord range of a piece is too large for this to work properly. In this case you'll have to use the octave adjustments in chords. For more details go here.

    AABA Song Forms

    How can one define parts as part "A", part "B" ... and arrange them at the end of the file? An option to repeat a “solo” section a number of times would be nice as well.

    Using MMA variables and some simple looping, one might try something like:

    Groove Swing
    // Set the music into a
    // series of macros
    mset A
      Print Section A
      C
      G
    endmset
    mset B
      print Section B
      Dm
      Em
    endmset
    mset Solo
      Print Solo Section $Count
      Am / B7 Cdim
    endmset
    // Use the macros for an
    // "A, A, B, Solo * 8, A"
    // form
    $A
    $A
    $B
    set Count 1
    label a
      $solo
      inc COUNT
      if le $count 8
        goto A
      endif
    $A

    Note that the “Print” lines are used for debugging purposes. The case of the variable names has been mixed to illustrate the fact that “Solo” is the same as “SOLO” which is the same as “solo”.

    Now, if you don't like things that look like old BASIC program code, you could just as easily duplicate the above with:

    Groove Swing
    repeat
      repeat
        Print Section A
        C
        G
        If Def count
          eof
        Endif
        Endrepeat
        Print Section B
        Dm
        Em
        Set Count 1
        Repeat
          Print Solo $Count
          Am
          Inc Count
        Repeatending 7
      Repeatend
    Repeatend

    The choice is up to you.

    It's easy to get lost in what lines are being processed. Use the “-L” command line option for a commentary. You must have each line numbered for this work!

    Where's the GUI?

    I really think that MMA is a cool program. But, it needs a GUI. Are you planning on writing one? Will you help me if I start to write one?

    Thanks for the kind comments! The author likes MMA too. A lot!

    Some attempts have been made to write a number of GUIs for MMA . But, nothing seemed to be much more useful than the existing text interface. So, why waste too much time? There is nothing wrong with graphical programming interfaces, but perhaps not in this case.

    But, I may well be wrong. If you think it'd be better with a GUI ... well, this is open source and you are more than welcome to write one. If you do, I'd suggest that you make your program a front-end which lets a user compile standard MMA files. If you find that more error reporting, etc. is required to interact properly with your code, let me know and I'll probably be quite willing to make those kind of changes.

    Where's the manual index?

    Yes,this manual needs an index. I just don't have the time to go though and do all the necessary work. Is there a volunteer?

    mma-bin-20.02/docs/html/ref/index.html0000644000175000017500000007362213624015055015603 0ustar bobbob Reference Manual

    LOST LOGO

    Reference Manual

    Bob van der Poel
    Wynndel, BC, Canada


    Bob van der Poel

    February 21, 2020





    mma-bin-20.02/docs/html/ref/node20.html0000644000175000017500000001754113624015056015562 0ustar bobbob Repeats


    Repeats

    MMA attempts to be as comfortable to use as standard sheet music. This includes repeats and endings.

    More complex structures like D.S., Coda, etc. are not directly supported. But, they are easily simulated with by using some simple variables, conditionals and GOTOs. See Variables for details. Often as not, it may be easier to use your editor to cut, paste and duplicate. Another, alternate, method of handling complicated repeats is to set sections of code in MSET (more here) variables and simply expand those.

    A section of music to be repeated is indicated with a REPEAT and REPEATEND or ENDREPEAT.20.1 In addition, you can have REPEATENDINGS.

    Repeats

    Lost Image



    Repeat
    1 Am
    2 C
    RepeatEnding 2
    3 D7
    RepeatEnding
    4 D7 / Dm
    RepeatEnd
    5 G7
    6 A

    In this example MMA produces music with bars:

    1, 2, 3,
    1, 2, 3,
    1, 2, 4,
    1, 2, 5, 6

    This works just like standard sheet music. Note that both REPEATENDING and REPEATEND can take an optional argument indicating the number of times to use the ending or to repeat the block. The effect of an optional count for REPEATENDING is illustrated in the example, above. The following simple example:

    Repeat
    1  Am
    2  Cm
    RepeatEnd 3

    Will expand to:

    bars 1, 2,
    bars 1, 2,
    bars 1, 2

    Note that the optional argument “3” produces a total of three copies. The default argument for REPEAT is “2”. Using “1” cancels the REPEAT and “0” deletes the entire section. Using “1” and “0” are useful in setting up Coda sections where you want a different count the second time the section is played. Note that the count argument can be a macro. Have a look at the sample file egs/misc/repeats.mma for lots of examples.

    Combining optional counts with both REPEATENDING and REPEATEND is permitted. Another example:

    Repeat
    1 Am
    2 C
    RepeatEnding 2
    3 D7
    RepeatEnd 2

    Produces:

    bars 1, 2, 3,
    bars 1, 2, 3,
    bars 1, 2,
    bars 1, 2

    MMA processes repeats by reading the input file and creating duplicates of the repeated material. This means that a directive in the repeated material would be processed multiple times. Unless you know what you are doing, directives should not be inserted in repeat sections. Be especially careful if you define a pattern inside a repeat. Using TEMPO with a “+” or “-” will be problematic as well.

    Repeats can be nested to any level.

    Some count values for REPEATEND or ENDREPEAT and REPEATENDING will generate a warning message. Using the optional text NoWarn as an argument will suppress the message:

    Repeat
    ...
    RepeatEnd Nowarn 1

    It's possible to use REPEAT for non-musical purposes. For example, this snippet would print a wonderful message to your screen ten times:

    Repeat
       Print MMA is the greatest!
    RepeatEnd 10

    There must be one REPEATEND or ENDREPEAT for every REPEAT. Any number of REPEATENDINGs can be included before the REPEATEND.

    You cannot use a GOTO jump out a a REPEAT.



    Footnotes

    ...ENDREPEAT.20.1
    The reason for both ENDREPEAT and REPEATEND is to match IFEND and ENDIF.
    mma-bin-20.02/docs/html/ref/node18.html0000644000175000017500000003153413624015056015567 0ustar bobbob Swing Subsections


    Swing

    When playing jazz or swing music special timing is applied to eighth notes. Normally, the first of a pair of eights is lengthened and the second is shortened. In the sheet music this can is sometimes notated as sequences of a dotted eighth followed by a sixteenth. But, if you were to foolish enough to play the song with this timing you'd get a funny look from a jazz musician who will tell you to “swing” the notes.

    The easiest way to think about swing eighths is to mentally convert them to a triplet consisting of a quarter note and and eighth.

    Lost Image

    In the above music the first shows “straight eights”, the second “dotted eight, sixteenths”, and the third a rough indication of how the first line would be played in “swing”. It all depends on the style of music ... if we are playing a classical piece the first line would have eight notes of the same length, and the second line would have a sixteenth note one third the length of the dotted eights. In contemporary music it might be that way ... or either or both could be played as the third line.

    MMA can handle this musical style in a number of ways, the control is though the SWINGMODE command and options.

    In default mode MMA assumes that you don't want your song to swing.

    To enable automatic conversions, simply set SWINGMODE to “on”:

    SwingMode On

    This directive accepts the value “On” and “Off” or “1” and “0”.

    With SWINGMODE enabled MMA takes some extra steps when creating patterns and processing of SOLO and MELODY parts.

    • Any eighth note in a pattern “on the beat” (1, 2, etc.) is converted to a “81” note.

    • Any eighth note in a pattern “off the beat” (1.5, 2.5, etc.) is converted to “82” note, and the offset is adjusted to the prior beat plus the value of an “81” note.

    • Drum notes with a value of a single MIDI tick are handled in the same way, but only the offset adjustment is needed.

    • In SOLO and MELODY tracks any successive pairs of eighth notes (or rests) are adjusted.

    Important: when defining patterns and sequences remember that the adjustment is made when the pattern is compiled. With a DEFINE command the arguments are compiled (and swing will be applied). But a SEQUENCE command with an already defined pattern will use the existing pattern values (the swing adjustment may or may not have been done at define time). Finally, if you have a dynamic define in the sequence the adjustment will take place if needed.

    Important (again): SWINGMODE is saved and restored when switching GROOVES. This means that the SWINGMODE setting you set in a song file is only valid until the next time you issue a GROOVE command. See the summary below for more details.

    Skew

    SWINGMODE has an additional option, SKEW. This factor is used to create the “81” and “82” note lengths (see here). By default the value “66” is used. This simply means that the note length “81” is assigned 66% of the value of an eight note, and “82” is assigned 34%.

    You can change this setting at any point in your song or style files. It will take effect immediately on all future patterns and solo lines.

    The setting:

    SwingMode Skew=60

    will set a 60/40 setting.

    If you want to experiment, find a GROOVE with note lengths of “81” and “82” (“swing” is as good a choice as any). Now, put a SWINGMODE SKEW=VALUE directive at the top of your song file (before selecting any GROOVEs). Compile and play the song with different values to hear the effects.

    If you want to play with different effects you could do something like this:

    SwingMode On Skew=40
    ... Set CHORD pattern/groove
    SwingMode Skew=30
    ... Set Drum-1 pattern/groove
    SwingMode Skew=whatever
    ... Set Drum-2

    This will give different rates for different tracks. I'll probably not enjoy your results, but I play polkas on the accordion for fun.

    Accent

    It's natural for musicians to emphasize swing notes by making the first (the longer one) a bit louder than the second. By default MMA uses the internal/default volumes for both notes. However, you can change this with the ACCENT option. The option takes a pair of values joined by a single comma. The first value sets the percentage change for the “on-the-beat” notes; the second set the adjustment for the “off-the-beat” notes. For example:

    Swingmode On Accent=110,80

    will apply changes of 110% and 80% to the volumes. Use of this option will create more natural sounding tracks.

    Delay

    By default, the logic for setting the start positions of each note generated by SWINGMODE is that the first note of the pair doesn't move and the second is set at the duration of a “81” note from the first (remember, “81” is set by the SKEW value).

    However, you can move either or both notes forward to backwards with the DELAY option. This option takes 2 arguments (a comma pair) with the first setting a delay for the first note and the second a delay for the second. The delays can be negative, in which case the note would be sounded early. The values represent MIDI ticks and must be in the range -20 ... +20.

    Example:

    Swingmode On Delay=5,0

    would push the first note of each pair just past the beat.

    Notes

    So far in this section we have assumed that all swing notes are eight note pairs. But, you can also set the function to work over sixteenth notes as well:

    Swingmode On Notes=16

    The only permitted values for NOTES are “8” (the default) and “16”. This is, probably, only useful in very slow tempo settings.

    Summary

    SWINGMODE is a Global setting which functions when patterns and solo note sequences are defined or created. This can be confusing ... you can't take an existing GROOVE and just do a SWINGMODE after calling it up ... the command will have no effect. Instead, you'll have modify the actual library code. Or write your own.

    The complete SWINGMODE setting is saved in the current GROOVE and can be accessed via the $_SWINGMODE built-in macro.

    The easy (and ugly and unintuitive) way to handle swing is to hard-code the value right into your patterns. For example, you could set a swing chord pattern with:

    Chord Define Swing8 1 3+3 80; 1.66 3 80; 2 3+3 80; 2.66 3 80 ...

    We really don't recommend this for the simple reason that the swing rate is frozen as quarter/eighth triplets.

    If you refer to the table of note lengths (here) you will find the cryptic values of “81” and “82”. These notes are adjusted depending on the SWING SKEW value. So:

    Chord Define Swing8 1 81 80; 1+81 82 80; 2 81 80; 2+81 82 80 ...

    is a bit better. In this case we have set a chord on beat 1 as the first of an eighth note, and a chord on the off-beat as the second. Note how we specify the off-beats as “1+81”, etc.

    In this example the feel of the swing will vary with the SWING SKEW setting.

    But, aren't computers supposed to make life simple? Well, here is our recommended method:

    SwingMode On
    Chord Define Swing8 1 8 80; 1.5 8 80; 2 8 80; 2.5 8 80 ...

    Now, MMA will convert the values for you. Magic, well ... almost.

    There are times when you will need to be more explicit, especially in SOLO and MELODY tracks:

    • If a bar has both swing and straight eighths.

    • If the note following an eighth is not an eighth.

    mma-bin-20.02/docs/html/ref/node34.html0000644000175000017500000001356413624015056015570 0ustar bobbob Creating Effects Subsections


    Creating Effects

    It's really quite amazing how easy and effective it is to create different patterns, sequences and special effects. As MMA was developed lots of silly things were tried ... this chapter is an attempt to display and preserve some of them.

    The examples don't show any music to apply the patterns or sequences to. The manual assumes that if you've read this far you'll know that you should have something like:

    1 C
    2 G
    3 G
    4 C

    as a simple test piece to apply tests to.

    Overlapping Notes

    As a general rule, you should not create patterns in which notes overlap. However, here's an interesting effect which relies on ignoring that rule:

    Begin Scale
        define S1 1 1+1+1+1 90
        define S32 S1 * 32
        Sequence S32
        ScaleType Chromatic
        Direction Both
        Voice Accordion
        Octave 5
    End

    “S1” is defined with a note length of 4 whole notes (1+1+1+1) so that when it is multiplied for S32 a pattern of 32 8th notes is created. Of course, the notes overlap. Running this up and down a chromatic scale is “interesting”. You might want to play with this a bit and try changing “S1” to:

    define S1 1 1 90

    to see what the effect is of the notes overlapping. Or change the SCALETYPE and/or DIRECTION.

    Jungle Birds

    Here's another use for SCALEs. Someone (certainly not the author) decided that some jungle sounds would be perfect as an introduction to “Yellow Bird”.

    groove Rhumba
    Begin Scale
        define S1 1 1 90
        define S32 S1 * 32
        Sequence S32
        ScaleType Chromatic
        Direction Random
        Voice BirdTweet
        Octave 5 6 4 5
        RVolume 30
        Rtime 2 3 4 5
        Volume pp pp ppp ppp
    End
    DefGroove BirdRhumba

    The above is an extract from the MMA score. The entire song is included in the “songs” archive available on our website: http://www.mellowood.ca/mma/.

    A neat trick is to create the bird sound track and then add it to the existing Rhumba groove. Then define a new groove. Now one can select either the library “rhumba” or the enhanced “BirdRhumba” with a simple GROOVE directive. In the above example the DEFGROOVE is not needed if you have chord lines following the example.

    mma-bin-20.02/docs/html/ref/next_g.png0000664000175000017500000000036613624015056015576 0ustar bobbobPNG  IHDR%wu PLTEooo+tRNS@fIDATm ! E.Q2# 2J颓β?/cР)fZTU39NP5Rsܪo`"Rƾ9Wc8qBbŀd(ZP\:r^aEKoIENDB`mma-bin-20.02/docs/html/ref/node32.html0000644000175000017500000001454513624015056015566 0ustar bobbob Documentation Strings Subsections

    Documentation Strings

    It has been mentioned a few times already the importance of clearly documenting your files and library files. For the most part, you can use comments in your files; but in library files you use the DOC directive.

    In addition to the commands listed in this chapter, you should also note DEFGROOVES).

    For some real-life examples of how to document your library files, look at any of the library files supplied with this distribution.


    Doc

    A DOC command is pretty simple:

    Doc This is a documentation string!

    In most cases, DOCs are treated as COMMENTs. However, if the -Dx32.1 option is given on the command line, DOCs are processed and printed to standard output.

    For producing the MMA Standard Library Reference a trivial Python program is used to collate the output generated with a command like:

    $ mma -Dxl -w /usr/local/lib/mma/swing

    Note, the '-w' option has been used to suppress the printing of warning messages.

    All DOC lines/strings are concatenated into one long paragraph. If you want any line breaks they should be indicated with a “<P>”. In LATEX this is converted to a new line; in html it is left as is (forcing a new line as well).

    Author

    As part of the documentation package, there is a AUTHOR command:

    Author Bob van der Poel

    Currently AUTHOR lines are processed and the data is saved, but never used. It may be used in a future library documentation procedures, so you should use it in any library files you write.

    DocVar

    If any variables are used to change the behavior of a library file they should be documented with a DOCVAR command. Normally these lines are treated as comments, but when processing with the -Dxl or -Dxh command line options the data is parsed and written to the output documentation files.

    Assuming that you are using the MMA variable $CHORDVOICE as an optional voice setting in your file, you might have the following in a library file:

    Begin DocVar
    ChordVoice Voice used in Chord tracks (defaults to Piano2).
    End

    If NDef ChordVoice
    Set ChordVoice Piano2
    Endif

    All variables used in the library file should be documented. You should list the user variables first, and then any variables internal to the library file. To double check to see what variables are used you can add a SHOWVARS to the end of the library file and compile. Then document the variables and remove the SHOWVARS.



    Footnotes

    ...-Dx32.1
    See the command summary.
    mma-bin-20.02/docs/html/ref/prev.png0000664000175000017500000000042713624015056015264 0ustar bobbobPNG  IHDR?GT PLTEooo[tRNS@fIDATx= 0 _pFD5K t tޡC)ät-}Y#% 4ҁͥd/v`3 v3tE$S5s}jf/hQ!ە=KV_N8K8!)x'D^K -sNH!%IENDB`mma-bin-20.02/docs/html/ref/node29.html0000644000175000017500000000562713624015056015575 0ustar bobbob Enviroment Variables


    Enviroment Variables

    MMA checks for enviroment variables when starting so it can modify seldom changed settings. The list is short, but will probably expand in the future to support arcane and unusual requests.

    MMA_ENCODING
    By default MMA uses cp1252 to encode input and output files. You can change this via the MMA_ENCODING environment variable. If it doesn't work, you are on your own. Please note, this variable must be all uppercase with a single underscore in between MMA and ENCODING.

    MMA_LOGFILE=filename
    Rather than printing errors and other runtime information to standard output (the terminal screen) this option sets a filename for saving the output. Note that if the file already exists it will be appended to (useful when you have multiple files to debug). FILENAME should be a normal file name understood by your operating system.

    The file will only be created if there is output other than MMA PRINT statements. A header showing the date will be inserted at the top of the file.

    The easy way to use this is with a command line like:

    $ MMA_LOGFILE=abc mma test.mma



    mma-bin-20.02/docs/html/ref/node26.html0000644000175000017500000003646013624015056015571 0ustar bobbob Triggers


    Triggers

    It is possible to have MMA sequences to be automatically played only when certain conditions apply. This is controlled by a TRIGGER.

    TRIGGERs are available for all tracks with the exception of MELODY and SOLO. TRIGGERs are not saved in GROOVES.26.1

    Once you understand the concept of a TRIGGER, we think you'll find them very useful. Suppose, for example, that you only want a chord to be played on a track when the chord changes. First of all you need to create a chord track:

    Begin Chord-1
       Voice Piano1
       Octave 5
       Sequence {1 1 90 * 4} // chords on 1,2,3 and 4
    End

    If you used this with the following data:

    1 C / D
    2 C Gm

    you will get chords sounding on each beat in the bar.

    To enable a trigger to only sound when the chord changes:

    Chord-1 Trigger Auto

    Now, the chord will sound on beats 1 and 3 of the first bar and 1 and 2 of the second.

    With that under our belts, let's have a look at all options available:

    First, commands which do not require an additional option:

     
    Auto
    This keyword signals that a trigger should occur at any point when a chord is changed. In this case you do not need (nor should you have) a BEATS option. Note: For this command and REST the actual point for the trigger is the exact point of the chord/rest change (this could be at an offset like 1.1415).

    Off
    Turns the trigger for the specified track off. This is the same as having a TRIGGER command with no arguments. No other commands are permitted with an “off” setting.

    Rest
    This keyword signals that a trigger should occur at any point where a rest starts. In this way you can handle a rest like a “special” chord.

    The following commands are set in the OPTION=VALUE format:

     
    Beats
    A comma separated list of beats for your trigger. Note that this is ignored if you have set one of the keywords AUTO or REST. The beats can be any legal offset into the bar (in 4/4 this would include 1, 2.4 and even 3.9).

    Bars
    The bars of the sequence to apply the trigger to. For example (assuming a four bar sequence):

    Chord-1 Trigger Auto Bars=1,3

    would limit the sequence to chord changes occurring in the first and third (of four) bars of each sequence in the song.

    Cnames
    A list of chord names which are checked against the active chord at each point of the BEATS list. Example:

    Chord-Test Trigger Beats=1,2,3,4 Cnames=Cm,E7,FM7

    If the chord name is not in the specified list, no trigger is activated.

    Ctonics
    A list of base chord names which are checked against the active chord at each point of the BEATS list. Example:

    Chord-Test Trigger Beats=1,2,3,4 Ctonics=C,E,F

    If the tonic of the chord is not in the specified list, no trigger is activated.

    CTypes
    A list of chord types (e.g., “m”, “7”, “dim”) which are checked against the active chord at each point of theBEATS list. Example:

    Chord-Test Trigger Beats=1,2,3,4 Ctypes=m,m7,dim7

    If the chord-type is not in the specified list, no trigger is activated.

    Count
    The number of patterns to use from the sequence. If you have a sequence of four events (like the example at the start of this section) only the first event is used. However, by setting the count to a value:

    Chord-1 Trigger Auto Count=2

    more of the patterns will be used. No pattern will start past the end of the current bar. The above example doesn't really make a lot of sense, but with a sequence like:

    Chord-1 Sequence {1 3 90; 1.3 3 90; 1.6 3 90}

    and a COUNT of 3 you can have a triplet play for each trigger point.

    Measures
    You can limit the trigger events to specific measures. For example:

    Chord-1 Trigger Auto Measures=1,5,9

    will cause trigger events to be played only when a chord changes in bars 1, 5 or 9.26.2 Please note that the bar numbers are not checked against the actual bar numbers in your song (which can be hard to calculate after repeats and endings), but with the number label in the file. So a trigger command in the above example will apply to all of the following bars, regardless of the order of the numbering:

    5 Cm
    1 G
    1 D
    5 E7
    9 A

    Please don't number your bars like this! It's just an example.

    Override
    By default, when a bar is parsed and the trigger command does not create any events MMA will generate an empty bar for the track. However, by setting OVERRIDE=TRUE the original sequence for the track will be used. Use of this command (in conjunction with the SEQUENCE command) lets you have different patterns for bars with and without a trigger response. The only permitted options for this command are “On”, “1”, or “True” to enable and “Off”, “0” or “False” to disable.

    Sequence
    By default, a TRIGGER will use the SEQUENCE defined for the track. This command defines a different sequence to use. This can be useful in toggling between the track sequence and the trigger's by turning the trigger on and off. Define the sequence in the normal manner:

    Chord-1 Trigger Auto Sequence = {1 3 90; 1.33 3 80; 1.66 3 70}

    Only one sequence is permitted in a trigger command.

    Sticky
    This is a convience option to set the STICKY bit for the current track. Its effect is the same as described here. When using the option in a TRIGGER line you must include the “=” as in:

    Drum-Triangle Trigger Sticky=True

    You can disable this command by using a “False” option.

    Truncate
    The duration of the notes in the sequence used by a trigger are, normally, left as defined. If you are using short notes, this works just fine. But, if the durations are longer you can end up with overlapping notes. The TRUNCATE command forces MMA to truncate the duration of each note to the lesser of what is specifed, the start of the next pattern or the end of the current bar.

    Things to note:

    • A TRIGGER will always override a SEQUENCE in a track (almost: see the OVERRIDE option). So, if you have a sequence set, it will never be played if a trigger is active ... whether the trigger is activated or not. You should also note that RIFFs override triggers ... which make riffs a convenient method of disabling triggers for one or more bars.

      When combining various options you should note the hierarchy of MMA 's decision tree:

      1. If the BARS or MEASURES options have been set and the current bar is not in the list, no trigger is enabled,

      2. If there is no sequence (either from the track sequence or the trigger sequence option), no trigger is enabled,

      3. Regardless of the current mode (Chord, Rest or Beats) a new sequence is created. If this is an empty sequence ... again no trigger.

      4. the CNAME, CTONIC and CTYPE commands act to limit the BEATS.

      If any of the above conditions result in “no trigger”, no events will be generated. You can force events with the use of the OVERRIDE option (above).

      An empty line:

      Drum-snare Trigger

      will reset all options to the default and disable the trigger.

    • For the CNAMES, CTONICS and CTYPES limiters:

      • Using ROMAN notation, the chord name will be the value of the roman numeral (e.g., “I”, “vii”); however, the tonic and type will be correctly derived.

      • The TRANSPOSE settings have no effect on the chord names and tonics.

      • POLYCHORDS will have only the root (left side) of the name saved (the chords “C” and “C¦D” are identical for the purposes of a trigger).

      • If you have more than one of these options set, only the first (in order of CNAMES, CTONICS and CTYPES) is used.

    • You may get better results by creating a main track and copy that to a trigger track.

    • A TRIGGER command always starts with all options set to default.

    • Triggers are not saved as part of a GROOVE. However, there is no reason you can't save a trigger command in a macro (in a library file) and call that from your song file.

      If you want a trigger to sound across different grooves you must set the track for the trigger to STICKY (details here). If you don't, all the settings for the track will be reset when a GROOVE command is issued.

    A number of example files are included in the distribution in the directory egs/triggers.



    Footnotes

    ...GROOVES.26.1
    If triggers were part of a groove, the triggers a user creates would disappear on a groove change. Probably not what is expected.
    ... 9.26.2
    This is a good reason to number each bar in your song, as recommended here.
    mma-bin-20.02/docs/html/ref/node22.html0000644000175000017500000004121713624015056015561 0ustar bobbob Subroutines Subsections


    Subroutines

    MMA supports primitive subroutines as part of its language. The format and usage is deliberately simple and limited ...we're really not trying to make MMA into a functional programming language.22.1


    DefCall

    Before you can use a subroutine you need to create it. Pretty simple to do. First, here is a subroutine which does not have any parameters:

    defCall MyCopyright
       print Adding copyright to song
       MidiCopyright (C) Bob van der Poel 2014
    endDefCall

    Note that the subroutine definition starts with DEFCALL and is terminated by ENDDEFCALL or DEFCALLEND. The name of the subroutine and any parameters must be on the same line as DEFCALL and ENDDEFCALL must be on a line by itself. The body of the subroutine can contain any valid MMA command or chord data (including other DEFCALL and CALL commands).

    Subroutines must be defined before they can be used. This can be done in the main song file, or in a different file you have included (including library files).

    So, now you can insert a copyright message into your midi file just by calling the subroutine:

    Call MyCopyright

    Of course, you'll be using the same message every time ... so, let's make it a bit more useful be including a parameter:

    defCall Copyright Name
       print Adding copyright to song: $Name
       MidiCopyright $Name
    endDefCall

    Note that we have a parameter to the subroutine with the name “Name”. In the body of the subroutine we reference this using the name $Name. In this case, to assign copyright to “Treble Music” we'd use:

    Copyright (c) 2020 Treble Music

    If you need to pass more than one parameter, separate each one using a single comma. Let's assume that you find that you have a large number of 2 measure chord repetitions in your song and you are tired of typing:

    Am / Gm
    Edim / Gm
    Am / Gm
    Edim / Gm
    ...

    You could define a subroutine for this:

    DefCall 2Bars C1 , C2 , Count
       Repeat
         $C1
         $C2
       RepeatEnd $Count

    And call it with:

    Call 2bars Am / Gm , Edim / Gm , 7

    to generate a total of 14 bars of music.22.2 If you doubt that this is working, call MMA with the -r option (see here).

    The parameters in a subroutine can have default values. You can set a parameter default in two ways:

    1. By adding the default value in the header using the parameter=value format. For example, to set the copyright example above, you might use:

      DefCall Copyright Name=Bob van der Poel
           MidiCopyright $Name
      EndDefCall

      in which case you can now use CALL COPYRIGHT to set the value to the default “Bob van der Poel” or you can pass your own value. So,

      Call Copyright

      will set the Midi Copyright to “Bob van der Poel” but

      Call Copyright Susan Jones

      will set it to “Susan Jones”.

    2. You can also set default values by placing a series of DEFAULT messages anywhere in the DEFCALL. For example, the above example could be done with:

      DefCall Copyright Name
           Default Name Bob van der Poel
           MidiCopyright $Name
      EndDefCall

      This produces the same result. Note: any default settings made in the body of the definition will override the parameter settings. It's probably best to adopt one method and stick with that in your code.

    The concept of default values for parameters is discussed in detail below in the Defaults section (here).

    Some points to remember:

    • MMA subroutines do not return values to the caller. However, it is possible to use the built-in STACKVALUE macros (see here).

    • You can use macros in a subroutine. Macros will not be expanded until the subroutine is executed.

    • Both the subroutine name and the parameters are case insensitive.

    • When a subroutine is executed parameters are expanded. Assuming that you have used the parameter “P1” in the definition of the subroutine and passed the value “Am” when calling, MMA changes any occurrences of “$P1” in the body of the subroutine to “Am”. One limitation of this scheme is that if you have a macro of the same name it will be changed to the contents of the parameter before the line is parsed for execution: your macro will be ignored.

    Call

    As discussed above, you execute a defined SUBROUTINE via the CALL command. There are three parts to this command:

    1. The keyword CALL,
    2. The subroutine name,
    3. A list of parameters to be passed. If there is more than one parameter you must use commas to separate them.

    If you wish to have a literal comma in a parameter you must escape it by prefacing it with a single backslash. So,

    Call Prt My, what a nice song

    will pass two parameters (“My” and “what a nice song”) to the subroutine “Prt”.

    On the other hand:

    Call Prt My\, what a nice song

    passes only one parameter (“My, what a nice song”).

    If you have used default values in DEFCALL things get a tad more complicated.

    Notes:

    • There is no check to check for excessive nesting or recursion. You're on your own.


    Defaults

    As noted, above, you can have default arguments for the subroutine parameters. If you have set defaults (using the DEFAULT keyword or a Param=value pair) these will be used for “missing” parameters in a subroutine call. However, if any parameters at all are supplied, they must be in the same order as in the definition. So, if you have created a subroutine like:

    DefCall MySub P1 , P2 , P3=somevalue , P4=another value

    or

    DefCall MySub P1 , P2 , P3 , P4
        Default P3 somevalue
        Default P4 another value

    and call it with

    Call MySub P1Value, P2Value , This is for p3

    the the following settings apply:

    $P1 – P1Value
    $P2 – P2value
    $P3 – This is for p3
    $P4 – another value

    We can assign a value to a variable by using a “variable=value” pair. This assigns a value to a parameter ... nicely, the order of variables is not important as long as you don't try to use non “=” pairs after one. For clarity, some examples follow (in all cases we use the definition):

    DefCall fun a, b=1, c=2
        Print $A $B $C
    EndDefCall

    Now, with different calling orders:

    Call fun 0, b=1

    Result: 0 1 2. The “0” is from the first argument, “1” from “b=1” and “2” from the default for $C.

    Call fun 0, c=2

    Result: 0 1 2. The “0' if from the first argument, “1” is the default setting for $B and “2” is from “c=2”.

    Call fun 0, b=1, 2

    Result: A MMA runtime error since a non-named argument is used after a named.

    Arguments without a default setting can be set with the “=” syntax:

    Call fun a=0, c=2
    Result: 0 1 2. Here we have set $a from the call, “1” is the default for the second parameter and “2” was set with “c=2”.

    When using the “parameter=value” syntax the order of named parameters does not matter:

    Call fun c=2, a=0, b=1
    Result: 0 1 2. Just as expected.

    Any arguments without a default value must be specified:

    Call fun b=1
    Result: A MMA runtime error since there is no value for $a.

    Local Values

    MMA tries very hard not to change any variables (macros) you have already set when a subroutine is called. To do this any variables set on the subroutine call line are saved. Their original values are restored at the end of the subroutine call.

    Variables you create inside a subroutine can manipulated by saving and restoring them using STACKVALUE (see here). You can return values to the caller (your main MMA code or another subroutine) by pushing a value onto the stack and pulling it off later. However, it is up to the the caller (you) to ensue that the order and number of stack pushes and pulls is correct.

    This makes complex (as well as recursive) programming possible.



    Footnotes

    ... language.22.1
    If you do solve the Towers of Hanoi using MMA subroutines, please let us know.
    ... music.22.2
    In this case we are using the MMA primitive REPEAT/ENDREPEAT, but it could also be accomplished with a counter, LABEL and GOTO ... we'll leave that as an exercise for the reader.
    mma-bin-20.02/docs/html/ref/node10.html0000644000175000017500000013215413624015056015557 0ustar bobbob Solo and Melody Tracks Subsections


    Solo and Melody Tracks

    So far the creation of accompaniment tracks using drum and chord patterns has been discussed. However, there are times when chording (and chord variations such as arpeggios) are not sufficient. Sometimes you might want a real melody line!

    While reading this chapter, don't forget that you can easily add HARMONY to your SOLO tracks (see here for details). You can even import (see MIDIINC here) an existing MIDI track (maybe a melody you've plunked out on a keyboard) and have MMA insert that into your song as a SOLO and apply ARTICULATION and HARMONY to it ... imagine how good you may sound!

    MMA has two internal track types reserved for melodic lines. They are the SOLO and MELODY tracks. These two track types are identical with two major exceptions:

    • SOLO tracks are only initialized once, at start up. Commands like SEQCLEAR are ignored by SOLO tracks.

    • No settings in SOLO tracks are saved or restored with GROOVE commands.

    These differences mean that you can set parameters for a SOLO track in a preamble in your music file and have those settings valid for the entire song. For example, you may want to set an instrument at the top of a song:

    Solo Voice TenorSax

    On the other hand, MELODY tracks save and restore grooves just like all the other available tracks. If you have the following sequence in a song file:

    Melody Voice TenorSax
    Groove Blues
    ...musical data

    you should not be surprised to find that the MELODY track is playing with the default voice (Piano) which has been pulled out of the Blues GROOVE.

    As a general rule, MELODY tracks have been designed as a “voice” to accompany a predefined form defined in a GROOVE—it is a good idea to define MELODY parameters as part of a GROOVE. SOLO tracks are thought to be specific to a certain song file, with their parameters defined in the song file.

    Apart from the exceptions noted above, SOLO and MELODY tracks are identical.

    Before you create any SOLO or MELODY tracks you should set the key signature. See here for details on this important setting.

    In other available tracks you normally would define a SEQUENCE to play throughout the song. You can do this (see below), but in most cases you specify a series of notes as a RIFF pattern. For example, consider the first two bars of “Bill Bailey” (the details of melody notation will be covered later in this chapter):

    Solo Riff 4c;2d;4f;
    F
    Solo Riff 4.a;8g#;4a;4c+;
    F

    In the above example the melody has been inserted into the song with a series of RIFF lines. Specifying a RIFF for each bar of your song can get tedious, so there is a shortcut ... any data surrounded by curly brackets “{ }” is interpreted as a RIFF for a SOLO or MELODY track. This means that the above example could be rewritten as:

    F {4c;2d;4f;}
    F {4.a;8g#;4a;4c+;}

    By default the note data is inserted into the SOLO track. If more than one set of note data is present, it will be inserted into the next track set by the AUTOSOLOTRACKS command (here).

    Another method is to use a number of RIFF commands inside a BEGIN/END section. For example:

    Begin Solo Riff
       4c;2d;4f;
       4.a;8g#;4a;4c+
    End
    F
    F

    If you look at the sample songs from our website http://www.mellowood.ca/mma/examples.html you will see this used in many songs to create short introductions.

    Warning: The following example will not work:

    Begin Solo Riff     ¡¡Wrong!!
       4c;2d;4f;
       4.a;8g#;4a;4c+
    End

    There are no chord lines defined to go along with the solo. If you compile this short segment MMA will alert you with a “no data generated” message. If all you want is the melody, create “empty” lines with the Z rest special chord.

    Note Data Format

    The notes in a SOLO or MELODY track are specified as a series of “chords”. Each chord can be a single note, or several notes (all with the same duration). Each chord in the bar is delimited with a single semicolon.10.1 Please note the terminology used here! When we refer to a “chord” we are referring to the data a one point in the bar. It might be a single note, a number of notes, or a rest.

    Each chord can have several parts. All missing parts will default to the value in the previous chord. The order of the items is important: follow the order below.

    Duration
    The duration of the note. This is specified in the same manner as chord patterns; see here for details on how to specify a note duration. By default, a quarter note duration is used.

    The duration can also be set in MIDI ticks (192 ticks equals a quarter note) by appending a “t” or “T” to an integer value. As an example, you could set a quarter note “c” as “4c” or “192tc”. You'll probably never use this option directly, but other parts of MMA can use it to generate solo note data.

    Pitch
    Each note or pitch in the chord can be specified in a number of ways:

    Firstly, you can use standard musical notation: the lowercase letters “a” to “g” are recognized, as well as “r” to specify a rest.

    Secondly, you can specify a note via its MIDI value. A MIDI value of 60 is the same as a “middle c”.

    Important: if you specify a note using a MIDI value that note will not be adjusted for the OCTAVE setting in the track or the key signature; however, TRANSPOSE will be applied.

    Thirdly, in the case of Drum Solo Tracks, here, you can use MIDI values or mnemonic values like “SnareDrum1”.

    For notes in standard notation (“a” to “g”) the following modifiers are permitted directly after the pitch:

    Accidental
    A pitch modifier consisting of a single “#” (sharp), “&” (flat) or “n” (natural). Please note that an accidental will override the current KEYSIG for the current bar (just like in real musical notation). Unlike standard musical notation the accidental will apply to similarly named notes in different octaves.

    Please note that when you specify a chord in MMA you can use either a “b” or a “&” to represent a flat sign; however, when specifying notes for a SOLO you can only use the “&” character.

    Double sharps and flats are not supported.

    Octave
    Without an octave modifier, the current octave specified by the OCTAVE directive is used for the pitch(es). Any number of “-” or “+” signs can be appended to a note. Each “-” drops the note by an octave and each “+” will increase it. The base octave begins with “c” below the treble clef staff. The underlying track OCTAVE setting is applied to the modified pitch.

    Velocity
    You can override the default MIDI velocity ( MMA uses a value of 90) by appending a “/” and a value between “0” and “127” after a pitch. This includes pitches in standard notation, drum mnemonics and MIDI values. The velocity setting is applied to one note only. If you have a grouping of notes like “abc/50” the changed velocity will apply to the entire group; however, for groups with space or comma delimiters the modifier will apply to only one note ... in the case of “a,b,c/40” or “a b c/40” only the “c” will have a modified velocity.

    Tilde
    The tilde character, ~, can appear as the first or last item in a note sequence. As the last character it signals that the final note duration extends past the end of the bar (note, when we say “last” we mean just that ... if you have a < > modifier in the last chord of a bar place the tilde after that). As the first character it signals to use the duration extending past the end of the previous bar as an initial offset. For details, see below.

    To make your note data more readable, you can include any number of space and tab characters (which are ignored by MMA ). Individual notes in a chord can be separated by spaces or commas.

    Solo Notation
    Lost Image



    KeySig 1b
    F { 4c a-; 2d a-; 4f d; }
    F { 4.a , f; 8g#f; 4a,f; c+f; }
    F { 4c , a-; 2d,a-; 4fc; }
    F { 1af; }

    This example shows a few bars of “Bill Bailey” with the MMA equivalent. We've put in commas and spaces to show where they can be, optionally, used.

    Chord Extensions

    In order to make SOLOs more versatile, you may extend the notation with options in < > delimiters. Only one set of < >s is permitted for each chord; however, it can be anywhere in the chord (we suggest you place it at the end). If you have more than one pair of commands, separate them with a single comma.

    Null
    You can set a “ignore” or “do nothing” chord with the simple notation <> (no spaces are permitted here). If this is the only item in the chord then that chord will be ignored This means that no tones will be generated, and the offset into the bar will not be changed. The use of the notation is mainly for tilde notation with notes held over multiple bars.

    Grace[=offset]
    The keyword GRACE indicates that the following note or chord is to be treated as a grace note. This has several effects:

    1. by default, the note's start time (offset) is moved forward by half the duration of the note. This means that with a default ARTICULATION of 70 the note will, slightly, overlap the following note.

    2. HARMONY is not applied to the grace note (but you are free to specify multiple notes and create your own).

    3. the offset of the note following the grace note(s) is not effected by the duration of the grace note (the grace note duration is completely ignored).

    In most cases a short duration is useful for grace notes (16 and 32 seem to work nicely). You can specify a chord or a single note.

    The GRACE extension can, optionally, have a “offset modifier”. In most cases you can ignore this (the default is 2). This value is used to calculate the number of MIDI ticks to move the grace note; the duration of the note is divided by the modifier. So, a 16th grace note would be played 24 MIDI ticks early.10.2 If you have multiple grace notes you can use increasing offset modifiers to stretch out the grace notes. For example, to sound three grace notes you could do:

    Solo Riff <grace>16f;<grace=3>f#;<grace=4>g;4g#;

    In this example the first grace note uses a default modifier of 2. Adjusting the durations of the grace notes will have an effect on the offset as well.

    Modifiers must be greater than 0.

    For a nice example, see the introduction in the sample song dreamsville.mma.

    Volume
    A volume can be specified. The volume is set as a command=value pair. For example: “Volume=ff” would set the volume of a chord to “very loud”. See the permitted volumes (here). It is probably easier to set accented beats with the ACCENT directive (here) or directly modify the MIDI velocity by appending it to the end of the pitch with a “/” (here). The keyword “Volume” is optional: < VOLUME=FF > and < FF > will generate identical results. This optional setting is in addition to the current VOLUME track setting and is in effect for the duration of the current bar. It is not possible to set different volumes for individual notes in the chord with this option.

    Articulate
    In addition to the ARTICULATE setting for the track and the note duration (see above), you can set an articulation value for each chord. This can be useful in creating staccato or tenuto notes without resorting to complicated note/rest values. By default the articulation is set to 100%. It can be changed with an integer value from 1 (creating a very short note) to 200 (a long note). This option is set with the ARTICULATE= command. For example, to set the articulation of a chord to “staccato”, you could use the string < ARTICULATE=50 > in the chord specification. This value is in effect for the duration of the current bar.

    For those who “need to know”, here's how the note duration is determined:

    1. The note duration (ie, 4, 8, 16) is parsed and converted to MIDI ticks. A quarter note will receive 192 MIDI ticks, a half note 384, etc.

    2. The duration is adjusted by the articulation setting. Assuming the articulation is 80% the quarter note will be converted from 192 MIDI ticks to 154.

    3. Finally, the duration is adjusted again by the track ARTICULATE setting. Assuming the default setting of 90(%) this will result in the 154 ticks adjusting to 138.

    4. In addition, a RDURATION setting can add or subtract additional ticks to the note.

    The following example

    F {4c; d<ff>; e<Volume=mp,Articulate=80>; f<Articulate=120>;}

    will create a solo line (using an F chord) with the following notes, volumes and articulations:

    Note Volume Articulation
    c default “mf” default “100”
    d set to “ff” continues as “100”
    e set to “mp” set to “80”
    f continues “mp” set to “120”

    Offset
    When a SOLO line is parsed the notes and rests are placed into the bar at the logical sequence derived from their durations. So, if you have two half note chords the first would be placed at the start of the bar (offset 0) and the second in the middle (offset 384). You can override this with the OFFSET= option. The value used adjusts the pointer, overriding logical placement. You can use this feature to place a note anywhere in a bar, or even to overlap notes. The value used must be within the bar; values less than 0 or past the end of the bar (in the case of 4 beats to the bar this would be 768). As an example:

    1 F {2f; 2c <offset=198>; }

    would place a half note at beats 1 and 2 of the bar. The second note would overlap the first.

    Accents

    Individual notes or chords can have accents. Unfortunately, in MMA 's text format, we can't use a notation which places the accent over the note, like sheet music does ... so we need a slightly different method. In a SOLO or MELODY line you can have any of the characters “!”, “-”, “ˆ” or “&” between the duration and pitch. All the accents much be in one chunk, without additional characters or spaces.

    The following table shows the supported single character accents and their effect:

     
    !
    Staccato: Make the following note's duration shorter.
    - or _
    Tenuto: Lengthen the following note's duration. This can be an “-” (minus) or a “_” (underscore). If you use a minus sign it must be separated from any preceding duration value by a space character (ie: use “8 -f” or “8_f”.)

    ˆ
    Accent: Make the following note louder.
    &
    Soft: Make the following note softer.

    You can use any number of these accents in a set (however, more than 5 becomes useless). Their effects are cummulative.10.3

    And example of the usage might be:

    Solo Riff 4a; !ˆ c; !!d; e;

    In this example the second note will have a shorter duration and be louder; the third note will have normal volume, but be quite a bit shorter.

    An accent effects only the current note/chord.

    Long Notes

    Notes tied across bar lines can be easily handled in MMA scores. Consider the following:

    Lost Image

    It can be handled in three different ways in your score:

    • F {4c;d;e;4+2f;}
      F {2r;2c;}

      In this case you MMA will generate a warning message since the last note of the first bar ends past the end of that bar. The rest in the second bar is used to position the half note correctly.

    • F {4c;d;e;4+2f~};
      F {2r;2c;}

      This time a ~ character has been added to the end of the first line. In this case it just signals that you “know” that the note is too long, so no warning is printed.

    • F {4c;d;e;4+2f~;}
      F {~2c;}

      The cleanest method is shown here. The ~ forces the insertion of the extra 2 beats from the previous bar into the start of the bar.

    If you have a very long note, as in this example:

    Lost Image

    you can have both leading and ending tildes in the same chord; however, to force MMA to ignore the chord you need to include an empty chord marker:

    C {4c;d;e;4+2f~;}
    C {~<>~;}
    C {~2c;}

    MMA has some built-in error detection which will signal problems if you use a tilde at the end of a line which doesn't have a note held past the end of the current bar or if you use a tilde to start a bar which doesn't have one at the end of the previous bar.

    Using Defaults

    The use of default values can be a great time-saver, and lead to confusion! For example, the following all generate four quarter note “f”s:

    Solo Riff 4f; 4f; 4f; 4f;
    Solo Riff 4f; f; f; f;
    Solo Riff 4f; 4; 4; 4;
    Solo Riff f; ; ; ;
    Solo Riff 4f; ; ; ;

    One problem which can turn around and bite you when least expected is the use of a default duration with notes specified as MIDI pitch values. This will not work:

    Solo Riff 4 100; 110 ¡¡Wrong!!

    The problem is that for the second chord MMA assumes the value 110 to be a duration. Simple fix is to insert either a “4” or a comma before the second pitch:

    Solo Riff 4 100; ,110


    Stretch

    If you are copying sheet music notation into a MMA song which uses a TIME setting which is different from the time signature of the sheet music you may find yourself needing to change note values. For example, if you have a march written in 6/8 you will have six eight notes (or combination) per bar; however, if the MMA GROOVE is written with a TIME of 6 beats per measure you would need to convert the sheet music eights to quarters.

    The STRETCH option lets you use MMA to do the conversion. In the above example, just use a command like:

    Solo-Trumpet Stretch 200

    and enter the note values directly from the sheet music. MMA will double the duration of each note.

    The argument to STRETCH is a percentage value. So, “200” will double the duration of each note; “50” will halve them.

    STRETCH permits arguments in the range “1” to “500”. The value is not saved in GROOVES since it's really just intended as something to be used in a short section of song code.

    Other Commands

    Most of the timing and volume commands available in other tracks also apply to SOLO and MELODY tracks. Important commands to consider include ARTICULATE, VOICE and OCTAVE. Also note that TRANSPOSE is applied to your note data.


    AutoSoloTracks

    When a “{ }” expression is found in a chord line, it is assumed to be note data and is treated as a RIFF. You can have any number of “{ }” expressions in a chord line. They will be assigned to the tracks specified in the AUTOSOLOTRACKS directive.

    By default, four tracks are assigned: Solo, Solo-1, Solo-2, and Solo-3. This order can be changed:

    AutoSoloTracks Melody-Oboe Melody-Trumpet Melody-Horn

    Any number of tracks can be specified in this command, but they must all be SOLO or MELODY tracks. You can reissue this command at any time to change the assignments.

    The list set in this command is also used to “fill out” melody lines for tracks set as HARMONYONLY. Again, an example:

    AutoSoloTracks Solo-1 Solo-2 Solo-3 Solo-4
    Solo-2 HarmonyOnly 3Above
    Solo-3 HarmonyOnly 8Above

    Of course, some voicing is also set ... and a chord line:

    C {4a;b;c;d;}

    The note data {4a;b;c;d;} will be set to the Solo-1 track. But, if you've not set any other note data by way of RIFF commands to Solo-2 and Solo-3, the note data will also be copied to these two tracks. Note that the track Solo-4 is unaffected since it is not a HARMONYONLY track. This feature can be very useful in creating harmony lines with the harmonies going to different instruments. The supplied file egs/harmony.mma shows an example.

    To save some typing, you can have empty sets of {} as placeholders. For example, assume you have three SOLO tracks:

    AutoSoloTracks Solo-Violin Solo-Viola Solo-Cello

    and you don't use the Viola in a section. Doing something like:

    C {4a;b;c;d;} {} {1+1g }
    G {4g;b;} {} {}

    is fine. Note how the Cello has a long note over two bars and the Viola has no notes at all.


    Drum Solo Tracks

    A solo or melody track can also be used to create drum solos. The first thing to do is to set a track as a drum solo type:

    Solo-MyDrums DrumType

    This will create a new SOLO track with the name Solo-MyDrums and set its “Drum” flag. If the track already exists and has data in it, the command will fail. The MIDI channel 10 is automatically assigned to all tracks created in this manner. You cannot change a “drum” track back to a normal track.

    These is no limit to the number of SOLO or MELODY tracks you can create ... and it probably makes sense to have several different tracks if you are creating anything beyond a simple drum pattern.

    Tracks with the “drum” setting ignore TRANSPOSE and HARMONY settings.

    The specification for pitches is different in these tracks. Instead of standard notation pitches, you must specify a series of drum tone names or MIDI values. If you want more than one tone to be sounded simultaneously, create a list of tones separated by commas.

    Some examples:

    Solo-MyDrums Riff 4 SnareDrum1; ; r ; SnareDrum1;

    would create a snare hit on beats 1, 2 and 4 of a bar. Note how the second hit uses the default tone set in the first beat.

    Solo-MyDrums Riff 8,38;;;;

    creates 4 hits, starting on beat 1. Instead of “names” MIDI values have been used (“38” and “SnareDrum1” are identical). Note how “,” is used to separate the initial length from the first tone.

    Solo-MyDrums Riff 4 SnareDrum1,53,81; r; 4 SideKick ;

    creates a “chord” of 3 tones on beat 1, a rest on beat 2, and a “SideKick” on beat 3.

    Using MIDI values instead of names lets you use the full range of note values from 0 to 127. Not all will produce valid tones on all synths.

    To make the use of solo drum tracks a bit easier, you can use the the TONE command to set the default drum tone to use (by default this is MIDI value 38 or SnareDrum1). If you do not specify a tone to use in a solo the default will be used.

    You can access the default tone by using the special Tone “*”. In the following example:

    Begin Solo-Block
      DrumType
      Tone LowWoodBlock
    End
       ...
    Solo-Block Riff 4r; SnareDrum; * ; ;
       ...
    Solo-Block Riff 4;;;;

    The first solo created will have a rest on beat 1, a SnareDrum on beat 2 and LowWoodBlock on beats 3 and 4. The second will have LowWoodBlock on each beat.

    When the DRUMTYPE option is parsed, the VOICE for the track will be set to the default setting. Normally, this is voice “0”. To change the voice you must do so after setting DRUMTYPE since the option resets the voice to the default. Get in the habit of setting the VOICE after setting up a DRUMTYPE track. In most cases you'll not be setting the VOICE and this will not be an issue.


    Arpeggiation

    It is fun and simple to arpeggiate notes in a SOLO or MELODY track. For example:

    Solo-Guitar Arpeggiate Direction=Up Rate=32 Decay=-4

    will take the notes in the SOLO-GUITAR track and arpeggiate them as a series of 32nd notes. Each successive note's velocity will be decremented by 4 Enabling a HARMONY (or the entry of multiple notes by the user) is needed for meaningful effects ... arpeggiating over a single note isn't the nicest sound (but it works). For this to sound musical, you will have to experiment with the various options and the track ARTICULATE setting. For an interesting (weird) effect try a long RATE combined with MALLET.

    Each option for this command must be entered in the OPTION=VALUE format.

    Rate
    The duration of each generated note. For example, “16” will use 16th notes; “20t” will use 20 MIDI ticks. If RATE is set to “0” or “None” the arpeggiator will be disabled.

    Decay
    A value to decrement each successive note. This is a percentage. To reduce (ie, make quieter) use negative values; positive values will increase the volume. Default is “0”.

    Direction
    The direction of the “strum”. Valid values are “Up”, “Down”, “Both” and “Random”. Default is “Up”.

    This command generates an error if the DRUMTYPE option has been set.

    Sequence

    You can set a SEQUENCE in a MELODY or SOLO track. Sequences work just like they do in other tracks. There are some advantages to this: you can use the mnemonic notation outlined above; and you can easily import existing MIDI tracks to use as sequences (see here). Some examples are included in the directories egs/solo and egs/midi-inc/mid2seq in the distribution.

    To set a sequence use the note name format described above. Anything valid in a RIFF is valid in a sequence. For example:

    Begin Melody-AltoSax
      Voice AltoSax
      Voicing FollowChord=On FollowKey=Off Root=C
      Articulate 60
      Harmony OpenAbove
      Sequence { 4.c;8;4g;;} {2c;g;} {4c;;g;;} {8c;;;;d;e;4d;}
      Octave 5
    End

    will create a simple bass line.

    You can create multi-bar sequences using {}s just like in other tracks:

    Melody-Bass Sequence {4c;g;c;g;}{2c;}

    Note the use of various VOICING options in the above example.

    Voicing

    These VOICING commands only apply to MELODY and SOLO tracks.10.4 Each option is set as an OPTION=VALUE pair.

    FollowChord
    On or Off (default OFF). When this is set each note pitch will be adjusted in accordance with the current chord. For example, the note pitch “c” would be changed to a “f” when an F chord is active, etc.

    This option should be enabled when using a sequence pattern. It should be disabled (default) when using a solo riff.

    FollowKey
    On or Off (default ON). When MMA interprets a string containing solo/melody note data it converts pitches according to the current key signature (see the Note Data Pitch section, above). However, this can be a problem when using a solo/melody line in a sequence.

    In most, if not all, cases you should set this to OFF when using SEQUENCE patterns in a SOLO or MELODY track; set it to ON (the default) when using a solo RIFF.

    Regardless of the setting, explicit accidentals in the pattern are honoured as detailed earlier in this section. You should specify explicit accidentals in a pattern used as a sequence in a SOLO or MELODY track. Again, as mentioned above, pitches specified as MIDI values are unaffected by the key signature.

    Root
    Sets the root chord your sequence is based on. Valid settings are letters “a” to “g” and “A” to “G” optionally followed by a single “#” or “b”. This option adjusts the individual pitches in a SEQUENCE or RIFF to the specified root chord. This is done in addition to the FOLLOWCHORD setting, above. The assumption is that you'll probably create your sequence in the key of “C” ... but, with this option, you can create in any key you want.

    *
    Please note that all the VOICING options apply equally to a pattern set as a RIFF or a SEQUENCE.

    SOLO tracks are not saved as part of a GROOVE. For this reason SEQUENCE is mostly used in a MELODY track; using it in a SOLO track will generate a warning.



    Footnotes

    ... semicolon.10.1
    I have borrowed heavily from the notation program MUP for the syntax used here. For notation I highly recommend MUP and use it for most of my notation tasks, including the creation of the score snippets in this manual. MUP is available from Arkkra Enterprises, http://www.Arkkra.com/.
    ... early.10.2
    Using MMA 's 192 ticks for a quarter note, a 16th note gets 48 ticks. Divide that by the modifier (default is 2.
    ... cummulative.10.3
    Each accent character changes the note articulation or volume by 20%.
    ... tracks.10.4
    For other voicing options, please see here.
    mma-bin-20.02/docs/html/ref/node2.html0000644000175000017500000005354213624015055015502 0ustar bobbob Running Subsections


    Running MMA

    MMA is a command line program. To run it, simply type the program name followed by the required options. For example,

    $ mma test

    processes the file test2.1 and creates the MIDI file test.mid.

    When MMA is finished it displays the name of the generated file, the number of bars of music processed and an estimate of the song's duration. Note:

    • The duration is fairly accurate, but it does not take into account any mid-bar TEMPO changes.
    • The report shows minutes and hundredths of minutes in a MM.dd format (this is convenient if you want to add a number of times together). In addition, the report shows the number of minutes and seconds in a MM:SS format.

    Command Line Options

    The following command line options are available:

    Debugging and other aids to figuring out what's going on.

    -b Range List
    Limit generation to specified range of bars. The list of bar numbers is in the format N1-N2 or N1,N2,N3 or any combination (N1-N2,N3,N4-N5). Only those bars in the specified range will be compiled. The bar numbers refer to the “comment” bar number at the start of a data line ... note that the comment numbers will vary from the actual bar numbers of the generated song. 2.2

    -B Range List
    Same as -b (above), but here the bar numbers refer to the absolute bar numbers in the generated file.

    -c
    Display the tracks allocated and the MIDI channel assignments after processing the input file. No output is generated.

    -d
    Enable LOTS of debugging messages. This option is mainly designed for program development and may not be useful to users.2.3

    -e
    Show parsed/expanded lines. Since MMA does some internal fiddling with input lines, you may find this option useful in finding mismatched BEGIN blocks, etc.

    -I Name
    Display a help or usage message for a plugin. MMA will attempt to find and load the plugin Name and display its usage message (a “not found” message will be displayed if the plugin doesn't have a printUsage method).

    -II
    Ignore permission test for loading PLUGINS. Use of this option is not recommended, but it can be quite useful when writing and testing a plugin.

    -o
    A debug subset. This option forces the display of complete filenames/paths as they are opened for reading. This can be quite helpful in determining which library files are being used.

    -p
    Display patterns as they are defined. The result of this output is not exactly a duplicate of your original definitions. Most notable are that the note duration is listed in MIDI ticks, and symbolic drum note names are listed with their numeric equivalents.

    -r
    Display running progress. The bar numbers are displayed as they are created complete with the original input line. Don't be confused by multiple listing of “*” lines. For example the line
    33 Cm * 2
    would be displayed as:

    88: 33 Cm *2
    89: 33 Cm *2

    This makes perfect sense if you remember that the same line was used to create both bars 88 and 89.

    See the -L option, below for an alternate report.

    -L
    This command option will save the bar numbers (here) you supply at the start of lines and print this as a list at the end of the compile process. This is very handy if you have multiple repeats and/or GOTOs and need to determine what you might have done wrong. Lines without labels are displayed as ”?”.

    -s
    Display sequence info during run. This shows the expanded lists used in sequences. Useful if you have used sequences shorter (or longer) than the current sequence length.

    -v
    Show program's version number and exit.

    -w
    Disable warning messages.

    Commands which modify MMA 's behavior.

    -0
    Generate a synchronization tick at the start of every MIDI track. Note that the option character is a “zero”, not a “O”. For more details see SYNCHRONIZE, here.

    -1
    Force all tracks to end at the same offset. Note that the option character is a “one”, not an “L”. For more details see SYNCHRONIZE, here.

    -i BARS
    Set the maximum number of bars which can be generated. The default setting is 500 bars (a long song!2.4). This setting is needed since you can create infinite loops by improper use of the GOTO command. If your song really is longer than 500 bars use this option to increase the permitted size.

    -M x
    Generate type 0 or 1 MIDI files. The parameter “x” must be set to the single digit “0” or ”1”. For more details, see the MIDISMF section here.

    -n
    Disable generation of MIDI output. This is useful for doing a test run or to check for syntax errors in your script.

    -P
    Play and delete MIDI file. Useful in testing, the generated file will be played with the defined MIDI file player (see section here). The file is created in the current directory and has the name “MMAtmpXXX.mid” with “XXX” set to the current PID.

    -S
    Set a macro. If a value is needed, join the value to the name with a '='. For example:

    $ mma myfile -S tempo=120

    will process the file myfile.mma with the variable $Tempo set with the value “120”. You need not specify a value:

    $ mma myfile -S test

    just sets the variable $test with no value.

    -T TRACKS
    Generate only data for the tracks specified. The tracks argument is a list of comma separated track names. For example, the command “mma mysong -T drum-hh,chord” will limit the output to the Drum-HH and Chord tracks. This is useful in separating tracks for multi-track recording.

    -V
    Play a short audio preview of a GROOVE in the MMA library. For complete details on this command see section here.

    Maintaining MMA 's database.

    -g
    Update the library database for the files in the LIBPATH. You should run this command after installing new library files or adding a new groove to an existing library file. If the database (stored in the files in each library under the name .mmaDB) is not updated, MMA will not be able to auto-load an unknown groove. Please refer to the detailed discussion here for details.


    The current installation of MMA does not set directory permissions. It simply copies whatever is in the distribution. If you have trouble using this option, you will probably have to reset the permissions on the lib directory.


    MMA will update the groove database with all files in the current LIBPATH. All files must have a “.mma” extension. Any directory containing a file named MMAIGNORE will be ignored.2.5 Note, that MMAIGNORE consists of all uppercase letters and is usually an empty file.

    -G
    Same as the “-g” option (above), but the uppercase version forces the creation of a new database file—an update from scratch just in case something really goes wrong.

    File commands.

    -i
    Specify the RC file to use. See details here.

    -f FILE
    Set output to FILE. Normally the output is sent to a file with the name of the input file with the extension “.mid” appended to it. This option lets you set the output MIDI file to any file name.

    -
    A single “-” on the command line tells MMA to use STDIN for input. Use of this option makes the use of the -f option (above) necessary ... otherwise MMA would not know where to save the generated MIDI data.

    The following commands are used to create the documentation. As a user you should probably never have a need for any of them.

    -Dk
    Print list of MMA keywords. For editor extension writers.

    -Dxl
    Expand and print DOC commands used to generate the standard library reference for LATEX processing. No MIDI output is generated when this command is given. Doc strings in RC files are not processed. Files included in other files are processed.

    -Dxh
    Same as -Dxl, but generates HTML output. Used by the mma-libdoc.py tool.

    -Dgh
    Generate HTML output for Groove specified on the command line. If the specified groove name has a '/' the first part of the name is assumed to be a file to read using USE. Used by the mma-libdoc.py tool.

    -Dbo
    Generate a list of defined groove names and descriptions from a file specified on the command line. Used by the mma-gb.py tool.

    -Ds
    Generates a list of sequence information. Used by the mma-libdoc.py tool.

    Some Miscellaneous and/or Seldom Used Commands.

    -xNoCredit
    Suppresses the insertion of “Generated my MMA” in Midi Meta data. Please don't use this ... it is nice for MMA to get credit. Details here.

    -xChords List
    Checks the list of chords and verifies that MMA recognizes them. Details here.

    -xCheckFile FILE
    Parses the filename and verifies each chord found. Chords are listed in alphabetical order as an aid to see which chords are in the file. Does not verify other commands and syntax in the file. Details here.

    A number of the above command line options are also available from the CMDLINE option detailed here.

    Lines and Spaces

    When MMA reads a file it processes the lines in various passes. The first reading strips out blank lines and comments of the “//” type.

    On the initial pass though the file any continuation lines are joined. A continuation line is any line ending with a single “ \”—simply, the next line is concatenated to the current line to create a longer line.

    Unless otherwise noted in this manual, the various parts of a line are delimited from each other by runs of white space. White space can be tab characters or spaces. Other characters may work, but that is not recommended, and is really determined by Python's definitions.

    Programming Comments

    MMA is designed to read and write files (including a file piped to it via stdin). However, it is not a filter.2.6

    As noted earlier in this manual, MMA has been written entirely in Python.There were some initial concerns about the speed of a “scripting language” when the project was started, but Python's speed appears to be entirely acceptable. On my long-retired AMD Athlon 1900+ system running Mandrake Linux 10.1, most songs compiled to MIDI in well under one second. A more current system, an Intel i5-8400 @ 2.80GHz, does it in just over one tenth of a second. If you need faster results, you're welcome to re-code this program into C or C++, but it would be cheaper to buy a faster system, or spend a bit of time tweaking some of the more time intensive Python loops.



    Footnotes

    ...2.1
    Actually, the file test or test.mma is processed. Please read section file extensions.
    ... song.2.2
    Use of this command is not recommended for creating production MIDI files. A great deal of “unused” data is included in the files which may create timing problems. The command is designed for quick previews and debugging.
    ... users.2.3
    A number of the debugging commands can also be set dynamically in a song. See the debug section here for details.
    ... song!2.4
    500 bars with 4 beats per bar at 200 BPM is about 10 minutes.
    ... ignored.2.5
    Sub-directories in a directory with a MMAIGNORE are processed ... they need additional MMAIGNORE entires to ignore.
    ... filter.2.6
    It is possible that filter mode for output could be added to MMA , but I'm not sure why this would be needed.
    mma-bin-20.02/docs/html/ref/node7.html0000644000175000017500000002703213624015055015502 0ustar bobbob Riffs Subsections


    Riffs

    In previous chapters you were shown how to create a PATTERN which becomes a part of a SEQUENCE. And how to set a musical style by defining a GROOVE.

    These predefined GROOVEs are wonderful things. And, yes, entire accompaniment tracks can be created with just some chords and a single GROOVE. But, often a bit of variety in the track is needed.

    The RIFF command permits the setting of an alternate pattern for any track for a single bar–this overrides the current SEQUENCE for that track.

    The syntax for RIFF is very similar to that of DEFINE, with the exception that no pattern name is used. You might think of RIFF as the setting of an SEQUENCE with an anonymous pattern.

    A RIFF is set with the command:

    Track Riff Pattern

    where:

    Track
    is any valid MMA track name,

    Pattern
    is any existing pattern name defined for the specified track, or a pattern definition following the same syntax as a DEFINE. In addition the pattern can be a single “z”, indicating no pattern for the specified track.

    Following is a short example using RIFF to change the Chord Pattern:

    Groove Rhumba
    1 Fm7
    2 Bb7
    3 EbM7
    Chord Riff 1 4 100; 3 8 90; 3.666 8 80; 4.333 8 70
    4 Eb6 / Eb
    5 Fm7

    In this case there is a Rhumba Groove for the song; however, in bar 4 the melodic pattern is emphasized by chording a quarter-note triplet over beats 3 and 4. In this case the pattern has been defined right in the RIFF command.

    The next example shows that RIFF patterns can be defined just like the patterns used in a sequence.

    Drum Define Emph8 1 0 128 * 8
    Groove Blues
    1 C
    2 G
    Drum-Clap Riff Emph8
    3 G
    4 F
    Drum-Clap Riff Emph8
    5 C

    Here the Emph8 pattern is defined as a series of eighth notes. This is applied for the third and fifth bars. If you compile and play this example you will hear a sporadic hand-clap on bar 3. The Drum-Clap track was previously defined in the Blues GROOVE as random claps on beats 2 and 4—our RIFF changes this to a louder volume with multiple hits.

    The special pattern “z” can be used to turn off a track for a single bar. This is similar to using a “z” in the SEQUENCE directive.

    A few things to keep in mind when using RIFFs:

    • Each RIFF is in effect for only one bar (see the discussion below about multiple RIFFs).

    • RIFF sequences are always enabled. Even if there is no sequence for a track, or if the “z” sequence is being used, the pattern specified in RIFF will apply.

    • The existing voicing, articulation, etc. for the track will apply to the RIFF.

    • It's quite possible to use a macro for repeated RIFFs. The following example uses a macro which sets the VOLUME, ARTICULATE, etc. as well as the pattern. Note how the pattern is initially set as single whole note, but, redefined in the RIFF as a run controlled by another macro. In bar 2 an eight note run is played and in bar 5 this is changed to a run of triplets.

      Mset CRiff
        Begin Scale
          Define Run 1 1 120
          Riff Run * $SSpeed
          Voice AltoSax
          Volume f
          Articulate 80
          Rskip 5
        End
      MsetEnd
      Groove Blues
      1 C
      Set SSpeed 8
      $CRiff
      2 G
      3 G
      Set SSpeed 12
      $CRIFF
      5 C

    • A RIFF can only be deleted by using it (i.e., a music bar follows the setting), with a SEQCLEAR or by a track DELETE.

    RIFFs can also be used to specify a bar of music in a SOLO or MELODY track. Please see Solo and Melody.

    The above examples show how to apply a temporary pattern to a single bar—the bar which follows the RIFF command. But, you can “stack”7.1 a number of patterns to be processed sequentially. Each successive RIFF command adds a pattern to the stack; these patterns are then “pulled” from the stack as successive chord lines are processed.

    Recycling an earlier example, let's assume that you want to use a customized pattern for bars 4 and 5 in a mythical song:

    Groove Rhumba
    1 Fm7
    2 Bb7
    3 EbM7
    Chord Riff 1 4 100; 3 8 90; 3.666 8 80; 4.333 8 70
    Chord Riff 1 2 100; 3 8 90;
    4 Eb6 / Eb
    5 Fm7

    In this example the first Chord Riff will be used in bar 4; the second in bar 5. For an example of this see the sample file egs/riffs/riffs.mma.

    A great use of this feature is to create a number of lines for a SOLO.


    DupRiff

    In the above section we discussed the creation of RIFFs. In addition to being fun and useful in a specified track, they can easily be duplicated between similar tracks with a single command:

    Solo DupRiff Solo-1 Solo-2

    will copy any pending RIFF data in the SOLO track to the SOLO-1 and SOLO-2 tracks.

    A few rules:

    • All the tracks must be of the same type. You can't copy a RIFF from CHORD track to a SOLO, etc.

    • The source track must have RIFF data to copy.

    • The destination track(s) must not have any pending RIFF data.

    The use of the DUPRIFF makes it very easy to manage data for solos with multiple instruments. For example:

    Begin Solo-1
       Voice Flute
       HarmonyOnly Open
    End
     
    Begin Solo
       Voice Clarinet
       Begin Riff
         2g+; f+;
         2e+; d+;
       End
    End
     
    Solo DupRiff Solo-1

    The above example creates two SOLO tracks. SOLO-1 will only play the harmony notes; SOLO will play the melody. Without DUPRIFF you would need to duplicate the note data in both tracks, either line by line or with a macro. Using DUPRIFF is much simpler.

    You can reverse the action of this command so that it copies data from an existing track to the current one with the use of the keyword FROM:

    Solo DupRiff From Solo-1

    copies the RIFF data from SOLO-1 and inserts it into SOLO. In this mode you can only from/to one track at a time.

    To keep this direction stuff all neat and tidy, you can use the optional keyword TO to duplicate the default action.

    Solo DupRiff To Solo-1 Solo-2


    Footnotes

    ... “stack”7.1
    Actually a queue or FIFO (First In, First Out) buffer.
    mma-bin-20.02/docs/html/ref/node38.html0000644000175000017500000007652313624015056015600 0ustar bobbob Command Summary

    Command Summary

    x CheckFile <arg> - check chords in file

    x Chords <args> - check chords

    x NoCredit - suppress credit generation

    TRACK Accent <beat adj> Adjust volume for specified beat(s) in each bar of a track.

    AdjustVolume <name=value> Set the volume ratios for named volume(s).

    After Create an event for future execution.

    AllGrooves apply a command to all grooves.

    AllTracks <cmd> Applies <cmd> to all active tracks.

    TRACK Arpeggiate <options> Arpeggiate notes in a solo track.

    TRACK Articulate <value> ... Duration/holding-time of notes.

    Author <stuff> A specialized comment used by documentation extractors.

    AutoSoloTracks <tracks> Set the tracks used in auto assigning solo/melody notes.

    BarNumbers Leading <number> on data line (ignored).

    BarRepeat Data bars can repeat with a “* nn”

    BeatAdjust <beats> Adjust current pointer by <beats>.

    Begin Delimits the start of a block.

    Call Call a subroutine.

    TRACK Capo <value> Set the Plectrum track Capo.

    TRACK ChShare <track> Force track to share MIDI track.

    TRACK Channel <1..16> Force the MIDI channel for a track.

    ChannelInit Send a command when a channel is assigned to track.

    TRACK ChannelPref <1..16> Set a preferred channel for track.

    ChordAdjust <Tonic=adj> Adjust center point of selected chords.

    TRACK Chords <chord data> sets a chord specially for a track.

    CmdLine <options> Set command line options.

    Comment <text> ignore/discard <text>.

    TRACK Compress <value> ... Enable chord compression for track.

    TRACK Copy <source> Overlay <source> track to specified track.

    [TRACK] Cresc <[start] end count> Decrease volume over bars.

    [TRACK] Cut <beat> Force all notes off at <beat> offset.

    Debug <options> Selectively enable/disable debugging levels.

    Dec <name> [value] Decrement the value of variable <name> by 1 or <value>.

    [TRACK] Decresc <[start] end count> Increase volume over bars.

    DefAlias Create an alias name for a Groove.

    DefCall Create a subroutine.

    DefChord <name notelist scalelist> Define a new chord.

    DefGroove <name> [Description] Define a new groove.

    TRACK Define <pattern> Define a pattern to use in a track.

    Delay <track> Set a delay for all notes.

    TRACK Delete Delete specified track for future use.

    TRACK Direction [Up | Down | BOTH | RANDOM] ... Set direction of runs in Scale, Arpeggio and Walk tracks.

    Doc <stuff> A special comment used by documentation extractors.

    DocVar <description> A specialized comment used to document user variables in a library file.

    TRACK DrumType Force a solo track to be a drum track.

    DrumVolTr <tone>=<adj> ... adjusts volume for specified drum tone.

    TRACK DupRoot <octave> Duplicate the root note in a chord to lower/higher octave.

    End Delimits the end of a block.

    EndIf End processing of “IF”.

    EndMset End of a “Mset” section.

    EndRepeat [count] End a repeated section.

    Eof Immediately stop/end input file.

    Fermata <beat> <count> <adjustment> Expand <beat> for <count> by <adjustment percentage.

    TRACK ForceOut Force voicing and raw data output for track.

    Goto <name> jump processing to <name>.

    Groove <name> Enable a previously defined groove.

    GrooveClear Delete all current Grooves from memory.

    TRACK Harmony [Option] ... Set harmony for Bass, Walk, Arpeggio, Scale, Solo and Melody tracks.

    TRACK HarmonyOnly <Option> ... Force track to sound only harmony notes from current pattern.

    TRACK HarmonyVolume <Percentage> ... Set the volume used by harmony notes.

    If <test> <cmds> Test condition and process <cmds>.

    IfEnd End processing of “IF”.

    Inc <name> [value] Increment the value of variable <name> by 1 or <value>.

    Include <file> Include a file.

    TRACK Invert <value> ... set the inversion factor for chords in track.

    KeySig <sig> Set the key signature.

    Label <name> Set <name> as a label for “GOTO”.

    TRACK Limit <value> Limit number of notes used in a chord to <value>.

    Lyric <options> Set various lyrics options.

    MIDI <values> Send raw MIDI commands to MIDI meta-track.

    TRACK MIDIClear <Beat Controller Data> Set command (or series) of MIDI commands to send when track is completed.

    MIDICopyright Insert a Copyright message.

    [TRACK] MIDICresc start end count Increase MIDI volume over bars.

    [TRACK] MIDICue Insert a Cue point message.

    [TRACK] MIDIDecresc start end count Decrease MIDI volume over bars

    MIDIDef Define a series of commands for MIDISEQ AND MIDICLEAR.

    MIDIFile <option> Set various MIDI file generation options.

    TRACK MIDIGlis <1..127> Set MIDI portamento (glissando) value for track.

    TRACK MIDIInc <File> <Options> Include an existing MIDI file into a track.

    MIDIMark [offset] Label Inserts Label into the MIDI track.

    TRACK MIDINote <Options> Insert various MIDI events directly into a track.

    TRACK MIDIPan <0..127> Set MIDI pan/balance for track.

    TRACK MIDISeq <Beat Controller Data> options> ... Set MIDI controller data for a track.

    MIDISplit <channel list> Force split output for track.

    [TRACK] MIDITName <string> Assigns an alternate name to a MIDI track.

    [TRACK] MIDIText <string> Inserts arbitray text to a MIDI track.

    TRACK MIDIVoice <Beat Controller Data> Set “one-time” MIDI controller command for track.

    [TRACK] MIDIVolume <1..128> Set MIDI volume for track.

    TRACK MIDIWheel Set MIDI pitch bend value for track.

    TRACK MOctave < 1..9> ...- Set the MIDI octave for track.

    TRACK Mallet <Rate=nn | Decay=nns> Set mallet repeat for track.

    MmaEnd <file> Set filename to process after main file completed.

    MmaStart <file> Set file to include before processing main file.

    Mset <name> <lines> Set <variable> to series of lines.

    MsetEnd End of a “Mset” section.

    NewSet <name> <stuff> Set the variable <name> to <stuff>.

    TRACK NoteSpan <start> <end> set MIDI range of notes for track.

    TRACK Octave <0..10> ... Set the octave for track.

    TRACK Off Disable note generation for specified track.

    TRACK On Enable note generation for specified track.

    TRACK Ornament Set ornamentation style for specified track.

    Patch <options> Patch/Voice management.

    Plugin Create and manage plugins to extend command set.

    Print <stuff> Print <stuff> to output during compile. Useful for debugging.

    PrintActive Print list of active tracks to output.

    PrintChord <name(s)> Print the chord and scale for specific chord types.

    TRACK RDuration <Value] ...

    TRACK RPitch <Value] ...

    TRACK RSkip <Value> ... Skip/silence random percentage of notes.

    TRACK RTime <Value] ...

    TRACK RVolume <adj> ... Set volume randomization for track.

    TRACK Range <value> Set number of octaves used in Scale and Arpeggio tracks.

    Repeat Start a repeated section.

    RepeatEnd [count] End a repeated section.

    RepeatEnding Start a repeat-ending.

    [TRACK] Restart Initialize a track to (near) default settings.

    TRACK Riff <pattern> Define a special pattern to use in track for next bar.

    RndSeed <Value> ... Seed random number generator.

    RndSet <variable> <list of values> Randomly set variable.

    TRACK ScaleType <Chromatic | Auto> ... Set type of scale. Only for Scale tracks.

    Seq Set the sequence point (bar pattern number).

    [TRACK] SeqClear Clears sequence for track (or all tracks).

    [TRACK] SeqRnd <On/Off/Tracks> Enable random sequence selection for track (or all tracks).

    [TRACK] SeqRndWeight <list of values> Sets the randomization weight for track or global.

    SeqSize <value> Set the number of bars in a sequence.

    TRACK Sequence <pattern> ... Set pattern(s) to use for track.

    Set <name> <stuff> Set the variable <name> to <stuff>.

    SetIncPath <path> Set the path for included files.

    SetLibPath <path> Set the path to the style file library.

    SetMIDIplayer <program> Set the MIDI file player program.

    SetOutPath <path> Set the output filename.

    SetSyncTone <tone> <velocity> set the sync tone.

    ShowVars Display user defined variables.

    SourceTrack CopyTo <desttrack ..> Overlay <source> track(s) to specified track(s).

    StackValue <stuff> Push <stuff> onto a temporary stack ($_StackValue pops).

    TRACK Strum <key> Set the Plectrum track strum mode.

    TRACK Strum <value> ... Set the strumming factor for various tracks.

    TRACK StrumAdd <value> ... Set the strum ramp factor for various tracks.

    [TRACK] Swell <[start] end count> Change and restore volume over bars.

    SwingMode <on/off> Set swing mode timing.

    Synchronize <START | END> Insert a start/end synchronization mark.

    Tempo <rate> Set the rate in beats per minute.

    Time <count> Set number of beats in a bar.

    TimeSig <nn dd> Set the MIDI time signature (not used by MMA).

    TRACK Tone <Note> ... Set the drum-tone to use in a sequence.

    ToneTR <old>=<new> translates MIDI drum tone <old> to <new>.

    Translations MIDI format accommodations

    Transpose <value> Transpose all tracks to a different key.

    TRACK Trigger Create a trigger event for specified track.

    Truncate <beats> Set the duration of next bar.

    TRACK Tuning <strings> Create a Plectrum track tuning.

    UnSet <name> Remove the variable <name>.

    [TRACK] Unify <On | Off> ] ... Unify overlapping notes.

    Use <file> Include/import an existing .mma file.

    VExpand <on/off> Set variable expansion.

    TRACK Voice <instrument> ... Set MIDI voice for track.

    VoiceTr <old=new> ...- translates MIDI instrument <old> to <new>.

    VoiceVolTr <voice>=<adj> ...- adjusts volume for specified voice.

    TRACK Voicing <options. Set the voicing for a chord track.

    [TRACK] Volume <value> ... Set the volume for a track or all tracks.

    Xtra Options Some xtra options.

    [] Index or Slice variable expansions

    $(...) Delimits math expressions

    $Name A user defined macro.

    $_Name A predefined variable.

    mma-bin-20.02/docs/html/ref/node6.html0000644000175000017500000011271113624015055015500 0ustar bobbob Grooves Subsections


    Grooves

    Grooves, in some ways, are MMA 's answer to macros ... but they are cooler, easier to use, and have a more musical name.

    Really, though, a groove is just a simple mechanism for saving and restoring a set of patterns and sequences. Using grooves it is easy to create sequence libraries which can be incorporated into your songs with a single command.

    Creating A Groove

    A groove can be created at anytime in an input file with the command:

    DefGroove SlowRhumba

    Optionally, you can include a documentation string to the end of this command:

    DefGroove SlowRumba A descriptive comment!

    A groove name can include any character, including digits and punctuation. However, it cannot include a space character (used as a delimiter), a colon “:” or a '/'.6.1

    In normal operation the documentation strings are ignored. However, when MMA is run with the -Dx command line option these strings are printed to the terminal screen in LATEX format. The standard library document is generated from this data. The comments must be suitable for LATEX: this means that special symbols like “#”, “&”, etc. must be “quoted” with a preceding “ \”.

    At this point the following information is saved:

    • Current Sequence size,
    • The current sequence for each track,
    • Time setting (quarter notes per bar),
    • “Accent”,
    • “Articulation” settings for each track,
    • “Compress”,
    • “Direction”,
    • “DupRoot”,
    • “Harmony”,
    • “HarmonyOnly”,
    • “HarmonyVolume”,
    • “Invert”,
    • “Limit”,
    • “Mallet” (rate and decay),
    • “MidiSeq”,
    • “MidiVoice”,
    • “MidiClear”
    • “NoteSpan”,
    • “Octave”,
    • “Range”,
    • “RSkip”,
    • “Rtime”,
    • “RDuration”,
    • “Rvolume”,
    • “Scale”,
    • “SeqRnd”, globally and for each track,
    • “SeqRndWeight”, globally and for each track,
    • “Strum”,
    • “SwingMode” Status and Skew,
    • “Time Signature”,
    • “Tone” for drum tracks,
    • “Unify”,
    • “Voice”,
    • “VoicingCenter”,
    • “VoicingMode”,
    • “VoicingMove”,
    • “VoicingRange”,
    • “Volume” for tracks and master,
    • “VolumeRatio”.

    Using A Groove

    You can restore a previously defined groove at anytime in your song with:

    Groove Name

    At this point all of the previously saved information is restored.

    If the specified groove is not in memory MMA will search the library files on disk for a file containing it. The search is done in the files in the LIBPATH directory here. Please note, the search ends with the first matching groove name found. The search begins with stdlib and continues though the other directories in your library (in alphabetical order). If you have two grooves with the same name in different directories or files, please read the section below on extended groove notation.

    A few cautions:

    • Pattern definitions are not saved in grooves. Redefining a pattern results in a new pattern definition. Sequences use the pattern definition in effect when the sequence is declared. In short, if you do something like:

      Chord Define MyPat 1 2.2 90

      and use the pattern “MyPat” in a chord sequence and save that pattern into a groove you should be careful not to redefine “MyPat”.

      On the other hand, if you dynamically define patterns for your sequences:

      Chord Sequence {1 2.2 90}

      you'll be safe since you can't change these kind of settings (other than by issuing a new SEQUENCE command.

    • The “SeqSize” setting is restored with a groove. The sequence point is also reset to bar 1. If you have multi-bar sequences, restoring a groove may upset your idea of the sequence pattern.

    To make life (infinitely) more interesting, you can specify more than one previously defined groove. In this case the next groove is selected after each bar. For example:

    Groove Tango LightTango LightTangoSus LightTango

    would create the following bars:

    1. Tango
    2. LightTango
    3. LightTangoSus
    4. LightTango
    5. Tango
    6. ...

    Note how the groove pattern wraps around to the first one when the list is exhausted. There is no way to select an item from the list, except by going though it.

    You might find this handy if you have a piece with an alternating time signature. For example, you might have a 3/4 4/4 song. Rather than creating a 2 bar groove, you could do something like:

    Groove Groove34 Groove44

    For long lists you can use the “/” to repeat the last groove in the list. For example, this:

    Groove G1 G1 G1 G3 G3 G4 G4

    could be written as:

    Groove G1 / / G3 / G4

    When you use the “list” feature of GROOVEs you should be aware of what happens with the bar sequence number. Normally the sequence number is incremented after each bar is processed; and, when a new groove is selected the sequence number is reset (see SEQ, discussed here). When you use a list which changes the GROOVE after each bar the sequence number is reset after each bar ... with one exception: if the same GROOVE is being used for two or more bars the sequence will not be reset.6.2

    Another way to select GROOVEs is to use a list of grooves with a leading value. In its simplest form the leading value will just select a groove from this list:

    Groove 3 Grv1 Grv2 Grv3 Grv4

    will select GRV3 which gives the identical result as:

    Groove Grv3

    But, if you use a VARIABLE, you can select the GROOVE to use based on the value of that variable ... handy if you want different sounds for repeated sections. Again, an example:

    Set loop 1 // create counter with value of 1
    Repeat
      Groove $loop BossaNovaSus BossaNova1Sus BossaNovaFill
      print This is loop $Loop ...Groove is $_Groove
      1 A / Am
      Inc Loop // Bump the counter value
    RepeatEnd 4

    If you use this option, make sure the value of the counter is greater than 0. Also, note that the values larger than the list count are “looped” to be valid. The use of “/”s for repeated names is also permitted. For an example have a look at the file grooves.mma, included in this distribution. You could get the same results with various “if” statements, but this is easier.


    Extended Groove Notation

    In addition to only loading a new groove by using the name of a GROOVE you can also set the specific file that the GROOVE exists in by using a filename prefix:

    Groove stdlib/rhumba:rhumbaend

    would load the “RhumbaEnd” groove from the file rhumba.mma file located in the stdlib directory. In most cases the use of an extended groove name is only required once (if at all) since the command forces the file containing the named groove to be completely read and all grooves defined in that file will now be in memory and available with simple GROOVE commands.

    Extended groove names, in just about all cases, eliminate the need for the USE command. For a complete understanding you should also read the PATHS section, here, of this manual.

    Important: The filename to the left of the “:” is a system pathname, not a MMA variable. As such it must match the case for the filename/path on your system. If, for example, you have a file casio/poprock1.mma and attempt to access it with GROOVE Casio/Poprock1:PopRock1End it will not work. You must use the form GROOVE casio/poprock1:PopRock1End. The case of the data to the right of the “:” is not important. Do not use quotation marks when specifying a filename.

    When using an extended name, you (probably) only need to use the full name once ... the entire file is read into memory making all of its content available. For a, contrived, example:

    1. Assume you have two files, both called swing.mma. One file is in stdlib; the other in mylib. Both directories can be found in PATHLIB.

    2. stdlib/swing.mma defines grooves “g1”, “g2”, “g3” and “gspecial”.

    3. mylib/swing.mma defines grooves “g1”, “g2” and “g3”. It does not define “gspecial”.

    4. Near the top of your song file you issue:

      Groove mylib/swing:g1

      The file mylib/swing.mma is read and the groove “g1” is enabled.

    5. Later in the file you issue the command:

      Groove g2

      Since this groove is already in memory, it is enabled.

    6. Next:

      groove Gspecial

      Since this groove is not in memory (it wasn't in the file mylib/swing.mma) MMA now searches its database files and finds the requested groove in stdlib/swing.mma. The file is read and “Gspecial” is enabled.

    7. Now you want to use groove “g1” again:

      Groove g1

      Since the file stdlib/swing.mma has been read the “g1” groove from mylib/swing.mma has been replaced. You, probably, have the wrong groove in memory.

    To help find problems you may encounter managing multiple libraries, you can enable the special warning flag (see here):

    Debug Groove=On

    which will issue a warning each time a GROOVE name is redefined. You must enable this option from within a file; it is not available on the command line.

    A further, and most useful, method of dealing with multiple libraries is to specify the groove name relative to the library name. In this case we will assume you have a library directory “casio” and wish to load the groove “80sPopIntro”. That particular groove is in the file casio/80spop and you could load it using:

    Groove casio/80spop:80sPopIntro

    however, you'll find it easier to use the shorter notation:

    Groove casio:80sPopIntro

    In this case the name on the left side of the “:” is taken to be the name of the library and the various files in that, and only that, library are searched. The only caution is that if you have more than one file containing a groove named “80sPopIntro” in the casio library, the first one found will be loaded ... and you will not be informed of other matches.

    Again, note that the name to the left of the “:” is a system directory name and must be in the appropriate case for your filesystem. Casio and casio are not the same.

    Groove Search Summary

    Whenever a GROOVE command is issued a search for the named groove is done. To help the unweary, here's a brief summary of the logic (or, perhaps, lack thereof) of the method used:

    1. When a simple groove name, i.e. “swing”, is used MMA first looks in memory for that groove name. If found, it is activated. If not found, MMA will look for a library file containing that groove. The library files are examined in alphabetical order, except for stdlib which is always searched first.

    2. If an extended name with a filename is used, i.e. “casio/80spop:80sPopIntro”, is used the library file 80spop will be loaded and the groove will be enabled.

    3. If the extended name is a directory name, i.e. “casio:80sPopIntro”, the files in the library directory casio will be checked for the groove. The first file found containing the groove will be loaded.

    For the last two cases, above:

    • The groove will always be replaced (reloaded) by one from the file each time it is requested. All other duplicated groove names in memory will be re-read as well.

    • You can simply use the non-extended version in subsequent calls.This avoids reloading the file.


    Overlay Grooves

    To make the creation of variations easier, you can use GROOVE in a track setting:

    Scale Groove Funny

    In this case only the information saved in the corresponding DEFGROOVE FUNNY for the SCALE track will be restored. You might think of this as a “groove overlay”. Have a look at the sample song “Yellow Bird” for an example.

    When restoring track grooves, as in the above example, the SEQSIZE is not reset. The sequence size of the restored track is adjusted to fit the current sequence size setting.

    One caution with these “overlays” is that no check is done to see if the track you're using exists. Yes, the GROOVE must have been defined, but not the track. Huh? Well, you need to know a bit about how MMA parses files and how it handles new tracks. When MMA reads a line in a file it first checks to see if the first word on the line is a simple command like PRINT, MIDI or any other command which doesn't require a leading trackname. If it is, the appropriate function is called and file parsing continues. If it is not a simple command MMA tests to see if it is a track specific command. But to do that, it first has to test the first word to see if it is a valid track name like Bass or Chord-Major. And, if it is a valid track name and that track doesn't exist, the track is created ... this is done before the rest of the command is processed. So, if you have a command like:

    Bass-Foo Groove Something

    and you really meant to type:

    Bass-Foe Groove Something

    you'll have a number of things happening:

    1. The track Bass-Foo will be created. This is not an issue to be concerned over since no data will be created for this new track unless you set a SEQUENCE for it.

    2. As part of the creation, all the existing GROOVEs will have the Bass-Foo track (with its default/empty settings) added to them.

    3. And the current setting you think you're modifying with the Bass-Foe settings will be created with the Bass-Foo settings (which are nothing).

    4. Eventually you'll wonder why MMA isn't working.

    So, be very careful using this command option. Check your spelling. And use the PRINTACTIVE command to verify your GROOVE creations. A basic test is done by MMA when you use a GROOVE in this manner and if the sequence for the named track is not defined you will get a warning.

    In most cases you will find the COPY command detailed here to be more robust.

    Groove Aliases

    In an attempt to make the entire groove naming issue simpler, an additional command has been added. More complication to make life simpler.

    You can create an alias for any defined GROOVE name with:

    DefAlias NewAlias SomeGroove

    Now you can refer to the groove “SomeGroove” with the name “NewAlias”.

    A few rules:

    • the alias name must not be the name of a currently defined groove,
    • when defining a new groove you cannot use the name of an alias.

    Groove aliases are a tool designed to make it possible to have a standard set of groove names in MMA usable at the same time as the standard library.

    There is a major difference between a groove alias and the simple act of assigning two names to the same groove. Consider this snippet:

    ...define some things ...
    Defgroove Good
    Defgroove Good2

    You now have both “good” and “good2” assigned to the same set of sequences, etc. Now, let's change something:

    Groove Good
    Chord Voice Accordion
    ...

    Now, the groove “good” has an accordion voicing; “good2” still has whatever the old “good” had. Compare this with:

    ...define some things ...
    DefGroove Good
    DefAlias Good2 Good

    Now, make the same change:

    Groove Good
    Chord Voice Accordion

    By using an alias “good2” now points to the changed “good”.

    AllGrooves

    There are times when you wish to change a setting in a set of library files. For example, you like the Rhumba library sounds, but, for a particular song you'd like a punchier bass sound. Now, it is fairly easy to create a new library file for this; or you can set the new bass settings each time you select a different GROOVE.

    Much easier is to apply your changes to all the GROOVEs in the file. For example:

    Use Rhumba
    Begin AllGrooves
      Bass Articulate 50
      Bass Volume +20
      Walk Articulate 50
      Walk Volume +10
    End
    ...

    The ALLGROOVES command operates by applying its arguments to each GROOVE currently defined. This includes the environment you are currently in, even if this is not a defined GROOVE.

    Everything after ALLGROOVES is interpreted as a legitimate MMA command. The syntax definition for ALLGROOVES is “Allgrooves MMA-Command”, so

    AllGrooves Chord Octave 5

    sets the OCTAVE to 5 for track Chord (and only Chord, not Chord-Foo etc) in all grooves.

    Note: this is different from the ALLTRACKS, here, command which lets you specify tracks for track types. Or course, there is nothing to stop you from combining these with something like:

    ALLGROOVES ALLTRACKS CHORD OCTAVE 5

    the results of which are left as an exercise for the reader.

    A warning message will be displayed if the command had no effect. The warning “No tracks affected with ...” will be displayed if nothing was done. This could be due to a misspelled command or track name, or the fact that the specified track does not exist.

    If you want to “undo” the effect of the ALLGROOVES just import the library file again with:

    Use stdlib/rhumba
    Groove Rhumba

    or remove all the current GROOVEs from memory with:

    GrooveClear
    Groove Rhumba

    In both cases you'll end up with the original GROOVE settings.

    A few notes:

    • This command only effects GROOVEs which have been loaded into memory either by loading a library file or otherwise creating a GROOVE.

    • The in memory grooves can all have different sequence sizes. Special code inhibits the printing of warning messages when you use a too long list of commands. For example, “AllGrooves Chord Octave 3 4 5 6” will not generate a warning with a groove with a sequence size of 2, it will just be truncated.

    • Be careful what commands you use since they are applied rather blindly. For example, the command:

      AllTracks BeatAdjust 2

      will insert 2 additional beats for each GROOVE you have. So, if you have 10 GROOVEs you would insert 20 beats. Not what you intended. TEMPO and other commands will cause similar problems. Actually, BEATADJUST is not permitted in ALLGROOVES, but it's a cool example.

    • You can disable all warning messages with might be displayed when applying this command by using the command modifier NOWARN as the first argument. For example:

      AllGrooves Bass Sequence B11

      will display a warning message (it's not recommended to change all sequence definitions like this), but:

      AllGrooves NoWarn Bass Sequence B11

      will complile cleanly. We recommend you get your file working properly before adding this modifier.

    Deleting Grooves

    There are times when you might want MMA to forget about all the GROOVEs in its memory. Just do a:

    GrooveClear

    at any point in your input file and that is exactly what happens. But, “why”, you may ask, “would one want to do this?” One case would be to force the re-reading of a library file. For example, a library file might have a user setting like:

    If Ndef ChordVoice
    Set ChordVoice Piano1
    Endif

    In this case you could set the variable “ChordVoice” before loading any of the GROOVEs in the file. All works! Now, assume that you have a repeated section and want to change the voice. Simply changing the variable does not work. The library file isn't re-read since the existing GROOVE data is already in memory. Using GROOVECLEAR erases the existing data and forces a re-reading of the library file.

    Please note that low-level settings like MIDI track assignments are not changed by this command.

    Groove aliases are also deleted with this command.


    Sticky

    In most cases the method used to save and restore grooves works just fine. However, you may want a certain track be invisible to the groove mechanism. You may find this option convenient if you creating a “click track” or if you are using triggers (see here) across different grooves.

    Setting a track as STICKY

    Drum-Testing Sticky True

    solves the problem.

    The command takes a single value of “True” or “False”. “On”, “1”, “Off” and “0” may also be used. The only way a sticky track can become un-sticky is with a command like:

    Drum-Testing Sticky False

    You can set the sticky bit from a TRIGGER command as well. The results are the same.

    Note: Sticky tracks are not deleted with the SEQCLEAR command.

    Library Issues

    If you are using a groove from a library file, you just need to do something like:

    Groove Rhumba2

    at the appropriate position in your input file.

    One minor problem which may arise is that more than one library file has defined the same groove name. This might happen if you have a third-party library file. For the proposes of this example, let's assume that the standard library file “rhumba.mma” and a second file “xyz-rhumba.mma” both define the groove “Rhumba2”. The auto-load routines which search the library database will load the first “Rhumba2” it finds, and the search order cannot be determined. To overcome this possible problem, do a explicit loading of the correct file. In this case, simply do:

    Use xyz-rhumba

    near the top of your file. And if you wish to switch to the groove defined in the standard file, you can always do:

    Use rhumba

    just before the groove call. The USE will read the specified file and overwrite the old definition of “Rhumba2” with its own.

    This issue in covered in more detail here in this manual. Most problems of this kind are easily avoided by using the extended groove notation, detailed above.



    Footnotes

    ... '/'.6.1
    The '/' and ':' are used in extended names.
    ... reset.6.2
    Actually, MMA checks to see the next GROOVE in the list is the same as the current one, and if it is then no change is done.
    mma-bin-20.02/docs/html/ref/img3.png0000664000175000017500000000031513624015055015142 0ustar bobbobPNG  IHDR &E0PLTEeeeCCC!!!̪vvvTTT222otRNS@fKIDATcR vo` $wVE"$H%dmoh :(H !,(SdIENDB`mma-bin-20.02/docs/html/ref/img2.png0000664000175000017500000000034513624015055015144 0ustar bobbobPNG  IHDR &|0PLTEeeeCCC!!!̪vvvTTT222otRNS@fcIDATc`/ ``ʀ-t*޽ݻw0X޽'zBH7p8 ) kpR'JVo\4n%)'IENDB`mma-bin-20.02/docs/html/ref/next.png0000664000175000017500000000036513624015056015267 0ustar bobbobPNG  IHDR%wu PLTEooo[tRNS@fIDATxm1 0 EQF >k>B>N3=k?d M53kARM9Nl :C5tl]oD/ܡ_\lE6tU{Ccs=@uwz Emulating plucked instruments: Plectrum Tracks Subsections


    Emulating plucked instruments: Plectrum Tracks

    PLECTRUM11.1tracks are designed to let MMA create tracks that sound, remarkably, like real, strummed instruments (guitars, mandolins, banjos, etc).

    As mentioned earlier in this document, the biggest difference between PLECTRUM and other tracks is that a duration is not used. This means that each string (note) in PLECTRUM patterns continue to sound until they are changed (a new note) or muted.

    When creating a PLECTRUM pattern or sequence you simply set an offset, strum duration and volumes for each string of the “instrument”.

    To aid in debugging, a special DEBUG option PLECTRUM is provided. When enabled this will display chord shapes for generated chords. See here for information to enable/disable this option.

    PLECTRUM tracks work with chord shapes. Guitar players11.2 will be very familiar with chord shapes, for that is essentially what a guitar chord is. It is the placement of the fingers on the strings, and this defines the notes that will sound. For example, a simple E major chord is usually played using the following shape:

        E | - - -   => E
        B | - - -   => B
        G | * - -   => G#
        D | - * -   => E
        A | - * -   => B
        E | - - -   => E
    

    With a standard guitar tuning E A D G B E (bottom to top), the sounding notes will be E B E G# B E.

    When a chord is played using a PLECTRUM track, MMA will calculate a shape for this chord using a simple but effective algorithm. For an E major chord this will be the shape shown above. In fact, most chord shapes that MMA calculates for simple chords will look like the familar chords from a guitar book.

    There are a couple of ways to influence the notes that will sound for a given chord. First, you can change the tuning of the instrument with a PLECTRUM TUNING command (for details, see below). For example, for an E major chord on a D A D G A D tuned guitar MMA will calculate the following shape:

        D | - * -   => E
        A | - * -   => B
        G | * - -   => G#
        D | - * -   => E
        A | - * -   => B
        D | - * -   => E
    

    The sounding notes will be E B E G# B E.

    Another way is to use the PLECTRUM CAPO command (again, details are below). This changes the tuning of all the strings by the same amount. For example, a capo on the second fret on a guitar:

        E | - $ - * -   => G#
        B | - $ - - *   => E
        G | - $ - * -   => B
        D | - $ - - -   => E
        A | - $ - - -   => B
        E | - $ - * -   => G#
    

    The "$" denotes the capo postion. MMA has calculated a different shape so the notes generate an E major chord: G# B E B E G#.

    Guitar players who expected to hear a F# major chord should take a look at the MMA TRANSPOSE command (detailed here).

    Tuning

    By default the PLECTRUM tracks are set to a standard guitar. However, it's very easy to change with with the TUNING command. This command requires a note setting for each string in the instrument. For example, to duplicate the default:

    Plectrum Tuning e- a- d g b e+

    In this case we have set six strings. The first string is a low “e”, the second a low “a”, etc.

    Similarly, you could define a tenor banjo with:

    Plectrum Tuning g- d a e+

    Only one TUNING setting can be set for a sequence. It applies to all bars in the current sequence. It is saved and restored in GROOVEs.

    If you change the TUNING for a PLECTRUM track after setting a SEQUENCE you must ensure that the number of strings in the PATTERN and TUNING are the same. A mismatch will generate an error. However, setting a different TUNING with the same number of strings is just fine.

    Capo

    A “capo” is small bar which is placed on the neck of a guitar, banjo or other stringed instrument to raise its pitch. They are quite useful when a song is in a pitch too low for a singer ... a capo placed on the guitar raises the pitch of each played chord. Much easier for a player than having to change (raise) each chord in the song. In MMA the use of a PLECTRUM CAPO setting is a bit different: it doesn't change the chord pitches. A “C Major” chord remains a “C Major” chord. However, the actual note assignments to the different strings on the instrument can (and most likely) changes. Depending on the tuning of the “instrument” a “C” chord with a CAPO 2 will be created as a “B” chord shape played above the second fret. In most cases a chord with a positive CAPO value will have a higher tonality.

    To change the CAPO value:

    Plectrum Capo 2

    In addition to raising the pitch of the instrument, you can use negative values ... in a real instrument you would need to stretch the neck for similar results! There are no limits on the capo values. Very high or low values will have no different effect over moderate ones since the generated notes will always be in the MIDI range of 0 to 127.

    Only one CAPO setting can be set for a sequence. It applies to all bars in the current sequence. It is saved and restored in GROOVEs.

    It is also possible to change the pitch or tonality for individual chords with the “barre” chord name extension (detailed here).

    Yet another way to change the pitch is to use the OCTAVE settings here.

    Remember: unlike a real instrument, neither CAPO or barre chords change the pitch (transpose) the chord in MMA . The same chord is played, but with a higher tonality.


    Strum

    By default, all PLECTRUM patterns calculate their STRUM offsets (delays) from the first string. In most cases this will sound just fine (remember, we don't have a real guitar here! It's a virtual model which is not meant to be the same). There are cases when you might want to modify the order. Use the STRUM option to change the default to “Start”, “Center” or “End”. Example:

    Plectrum Strum center

    will force the strumming offsets to be calculated from the center string.

    The PLECTRUM STRUM command permits only one keyword.


    Articulate

    When the a pattern changes, strings need to be muted. By default, this is done at the same point as the new strings are sounded. However, you can adjust this with the ARTICULATE command. The command takes single values representing the number of MIDI ticks to move the off action back.

    For example:

    Plectrum-Jazzy Articulate 40

    would subtract 40 MIDI ticks from the normally determined offset. You can use any value from 0 to 500 in this command.

    Generally speaking, the use of this option will give a more staccato feeling to your track.

    A value of 0 will restore the setting to its default (off). The use of large values is not recommended; however, the OFF point will never be before the ON so you'll just end up with very short sounding chords. Remember that 192 MIDI ticks is equivalent to a quarter note.

    Just like in ARTICULATE for other tracks (see here for full details) you can increment or the current settings:

    Plectrum Articulate -5 +5

    You can have different settings for each bar in your sequence.

    Patterns

    Setting a pattern for a PLECTRUM track is similar to that of other tracks: you simply set the offset and volumes for the different strings. In addition you must specify a “strum” value (used as a delay between strings). The formal definition for a PLECTRUM pattern is:

    Offset Strum Strings Velocity [...Strings Velocity]

    where:

    Offset
    A beat or offset into the bar. This is used in the same manner as in all the other MMA patterns.

    Strum
    The strumming delay between hitting each string. Use a positive number for a downward strum and negative number for an upward strum and use zero for all the notes to be played together. “3” is a fast downward strum and “-10” is a slow upward strum.

    Strings
    The string or strings that are to be plucked. Details below.

    Velocity
    The MIDI velocity (loudness) for each string. “127” is the maximum volume, A value of zero is used to mute the string or strings. Guitarists often mute the strings with the side of their hand when strumming.11.3

    For a basic strumming guitar you might use:11.4

    Begin Plectrum-Strumming
      Voice NylonGuitar
      Volume m
      Sequence { 1.0 +5 120 120 120 120 120 100; \
        2.0 +5 90 80 80 80 80 80;\
        2.5 -5 - - 50 50 50 50;\
        3.0 +5 90 80 80 80 80 80;\
        3.5 -5 - - 50 50 50 50;\
        4.0 +5 90 80 80 80 80 80;\
        4.5 -5 - - 50 50 50 50; }
    End

    This gives eight strums per bar. Note the strum values at beats 2.5, 3.5 and 4.5: using a negative strum value causes the strum to run in the opposite (high to low) direction.

    Also, notice the use of “-” values for certain strings. A “-” lets that string continue to vibrate until the next pattern. If you want to disable (mute) a string use a “0” for the volume.

    Another example shows how to set up a finger picking pattern:

    Begin Plectrum-FingerPicking
      Voice NylonGuitar
      Volume m
      Sequence { 1.0 0 - 100 - - 90 -;\
        1.5 0 - - - 90 - -;\
        2.0 0 - - 90 - 90 -;\
        2.5 0 - - - 90 - -;\
        3.0 0 - - - - - 90;\
        3.5 0 - - - - 90 -;\
        4.0 0 - - - 90 - -;\
        4.5 0 - - 90 - - -; }
    End

    To make creation of volume tables a bit easier, you can shorten the notation by setting a range and volume. This is done by using “n-m:v” where n is the start string number and m is the end string number and v is the volume. Please note that the strings are numbered in “reverse” order, just like a guitar. The last string (the bottom and usually the highest pitch) is string “1”, the first string (assuming 6 strings) is “6”. So,

    • “1.0 0 2:50” is the same as “1.0 0 - - - - 50 -”
    • “1.0 -5 2-4:80” is the same as “1.0 -5 - - 80 80 80 -”

    It is not possible to mix range and individual string settings. So, you cannot do:

    • “1.0 0 2:50 90” ¡¡Wrong!!

    Missing volume settings are expanded just like in CHORD tracks. So, assuming a 6 string guitar:

    • “1.0 0 90 ” is the same as “1.0 0 90 90 90 90 90 90”

    However, do note that you must specify either one or all the strings if you are not using a range. Again, you cannot do:

    • “1. 0 80 90” ¡¡Wrong!!

    Please note that the following options have no effect in a PLECTRUM track: ARTICULATE, VOICING, MALLET and DIRECTION.


    Shape

    Guitar players often talk about “chord shapes” when referring to chords. Simply put, a “shape” is a chord fingering which (mostly) can be moved to other positions on the fretboard to generate other chords. MMA doesn't work that way ... well, not without some magic. As a matter of fact, the way MMA works can be quite foreign to a guitar player, especially when using the BARRE and CAPO commands ... these commands in MMA do not change the actual chord sounded, only the position of the chord on the fretboard.

    The PLECTRUM SHAPE command lets you emulate a real guitar (it can help predict the notes sounded on different strings which cannot be done using MMA 's internal algorithmic routines).

    For example:

    Plectrum Shape D 5 5 4 2 3 2

    defines the following shape:

        E | - * - - -   => F#
        B | - - * - -   => D
        G | - * - - -   => A
        D | - - - * -   => F#
        A | - - - - *   => D
        E | - - - - *   => A
    

    With a standard guitar tuning the sounding notes will be A D F# A D F#.

    With a different tuning you get different notes, e.g. with D A D G A D tuning,

        D | - * - - -   => E
        A | - - * - -   => C
        G | - * - - -   => A
        D | - - - * -   => F#
        A | - - - - *   => D
        D | - - - - *   => G
    

    A PLECTRUM SHAPE only applies to the chord name specified in the setting, no other chords are affected. Chords with and without BARRE are considered different chords; for example, a specific shape defined for "E" will not be applied to "E:2". You can define a different shape for “E”, “E:2” and even “E:0” if you really want.

    Negative values are permitted. Yes, that means you can make a guitar neck longer than it is.11.5

    Notes:

    • Be careful when defining a shape: MMA does not check to see if the notes generated are actually part of the chord. Also, be aware that other tracks (Bass, Chord, etc) are totally unaffected by any shape settings.

    • The CAPO setting is ignored for chords with a defined shape.

    Fret Noise

    The noise made by a performer's fingers leaving a string position, particularly on heavier wire-bound strings, can be emulated in a plectrum track. The success (or lack thereof) is dependent on the following settings and the selection of the voice used to emulate this.

    Fret noises generated by the plectrum track are stored in a BASS track selected by the user.

    When this option is enabled, MMA enters a special routine when a new chord (pattern) is started. A tone is then generated based on the currently ending note for the each string. Note, the noise is only generated if the string is currently sounding.

    Enabling fret noise is a two step process. First, you should create a BASS track. In the following example we set a number of parameters, but only the VOICE selection is really necessary (unless you want a piano sound for the fret noise, in which case you can even omit that).

    Begin Bass-Noise
       Voice GuitarFretNoise // pretty much required
       Volume mf             // up to the user
       RVolume 40            // adds some variety
       RTime 50              // changes start point of noise
       Delay -8              // moves noise back from the beat
       Rskip 10              // skip 10% of the noise
    End

    Second, you need to set the options in the PLECTRUM track using the FRETNOISE command. A complete command line duplicating the defaults (excepting TRACK and assuming 6 strings) would be:

    PLECTRUM FretNoise Track=BASS-NOISE Duration=192t Octave=0 Strings=6,5,4 Max=1 Beats=All Bars=ALL

    The various options are set using an OPTION=VALUE format. Each option is described below:

    Track
    This specifies the track used to store the generated fret noise. It must be given. The track must be a BASS track (using any other type of track will generate an error). For example:

    Plectrum-Noisy FretNoise Track=Bass-Fretty

    Duration
    The duration of the fret noise note. This is specified in standard note duration. A quarter note would be “4”, sixteenth “16”, etc. You can also specify MIDI tick values by adding a single “T”. Please note that the duration value reported in debug or in the $_PLECTRUM_FRETNOISE macro is specified in MIDI ticks. By default a duration of a quarter note is used.

    Octave
    As noted earlier, the note generated for the fret noise is the same as previously ending note. Its octave can be raised or lowered via the OCTAVE setting. Any value between -8 and 8 is valid. Please note that the octave setting in the associated bass track is completely ignored. By default an adjustment of “0” is used.

    Strings
    The virtual strings to which the fret noise is applied are, by default, numbers 6, 5 and 3.11.6 You can reset this to any strings you wish. Use comma separated values. Any strings not set by this command will not have fret noise applied to them.

    Max
    By default, fret noises will only occur once per chord release/start (Max=1). However, using this option you can change this to more strings, up to the size of the virtual instrument's string count. The strings are checked for changes (and possible noising) from the bottom up (6 is checked first, etc). Once a string is “noised” the loop is exited. Caution: More strings will generate an awful lot of noisy fret sounds.

    Beats
    By default, fret noise will apply to each pattern in your sequence. Using the BEATS option you can restrict this to only specific beats. For example, BEATS=1,3 will restrict noise generation to patterns starting on beats 1 and 3. To duplicate the default you can use the special value “All”.

    Bars
    By default, fret noise will apply to each bar in your sequence. You can restrict this to specific bars in your sequence. For example, assuming a SEQSIZE of 8 the setting BARS=1,4 will generate fret noise only on bars 1 and 4 in a sequence. To duplicate the default you can use the special value “All”.

    To disable fret noise in a track you can use an empty command or the single keywords “None” or “Off”:

    Some points to note:

    • You cannot have different settings for bar sequences, only limit them with the BARS option. If you need, for example, an specific fret noise in the first bar, and a different one in the third, simply make a copies of the track, set the sequence for the first track's bars so that you have an empty first track; set the second track's sequence to compliment and set the fret noise, etc.11.7

    • Changing the number of strings or tuning (PLECTRUM TUNING) deletes all current Fret Noise settings.

    • Empty option strings (e.g., BEATS= ) are not permitted.

    • Depending on the synth you are using the octave you are using can make a huge difference in the sounds used. If the sounds are very displeasing, try a very high (or low) octave setting.

    • The duration of the sounds also makes a difference. Again, this is completely depends on your synth.

    • Although this is designed to use fret noise, there is no reason you cannot do creative things by using different voice settings.

    • Strings are numbered from 1 to the number of strings in the virtual instrument. Note that, just like a real fretted instrument, string 1 is the highest (closest to the ground).

    • The associated BASS track should not have a SEQUENCE! However, you can use the track to generate interesting patterns with a TRIGGER or RIFF. In these cases sounds will not be generated by the PLECTRUM track settings.



    Footnotes

    ...PLECTRUM11.1
    The concept and code base for the Plectrum track was developed by Louis James Barman (louisjbarman@googlemail.com). Send compliments to him!
    ... players11.2
    The same principles apply to other fretted stringed instruments including banjo, mandoline, ukulele, etc. When we refer to “guitar” in this document feel free to substitute your favorite name in its place.
    ... strumming.11.3
    The PLECTRUM track differs from other MMA tracks as the duration of each note is not given but instead like a real guitar the note on the string will continue to sound until either it is muted by using a velocity of zero or until another note is played on the same string.
    ... use:11.4
    These examples use BEGIN/END shorthand notation. This is explained in the “Begin/End Block” chapter here.
    ... is.11.5
    Values must be in the range -127 to 127. Note that even “small” values can push notes outside of the MIDI range, in which case they are normalized to still sound.
    ... 3.11.6
    This assumes a 6 string guitar. If there are fewer strings the numbers will be different.
    ... etc.11.7
    This is a deliberate departure from the normal MMA syntax. It's quite unlikely that you would want more that one fret noise setting in a sequence, but quite likely that you'd only want a setting to be applied to a certain bar in the sequence.
    mma-bin-20.02/docs/html/ref/mma.html0000644000175000017500000000000013624015055023645 1mma-bin-20.02/docs/html/ref/index.htmlustar bobbobmma-bin-20.02/docs/html/ref/node15.html0000644000175000017500000004225613624015056015567 0ustar bobbob Harmony Subsections


    Harmony

    MMA can generate harmony notes for you ... just like hitting two or more keys on the piano! And you don't have to take lessons.

    Automatic harmonies are available for the following track types: Bass, Walk, Arpeggio, Scale, Solo and Melody.

    Just in case you are thinking that MMA is a wonderful musical creator when it comes to harmonies, don't be fooled. MMA 's ideas of harmony are quite facile. It determines harmony notes by finding a note lower or higher than the current note being sounded within the current chord or a specified interval. And its notion of “open” is certainly not that of traditional music theory. But, all that said, the results can be quite pleasing.


    Harmony

    To enable harmony notes, use a command like:

    Solo Harmony 2

    You can set a different harmony method for each bar in your sequence.

    There are two kinds of harmony: chordal and interval.

    Chord Based

    Harmonies based on the current chord examine the chord and select notes to add from that chord. This method ensures that the resulting harmony will be consonant ... but not necessarily exciting. The following mnemonic values can be used to set a chord-based harmony:

     
    2 or 2Below
    Two part harmony. The harmony note selected is lower (on the scale).

    28Below
    Two part harmony, the harmony note is lowered by an additional octave.

    2Above
    The same as “2”, but the harmony note is raised an octave.

    28Above
    The same as “2Above”, but the harmony note is raised by two octaves.

    3 or 3Below
    Three part harmony. The harmony notes selected are lower.

    3Above
    The same as “3”, but both notes are raised an octave.

    38Above
    Same as “3”, but the two harmony notes are raised by two octaves.

    38Below
    Same as “3”, but the two harmony notes are lowered by two octaves.

    Open or OpenBelow
    Two part harmony, however the gap between the two notes is larger than in “2”.

    Open8Below
    Same as “OpenBelow”, but the harmony note is lowered by an additional octave.

    OpenAbove
    Same as “Open”, but the added note is above the original.

    Open8Above
    Same as “OpenAbove”, but the added note is raised by an additional octave.

    8 or 8Below
    A note 1 octave lower is added.

    8Above
    A note 2 octave higher is added.

    16 or 16Below
    A single note two octaves below is added.15.1

    16Above
    A single note two octaves above are added.

    24 or 24Below
    A single note three octaves below is added.

    24Above
    A single note three octaves above is added.

    Interval Based

    Secondly, you can harmonize using specific intervals. Intervals like this are quite common in commercial music, but you must be careful in MMA with this method since it is easy to create dissonant or clashing sounds (which you may or may not want).

    To specify an interval type harmony start a “name” with a leading “:” or an octave specifier and a “:” (the presence of a single “:” tells MMA that you want to use an interval). The octave can be any value between -4 and 4. This is the number of octaves to add or subtract to the interval. The “name” part of the interval can be specified in a two of different ways:

    1. Value: A single value specifying the number of semitones to offset the harmony note. For example:

      Solo Harmony :5

      would generate a harmony note 5 semitones above the solo note. This is the same as a perfect fourth.

      Adding the octave modifier:

      Solo Harmony -1:5

      will generate the same perfect fourth a full octave below the solo note. Other examples include:
      Arpeggio Harmony 2:2
      which generates harmony notes 26 semitones above the note, and
      Bass Harmony :24
      for “harmony” notes 2 octaves above the note.

    2. Mnemonic: A descriptive term for the interval. The following table lists the basic terms which MMA recognizes:
       
      Mnemonic Semitones
         
      Unison 0
      MinorSecond 1
      MajorSecond 2
      DiminishedThird 2
      MinorThird 3
      AugmentedSecond 3
      MajorThird 4
      DiminishedFourth 4
      PerfectFourth 5
      AugmentedThird 5
      AugmentedFourth 6
      DiminishedFifth 6
      PerfectFifth 7
      DiminishedSixth 7
      MinorSixth 8
      AugmentedFifth 8
      MajorSixth 9
      DiminishedSeventh 9
      MinorSeventh 10
      AugmentedSixth 10
      MajorSeventh 11
      DiminishedEight 11
      Octave 12
      AugmentedSeventh 12

      To make typing a bit easier, you can shorten any of Minor, Major, etc. to the first three letters (Min, Maj, etc.) and the values Second, Fifth, etc. to an integer (2, 5, etc.). So, “MajorSeventh” could be entered as “Major7” or “MajSeventh” or “Maj7”.

    Many of the about intervals are going to sound “odd” to say the least. Others are duplications of the chord based intervals, for example “Octave” is the same as “8Above”.

    Combining Harmonies

    You can combine any of the above harmony modes by using a “+” (no spaces!). For example:

     
    OPEN+8Below
    will produce harmony notes with an “Open” harmony and a note an octave below the current note.

    3Above+16
    will generate 2 harmony notes above the current note plus a note 2 octaves below.

    8Below+8Above+16Below
    will generate 3 notes: one 2 octaves below the current, one an octave below, and one an octave above.

    -1:Per4+8Above
    generates 2 harmony notes: one a perfect fourth above, less an octave (same as a perfect fifth below) plus a note a full octave above.

    Some notes and cautions

    • MMA , trying to be intelligent, will not create a harmony when the chord for a given beat is turned off. So, if you have a sequence like:

      F FzC F / {4a;b;c;d;}

      no harmony notes will be generated for the second beat.

    • There is no limit to the number of modes you can concatenate. Any duplicate notes generated will be ignored.

    • To disable harmony use a “0”, “-” or “None”.

    • Be careful in using harmonies. They can make your song sound heavy, especially with BASS notes (applying a different volume may help).

    • The duration of the harmony notes will be the same as the original note.

    • The command has no effect in DRUM or CHORD tracks.

    • If the “note” at the current position is already a “chord” (let's say you have a solo and you set “4a;bc;d;e”) beat 2 will not have a harmony applied. This can be useful to skip harmony on certain notes: just set the note twice (i.e. “4aa;bb;2c” will only have harmony applied to beat 3 and the duplicate notes will be stripped before the MIDI is generated).


    HarmonyOnly

    As a added feature to the automatic harmony generation discussed in the previous section, it is possible to set a track so that it only plays the harmony notes. For example, you might want to set up two ARPEGGIO tracks with one playing quarter notes on a piano and a HARMONYONLY track playing a violin. The following snippet is extracted from the song file “Cry Me A River” and sets up two different choir voices:

    Begin Arpeggio
        Sequence A4
        Voice ChoirAahs
        Invert 0 1 2 3
        SeqRnd
        Octave 5
        RSkip 40
        Volume p
        Articulate 99
    End
     
    Begin Arpeggio-2
        Sequence A4
        Voice VoiceOohs
        Octave 5
        RSkip 40
        Volume p
        Articulate 99
        HarmonyOnly Open
    End

    Just like the HARMONY command, above, you can have different settings for each bar in your sequence. Setting a bar (or the entire sequence) to “-”, “None” or “0” disables the HARMONYONLY settings.

    The command has no effect in DRUM or CHORD tracks.

    If you want to use this feature with SOLO or MELODY tracks you can duplicate the notes in your RIFF or in-line notation or with the AUTOHARMONYTRACKS COMMAND.


    HarmonyVolume

    By default, MMA will use a volume (velocity) of 80% of that used by the original note for all harmony notes it generates. You can change this with the the HARMONYVOLUME command. For example:

    Begin Solo
      Voice JazzGuitar
      Harmony Open
      HarmonyVolume 80
    End

    You can specify different values for each bar in the sequence. The values are percentages and must be greater than 0 (large values work just fine if you want the harmony louder than the original). The command has no effect in DRUM or PLECTRUM tracks.



    Footnotes

    ... added.15.1
    Please don't confuse MMA 's idea of 16ABOVE (and other variants) with the proper musical notation of 15ma (often incorrectly shown as 15va), etc. A single note two octaves below another is 15, not 16, whole tones down.
    mma-bin-20.02/docs/html/ref/node23.html0000644000175000017500000003715313624015056015566 0ustar bobbob Plugins Subsections


    Plugins

    MMA can be infinitely expanded by the use of PLUGINs.

    So, what is a plugin? In it's simplest it is a bit of Python code which is loaded into a running MMA . This code can then communicate with MMA just as if it were a native part of it.


    Warning: Since a plugin is just a bunch of Python code it can do anything ... unfortunately this may include malicious or unwanted things. The author of MMA cannot take any responsibility for anything which happens when running a plugin. It is up to you to ensure that any plugins you include in your MMA directories are safe to run.
    Only use plugins from a trusted source!

    If you want to try writing your own PLUGIN, please refer to the “writing plugins” document in either HTML to PDF.

    When a plugin is loaded into MMA 's memory it will add a keyword which can be used just like any other command. All PLUGIN command names are prefaced with a single “@” character. This serves two purposes:

    1. It gives plugin keywords a distinctive appearance,
    2. It permits plugin keywords which duplicate existing keywords. Native MMA keywords are guaranteed to never begin with an “@”.

    Naming and Locating

    As mentioned above, a plugin consists of a Python module which is added to MMA 's internal command table. These modules are free to call existing MMA functions, and even add their own plugins, and call other programs.23.1

    Each plugin must have a containing directory with the same name as the plugin. So, the plugin “hello” would live in the hello directory. Once found and loaded the command @HELLO will be available to your script.

    This directory must contain a Python module with the name “plugin.py”. The plugin.py module should have the following methods defined:

     
    run
    This is the entry point for a simple (non-track) command.

    trackRun
    This is the entry point for a track command.

    printUsage
    The entry point for a usage command. This is used by the -I command line option.

    The spelling (including case) of these three methods must be exactly as described above.

    In addition, each plugin directory must contain an empty file called __init__.py. This file is necessary for Python's import facility to operate. MMA checks for this file and will generate an error if not found or not empty.23.2

    Hoping that a few lines of example code will compensate for the lack of pages of reference, we suggest that you look at the module plugins/hello/plugin.py.

    When locating modules MMA makes a case-insensitive search for the directory and python module. So, when loading “hello” you could have a directory “HELLO” and a module “PLUGIN.py” and all will work. The Python module must end with “.py” (all lowercase). We really recommend you simplify your life and use the all lowercase version! If you have both a “hello” and “HELLO” directories a warning message will be printed; one of the two modules will be loaded, but which is indeterminate (the first found will be used).23.3

    Distribution

    The directory for a plugin should also contain a sample file which shows how the plugin can be used and some documentation. At its simplest this could be a README text file; more complex plugins can have more extensive examples and other reference material.

    Plugins can reside in four different locations. When requested to load a plugin MMA searches, in the order below, the following:

    1. The user's current directory. This is normally referred to as “.”,

    2. A directory named plugins in the user's current directory. This permits a collection of plugins for each user.

    3. The directory of the current file being processed. This means that if you load a GROOVE into memory and the groove's library file contains a “load plugin” directive, the search will match a plugin in that directory.

    4. The plugins directory. We recommend that all plugins use this location! It makes it easy to track where your plugins live. You cannot change the the location or name of this directory: it must be a directory called plugins and be located in the main MMA directory tree (the same location as the MMA modules directory). Unfortunately, if you are using a standard MMA distribution this directory may not be modifiable by you since it is in a “root access” location ... which is why the above locations are available.

    You can change the search path using the DISABLE command, see below.

    Enabling

    To enable a PLUGIN it must be first loaded into a running MMA . This is done with the PLUGIN command. For example,

    Plugin Hello

    will load the “hello” plugin into memory. You can now invoke the command with:

    @Hello

    or, you can pass a variety of additional information to the plugin code:

    @Hello Some things to tell HELLO

    If you have both a track and non-track function, you could:

    Bass @Hello

    • Please note that no plugins will be loaded or activated unless MMA is specifically told to load with a PLUGIN directive.

    • You may have multiple plugin names on a single PLUGIN line.

    • You can not reload a plugin. If you try a warning message will be displayed.

    • When chosing a name for your plugin make sure it isn't the name of a module which MMA has already used. Examples include copy, random, time and os. If you attempt to load your module with such a name you will receive an error message.

    Disabling

    You can disable the search path used when searching for plugins. If you are a bit worried about malicious code:

    Plugin Disable=ALL

    will prevent any plugins being loaded.

    We noted above that the user's current directory, the directory of the current file, and the plugin directory are searched. You can disable any of these using the options “Dot”, “Local” and “PlugDir”. You can specify more that one by appending settings with single commas. So,

    Plugin Disable=Dot,Local

    will force the search to only the plugin directory.

    For security, there is no “enable” command. So, feel safe in putting this in your mmarc file.

    Security

    We try to give you as many options as possible in MMA . We also try to keep your systems and data as secure as we can.

    We don't have any control over what a PLUGIN can do. But, we do make it a bit harder for someone to screw you around. The DISABLE options, above, are one such step.

    In addition, the first time a plugin is loaded you will be asked if you wish to give permission for the plugin to load. If you don't recognize the name, just say “no”.

    The prompt will permit the entry of a single character “y” (followed by the Enter key). Accepting a plugin will create an entry in the plugin.list file and the plugin will silently load in the future.

    If you enter an “o” the plugin will be loaded only this run. This may or may not be a wise thing to do ... if you're not sure you probably should not enable it.

    If any changes are made to the plugin code, you'll be asked again.

    Permissions are stored in a file plugins.list. Depending on your system this will be located in a “standard” location.23.4

    If you are confident that no harm will come to your system by loading plugins (which is probably true most of the time) you can skip all this security by starting MMA with the -II command line option.



    Footnotes

    ... programs.23.1
    The reason we're so free with this stuff is that it's impossible to restrict what a good or malicious Python (or any other language) program can do. Again, Be Careful.
    ... empty.23.2
    Python doesn't restrict the __init__.py module to be empty. It can actually contain code. For security reasons we force it to be empty.
    ... used).23.3
    This would only be possible on computers with a case-sensitive filename structure, like Linux.
    ... location.23.4
    MMA uses the Python module appdirs.py (included in this distribution) to determine the “best” location to store configuration files. For more information see http://github.com/ActiveState/appdirs.
    mma-bin-20.02/docs/html/ref/node27.html0000644000175000017500000001565513624015056015575 0ustar bobbob After


    After

    In the previous chapter on TRIGGERS we discussed how you can set an event to occur when a certain chord change occurred. This chapter, AFTER, discusses a similar concept: setting an event to occur after a certain number of bars have been processed.

    The AFTER command is used to set a MMA command at some point in the future. This can be handy when you have set a portion of your song up in a macro and wish to make changes to volume, tempo, etc. during the expansion of the macro.

    For example, let's assume you have a short piece of music set up in the macro $LNS:

    Mset Lns
        Am
        C
        Dm
        E
    EndMset

    and we incorporate this into a MMA script in a number of places. However, at some point we want the TEMPO to slow for the final two bars. Using AFTER we can do:

    After Count=2 Tempo *.9
    $LNS

    And have the command TEMPO *.9 inserted between the second and third bars.

    AFTER has a number of options, all of which are set in option=value pairs:

     
    Bar
    Specifies the bar number for the event to trigger. Note, this is the value of the bar as it is created; it is not the “comment” bar number which optionally starts a chord line. Unless you know, exactly, how the bars are being generated it is best to not use this option.

    However, the special case option using EOF as a pseudo line number can be quite useful and robust. In this case the command is appended to the end of the current file. You can not delete an event set with BAR=EOF. You might think of this as a dynamic MMAEND (here). For a “real life” example of this option, see the qriff plugin supplied with this version of MMA .

    Count
    This is the easist and most used option. It sets the number of bars to process before executing the command.

    ID
    Set a string to use as an identifier for the AFTER event.

    Remove
    A active event line can be removed using this option. For example, if you have an event named “Happy” you can delete it using the command:

    After Remove=Happy

    Any other commands will be ignored. A warning will be printed.

    Repeat
    Using this option you can set an event to reoccur at a regular interval. Very simply:

    After Repeat=4 Print another four bars

    will display a silly message after every four bars are processed.

    Anything left on the command line after processing the options is assumed to be a valid MMA command.27.1

    A number of short examples of are contained in the egs/after directory.

    You can have any number of AFTER event lines. Each is checked in the order found before every line of your MMA file is processed.

    Events using the COUNT and BAR options are automatically deleted once they have been used. Events created with the REPEAT option will continue to be active until they are removed with a REMOVE command.

    Using the command line options -e and -r and copious PRINT statements (yes, you can use AFTER for this!) will help you determine the exact event locations.


    Footnotes

    ... command.27.1
    The parsing occurs when the option pairs are extracted from the input line and any remaining tokens are glued back together. So, you can have your options inserted inside the command ...but this is not recommended!
    mma-bin-20.02/docs/html/ref/node3.html0000644000175000017500000004020613624015055015474 0ustar bobbob Tracks and Channels Subsections


    Tracks and Channels

    This chapter discusses MMA tracks and MIDI channels. If you are reading this manual for the first time you might find some parts confusing. If you do just skip ahead—you can run MMA without knowing many of these details.

    MMA Tracks

    To create your accompaniment tracks, MMA divides output into several internal tracks. There are a total of 10 basic track types. Each track type has its own algrorithms for managing patterns. An unlimited number of sub-tracks can be created.

    When MMA is initialized there are no tracks assigned; however, as your library and song files are processed various tracks will be created. Each track is created a unique name. The basic track types are: ARIA, ARPEGGIO, BASS, CHORD, DRUM, MELODY, SCALE, SOLO, and PLECTRUM. Each is discussed later in this chapter.

    Tracks are named by appending a “-” and “name” to the type-name. This makes it very easy to remember the names, without any complicated rules. So, drum tracks can have names “Drum-1”, “Drum-Loud” or even “Drum-a-long-name”. The other tracks follow the same rule.

    In addition to the hyphenated names described above, you can also name a track using the type-name. So, “DRUM” is a valid drum track name. In the supplied library files you'll see that the hyphenated form is usually used to describe patterns.

    All track names are case insensitive. This means that the names “Chord-Sus”, “CHORD-SUS” and “CHORD-sus” all refer to the same track.

    If you want to see the names defined in a song, just run MMA on the file with the “-c” command line option.

    Track Channels

    MIDI defines 16 distinct channels numbered 1 to 16.3.1 There is nothing which says that “chording” should be sent to a specific channel, but the drum channel should always be channel 10.3.2

    For MMA to produce any output, a MIDI channel must be assigned to a track. During initialization all of the DRUM tracks are assigned to special MIDI channel 10. As musical data is created other MIDI channels are assigned to various tracks as needed.

    Channels are assigned from 16 down to 1. This means that the lower numbered channels will most likely not be used, and will be available for other programs or as a “keyboard track” on your synth.

    In most cases this will work out just fine. However, there are a number of methods you can use to set the channels “manually”. You might want to read the sections on CHANNEL (here), CHSHARE (here), ON (here), and OFF (here).

    Why bother with all these channels? It would be much easier to put all the information onto one channel, but this would not permit you to set special effects (like MIDIGLIS or MIDIPAN) for a specific track. It would also mean that all your tracks would need to use the same instrumentation.

    Track Descriptions

    You might want to come back to this section after reading more of the manual. But, somewhere, the different track types, and why they exist needs to be detailed.

    Musical accompaniment comes in a combination of the following:

    • Chords played in a rhythmic or sustained manner,

    • Single notes from chords played in a sustained manner,

    • Bass notes. Usually played one at a time in a rhythmic manner,

    • Scales, or parts of scales. Usually as an embellishment,

    • Single notes from chords played one at time: arpeggios.

    • Drums and other percussive instruments played rhythmically.

    Of course, this leaves the melody ... but that is up to you, not MMA ... but, if you suspect that some power is missing here, read the brief description of SOLO and MELODY tracks (here) and the complete “Solo and Melody Tracks” chapter (here).

    MMA comes with several types of tracks, each designed to fill different accompaniment roles. However, it's quite possible to use a track for different roles than originally envisioned. For example, the bass track can be used to generate a single, sustained treble note—or, by enabling HARMONY, multiple notes.

    The following sections give an overview of the basic track types, and give a few suggestions on their uses.

    Drum

    Drums are the first thing one usually thinks about when we hear the word “accompaniment”. All MMA drum tracks share MIDI channel 10, which is a GM MIDI convention. Drum tracks play single notes determined by the TONE setting for a particular sequence.

    Chord

    If you are familiar with the sound of guitar strumming, then you're familiar with the sound of a chord. MMA chord tracks play a number of notes, all at the same time. The volume of the notes (and the number of notes) and the rhythm is determined by pattern definitions. The instrument used for the chord is determined by the VOICE setting for a sequence.

    Arpeggio

    In musical terms an arpeggio3.3 is the notes of a chord played one at a time. MMA arpeggio tracks take the current chord and, in accordance to the current pattern, play single notes from the chord. The choice of which note to play is mostly decided by MMA . You can help it along with the DIRECTION modifier.

    ARPEGGIO tracks are used quite often to highlight rhythms. Using the RSKIP directive produces broken arpeggios.

    Using different note length values in patterns helps to make interesting accompaniments.

    Scale

    The playing of scales is a common musical embellishment which adds depth and character to a piece.

    When MMA plays a scale, it first determines the current chord. There is an associated scale for each chord which attempts to match the flavor of that chord. The following table sums up the logic used to create the scales:

    Major
    A major scale,

    Minor
    A melodic minor scale,3.4

    Diminished
    A melodic minor scale with a minor fifth and minor dominant seventh.

    Etc
    Other scales are developed in a similar manner. If you need to know, look at the source file chordtable.py.

    All scales start on the tonic of the current chord.

    If the SCALETYPE is set to CHROMATIC, then a chromatic scale is used. The default for SCALETYPE is AUTO.

    MMA plays successive notes of a scale. The timing and length of the notes is determined by the current pattern. Depending on the DIRECTION setting, the notes are played up, down or up and down the scale.

    Bass

    BASS tracks are designed to play single notes for a chord for standard bass patterns. The note to be played, as well as its timing, is determined by the pattern definition. The pattern defines which note from the current chord or scale to play. For example, a standard bass pattern might alternate the playing of the root and fifth notes of a scale. You can also use BASS tracks to play single, sustained treble notes.

    Walk

    The WALK tracks are designed to imitate “walking bass” lines. Traditionally, they are played on bass instruments like the upright bass, bass guitar or tuba.

    A WALK track uses a pattern to define the note timing and volume. Which note is played is determined from the current chord and a simplistic direction algorithm. There is no user control over the note selection.


    Plectrum

    PLECTRUM tracks emulate the sound of a plucked instrument like a guitar or banjo. All other MMA tracks take a note length or duration option in their sequence definitions — PLECTRUM tracks are different: the sounds in these tracks continue to sound until a new chord or pattern is encountered. They can also sound “fuller” than other tracks since more notes tend to be played.


    Solo and Melody

    SOLO and MELODY tracks are used for arbitrary note data. Most likely, this is a melody or counter-melody ... but these tracks can also be used to create interesting endings, introductions or transitions.


    Automatic Melodies

    Real composers don't need to fear much from this feature ... but it can create some interesting effects. ARIA tracks use a predefined pattern to generate melodies over a chord progression. They can be used to actually compose a bit of music or simply to augment a section of an existing piece.

    Silencing a Track

    There are a number of ways to silence a track:

    • Use the OFF command to stop the generation of MIDI data here.

    • Disable the sequence for the bar with an empty sequence here.

    • Delete the entire sequence with SEQCLEAR here.

    • Disable the MIDI channel with a “Channel 0” here.

    • Force only the generation of specific tracks with the -T command line option here.

    Please refer to the appropriate sections on this manual for further details.



    Footnotes

    ... 16.3.1
    The values 1 to 16 are used in this document. Internally they are stored as values 0 to 15.
    ... 10.3.2
    This is not a MIDI rule, but a convention established in the GM (General MIDI) standard. If you want to find out more about this, there are lots of books on MIDI available.
    ...arpeggio3.3
    The term is derived from the Italian “to play like a harp”.
    ... scale,3.4
    If you think that support for Melodic and Harmonic minor scales is important, please contact us.
    mma-bin-20.02/docs/html/ref/node21.html0000644000175000017500000014351713624015056015566 0ustar bobbob Variables, Conditionals and Jumps Subsections


    Variables, Conditionals and Jumps

    To make the processing of your music easier, MMA supports a very primitive set for variable manipulations along with some conditional testing and the oft-frowned-upon GOTO command.

    Variables

    MMA lets you set a variable, much like in other programming languages and to do some basic manipulations on them. Variables are most likely to be used for two reasons:

    • For use in setting up conditional segments of your file,

    • As a shortcut to entering complex chord sequences.

    To begin, the following list shows the available commands to set and manipulate variables:

    Set VariableName String
    Mset VariableName ...MsetEnd
    UnSet VariableName
    ShowVars
    Inc Variablename [value]
    Dec Variablename [value]
    Vexpand ON/Off

    All variable names are case-insensitive. Any characters can be used in a variable name. The only exceptions are that a variable name cannot start with a “$” or a “_” (an underscore—this is reserved for internal variables, see below) and names cannot contain a “[” or “]” character (brace characters are reserved for indexing, details here).

    Variables are set and manipulated by using their names. Variables are expanded when their name is prefaced by a space followed by single “$” sign. For example:

    Set Silly Am / Bm /
    1 $Silly

    The first line creates the variable “Silly”; the second creates a bar of music with the chords “Am / Bm /”.

    Note that the “$” must be the first item on a line or follow a space character. The variable name must be terminated by a space or the end of a line. For example, the following will NOT work:

    Set Silly 4a;b;c;d;
    1 Am {$Silly } // ¡¡Wrong!! needs space before the $

    Nor will:

    1 Am { $Silly} // ¡¡Wrong!! needs space at the end of the name

    However:

    1 Am { $Silly }

    will work fine.

    Following are details on all the available variable commands:

    Set

    Set or create a variable. You can skip the String if you do want to assign an empty string to the variable. A valid example is:

    Set PassCount 1

    You can concatenate variables or constants by using a single “+”. For example:

    Groove Rhumba
    Repeat
    ...
    Set a $_Groove + Sus
    Groove $a
    ...
    Groove Rhumba1
    Repeatend

    This can be useful in calling GROOVE variations.

    NewSet

    The NEWSET command works the same as SET with the exception that that it is completely ignored if the variable already exists. So,

    NewSet ChordVoice JazzGuitar

    and

    If NDef ChordVoice
    Set ChordVoice JazzGuitar
    Endif

    have identical results.


    Mset

    This command is quite similar to SET, but MSET expects multiple lines. An example:

    MSet LongVar
    1 Cm
    2 Gm
    3 G7
    MsetEnd

    It is quite possible to set a variable to hold an entire section of music (perhaps a chorus) and insert this via macro expansion at various places in your file.

    Each MSET must be terminated by a ENDMSET or MSETEND command (on its own separate line).

    Be careful if you use an MSET variable in a PRINT statement ... you'll probably get an error. The PRINT command will print the first line of the variable and the remainder will be reinserted into the input stream for interpretation.

    Variables are not expanded when creating an MSET macro (lines are read verbatim from the input path)—this makes MSET subtly different from SET. Variables are expanded when the macro is executed.

    Special code in MMA will maintain the block settings from BEGIN/END. So, you can do something like:

    Mset Spam
      Line one
      Line 2
      333
    EndMset
    Begin Print
      $Spam
    End


    RndSet

    There are times when you may want a random value to use in selecting a GROOVE or for other more creative purposes. The RNDSET command sets a variable from a value in a list. The list can be anything; just remember that each white space forms the start of a new item. So,

    RndSet Var 1 2 3 4 5

    will set $VAR to one of the values 1, 2, 3, 4 or 5.

    You could use this to randomly select a GROOVE:

    Groove $var Groove1 Groove2 Groove3

    Alternately,

    RndSet Grv Groove1 Groove2 Groove3

    will set $GRV to one of “Groove1”, “Groove2” or “Groove3”.

    Then you can do the same as in the earlier example with:

    Groove $Grv

    You can also have fun using random values for timing, transposition, etc.

    UnSet VariableName

    Removes the variable. This can be useful if you have conditional tests which simply rely on a certain variable being “defined”.

    ShowVars

    Mainly used for debugging, this command displays the names of the defined variables and their contents. The display will preface each variable name with a “$”. Note that internal MMA variables are not displayed with this command.

    You can call SHOWVARS with an argument list. In this case the values of the variables names in the list will be printed. Variables which do not exist will not cause an error, e.g.:

    ShowVars xXx Count foo
       $XXX - not defined
       $COUNT: 11
       $FOO: This is Foo

    Inc and Dec

    These commands increment or decrement a variable. If no argument is given, a value of 1 is used; otherwise, the value specified is used. The value can be an integer or a floating point number.

    A short example:

    Set PassCount 1
    Set Foobar 4
    Showvars
    Inc FooBar 4
    Inc PassCount
    ShowVars

    This command is quite useful for creating conditional tests for proper handling of codas or groove changes in repeats.

    VExpand On or Off

    Normally variable expansion is enabled. These two options will turn expansion on or off. Why would you want to do this? Well, here's a simple example:

    Set LeftC Am Em
    Set RightC G /
    VExpand Off
    Set Full $LeftC $RightC
    VExpand On

    In this case the actual contents of the variable “Full” is “$LeftC $RightC”. If the OFF/ON option lines had not been used, the contents would be “Am Em G /”. You can easily verify this with the SHOWVARS option.

    When MMA processes a file it expands variables in a recursive manner. This means that, in the above example, the line:

    1 $Full

    will be changed to:

    1 Am Em G /

    However, if later in the file, you change the definition of one of the variables ... for example:

    Set LeftC Am /

    the same line will now be “1 Am / G /”.

    Most of MMA 's internal commands can be redefined with variables. However, you really shouldn't use this feature. It's been left for two reasons: it might be useful, and, it's hard to disable.

    Not all commands can be redefined. The following examples will work, however in most cases we recommend that you do not redefine MMA commands.

    Set Rate Tempo 120
    $Rate
    Set R Repeat
    $R

    Set B Begin
    Set E End
    $B Arpeggio Define
    ...
    $E

    Set A Define Arpeggio
    Begin
    $a ...
    End

    Even though you can use a variable to substitute for the REPEAT or IF directives, using one for REPEATEND, ENDREPEAT, REPEATENDING, LABEL, IFEND or ENDIF will fail.

    Variable expansion should usually not be a concern. In most normal files, MMA will expand variables as they are encountered. However, when reading the data in a REPEAT, IF or MSET section the expansion function is skipped—but, when the lines are processed, after being stored in an internal queue, variables are expanded.

    VEXPAND only has an effect when creating a macro using SET. It has no effect when using MSET.


    StackValue

    Sometimes you just want to save a value for a few lines of code. The STACKVALUE command will save its arguments. You can later retrieve them via the $_StackValue macro. For example (taken from the stdpats.mma file):

    StackValue $_SwingMode
    SwingMode On
    Begin Drum Define
      Swing8 1 0 90 * 8
    End
      ...
    SwingMode $_StackValue

    Note that the $_StackValue macro removes the last value from the stack. If you invoke the macro when there is nothing saved an error will occur.


    Predefined Variables

    For your convenience MMA tracks a number of internal settings and you can access these values with special macros.21.1 All of these “system” variables are prefaced with a single underscore. For example, the current tempo can be retrieved using the $_TEMPO variable.

    There are two categories of system variables. The first are the simple values for global settings:

      $_AutoLibPath
    Current AUTOLIBPATH setting.

      $_BarNum
    Current bar number of song.

      $_ChordAdjust
    The chord adjustment table values (see here). Note, you cannot use this value to reset the table.

      $_CTabs
    List of the time-set chord tabs. The positions in this list indicate the offsets used for chord placement on a chord data line. The values are set with TIME and TIMESIG changes.

      $_DateDate
    The current date in yyyy-mm-dd format.

      $_DateTime
    The current time in hh-mm-ss format.

      $_DateYear
    The current year in yyyy format.

      $_Debug
    Current debug settings.

      $_FileName
    The name of the file being processed as entered on the command line (returns an empty string if input is from STDIN).

      $_FilePath
    Absolute (expanded) name of the file currently being processed. This is not necessarily the same as the $_FileName macro since the current file might be a library file. An empty string is returned if input is from STDIN. If MMA added a “.mma” suffix to the filename that will be included.

      $_Env(n)
    Returns the value of an environment variable. For example:
    $_Env(PATH)
    will return the current setting of the shell PATH variable. If the variable is not defined or if it has no value an empty string will be returned. The case of the argument must match that of the variable in the shell.

      $_Groove
    Name of the currently selected groove. May be empty if no groove has been selected.

      $_Groovelist
    List of all currently defined GROOVE names.

      $_KeySig
    Key signature as defined in song file. If no key signature is set the somewhat cryptic 0# will be returned.

      $_IncPath
    Current INCPATH setting.

      $_LastDebug
    Debug settings prior to last DEBUG command. This setting can be used to restore settings, e.g.:

    Debug Warnings=off
    ...stuff generating annoying warnings
    Debug $_LastDebug

      $_LastGroove
    Name of the groove selected before the currently selected groove.

      $_LastVolume
    Previously set global volume setting.

      $_LibPath
    Current LIBPATH setting.

      $_LineNum
    Line number in current file.

      $_Lyric
    Current LYRIC settings.

      $_MMAPath
    The root directory used by MMA . The modules, library, etc. are in this directory. This is set at startup and cannot be modified by the user.

      $_MIDISplit
    List of SPLITCHANNELS.

      $_MIDIPlayer
    Current MIDIPLAYER setting, including options.

      $_NoteLen(n)
    Returns value of the duration in MIDI ticks of “n”. Note: No spaces are permitted. Examples:
    $_NoteLen(8.)
    returns 144T, the duration of a dotted eight note,
    $_NoteLen(5:4+16)
    returns 86T, the duration of a 5:4 tuplet plus a 16th.

      $_OutPath
    Current OUTPATH setting.

      $_Plugins
    A list of registered simple plugins.

      $_DataPlugins
    A list of registered data plugins.

      $_TrackPlugins
    A list of registered track plugins (same as $_TRACKNAME_PLUGINS, below).

      $_Seq
    Current SEQ point (0 to SEQSIZE). Useful in debugging.

      $_SeqRnd
    Global SEQRND setting (on, off or track list).

      $_SeqRndWeight
    Global SEQRNDWEIGHT settings.

      $_SeqSize
    Current SEQSIZE setting.

      $_SwingMode
    Current SWINGMODE setting (On or Off) and the Skew value.

      $_StackValue
    The last value stored on the STACKVALUE stack.

      $_SongPath
    Absolute (expanded) filename of the file being processed as entered on the command line. This is the expanded version of $_FileName. It is set to an empty string if input is from STDIN. The filename suffix, “.mma” will be added if it was supplied by MMA .

      $_Tempo
    Current TEMPO. Note that if you have used the optional bar count in setting the tempo this will be the target tempo.

      $_TickPos
    Helpful in debugging, this variable is set to the current tick position in the generated MIDI file.

      $_Time
    The current TIME (beats per bar) setting.

      $_TimeSig
    The last value set for TimeSig.

      $_ToneTr
    List of all TONETR settings.

      $_Tracklist
    List of all currently defined TRACK names.

      $_Transpose
    Current TRANSPOSE setting.

      $_VExpand
    VExpand value (On/Off). Not very useful since you can't enable VEXPAND back with a macro.

      $_VoiceTr
    List of all VOICETR settings.

      $_Volume
    Current global volume setting.

      $_VolumeRatio
    Global volume ratio (track vrs. master) from ADJUSTVOLUME Ratio setting.

    The second type of system variable is for settings in a certain track. Each of these variables is in the form $_TRACKNAME_VALUE. For example, the current voice setting for the “Bass-Sus” track can be accessed with the variable $_Bass-Sus_Voice.

    If the associated command permits a value for each sequence in your pattern, the macro will more than one value. For example (assuming a SEQSIZE of 4):

    Bass Octave 3 4 2 4
    Print $_Bass_Octave
    ...
    3 4 2 4

    The following are the available “TrackName” macros:

      $_TRACKNAME_Accent
      $_TRACKNAME_Articulate
      $_TRACKNAME_Channel
    Assigned MIDI channel 1–16, 0 if not assigned.
      $_TRACKNAME_Compress
      $_TRACKNAME_Delay
      $_TRACKNAME_Direction
      $_TRACKNAME_DupRoot
    (only permitted in Chord Tracks)
      $_TRACKNAME_Harmony
      $_TRACKNAME_HarmonyOnly
      $_TRACKNAME_HarmonyVolume
      $_TRACKNAME_Invert
      $_TRACKNAME_Limit
      $_TRACKNAME_Mallet
    Rate and delay values (only valid in Solo and Melody tracks)
      $_TRACKNAME_MidiNote
    Current setting
      $_TRACKNAME_MOctave
      $_TRACKNAME_MIDIVolume
      $_TRACKNAME_NoteSpan
      $_TRACKNAME_Octave
      $_TRACKNAME_Ornament
    (all options)
      $_TRACKNAME_Plugins
    (track registered plugins, the same for all tracks)
      $_TRACKNAME_Range
      $_TRACKNAME_RDuration
      $_TRACKNAME_Rpitch
      $_TRACKNAME_Rskip
      $_TRACKNAME_Rtime
      $_TRACKNAME_Rvolume
      $_TRACKNAME_SeqRnd
      $_TRACKNAME_SeqRndWeight
      $_TRACKNAME_Sequence
      $_TRACKNAME_Span
      $_TRACKNAME_Sticky
      $_TRACKNAME_Strum
      $_TRACKNAME_StrumAdd
      $_TRACKNAME_Tone
    (only permitted in Drum tracks)
      $_TRACKNAME_Trigger
      $_TRACKNAME_Unify
      $_TRACKNAME_Voice
      $_TRACKNAME_Voicing
    (only permitted in Chord tracks)
      $_TRACKNAME_Volume

    The “TrackName” macros are useful in copying values between non-similar tracks and CHSHARE tracks. For example:

    Begin Bass
      Voice AcousticBass
      Octave 3
      ...
    End
    Begin Walk
      ChShare Bass
      Voice $_Bass_Voice
      Octave $_Bass_Octave
      ...
    End


    Indexing and Slicing

    All variables can have an option slice or index appended to them using “[]” notation. The exact syntax of the data in the “[]”s is dependent on the underlying Python interpreter. But, as a summary:

     [2] - selects the 3rd item in the list,
     [1:2] - selects the 2nd to 3rd item (which means only the 2nd),
     [0:2] - selects items 1 and 2,
     [-1] - selects the last item.

    It is possible to use the step option as well, but we don't know when you would.

    When indexing or slicing a variable, the following should be kept in mind:

    • For simple variables which contain only one element (e.g., $_Tempo) any index other than “[0]”, “[-1]”, etc. will return an empty string.

    • Variables containing multiple values (e.g., $_Bass_Volume) are treated as list. Slicing and indexing is useful to extract a single value.

    • Variables created with MSET are treated a list of lines. Slicing returns multiple (or single) lines. This can be useful in selecting only a portion of a previously created variable.

    The “[]” must follow the variable without any space characters. The expression inside the “[]” must not contain any spaces.

    The index or slice expression cannot be a variable.

    An example:

    Groove bossanova
    Bass Volume m mf p mp
    print $_Bass_Volume
    print $_Bass_Volume[1:3]
    print $_Bass_volume[2]

    will display:

    100 110 40 70
    110 40
    40


    Mathematical Expressions

    Anywhere you can use a variable (user defined or built-in) you can also use a mathematical expression. Expressions delimited in a $(...) set are passed to the underlying Python interpreter, parsed and expanded. Included in an expression can be any combination of values, operators, and MMA variables.

    Here are a couple of examples with the MMA generated values:

    Print $( 123 * (4.0/5) )
    98.4

    Tempo 100
    Set V $( $_Tempo + 44)
    Print $v
    144

    How it works: MMA first parses each line and expands any variables it finds. In the second example this means that the $_Tempo is converted to “100”. After all the variable expansion is done a check is made to find math delimiters. Anything inside these delimiters is evaluated by Python.

    You can even use this feature to modify values stored in lists.21.2 A bit complex, but well worthwhile! In the following example we add “10” to the current ARTICULATE setting. It's split into three lines to make it clearer:

    set a $( ' $_Chord_Articulate '.split() )

    Note the use of single quotes to convert the MMA “string” to something Python can deal with. You could just as easily use double quotes, but do note that the spaces before the “$” and before the final “ ' ” are needed. The result of the above is that the variable “$a” now is set to something like: “['100', '100', '90', '80']”.

    set b $([str(int(x)+10)for x in $a ] )

    Next we use a list comprehension to add “10” to each value in the list. Our new list (contained in “$b”) will be: “['110', '110', '100', '90']”. Notice how the strings were converted from strings to integers (for the addition) and then back to strings.

    set c $( ' '.join( $b ) )

    The new list is now converted to a string which MMA can deal with and store it in “$c”. In this case: “110 110 100 90”.

    Chord Articulate $c

    Finally, CHORD ARTICULATE is modified.

    Now, that that is clear, you can easily combine the operation using no variables at all:

    Chord Articulate $(' '.join([str(int(x)+10)for x in' $_Chord_Articulate '.split()]))

    Some additional notes:

    • To keep your computer safe from malicious scripts, only the following operators and functions are permitted.

      The unary operators:

          - + ~
      

      the basic operators:

          + - / // % * **
      

      the bitwise operators:

          & | ^ << >>
      

      the constants:

          e pi
      

      the functions:

          ceil() fabs() floor() exp() log() log10() pow()
          sqrt() acos() asin()  atan() atan2() cos() hypot()
          sin()  tan()  degrees() radians() cosh() sinh()
          tanh() abs()  chr()  int()
      

      the miscellaneous functions:21.3

          for, in, str(), .join(), .split(), randint()
      

      and values and parentheses.

    • For details on the use/format of the above please refer to the Python documentation.

    • $(...) expressions cannot be nested.

    • There must be a whitespace character before the leading $.

    • Any MMA variables must be delimited with whitespace. For example $( $_Tempo + 44) will work; however, both $($_Tempo + 44) and $( $_Tempo+ 44) will cause an error.

    • The supplied file egs/misc/math.mma shows a number of examples.

    Conditionals

    One of the most important reasons to have variables in MMA is to use them in conditionals. In MMA a conditional consists of a line starting with an IF directive, a test, a series of lines to process (depending upon the result of the test), and a closing ENDIF or IFEND21.4 directive. An optional ELSE statement may be included.

    The first set of tests are unary (they take no arguments):

    Def VariableName
    Returns true if the variable has been defined.

    Ndef VariableName
    Returns true if the variable has not been defined.

    In the above tests you must supply the name of a variable—don't make the mistake of including a “$” which will invoke expansion and result in something you were not expecting.

    A simple example:

    If Def InCoda
      5 Cm
      6 /
    Endif

    The other tests are binary. Each test requires a conditional (symbolic or mnemonic as detailed in the following table) and two arguments.

    Mnemonic Symbolic Condition
         
    LT < True if Str1 is less than Str2
    LE <= True if Str1 is less than or equal to Str2
    EQ == True if Str1 is equal to Str2
    NE != True if Str1 is not equal to Str2
    GT > True if Str1 is greater than Str2
    GE >= True if Str1 is greater than or equal to Str2

    In the above tests you have several choices in specifying Str1 and Str2. At some point, when MMA does the actual comparison, two strings or numeric values are expected. So, you really could do:

    If EQ abc ABC

    and get a “true” result. The reason that “abc” equals “ABC” is that all the comparisons in MMA are case-insensitive.

    You can also compare a variable to a string:

    If > $foo abc

    will evaluate to “true” if the contents of the variable “foo” evaluates to something “greater than” “abc”. But, there is a bit of a “gotcha” here. If you have set “foo” to a two word string, then MMA will choke on the command. In the following example:

    Set Foo A B
    If GT $Foo abc

    the comparison is passed the line:

    If GT A B abc

    and MMA seeing three arguments generates an error. If you want the comparison done on a variable which might be more than one word, use the “$$” syntax. This delays the expansion of the variable until the IF directive is entered. So:

    If GT $$foo abc

    would generate a comparison between “A B” and “ABC”.

    Delayed expansion can be applied to either variable. It only works in an IF directive.

    Strings and numeric values can be confusing in comparisons. For example, if you have the strings “22” and ”3” and compare them as strings, “3” is greater than “22”; however, if you compare them as values then 3 is less than 22. The rule in MMA is quite simple: If both strings can be converted to a value, a numeric comparison is done; otherwise they are compared as strings.21.5

    This lets you do consistent comparisons in situations like:

    Set Count 1
    If LE $$Count 4
      ...
    IfEnd

    Note that the above example could have used “$Count”, but you should probably always use the “$$” in tests.

    Much like other programming languages, an optional ELSE condition may be used:

    If Def Coda
      Groove Rhumba1
    Else
      Groove Rhumba
    Endif

    The ELSE statement(s) are processed only if the test for the IF test is false.

    Nesting of IFs is permitted:

    If ndef Foo
      Print Foo has been defined.
    Else
      If def bar
        Print bar has been defined. Cool.
      Else
        Print no bar ...go thirsty.
      Endif
    Endif

    works just fine. Indentation has been used in these examples to clearly show the nesting and conditions. You should do the same.

    Goto

    The GOTO command redirects the execution order of your script to the point at which a LABEL or line number has been defined. There are really two parts to this:

    1. A command defining a label, and,

    2. The GOTO command.

    A label is set with the LABEL directive:

    Label Point1

    The string defining the label can be any sequence of characters. Labels are case-insensitive.

    To make this look a lot more line those old BASIC programs, any lines starting with a line number are considered to be label lines as well.

    A few considerations on labels and line numbers:

    • A duplicate label generated with a LABEL command will generate an error.

    • A line number label duplicating a LABEL is an error.

    • A LABEL duplicating a line number is an error.

    • Duplicate line numbers are permitted. The last one encountered will be the one used.

    • All label points are generated when the file is opened, not as it is parsed.

    • Line numbers (really, just comments) do not need to be in any order.

    The command:

    Goto Point1

    causes an immediate jump to a new point in the file. If you are currently in repeat or conditional segment of the file, the remaining lines in that segment will be ignored.

    MMA does not check to see if you are jumping into a repeat or conditional section of code—but doing so will usually cause an error. Jumping out of these sections is usually safe.

    The following example shows the use of both types of label. In this example only lines 2, 3, 5 and 6 will be processed.

    Goto Foo
    1 Cm
    Label Foo
    2 Dm
    3 /
    Goto 5
    4 Am
    5 Cm
    6 Dm

    For an example of how to use some simple labels to simulate a “DS al Coda” examine the file “lullaby-of-Broadway” in the sample songs directory.



    Footnotes

    ... macros.21.1
    The values are dynamically created and reflect the current settings, and may not be exactly the same as the value you originally set due to internal roundings, etc.
    ... lists.21.2
    this was written before the introduction of slices, (details here). Slices make this much easier, but let's leave the hard stuff in just to show what can be done.
    ... functions:21.3
    It is possible that the following functions could be used to do “bad” things. If you see code using these commands from a suspect source you should be careful.
    ...IFEND21.4
    MMA 's author probably suffers from mild dyslexia and can't remember if the command is IfEnd or EndIf, so both are permitted. Use whichever is more comfortable for you.
    ... strings.21.5
    For this comparison float values are used. Rounding errors can cause equality comparisons to fail.
    mma-bin-20.02/docs/html/ref/up.png0000664000175000017500000000032313624015056014727 0ustar bobbobPNG  IHDR5 PLTEooo[tRNS@fuIDATx]10 Ed&Cwr,'k7n)IT xOm'<Q1A BP+ :׊pۭYh/iO.c7Np_/11Ab$}IENDB`mma-bin-20.02/docs/html/ref/node13.html0000644000175000017500000004554113624015056015565 0ustar bobbob Randomizing Subsections


    Randomizing

    One criticism of computer generated music is that all to often it's too predictable or mechanical sounding. Again, in MMA we're not trying to replace real, flesh and blood musicians, but applying some randomization to the way in which tracks are generated can help bridge the human/mechanical gap.

    RndSeed

    All of the random functions (RTIME, RSKIP, etc.) in MMA depend on the Python random module. Each time MMA generates a track the values generated by the random functions will be different. In most cases this is a “good thing”; however, you may want MMA to use the same sequence of random values13.1 each time it generates a track. Simple: just use:

    RndSeed 123

    at the top of your song file. You can use any integer value you want: it really doesn't make any difference, but different values will generate different sequences.

    You can also use this with no value, in which case Python uses its own value (see the Python manual for details). Essentially, using no value undoes the effect which permits the mixing of random and not-so-random sections in the same song.

    One interesting use of RNDSEED could be to ensure that a repeated section is identical: simply start the section with something like:

    Repeat
    RndSeed 8
    ...chords

    It is highly recommended that you do not use this command in library files.


    RSkip

    To aid in creating syncopated sounding patterns, you can use the RSKIP directive to randomly silence or skip notes. The command takes a value in the range 0 to 99. The “0” argument disables skipping. For example:

    Begin Drum
        Define D1 1 0 90
        Define D8 D1 * 8
        Sequence D8
        Tone OpenHiHat
        RSkip 40
    End

    In this case a drum pattern has been defined to hit short “OpenHiHat” notes 8 per bar. The RSKIP argument of “40” causes the note to be NOT sounded (randomly) only 40% of the time.

    Using a value of “10” will cause notes to be skipped 10% of the time (they are played 90% of the time), “90” means to skip the notes 90% of the time, etc.

    You can specify a different RSKIP for each bar in a sequence. Repeated values can be represented with a “/”:

    Scale RSkip 40 90 / 40

    If you use the RSKIP in a chord track, the entire chord will not be silenced. The option will be applied to the individual notes of each chord. This may or may not be what you are after. You cannot use this option to generate entire chords randomly. For this effect you need to create several chord patterns and select them with SEQRND.

    The BEATS option specifies the beats in each bar to apply skipping to. This is set with a option value setting:

    Bass Rskip Beats=1,3 10 20 40 50

    The above command will set random skipping for notes exactly on beats 1 and 3. The percentage of skipping will vary between each bar of the sequence (10%, 20%, 40% and 50%). It is not possible to set different beats for different bars; the beats option applies equally to each bar in the sequence. Beats are reset to None each time RSKIP is invoked.


    RTime

    One of the biggest problems with computer generated drum and rhythm tracks is that, unlike real musicians, the beats are precise and “on the beat”. The RTIME directive attempts to solve this.

    The command can be applied to all tracks.

    Drum-4 Rtime 4

    The value passed to the RTIME directive is the number of MIDI ticks with which to vary the start time of the notes. For example, if you specify “5” the start times will vary from -5 to +5 ticks) on each note for the specified track. There are 192 MIDI ticks in each quarter note.

    Any value from 0 to 100 can be used; however values in the range 0 to 10 are most commonly used. Exercise caution in using large values!

    You can specify a different RTIME for each bar in a sequence. Repeated values can be represented with a “/”:

    Chord RTime 4 10 / 4

    You can further fine-tune the RTIME settings by using a minimum and maximum value in the form MINIMUM,MAXIMUM. Note the COMMA! For example:

    Chord Rtime 0,10 -10,0 -10,20 8

    Would set different minimum and maximum adjustment values for different sequence points. In the above example the adjustments would be in the range 0 to 10, -10 to 0, -10 to 20 and -8 to 8.

    Notes:

    • RTIME is guaranteed never to set a note before the start of a bar.

    • RTIME is applied to every note in a chord. This means that if you have a chord (either from a CHORD track or as a result of a HARMONY setting) each note can start at different point. This probably makes sense since no musician will ever hit a number of keys on a piano or strings on a guitar at the same instant; nor can two trumpet players ever start a note at the same exact time. The point of RTIME is to humanize events a little bit by moving the “hit” points. Please note the difference in how this command works versus the RDURATION command, below.


    RDuration

    In a similar manner that the RTIME command, discussed above, sets the start point for a note, this command adjusts the duration of a note.

    The RDURATION argument is a percentage value by which a duration is adjusted. A setting of 0 disables the adjustment for a track (this is the default). In its simplest usage:

    Bass RDuration 10

    the command will adjust the duration of every note in a BASS track plus or minus 10%. So, if the duration set starts off as 192 MIDI ticks (a quarter note), the command can change it to anywhere between 182 and 202 ticks.

    You can further fine-tune the RDURATION settings by using a minimum and maximum value in the form MINIMUM,MAXIMUM. Note the COMMA! For example:

    Chord RDuration 0,10 -10,0 -10,20 8

    Would set different minimum and maximum adjustment values for different sequence points. In the above example the adjustments would be in the range 0 to 10, -10 to 0, -10 to 20 and -8 to 8.

    Notes:

    • No generated value will generate a null duration. If the randomized value is 0 or less, it will become 1 (tick).

    • It is quite possible to cause adjoining notes to overlap. Generally, this is not a problem.

    • A different value can be used for each bar in a sequence:

      Scale RDuration 5,10 0 / 20

    • A “/” can be used to repeat values.

    • The ARTICULATE setting is applied before the randomization is done.

    • If the note being adjusted is part of a chord or a HARMONY event, all notes for that timestamp in the track will be adjusted by the same value ... all notes (including HARMONY notes) will have the same duration. Please note the difference in how this command works versus the RTIME command, above.


    RPitch

    When creating alternate melody background effects it is nice to be able to add unpredictability to some of the notes. Using an ARIA track (details here) is one way, but it might be a bit much.

    The RPITCH option lets you create a predicable set of notes and, at random times, change some of them. Whenever a note is generated (this applies to all notes including chords, melody/solo, harmony and ornaments) the RPITCH setting for the track is evaluated and the note is modified.

    The setting is simple:

    Bass-Alt Rpitch Offsets=-2,-1,1,2

    In this case the each note in the BASS-ALT track may be modified. In the offset list, each value sets the number of semitones to increment or decrement the current note by. “-2” means subtract 2 semitones and “2” means to add 2 semitones, etc.

    You can have any number of value modifiers. Just remember to have all the values joined by commas. You can set a range of values by joining 2 numbers with a single “-”. So, -3-4 would be the same as “-3,-2,-1,0,1,2,3,4”.

    A number of options are available for the RPITCH command:

     
    Scale
    By default the SCALE (or alternately SCALETYPE) is set to CHROMATIC. However, you can also use CHORD or SCALE. In this case a note is selected from the appropriate list of chord or scale notes using a random value from the offset list. The current note is incremented (or decremented) by that value. Use of CHORD or SCALE should all but eliminate dissonance in the selected notes (not always since the original note might be dissonant). Be cautious using large values: it can very easily generate notes completely out of the current octave range.

    Offsets
    As detailed above, this is a simple list of values. Any values greater than 12 or less than -12 will be reported as “large” (this is a warning, not an error). Using a number of “0” values will reduce the number of note changes (adding 0 has no effect). And, you can use a range like “0-3” or even “-2-0,4-7”.

    Bars
    By default this option is applied to all bars in the current sequence. Using the BARS option will limit the effect to the specified bars.

    Rate
    By default 25% of notes are modified. However, you can reduce or increase the effect by setting a different rate. The specified value is a percentage in the range 0 to 100 (using 0 effectively turns the option off).

    A complete command line might look like:

    Solo RPitch Scale=Chord Rate=30 Bars=1,3 Offsets=-2-2

    • Use of small values and a low RATE will ensure nice, subtle effects.

    • To disable, you just need to set a null value:

      Chord-1 RPitch None

      or, with less typing:

      Bass-Stuff Rpitch

    • This command cannot be applied to DRUM tracks.

    • If you specify an offset greater than 12 or less than -12 a warning will be generated. This is an arbitrary value and no damage will be done.

    • The underlying chord/scale notes are examined with the SCALETYPE set to SCALE or CHORD. In default CHROMATIC some (or lots of) dissonance should be expected. Overuse of this option will make your track sound like something a beginner might be playing ... probably not what you want.

    • RPITCH is saved in GROOVES.

    • You can not specify different values for bars in the sequence; however, you CAN limit effects with the BAR option.

    • The example song just-walkin-in-the-rain shows how one might modify an existing library track with good results.

    Other Randomizing Commands

    In addition to the above, the following commands should be examined:

    • Aria tracks have a “r” option for the movement direction.

    • The track Direction command has a “random” option for playing scales, arpeggios, and other tracks.

    • RVOLUME makes random adjustments to the volume of each note.

    • The VOICING command has an RMOVE option.

    • RNDSET lets you set a variable to a random value.

    • SeqRnd enables randomization of sequences; this randomization can be fine-tuned with the SeqRndWeight command.

    • $(randint()) Expressions allows you to select a integer value from a range. Please refer to the PYTHON documentation for more details.



    Footnotes

    ... values13.1
    Yes, this is a contradiction of terms.
    mma-bin-20.02/docs/html/ref/node24.html0000644000175000017500000030531513624015056015565 0ustar bobbob Low Level MIDI Commands Subsections


    Low Level MIDI Commands

    The commands discussed in this chapter directly effect your MIDI output devices.

    Not all MIDI devices are equal. Many of the effects in this chapter may be ignored by your devices. Sorry, but that's just the way MIDI is.


    Channel

    As noted in Tracks and Channels MMA assigns MIDI channels dynamically as it creates tracks. In most cases this works fine; however, you can if you wish force the assignment of a specific MIDI channel to a track with the CHANNEL command.

    You cannot assign a channel number to a track if it already defined (well, see the section CHSHARE, below, for the inevitable exception), nor can you change the channel assignments for any of the DRUM tracks.

    Let us assume that you want the Bass track assigned to MIDI channel 8. Simply use:

    Bass Channel 8

    Caution: If the selected channel is already in use an error will be generated. Due to the way MMA allocates tracks, if you really need to manually assign track it is recommended that you do this in a MMARC file which is processed before your main input file.

    You can disable a channel at any time by using a channel number of 0:

    Arpeggio-1 Channel 0

    will disable the Arpeggio-1 channel, freeing it for use by other tracks. A warning message is generated. Disabling a track without a valid channel is fine. When you set a channel to 0 the track is also disabled. You can restart the track with the ON command (here).

    You don't need to have a valid MIDI channel assigned to a track to do things like: MIDIPAN, MIDIGLIS, MIDIVOLUME or even the assignment of any music to a track. MIDI data is created in tracks and then sent out to the MIDI buffers. Channel assignment is checked and allocated at this point, and an error will be generated if no channels are available.

    It's quite acceptable to do channel reassignments in the middle of a song. Just assign channel 0 to the unneeded track first.

    MIDI channel settings are not saved in GROOVEs.

    MMA inserts a MIDI “track name” meta event when the channel buffers are first assigned at a MIDI offset of 0. If the MIDI channel is reassigned, a new “track name” is inserted at the current song offset.

    A more general method is to use CHANNELPREF detailed below.

    You can access the currently assigned channel with the $_TRACK_CHANNEL macro.

    ChannelPref

    If you prefer to have certain tracks assigned to certain channels you can use the CHANNELPREF command to create a custom set of preferences. By default, MMA assigns channels starting at 16 and working down to 1 (with the expectation of drum tracks which are all assigned channel 10). If, for example, you would like the Bass track to be on channel 9, sustained bass on channel 3, and Arpeggio on channel 5, you can have a command like:

    ChannelPref Bass=9 Arpeggio=5 Bass-Sus=3

    Most likely this will be in your MMARC file.

    You can use multiple command lines, or have multiple assignments on a single line. Just make sure that each item consists of a trackname, an “=” and a channel number in the range 1 to 16.

    If a channel has already been assigned this command will probably be ignored. It should be used before any MIDI data is generated.


    ChShare

    MMA is fairly conservative in its use of MIDI tracks. “Out of the box” it demands a separate MIDI channel for each of its tracks, but only as they are actually used. In most cases, this works just fine.

    However, there are times when you might need more tracks than the available MIDI channels or you may want to free up some channels for other programs.

    If you have different tracks with the same voicing, it's quite simple. For example, you might have an arpeggio and scale track:

    Arpeggio Sequence A16 z
    Arpeggio Voice Piano1
    Scale Sequence z S8
    Scale Voice Piano1

    In this example, MMA will use different MIDI channels for the Arpeggio and the Scale. Now, if you force channel sharing:

    Scale ChShare Arpeggio

    both tracks will use the same MIDI channel.

    This is really foolproof in the above example, especially since the same voice is being used for both. Now, what if you wanted to use a different voice for the tracks?

    Arpeggio Sequence A16 z
    Arpeggio Voice Piano1 Strings
    Scale Sequence z S8
    Scale ChShare Arpeggio

    You might think that this would work, but it doesn't. MMA ignores voice changes for bars which don't have a sequence, so it will set “Piano1” for the first bar, then “Strings” for the second (so far, so good). But, when it does the third bar (an ARPEGGIO) it will not know that the voice has been changed to “Strings” by the Scale track.

    So, the general rule for track channel sharing is to use only one voice.

    One more example which doesn't work:

    Arpeggio Sequence A8
    Scale Sequence S4
    Arpeggio Voice Piano1
    Scale Voice Piano1
    Scale ChShare Arpeggio

    This example has an active scale and arpeggio sequence in each bar. Since both use the same voice, you may think that it will work just fine ... but it may not. The problem here is that MMA will generate MIDI on and off events which may overlap each other. One or the other will be truncated. If you are using a different octave, it will work much better. It may sound okay, but you should probably find a better way to do this.

    When a CHSHARE directive is parsed the “shared” channel is first checked to ensure that it has been assigned. If not currently assigned, the assignment is first done. What this means is that you are subverting MMA 's normal dynamic channel allocation scheme. This may cause is a depletion of available channels.

    Please note that that the use of the CHSHARE command is probably never really needed, so it might have more problems than outlined here. If you want to see how much a bother channel sharing becomes, have a look at the standard library file frenchwaltz.mma. All this so the accordion bass can use one channel instead of 6. If I were to write it again I'd just let it suck up the MIDI channels.

    For another, simpler, way of reassigning MIDI tracks and letting MMA do most of the work for you, refer to the DELETE command.

    ChannelInit

    In order to properly configure a MIDI device, it is often convenient to send arbitrary commands to selected tracks before any musical data is played. One way to do this in MMA is with the MIDI command. One problem with using MIDI is that you really don't know track assignments until after the compilation is completed ... so you end up sending data to the meta track and effect all the tracks in your file.

    The CHANNELINIT command delays any action until the specified MIDI channel is assigned to a track. A simple example is to set the drum set pan:

    ChannelInit Channels=10 MidiPan 20

    In this case we know that all the drum channels are assigned to channel 10. When the first note data is written to any of the drum tracks, the MIDIPAN command is inserted. The action is only preformed one time.

    The author likes to set all channels, with the exception of the keyboard channel 1, to a volume of 80.

    ChannelInit channels=2-16 MidiVolume m

    If the CHANNELS option is not specified all channels (1-16) will be effected.

    The command will be processed only when the channel is assigned to a track ... if the channel is not used the data is discarded.

    The CHANNELS option takes a list of channels, each with a single comma separator (3,4,5) and/or a range separated by a single hyphen (2-6). Duplicate channels are ignored.

    ForceOut

    Under normal conditions MMA only generates the MIDI tracks it thinks are valid or relevant. So, if you create a track but insert no note data into that track it will not be generated. An easy way to verify this is by creating file and running MMA with the -c command line option. Let's start off by creating a file you might think will set the keyboard channel on your synth to a TenorSax voice:

    Begin Solo-Keyboard
      Channel 1
      Voice TenorSax
      MIDIVolume 100
    End

    If you test this you should get:

    $ mma test -c
      
    File 'test' parsed, but no MIDI file produced!
     
    Tracks allocated:
     SOLO-KEYBOARD
     
    Channel assignments:
    1 SOLO-KEYBOARD

    So, a MMA track will be created. But if you compile this file and examine the resulting MIDI file you will find that the voice has not been set.24.1

    To overcome this, insert the FORCEOUT command at the end of the track setup.

    For example, here is a more complete file which will set the keyboard track (MIDI channel 1) to TenorSax with a volume of 100, play a bar of accompaniment, set a Trumpet voice with a louder volume, play another bar, and finally reset the keyboard to the default Piano voice. A cool way to program your keyboard for different voicing changes so you can have more fun doing play-a-longs.

    Groove BossaNova
     
    Begin Solo
      Channel 1
      Voice TenorSax
      MIDIVolume 100
      ForceOut
    End
     
    1 C
     
    Begin Solo
      Voice Trumpet
      MIDIVolume 120
      ForceOut
    End
     
    2 G
     
    Begin Solo
      Voice Piano1
      MIDIVolume 127
      ForceOut
    End

    Note: The same or similar results could be accomplished with the MIDI command; however, it's a bit harder to use and the commands would be in the Meta track.


    MIDI

    The complete set of MIDI commands is not limitless—but from this end it seems that adding commands to suit every possible configuration is never-ending. So, in an attempt to satisfy everyone, a command which will place any arbitrary MIDI stream in your tracks has been implemented. In most cases this will be a MIDI “Sysex” or “Meta” event.

    For example, you might want to start a song off with a MIDI reset:

    MIDI 0xF0 0x05 0x7e 0x7f 0x09 0x01 0xf7

    The values passed to the MIDI command are normal integers; however, they must all be in the range of 0x00 to 0xff. In most cases it is easiest to use hexadecimal numbers by using the “0x” prefix. But, you can use plain decimal integers if you prefer.

    In the above example:

      0xF0 Designates a SYSEX message

      0x05 The length of the message

      0x7e ... The actual message

    Another example places the key signature of F major (1 flat) in the meta track:24.2

    MIDI 0xff 0x59 0x02 0xff 0x00

    Some cautions:

    • MMA makes no attempt to verify the validity of the data!

    • The “Length” field must be manually calculated.

    • Malformed sequences can create non-playable MIDI files. In extreme situations, these might even damage your synth. You are on your own with this command ... be careful.

    • The MIDI directive always places data in the Meta track at the current time offset into the file. This should not be a problem.

    Cautions aside, includes/init.mma has been included in this distribution. I use this without apparent problems; to use it add the command line:

    MMAstart init

    in your MMARC file. The file is pretty well commented and it sets a synth up to something reasonably sane.

    If you need a brief delay after a raw MIDI command, it is possible to insert a silent beat with the BEATADJUST command. See the file includes/reset.mma for an example.


    MIDIClear

    As noted earlier in this manual you should be very careful in programming MIDI sequences into your song and/or library files. Doing damage to a synthesizer is probably a remote possibility ... but leaving it in a unexpected mode is likely. For this reason the MIDICLEAR command has been added as a companion to the MIDIVOICE and MIDISEQ commands.

    Each time a MIDI track (remember, MMA tracks are completely different from MIDI tracks) is ended or a new GROOVE is started, a check is done to see if any MIDI data has been inserted in the track with a MIDIVOICE or MIDISEQ command. If it has, a further check is done to see if there is an “undo” sequence defined via a MIDICLEAR command. That data is then inserted into the MIDI file; or, if data has not be defined for the track, a warning message is displayed.

    The MIDICLEAR command uses the same syntax as MIDIVOICE and MIDISEQ; however, you cannot specify different sequences for different bars in the sequence:

    Bass-Funky MIDIClear 1 Modulation 0; 1 ReleaseTime 0

    As in MIDIVOICE and MIDISEQ you can include sequences defined in a MIDIDEF (see below). The <beat>offsets are required, but ignored.


    MIDICue

    MIDI files can contain “cue points” to be used as pointers to sections of the file. In MMA you can insert these in the meta-track:

    MidiCue Begin slow portion of song

    or in a specified track:

    Chord MidiCue Chords get louder here

    Not all MIDI sequencers or editors recognize this event.

    The text for this command is queued until the track is created. If the specified track is never created the text is discarded.


    MIDICopyright

    Inserting a copyright message into a MIDI file may be a good idea, and it's simple enough to do.

    MidiCopyright (C) Bob van der Poel 2044

    will insert the message “(C)..” as the first item in the first track of the generated file.24.3You can have any number of MIDICOPYRIGHT messages in your file. They will be inserted sequentially at the head of the file. Command placement in your input file has no effect on the positioning.


    MIDIDef

    To make it easier to create long sets of commands for MIDISEQ and MIDICLEAR you can create special macros. Each definition consists of a symbolic name, a beat offset, a controller name and a value. For example:

    MIDIdef Rel1 1 ReleaseTime 50; 3 ReleaseTime 0

    creates a definition called “Rel1” with two controller events. The controller names can be a single value or a permitted symbolic name (here).

    You can have multiple controller events. Just list them with “;” delimiters.


    MIDICresc and MIDIDecresc

    Much like the CRESC and DECRESC (here) commands, these commands change volume over a set number of bars. However, unlike the previously mentioned commands, these commands utilize the MIDI Channel Volume settings (here) or, if used in a non-track area, the MIDI device's master volume.

    The two commands are identical, with the exception that MIDICRESC prints a warning if the second argument is smaller than the first and MIDIDECRESC prints a warning if the second argument is larger than the first.

    For tracks, the first two arguments are MIDI values in the range 0 to 127. The third argument is the number of bars to apply the command over. MMA distributes the needed values evenly over the bar range. MMA assumes that your song will be long enough for the specifed bar count; if the song is too short you will end up with volume settings past the end of the song (the MIDI file will be expanded for this).

    To change the MIDI channel volume of the Bass track over three and a half bars:

    Bass MidiCresc 50 100 3.5

    The volume arguments for this command can also be set using the standard volume mnemonics “m”, “p”, etc. (see here).

    For example:

    Chord MidiDecresc mf pp 2

    When used in a non-track area the values for volumes range from 0 to 1638324.4 and can be set as a value or via the standard “m”, “mp”, etc. mnemonics.

    MMA keeps track of channel settings, so you can skip the initial volume:

    Bass MidiCresc ffff 1

    For non-track usage the volume range is from 0 to 16383. In addition, the command takes an optional STEP setting. By default a step rate of “10” is used, but this might be too course or fine for your song. Setting a larger value will generate fewer commands. MMA tracks the master volume so the initial setting is optional (it is assumed to be set to the maximum value at startup). Examples:

    MidiCresc mp mf 3

    MidiDecresc p 2 Step=5

    Please read the discussion for MIDIVOLUME (here) for more details.


    MIDIFile

    This option controls some fine points of the generated MIDI file. The command is issued with a series of parameters in the form “MODE=VALUE”. You can have multiple settings in a single MIDIFILE command.

    MMA can generate two types of SMF (Standard MIDI Files):
    0. This file contains only one track into which the data for all the different channel tracks has been merged. A number of synths which accept SMF (Casio, Yamaha and others) only accept type 0 files.

    1. This file has the data for each MIDI channel in its own track. This is the default file generated by MMA .

    You can set the filetype in an RC file (or, for that matter, in any file processed by MMA ) with the command:

    MidiFile SMF=0

    or

    MidiFile SMF=1

    You can also set it on the command line with the -M option. Using the command line option will override the MIDISMF command if it is in a RC file.

    By default MMA uses “running status” when generating MIDI files. This can be disabled with the command:

    MidiFile Running=0

    or enabled (but this is the default) with:

    MidiFile Running=1

    Files generated without running status will be about 20 to 30% larger than their compressed counterparts. They may be useful for use with brain-dead sequencers and in debugging generated code. There is no command line equivalent for this option.

    MIDIGlis

    This sets the MIDI portamento24.5 (in case you're new to all this, portamento is like glissando between notes—wonderful, if you like trombones! To enable portamento:

    Arpeggio MIDIGlis 30

    The parameter can be any value between 1 and 127. To turn the sliding off:

    Arpeggio MIDIGlis 0

    This command will work with any track (including drum tracks). However, the results may be somewhat “interesting” or “disappointing”, and many MIDI devices don't support portamento at all. So, be cautious. The data generated is not sent into the MIDI stream until musical data is created for the relevant MIDI channel.

    MIDIWheel

    Many MIDI synths have a nice little knob or wheel on one side which is used to adjust the pitch.24.6 The effect is known as “pitch bend”.

    When a MIDI controller is in default mode this controller is set to a a value of 0x2000 (decimal 8192). Increasing the value raises the pitch; lowering does the opposite.

    In MMA the command effects only one track at time. A number of settings are generated depending on the various parameters. The command is used in a command like:

    Solo MidiWheel Duration=4 Offset=2 Start=1000 End=9000

    The following options, all are in option=value pairs, are recognized:

    CYCLE
    If you use the START/END options below the wheel will be adjusted from one value to the other over the DURATION period of time. If you enable CYCLE it runs from START to END and then back to START .... To enable this option use “CYCLE=ON” and “CYCLE=OFF” to disable (probably never needed).

    DURATION
    The duration for the effect in beats. This value must be greater than 0. You can append a single “m” or “M” to the end of the value to specify bars. So “DURATION=8” and “DURATION=2M” would be the same (assuming 4/4 time.

    END
    The last value to use. This must be an integer between 0 and 16383.24.7 If you set an END value, you must also set the START, below.

    OFFSET
    An optional offset (in beats) to start the operation. By default this is set to “0” (the current song position). You can use any value (include negative values which will cause the operation to take place before the current position). Partial beats can be set using a decimal number (eg 1.5). You can specify the offset in measures (or partial measures) by appending a single “m” or “M” to the value.

    RATE
    The duration of each plus specified as a note duration. If, for example, you have have DURATION of “1” and a RATE of 8 (an eighth note), the effect will pulse 4 times. (See here for details on how to specify a note duration). Using smaller note durations will give a faster pulse. Use this in conjunction with the CYCLE option, above.

    RESET
    By default a value of 0x2000 is sent at the conclusion of the commands. This resets the controller to the default state. You can override this by using the option “Reset=No”; you can also use “Reset=Yes” to match the default.

    You can also use a RESET without an option to force an immediate controller reset. In this case the command is translated to SET=CENTER. It can be useful to use this at the start or end of a song which may be in an unknown pitch bend.

    SET
    This option takes a single value in the range 0 ... 16383 and sets the pitch bend controller to that value. You can use the OFFSET setting in combination with this. Any other options will be parsed, but ignored (a warning is issued).

    START
    The first value to use. Like END, the range is 0 to 16383. If you use a START value, you must also use an END, above.

    STEP
    An optional step rate. By default, a step rate of 10 is used. For very short or long effect durations or ranges you may wish to change this. Small values (ie, 1, 2, 3) will generate more commands and, in theory, will give a more gradual change; large values will generate less commands and a courser change. In our testing we find very little difference in different settings. Note: you can use a large setting to force only one value being written into the MIDI file—an instant pitch change.

    When setting START, END or SET you can use the special value “Center” as a mnemonic for “0x2000”. This value represents the controller in the centered or default position.

    A short example:

    Begin Solo
        Octave 6
        Articulate 100 // force full value of the note
        Voice Strings
        Riff 1+1e ;
    End
     
    Solo MidiWheel Duration=1b offset=2 cycle=on \
       Start=9000 End=7000 Step=2 Rate=8
    z * 2 // 2 bars for the solo note

    Not all MIDI devices support this option. The actual results are highly controller dependent.


    MIDIInc

    MMA has the ability to include a user supplied MIDI file at any point of its generated files. These included files can be used to play a melodic solo over a MMA pattern or to fill a section of a song with something like a drum solo.

    When the MIDIINC command is encountered the current line is parsed for options, the file is inserted into the stored MIDI stream, and processing continues. The include has no effect on any song pointers, etc. Optionally, the MIDI data can be pushed into a SOLO or MELODY track and further processed by that track's optional settings (see the file egs/midi-inc/README-riffs for a detailed tutorial on this option).

    MIDIINC has a number of options, all set in the form OPTION=VALUE. Following are the recognized options:

    FILE
    The filename of the file to be included. This must be a complete filename. The filename will be expanded by the Python os.path.expanduser() function for tilde expansion. No prefixes or extensions are added by MMA . Examples: FILE=/home/bob/midi/myfile.mid. or FILE=~/sounds/myfile.mid. Note, no quotation marks!

    VOLUME
    An adjustment for the volume of all the note on events in the included MIDI file. The adjustment is specified as a percentage with values under 100 decreasing the volume and over 100 increasing it. If the resultant volume (velocity) is less than 1 a velocity of 1 will be used; if it is over 127, 127 will be used. Example: VOLUME=80.

    STRETCH
    This option is used to “stretch” or “compress” a file to match the timing of the MMA track. Values in the range of 1 to 500 are accepted. They specify, in percentage terms, the size of adjustment. For example, STRETCH=200 will double the duration of the imported file. This is useful when the time signature of the current MMA file and the imported file differ. See the discussion for a similar SOLO command here.

    OCTAVE
    Octave adjustment for all notes in the file. Values in the range -4 to 4 are permitted. Notes in drum tracks (channel 10) will not be effected. Example: OCTAVE=2. Note: specifying an octave does not set the selected track to that octave; it just adjusts notes by 12 (or 24, etc) pitches up or down.

    TRANSPOSE
    Transposition adjustment settings in the range -24 to 24 are permitted. If you do not set a value for this, the global transpose setting will be applied (excepting channel 10, drum, notes). Example: TRANSPOSE=-2. Having different values for the global and import TRANSPOSE is fine and should work as expected.

    You should note that when you are using the TRACK RIFF (see below) and TRANSPOSE options together you will end up with two levels of tranposition: one from the MIDIINC and a second when the SOLO or MELODY data generated is parsed. This may not be what you want (you will probably need to “undo” the transpose in the included file by using an opposite value.

    Note that setting TRANSPOSE to “0” produces a different result than not setting it at all ...a “0” overrides the conversion when creating a RIFF.

    LYRIC
    This option will copy any Lyric events to the MMA meta track. The valid settings are “On” or “Off”. By default this is set to “Off”. Example: LYRIC=ON.

    TEXT
    This option will copy any Text events to the MMA meta track. The valid settings are “On” or “Off”. By default this is set to “Off”. Example: TEXT=ON.

    START
    Specifies the start point of the file to be included in beats. For example, START=22 would start the include process 22 beats into the file. The data will be inserted at the current song position in your MMA file. The value used must be greater or equal to 0.

    END
    Specifies the end point of the file to be included in beats. For example, END=100 would discard all data after 100 beats in the file. The value used must be greater than the START position.

    Time Values
    For START and END (above) the offsets can be specified as a number representing the number of the beat to start or end the import; a number with a “m” or “M” appended for the number of the measure; or a number with a “t” or “T” to specify the number of MIDI ticks. Assuming a “TIME 4” setting, “5”, “1M” and “768t” are identical. In all cases you can use a fractional value: the middle of bar 2 is 2.5m.

    Verbose
    Print additional debugging information about the operation. To enable use VERBOSE=ON; to duplicate the default use VERBOSE=OFF

    REPORT
    Parse the MIDI file and print a summary report on the terminal. The MIDI data is not inserted, nor is an output MIDI file created. To enable, include REPORT=ON; to duplicate the default use REPORT=OFF. The most useful information generated is the note start data which you can use with STRIPSILENCE.

    STRIPSILENCE
    By default, MMA will strip off any silence at the start of an imported MIDI track. You can avoid this behaviour by setting STRIPSILENCE=OFF, or set a specific amount to strip with the STRIPSILENCE=VALUE option. To duplicate the default, use STRIPSILENCE=ON.

    A problem with deleting silence is that different tracks in your file may have different “start” points. If you are having a problem with included data not starting where you think it should, examine the file with the REPORT or VERBOSE option(s), above, and set the STRIPSILENCE factor manually. Eg:

    MidiInc File=myfile.mid Solo=1 StripSilence=2345

    IGNOREPC
    A MIDI file being imported may contain Program Change commands (voice changes). By default MMA will strip these out so that the voices set in the MMA track are used. However, you can override this by setting IGNOREPC=FALSE. To duplicate the default, use IGNOREPC=TRUE.24.8

    TRACK
    A trackname must be set into which notes are inserted. You can set more than one track/channel if you wish. For example, if you have the option DRUM=10 any notes in the MIDI file with a channel 10 setting would be inserted into the MMA DRUM track. Similarity, SOLO-TENOR=1 will copy notes from channel 1 into the SOLO-TENOR track. If the track doesn't exist, it will be created. Note: this means that the channel assignment in your included file and the new MMA generated file will most likely be different.

    Riff
    To convert the data in the imported track into data that a SOLO or MELODY track can process append the keyword RIFF to the channel number with a comma. The note on/off data will be converted into RIFF commands and pushed into the specified track. An imported RIFF will inherit VOICE, HARMONY and other track parameters.

    Sequence
    Imported data can also be converted into a SEQUENCE for a SOLO or MELODY track. Simply append the keyword SEQUENCE to the channel number with a comma (just like RIFF, above). This can be useful in importing drum tracks from existing MIDI files. You will need to play with the START and END settings to limit the size of the imported section so that it matches your sequence size.

    Because the MIDI data is converted to numeric pitch values (not mnuemoic values like “a”, “b”, etc.), data imported into a MELODY or SOLO track as a RIFF or SEQUENCE is not be effected by the track's OCTAVE setting.

    Print
    Further, you can append the keyword PRINT. The generated RIFFs or SEQUENCEs will not be inserted into the track but displayed on your computer monitor. This can be useful for debugging or to generate lines which can be edited and inserted into a song file.

    It is recommended that you not use the RIFF and SEQUENCE options in production code. With the PRINT option you can easily capture data and incorporate that directly into your files without concern for missing or changing include files.

    At least one TRACK option is required to include a MIDI file. It is up to the user to examine existing MIDI files to determine the tracks being used and which to include into MMA 's output.

    A short example which you could insert into a MMA file is really this simple:

    MIDIinc File=test.mid Solo-Piano=1 Drum=10 Volume=70

    This will include the MIDI file “test.mid” at the current position and assign all notes in channel 1 to the Solo-Piano track and the notes from channel 10 to the Drum track. The volumes for all the notes will be adjusted to 70% of that in the original.

    Slighty more complicated (and probably silly):
    MidiInc File=test.mid Lyric=On Solo-Piano=1,Riff Solo-harmony=1,riff Drum=10 Solo-Guitar=3

    Will import the existing file “test.mid” and:

    Lyrics
    will be read and inserted into the meta track,
    Solo-Piano
    Data from channel 1 will be converted and inserted into the SOLO-PIANO track as a series of RIFFs.
    Solo-Harmony
    Data from channel 1 (again!) will be converted and inserted into the SOLO-HARMONY track as a series of RIFFs.
    Drum
    Channel 10 data will be copied into the DRUM track.
    Solo-Guitar
    Channel 3 data will be copied into the SOLO-GUITAR track. Track settings (ie, Articulate, Harmony) will not be applied.

    More complete examples of usage are shown in the directory egs/midi-inc in the distribution.

    A few notes:

    • The import ignores the tempo setting in the MIDI header. Simply, this means that the MIDI files to be included do not have to have the same tempo. MMA assumes a beat division of 192 (this is set in bytes 12 and 13 of the MIDI file). If the included file differs a warning is printed and MMA will attempt to adjust the timings, but there may be some (usually not noticeable) drift due to rounding.

      The conversion from the imported file's beat divisions to MMA 's are done as part of the read process. This means that any reported information about offsets, etc. will be in MMA values, not the values a different program or synth would report.

    • The included MIDI file is parsed to find the offset of the first note-on event. Notes to be included are set with their offsets compensated by that time. This means that any silence at the start of the included file is skipped (this may surprise you if you have used the optional Start setting). Please note the STRIPSILENCE option, above, for one work-a-round.

    • If you want the data from the included MIDI file to start somewhere besides the start of the current bar you can use a BEATADJUST before the MIDIINC—use another to move the pointer back right after the include to keep the song pointer correct.

    • Not all events in the included files are transferred: notably, all system and meta events (other than text and lyric, see above) are ignored.

    • If you want to apply different VOLUME or other options to different tracks, just do multiple includes of the same file (with each include using a different track and options).

    • MMA assumes that all the option pairs are valid. If an option pair isn't a real directive, it is assumed that the option is a valid track name. So, a line like:

      MidiInc Files=test.mid Solo-Piano=1 Drum=10 Volume=70

      will generate an error like:

      MidiInc: FILES is not a valid MMA track.

      Sorry, but we're not the best guessers or parsers in the world.

    For short snippets of MIDI you can insert individual events using the MIDINOTE command (here).

    MIDIMark

    You can insert a MIDI Marker event into the Meta track with this command. The mark can be useful in debugging your MIDI output with a sequencer or editor which supports Mark events (most do).

    MidiMark Label

    will insert the text “Label” at the current position. You can add an optional negative or positive offset in beats:

    MidiMark 2 Label4

    will insert “Label4” 2 beats into the next bar.

    Note: the “mark” inserted can only be a single word. If you need a longer message see MIDICUE or MIDITEXT.


    MIDINote

    It is relatively easy to insert various melody and harmony notes into a song with SOLO and other tracks. However, there are times when you may wish to insert a set of notes complete with MIDI timing and velocities. These values can be hand generated or created by an external program.

    The MIDINOTE command is used to insert one or more MIDI note on/off, controller or pitch bend events directly into a track. If you have a large segment of MIDI data to insert you will probably want to generate a MIDI file and insert it into your song with the MIDIINC command (here). MIDINOTE is more suited for short segments.

    Setting Options

    MIDINOTE has a number of settings which modify its behavior. These options can be different for each track and are set on a track-by-track basis. Options are reset to their defaults with the SEQCLEAR command (except for SOLO tracks). They are not saved or modified by GROOVE commands.

    MIDINOTE takes various options in the OPTION=VALUE notation. Please note that options can appear on a line by themselves, or can be mixed into a data/command line. The order is not important—all option pairs are parsed out of an input line before the actual data is read. The following options are supported:

    Transpose=On/Off
    By default MIDINOTE ignores the global TRANSPOSE setting. If enabled, each note will be adjusted by the global setting. Careful with this: TRANSPOSE is a global setting which effects all tracks; MIDINOTE TRANSPOSE effects only the specified track.

    Offsets=Beats/Ticks
    By default a MIDI tick offset into the current position in the file is used. However, you can change this to “Beats” so that conventional MMA beat offset are used (see example below).

    Duration=Notes/Ticks
    By default the note duration is specified using MIDI ticks. Setting the value to “Notes” enables the use of conventional MMA note durations (which are converted, internally, to MIDI ticks.

    Articulate=On/Off
    This option is OFF by default. If enabled the current ARTICULATE (details here) setting is applied to each event if the duration is set to Notes. Setting this option to “off” causes each note to have its full value. If using “ticks” (the default) for the duration this command is ignored.

    Octave=Value
    Octave adjustment will increase/decrease by the set number of octaves for each note entered in a NOTE command. Values in the range -4 to 4 are permitted. Notes in drum tracks (channel 10) will not be effected. This has no effect on the underlying track's octave. Any generated notes outside of the valid MIDI range of 0 to 127 will be adjusted to fit the range.

    Volume=Value
    Use this option to adjust the volume (velocity) of the notes set with a NOTE command (useful if you have played a melody on a keyboard and it is too loud/soft). The value is a percentage adjustment factor and, by default, is set to 100. Values greater than 100 will make notes louder and values less than 100 will make them softer. Using very large factors will cause all notes to have maximum velocity (127); small factors will cause minimum velocity. Generated values less than 1 are magically set to 1; values greater than 127 are set to 127. The adjustment factor must be greater than 0.

    Adjust=Value
    This option is set to 0 by default. If a value is set all future Tick Offsets in MIDINOTE directives will be adjusted by that value. This can be quite useful if you have a set of note on/off events parsed from an existing MIDI file. Using the ADJUST value can shift the series back and forth in your song file. The setting has no effect when using Beat offsets.

    To duplicate the default settings you might use a line like:

    Chord-Piano MidiNote Offsets=Ticks Duration=Ticks Articulate=Off Transpose=Off Adjust=0 Volume=100 Octave=0

    You can insert MIDI events directly into any track with a command line like:

    Solo MidiNote Note 1 c#+ 100 4

    The valid commands are NOTE (note on/off event), CTRL (controller event) and PB (pitch bend event), PBR (series/range of pitch bend events), CHAT (a channel aftertouch event) and CHATR (series/range of channel aftertouch events). Following is a detailed command set for each option:

    Note Events

    A MIDINOTE NOTE event is specified with the “Note” keyword; however, the keyword doesn't need to be used. So:

    Solo MidiNote 1 65 100 4

    and
    Solo MidiNote Note 1 65 100 4

    are equivalent.

    After the command you need to specify the offset, pitch, velocity and duration of the desired note.

    Offset
    The offset into the current bar. The exact format depends of the global setting use (Ticks or Beats). When using Ticks (the default) the offset is simply inserted into the current bar at the given offset. To insert an event at the start of the current bar use “0”. If using Beats, you can use any valid offset used in defining patterns (here). Values less than 1 will place the event before the current bar. Note: when using Tick offsets they will be adjusted by the global ADJUST setting.

    • The value for the offset can be negative. This will generate an event before the start of the current bar and a warning message will be displayed.
    • Offsets can be fractional if using “beats”. Fractional values when using “ticks” will cause an error.

    Note
    The next field represents the MIDI note or pitch or a set of notes (a chord). Notes can be specified with their MIDI value (0 to 127) or using standard notation pitch mnemonics.

    A single note is specified with a MIDI value or mnemonic; a chord (multiple notes) is specified by appending each desired note with a single comma. For example, to insert a C Major chord you could use the line:

    Solo MidiNote Note 1 c,e,g 90 192

    Pitch names are used just like you would in a SOLO or MELODY track (here). The permitted syntax is limited to the letters 'a', 'b', 'c', 'd', 'e', 'f' or 'g' followed by an optional '&', '#' or 'n' and a number of '-'s or '+'s. When a note pitch is specified by name the OCTAVE setting for the track is honored. The current KEYSIG is applied to each chord. Accidentals, whether set explicitly or from a key signature, do not apply to successive chords.24.9They do apply to successive notes in a chord, irrespective of octave. So, the chord “a#,a+,a++” would have all three “a”s sharp.

    For DRUM tracks and SOLO or MELODY tracks which have the “DrumType” attribute set, you can use drum tone mnemonics (here). The special tone “*” can be used to select the tone. In the case of MELODY and SOLO tracks the current default tone is used (here); for DRUM tracks the currently selected TONE (here). Use of the special “*” is useful when you have a series of drum events—changing only the TONE is much easier than changing a number of MIDINOTE commands.

    Velocity
    The “volume” of the note is set with a MIDI velocity in the range 0 to 127. Notes with the velocity of 0 will, probably, not sound.

    Duration
    The length of the note is set in either MIDI ticks for MMA note durations, depending on the global “Duration” setting. When using Ticks remember that 192 MIDI ticks equals a quarter note. If you have enabled the Articulate setting and are using Note durations the duration will be adjusted.

    • When using “note” for the duration any valid MMA note length is permitted. For example, using a duration of “8+8” would generate the same duration as “4”.
    • The MIDINOTE directive does not check for overlapping notes of the same pitch. These are easy to create if long durations are specified and may not give the desired results.
    • The SWING setting is ignored.

    Controller Events

    A MIDI controller event can be directly inserted at any point in our song using a MIDINOTE CONTROLLER command. For example:

    Solo MidiNote Ctrl 3 Modulation 90

    will insert a Modulation control event. The necessary values are:

    Offset
    Same as for Note. See above for details.

    Controller
    This can be a value in the range 0 to 127 specifying the MIDI controller or a symbolic name. See the appendix , here, for a list of defined names.

    Datum
    The “parameter” value for the controller. Must be in the range 0 to 127.

    Pitch Bend

    A MIDI Pitch Bend event can be directly inserted at any point in our song using a MIDINOTE PB command. For example:

    Solo MidiNote PB 3 934

    Offset
    Same as for Note. See above for details.

    Value
    The value for a pitch bend event must be in the range -8191 to +8192.24.10 The exact effect of different values is device dependant; however, -8191 sets the pitch bend to “as low as possible”, 8192 sets it “as high as possible”, and 0 resets the pitch to neutral.

    Pitch Bend Range

    This command is just like PITCH BEND, described above, with the added feature of creating a series of events over a period of time. This makes it easy to create various “swoops” and “slides” in your song. As always, the example:

    Solo MidiNote PBR 20 3,4 0,1000

    Count
    This sets the total number of events to insert. Each event will be distributed over the specifed offset range.

    Offset Range
    Two values joined with a single comma. Both values and the comma must be present. The first value is the first event offset to use, the second is the last. Events will be evently distributed over the two offsets. Each offset has the same format as as for Note.

    Value Range
    Two values joined with a single comma. Both values and the comma must be present. The first value is the initial pitch bend setting; the second is the final. The values will be incremented (or decremented) for each event offset according to the count value. See PITCH BEND, above, for the range rules.

    Channel Aftertouch

    MIDI channel aftertouch events can be directly inserted in a MMA song using the MIDINOTE CHAT command. For example:

    Solo MidiNote ChAT 3 50

    Offset
    Same as for Note. See above for details.

    Value
    The value for a channel aftertouch event must be in the range 0 to 127. The exact effect of this command is highly specific to different synths; however, it applies to all currently sounding note events on the specified channel. On some hardware (or software) the command is ignored; on others it effects the volume or vibrato.

    Channel Aftertouch Range

    Just like CHANNEL AFTERTOUCH, described above, with the added feature of creating a series of events over a period of time. Example:

    Solo MidiNote ChATR 20 3,4 0,100

    Count
    This sets the total number of events to insert. Each event will be distributed over the specifed offset range.

    Offset Range
    Two values joined with a single comma. Both values and the comma must be present. The first value is the first event offset to use, the second is the last. Events will be evently distributed over the two offsets. Each offset has the same format as as for Note.

    Value Range
    Two values joined with a single comma. Both values and the comma must be present. The first value is the initial pitch bend setting; the second is the final. The values will be incremented (or decremented) for each event offset according to the count value. See CHANNEL AFTERTOUCH, above, for the range rules.

    ————————

    • Remember that you can use hexadecimal notation for any of the above commands. A hex value is one preceded by a “0x” ... the decimal value 20 would be 0x14.

    • MIDINOTE is unaffected by GROOVE commands.

    • Bar measure pointers are not updated or affected.

    • For an alternate method of including a complete MIDI file directly into a track please see the MIDIINC command (here).

    • Yet an another alternate method to be aware of is MIDI (here) which places events directly into the Meta track.

    MIDIPan

    In MIDI-speak “pan” is the same as “balance” on a stereo. By adjusting the MIDIPAN for a track you can direct the output to the left, right or both speakers. Example:

    Bass MIDIPan 4

    This command is only available in track mode. The data generated is not sent into the MIDI stream until musical data is created for the relevant MIDI channel.

    The value specified must be in the range 0 to 127 (or a mnemonic list below), and must be an integer.

    A variation for this command is to have the pan value change over a range of beats or measures:

    Solo MidiPan 10 120 4

    in this case you must give exactly 3 arguments:

    1. The initial pan value (0 to 127),
    2. The final pan value (0 to 127),
    3. The number of beats to apply the pan over. By appending a “M” to the beat count MMA will calculate the pan over a number of measures.

    Using a beat count you can create interesting effects with different instruments moving between the left and right channels.

    MIDIPAN is not saved or restored by GROOVE commands, nor is it effected by SEQCLEAR. A MIDIPAN is inserted directly into the MIDI track at the point at which it is encountered in the music file. This means that the effect of MIDIPAN will be in use until another MIDIPAN is encountered.

    MIDIPAN can be used in MIDI compositions to emulate the sound of an orchestra. By assigning different values to different groups of instruments, you can get the feeling of strings, horns, etc. all placed in the “correct” position on the stage.

    MIDIPAN can be used for much cruder purposes. When creating accompaniment tracks for a mythical jazz group, you might set all the bass tracks (Bass, Walk, Bass-1, etc) set to aMIDIPAN 0. Now, when practicing at home you have a “full band”; and the bass player can practice without the generated bass lines simply by turning off the left speaker.

    Because most MIDI keyboard do not reset between tunes, there should be a MIDIPAN to undo the effects at the end of the file. Example:24.11

    Include swing
    Groove Swing
    Bass MIDIPan 0
    Walk MIDIPan 0
    1 C
    2 C
    ...
    123 C
    Bass MIDIPan 64
    Walk MIDIPan 64

    To make setting easier and more consistent the following mnemonic values may be used (case can be upper, lower or mixed):

    Symbolic Name Actual Value
    Left100 0
    Left90 6
    Left80 13
    Left70 19
    Left60 25
    Left50 31
    Left40 39
    Left30 44
    Left20 50
    Left10 57
    Center 64
    Right10 70
    Right20 77
    Right30 83
    Right40 88
    Right50 96
    Right60 102
    Right70 108
    Right80 114
    Right90 121
    Right100 127

    MIDISeq

    It is possible to associate a set of MIDI controller messages with certain beats in a sequence. For example, you might want to have the Modulation Wheel set for the first beats in a bar, but not for the third. The following example shows how:

    Seqsize 4
    Begin Bass-2
    Voice NylonGuitar
    Octave 4
    Sequence { 1 4 1 90; 2 4 3 90; 3 4 5 90; 4 4 1+ 90}
    MIDIDef WheelStuff 1 1 0x7f ; 2 1 0x50; 3 1 0
    MidiSeq WheelStuff
    Articulate 90
    End

    C * 4

    The MIDISEQ command is specific to a track and is saved as part of the GROOVE definition. This lets style file writers use enhanced MIDI features to dress up their sounds.

    The command has the following syntax:

    TrackName MidiSeq <Beat> <Controller> <Datum> [ ; ...]

    where:

    Beat
    is the Beat in the bar. This can be an integer (1,2, etc.) or a floating point value (1.2, 2.25, etc.). It must be 1 or greater and less than the end of bar (in 4/4 it must be less than 5).

    Controller
    A valid MIDI controller. This can be a value in the range 0x00 to 0x7f or a symbolic name. See the appendix , here, for a list of defined names.

    Datum
    All controller messages use a single byte “parameter” in the range 0x00 to 0x7f.

    You can enter the values in either standard decimal notation or in hexadecimal with the prefixed “0x”. In most cases, your code will be clearer if you use values like “0x7f” rather than the equivalent “127”.

    The MIDI sequences specified can take several forms:

    1. A simple series like:

      MIDISeq 1 ReleaseTime 50; 3 ReleaseTime 0

      in this case the commands are applied to beats 1 and 3 in each bar of the sequence.

    2. As a set of names predefined in an MIDIDEF command:

      MIDISeq Rel1 Rel2

      Here, the commands defined in “Rel1” are applied to the first bar in the sequence, “Rel2” to the second. And, if there are more bars in the sequence than definitions in the line, the series will be repeated for each bar.

    3. A set of series enclosed in { } braces. Each braced series is applied to a different bar in the sequence. The example above could have been does as:

      MIDISeq { 1 ReleaseTime 50; 3 ReleaseTime 0 } \
      { 2 ReleaseTime 50; 4 ReleaseTime 0 }

    4. Finally, you can combine the above into different combinations. For example:

      MIDIDef Rel1 1 ReleaseTime 50
      MIDIDef Rel2 2 ReleaseTime 50
      MIDISeq { Rel1; 3 ReleaseTime 0 } { Rel2; 4 ReleaseTime 0 }

    You can have specify different messages for different beats (or different messages/controllers for the same beat) by listing them on the same MIDISEQ line separated by “;”s.

    If you need to repeat a sequence for a measure in a sequence you can use the special notation “/” to force the use of the previous line. The special symbol “z” or ”-” can be used to disable a bar (or number of bars). For example:

    Bass-Dumb MIDISeq 1 ReleaseTime 20 z / FOOBAR

    would set the “ReleaseTime” sequence for the first bar of the sequence, no MIDISeq events for the second and third, and the contents of “FOOBAR” for the fourth.

    To disable the sending of messages just use a single “-”:

    Bass-2 MidiSeq - // disable controllers

    MIDISplit

    For certain post-processing effects it is convenient to have each different drum tone in a separate MIDI track. This makes it easier to apply an effect to, for example, the snare drum. Just to make this a bit more fun you can split any track created by MMA .

    To use this feature:

    MIDISplit <list of channels>

    So, to split out just the drum channel24.12 you would have the command:

    MIDISplit 10

    somewhere in your song file.

    Alternately, you can use a track name. In this case the track, if not already extant, will be created and the MIDI channel will be assigned. So, rather than using a channel number, you can do something like:

    MIDISplit Drum

    When processing MMA creates an internal list of MIDI note-on events for each tone or pitch in the track. It then creates a separate MIDI track for each list. Any other events are written to another track.

    Notes:

    • This option is quite useful with drum tracks. By creating a different track for each drum instrument you can easily modify them in post production using a MIDI sequencer or editor. We're not sure how useful a split piano track would be.

    • Using multiple track names with the same channel assignment has no effect. So,

      MidiSplit Drum Drum-HighHat Drum-Snare

      is the same as simply using “Drum” since all the drum track share channel 10.

    • Using this option with a type 0 SMF file (using the -M0 or the MIDIFILE SMF=0 option) will have no effect since the tracks are collapsed.

    • This command splits events into tracks; however, the MIDI channel assignments remain the same.


    MIDIText

    This command inserts an arbitrary text string into a MIDI track at the current file position:

    Chord-Sus MidiText I just love violins.

    will insert the text event24.13 “I just love violins.” into the CHORD-SUS track.

    Please note that if the specified track does not exist the text will be queued. If the track is never created, the command is ignored.

    You can also insert text into the Meta track:

    MidiText A message in the Meta Track

    Since the Meta track always exists, no queueing is done.

    MIDITname

    When creating a MIDI track, MMA inserts a MIDI Track Name event at the start of the track. By default, this name is the same as the associated MMA track name. You can change this by issuing the MIDITNAME command. For example, to change the CHORD track name you might do something like:

    Chord MidiTname Piano

    Please note that this only effects the tracks in the generated MIDI file. You still refer to the track in your file as CHORD.

    You can also use this command to rename the automatic name inserted into the Meta track. When MMA starts it inserts a Track Name event based on the filename at offset 0 in the Meta Track. For example, if you have a MMA input file “dwr.mma” the a “Meta SeqName” event “dwr” will be inserted. A command like:

    MidiTName My version of “Dancing with Roses”

    anywhere in the input file will remove the original text and insert a new event in its place.24.14

    MIDIVoice

    Similar to the MIDISEQ command discussed in the previous section, the MIDIVOICE command is used to insert MIDI controller messages into your files. Instead of sending the data for each bar as MIDISEQ does, this command just sends the listed control events at the start of a track and then, if needed, at the start of each bar.

    Again, a short example. Let us assume that you want to use the “Release Time” controller to sustain notes in a bass line:

    Seqsize 4
    Begin Bass-2
    Voice NylonGuitar
    MidiVoice 1 ReleaseTime 50
    Octave 4
    Sequence { 1 4 1 90; 2 4 3 90; 3 4 5 90; 4 4 1+ 90 }
    Articulate 60
    End

    C * 4

    should give an interesting effect.

    The syntax for the command is:

    Track MIDIVoice <beat> <controller> <Datum> [; ...]

    This syntax is identical to that discussed in the section for MIDISEQ, above. The <beat>value is required for the command—it determines if the data is sent before or after the VOICE command is sent. Some controllers are reset by a voice, others not. My experiments show that BANK should be sent before, most others after. Using a “beat” of “0” forces the MidiVoice data to be sent before the Voice control; any other “beat” value causes the data to be sent after the Voice control. In this silly example:

    Voice Piano1
    MidiVoice {0 Bank 5; 1 ReleaseTime 100}

    the MIDI data is created in an order like:

    0 Param Ch=xx Con=00 val=05
    0 ProgCh Ch=xx Prog=00
    0 Param Ch=xx Con=72 val=80

    All the MIDI events occur at the same offset, but the order is (may be) important.

    By default MMA assumes that the MIDIVoice data is to be used only for the first bar in the sequence. But, it's possible to have a different sequence for each bar in the sequence (just like you can have a different VOICE for each bar). In this case, group the different data groups with {} brackets:

    Bass-1 MIDIVoice {1 ReleaseTime 50} {1 ReleaseTime 20}

    This list is stored with other GROOVE data, so is ideal for inclusion in a style file.

    If you want to disable this command after it has been issued you can use the form:

    Track MIDIVoice - // disable

    Some technical notes:

    • MMA tracks the events sent for each bar and will not duplicate sequences.

    • Be cautious in using this command to switch voice banks. If you don't switch the voice bank back to a sane value you'll be playing the wrong instruments!

    • Do use the MIDICLEAR command (details) to “undo” anything you've done via a MIDIVOICE command.


    MIDIVolume

    MIDI devices equipped with mixer settings can make use of the “Channel” or “Master” volume settings.24.15

    MMA doesn't set any channel volumes without your knowledge. If you want to use a set of reasonable defaults, look at the file includes/init.mma which sets all channels other than “1” to “100”. Channel “1” is assumed to be a solo/keyboard track and is set to the maximum volume of “127”.

    You can set selected MIDIVOLUMEs:

    Chord MIDIVolume 55

    will set the Chord track channel. For most users, the use of this command is not recommended since it will upset the balance of the library grooves. If you need a track softer or louder you should use the VOLUME setting (which changes the MIDI velocities of each note) for the track.

    The data generated is not sent into the MIDI stream until musical data is created for the relevant MIDI channel.

    More sophisticated MIDI programs use MIDI volume changes in combination with velocity settings. If you are going to do a “fancy arrangement” you'll probably be better of using a dedicated sequencer/editor to make the track-by-track volume changes. On the other hand, you may find that using MIDIVOLUME, MIDICRESC and MIDIDECRESC (here) works just fine.

    The volume arguments for this command can also be set using the standard volume mnemonics “m”, “p”, etc. (see here).

    Caution: If you use the command with ALLTRACKS you should note that only existing MMA tracks will be effected.

    This command can be used in a non-track setting as well. In this case the MIDI Master Volume is used and the volumes are in the range 0 to 16383.



    Footnotes

    ... set.24.1
    Depending on your initialization files, there may be other information MIDI in the track which is inserted into the output file.
    ... track:24.2
    This is much easier to do with the KeySig command, here
    ... file.24.3
    A copyright message is set as a meta-event with the coding <FF 02 Len Text>.
    ... 1638324.4
    A 14 bit MIDI number, 0 to 0x3fff.
    ... portamento24.5
    The name “Glis” is used because “MIDIPortamento” gets to be a bit long to type and “MIDIPort” might be interpreted as something to do with “ports”.
    ... pitch.24.6
    Most of the time it sounds awful, especially when the author of MMA is doing the twiddling.
    ... 16383.24.7
    The values for the pitch bend are a 14 bit integer, hence the range 0 ... 0x3fff.
    ...IGNOREPC=TRUE.24.8
    “On” and “1” can be used instead of “True”; “Off” and “0” can be used instead of “False”.
    ... chords.24.9
    The reason for this is that MMA doesn't really know when to stop applying an accidental in a set of MIDINOTE commands since they can easily span the current bar. It is thought best to honor a key signature, but to reset it for each chord. Not quite standard musical notation; but then MMA isn't notation.
    ... +8192.24.10
    The number is a 14 bit value over 2 bytes. Internally MMA converts the argument to a value 0 to 16383.
    ... Example:24.11
    This is much easier to do with the MMAStart and MMAEnd options (details).
    ... channel24.12
    In MMA this will always be channel 10.
    ... event24.13
    This is a meta-event <FF 01 len msg>
    ... place.24.14
    A Track Name (SeqName) message is set as a meta-event with the coding <FF 03 Len Text>.
    ... settings.24.15
    I discovered this on my keyboard after many frustrating hours attempting to balance the volumes in the library. Other programs would change the keyboard settings, and not being aware of the changes, I'd end up scratching my head.
    mma-bin-20.02/docs/html/ref/node19.html0000644000175000017500000010555513624015056015575 0ustar bobbob Volume and Dynamics Subsections


    Volume and Dynamics

    Before getting into MMA volume specifics, we'll present a short primer on volume as it relates to MIDI devices.

    A MIDI device (a keyboard, software synth, etc.) has several methods to control how loud a sound is:

    • Whenever a “note on” event is sent to the device it has a “velocity” byte. The velocity can be a value from 1 to 127 (in most cases the value 0 will turn off a note). You can think of these velocity values in the same way as you think of the difference in loudness of a piano key depending on the strength with which you strike a key. The harder you hit the key, the greater the velocity value and the louder the tone.

    • MIDI devices have “controllers” which set the volume for a given channel. For example, Controller 7 is the “Channel Volume MSB” and Controller 39 is the “Channel Volume LSB”. By sending different values to these controllers the volume for the specified channel will be modified. These changes are relative to the velocities of notes.

    • MIDI devices have “Master Volume” setting. This is controlled by a SysEx setting. This setting is not present in all devices. It will effect all channels equally.

    • Finally, there are various “external” settings such as volume knobs, foot pedals and amplifier settings. We'll ignore these completely.

    An important difference between the “velocity” and “controller” methods is that you cannot change the volume of a note once it has started using the “velocity” method. However, relying on the “controller” method doesn't always overcome this limitation: some synths or playback devices don't support channel volume controllers and having multiple notes with different volumes is impossible. So, you might need a combination of the two methods to achive your desired results.

    In a MMA program there are a number ways to control the velocity of each note created.19.1

    The basic method used by MMA to affect volume is to change the velocity of a “note on” event. However, you might also be interested in accessing your MIDI device more directly to set better mixes between channels. In that case you should read the discussion for MIDIVOLUME (here).

    The rest of this chapter deals with MIDI velocity. Each note created by in a MMA program receives an initial velocity set in the pattern definition. It then goes though several adjustments. Here's the overview of the creation and changes each note's velocity setting goes though.

    1. The initial velocity is set in the pattern definition, see patterns,19.2

    2. the velocity is then adjusted by the master and track volume settings19.3 (see here for the discussion of ADJUSTVOLUME RATIO),

    3. if certain notes are to be accented, yet another adjustment is made,

    4. and, finally, if the random volume is set, more adjustment.

    For the most part MMA uses conventional musical score notation for volumes. Internally, the dynamic name is converted to a percentage value. The note velocity is adjusted by the percentage.

    The following table shows the available volume settings and the adjustment values.

    Symbolic Name Ratio (Percentage) Adjustment
    off 0
    pppp 5
    ppp 10
    pp 25
    p 40
    mp 70
    m 100
    mf 110
    f 130
    ff 160
    fff 180
    ffff 200

    The setting OFF is useful for generating fades at the end of a piece. For example:

    Volume ff
    Decresc Off 5
    G / Gm / * 5

    will cause the last 5 bars of your music to fade from a ff to silence.

    As stated before, the initial velocity of a note is set in the pattern definition (see patterns). The following commands set the master volume, track volume and random volume adjustments. And, again, please note that even though this manual calls the adjustments “volume”, they all do the same thing: manipulate the initial note velocity.


    Accent

    “Real musicians”,19.4 in an almost automatic manner, emphasize notes on certain beats. In popular Western music written in 4/4 time this is usually beats one and three. This emphasis sets the pulse or beat in a piece.

    In MMA you can set the velocities in a pattern so that this emphasis is automatically adjusted. For example, when setting a walking bass line pattern you could use a pattern definition like:

    Define Walk W1234 1 4 100; 2 4 70; 3 4 80; 4 4 70

    However, it is much easier to use a definition which has all the velocities the same:

    Define Walk W1234 1 1 90 * 4

    and use the ACCENT command to increase or decrease the volume of notes on certain beats:

    Walk Accent 1 20 2 -10 4 -10

    The above command will increase the volume for walking bass notes on beat 1 by 20%, and decrease the volumes of notes on beats 2 and 4 by 10%.

    You can use this command in all tracks.

    When specifying the accents, you must have matching pairs of data. The first item in the pair is the beat (which can be fractional), the second is the volume adjustment. This is a percentage of the current note volume that is added (or subtracted) to the volume. Adjustment factors must be integers in the range -100 to 100.

    The ACCENTs can apply to all bars in a track; as well, you can set different accents for different bars. Just use a “{}” pair to delimit each bar. For example:

    Bass Accent {1 20} / / {1 30 3 30}

    The above line will set an accent on beat 1 of bars 1, 2 and 3; in bar 4 beats 1 and 3 will be accented.

    You can use a “/” to repeat a setting. The “/” can be enclosed in a “{}” delimiter if you want.

    To reset to the “no accenting” default, just use an empty command:

    Bass Accent

    AdjustVolume

    Mnemonic Volume Ratios

    The ratios used to adjust the volume can be changed from the table at the start of this chapter. For example, to change the percentage used for the MF setting:

    AdjustVolume MF=95 f=120

    Note that you can have multiple setting on the same line.

    The values used have the same format as those used for the VOLUME command, below. For now, a few examples:

    AdjustVolume Mf=mp+200

    will set the adjustment factor for mf to that of mp plus 200%.

    And,

    AdjustVolume mf=+20

    will increase the current mf setting by 20%.

    You might want to do these adjustment in your MMArc file(s).


    Master Volume Ratio

    MMA uses its master and track volumes to determine the final velocity of a note. By default, the track volume setting accounts for 60% of the adjustment and the master volume for the remaining 40%. The simple-minded logic behind this is that if the user goes to the effort of setting a volume for a track, then that is probably more important than a volume set for the entire piece.

    You can change the ratio used at anytime with the ADJUSTVOLUME RATIO=<VALUE> directive. <Value> is the percentage to use for the Track volume. A few examples:

    AdjustVolume Ratio=60

    This duplicates the default setting.

    AdjustVolume Ratio=40

    Volume adjustments use 40% of the track volume and 60% of the master volume.

    AdjustVolume Ratio=100

    Volume adjustments use only the track volume (and ignore the master volume completely).

    AdjustVolume Ratio=0

    Volume adjustments use only the master volume (and ignore the track volumes completely).

    Any value in the range 0 to 100 can be used as an argument for this command. This setting is saved in GROOVEs.

    CRESC and DECRESC commands can give unexpected results, depending on the value of the current ratio. For example, you might think that you can fade to silence with a command like:

    Decresc m pppp 4

    However, since the ratio, by default, is set to 60 you are only changing the master volume. Two ways you can fix this are:

    AdjustVolume Ratio=0
    Decresc m pppp 4

    which changes the ratio. If you are also changing GROOVEs you might want to use:

    AllGrooves AdjustVolume Ratio=0

    or, change the volumes for the master and tracks:

    Alltracks Decresc m pppp 4
    Decresc m pppp 4

    Feel free to experiment with different ratios.


    Volume

    The volume for both tracks and the master volume are set with the VOLUME command. Volumes can be specified much like standard sheet music with the conventional dynamic names. These volumes can be applied to a track or to the entire song. For example:

    Arpeggio-Piano Volume p

    sets the volume for the Arpeggio-Piano track to something approximating piano.

    Volume f

    sets the master volume to forte.

    In most cases the volume for a specific track will be set within the GROOVE definition; the master volume is used in the music file to adjust the overall feel of the piece.

    When using VOLUME for a specific track, you can use a different value for each bar in a sequence:

    Drum Volume mp ff / ppp

    A “/” can be used to repeat values.

    In addition to the “musical symbols” like ff and mp you can also use numeric values to indicate a percentage. In this case you can use intermediate values to those specified in the table above. For example, to set the volume between mf and f, you could do something like:

    Volume 87

    But, we don't recommend that you use this!

    A better option is to increment or decrement an existing volume by a percentage. A numeric value prefaced by a “+” or “-” followed by a “%” is interpreted as a change. So:

    Drum-Snare Volume -20%

    would decrement the existing volume of the DRUM-SNARE track by 20%. If an adjustment creates a negative volume, the volume will be set to 0 and a warning message will be displayed.

    MMA volume adjustments are velocity adjustments. If a note has an initial velocity of 127 you really can't make it louder. So, we recommend that you start off notes with a middle-of-the-road velocity setting (we use 90) which leaves room for MMA 's volume commands to make adjustments.


    Cresc and Decresc

    If you wish to adjust the volume over one or more bars use the CRESC or DECRESC19.5 commands. These commands work in both the master context and individual tracks.

    For all practical purposes, the two commands are equivalent, except for a possible warning message. If the new volume in less than the current volume in a CRESC a warning will be displayed; the converse applies to a DECRESC. In addition, a warning will be displayed if the effect of either command results in no volume change.

    The command requires two or three arguments. The first argument is an optional initial volume followed by the new (destination) volume and the number of bars the adjustment will take.

    For example:

    Cresc fff 5

    will gradually vary the master volume from its current setting to a “triple forte” over the next 5 bars. Note that the very next bar will be played at the current volume and the fifth bar at fff with the other three bars at increasing volumes.

    Similarly:

    Drum-Snare Decresc mp 2

    will decrease the “drum-snare” volume to “mezzo piano” over the next 2 bars.

    Finally, consider:

    Cresc pp mf 4

    which will set the current volume to pp and then increase it to mf over the next 4 bars. Again, note that the very next bar will be played at pp and the fourth at mf.

    You can use numeric values (not recommended!) in these directives:

    Cresc 20 100 4

    As well as increment/decrement:

    Volume ff
    ...
    Decresc -10% 40% 4

    The above example will first set the volume to 10% less than the current ff setting. Then it will decrease the volume over the next 4 bars to a volume 40% less than the new setting for the first bar.

    A SEQCLEAR command will reset all track volumes to the default M.

    When applying CRESC or DECRESC at the track level the volumes for each bar in the sequence will end up being the same. For example, assuming a two bar sequence length, you might have:

    Chord Volume MP F

    which alternates the volume between successive bars in the CHORD track. Now, if you were to:

    Chord Cresc M FF 4

    The following actions take effect:

    1. A warning message will be displayed,
    2. The volume for the chord track will be set to m,
    3. The volume for the chord track will increment to ff over the next four bars,
    4. The volume for the sequence will end up being ff for all the bars in the remaining sequence. You may need to reissue the initial chord volume command.

    You may find that certain volume adjustments don't create the volumes you are expecting. In most cases this will be due to the fact that MMA uses a master and track volume to determine the final result. So, if you want a fade at the end of a piece you might do:

    Decresc m pppp 4

    and find that the volume on the last bar is still too loud. There are two simple solutions:

    • Add a command to decrease the track volumes. For example:

      Alltracks Decresc m pppp 4

      in addition to to the master setting.

    • Change the ratio between track and master settings:

      AdjustVolume Ratio=0

      or some other small value.

    These methods will produce similar, but different results.

    The adjustments made for CRESC and DECRESC are applied over each bar effected. This means that the first note or notes in a bar will be louder (or softer) than the last. You can use this effect for interesting changes by using a single bar for the range. Assuming a current volume of mp:

    Cresc fff 1

    will set the final notes in the following bar to be fff, etc.

    If you have a number of bars with the same chord and the track you are modifying has UNIFY enabled the volume will not change. UNIFY creates long notes sustained over a number of bars for which the volume is only set once.

    Sometimes a CRESC19.6 command will span a groove change. MMA handles this in two different ways:

    • Master CRESC commands can continue over a new GROOVE. For example:

      Groove One
      Cresc mp ff 8
      C * 4
      Groove Two
      Dm * 4

      will work just fine. This makes sense since library files and groove definitions normally do not have master volume settings.

    • However, volume changes at a track level cannot span GROOVE changes (except SOLO and ARIA tracks which don't get saved in the GROOVE). Using a similar example:

      Groove One
      Chord Cresc mp ff 8
      C * 4
      Groove Two
      Dm * 4

      In this case MMA will truncate the CRESC after 4 bars and issue a warning message. The CHORD volume will never reach ff. Since groove definitions and library files normally do set individual volumes for each track it would be counter intuitive to permit a previous CRESC to continue its effect.

    Swell

    Often you want a crescendo to be followed by a decrescendo (or, less commonly, a decrescendo followed by a crescendo). Technically, this is a messa di voce.19.7 You'll see the notation in sheet music with opposed “hairpins”.

    A SWELL is set with a command like:

    Swell pp ff 4

    or

    Chord Swell ff 4

    In the first case the master volume will be increased over 2 bars from pp to ff and then back to pp. In the second case the CHORD volume will be increased to ff over 2 bars, then back to the original volume.

    You can achieve the same results with a pair of CRESC and DECRESC commands (and you might be safer to do just this since SWELL doesn't issue as many warnings).

    Note that, just like in CRESC, you can skip the first argument (the initial volume setting). Also, note that the final argument is the total number of bars to effect (and it must be 2 or more).


    RVolume

    Not even the best musician can play each note at the same volume. Nor would he or she want to—the result would be quite unmusical ... so MMA tries to be a bit human by randomly adjusting note volume with the RVOLUME command.

    The command can be applied to any specific track. Examples:

    Chord RVolume 10
    Drum-Snare RVolume 5

    The RVOLUME argument is a percentage value by which a volume is adjusted. A setting of 0 disables the adjustment for a track (this is the default).

    When set, the note velocity (after the track and master volume adjustments) is randomized up or down by the value. Again, using the above example, let us assume that a note in the current pattern gets a MIDI velocity of 88. The random factor of 10 will adjust this by 10% up or down—the new value can be from 78 to 98.

    The idea behind this is to give the track a more human sounding effect. You can use large values, but it's not recommended. Usually, values in the 5 to 10 range work well. You might want slightly larger values for drum tracks.

    You can further fine-tune the RVOLUME settings by using a minimum and maximum value in the form MINIMUM,MAXIMUM. Note the COMMA! For example:

    Chord RVolume 0,10 -10,0 -10,20 8

    Would set different minimum and maximum adjustment values for different sequence points. In the above example the adjustments would be in the range 0 to 10, -10 to 0, -10 to 20 and -8 to 8.

    Notes:

    • No generated value will be out of the valid MIDI velocity range of 1 to 127.

    • A different value can be used for each bar in a sequence:

      Scale RVolume 5,10 0 / 20

    • A “/” can be used to repeat values.

    Saving and Restoring Volumes

    Dynamics can get quite complicated, especially when you are adjusting the volumes of a track inside a repeat or other complicated sections of music. In this section attempts to give some general guidelines and hints.

    For the most part, the supplied groove files will have balanced volumes between the different instruments. If you find that some instruments or drum tones are consistently too loud or soft, spend some time with the chapter on Fine Tuning.

    Remember that GROOVEs save all the current volume settings. This includes the master setting as well as individual track settings. So, if you are using the mythical groove “Wonderful” and think that the Chord-Piano volume should be louder in a particular song it's easy to do something like:

    Groove Wonderful
    Chord-Piano Volume ff
    DefGroove Wonderful

    Now, when you call this groove the new volume will be used. Note that you'll have to do this for each variation of the groove that you use in the song.

    In most songs you will not need to do major changes. But, it is nice to use the same volume each time though a section. In most cases you'll want to do a explicit setting at the start of a section. For example:

    Repeat
    Volume mf
    ...
    Cresc ff 5
    ...
    EndRepeat

    Another useful technique is the use of the $_LASTVOLUME macro. For example:

    Volume pp
    ...
    Cresc f 5
    ...
    $_LastVolume // restores to pp



    Footnotes

    ... created.19.1
    We'll try to be consistent and refer to a MIDI “volume” as a “velocity” and internal MMA adjustments to velocity as volumes.
    ...sec-pats,19.2
    Solo and Melody track notes use an initial velocity of 90.
    ... settings19.3
    Please don't confuse the concept of MMA master and track volumes with MIDI channel volumes.
    ... musicians”,19.4
    as opposed to mechanical.
    ...DECRESC19.5
    We use the term “decrescendo”, others prefer “diminuendo”.
    ...CRESC19.6
    This applies to DECRESC and SWELL as well.
    ... voce.19.7
    Some references indicate that messa di voce applies to a single tone, and MMA is not capable of doing this.
    mma-bin-20.02/docs/html/ref/node30.html0000644000175000017500000016147713624015056015573 0ustar bobbob Other Commands and Directives Subsections


    Other Commands and Directives

    In addition to the “Pattern”, “Sequence”, “Groove” and “Repeat” and other directives discussed earlier, and chord data, MMA supports a number of directives which affect the flavor of your music.

    The subjects presented in this chapter are ordered alphabetically.


    AllTracks

    Sometimes you want to apply the same command to all the currently defined tracks; for example, you might want to ensure that no tracks have SEQRND set. Yes, you could go though each track (and hope you don't miss any) and explicitly issue the commands:

    Bass SeqRnd Off ...
    Chord SeqRnd Off

    But,

    AllTracks SeqRnd Off

    is much simpler. Similarly, you can set the articulation for all tracks with:

    AllTracks Articulate 80
    You can even combine this with a BEGIN/END like:

    Begin AllTracks
      Articulate 80
      SeqRnd Off
      Rskip 0
    End

    This command is handy when you are changing an existing GROOVE.

    There are two forms of the ALLTRACKS command. The first, as discussed above, applies to all tracks that are currently defined. Please note that SOLO, MELODY and ARIA tracks are not modified.

    The second form of the command lets you specify one or more track types. For example, you may want to increase the volume of all the DRUM tracks:

    AllTracks Drum Volume +20

    Or to set the articulation on BASS and WALK tracks:

    AllTracks Bass Walk Articulate 55

    If you specify track types you can use any of BASS, CHORD, ARPEGGIO, SCALE, DRUM, WALK, PLECTRUM, MELODY, SOLO and ARIA tracks.


    Articulate

    When MMA processes a music file, all the note lengths specified in a pattern are converted to MIDI lengths.

    For example in:

    Bass Define BB 1 4 1 100; 2 4 5 90; 3 4 1 80; 4 4 5 90

    bass notes on beats 1, 2, 3 and 4 are defined. All are quarter notes. MMA , being quite literal about things, should make each note exactly 192 MIDI ticks long—which means that the note on beat 2 will start at the same time as the note on beat 1 ends.

    However, that's not the way things work!

    MMA has an ARTICULATE setting for each voice. This value is applied to shorten or lengthen the note length. By default, the setting is 90. Each generated note duration is taken to be a percentage of this setting, So, a quarter note with a MIDI tick duration of 192 will become 172 ticks long.

    If ARTICULATE is applied to a short note, you are guaranteed that the note will never be less than 1 MIDI tick in length.

    To set the value, use a line like:

    Chord-1 Articulate 96

    ARTICULATE values must be greater than 0 and less than or equal to 200. Values over 100 will lengthen the note. Settings greater than 200 will generate a warning.

    You can specify a different ARTICULATE for each bar in a sequence. Repeated values can be represented with a “/”:

    Chord Articulate 50 60 / 30

    Notes: The full values for the notes are saved with the pattern definition. The articulation adjustment is applied at run time. The ARTICULATE setting is saved with a GROOVE.

    Articulate settings can easily be modified by prefacing the values with a “+” or “-” which will increment or decrement the existing values. For example:

    Chord Articulate 80 85 90 95
    Chord Articulate +10 -10

    results in the CHORD ARTICULATE setting of: “90 75 100 85”. Having fewer values than the current sequence size is fine. The inc/dec values get expanded to the sequence size and are applied to the existing settings.

    ARTICULATE works differently for PLECTRUM tracks. Please refer to the documentation here.


    CmdLine

    This command permits the setting of options normally set on the command line inside a MMA script. For example:

    CmdLine -b 5-9

    sets the bars to generate in the exact same manner as the command line option (here). A number of the commands you can enter on a command line are not available. Examples include -G/g and all the documentation commands.


    Copy

    Sometimes it is useful to duplicate the settings from one voice to another. The COPY command does just that:

    Bass-1 Copy Bass

    will copy the settings from the Bass track to the Bass-1 track.

    The COPY command only works between tracks of the same type.

    The same settings which are saved/restored in a GROOVE are copied with this command; for details see the discussion here.

    It is also possible to copy a track from another GROOVE, even if it has not been loaded or read into memory using extended groove name notation (again, see the groove discussion):

    Chord-New Copy stdlib/rhumba:rhumbasus::chord-sus

    In the above example, the “::” is used to separate the track name (chord-sus) from the groove name. What happens internally is:

    1. The current state is saved,
    2. The file containing the “RhumbaSus” groove is located and loaded,
    3. The “Chord-Sus” track data is copied into the current “Chord-New” track,
    4. The state is restored.

    With COPY you can do mind-blasting things like:

    bass copy ballad::bass
    chord copy rhumbasus::chord-sus
    C
    Am
    Dm
    G7

    which generates a song file with 2 tracks: a bass line from “Ballad” and sustained chords from “RhumbaSus”.

    A few caveats:

    • Data in RIFFS is not copied.
    • You cannot copy a SOLO track when using a groove name; copying a solo track is fine if that track already in memory (e.g., Solo-2 Copy Solo-1).
    • You cannot copy a track which has a different TIME setting.

    The OVERLAY GROOVE construct (here) is quite similar, but this command is more powerful.


    CopyTo

    The COPYTO command works just like COPY except that the arguments are in reverse order. So, you could do something like this:

    Begin Chord
      Octave 6
      Articulate 99
      CopyTo Chord-1 Chord-2
    End

    You can also do this with COPY, but you would need more lines:

    Begin Chord
      Octave 6
      Articulate 99
    End
    Chord Copy Chord-1
    Chord Copy Chord-2

    As the above example demonstrates, you can use the COPYTO command inside a Begin/End block to copy the currently being created track to several new ones.

    • If the tracks do not exist they will be created.
    • You cannot use extended track/groove notation with this command.


    Comment

    As previously discussed, a comment in MMA is anything following a “//” in a line or enclosed in a “/* */” section. An alternate way of marking a comment is with the COMMENT directive. This is quite useful in combination the BEGIN and END directives. For example:

    Begin Comment
        This is a description spanning
            several lines which will be
            ignored by MMA.
    End

    You could achieve the same with:

    // This is a description spanning
    // several lines which will be
    // ignored by MMA.

    or:

    /* This is a description spanning
        several lines which will be
        ignored by MMA. */

    or even:

    Comment This is a description spanning
    Comment several lines which will be
    Comment ignored by MMA.

    One minor difference between // or /* */ and COMMENT is that the first two are discarded when the input stream is read; the more verbose version is discarded during line processing ... this can be useful when you want the line pointers displayed when processing a file with the -e command line option.

    Quite often it is handy to delete large sections of a song with a BEGIN COMMENT/END on a temporary basis.


    Delay

    The DELAY setting permits you to delay each note in a sequence. This can create interesting and, sometimes, beautiful effects. In most cases you should use this in a duplicate track with a lesser volume ... the effect is not meant to duplicate offsets defined in SEQUENCE definitions.

    Solo Delay 8t -18t 8 -16

    Assuming a 4 bar sequence, the above command would apply the following delays to each note:

    1. 8 MIDI ticks,
    2. a negative 18 MIDI ticks (a “pushed” note).
    3. a delay equal to a eighth note,
    4. a negative sixteenth note.

    The DELAY setting can be negative (in this case the note is sounded in advance).30.1 You can have different delays for each bar in a sequence. The values for the delay are given in standard MMA note durations (see here for details). DELAY is saved in GROOVES.

    See egs/delay for some sample files.30.2


    Delete

    If you are using a track in only one part of your song, especially if it is at the start, it may be wise to free that track's resources when you are done with it. The DELETE command does just that:

    Solo Delete

    If a MIDI channel has been assigned to that track, it is marked as “available” and the track is deleted. Any data already saved in the MIDI track will be written when MMA is finished processing the song file. Reassurance: no data will be lost or deleted by this command.


    Direction

    In tracks using chords or scales you can change the direction in which they are applied:

    Scale Direction UP

    The effects differ in different track types. For SCALE and ARPEGGIO tracks:

    UP Plays in upward direction only
    DOWN Plays in downward direction only
    BOTH Plays upward and downward (default)
    RANDOM Plays notes from the chord or scale randomly

    When this command is encountered in a SCALE track the start point of the scale is reset.

    A WALK track recognizes the following option settings:

    BOTH The default. The bass pattern will go up and down a partial scale. Some notes may be repeated.
    UP Notes will be chosen sequentially from an ascending, partial scale.
    DOWN Notes will be chosen sequentially from a descending, partial scale.
    RANDOM Notes will be chosen in a random direction from a partial scale.

    All four patterns are useful and create quite different effects.

    The CHORD tracks DIRECTION only has an effect when the STRUM setting has a non-zero value. In this case the following applies:

    UP The default. Notes are sounded from the lowest tone to the highest.
    DOWN Notes are sounded from the highest to the lowest.
    BOTH The UP and DOWN values are alternated for each successive chord.
    RANDOM A random direction is selected for each chord.

    You can specify a different DIRECTION for each bar in a sequence. Repeated values can be represented with a “/”:

    Arpeggio Direction Up Down / Both

    The setting is ignored by BASS, DRUM and SOLO tracks.


    KeySig

    The key signature is an underlining concept in all modern music. In MMA it will affect the notes used in SOLO or MELODY tracks, is a basic requirement for ROMAN numeral chords, and sets a MIDI Key Signature event.30.3 In most cases you should set the key signature in all your songs.

    In addition, the CHORD track VOICING MODE=KEY option depends on the key being properly set via this command.

    Setting the key signature is simple to do:

    KeySig 2b

    The argument consists of a single digit “0” to “7” followed by a “b” or “&” for flat keys or a “#” for sharp keys.

    As a more musical alternate (and since we are all musicians, you really should used the musical approach!), you can use a pitch name like “F” or “G#”.

    The optional keywords “Major” or “Minor” (these can be abbreviated to “Maj” or “Min” ... and case doesn't count) can be added to this command. This will accomplish two things:

    1. The MIDI track Key Signature event will be set to reflect minor or major.

    2. If you are using a musical name the proper key (number of flats or sharps) will be used.

    To summarize, the following are all valid KEYSIG directives:

    KeySig 2# Major
    KeySig 1b
    KeySig 0b Min
    KeySig F Min
    KeySig A Major

    Mallet

    Some instruments (Steel-drums, banjos, marimbas, etc.) are normally played with rapidly repeating notes. Instead of painfully inserting long lists of these notes, you can use the MALLET directive. The MALLET directive accepts a number of options, each an OPTION=VALUE pair. For example:

    Solo-Marimba Mallet Rate=16 Decay=-5

    This command is also useful in creating drum rolls. For example:

    Begin Drum-Snare2
      Tone SnareDrum1
      Volume F
      Mallet Rate=32 Decay=-3
      Rvolume 3
      Sequence z z z {1 1 100 }
    End

    The following options are supported:

    Rate
    The RATE must be a valid note length (i.e., 8, 16, or even 16.+8).

    For example:

    Solo-Marimba Mallet Rate=16

    will set all the notes in the “Solo-Marimba” track to be sounded a series of 16th notes.

    • Note duration modifiers such as articulate are applied to each resultant note,

    • It is guaranteed that the note will sound at least once,

    • The use of note lengths assures a consistent sound independent of the song tempo.

    • MALLET can be used in tracks except PLECTRUM.

    To disable this setting use a value of “0”.

    Decay

    You can adjust the volume (velocity) of the notes being repeated when MALLET is enabled:

    Drum-Snare Mallet Decay=-15

    The argument is a percentage of the current value to add to the note each time it is struck. In this example, assuming that the note length calls for 4 “strikes” and the initial velocity is 100, the note will be struck with a velocity of 100, 85, 73 and 63.

    Important: a positive value will cause the notes to get louder, negative values cause the notes to get softer.

    Note velocities will never go below 1 or above 255. Note, however, that notes with a velocity of 1 will most likely be inaudible.

    The decay option value must be in the range -50 to 50; however, be cautious using any values outside the range -5 to 5 since the volume (velocity) of the notes will change quite quickly. The default value is 0 (no decay).


    Octave

    When MMA initializes and after the SEQCLEAR command all track octaves are set to “4”. This will place most chord and bass notes in the region of middle C.

    You can change the octave for any voice with OCTAVE command. For example:

    Bass-1 Octave 3

    Sets the notes used in the “Bass-1” track one octave lower than normal.

    The octave specification can be any value from 0 to 10. Various combinations of INVERT, TRANSPOSE and OCTAVE can force notes to be out of the valid MIDI range. In this case the lowest or highest available note will be used.

    You can specify a different OCTAVE for each bar in a sequence. Repeated values can be represented with a “/”:

    Chord Octave 4 5 / 4

    Octave settings can easily be modified by prefacing the values with a “+” or “-” which will increment or decrement the existing values. For example:

    Bass Octave 2 3 4 5
    Bass Octave +1 +2 -1 -3

    results in the BASS OCTAVE setting of: “3 5 3 2”. Having fewer values that the current sequence size is fine. The inc/dec values get expanded to the sequence size and are applied to the existing settings.

    MMA 's octave numbering and schemes used to denote octaves on a piano keyboard or staff do not correspond. MMA is capable of generating a compete set of MIDI notes in the range 0 to 127—for this we need the first octave to be “0”. If this is a problem, see the MOCTAVE command discussed in the next section.


    MOctave

    Rather than using MMA 's octave numbering from 0 to 10 you might want to match the standard MIDI implementation of -1 to 9. The operation of the command is identical to that of the OCTAVE, discussed above ... with the exception of the range.

    The result of “Octave 4” and “MOctave 5” are identical.

    Also, you cannot use the auto increment/decrement options that OCTAVE has (the problem is deciding what “-1” should mean).

    Mixing of OCTAVE and MOCTAVE commands is fine. They both affect the same internal variables.


    Off

    To disable the generation of MIDI output on a specific track:

    Bass Off

    This can be used anywhere in a file. Use it to override the effect of a predefined groove, if you wish. This is simpler than resetting a voice in a groove. The only way to reset this command is with a ON directive. Note: this applies to the generation of MIDI only on the specified MMA track.


    On

    To enable the generation of MIDI output on a specific track which has been disabled with an OFF directive:

    Bass On

    Attempts to enable tracks disabled with the -T command line option generate a warning (the command is ignored). Note: this applies to the generation of MIDI only on the specified MMA track.

    Print

    The PRINT directive will display its argument to the screen when it is encountered. For example, if you want to print the file name of the input file while processing, you could insert:

    Print Making beautiful music for MY SONG

    No control characters are supported.

    This can be useful in debugging input files, especially when combined with different system variables:

    Print The volume for the bass is: $_Bass_Volume

    The available system variables are detailed here.

    PrintActive

    The PRINTACTIVE directive will print the currently active GROOVE and the active tracks. This can be quite useful when writing groove files and you want to modify and existing groove.

    Any parameters given are printed as single comment at the end of the header line.

    In addition to the track names, the listing includes the currently assigned MIDI channel and the total number of MIDI events created.

    This is strictly a debugging tool. No PRINTACTIVE statements should appear in finalized grooves or song files.

    Restart

    This command will reset a track (or all tracks) to a default state. You may find this particularly handy in SCALE and ARPEGGIO tracks when you want note selection to start in a particular place, not left over from previous bars.

    Usage is simple:

    Arpeggio Restart

    or to do the all of the tracks currently in use:

    Restart

    You will find very few cases where the use of this command is necessary.


    ScaleType

    This option is only used by SCALE and ARIA tracks. A warning is generated if you attempt to use this command in other tracks.

    By default, the SCALETYPE is set to AUTO. The permissible settings are:

    CHROMATIC Forces use of a chromatic scale
    AUTO Uses scale based on the current chord (default)
    SCALE Same as “Auto”
    CHORD Uses the individual notes of the current chord (similar to ARPEGGIO tracks).

    For more details on usage in ARIA tracks see here.

    When this command is encountered in a SCALE track the start point of the scale is reset.


    Seq

    If your sequence, or groove, has more than one pattern (i.e., you have set SeqSize to a value other than 1), you can use this directive to force a particular pattern point to be used. The directive:

    Seq

    resets the sequence counter to 1. This means that the next bar will use the first pattern in the current sequence. You can force a specific pattern point by using an optional value after the directive. For example:

    Seq 8

    forces the use of pattern point 8 for the next bar. This can be quite useful if you have a multi-bar sequence and, perhaps, the eight bar is variation which you want used every eight bars, but also for a transition bar, or the final bar. Just put a SEQ 8 at those points. You might also want to put a SEQ at the start of sections to force the restart of the count.

    If you have enable sequence randomization with the SEQRND ON command, the randomization will be disabled by a SEQ command.30.4 However, settings of track SEQRND will not be effected. One difference between SEQRND OFF and SEQ is that the current sequence point is set with the latter; with SEQRND OFF it is left at a random point.

    Note: Using a value greater than the current SEQSIZE is not permitted.

    This is a very useful command! For example, look at the four bar introduction of the song “Exactly Like You”:

    Groove BossanovaEnd
    seq 3
    1 C
    seq 2
    2 Am7
    seq 1
    3 Dm7
    seq 3
    4 G7 / G7#5

    In this example the four bar “ending groove” has been used to create an interesting introduction.


    Strum

    When MMA generates a chord,30.5 all the notes are played at the same time.30.6

    To make the notes in a chord sound like something a guitar or banjo might play, use the STRUM directive. For example:

    Chord-1 Strum 5

    sets the strumming factor to 5 for track Chord-1. The strum factor is specified in MIDI ticks. Usually values around 10 to 15 work just fine. The valid range for STRUM is -300 to 300 (just under the duration of a quarter note).

    In the previous example the first note in the chord will be played on the beat indicated by the pattern definition, the second note will be played 5 ticks later, etc.

    You can specify a different STRUM for each bar in a sequence. Repeated values can be represented with a “/”. Assuming that there are four bars in the current sequence:

    Chord Strum 20 5 / 10

    To make the effect of STRUM more random (and human) you can set a range for the delay. For example:

    Chord Strum 20,25

    will cause MMA to select a value between 20 and 25 ticks for each successive note. You can have a different range for each bar in your sequence. In most cases a small range is adequate. Large values can create “odd” effects. Note that the syntax calls for exactly two values and a comma, no spaces are permitted.

    STRUM can be used in all tracks except for DRUM. Since tracks other than CHORD only generate single notes, the command will only effect notes added via a HARMONY or HARMONYONLY directive. Judicious use of STRUM can add depth and a “cascading” effect.

    STRUM can be applied to a PLECTRUM track. See PLECTRUM STRUM

    Notes:

    • When notes in a CHORD track have both a STRUM and INVERT applied, the order of the notes played will not necessarily be root, third, etc. The notes are sorted into ascending order, so for a C major scale with and INVERT of 1 the notes played would be “E G C”.

    • The strumming direction of notes in a CHORD track can be changed with the DIRECTION command.

    • The DIRECTION directive only effects STRUM timing in CHORD tracks.

    • In tracks other than CHORD the strum delays apply to notes after the initial note. In the case of HARMONYONLY tracks the delay will apply to the first generated note.


    StrumAdd

    When a chord is strummed using the STRUM setting discussed above, the space between the various notes in constant. However, you can modify that with the STRUMADD command:

    Chord Strum 10
    Chord StrumAdd 5

    The value specified is added to each successive offset. Without the STRUMADD directive the notes would be generated at offsets 0, 10, 20, etc. However, with this option, the notes will now be placed at 0, 15, 35, 60, 90, etc.30.7

    The easy way to imagine this is to picture a guitar player strumming a chord. Without the STRUMADD option his hand moves at a steady speed; with it his hand can slow down (positive values) or speed up (negative values).

    The effects of ADD are cumulative and can add up rather quickly. Experiment with small values; large values can easily move notes into the next measure.

    This is something you probably don't want to use all the time, but it is handy for dramatic chords on an opening, etc.

    Note: you can use negative values in which case the distance between notes will reduce.


    Synchronize

    The MIDI tracks generated by MMA are perfectly “legit” and should be playable in any MIDI file player. However, there are a few programs and/or situations in which you might need to use the SYNCHRONIZE options.

    First, when a program is expecting all tracks to start at the same location, or is intolerant of “emptiness” at the start of a track, you can add a “tick note” at the start of each track.30.8

    Synchronize START

    will insert a one tick note on/off event at MIDI offset 1. You can also generate this with the “-0” command line option.

    You can set the tone and velocity used for this using the SETSYNCTONE command (below).

    Second, some programs think (wrongly) that all tracks should end at the same point.30.9 Adding the command:

    Synchronize END

    will delete all MIDI data past the end of the last bar in your input file and insert MIDI “all notes off” events at that point. You can also generate this effect with the “-1” command line option.

    The commands can be combined in any order:

    Synchronize End Start

    is perfectly valid.

    SetSyncTone

    The tone used for the synchronization tone is, by default, a MIDI “80” with a velocity of “90”. You can change this to any desired combination:

    SetSyncTone Tone=88 Velocity=1

    The tone must be in the range 0 to 127; the velocity must be 1 to 127 (a velocity of 0 is treated as note off event and not permitted). A velocity of “1” will be inaudible on most systems and is useful to pad the start of a composition (use a bar with a “z!” chord).

    If you wish, you can use the keyword VOLUME instead of VELOCITY. The results are identical.


    Transpose

    You can change the key of a piece with the TRANSPOSE command. For example, if you have a piece notated in the key of “C” and you want it played back in the key of “D”:

    Transpose 2

    or

    Transpose Up Major 2

    will raise the playback by 2 semi-tones. Since MMA 's author plays tenor saxophone

    Transpose -2

    which puts the MIDI keyboard into the same key as the horn, is not an uncommon directive.

    You can use any value between -12 and 12. All tracks (with the logical exception of the drum tracks) are effected by this command.

    As an alternative, you can set TRANSPOSE using interval notation. This consists of three parts: the direction, quality and number. The direction must be “up” or “down”. Quality must be “Perfect”, “Major”, etc. as detailed in the table below. Number must be the single digits “0” to “8” or the expanded names “Unison”, “Second”, “Third”, “Fourth”, “Fifth”, “Sixth”, “Seventh”, and “Octave”. All names can be any mixture of upper and lower case letters.

    The following table lists the permitted intervals and the equivalent semi-tone adjustments.

    Quality Number Semitones
    Perfect Unison 0
    Diminished Second 0
    Augmented Unison 1
    Minor Second 1
    Major Second 2
    Diminished Third 2
    Augmented Second 3
    Minor Third 3
    Major Third 4
    Diminished Fourth 4
    Augmented Third 5
    Perfect Fourth 5
    Augmented Fourth 6
    Diminished Fifth 6
    Perfect Fifth 7
    Diminished Sixth 7
    Augmented Fifth 8
    Minor Sixth 8
    Major Sixth 9
    Diminished Seventh 9
    Augmented Sixth 10
    Minor Seventh 10
    Major Seventh 11
    Diminished Octave 11
    Perfect Octave 12

    • The various parts of the interval name can be abbreviated to any non-ambiguous characters. So, “Up Major Sixth” could be set, minimally, as “u ma si” (we recommend using more recognizable terms!).

    • In the place of interval names such as “Fourth”, “Seventh”, etc. you can use the values “1” to “8”. But, please note the significant difference between “Transpose 2” and “Transpose Up Major 2”.

    • The parts of the interval name can be joined with hyphens. So, “Up Major Second” can be spelled as “Up-Maj-Sec”. This is for compatibility with the LYRICS TRANSPOSE option.

    • Please note that this command has no effect on the chord names used in lyrics when using the chord name setting. The two functions/settings are completely independent from each other.

    Finally, TRANSPOSE has a modifier ADD which forces the current value to be incremented or decremented instead of being replaced. To force this, simply place the single word ADD (upper or lowercase is fine) as the first word on the command line. So,

    Transpose Add 4

    will increment the current transposition setting by 4 semi-tones. And,

    Transpose Add Down Perfect Fourth

    will decrement the current setting by 5 semi-tones.

    The result for this option must be in the range -12 to 12.

    Unify

    The UNIFY command is used to force multiple notes of the same voice and pitch to be combined into a single, long, tone. This is very useful when creating a sustained voice track. For example, consider the following which might be used in real groove file:

    Begin Bass-Sus
    Sequence 1 1 1 90 * 4
    Articulate 100
    Unify On
    Voice TremoloStrings
    End

    Without the UNIFY ON command the strings would be sounded (or hit) four times during each bar; with it enabled the four hits are combined into one long tone. This tone can span several bars if the note(s) remain the same.

    The use of this command depends on a number of items:

    • The VOICE being used. It makes sense to use enable the setting if using a sustained tone like “Strings"; it probably doesn't make sense if using a tone like “Piano1”.

    • For tones to be combined you will need to have ARTICULATE set to a value of 100. Otherwise the on/off events will have small gaps in them which will cancel the effects of UNIFY.

    • Ensure that RTIME or RDURATION are not set for UNIFY tracks. Both can cause gaps in where the notes are placed and this will confuse UNIFY and lead to things not sounding as you expect them to.

    • If your pattern or sequence has different volumes in different beats (or bars) the effect of a UNIFY will be to ignore volumes other than the first. Only the first NOTE ON and the last NOTE OFF events will appear in the MIDI file.

    You can specify a different UNIFY for each bar in a sequence. Repeated values can be represented with a “/”:

    Chord Unify On / / Off

    But, you probably don't want to use this particular feature.

    Valid arguments are “On”, “True”, or “1” to enable; “Off”, “False” or “0”, to disable.

    Note: Notes generated with the UNIFY setting on may be lost if you use the -b or -B command line options. MMA doesn't “keep” notes which were turned on before the specified range.


    Footnotes

    ... advance).30.1
    A single leading “-” and “+” sign is striped from the specified note duration.
    ... files.30.2
    This command was conceived to be used in SOLO tracks. If you find a good use for it in other tracks, please let the author know.
    ... event.30.3
    For the most part, MIDI Key Signature events are ignored by playback programs. However, they may be used in other MIDI programs which handle notation.
    ... command.30.4
    A warning message will also be displayed.
    ... chord,30.5
    In this case we define “chord” as two or more notes played at the same time.
    ... time.30.6
    An exception to this are notes generated if RTIME 13.3 and/or RDURATION 13.4 are set.
    ... etc.30.7
    These values are MIDI ticks from the current pointer position. Other settings such as RTIME will change the exact location.
    ... track.30.8
    Timidity truncates the start of tracks up to the first MIDI event when playing a file or splitting out single tracks.
    ... point.30.9
    Seq24 does strange looping if all tracks don't end identically.
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    Chord Voicing

    In music, a chord is simply defined as two more notes played simultaneously14.1. Now, this doesn't mean that you can play just any two or three notes and get a chord which sounds nice—but whatever you do get will be a chord of some type. And, to further confuse the unwary, different arrangements of the same notes sound better (or worse) in different musical situations.

    As a simple example, consider a C major chord. Built on the first, third and fifth notes of a C major scale it can be manipulated into a variety of sounds:

    Lost Image

    These are all C major chords ... but they all have a different sound or color. The different forms a chord can take are called “voicings”. Again, this manual is not intended to be a primer on musical theory—that's a subject for which lots of lessons with your favorite music teacher is recommended. You'll need a bit of basic music theory if you want to understand how and why MMA creates its tracks.

    The different options in this chapter effect not only the way chords are constructed, but also the way bass lines and other tracks are formed.

    There are generally two ways in MMA to take care of voicings.

    1. use MMA 's extensive VOICING options, most likely with the ”Optimal” voicing algorithm,

    2. do everything by yourself with the commands INVERT and COMPRESS.

    The commands LIMIT and DUPROOT may be used independently for both variants.

    Voicing

    The VOICING command is used to set the voicing mode and several other options relating to the selected mode. The command needs to have a CHORD track specified and a series of Option=Value pairs. For example:

    Chord-Piano Voicing Mode=Optimal Rmove=10 Range=9

    In the following sections all the options available will be covered.

    Voicing Mode

    The easiest way to deal with chord voicings is via the VOICING MODE=XX option.

    When choosing the inversion of a chord to play an accompanist will take into consideration the style of the piece and the chord sequences. In a general sense, this is referred to as “voicing”.

    A large number of the library files have been written to take advantage of the following voicing commands. However, not all styles of music take well to the concept. And, don't forget about the other commands since they are useful in manipulating bass lines, as well as other chord tracks (e.g., sustained strings).

    MMA has a variety of sophisticated, intelligent algorithms14.2 to deal with voicing.

    As a general rule you should not use the INVERT and COMPRESS commands in conjunction with the VOICING command. If you do, you may create beautiful sounds. But, the results are more likely to be less-than-pleasing. Use of voicing and other combinations will display various warning messages.

    The main command to enable voicings is:

    Chord Voicing Mode=Type

    As mentioned above, this command can only be applied to CHORD tracks. Also note that this effects all bars in the sequence ... you cannot have different voicings for different bars in the sequence (attempting to do this would make no sense, but you could do it by creating duplicate tracks with alternate bars sounding).

    The following MODE types are available:

    Optimal
    A basic algorithm which automatically chooses the best sounding voicing depending on the voicing played before. Always try this option before anything else. It might work just fine without further work.

    The idea behind this algorithm is to keep voicings in a sequence close together. A pianist leaves his or her fingers where they are, if they still fit the next chord. Then, the notes closest to the fingers are selected for the next chord. This way characteristic notes are emphasized.

    The following optional setting apply to chords generated with MODE=OPTIMAL:

    Voicing Range
    To get wider or closer voicings, you may define a range for the voicings. This can be adjusted with the RANGE option:

    Chord-Guitar Voicing Mode=Optimal Range=12

    In most cases the default value of 12 should work just fine. But, you may want to fine tune ... it's all up to you.

    Voicing Center
    Just minimizing the Euclidean distance between chords doesn't do the trick as there could be runaway progressions that let the voicings drift up or down infinitely.

    When a chord is “voiced” or moved to a new position, a “center point” must be used as a base. By default, the fourth degree of the scale corresponding to the chord is a reasonable choice. However, you can change this with:

    Chord-1 Voicing Center=<value>

    The value in this command can be any number in the range 0 to 12. Try different values. The color of your whole song might change.

    Note that the value is the note in the scale, not a chord-note position.

    Voicing Move
    To intensify a chord progression you may want to have ascending or descending movement of voicings. This option, in conjunction with the DIR optional (see below) sets the number of bars over which a movement is done.

    For the MOVE option to have any effect you must also set the direction to either -1 or 1. Be careful that you don't force the chord too high or low on the scale. Use of this command in a REPEAT section can cause unexpected results. For this reason you should include a SEQ command at the beginning of repeated sections of your songs.

    In most cases the use of this command is limited to a section of a song, its use is not recommended in groove files. You might want to do something like this in a song:

    ...select groove with voicing
    chords ...
    Chord-Piano Voicing Move=5 Dir=1
    more chords...
    Chord-Piano Voicing Move=5 Dir=-1
    more chords...

    Voicing Dir
    This option is used in conjunction with the MOVE option to set the direction (-1 or 1) of the movement.

    Voicing Rmove
    As an alternate to movement in a specified direction, random movement can add some color and variety to your songs. The command option is quite useful (and safe to use) in groove files. The argument for this option is a percentage value specifying the frequency to apply a move in a random direction.

    For example:

    Chord-3 Voicing Mode=Optimal Rmove=20

    would cause a movement (randomly up or down) in 20% of the bars. As noted earlier, using explicit movement instructions can move the chord into an undesirable range or even “off the keyboard”; however, the algorithm used in RMOVE has a sanity check to ensure that the chord center position remains, approximately, in a two octave range.

    Key
    This mode attempts to cluster the notes of a chord around the root note of the key signature (see here). For example, a C major chord has the notes “C”, “E” and “G”. If KEYSIG is set to “C” the “G” will be lowered by an octave. However, if the the key signature were to be set to “E” no changes would be made. The algorithm used is very simplistic, but the results sound satisfactory.

    KEY2
    This is the same as the KEY option, but notes such as the 9th, 11th and 13th are not effected. This may give a brighter sound when using these chord types.

    ROOTKEY
    Compress the notes in the chord into a single octave and force all notes to be above the root of the key signature. Assuming a key of “C” a F major chord would be transformed from 'f', 'a', 'c' to 'c', 'f', 'a'. However, if the key is set to “F” the chord would be unaffected.

    Root
    This Option may for example be used to turn off VOICING within a song. VOICING MODE=ROOT means nothing else than doing nothing, leaving all chords in root position.

    None
    This is the same as the ROOT option.

    Invert
    Rather than basing the inversion selection on an analysis of past chords, this method quite stupidly tries to keep chords around the base point of “C” by inverting “G” and “A” chords upward and “D”, “E” and “F” downward. The chords are also compressed. Certainly not an ideal algorithm, but it can be used to add variety in a piece. The chord setting INVERT (here) is a different setting ... don't confuse the two and don't try to use them at the same time.

    Compressed
    Does the same as the stand-alone COMPRESS command. Like ROOT, it is only added to be used in some parts of a song where VOICING MODE=OPTIMAL is used.

    Notes:

    • If you have duplicate MODE or option values on the same line the last found will be used. You cannot have different modes/options for different sequence points.


    ChordAdjust

    The actual notes used in a chord are derived from a table which contains the notes for each variation of a “C” chord—this data is converted to the desired chord by adding or subtracting a constant value according to the following table:

    G$\flat$ -6
    G -5
    G$\sharp$ -4
    A$\flat$ -4
    A -3
    A$\sharp$ -2
    B$\flat$ -2
    B -1
    C$\flat$ -1
    B$\sharp$ 0
    C 0
    C$\sharp$ 1
    D$\flat$ 1
    D 2
    D$\sharp$ 3
    E$\flat$ 3
    E 4
    F$\flat$ 4
    E$\sharp$ 5
    F 5
    F$\sharp$ 6

    This means that when MMA encounters an “Am” chord it adjusts the notes in the chord table down by 3 MIDI values; a “F” chord is adjusted 5 MIDI values up. This also means that “A” chords will sound lower than “F” chords.

    In most cases this works just fine; but, there are times when the “F” chord might sound better lower than the “A”. You can force a single chord by prefacing it with a single “-” or “+” (details here). But, if the entire song needs adjustment you can use CHORDADJUST command to raise or lower selected chord pitches:

    ChordAdjust E=-1 F=-1 Bb=1

    Each item in the command consists of a pitch (“B$\flat$”, “C”, etc.) an “=” and an octave specifier (-1, 0 or 1). The pitch values are case sensitive and must be in upper case. With enharmonic notes (E$\sharp$ and F, C$\flat$ and B, etc.) you will need to set both pitches.

    To set multiple values you can use a comma separated list like:

    ChordAdjust E,E#,F,F#=-1

    which will lower the listed chords by an octave.

    To a large extent the need for octave adjustments depends on the chord range of a song. For example, the supplied song “A Day In The Life Of A Fool” needs all “E” and “F” chords to be adjusted down an octave.

    The value “0” will reset the adjustment to the original value.

    You can reset all the values to their original values using the RESET option:

    ChordAdjust Reset

    To view the current values in the chord adjustment table you can use the $_CHORDADJUST builtin variable.


    Compress

    When MMA grabs the notes for a chord, the notes are spread out from the root position. This means that if you specify a “C13” you will have an “A” nearly 2 octaves above the root note as part of the chord. Depending on your instrumentation, pattern, and the chord structure of your piece, notes outside of the “normal” single octave range for a chord may sound strange.

    Chord Compress 1

    Forces MMA to put all chord notes in a single octave range.

    This command is only effective in CHORD and ARPEGGIO tracks. A warning message is printed if it is used in other contexts.

    Instead of the values 0 and 1 you can use “On”, “True”, “Off” and “False” to make your code a bit more readable.

    You can specify a different COMPRESS for each bar in a sequence. Repeated values can be represented with a “/”:

    Chord Compress True / False /

    To restore to its default (off) setting, use a “0” or “False” as the argument.

    For a similar command, with different results, see the LIMIT command (here).


    DupRoot

    To add a bit of fullness to chords, it is quite common for keyboard players to duplicate the root tone of a chord into a lower (or higher) octave. This is accomplished in MMA with the command:

    Chord DupRoot -1 -2 1 2

    In the above example, the value of -1 adds a note one octave lower than the root note, -2 adds the tone 2 octaves lower, etc. Similarly, the value of 1 will add a note one octave higher than the root tone, etc.

    Only the values -9 to 9 are permitted.

    You can have multiple notes generated by setting multiple duplicates as comma separated lists:

    Chord DupRoot -1,-2

    will add notes 1 and 2 octaves below the root of the chord and

    Chord DupRoot -1,1,2

    will add notes 1 below, and 1 and 2 above.14.3 Note: no spaces are in the comma separated list (spaces indicate the next bar in the sequence).

    The volume used for the generated note(s) is the average of the non-zero notes in the chord adjusted by the HARMONYVOLUME setting for the current track.14.4

    Different values can be used in each bar of the sequence.

    The option is reset to 0 after all SEQUENCE or SEQCLEAR commands. To turn off this setting just use a value of 0:

    Chord DupRoot 0

    The DUPROOT command is only valid in CHORD tracks.

    DUPROOT can only duplicate only the root tone of a chord. If you want to duplicate other pitches in the chord, create a BASS track with the appropriate pattern. For example, if you want to duplicate the fifths in your chord, try this:

    Begin Chord
      Voice Piano1
      Octave 6
      Sequence 1 1 90 * 4
    End
     
    Begin Bass-dupchord
      ChShare Chord
      Octave 5
      Sequence 1 1 1- 90 * 4; 1 1 5- 90 * 4
    End

    The above, very simple, example will play the third and fifth notes of the chord an octave lower using the same pattern as the basic chords.


    Invert

    By default MMA uses chords in the root position. By example, the notes of a C major chord are C, E and G. Chords can be inverted (something musicians do all the time). Sticking with the C major chord, the first inversion shifts the root note up an octave and the chord becomes E, G and C. The second inversion is G, C and E.

    MMA extends the concept of inversion a bit by permitting the shift to be to the left or right, and the number of shifts is not limited. So, you could shift a chord up several octaves by using large invert values.14.5

    Inversions can be different in each bar of a sequence. For example example:

    SeqSize 4
    Chord-1 Sequence STR1
    Chord-1 Invert 0 1 0 1

    Here the sequence pattern size is set to 4 bars and the pattern for each bar in the Chord-1 track is set to “STR1”. Without the next line, this would result in a rather boring, repeating pattern. But, the Invert command forces the chord to be in the root position for the first bar, the first inversion for the second, etc.

    You can use a negative Invert value:

    Chord-1 Invert -1

    In this case the C major chord becomes G, C and E.

    Note that using fewer Invert arguments than the current sequence size is permitted. MMA simply expands the number of arguments to the current sequence size. You may use a “/” for a repeated value.

    A SEQUENCE or CLEARSEQ command resets INVERT to 0.

    This command on has an effect in CHORD and ARPEGGIO tracks. And, frankly, ARPEGGIOs sound a bit odd with inversions.

    If you use a large value for INVERT you can force the notes out of the normal MIDI range. In this case the lowest or highest possible MIDI note value will be used.

    A further option is to randomize the inversion process. If you specify a range of values (two values joined with a comma) MMA will select a random value from that range and apply that to the invert. For example:

    Chord Invert -2,2

    will cause a random invert of -2, -1, 0, 1 or 2 each time a chord is generated. The results can be quite jarring and unexpected.

    The values used to set this option must be in the range -10 to 10.


    Limit

    If you use so-called “jazz” chords in your piece, some people might not like the results. To some folks, chords like 11th, 13th, and variations have a dissonant sound. And, sometimes they are in a chart, but don't really make sense. The LIMIT command can be used to set the number of notes of a chord used.

    For example:

    Chord Limit 4

    will limit any chords used in the CHORD track to the first 4 notes of a chord. So, if you have a C11 chord which is C, E, G, B$\flat$, D, and F, the chord will be truncated to C, E, G and B$\flat$.

    This command only applies to CHORD and ARPEGGIO tracks. It can be set for other tracks, but the setting will have no effect.

    Notes: LIMIT takes any value between 0 and 8 as an argument. The “0” argument will disable the command. This command applies to all chords in the sequence—only one value can be given in the command.

    To restore to its default (off) setting, use a “0” as the argument.

    For a similar command, with different results, see the COMPRESS command (here).


    NoteSpan

    Many instruments have a limited range. For example, the bass section of an accordion is limited to a single octave.14.6 To emulate these sounds it is a simple matter of limiting MMA 's output to match the instrument. For example, in the “frenchwaltz” file you will find the directive:

    Chord NoteSpan 48 59

    which forces all CHORD tones to the single octave represented by the MIDI values 48 though 59.

    This command is applied over other voicing commands like OCTAVE and RANGE and even TRANSPOSE. Notes will still be calculated with respect to these settings, but then they'll be forced into the limited NOTESPAN.

    NOTESPAN expects two arguments: The first is the range start, the second the range end (first and last notes to use). The values are MIDI tones and must be in the range 0 to 127. The first value must be less than the second, and the range must represent at least one full octave (12 notes). It can be applied to all tracks except DRUM.


    Range

    For ARPEGGIO and SCALE tracks you can specify the number of octaves used. The effects of the RANGE command is slightly different between the two.

    SCALE: Scale tracks, by default, create three octave scales. The RANGE value will modify this to the number of octaves specified. For example:

    Scale Range 1

    will force the scales to one octave. A value of 4 would create 4 octave scales, etc.

    You can use fractional values when specifying RANGE. For example:

    Scale Range .3

    will create a scale of 2 notes.14.7 And,

    Scale Range 1.5

    will create a scale of 10 notes. Now, this gets a bit more confusing for you if you have set SCALETYPE CHROMATIC. In this case a RANGE 1 would generate 12 notes, and RANGE 1.5 18.

    Partial scales are useful in generating special effects.

    ARPEGGIO: Normally, arpeggios use a single octave.14.8 The RANGE command specifies the number of octaves14.9 to use. A fractional value can be used; the exact result depends on the number of notes in the current chord.

    In all cases the values of “0” and ”1” have the same effect.

    For both SCALE and ARPEGGIO there will always be a minimum of two notes in the sequence. In all other tracks this option is ignored.


    DefChord

    MMA comes with a large number of chord types already defined. In most cases, the supplied set (see this list) is sufficient for all the “modern” or “pop” charts normally encountered. However, there are those times when you want to do something else, or something different.

    You can define additional chord types at any time, or redefine existing chord types. The DEFCHORD command makes no distinction between a new chord type or a redefinition, with the exception that a warning message is printed for the later.

    The syntax of the command is quite strict:

    DefChord NAME (NoteList) (ScaleList)

    where:

    • Name can be any string, but cannot contain a “/”, “>” or space. It is case sensitive. Examples of valid names include “dim”, “NO3” and “foo-12-xx”.

    • NoteList is a comma separated list of note offsets (actually MIDI note values), all of which are enclosed in a set of “()”s. There must be at least 2 note offsets and no more than 8 and all values must be in the range 0 to 24. Using an existing chord type, a “7” chord would be defined with (0, 4, 7, 10). In the case of a C7 chord, this translates to the notes (c, e, g, b$\flat$).

    • ScaleList is a list of note offsets (again, MIDI note values), all of which are enclosed in a set of “()”s. There must be exactly 7 values in the list and all values must be in the range 0 to 24. Following on the C7 example above, the scale list would be (0, 2, 4, 5, 7, 9, 10) or the notes (c, d, e, f, g, a, b$\flat$).

    Some examples might clarify. First, assume that you have a section of your piece which has a major chord, but you only want the root and fifth to sound for the chords and you want the arpeggios and bass notes to only use the root. You could create new patterns, but it's just as easy to create a new chord type.

    DefChord 15 (0,4) (0, 0, 0, 0, 0, 0, 0)
    1 C / G /
    2 C15 / G15

    In this case a normal Major chord will be used in line 1. In line 2 the new “15” will be used. Note the trick in the scale: by setting all the offsets to “0” only the root note is available to the WALK and BASS tracks.

    Sometimes you'll see a new chord type that MMA doesn't know. You could write the author and ask him to add this new type, but if it is something quite odd or rare, it might be easier to define it in your song. Let's pretend that you've encountered a “Cmaj12” A reasonable guess is that this is a major 7 with an added 12th (just the 5th up an octave). You could change the “maj12” part of the chord to a “M7” or “maj7” and it should sound fine. But:

    DefChord maj12 (0, 4, 7, 11, 19) (0, 2, 4, 5, 7, 9, 11)

    is much more fun. Note a few details:

    • The name “maj12” can be used with any chord. You can have “Cmaj12” or G$\flat$maj12”.

    • “maj12” a case sensitive name. The name “Maj12” is quite different (and unknown).

    • A better name might be “maj(add12)”.

    • The note and scale offsets are MIDI values. They are easy to figure if you think of the chord as a “C”. Just count off notes from “C” on a keyboard (C is note 0).

    • Do Not include a chord name (i.e. C or B$\flat$) in the definition. Just the type.

    The final example handles a minor problem in MMA and “diminished” chords. In most of the music the author of MMA encounters, the marking “dim” on a chord usually means a “diminished 7th”. So, when MMA initializes it creates a copy of the “dim7” and calls it “dim”. But, some people think that “dim” should reference a “diminished triad”. It's pretty easy to change this by creating a new definition for “dim”:

    DefChord dim (0, 3, 6) (0, 2, 3, 5, 6, 8, 9 )

    In this example the scale notes use the same notes as those in a “dim7”. You might want to change the B $\flat$$\flat$ (9) to B$\flat$ (10) or B (11). If you really disagree with the choice to make a dim7 the default you could even put this in a mmarc file.

    It is even easier to use the non-standard notation “dim3” to specify a diminished triad. Better yet: use the author's preferred and unambiguous “m$\flat$5” for a triad and “dim7” for a four note chord.

    PrintChord

    This command can be used to make the creation of custom chords a bit simpler. Simply pass one or more chord types after the command and they will be displayed on your terminal. Example:

    PrintChord m M7 dim

    in a file should display:

    m : (0, 3, 7) (0, 2, 3, 5, 7, 9, 11) Minor triad.
    M7 : (0, 4, 7, 11) (0, 2, 4, 5, 7, 9, 11) Major 7th.
    dim : (0, 3, 6, 9) (0, 2, 3, 5, 6, 8, 9) Diminished. MMA assumes a diminished 7th.

    From this you can cut and paste, change the chord or scale and insert the data into a DEFCHORD command.

    Notes

    MMA makes other adjustments on-the-fly to your chords. This is done to make the resulting sounds “more musical” ... to keep life interesting, the definition of “more musical” is quite elusive. The following notes will try to list some of the more common adjustments made “behind your back”.

    • Just before the notes (MIDI events) for a chord are generated the first and last notes in the chord are compared. If they are a separated by a half-step (or 1 MIDI value) or an octave plus half-step, the volume of the first note is halved. This happens in chords such as a Major-7th or Flat-9th. If the adjustment is not done the dissonance between the two tones may overwhelm the ear.



    Footnotes

    ... simultaneously14.1
    Some will argue that two notes do not make a chord and three or more are needed. Okay. That's what the internet is for: mindless, needless arguments about trivial details.
    ... algorithms14.2
    Great thanks are due to Alain Brenzikofer who not only pressured me into including the VOICING options, but wrote a great deal of the actual code.
    ... above.14.3
    Adding too many root tones in varying octaves can create harmonic overtone problems (in other words, it can sound crappy).
    ... track.14.4
    By default the HARMONYVOLUME is 80%. You probably do not want the added note(s) to be louder, but experiment!
    ... values.14.5
    The term “shift” is used here, but that's not quite what MMA does. The order of the notes in the internal buffer stays the same, just the octave for the notes is changed. So, if the chord notes are “C E G” with the MIDI values “0, 4, 7” an invert of 1 would change the notes to “C2 E G” and the MIDI values to “12, 4, 7”.
    ... octave.14.6
    Some accordions have “freebass” switches which overcomes this, but that is the exception.
    ... notes.14.7
    Simple math here: take the number of notes in a scale (7) and multiply by .3. Take the integer result as the number of notes.
    ... octave.14.8
    Not quite true: they use whatever notes are in the chord, which might exceed an octave span.
    ... octaves14.9
    Again, not quite true: the command just duplicates the arpeggio notes the number of times specified in the RANGE setting.
    mma-bin-20.02/docs/html/ref/prev_g.png0000664000175000017500000000043013624015056015564 0ustar bobbobPNG  IHDR?GT PLTEooo+tRNS@fIDATӍ10 EVf`errb1Z&)"{00"4Hϋ/)!CMQ̥RyiJ1&-ǩ\cipo _=}Qީz֧cqp H&eb سd5;~l L^ X(@@;?kPkQ;XEE_TIENDB`mma-bin-20.02/docs/html/ref/node12.html0000644000175000017500000002444413624015056015563 0ustar bobbob Automatic Melodies: Aria Tracks


    Automatic Melodies: Aria Tracks

    ARIA tracks are designed to let MMA automatically generate something resembling melody. Honest, this will never put real composers on the unemployment line (well, no more than they are mostly there already).

    You might want to use an ARIA to embellish a section of a song (like an introduction or an ending). Or you can have MMA generate a complete melody over the song chords.

    In a traditional song the melody depends on two parts: patterns (IE. note lengths, volume, articulation) and pitch (usually determined by the chords in a song). If you have been using MMA at all you will know that that chords are the building block of what MMA does already. So, to generate a melody we just need some kind of pattern. And, since MMA already uses patterns in most things it does, it is a short step to use a specialized pattern to generate a melody.

    It might serve to look at the sample song files enclosed in this package in the directory egs/aria. Compile and play them. Not too bad?

    Just like other track, you can create as many ARIAs as you want. So, you can have the tracks ARIA-1, ARIA, and ARIA-SILLY all at the same time. And, the majority of other commands (like OCTAVE, ARTICULATE, HARMONY, etc.) apply to ARIAs.

    The following commands are important to note:

    Range
    Set the octave range to use. A RANGE of 2.5 would let MMA work over two and one-half octaves, etc.

    ScaleType
    Set the type of “scale” to use. By default, the setting for this is CHORD. But, you can use AUTO, SCALE, CHORD, KEY or CHROMATIC. AUTO and SCALE are identical and force MMA to select notes from the scale associated with the current chord; CHROMATIC uses a twelve tone scale starting at the root note of the chord; CHORD forces the selection to use the notes in the current chord; KEY sets the scale to one based on the current key signature (see here).

    In addition, each of the above listed SCALETYPEs can have a single “-” (minus sign) appended to it. In this case the list of notes used for the melody will be depleted until all the notes are used or there is a key change, chord change, etc. This mode will, mostly, avoid repeated notes. You might even think of it as a poor man's 12 tone composition tool (it really, really isn't).

    Direction
    As MMA processes the song it moves a note-selection pointer up or down a list containing the notes in the selected scale. The scale can be any of the SCALETYPEs described above. By default DIRECTION is set to the single value "1" which tells MMA to add 1 to the pointer after each note is generated. However, you can set the value to an integer -4 to 4 or 1, 2, 3 or 4 “r”s. The “r” settings create random directions (you can have 1 to 4 “r”s):

    # of 'r's Direction Adjust
    r -1 to 1
    rr -2 to 2
    rrr -3 to 3
    rrrr -4 to 4

    Important: in an ARIA track the sequence size and its current value (based on the current measure) is ignored for DIRECTION.

    A bit more detail on defining an ARIA:

    First, here is a simplified sample track definition:

    Begin Aria
       Voice JazzGuitar
       Volume f
       Sequence {1.5 8 90; 2 8 90; 2.5 8 90; \
          3 8 90; 3.5 8 90; 4 8 90; 4.5 8 90}
       ScaleType Scale
       Range 1
       Direction 0 0 1 2 -4 0 1 r
    End

    Next assume that we have a few bars of music with only a CMajor chord. The following table shows the notes which would be generated for each event in the set SEQUENCE:

    Event Direction Offset Pointer Note
    1 0 0 c
    2 0 0 c
    3 1 1 d
    4 2 3 f
    5 -4 6 b
    6 0 6 b
    7 1 0 c
    8 r ?? ??

    If you were to change the SCALETYPE or RANGE you would get a completely different series. Really, tables like this one are very difficult to determine and quite useless. Just try different DIRECTION and RANGE settings, SCALETYPEs, etc. Most combinations will sound fine, but Chromatic scales might not be to your liking.

    Please note the following:

    • ARIAs are not saved or modified by GROOVE commands. Well, almost ... the sequence size will be adjusted to match the new size from the groove. This might be unexpected:

      • Load a groove. Let's say it has a SEQSIZE of 4.
      • Create an ARIA. Use 4 patterns to match the groove size (if you don't MMA will expand the sequence size for the ARIA, just like other tracks).
      • Process a few bars of music.
      • Load a new groove, but this time with a SEQSIZE of 2. Now, the ARIA will be truncated. This behavior is duplicated in other tracks as well, but it might be unexpected here.

    • DIRECTION cannot be changed on a bar by bar basis. It applies to the entire sequence. After each note in the ARIA is generated a pointer advances to the next direction value in the list.

    You can make dramatic changes to your songs with a few simple tricks. Try modifying the DIRECTION settings just slightly; use several patterns and SEQRND to generate less predictable patterns; use HARMONYONLY with a different voice and pattern.

    Suggestion: Since very minor changes in any ARIA setting can make dramatic changes in the resulting output we strongly suggest that you start with very simple SEQUENCE and DIRECTION commands. Trying to listen to and debug complicated settings will be a frustrating experience. Start simple and listen to what is going on. Then add enhancements to your liking.

    Oh, and have fun!

    mma-bin-20.02/docs/html/ref/node39.html0000644000175000017500000000334313624015056015567 0ustar bobbob About this document ...

    About this document ...

    LOST LOGO

    Reference Manual

    This document was generated using the LaTeX2HTML translator Version 2019.2 (Released June 5, 2019)

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    latex2html -split +1 -dir html -no_math -no_footnode -local_icons -up_url ../mma.html -up_title 'Main MMA Reference' -html_version 4.0,unicode,math,latin1,utf8 mma.tex

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    mma-bin-20.02/docs/html/ref/node16.html0000644000175000017500000003420413624015056015562 0ustar bobbob Ornament


    Ornament

    Individual notes in various tracks can be embellished or ornamented by using standard musical “tricks” like grace notes, mordents, etc. This is specified with the ORNAMENT command. This command is valid in CHORD, BASS, WALK, ARPEGGIO and SCALE tracks. This command has a number of valid options, all set in the OPTION=VALUE format. Following are the recognized options:

    Type
    This is the type of embellishment to use. Valid settings are MORDENT, TURN, TRILL, GRACE, 3AFTER, GLISS16.1 and GLISSAFTER.16.2 The effects are best illustrated in standard notation:

    Lost Image

    In the above illustrations each TYPE of ornament is show with the PLACE option (see below) set to the default of ABOVE. For a number of these you'll really want to use PLACE=BELOW for conventional results.

    Chromatic
    By default, when selecting the additional notes to use, MMA uses the scale list for the current chord. This ensures that the added notes blend with the rest of the accompaniment. The exception occurs when the initial note is part of a modified pattern;16.3 in this case a chromatic note is used.

    The CHROMATIC option forces the use of chromatic notes. It is set with CHROMATIC=ON. You can also use TRUE to enable; OFF or FALSE to disable.

    Place
    Valid settings are ABOVE, BELOW, RANDOM. The examples shown above are all with the default option ABOVE in effect. Using the PLACE=BELOW setting moves the embellishments down below the note. The final option, PLACE=RANDOM, places the ornament randomly.

    Count
    Used only in GLISS and GLISSAFTER ornaments. This specifies how many notes are played in the glissando. If you use short note durations or a large COUNT value MMA may truncate the value to give each ornament note a duration of a single MIDI tick. By default COUNT is set to 5.

    Duration
    The time-slice ratio given to the main note and the embellishment can be set with this option. By default the embellishment is given 20% of the duration (the remaining 80% going to the note). This is pretty straightforward to use, except that in the TRILL setting this sets the number of pairs of notes to use (for example, in TYPE=TRILL DURATION=25 you will get each note divided into 4 pairs). The ARTICULATE setting will effect both the main note and the embellishments. When using the 3AFTER setting a duration of 75 will set all 4 notes to the same duration.

    Pad
    This option adds (or subtracts) duration to both the ornamented and main portion of the note(s). Optionally, you can set 2 values (a comma separated pair, e.g., PAD=10,20) which will set different values for the main note and the ornamentation (in that order). The value(s) are set as percentage value(s). The default is to add 10% to each note. The placement (the start time) of both notes is determined by the note duration specified in the pattern; this option effects the “overlay” time. Judicious use of this option will give the notes/ornamentation a more legato or staccato feel. Both values must be in the range of -100 to 100.

    Volume
    The relative volume (actually MIDI velocity) of the embellishments defaults to 75% of the main note. You can make added notes louder (VOLUME=150) or softer (VOLUME=50).

    Beats
    Set the offsets on which the embellishments will be applied. Beats are specified in the same manner as pattern offsets (here). The beats (offsets) are a comma separated list:

    Scale Ornament Beats=1,3.25,4

    You can disable this setting (the default) with the special value “All”.

    Bars
    Limit the ornamentation to specified bars in the sequence. This is a comma separated list. For example, if you have a 4 bar sequence you could limit the ornamentation to the first and third bars in the sequence with:

    Arpeggio Ornament Type=Moderent Bars=1,3

    To make life more interesting (and confusing) this can be combined with the BEATS option, above. You can disable this setting (the default) with the special value “All”.

    Rskip
    Skip a random number of ornamented notes. The setting must be in the 0 to 100 range (with 0 turning the feature off and 100 skipping every event). RSKIP is only applied to events permitted by the BEATS and BARS options. Also, the track setting for RSKIP is further applied to generated notes.

    Rvolume
    Applies randomization to the volume (velocity) of the generated notes. The syntax for this is the same as the RVOLUME command, described here. Please note that if you have a RVOLUME setting for this track, it will be applied to the ornament notes already “randomized”. The main use of this command is to apply a random volume to the ornaments, but not the main note.

    Offset
    Add in a further offset for the ornamented notes. The main note is not effected. This can be used to insert additional space between the ornament and actual note:

    Walk Ornament Type=Grace Chromatic=On Offset=-20

    The argument is the additional number of MIDI ticks to shift the ornamentation. It must be in the range -194 to 194 (equivalent to a quarter note).

    For reference, here is a setting line which duplicates the defaults:

    Type=NONE Chromatic=OFF Duration=20.0 Count=5 Pad=10.0,0 Offset=10.0 Volume=75.0 RVolume=0,0 Place=ABOVE Beats=ALL Rskip=0 Bars=ALL

    To disable all ornamantations you can use an empty command or the single keywords “None” or “Off”:

    Scale Ornament
    Scale Ornament Off

    There are a number of examples in the egs/ornament directory.

    Some points to note:

    • If the HARMONY setting is enabled, the ORNAMENT options are applied only to the main note, not the harmony.

    • In CHORD tracks only the top (highest pitch) note is ornamented.

    • Chords (ie, the main note plus any harmony notes) may be shifted so that all the notes in the chord sound at the same time. Since STRUM is applied after the ornament is applied, you may still get overlapping (and truncated) notes.

    • The ARTICULATE setting is applied to the ornamented and original notes. In some cases this can lead to overlaps or a gap between the notes.

    • All options are reset to default when the ORNAMENT command is encountered. It probably makes more sense this way than only changing some ... certainly there should be less confusion. If you want to change only one or two options you can do:

      Chord Ornament $_Chord_Ornament Beats=1,3

      in which case only the BEATS are modified.

    • The duration of the ornament notes are determined by MMA ; you can't set them. The duration is determined by the length of the main note (derived from the pattern) and the DURATION setting.

    • You cannot set different ornaments for bar sequences, only limit them with the BARS option. If you need, for example, an ornament in first bar, and a different one in the third, simply make a copies of the track, set the sequence for the first track's bars so that you have an empty first track; set the second track's sequence to compliment and set the ornament, etc.16.4

    • Empty option strings (e.g., BEATS= ) are not permitted.

    • To copy setting between different tracks, you can do something like:

      Bass Ornament $_Walk_Ornament

    There are some examples in the directory egs/ornament which illustrate many of these options.


    Footnotes

    ...GLISS16.1
    In traditional music a start note is given for a glissando. In MMA we just count back COUNT notes.
    ...GLISSAFTER.16.2
    This might be more correctly called a “drop” or “fall”.
    ... pattern;16.3
    This can occur in BASS patterns which have a $\sharp$ or $\flat$ modifier.
    ... etc.16.4
    This is a deliberate departure from the normal MMA syntax. It's quite unlikely that you would want more that one ornamentation setting in a sequence, but quite likely that you'd only want a setting to be applied to a certain bar in the sequence.
    mma-bin-20.02/docs/html/ref/node25.html0000644000175000017500000004660213624015056015567 0ustar bobbob Patch Management Subsections


    Patch Management

    Modern music keyboards and synthesizers are capable of producing a bewildering variety of sounds. Many consumer units priced well under $1000.00 contain several hundred or more unique voices. But, “out of the box” MMA supports the 128 “General MIDI”25.1 preset voices as well as “extended” voices (see below). These voices are assigned the values 0 to 127. We refer to the various voices as “tones”, “instruments”, or “patches”.25.2


    Voice

    The MIDI instrument or voice used for a track is set with:

    Chord-2 Voice Piano1

    Voices apply only to the specified track. The actual instrument can be specified via the MIDI instrument number, an “extended” value, or with the symbolic name. See the tables in the MIDI voicing section for lists of the standard, recognized names.

    You can create interesting effects by varying the voice used with drum tracks. By default “Voice 0” is used. However, you can change the drum voices. The supplied library files do not change the voices since this is highly dependent on the MIDI synth you are using.

    All DRUM tracks share a common MIDI channel. This, for all practical purposes, means that all DRUM tracks will have the same VOICE or “drum kit”. In most cases, it is recommended that you use the VOICE command only in the generic track “Drum”. At this point, MMA doesn't enforce this recommendation.

    You can specify a different VOICE for each bar in a sequence. Repeated values can be represented with a “/”:

    Chord Voice Piano1 / / Piano2

    It is possible to set up translations for the selected voice: see VOICETR.

    To complicate matters a little bit more, MMA also adds a pseudo voice NONE which disables the generation of MIDI code to select a default voice. This is useful when you set a given track to a specific MIDI channel and you have preset an external synth. For example, suppose you want a SOLO track on MIDI channel 1 with no voice settings:

    Begin Solo
       channel 1
       Voice None
       ...
    End

    In this case the voice or tone used will be that already set by an external synth.


    Patch

    In addition to the 128 standard voices mandated by the MIDI standards (referred to as the GM voices) MMA also supports extended voice banks.

    The rest of this chapter presents features which are highly dependent your hardware. It is quite possible to create midi files which sound very different (or even awful, or perhaps not at all) on other hardware. We recommend that you do not use these features to create files you want to share!

    A typical keyboard will assign instruments to different voice banks. The first, default, bank will contain the standard set of 128 GM instruments. However, you can select different banks, each with a variety of voices, by changing the current voice bank. This switching is done by changing the value of MIDI Controller 0, 32 or both. You'll need to read the manual for your hardware to figure this out.

    In order to use voices outside of the normal GM range MMA uses an extended addressing mode which includes values for the patch and controllers 0 and 32. Each value is separated from the others with a single “.”. Two examples would include 22.33.44 and 22.33. The first value is the Patch Number, the second is a value for Controller 0. The third value, if present, is the setting for Controller 32.

    My Casio Wk-3000 lists Bank-53, Program-27 as "Rotary Guitar". It's easy to use this voice directly in a VOICE command:

    Chord Voice 27.53

    Yes, but who wants all those “funny” numbers in their MMA files? Well, no one that I know. For this reason the PATCH command has been developed. This command lets you modify existing patch names, list names and create new ones.

    PATCH takes a variety of options. We suggest you read this section and examine some of the included example files before venturing out on your own. But, really, it's not that complicated.

    Unless otherwise noted, you can stack a number of different options onto the same PATCH line.


    Patch Set

    The SET option is used to assign one or more patch values to symbolic names. Going back to my Casio example, above, I could use the following line to register the voice with MMA

    Patch Set 27.53=RotaryGuitar

    The assignment consists of two parts or keys joined by a “=” sign. No spaces are permitted. The left part of the assignment is a value. It can be a single number in the range 0 to 127; or 2 or 3 numbers joined by “.”s. The right right part is a symbolic name. Any characters are permitted (but no spaces!).

    After the assignment you can use “RotaryGuitar” just like any other instrument name:

    Chord Voice rotaryguitar

    Note that once the voice has been registered you don't need to worry about the case of individual letters.

    It's even possible to register a number of voices in this manner:

    Patch set 27.53=RotaryGuitar 61.65=BASS+TROMBONE

    Just make sure that the SET assignments are the last thing on the PATCH line.

    It is relatively easy to load entire sets of extended patch names by creating special MMA include files. For example, for a Casio WK-3000 keyboard you might have the file includes/casio-wk3000.mma with a large number of settings. Here's a snippet:

    Begin Patch Set
       0.48=GrandPiano
       1.48=BrightPiano
       2.48=ElecGrandPiano
       3.48=Honky-Tonk1
       ...
    End

    Now, at the top of your song file or in a MMARC file insert the command:

    include casio-wk300025.3

    A file like this can be created by hand or you can convert existing an existing file to a format understands. A number of “patch” files exist for the popular “Band in a Box” program from PGMusic. There files may be subject to copyright, so use them with respect. None of these patch files are included in this distribution, but many are freely available on the internet. For a start you might want to look at http://www.pgmusic.com/support_miscellaneous.htm. These files cannot be read by MMA , so we have included a little conversion utility util/pg2mma.py. There is a short file with instructions util/README.pg2mma.

    The SET option will issue warning messages if you redefine existing instrument names or addresses. We suggest that you edit any configuration files so that they have unique names and that you do not rename any of the standard GM names.

    Patch Rename

    The naming of patches is actually quite arbitrary. You'll find that different manufacturers use different names to refer to the same voices. Most of the time this isn't a major concern, but you have the freedom in MMA to change any patch name you want. For example, MMA calls the first voice in the GM set “Piano1”. Maybe you want to use the name “AcousticGrand”. Easy:

    Patch Rename Piano1=AcousticGrand

    Each RENAME option has a left and right part joined by an “=” sign. The left part is the current name; the right is the new name. Please note that after this command the name “Piano1” will not be available.

    You can have any number of items in a list; however, they must be the last items on the PATCH line.

    Patch List

    After making changes to MMA 's internal tables you might want to check to make sure that what you meant is what you got. For this reason there are three different versions of the LIST command.

    List=GM
    Lists the current values of the GM voices,
    List=EXT
    Lists the extended voices,
    List=All
    Lists both the GM and extended voices.

    For example, the command:

    Patch List=EXT

    will produce a listing something like:

    0.48=GrandPiano
    1.48=BrightPiano
    2.48=ELEC.GrandPiano
    ...

    Ensuring It All Works

    If you are going to use any of the extended patches in your MIDI files you may need to do some additional work.

    Your hardware may need to be in a “special” mode for any of the extended patches to take effect. What we suggest is that you use the MIDI command (details here) to do some initialization. For an example please look at the file includes/init.mma which we include in our personal files. This file sets the volume, pan and controller values to known settings. It's easy to modify this file to match your hardware setup.

    To use a file like includes/init.mma just include a line like:

    include init

    in your mmarc file. See the Path section of this manual for details (here).

    To help keep things sane, MMA checks each track as it is closed. If an extended voice has been used in that track it resets the effected controllers to a zero state. In most cases this means that if you finish playing the file your keyboard will be returned to a “default” state.

    However, you might wish to generate some explicit MIDI sequences at the end of a generated file. Just write another file like the init.mma file we discussed above. You can insert this file by placing a line like:

    include endinit

    at the end of your song file. Or, use the MMAEND command detailed here.

    You can get about as complicated as you want with all this. One scheme you might consider is to use macros to wrap your extended patch code. For example:

    if def Casio
       include casio-wk3000
       include init.file.for.casio.mma
    endif

    Groove somegroove

    if def Casio
       Chord Voice RotaryGuitar
    Endif

    1 Cm
    2 Dm
      ...more chords
    if def Casio
       include restore-file-for-casio.mma
    endif

    Now, when you compile the file define the macro on the command line:

    $ mma -SCASIO filename

    This defines the macro so that your wrappers work. To compile for the GM voicing, just skip the “-SCASIO”.

    An alternate method is to use the VOICETR command (details here). Using a similar example we'd create a song file like:

    if def Casio
       include casio-wk3000
       include init.file.for.casio.mma
       VoiceTR Piano1=RotaryGuitar ChoralAhhs=VoxHumana
    endif

    Groove somegroove
    1 Cm
    2 Dm
      ...more chords
    if def Casio
       include restore-file-for-casio.mma
    endif

    Notice how, in this example, we don't need to wrap each and every VOICE line. We just create a translation table with the alternate voices we want to use. Now, when the GROOVE is loaded the various voices will be changed.



    Footnotes

    ... MIDI”25.1
    The General MIDI or GM standard was developed by the MIDI Manufactures Association.
    ... “patches”.25.2
    “Patch” a bit of a historical term dating back to the times when synthesizers cost a lot of money and used bits of wire and cable to “patch” different oscillators, filters, etc. together.
    ... casio-wk300025.3
    Refer to INCLUDE (here) for details on file placement.
    mma-bin-20.02/docs/html/ref/node31.html0000644000175000017500000001334113624015056015556 0ustar bobbob Begin/End Blocks Subsections


    Begin/End Blocks

    Entering a series of directives for a specific track can get quite tedious. To make the creation of library files a bit easier, you can create a block. For example, the following:

    Drum Define X 0 2 100; 50 2 90
    Drum Define Y 0 2 100
    Drum Sequence X Y

    Can be replaced with:

    Drum Begin
        Define X 0 2 100; 50 2 90
        Define Y 0 2 100
    End
    Drum Sequence X Y

    Or, even more simply, with:

    Begin Drum Define
        X 0 2 100; 50 2 90
        Y 0 2 100
    End

    If you examine some of the library files you will see that this shortcut is used a lot.

    Begin

    The BEGIN command requires any number of arguments. Valid examples include:

    Begin Drum
    Begin Chord2
    Begin Walk Define

    Once a BEGIN block has been entered, all subsequent lines have the words from the BEGIN command prepended to each line of data. There is not much magic here—BEGIN/END is really just some syntactic sugar.

    End

    To finish off a BEGIN block, use a single END on a line by itself.

    Defining musical data or repeats inside a block (other than COMMENT blocks) will not work.

    Nesting is permitted, e.g.:

    Scale Begin
        Begin Define
            
    stuff
        End
        Sequence
    stuff
    End

    A BEGIN must be competed with a END before the end of a file, otherwise an error will be generated. The USE and INCLUDE commands are not permitted inside a block.

    Caution:

    • Be careful when using user defined plugins inside a block. If you were to do something like:

      Begin @myplugin
         some args
      End

      and the plugin returns strings back into your source file, you will end up forever loop. The plugin is returning a data line back and MMA will insert “@myplugin” to the new line. However, the block:

      Begin
         @myplugin ...
      End

      should work fine.

    mma-bin-20.02/docs/html/ref/node9.html0000644000175000017500000005367513624015056015521 0ustar bobbob Lyrics Subsections


    Lyrics

    MIDI files can include song lyrics and some (certainly not all) MIDI file players and/or sequencers can display them as a file is played. This includes newer “arranger” keyboards and many software players. Check your manuals.

    The “Standard MIDI File” document describes a Lyric Meta-event:

    FF 05 len text Lyric. A lyric to be sung. Generally, each syllable will will be a separate lyric event which begins at the event's time.9.1

    Unfortunately, not all players and creators follow the specification—the most notable exception are “.kar” files. These files eschew the Lyric event and place their lyrics as a Text Event. There are programs strewn on the net which convert between the two formats (but I really don't know if conversion is needed).

    If you want to read the word from the source, refer to the official MIDI lyrics documentation at http://www.midi.org/about-midi/smf/rp017.shtml. In addition, you may want to look at http://www.midi.org/techspecs/rp26.php which discusses valid character sets in MIDI. For the most part, MMA doesn't care what character set you use. But, to be safe, you should restrict yourself to using US ASCII (CP-1252).

    Lyric Options

    MMA has a number of options in setting lyrics. They are all called via the LYRIC command. Most options are set as option/setting pairs with the option name and the setting joined with an “=”.

    Enable

    By default the setting of lyrics is enabled. You can toggle this behavior with the ON or OFF option. For example:

    Lyric Off

    disables the setting of lyrics, and:

    Lyric On

    restores lyric creation. This option may be handy when you are inserting automatic chord names into the lyric track.

    Event Type

    MMA supports both format for lyrics (discussed above). The EVENT option is used to select the desired mode.

    Lyric EVENT=LYRIC

    selects the default LYRIC EVENT mode.

    Lyric EVENT=TEXT

    selects the TEXT EVENT mode. Use of this option also prints a warning message.

    Kar File Mode

    As noted above, Karaoke or .kar files use a slightly different MIDI format for their lyrics. MMA supports kar file creation with this mode:

    Lyric KARMODE=On

    When this mode is entered the following changes are made:

    • The extension used for the MIDI file name is changed from .mid to .kar (if you have specified an output file name on the command line this is not done).

    • Some meta track information is changed to make it compatible with the kar usage.

    • The word splitting algorithm is modified. In kar mode hyphens (“-”) are used to indicate syllable breaks and are removed from the input. You can force a hyphen into your lyrics by using the notation “\-”.

    You can turn the mode off with:

    Lyric KarMode=Off

    Repeated mode switching is quite acceptable and may be useful in generating proper lyric breaks.

    Word Splitting

    Another option controlled by the LYRIC command is to determine the method used to split words. As mentioned earlier (and in various MIDI documents), the lyrics should be split into syllables. MMA does this by taking each word (anything with white space surrounding it) and setting a MIDI event for that. However, depending on your player, you might want only one event per bar. You might even want to put the lyrics for several bars into one event. In this case simply set the “bar at a time” flag:

    Lyric SPLIT=BAR

    You can return to normal (syllable/word) mode at anytime with:

    Lyric SPLIT=NORMAL

    Chord Name Insertion

    It is possible to have MMA duplicate the current chord names and insert them as a lyrics. The option:

    Lyric CHORDS=On

    will enable this. In this mode the chord line is parsed and inserted as verse one into each bar.

    The mode is enabled with “On” or “1” and disabled with “Off” or “0”.

    After the chords are extracted they are treated exactly like a verse you have entered as to word splitting, etc. Note that the special chord “z” is converted to “N.C.” and directives after the “z” in constructs like “C7zCS” will appear with only the chord name.

    Chord Transposition

    If you are transposing a piece or if you with to display the chords for a guitar with a capo you can tell MMA to transpose the chord names inserted with CHORDS=ON. Just add a transpose directive in the LYRIC command:

    Lyric CHORDS=On Transpose=2

    Please note that the Lyrics code does not look at the global TRANSPOSE setting.9.2

    MMA isn't too smart in it's transposition and will often display the “wrong” chord names in relation to “sharp” and “flat” names. If you find that you are getting too many “wrong” names, try setting the CNAMES option to either “Sharp” or “Flat”. Another example:

    Lyric CHORDS=On Transpose=2 CNames=Flat

    By default, the “flat” setting is used. In addition to “Flat” and “Sharp” you can use the abbreviations “#”, “b” and “&”.

    You can (and may well need to) change the CNAMES setting in a number of different places in the song.

    This command supports the use of interval settings like the global TRANSPOSE (detailed here) setting does; however, you must use hyphens to join the words (eg. Up-Perfect-Fourth).

    If the keyword ADD is included in the transpose value the current setting will be incremented or decremented. To add this, use a comma separated string:

    Lyric Chords=On Transpose=3,Add

    or

    Lyric Chords=On Transpose=Add,Up-Maj-2

    Setting Lyrics

    Adding a lyric to your song is a simple matter ... and like so many things, there is more than one way to do it.

    Lyrics can be set for a bar in-between a pair of []s somewhere in a data bar.9.3 For example:

    z [ Pardon ]
    C [ me, If I'm ]
    E7 [ sentimental, \r]
    C [when we say good ]

    The alternate method is to use the LYRIC SET directive:

    Lyric Set Hello Young Lovers

    The SET option can be anywhere in a LYRIC line. The only restriction is that no “=” signs are permitted in the lyric. When setting the lyric for a single verse the []s are optional; however, for multiple verses they are used (just like they are when you include the lyric in a data/chord line). The advantage to using LYRIC SET is that you can specify multiple bars of lyrics at one point in your file. See the sample files in egs/lyrics for examples.

    The lyrics for each bar are separated into individual events, one for each word ... unless the option SPLIT=BAR has been used, in which case the entire lyric is placed at the offset corresponding to the start of the bar.

    MMA recognizes two special characters in a LYRIC:

    • A \r is converted into an EOL character (hex value 0x0D). A \r should appear at the end of each lyrical line.

    • A \n is converted into a LF character (hex value 0x0A). A \n should appear at the end of each verse or paragraph.

    When a multi-verse section is created using a REPEAT or GOTO, different lyrics can be specified for different passes. In this case you simply specify two more sets of lyrics:

    A / Am / [First verse] [Second Verse]

    However, for this work properly you must set the internal counter LYRICVERSE for any verse other than 1. This counter is set with the command:

    Lyric Verse=Value | INC | DEC

    This means that you can directly set the value (the default value is 1) with a command like:

    Lyric Verse=2

    And you can increment or decrement the value with the INC and DEC options. This is handy at to use in repeat sections:

    Lyric Verse=Inc

    You cannot set the value to a value less than 1.

    There are a couple of special cases:

    • If there is only one set of lyrics in a line, it will be treated as text for verse 1, regardless of the value of LYRICVERSE.

    • If the value of LYRICVERSE is greater than the number of verses found after splitting the line, then no lyrics are produced. In most cases this is probably not what you want.

    At times you may wish to override MMA 's method of determining the beat offsets for a lyric or a single syllable in a lyric. You can specify the beat in the bar by enclosing the value in “< >” brackets. For example, suppose that your song starts with a pickup bar and you'd like the lyrics for the first bar to start on beat 4:

    z z z C [ <4>Hello ]
    F [ Young lovers ]

    Assuming 4/4 the above would put the word “Hello” at beat 4 of the first bar; “Young” on the first beat of bar 2; and “lovers” on beat 3 of bar 2.

    Note: there must not be a space inside the “< >”, nor can there be a space between the bracket and the syllable it applies to.

    Only the first “< >” is checked. So, if you really want to have the characters “<” or ">” in a lyric just include a dummy to keep MMA happy:

    C [ <><Verse_1.>This is a Demo ]

    This example9.4 shows a complete song with lyrics. You should also examine the file egs/lyrics.mma for an alternate example.

    Twinkle, Twinkle, Little Star
    Tempo 200
    Groove Folk
    Repeat
      1 G [Twinkle,] [When the]
      2 G [Twinkle] [blazing ]
      3 C [little] [sun is]
      4 G [star; \r] [gone, \r]
      5 Am [How I] [When he ]
      6 G [wonder] [nothing]
      7 D7 [what you] [shines u-]
      8 G [are. \r] [pon. \r]
      9 G [Up a-] [then you]
      10 D7 [bove the] [show your]
      11 G [world so] [little]
      12 D [high, \r] [light, \r]
      13 G [Like a] [Twinkle, ]
      14 D7 [diamond] [twinkle,]
      15 G [in the] [all the]
      16 D7 [sky! \r] [night. \r]
      17 G [Twinkle,]
      18 G [twinkle]
      19 C [Little]
      20 G [star, \r]
      21 Am [How I]
      22 G [wonder]
      23 D7 [what you]
      24 G [are. \r \n]
     
      Lyric Verse=Inc
    RepeatEnd

    Limitations

    A few combinations are not permitted:

    • You can specify lyrics in bars that are being repeated with the “*” option; however, the lyric will only appear in the first repeated bar. Using the CHORDS=ON option will generate expected chord symbols for each bar.

    • You cannot insert lyrics with LYRIC SET and [STUFF] into the same bar.

    • If the CHORDS option is enabled, lyrics set in a measure using []s or a LYRIC SET command (see below) will be silently discarded.

    • The positioning of chords marked with the optional “@” marker will not be accurately positioned in the text or lyric positions in the MIDI file (they will play just fine, however).

    • If you set multiple bars of lyrics using SET and then do a repeat measure (using “*”), the second (and subsequent) lyrics will be set after the repeated bar.



    Footnotes

    ... time.9.1
    I am quoting from “MIDI Documentation” distributed with the TSE Library. Pete Goodliffe, Oct. 21, 1999. You may be able to get the complete document at http://tse3.sourceforge.net/docs.html
    ... setting.9.2
    This is a feature! It permits you to have separate control over music generation and chord symbol display.
    ... bar.9.3
    Although the lyric can be placed anywhere in the bar, it is recommended that you only place the lyric at the end of the bar. All the examples follow this style.
    ...eg:twk9.4
    Included in this distribution as songs/twinkle.mma.
    mma-bin-20.02/docs/html/ref/node36.html0000644000175000017500000041234013624015056015565 0ustar bobbob Symbols and Constants Subsections


    Symbols and Constants

    This appendix is a reference to the chords that MMA recognizes and name/value tables for drum and instrument names. The tables have been auto-generated by MMA using the -D options.

    Chord Names

    MMA recognizes standard chord names as listed below. The names are case sensitive and must be entered in uppercase letters as shown:

    A A$\sharp$ A$\flat$ B B$\sharp$ B$\flat$ C C$\sharp$ C$\flat$ D D$\sharp$ D$\flat$ E E$\sharp$ E$\flat$ F F$\sharp$ F$\flat$ G G$\sharp$ G$\flat$

    Please note that in your input files you must use a lowercase “b” or an “&” to represent a $\flat$ and a “#” for a $\sharp$.

    All “7th” chords are “dominant 7th” unless specifically noted as “major”. A dominant 7th has a flattened 7th note (in a C7 chord this is a b$\flat$; a C Major 7th chord has a b$\natural$).

    For a more detailed listing of the chords, notes and scales you should download the document www.mellowood.ca/mma/chords.pdf.gz.

    The following types of chords are recognized (these are case sensitive and must be in the mixed upper and lowercase shown):

    ($\sharp$5) Augmented triad.
    (add$\sharp$9) Major chord plus sharp 9th (no 7th.)
    (add9) Major chord plus 9th (no 7th.)
    (add$\flat$9) Major chord plus flat 9th (no 7th.)
    ($\flat$5) Major triad with flat 5th. MMA notatation requires the () around the name.
    + Augmented triad.
    +7 An augmented chord (raised 5th) with a dominant 7th.
    +7$\sharp$9 An augmented chord (raised 5th) with a dominant 7th and sharp 9th.
    +7$\flat$9 An augmented chord (raised 5th) with a dominant 7th and flat 9th.
    +7$\flat$9$\sharp$11 Augmented 7th with flat 9th and sharp 11th.
    +9 7th plus 9th with sharp 5th (same as aug9).
    +9M7 An augmented chord (raised 5th) with a major 7th and 9th.
    +M7 Major 7th with sharp 5th.
    11 9th chord plus 11th (3rd not voiced).
    11$\sharp$5 Augmented 11th (sharp 5).
    11+ Augmented 11th (sharp 5).
    11$\flat$9 7th chord plus flat 9th and 11th.
    13 7th (including 5th) plus 13th (the 9th and 11th are not voiced).
    13$\sharp$11 7th plus sharp 11th and 13th (9th not voiced).
    13$\sharp$9 7th (including 5th) plus 13th and sharp 9th (11th not voiced).
    13$\flat$5 7th with flat 5th, plus 13th (the 9th and 11th are not voiced).
    13$\flat$9 7th (including 5th) plus 13th and flat 9th (11th not voiced).
    13sus 7sus, plus 9th and 13th
    13sus4 7sus, plus 9th and 13th
    13sus$\flat$9 7sus, plus flat 9th and 13th
    5 Altered Fifth or Power Chord; root and 5th only.
    6 Major tiad with added 6th.
    6(add9) 6th with added 9th. This is sometimes notated as a slash chord in the form “6/9”. MMA voices the 6th an octave higher.
    69 6th with added 9th. This is sometimes notated as a slash chord in the form “6/9”. MMA voices the 6th an octave higher.
    7 7th.
    7$\sharp$11 7th plus sharp 11th (9th omitted).
    7$\sharp$5 An augmented chord (raised 5th) with a dominant 7th.
    7$\sharp$5$\sharp$9 7th with sharp 5th and sharp 9th.
    7$\sharp$5$\flat$9 An augmented chord (raised 5th) with a dominant 7th and flat 9th.
    7$\sharp$9 7th with sharp 9th.
    7$\sharp$9$\sharp$11 7th plus sharp 9th and sharp 11th.
    7$\sharp$9$\flat$13 7th with sharp 9th and flat 13th.
    7(6) 7th with added 6th.
    7(add13) 7th with added 13th.
    7(omit3) 7th with unvoiced 3rd.
    7+ An augmented chord (raised 5th) with a dominant 7th.
    7+5 An augmented chord (raised 5th) with a dominant 7th.
    7+9 7th with sharp 9th.
    7-5 7th, flat 5.
    7-9 7th with flat 9th.
    7alt Uses a 7th flat 5, flat 9. Probably not correct, but works (mostly).
    7$\flat$13 7th (including 5th) plus flat 13th (the 9th and 11th are not voiced).
    7$\flat$5 7th, flat 5.
    7$\flat$5$\sharp$9 7th with flat 5th and sharp 9th.
    7$\flat$5(add13) 7th with flat 5 and 13th.
    7$\flat$5$\flat$9 7th with flat 5th and flat 9th.
    7$\flat$9 7th with flat 9th.
    7$\flat$9$\sharp$11 7th plus flat 9th and sharp 11th.
    7$\flat$9sus 7th with suspended 4th and flat 9th.
    7omit3 7th with unvoiced 3rd.
    7sus 7th with suspended 4th, dominant 7th with 3rd raised half tone.
    7sus2 A sus2 with dominant 7th added.
    7sus4 7th with suspended 4th, dominant 7th with 3rd raised half tone.
    7sus$\flat$9 7th with suspended 4th and flat 9th.
    9 7th plus 9th.
    9$\sharp$11 7th plus 9th and sharp 11th.
    9$\sharp$5 7th plus 9th with sharp 5th (same as aug9).
    9+ 7th plus 9th with sharp 5th (same as aug9).
    9+5 7th plus 9th with sharp 5th (same as aug9).
    9-5 7th plus 9th with flat 5th.
    9$\flat$5 7th plus 9th with flat 5th.
    9$\flat$6 9th with flat 6 (no 5th or 7th).
    9sus 7sus plus 9th.
    9sus4 7sus plus 9th.
    M Major triad. This is the default and is used in the absence of any other chord type specification.
    M$\sharp$11 Major triad plus sharp 11th.
    M11 Major 9th plus 11th.
    M13 Major 7th (including 5th) plus 13th (9th and 11th not voiced).
    M13$\sharp$11 Major 7th plus sharp 11th and 13th (9th not voiced).
    M6 Major tiad with added 6th.
    M7 Major 7th.
    M7$\sharp$11 Major 7th plus sharp 11th (9th omitted).
    M7$\sharp$5 Major 7th with sharp 5th.
    M7(add13) 7th (including 5th) plus 13th and flat 9th (11th not voiced).
    M7+5 Major 7th with sharp 5th.
    M7-5 Major 7th with a flat 5th.
    M7$\flat$5 Major 7th with a flat 5th.
    M9 Major 7th plus 9th.
    M9$\sharp$11 Major 9th plus sharp 11th.
    add$\sharp$9 Major chord plus sharp 9th (no 7th.)
    add9 Major chord plus 9th (no 7th.)
    add$\flat$9 Major chord plus flat 9th (no 7th.)
    aug Augmented triad.
    aug7 An augmented chord (raised 5th) with a dominant 7th.
    aug7$\sharp$9 An augmented chord (raised 5th) with a dominant 7th and sharp 9th.
    aug7$\flat$9 An augmented chord (raised 5th) with a dominant 7th and flat 9th.
    aug9 7th plus 9th with sharp 5th (same as aug9).
    aug9M7 An augmented chord (raised 5th) with a major 7th and 9th.
    dim A dim7, not a triad!
    dim($\flat$13) Diminished seventh, added flat 13th.
    dim3 Diminished triad (non-standard notation).
    dim7 Diminished seventh.
    dim7(addM7) Diminished tirad with added Major 7th.
    m Minor triad.
    m$\sharp$5 Minor triad with augmented 5th.
    m$\sharp$7 Minor Triad plus Major 7th. You will also see this printed as “m(maj7)”, “m+7”, “min(maj7)” and “min$\sharp$7” (which MMA accepts); as well as the MMA invalid forms: “-(Δ7)”, and “min$\natural$7”.
    m(add9) Minor triad plus 9th (no 7th).
    m($\flat$5) Minor triad with flat 5th (aka dim).
    m(maj7) Minor Triad plus Major 7th. You will also see this printed as “m(maj7)”, “m+7”, “min(maj7)” and “min$\sharp$7” (which MMA accepts); as well as the MMA invalid forms: “-(Δ7)”, and “min$\natural$7”.
    m(sus9) Minor triad plus 9th (no 7th).
    m+ Minor triad with augmented 5th.
    m+5 Minor triad with augmented 5th.
    m+7 Minor Triad plus Major 7th. You will also see this printed as “m(maj7)”, “m+7”, “min(maj7)” and “min$\sharp$7” (which MMA accepts); as well as the MMA invalid forms: “-(Δ7)”, and “min$\natural$7”.
    m+7$\sharp$9 Augmented minor 7 plus sharp 9th.
    m+7$\flat$9 Augmented minor 7 plus flat 9th.
    m+7$\flat$9$\sharp$11 Augmented minor 7th with flat 9th and sharp 11th.
    m11 9th with minor 3rd, plus 11th.
    m11$\flat$5 Minor 7th with flat 5th plus 11th.
    m13 Minor 7th (including 5th) plus 13th (9th and 11th not voiced).
    m6 Minor 6th (flat 3rd plus a 6th).
    m6(add9) Minor 6th with added 9th. This is sometimes notated as a slash chord in the form “m6/9”.
    m69 Minor 6th with added 9th. This is sometimes notated as a slash chord in the form “m6/9”.
    m7 Minor 7th (flat 3rd plus dominant 7th).
    m7$\sharp$5 Minor 7th with sharp 5th.
    m7$\sharp$9 Minor 7th with added sharp 9th.
    m7($\sharp$9) Minor 7th with added sharp 9th.
    m7(add11) Minor 7th plus 11th.
    m7(add13) Minor 7th plus 13th.
    m7($\flat$9) Minor 7th with added flat 9th.
    m7(omit5) Minor 7th with unvoiced 5th.
    m7-5 Minor 7th, flat 5 (aka 1/2 diminished).
    m7$\flat$5 Minor 7th, flat 5 (aka 1/2 diminished).
    m7$\flat$5$\flat$9 Minor 7th with flat 5th and flat 9th.
    m7$\flat$9 Minor 7th with added flat 9th.
    m7$\flat$9$\sharp$11 Minor 7th plus flat 9th and sharp 11th.
    m7omit5 Minor 7th with unvoiced 5th.
    m7sus Minor suspended 4th, minor triad plus 4th and dominant 7th.
    m7sus4 Minor suspended 4th, minor triad plus 4th and dominant 7th.
    m9 Minor triad plus 7th and 9th.
    m9$\sharp$11 Minor 7th plus 9th and sharp 11th.
    m9$\flat$5 Minor triad, flat 5, plus 7th and 9th.
    mM7 Minor Triad plus Major 7th. You will also see this printed as “m(maj7)”, “m+7”, “min(maj7)” and “min$\sharp$7” (which MMA accepts); as well as the MMA invalid forms: “-(Δ7)”, and “min$\natural$7”.
    mM7(add9) Minor Triad plus Major 7th and 9th.
    maj13 Major 7th (including 5th) plus 13th (9th and 11th not voiced).
    maj7 Major 7th.
    maj9 Major 7th plus 9th.
    m$\flat$5 Minor triad with flat 5th (aka dim).
    m$\flat$9 Minor chord plus flat 9th (no 7th.)
    min$\sharp$7 Minor Triad plus Major 7th. You will also see this printed as “m(maj7)”, “m+7”, “min(maj7)” and “min$\sharp$7” (which MMA accepts); as well as the MMA invalid forms: “-(Δ7)”, and “min$\natural$7”.
    min(maj7) Minor Triad plus Major 7th. You will also see this printed as “m(maj7)”, “m+7”, “min(maj7)” and “min$\sharp$7” (which MMA accepts); as well as the MMA invalid forms: “-(Δ7)”, and “min$\natural$7”.
    msus Minor suspended 4th, minor triad plus 4th.
    msus4 Minor suspended 4th, minor triad plus 4th.
    omit3(add9) Triad: root, 5th and 9th.
    omit3add9 Triad: root, 5th and 9th.
    sus Suspended 4th, major triad with the 3rd raised half tone.
    sus(add$\sharp$9) Suspended 4th, major triad with the 3rd raised half tone plus sharp 9th.
    sus(add9) Suspended 4th, major triad with the 3rd raised half tone plus 9th.
    sus(add$\flat$9) Suspended 4th, major triad with the 3rd raised half tone plus flat 9th.
    sus2 Suspended 2nd, major triad with the major 2nd above the root substituted for 3rd.
    sus4 Suspended 4th, major triad with the 3rd raised half tone.
    sus9 7sus plus 9th.
    o A dim7 using a degree symbol
    o(addM7) dim7(addM7) using degree symbol
    o3 A dim3 (triad) using a degree symbol
    ø Half-diminished using slashed degree symbol
     
    In all cases, the “types” defined above follow the chord “name” with no intervening space or other character. For example, use “G#m&5” to enter a “G# minor flat 5” chord.

    In modern pop charts the “M” in a major 7th chord (and other major chords) is often represented by a “Δ”. When entering these chords, just replace the “Δ” with an “M”. For example, change “GΔ7” (or “Gmaj7”) to “GM7”.

    A chord name without a type is interpreted as a major chord (or triad). For example, the chord “C” is identical to “CM”.

    There are also a number of not-chord items, ie: “z”, “z!” and “CzDC. These are MMA 's idea of rests. See details here.

    MMA has an large set of defined chords. However, you can add your own with the DEFCHORD command, details here.


    Octave Adjustment

    Depending on the key and chord sequence, a chord may end up in the wrong octave. This is caused by MMA 's internal routines which create a chord: all of the tables are maintained for a “C” chord and the others are derived from that point by subtracting or adding a constant. To compensate you can add leading “-”s or “+”s to the chordname to force the movement of that chord and scale up or down. You can have multiple “+”s or “-”s without internal limits, but in more cases anything more than three is just silly. If you find you're needing lots of octave adjustments, you might want to look at the octave setting in the underlying track.

    For example, the following line will move the chord up and down for the third and fourth beats:

    Cm Fm -Gm +D7

    The effect of octave shifting is also highly dependent on the voicing options in effect for the track.

    You'll have to listen to the MMA output to determine when and where to use this adjustment. Hopefully, it won't be needed all that much.

    If you have a large number of chords to adjust, use the CHORDADJUST command , here.

    Altered Chords

    According to Standardized Chord Symbol Notation altered chords should be written in the form Cmi 7($\scriptstyle \flat$9$\scriptstyle \sharp$5). However, this is pretty hard to type (and parse). So, we've used the convention that the altered intervals should be written in numerical order: Cm7$\sharp$5$\flat$9 (in this case the “7” is not “altered”, it's part of the chord name). Also, note that we use “m” for “minor” which appears to be more the conventional method than “mi”.

    Diminished Chords

    In some pop and jazz charts it is assumed that a diminished chord is always a diminished 7th ... a diminished triad is never played. MMA continues this, sometimes erroneous, assumption.A.1 You can change the behavior in several ways: change the chord notes and scale for a “dim” from a dim7 to a triad by following the instructions here; use the slightly oddball notation of “m$\flat$5” which generates a “diminished triad”; or use the more-oddball notation “dim3”.A.2 A more generic solution is to use TWEAKS to change between “7th” and “triad” (see here for details). Our recommendation is to use “m$\flat$5” for the triad and “dim7” for the four note chord.

    Notational notes: In printed music a “diminished” chord is sometimes represented with a small circle symbol (e.g., “F o”) and a “half-diminished” as a small slashed circle (e.g., “C ø”). MMA accepts this input so long as:

    o is represented by the character code 176,
    ø is represented by the character code 248.


    Slash Chords

    Charts sometimes use slash chords in the form “Am/E”. This notation is used, mainly, to indicate chord inversions. For example, the chord notes in “Am/E” become “E”, “A” and “C” with the “E” taking the root position. MMA will accept chords of this type. However, you may not notice any difference in the generated tracks due to the inversions used by the current pattern.

    You may also encounter slash chords where the note after the “slash” is not a note in the chord. Consider the ambiguous notation “Dm/C”. The composer (or copyist) might mean to add a “C” bass note to a “Dm” chord, or she might mean “Dm7”, or even an inverted “Dm7”. MMA will handle these ... almost perfectly. When the “slash” part of the chord indicates a note which is not a note in the chord, MMA assumes that the indicated note should be used in the bass line. Since each chord generated by MMA also has a “scale” associated with it for use by bass and scale patterns this works. For example, a C Major chord will have the scale “c, d, e, f, g, a, b”; a C Minor chord has the same scale, but with an e$\flat$. If the slash note is contained in the scale, the scale will be rotated so that the note becomes the “root” note.

    A warning message will be printed if the note is not in the scale associated with the chord. In this case the slash part will have no effect. A list of chords which do use the specified note is listed and you might want to change the chord type to include the slashed note. For example, if you have the notation “C/B$\flat$” you might want to change that to “C7/B$\flat$” since the dominant seventh chord includes the “B$\flat$” (note that a C major chord only has the notes “c”, “e” and “g” in it, but its associated scale major has “b”, not “b$\flat$”).

    Another notation you may see is something like “Dm/9”. Again, the meaning is not clear. It probably means a “Dm9”, or “Dm9/E” ... but since MMA isn't sure this notation will generate an error.

    As an option, you can use a Roman or Arabic numeral in the range “I” to “VII” or “1” to “7” to specify the bass note (sometimes referred to as “fingered bass”). For example, to specify the bass note as the 5th in a C major chord you can use either G/D, G/V, or G/v. The Roman portion can be in upper or lower case.

    Please note that, for fairly obvious reasons, you cannot have both slash notation and an inversion (see the next section).

    To summarize how MMA handles slash notes:

    • For slash notes given in Roman or Arabic numerals (“C/III”, “G/3”, etc.) the slash part is converted to an the equivalent alphabetic value (“E”, `B”, etc.). This is done at the start of the slash notation code.

    • If the note is found in the scale related to the given chord, the scale is rotated so that the slash note becomes the root note in the scale.

    • If the note is also found in the chord, the chord will be rotated (inverted) so that the slash note becomes the root note of the chord.

    • If the note is not in the scale (in which case it isn't in the chordA.3), a warning message is displayed.

    • Malformed slash values (like “G/9”) generate an error.

    For more details on “slash chords” your favorite music theory book or teacher is highly recommended!

    Polychords

    In modern music chords can be quite complex and difficult to notate in anything but standard sheet music. In addition to the slash chords discussed above there are also POLYCHORDS. Simply stated a polychord is the result of two (or more) chords played at the same time. In traditional music theory this is notated as a fraction. So, a Dmajor chord combined with a Cseventh could be notated as D/C7. In traditional theory, the notes in the D chord would be played higher (above) the notes of the C7 chord.

    MMA handles polychords by specifying the two parts joined by a “pipe” symbol. So, the example above would be notated as:

    C7¦D

    For optimal results, you should understand the process by which MMA creates the new chord:

    1. The notes for the first chord and the underlying scale are calculated,
    2. The notes for the second chord are calculated,
    3. The notes are combined (with duplicates removed).
    4. If the new chord is longer than 8 notes it is truncated (and a warning message is displayed).

    Note that the scale list used by BASS and SCALE is the one belonging to the first chord; the second chord's octave is not adjusted; and no volume changes between the two chords are made. This means that you most likely should take care to ensure the following:

    • Explicitly set the octave of the second chord with the “+” modifier. To continue the example, use “C7¦+D”.

    • Consider the order of the two chords to ensure the proper scale. The chord “C7¦+D” and “+D¦C7” may generate the same notes, but the underlying scales are completely different.

    • Consider adjusting the volume of the individual notes in the new chord. Since you'll not be using polychords very often you might want to do adjust the pattern with a RIFF directive:

      Chord Riff 1 2 90 85 80 75 70 65 60
      C7¦+D

      which would generate a 2 beat chord with decreasing note velocities.

    • Pay careful attention to the VOICING of the chord. Different settings mangle the note order and may produce unexpected results.

    It is possible to combine slash, barre, octave and inversions with polychords. In the case of barre only the value for the first chord is used.

    A cute trick is to create a “pretend” polychord by duplicating the chord into a higher octave. For example, the chord “D¦+D” will generate two D major chords an octave apart. You might use this to make a single bar sound brighter. If you are not hearing what you think should, examine the VOICING for the track—VOICING MODE=OPTIMAL will remove the duplicate notes you are trying to insert.

    Chord Inversions

    Instead of using a slash chord you can specify an inversion to use with a chord. The notation is simply an “>” and a number between -5 and 5 immediately following the chord name.

    The chord will be “rotated” as specified by the value after the “>”.

    For example, the chord “C>2” will generate the notes G, C and E; “F>-1” gives C, F and A.

    There is an important difference between this option and a slash chord: in inversions neither the root note nor the associated scale are modified.

    The actual effect of a chord inversion will vary, perhaps greatly, depending on the VOICING mode. For example, using an inverted chord with VOICING MODE=OPTIMAL makes no difference at all, using with VOICING MODE=NONE (the default) gives the most difference.


    Barre Settings

    It is possible to set a barre for a chord in a PLECTRUM track by adding a “:” and a value to the chordname. A barre setting must be the last item in a chordname and is only used by PLECTRUM tracks. Barre values can be negative, meaning your guitar is getting bigger.A.4Examples include “Cm:3”, “E7>2:-2” and “+F:4”.

    Important: unlike a real instrument, MMA barre does not transpose the chord. The same chord is played, but with a higher tonality. See here for details on creating transposing chord shapes in PLECTRUM tracks.


    Roman Numerals

    Instead of standard chord symbol notation you can use roman numerals to specify chords. This is not the place for music theory, but, simply put, a roman numeral specifies an interval based on the current key. So, in the key of C Major a ”I” would be a C major chord, “V” a G major, etc.

    When using Roman numeral chords it is very important to set the KEYSIGnature! Failing to do this will result in undefined behavior.A.5 See here for details on setting the key signature.

    MMA recognizes the following:

     
    I to VII
    These uppercase roman numerals represent major chords.

    i to vii
    Lowercase roman numerals represent minor chords.

    In addition, certain modifiers can be used to specify a chord quality (major, diminished, etc). These are appended to the roman numeral (without spaces). MMA is a bit lazy when it comes to the strict interpretation of chord qualities and permits many constructions which are technically incorrect (but work fine musically). Quality modifiers include the following:

     
    0, o, O or o
    a diminished triad. Only valid with lowercase (minor) numerals,
    07, o7, O7 or o
    a diminished seventh chord. Only valid with lowercase (minor) numerals,
    -07, -o7, -O7 or ø
    a half diminished seventh chord. Only valid with lowercase (minor) numerals,
    b or &
    Lowers the resulting chord pitch by a semitone,
    #
    Raises the resulting chord pitch by a semitone.

    Examples of roman numeral chords include “I”, “IV”, “V7”, “ii0”, “V13” and “v13”.

    Other chord modifiers such as octave adjustment, capo and inversions can be combined with roman numerals. So, “I:3”, “+ii>2” and “IV7>2:-2” are legitimate.

    When specifying chords in Roman numeral notation “slash” inversions should be specified in Arabic or Roman numerals, details here.A.6

    MMA 's implementation differs from the standard in several ways:

    • In Roman, the symbol for diminished chords should be the small, raised circle “ o”. Since it's hard to type that with a text editor we use a “0” (digit), “o” or “O”. Half diminished should be the slashed circle “ ø” ... to make typing easier we recommend our alternate of an “o” preceded by a “-”. If your input method and text editor support “ o” and “ ø” ensure they are the character values 176 and 248.

    • In Roman, inversions are specified with small, raised Arabic numerals after the chord name. MMA doesn't support this.

    • In Roman, bass notes are specified with a small Arabic numeral after the chord name. MMA doesn't support this. Use slash notation instead.

    • Unlike Roman, complicated notations are permitted. For example (in the key of C) the roman chords ib6(add9) and Ibm6(add9) will both convert to the standard notation Cbm6(add9).

    • MMA permits the use of a b or # to modify the pitch by a semitone. In strict Roman numeral usage the chord should be specified as an altered chord or inversion. However, it's much too common to see usages like C#dim in the key of C to disallow i#0. And to be completely wrong, but permitted, you could even use I#dim (blame it on the parser).

    To aid in debugging, a special DEBUG option ROMAN is provided. When enabled this will display the conversions for both Roman numeral chords and slash notation. See here for information to enable/disable this option.


    MIDI Voices

    When setting a voice for a track (i.e. Bass Voice NN), you can specify the patch to use with a symbolic constant. Any combination of upper and lower case is permitted. The following are the names with the equivalent voice numbers:

    Voices, Alphabetically

    5thSawWave 86
    Accordion 21
    AcousticBass 32
    AgogoBells 113
    AltoSax 65
    Applause/Noise 126
    Atmosphere 99
    BagPipe 109
    Bandoneon 23
    Banjo 105
    BaritoneSax 67
    Bass&Lead 87
    Bassoon 70
    BirdTweet 123
    BottleBlow 76
    BowedGlass 92
    BrassSection 61
    BreathNoise 121
    Brightness 100
    Celesta 8
    Cello 42
    Charang 84
    ChifferLead 83
    ChoirAahs 52
    ChurchOrgan 19
    Clarinet 71
    Clavinet 7
    CleanGuitar 27
    ContraBass 43
    Crystal 98
    DistortionGuitar 30
    EchoDrops 102
    EnglishHorn 69
    EPiano 5
    Fantasia 88
    Fiddle 110
    FingeredBass 33
    Flute 73
    FrenchHorn 60
    FretlessBass 35
    Glockenspiel 9
    Goblins 101
    GuitarFretNoise 120
    GuitarHarmonics 31
    GunShot 127
    HaloPad 94
    Harmonica 22
    HarpsiChord 6
    HelicopterBlade 125
    Honky-TonkPiano 3
    IceRain 96
    JazzGuitar 26
    Kalimba 108
    Koto 107
    Marimba 12
    MelodicTom1 117
    MetalPad 93
    MusicBox 10
    MutedGuitar 28
    MutedTrumpet 59
    NylonGuitar 24
    Oboe 68
    Ocarina 79
    OrchestraHit 55
    OrchestralHarp 46
    Organ1 16
    Organ2 17
    Organ3 18
    OverDriveGuitar 29
    PanFlute 75
    Piano1 0
    Piano2 1
    Piano3 2
    Piccolo 72
    PickedBass 34
    PizzicatoString 45
    PolySynth 90
    Recorder 74
    ReedOrgan 20
    ReverseCymbal 119
    RhodesPiano 4
    Santur 15
    SawWave 81
    SeaShore 122
    Shakuhachi 77
    Shamisen 106
    Shanai 111
    Sitar 104
    SlapBass1 36
    SlapBass2 37
    SlowStrings 49
    SoloVoice 85
    SopranoSax 64
    SoundTrack 97
    SpaceVoice 91
    SquareWave 80
    StarTheme 103
    SteelDrums 114
    SteelGuitar 25
    Strings 48
    SweepPad 95
    SynCalliope 82
    SynthBass1 38
    SynthBass2 39
    SynthBrass1 62
    SynthBrass2 63
    SynthDrum 118
    SynthStrings1 50
    SynthStrings2 51
    SynthVox 54
    TaikoDrum 116
    TelephoneRing 124
    TenorSax 66
    Timpani 47
    TinkleBell 112
    TremoloStrings 44
    Trombone 57
    Trumpet 56
    Tuba 58
    TubularBells 14
    Vibraphone 11
    Viola 41
    Violin 40
    VoiceOohs 53
    WarmPad 89
    Whistle 78
    WoodBlock 115
    Xylophone 13
     

    Voices, By MIDI Value

    0 Piano1
    1 Piano2
    2 Piano3
    3 Honky-TonkPiano
    4 RhodesPiano
    5 EPiano
    6 HarpsiChord
    7 Clavinet
    8 Celesta
    9 Glockenspiel
    10 MusicBox
    11 Vibraphone
    12 Marimba
    13 Xylophone
    14 TubularBells
    15 Santur
    16 Organ1
    17 Organ2
    18 Organ3
    19 ChurchOrgan
    20 ReedOrgan
    21 Accordion
    22 Harmonica
    23 Bandoneon
    24 NylonGuitar
    25 SteelGuitar
    26 JazzGuitar
    27 CleanGuitar
    28 MutedGuitar
    29 OverDriveGuitar
    30 DistortionGuitar
    31 GuitarHarmonics
    32 AcousticBass
    33 FingeredBass
    34 PickedBass
    35 FretlessBass
    36 SlapBass1
    37 SlapBass2
    38 SynthBass1
    39 SynthBass2
    40 Violin
    41 Viola
    42 Cello
    43 ContraBass
    44 TremoloStrings
    45 PizzicatoString
    46 OrchestralHarp
    47 Timpani
    48 Strings
    49 SlowStrings
    50 SynthStrings1
    51 SynthStrings2
    52 ChoirAahs
    53 VoiceOohs
    54 SynthVox
    55 OrchestraHit
    56 Trumpet
    57 Trombone
    58 Tuba
    59 MutedTrumpet
    60 FrenchHorn
    61 BrassSection
    62 SynthBrass1
    63 SynthBrass2
    64 SopranoSax
    65 AltoSax
    66 TenorSax
    67 BaritoneSax
    68 Oboe
    69 EnglishHorn
    70 Bassoon
    71 Clarinet
    72 Piccolo
    73 Flute
    74 Recorder
    75 PanFlute
    76 BottleBlow
    77 Shakuhachi
    78 Whistle
    79 Ocarina
    80 SquareWave
    81 SawWave
    82 SynCalliope
    83 ChifferLead
    84 Charang
    85 SoloVoice
    86 5thSawWave
    87 Bass&Lead
    88 Fantasia
    89 WarmPad
    90 PolySynth
    91 SpaceVoice
    92 BowedGlass
    93 MetalPad
    94 HaloPad
    95 SweepPad
    96 IceRain
    97 SoundTrack
    98 Crystal
    99 Atmosphere
    100 Brightness
    101 Goblins
    102 EchoDrops
    103 StarTheme
    104 Sitar
    105 Banjo
    106 Shamisen
    107 Koto
    108 Kalimba
    109 BagPipe
    110 Fiddle
    111 Shanai
    112 TinkleBell
    113 AgogoBells
    114 SteelDrums
    115 WoodBlock
    116 TaikoDrum
    117 MelodicTom1
    118 SynthDrum
    119 ReverseCymbal
    120 GuitarFretNoise
    121 BreathNoise
    122 SeaShore
    123 BirdTweet
    124 TelephoneRing
    125 HelicopterBlade
    126 Applause/Noise
    127 GunShot
     


    Drum Tones

    When defining a drum tone, you can specify the patch to use with a symbolic constant. Any combination of upper and lower case is permitted. In addition to the drum tone name and the MIDI value, the equivalent “name” in superscript is included. The “names” may help you find the tones on your keyboard.

    Drum Tones, Alphabetically

    Cabasa 69A
    Castanets 84C
    ChineseCymbal 52E
    Claves 75E$\scriptstyle \flat$
    ClosedHiHat 42G$\scriptstyle \flat$
    CowBell 56A$\scriptstyle \flat$
    CrashCymbal1 49D$\scriptstyle \flat$
    CrashCymbal2 57A
    HandClap 39E$\scriptstyle \flat$
    HighAgogo 67G
    HighBongo 60C
    HighQ 27E$\scriptstyle \flat$
    HighTimbale 65F
    HighTom1 50D
    HighTom2 48C
    HighWoodBlock 76E
    JingleBell 83B
    KickDrum1 36C
    KickDrum2 35B
    LongGuiro 74D
    LongLowWhistle 72C
    LowAgogo 68A$\scriptstyle \flat$
    LowBongo 61D$\scriptstyle \flat$
    LowConga 64E
    LowTimbale 66G$\scriptstyle \flat$
    LowTom1 43G
    LowTom2 41F
    LowWoodBlock 77F
    Maracas 70B$\scriptstyle \flat$
    MetronomeBell 34B$\scriptstyle \flat$
    MetronomeClick 33A
    MidTom1 47B
    MidTom2 45A
    MuteCuica 78G$\scriptstyle \flat$
    MuteHighConga 62D
    MuteSudro 85D$\scriptstyle \flat$
    MuteTriangle 80A$\scriptstyle \flat$
    OpenCuica 79G
    OpenHighConga 63E$\scriptstyle \flat$
    OpenHiHat 46B$\scriptstyle \flat$
    OpenSudro 86D
    OpenTriangle 81A
    PedalHiHat 44A$\scriptstyle \flat$
    RideBell 53F
    RideCymbal1 51E$\scriptstyle \flat$
    RideCymbal2 59B
    ScratchPull 30G$\scriptstyle \flat$
    ScratchPush 29F
    Shaker 82B$\scriptstyle \flat$
    ShortGuiro 73D$\scriptstyle \flat$
    ShortHiWhistle 71B
    SideKick 37D$\scriptstyle \flat$
    Slap 28E
    SnareDrum1 38D
    SnareDrum2 40E
    SplashCymbal 55G
    SquareClick 32A$\scriptstyle \flat$
    Sticks 31G
    Tambourine 54G$\scriptstyle \flat$
    VibraSlap 58B$\scriptstyle \flat$
     

    Drum Tones, by MIDI Value

    27 HighQE$\scriptstyle \flat$
    28 SlapE
    29 ScratchPushF
    30 ScratchPullG$\scriptstyle \flat$
    31 SticksG
    32 SquareClickA$\scriptstyle \flat$
    33 MetronomeClickA
    34 MetronomeBellB$\scriptstyle \flat$
    35 KickDrum2B
    36 KickDrum1C
    37 SideKickD$\scriptstyle \flat$
    38 SnareDrum1D
    39 HandClapE$\scriptstyle \flat$
    40 SnareDrum2E
    41 LowTom2F
    42 ClosedHiHatG$\scriptstyle \flat$
    43 LowTom1G
    44 PedalHiHatA$\scriptstyle \flat$
    45 MidTom2A
    46 OpenHiHatB$\scriptstyle \flat$
    47 MidTom1B
    48 HighTom2C
    49 CrashCymbal1D$\scriptstyle \flat$
    50 HighTom1D
    51 RideCymbal1E$\scriptstyle \flat$
    52 ChineseCymbalE
    53 RideBellF
    54 TambourineG$\scriptstyle \flat$
    55 SplashCymbalG
    56 CowBellA$\scriptstyle \flat$
    57 CrashCymbal2A
    58 VibraSlapB$\scriptstyle \flat$
    59 RideCymbal2B
    60 HighBongoC
    61 LowBongoD$\scriptstyle \flat$
    62 MuteHighCongaD
    63 OpenHighCongaE$\scriptstyle \flat$
    64 LowCongaE
    65 HighTimbaleF
    66 LowTimbaleG$\scriptstyle \flat$
    67 HighAgogoG
    68 LowAgogoA$\scriptstyle \flat$
    69 CabasaA
    70 MaracasB$\scriptstyle \flat$
    71 ShortHiWhistleB
    72 LongLowWhistleC
    73 ShortGuiroD$\scriptstyle \flat$
    74 LongGuiroD
    75 ClavesE$\scriptstyle \flat$
    76 HighWoodBlockE
    77 LowWoodBlockF
    78 MuteCuicaG$\scriptstyle \flat$
    79 OpenCuicaG
    80 MuteTriangleA$\scriptstyle \flat$
    81 OpenTriangleA
    82 ShakerB$\scriptstyle \flat$
    83 JingleBellB
    84 CastanetsC
    85 MuteSudroD$\scriptstyle \flat$
    86 OpenSudroD
     


    MIDI Controllers

    When specifying a MIDI Controller in a MIDISEQ or MIDIVOICE command you can use the absolute value in (either as a decimal number or in hexadecimal by prefixing the value with a “0x”), or the symbolic name in the following tables. The tables have been extracted from information at http://www.midi.org/about-midi/table3.shtml. Note that all the values in these tables are in hexadecimal notation.

    Complete reference for this is not a part of MMA . Please refer to a detailed text on MIDI or the manual for your synthesizer.

    Controllers, Alphabetically

    AllNotesOff 123
    AllSoundsOff 120
    AttackTime 73
    Balance 8
    BalanceLSB 40
    Bank 0
    BankLSB 32
    Breath 2
    BreathLSB 34
    Brightness 74
    Chorus 93
    Ctrl102 102
    Ctrl103 103
    Ctrl104 104
    Ctrl105 105
    Ctrl106 106
    Ctrl107 107
    Ctrl108 108
    Ctrl109 109
    Ctrl110 110
    Ctrl111 111
    Ctrl112 112
    Ctrl113 113
    Ctrl114 114
    Ctrl115 115
    Ctrl116 116
    Ctrl117 117
    Ctrl118 118
    Ctrl119 119
    Ctrl14 14
    Ctrl15 15
    Ctrl20 20
    Ctrl21 21
    Ctrl22 22
    Ctrl23 23
    Ctrl24 24
    Ctrl25 25
    Ctrl26 26
    Ctrl27 27
    Ctrl28 28
    Ctrl29 29
    Ctrl3 3
    Ctrl30 30
    Ctrl31 31
    Ctrl35 35
    Ctrl41 41
    Ctrl46 46
    Ctrl47 47
    Ctrl52 52
    Ctrl53 53
    Ctrl54 54
    Ctrl55 55
    Ctrl56 56
    Ctrl57 57
    Ctrl58 58
    Ctrl59 59
    Ctrl60 60
    Ctrl61 61
    Ctrl62 62
    Ctrl63 63
    Ctrl79 79
    Ctrl85 85
    Ctrl86 86
    Ctrl87 87
    Ctrl88 88
    Ctrl89 89
    Ctrl9 9
    Ctrl90 90
    Data 6
    DataDec 97
    DataInc 96
    DataLSB 38
    DecayTime 75
    Detune 94
    Effect1 12
    Effect1LSB 44
    Effect2 13
    Effect2LSB 45
    Expression 11
    ExpressionLSB 43
    Foot 4
    FootLSB 36
    General1 16
    General1LSB 48
    General2 17
    General2LSB 49
    General3 18
    General3LSB 50
    General4 19
    General4LSB 51
    General5 80
    General6 81
    General7 82
    General8 83
    Hold2 69
    Legato 68
    LocalCtrl 122
    Modulation 1
    ModulationLSB 33
    NonRegLSB 98
    NonRegMSB 99
    OmniOff 124
    OmniOn 125
    Pan 10
    PanLSB 42
    Phaser 95
    PolyOff 126
    PolyOn 127
    Portamento 65
    PortamentoCtrl 84
    PortamentoLSB 37
    RegParLSB 100
    RegParMSB 101
    ReleaseTime 72
    ResetAll 121
    Resonance 71
    Reverb 91
    SoftPedal 67
    Sostenuto 66
    Sustain 64
    Tremolo 92
    Variation 70
    VibratoDelay 78
    VibratoDepth 77
    VibratoRate 76
    Volume 7
    VolumeLSB 39
     

    Controllers, by Value

    0 Bank
    1 Modulation
    2 Breath
    3 Ctrl3
    4 Foot
    5 Portamento
    6 Data
    7 Volume
    8 Balance
    9 Ctrl9
    10 Pan
    11 Expression
    12 Effect1
    13 Effect2
    14 Ctrl14
    15 Ctrl15
    16 General1
    17 General2
    18 General3
    19 General4
    20 Ctrl20
    21 Ctrl21
    22 Ctrl22
    23 Ctrl23
    24 Ctrl24
    25 Ctrl25
    26 Ctrl26
    27 Ctrl27
    28 Ctrl28
    29 Ctrl29
    30 Ctrl30
    31 Ctrl31
    32 BankLSB
    33 ModulationLSB
    34 BreathLSB
    35 Ctrl35
    36 FootLSB
    37 PortamentoLSB
    38 DataLSB
    39 VolumeLSB
    40 BalanceLSB
    41 Ctrl41
    42 PanLSB
    43 ExpressionLSB
    44 Effect1LSB
    45 Effect2LSB
    46 Ctrl46
    47 Ctrl47
    48 General1LSB
    49 General2LSB
    50 General3LSB
    51 General4LSB
    52 Ctrl52
    53 Ctrl53
    54 Ctrl54
    55 Ctrl55
    56 Ctrl56
    57 Ctrl57
    58 Ctrl58
    59 Ctrl59
    60 Ctrl60
    61 Ctrl61
    62 Ctrl62
    63 Ctrl63
    64 Sustain
    65 Portamento
    66 Sostenuto
    67 SoftPedal
    68 Legato
    69 Hold2
    70 Variation
    71 Resonance
    72 ReleaseTime
    73 AttackTime
    74 Brightness
    75 DecayTime
    76 VibratoRate
    77 VibratoDepth
    78 VibratoDelay
    79 Ctrl79
    80 General5
    81 General6
    82 General7
    83 General8
    84 PortamentoCtrl
    85 Ctrl85
    86 Ctrl86
    87 Ctrl87
    88 Ctrl88
    89 Ctrl89
    90 Ctrl90
    91 Reverb
    92 Tremolo
    93 Chorus
    94 Detune
    95 Phaser
    96 DataInc
    97 DataDec
    98 NonRegLSB
    99 NonRegMSB
    100 RegParLSB
    101 RegParMSB
    102 Ctrl102
    103 Ctrl103
    104 Ctrl104
    105 Ctrl105
    106 Ctrl106
    107 Ctrl107
    108 Ctrl108
    109 Ctrl109
    110 Ctrl110
    111 Ctrl111
    112 Ctrl112
    113 Ctrl113
    114 Ctrl114
    115 Ctrl115
    116 Ctrl116
    117 Ctrl117
    118 Ctrl118
    119 Ctrl119
    120 AllSoundsOff
    121 ResetAll
    122 LocalCtrl
    123 AllNotesOff
    124 OmniOff
    125 OmniOn
    126 PolyOff
    127 PolyOn
     



    Footnotes

    ... assumption.A.1
    Sometimes a reliable source agrees with us ... in this case Standardized Chord Symbol Notation is quite clear that “dim” is a Diminished 7th and a diminished triad should be notated as “mi ($\scriptstyle \flat$5)”.
    ... “dim3”.A.2
    The author has adopted this notation for its clarity. Many jazz charts use it as well.
    ... chordA.3
    It is possible to create a malformed chord/scale using the DEFCHORD command, details here. MMA doesn't worry about everything!
    ... bigger.A.4
    Values must be in the range -127 to 127. Note that even “small” values can push notes outside of the MIDI range.
    ... behavior.A.5
    Undefined in this case means that MMA assumes you are in the key of C Major.
    ...slashchordsA.6
    It is permissible to use something like v/D, but you really shouldn't.
    mma-bin-20.02/docs/html/ref/node8.html0000644000175000017500000005205713624015056015511 0ustar bobbob Musical Data Format Subsections


    Musical Data Format

    Compared to patterns, sequences, grooves and the various directives used in MMA , the actual bar by bar chord notations are surprisingly simple.

    Any line in your input file which is not a directive or comment is assumed to be a bar of chord data.

    A line for chord data consists of the following parts:

    • Optional line number,

    • Chord or Rest data (with optional position indicator),

    • Optional lyric data,

    • Optional solo or melody data,

    • Optional multiplier.

    Formally, this becomes:

    [num] Chord [Chord ...] [lyric] [solo] [* Factor]

    As you can see, all that is really needed is a single chord. So, the line:

    Cm

    is completely valid. As is:

    10 Cm Dm Em Fm * 4

    The optional solo or melody data is enclosed in “{ }”s. The complete format and use is detailed in the Solo and Melody Tracks.

    Optional lyrics are enclosed in ”[ ]” brackets. See the Lyrics section.


    Bar Numbers

    The optional leading bar number is silently discarded by MMA . It is really just a specialized comment which helps you debug your music. Note that only a numeric item is permitted here.

    Get in the habit of using bar numbers. You'll thank yourself when a song seems to be missing a bar, or appears to have an extra one. Without the leading bar numbers it can be quite frustrating to match your input file to a piece of sheet music.8.1

    One important use of the leading bar number is for the -b command line option detailed here.

    You should note that it is perfectly acceptable to have only a bar number on a line. This is common when you are using bar repeat, for example:

    1 Cm * 4
    2
    3
    4
    5 A

    In the above example bars 2, 3 and 4 are comment bars.

    The command line option -L , detailed here, can be used to display your line numbers at the end of a run.

    Bar Repeat

    Quite often music has several sequential identical bars. Instead of typing these bars over and over again, MMA has an optional multiplier which can be placed at the end of a line of music data. The multiplier or factor can is specified as “* NN” This will cause the current bar to repeated the specified number of times. For example:

    Cm / Dm / * 4

    produces 4 bars of output with each the first 2 beats of each bar a Cm chord and the last 2 a Dm. (The “/” is explained below.)

    Chords

    The most important part of a musical data line are, of course, the chords. You can specify a different chord for each beat in your music. For example:

    Cm Dm Em Fm

    specifies four different chords in a bar. It should be obvious by now that in a piece in 4/4 you'll end up with a “Cm” chord on beat 1, “Dm” on 2, etc.

    If you have fewer chord names than beats, the bar will be filled automatically with the last chord name on the line. In other words:

    Cm

    and

    Cm Cm Cm Cm

    are equivalent (assuming 4 beats per bar). There must be one (or more) spaces between each chord.

    One further shorthand is the “/” or “-”. This simply means to repeat the last chord (in the following discussion we use “/”, but it all applies to “-” as well). So:

    Cm / Dm /

    is the same as

    Cm Cm Dm Dm

    It is perfectly okay to start a line with a “/”. In this case the last chord from the previous line is used. If the first line of music data begins with a “/” you'll get an error— MMA tries to be smart, but it doesn't read minds. Having “/” at the end of the bar is a tad silly since MMA just ends up throwing these away, but it does no harm.

    MMA recognizes a wide variety of chords in standard and Roman numeral notation. In addition, you can specify slash chords, inversions, barre offsets, and shift the octave up or down. Refer to the complete table in the appendix for details.


    Rests (Muting)

    When a track is created it can have periods of silence in it. For example, in a WALK track we probably don't want the tone to drone on for an entire bar: we may sound a tone on beats one and three and mute it on beats two and four. So far, so good.

    However, what happens if we are using a track and want everything to progress, but we don't want a WALK tone on beat three? Simple, we mute beat three for the WALK track for a single beat.

    To mute a track (or all tracks) for a beat (or a series of beats) you can use a special chord name, “z”. When you just use the “z” by itself it will mute all tracks except for the DRUM tracks. However, you can disable “Chord”, “Arpeggio”, “Scale”, “Walk”, “Aria”, or “Bass” tracks as well by appending a track specifier to the “z”. Track specifiers are the single letters “C”, “A”, “S”, “W”, “B”, “R”, “P” or “D” and “!”. If you do not specify a chord name immediately before the 'z' and optional track specifiers, the previous chord will be used. You cannot use a chord name with the “!” specifier. The track specifiers are:

     
    D
    All drum tracks,

    W
    All walking bass tracks,

    B
    All bass tracks,

    C
    All chord tracks,

    A
    All arpeggio tracks,

    S
    All scale tracks,

    R
    All aria tracks,

    P
    All plectrum tracks,

    !
    Silence.

    Assuming that you have a drum, chord, and walk sequences defined the following chord/mute combinations:

    Fm z G7zC CmzD zW Em / z!

    will generate the following beats:

     
    1 - Fm
    Fm chord, walk and drum,

    2 - z
    Drum only,

    3 - G7zC
    G7 walk and drum, no chord,

    4 - CmzD
    Cm chord and walk, no drum.

    5 - zW
    Cm (from previous chord) chord and drum, no walk,

    6 - Em
    Em chord with chord, walk and drum,

    7 - /
    Em chord as per previous,

    9 - z!
    No chord, walk or drums.

    As you can see from the above example, there is a super-z notation. “z!” which forces all instruments to be silent for the given beats. “z!” is the same as “zABCDWR”.

    The “z” notation is quite often used when you have a “tacet” beat or beats. The alternate notations can be used to silence specific tracks for a beat or two, but this is used less frequently.

    One problem with the notation (and remember, it is a shortcut) is that you cannot specify which drum, chord, etc. track you wish to mute. To do that you should adjust the defined sequence.


    Positioning

    In earlier versions of MMA all chords (and rests) were positioned on the beat, and one could only specify a limited number of chord changes per bar. Using the enhanced positioning syntax an unlimited number of chord changes per bar can be specified. But, please note the changes you hear in your song depend on the specific pattern you are using! You might specify a chord at, for example, beat 2.25, but if the pattern doesn't sound a chord at that position it's a bit silly.

    As discussed above, a normal set of chord changes is entered like:

    Cm / Dm

    which sets a “Cm” for beats 1 and 2, and “Dm” for beats 3 to the bar end.

    To modify this, you can use the “@” symbol along with an offset to indicate other changes. So, the above example could also be written as:

    Cm Dm@3

    Changing on the “off beat” is simple as well. Consider,

    C D@3.5 F

    In this case the “C” chord is in effect from the first beat until beat 3.5, a “D” chord is set for 3.5 until 4, and an “F” from 4 to the end of bar.

    In parsing, when MMA finds a chord name without the “@” it assumes that the position is the next full beat after the previous chord ... which means that in the above example “F” and “F@4” are equivalent.

    • The offset used must be 1 or greater and less than the value of the TIME parameter (here) plus 1. Any partial beat (2.33, 3.9, 1.25, etc.) is permitted.

    • Chords must be specified in order of their position in the bar. For example,

      Cm Dm E@1.5

      would generate an error (the Cm is on beat 1, Dm on beat 2 and the attempted beat 1.5 for the E is not permitted). Just reorder things and all will be fine.

    • No spaces are permitted between chord and the “@” symbol or between the “@” and the value.

    • The “@” must be at the end of the chord following any chord modifiers. The chords “+Cdim>-2@2.5” and “E/G#@4” are perfectly acceptable.

    Case Sensitivity

    In direct conflict with the rest of the rules for MMA input files, all chord names (and modifiers) are case sensitive. This means that you can not use notations like “cm”—use “Cm” instead.

    For consistency, MMA considers “z” and the associated track specifiers to be part of a chord name: they are also case sensitive. For example, the forms “Z” and “zc” will not work!


    Track Chords

    In most cases you want to have the same chords applied to all the different tracks in your song. However, certain styles of music prove the “exception to the rule.” Certain hip-hop and rap styles use a repetitive bass line or a melody snippet which doesn't change—regardless of the underlying chord structure of the piece.

    In these cases, you can create a SEQUENCE and have it play using the same notes without having the chords affect it.

    A track specific chord is set just like the data described above. However, you cannot include a label, lyric, repeat, or other modifier. Assuming a defined BASS and CHORD GROOVE, a simple example would be:

    // set the bass line to use C on beats 1/2 and G on 3/4
    Bass Chords C / G
    1 C // set the main chord to C
    2 G
    3 C

    In the above example the track-specific chords for the BASS are applied to all the subsequent bars in the song.

    To end the track-specific chords, use an empty argument or an empty { }:

    Bass Chords

    or

    Bass Chords { }

    You can set different chords in each bar of the sequence. In this case use curly brackets “{ }” around each bar. So, assuming you have a 4 bar sequence:

    Bass Chords {C} {G / B7} {Dm} {C G A B}

    will give you a different set of chords for each bar in the sequence.

    You can easily repeat chord patterns for a subset of bars using a single “/” (in this case the curly brackets “{ }” are optional).

    Chord Chords {I / III} / / {V7}

    or

    Chord Chords {I / III} { / } { / } {V7}

    In the above example we tried to trick you a little by using ROMAN NUMERALS ... keep reading!

    You can disable a track completely using the special rest notation “z”. If you have a empty setting for some bars in the sequence, using an empty set of curly brackets “{ }', that bar will use the chord set for the rest of the song.

    If using this for a DRUM track, remember that to mute a drum you will need to the the “z!” rest notation.

    Since harmonies, here, also depend on chords you can create interesting effects by setting a track specific chord in a SOLO or even SCALE track.

    CHORDS set in this manner are saved in GROOVES, so they can be used to write interesting styles.

    In most cases, you will be better off using ROMAN NUMERAL chords, details. Since the chord data is stored as unmodified text, key changes will modify the chord (which is probably what you want).

    This option can also come in handy when you have a bass line set via slash chord names and the bass notes are not part of the underlying chord. For example, you might have the chords snippet “Db/Eb Eb/Db” which will generate MMA warnings. Since the “Eb” and “Db” are only needed for the bass line, something like this will work nicely:

    Bass Chords Eb Db
    Db Eb
    Bass Chords

    Don't forget to turn off the track specific chords!



    Footnotes

    ... music.8.1
    If your line numbers get out of order you can use the supplied utility mma-renum to renumber the comment lines. This utility is installed in your default path or in the root MMA directory, depending on the distribution.
    mma-bin-20.02/docs/html/ref/node28.html0000644000175000017500000006061013624015056015565 0ustar bobbob Fine Tuning and Tweaks Subsections


    Fine Tuning and Tweaks

    Translations

    A program such as MMA which is intended to be run on various computers and synthesizers (both hardware keyboards and software versions) suffers from a minor deficiency of the MIDI standards: mainly that the standard says nothing about what a certain instrument should sound like, or the relative volumes between instruments. The GM extension helps a bit, but only a bit, by saying that certain instruments should be assigned certain program change values. This means that all GM synths will play a "Piano" if instrument 000 is selected.

    But, if one plays a GM file on a Casio keyboard, then on a PC soft-synth, and then on a Yahama keyboard you will get three quite different sounds. The files supplied in this distribution have been created to sound good on the author's setup: A Casio WK-3000 keyboard.

    But, what if your hardware is different? Well, there are solutions! Later in this chapter commands are shown which will change the preselected voice and tone commands and the default volumes. At this time there are no example files supplied with MMA , but your contributions are welcome.

    The general suggestion is that:

    1. You create a file with the various translations you need. For example, the file might be called yamaha.mma and contain lines like:

      VoiceTR Piano1=Piano2
      ToneTr SnareDrum2=SnareDrum1
      VoiceVolTr Piano2=120 BottleBlow=80
      DrumVolTr RideBell=90 Tambourine=120

      Place this file in the directory /usr/local/share/mma/includes.

    2. Include this file in your ~/.mmarc file. Following the above example, you would have a line:

      Include yamaha

    That's it! Now, whenever you compile a MMA file the translations will be done.

    All of the following translation settings follow a similar logic as to “when” they take effect, and that is at the time the VOICE, VOLUME, etc. command is issued. This may confuse the unwary if GROOVES are being used. But, the following sequence:

    1. You set a voice with the VOICE command,
    2. You save that voice into a GROOVE with DEFGROOVE,
    3. You create a voice translation with VOICETR,
    4. You activate the previously defined GROOVE.

       Wrong! This does not have the desired effect.

    In the above sequence the VOICETR will have no effect. For the desired translations to work the VOICE (or whatever) command must come after the translation command.


    VoiceTr

    In previous section you saw how to set a voice for a track by using its standard MIDI name. The VOICETR command sets up a translation table that can be used in two different situations:

    • It permits creation of your own names for voices (perhaps for a foreign language),

    • It lets you override or change voices used in standard library files.

    VOICETR works by setting up a simple translation table of “name” and “alias” pairs. Whenever MMA encounters a voice name in a track command it first attempts to translate this name though the alias table.

    To set a translation (or series of translations):

    VoiceTr Piano1=Clavinet Hmmm=18

    Note that you can additional VOICETR commands will add entries to the existing table. To clear the table use the command with no arguments:

    VoiceTr // Empty table

    Assuming the first command, the following will occur:

    Chord-Main Voice Hmmm

    The VOICE for the Chord-Main track will be set to “18” or “Organ3”.

    Chord-2 Voice Piano1

    The VOICE for the Chord-2 track will be set to “Clavinet”.

    If your synth does not follow standard GM-MIDI voice naming conventions you can create a translation table which can be included in all your MMA song files via an RC file. But, do note that the resulting files will not play properly on a synth conforming to the GM-MIDI specification.

    Following is an abbreviated and untested example for using an obsolete and unnamed synth:

    VoiceTr Piano1=3 \
    Piano2=4 \
    Piano3=5 \
    ... \
    Strings=55 \
    ...

    Notes: the translation is only done one time and no verification is done when the table is created. The table contains one-to-one substitutions, much like macros.

    For translating drum tone values, see TONETR.


    ToneTr

    It is possible to create a translation table which will substitute one Drum Tone for another. This can be useful in a variety of situations, but consider:

    • Your synth lacks certain drum tones—in this case you may want to set certain TONETR commands in a MMARC file.

    • You are using an existing GROOVE in a song, but don't like one or more of the Drum Tones selected. Rather than editing the library file you can set a translation right in the song. Note, do this before any GROOVE commands.

    To set a translation (or set of translations) just use a list of drumtone values or symbolic names with each pair separated by white space. For example:

    ToneTR SnareDrum2=SnareDrum1 HandClap=44

    will use a “SnareDrum1” instead of a “SnareDrum2” and the value “44” (actually a “PedalHiHat”) instead of a “HandClap”.

    You can turn off all drum tone translations with an empty line:

    ToneTR

    The syntax and usage of TONETR is quite similar to VOICETR.


    VoiceVolTr

    If you find that a particular voice, i.e., Piano2, is too loud or soft you can create an entry in the “Voice Volume Translation Table”. The concept is quite simple: MMA checks the table whenever a track-specific VOLUME command is processed. The table is created in a similar manner to the VOICETR command:

    VoiceVolTr Piano2=120 105=75

    Each voice pair must contain a valid MIDI voice (or numeric value), an “=” and a volume adjustment factor. The factor is a percentage value which is applied to the normal volume. In the above example two adjustments are created:

    1. Piano2 will be played at 120% of the normal value,

    2. Banjo (voice 105) will be played at 75% of the normal value.

    The adjustments are made when a track VOLUME command is encountered. For example, if the above translation has be set and MMA encounters the following commands:

    Begin Chord
       Voice Piano2
       Volume mp
       Sequence 1 4 90
    End

    the following adjustments are made:

    1. A look up is done in the global volume table. The volume “mf” is determined to be 85% for the set MIDI velocity,

    2. the adjustment of 120% is applied to the 85%, changing that to 102%.

    3. Assuming that no other volume adjustments are being made (probably there will be a global volume and, perhaps, a RVOLUME) the MIDI velocity in the sequence will be changed from 90 to 91. Without the translation the 90 would have been changed to 76.

    This is best illustrated by a short example. Assume the following in an input file:

    Solo Voice TenorSax
    Solo Volume f
    Print Solo Volume set to $_Solo_Volume
    VoiceVolTr TenorSax=90
    Solo Volume f
    Print Solo Volume set to $_Solo_Volume

    which will print out:

    Solo Volume set to 130
    Solo Volume set to 117

    The second line reflects that 90% of 130 is 117.

    To disable all volume translations:

    VoiceVolTr // Empty table


    DrumVolTr

    You can change the volumes of individual drum tones with the DRUMVOLTR translation. This command works just like the VOICEVOLTR command described above. It just uses drum tones instead of instrument voices.

    For example, if you wish to make the drum tones “SnareDrum1” and “HandClap” a bit louder:

    DrumVolTr SnareDrum1=120 HandClap=110

    The drum tone names can be symbolic constants, or MIDI values as in the next example:

    DrumVolTr 44=90 31=55

    All drum tone translations can be disabled with:

    DrumVolTr // Empty table


    Tweaks

    Some minor values can be adjusted via the TWEAKS command. Each item is set as an OPTION=VALUE pair. Currently the following are valid:

    Default Voices

    DEFAULTDRUM or DEFAULTTONE
    Set the default (initial) voice to use in DRUM, SOLO and MELODY tracks. You can use a numeric value, a mnemonic name, or even an extended voice name (see here). Examples:

    Tweaks DefaultDrum=22
    or
    Tweaks DefaultDrum=8.9.22

    and, assuming you have set up a PATCH SET (see here):

    Tweaks DefaultDrum=MyDrumKit

    Be careful when using this option with Solo/Melody tracks set to DRUMTYPE. If you set a VOICE (to use a different drum set) before setting a SOLO or MELODY track as DRUMTYPE this option will overwrite your changes.

    DefaultVoice
    Sets the default (initial) voice to use in tracks other than drum. The same extended voicing options as detailed for DEFAULTDRUM apply. Examples:

    Tweaks DefaultVoice=99
    or
    Tweaks DefaultVoice=MyFunkyPiano

    Dim
    Set the type of chord produced with the “dim” chordtype. By default a diminished chord is a “dim7”. However you can toggle this behaviour with:

    Tweaks Dim=3
    or
    Tweaks Dim=7

    You can place several TWEAK commands on a single line; they are processed in order.

    In most cases the best place to apply these tweaks, if needed, is in your mmarc file.


    Xtra Options

    MMA has a number of options designed to help you in discovering the chords in your file; aid in debugging files; and massaging the form of the final MIDI file. These options are all accessed from the command line in the format -XCOMMAND OPTIONS.


    NoCredit

    By default, each MIDI file created by MMA has the text “Generated my MMA. Input filename: ...” in the MIDI Meta data. Not only does this information give credit to our favorite little program, it can also help you in the future to see where the file came from! However, there are times when it may be appropriate to suppress this (for example, you may be combining a series of separate tracks into one).

    We request that you not use this option and give credit where credit is due. Thanks.


    Chords

    MMA has a large internal vocabulary of chord names, and it is quite easy to extend using the DEFCHORD command, details here. But, it's sometimes nice to check before entering chord names into a file. This command takes each chord name listed and checks to see if MMA recognizes it. For example:

    mma -x chords C B A q

    will generate:

    Error: Illegal/Unknown chord name: 'q'
    VALID: A, B, C

    You could easily incorporate this into a program which automatically generates MMA files.


    CheckFile

    This command will open the input filename and attempt to find all the chord names it contains and check each found to see if it is recognized by MMA . As it progresses any chord names not found are displayed in the format:

    mma -x checkfile test
    Error: <Line 143> Illegal/Unknown chord name: 'q'
    Valid chords: Ab, Ab6, Abm6, Abm7

    At the end of run, valid chords are listed in alphabetical order. This can be a great aid in seeing what chords are in the file (and seeing if any look “odd”). This command does not verify other commands and syntax in the file.


    Debug

    To enable you to find problems in your song files (and, perhaps, even find problems with MMA itself) various debugging messages can be displayed. These are normally set from the command line command line.

    However, it is possible to enable various debugging messages dynamically in a song file using the DEBUG directive. In a debug statement you can enable or disable any of a variety of messages. A typical directive is:

    Debug Debug=On Expand=Off Patterns=On

    Each section of the debug directive consists of a mode and the command word ON or OFF. The two parts must be joined by a single “=”. You may use the values “0” for “Off” and “1” for “On” if desired.

    The available modes with the equivalent command line switches are:

    Mode Command Line Equivalent
    Debug -d debugging messages
    Filenames -o display file names
    Patterns -p pattern creation
    Sequence -s sequence creation
    Runtime -r running progress
    Warnings -w warning messages
    Expand -e display expanded lines
    Plectrum   display Plectrum chord shapes
    Roman   display Roman numeral chord conversions
    Groove   issue a warning when a Groove is redefined

    The modes and command are case-insensitive (although the command line switches are not). The options for PLECTRUM, GROOVE and ROMAN are not accessible from the command line.

    The current state of the debug flags is saved in the variable $_Debug and the state prior to a change is saved in $_LastDebug.

    mma-bin-20.02/docs/html/ref/node1.html0000644000175000017500000006121113624015055015471 0ustar bobbob Overview and Introduction Subsections

    Overview and Introduction

    Musical MIDI Accompaniment, MMA ,1.1 generates standard MIDI1.2 files which can be used as backup tracks for a soloist plus much, much more! It was written especially for me—I am an aspiring saxophonist and wanted a program to “play” the piano and drums so I could practice my jazz solos. With MMA I can create a track based on the chords in a song, transpose it to the correct key for my instrument, and play my very bad improvisations until they get a bit better.

    I also lead a small combo group which is always missing at least one player. With MMA generated tracks the group can practice and perform even if a rhythm player is missing. This all works much better than I expected when I started to write the program ... so much better that I have used MMA generated tracks for live performances with great success.

    Around the world musicians are using MMA for practice, performance and in their studios. Much more than ever imagined when this project was started!

    This is a large and complex program! And the documentation is long. The author has tried to not get complex about things, but in many cases that is impossible. At a minimum you should have a good, quick read of the entire document before deciding if MMA is for you.

    License, Version and Legalities

    The program MMA was written by and is copyright Robert van der Poel, 2003—2019.

    This program, the accompanying documentation, and library files can be freely distributed according to the terms of the GNU General Public License (see the distributed file “COPYING”).

    If you enjoy the program, make enhancements, find bugs, etc. send a note to me at Bob van der Poel ; or a postcard (or even money) to 5570 Cory Road, Wynndel, BC, Canada V0B 2N1.

    The current version of this package is maintained at: http://www.mellowood.ca/mma/.

    This document reflects version 20.02 of MMA .
    I have done everything I can to ensure that the program functions as advertised, but I assume no responsibility for anything it does to your computer or data.

    Sorry for this disclaimer, but we live in paranoid times. This manual most likely has lots of errors. Spelling, grammar, and probably a number of the examples need fixing. Please give me a hand and report anything ... it'll make it much easier for me to generate a really good product for all of us to enjoy.

    About this Manual

    This manual was written by the program author—and this is always a very bad idea. But, having no volunteers, the choice is no manual at all or my bad perspectives.1.3

    MMA is a large and complex program. It really does need a manual; and users really need to refer to the manual to get the most out of the program. Even the author frequently refers to the manual. Really.

    I have tried to present the various commands in a logical and useful order. The table of contents should point you quickly to the relevant sections.

    Typographic Conventions

    • The name of the program is always set in the special logo type: MMA .

    • MMA commands and directives are set in small caps: DIRECTIVE.

    • Important stuff is emphasized: important.

    • Websites look like this: http://www.mellowood.ca/mma/index.html

    • Filenames are set in bold typewriter font: filename.mma

    • Lines extracted from a MMA input file are set on individual lines:

      A command from a file

    • Commands you should type from a shell prompt (or other operating system interface) have a leading $ (to indicate a shell prompt) and are shown on separate lines:

      $ enter this

    LATEX and HTML

    The manual has been prepared with the LATEX typesetting system. Currently two versions of the manual are available: the primary version is a PDF file intended for printing or on-screen display (generated with dvipdf); the secondary version is in HTML (transformed with LATEX2HTML) for electronic viewing. If other formats are needed ... please offer to volunteer.

    Other Documentation

    In addition to this document the following other items are recommended reading:

    • The standard library documentation supplied with this document in PDF and HTML formats.

    • The MMA tutorial supplied with this document in PDF and HTML formats.

    • A short reference on writing PLUGINs is available in both PDF and HTML formats.

    • Various README files in the distribution.

    • The Python source files.

    Music Notation

    The various snippets of standard music notation in this manual have been prepared with the MUP program. I highly recommend this program and use it for most of my notation tasks. MUP is freely available from Arkkra Enterprises, http://www.Arkkra.com/.

    Installing MMA

    MMA is a Python program developed with version 2.7 of Python. At the very least you will need this version (or later) of Python or any of the Python 3.x versions.

    To play the MIDI files you'll need a MIDI player. aplaymidi, tse3play, and many others are available for Linux systems. For Windows and Mac systems I'm sure there are many, many choices.

    You'll need a text editor like vi, emacs, etc. to create input files. Don't use a word processor!

    MMA consists of a variety of bits and pieces:

    • The executable Python script, mma,1.4 must somewhere in your path. For users running Windows or Mac, please check MMA website for details on how to install on these systems. As distributed the file “mma.py” (and, when installed) “mma” are executable scripts with the correct permissions already set (this has no effect for Windows).

    • A number of Python modules (all are files ending in “.py”). These should all be installed under the directory /usr/local/share/mma/MMA. See the enclosed file INSTALL for some additional commentary.

    • A number of library files defining standard rhythms. These should all be installed under the directory /usr/local/share/mma/lib/stdlib. In addition, the library files depend on files in /usr/local/share/mma/includes.

    The scripts cp-install or ln-install will install MMA properly on most Linux systems. Both scripts assume that main script is to be installed in /usr/local/bin and the support files in /usr/local/share/mma. If you want an alternate location, you can edit the paths in the script. The only supported alternate to use is /usr/share/mma.

    The difference between the two scripts is that ln-install creates symbolic links to the current location; cp-install copies the files. Which to use it up to you, but if you have unpacked the distribution in a stable location it is probably easier to use the link version.

    In addition, you can run MMA from the directory created by the untar. This is not recommended, but will show some of MMA 's stuff. In this case you'll have to execute the program file mma.py.

    To run either install script, you should be “root” (or at least, you need write permissions in /usr/local/). Use the “su” or “sudo” command for this.

    If you want to install MMA on a platform other than Linux, please get the latest updates from our website at www.mellowood.ca/mma.

    Running MMA

    For details on the command line operations in MMA , see the "running" section.

    To create a MIDI file you need to:

    1. Create a text file (also referred to as the “input file”) with instructions which MMA understands. This includes the chord structure of the song, the rhythm to use, the tempo, etc. The file can be created with any suitable text editor.1.5

    2. Process the input file. From a command line the instruction:

      $ mma myfile <ENTER>

      will invoke MMA and, assuming no errors are found, create a MIDI file myfile.mid.

    3. Play the MIDI file with any suitable MIDI player.

    4. Edit the input file again and again until you get the perfect track.

    5. Share any patterns, sequences and grooves with the author so they can be included in future releases!

    An input file consists of the following information:

    1. MMA directives. These include TEMPO, TIME, VOLUME, etc. Directives.

    2. PATTERN, SEQUENCE and GROOVE detailed in Patterns, Sequences, and Grooves.

    3. Music information. See Musical Data.

    4. Comment lines and blank lines. See below.

    Items 1 to 3 are detailed later in this manual. Please read them before you get too involved in this program.

    Comments

    Proper indentation, white space and comments are a good thing—and you really should use them. But, in most cases MMA really doesn't care:

    • Any leading space or tab characters are ignored,

    • Multiple tabs and other white space are treated as single characters,

    • Any blank lines in the input file are ignored.

    Each line is initially parsed for comments. A comment is anything following a “//” (2 forward slashes).1.6

    Multi-line or block comments are also supported by MMA . A block comment is started by a “/*” and terminated by a “*/”.1.7 Nesting of block comments is not supported and will generate unexpected results.

    Both simple and block comments are stripped from the input stream.

    Lines starting with the COMMENT directive are also ignored (but not stripped). See the comment discussion for details.

    Theory Of Operation

    To understand how MMA works it's easiest to look at the initial development concept. Initially, a program was wanted which would take a file which looked something like:

    Tempo 120
    Fm
    C7
    ...

    and end up with a MIDI file which played the specified chords over a drum track.

    Of course, after starting this “simple” project a lot of complexities developed.

    First, the chord/bar specifications. Just having a single chord per bar doesn't work—many songs have more than one chord per bar. Second, what is the rhythm of the chords? What about bass line? Oh, and where is the drummer?

    Well, things got more complex after that. At a bare minimum, the program or interface should have the ability to:

    • Specify multiple chords per bar,

    • Define different patterns for chords, bass lines and drum tracks,

    • Have easy to create and debug input files,

    • Provide a reusable library that a user could simply plug in or modify.

    From these simple needs MMA was created.

    The basic building blocks of MMA are PATTERNs. A pattern is a specification which tells MMA what notes of a chord to play, the start point in a bar for the chord/notes, and the duration and the volume of the notes.

    MMA patterns are combined into SEQUENCEs. This lets you create multi-bar rhythms.

    A collection of patterns can be saved and recalled as GROOVEs. This makes it easy to pre-define complex rhythms in library files and incorporate them into your song with a simple two word command.

    MMA is bar or measure based (we use the words interchangeably in this document). This means that MMA processes your song one bar at a time. The music specification lines all assume that you are specifying a single bar of music. Just like in “real” music the number of beats per bar can be changed at any point, percussion notes can occur at any point and chords can be changed at any point.

    To make the input files look more musical, MMA supports REPEATs and REPEATENDINGs. However, complexities like D.S. and Coda are not internally supported (but can be created by using the GOTO command).

    Case Sensitivity

    Just about everything in a MMA file is case insensitive.

    This means that the command:

    Tempo 120

    could be entered in your file as:

    TEMPO 120

    or even

    TeMpO 120

    for the exact same results.

    Names for patterns, and grooves are also case insensitive.

    The only exceptions are the names for chords, notes in SOLOs, and filenames. In keeping with standard chord notation, chord names are in mixed case; this is detailed in Musical Data. Filenames are covered in Paths and Filenames.



    Footnotes

    ...,1.1
    Musical MIDI Accompaniment and the short form MMA in the distinctive script are names for a program written by Bob van der Poel. The “MIDI Manufacturers Association, Inc.” uses the acronym MMA, but there is no association between the two.
    ... MIDI1.2
    MIDI is an acronym for Musical Instrument Digital Interface.
    ... perspectives.1.3
    The problem, all humor aside, is that the viewpoints of a program's author and user are quite different. The two “see” problems and solutions differently, and for a user manual the programmer's view is not the best.
    ...mma,1.4
    In the distribution this is mma.py. It is renamed to save a few keystrokes when entering the command.
    ... editor.1.5
    MMA is pretty open about the “encoding” of the file, but to keep Python 3.x happy you should use “cp1252” (a standard Windows format). If it's a problem, check here. for details on the MMA_ENCODING environment variable.
    ... slashes).1.6
    The first choice for a comment character was a single “#”, but that sign is used for “sharps” in chord notation.
    ... “*/”.1.7
    These symbols are used in many other languages, most notably “C”.
    mma-bin-20.02/docs/html/ref/img1.png0000664000175000017500000000035713624015055015146 0ustar bobbobPNG  IHDR *0PLTEeeeCCC!!!̪vvvTTT222otRNS@fmIDATcT') 00ؘ_` `@ *DC8w (} NѧC@ǾdKy V#I7 IENDB`mma-bin-20.02/docs/html/ref/img5.png0000664000175000017500000000033113624015055015142 0ustar bobbobPNG  IHDR i0PLTEeeeCCC!!!̪vvvTTT222otRNS@fWIDATc```a>,Vtvsa@1ɉ@23@sw1d`q(눪E( tIENDB`mma-bin-20.02/docs/html/ref/node4.html0000644000175000017500000011772413624015055015507 0ustar bobbob Patterns Subsections


    Patterns

    MMA builds its output based on PATTERNs and SEQUENCEs supplied by you. These can be defined in the same file as the rest of the song data, or can be included (see here) from a library file.

    A pattern is a definition for a voice or track which describes what rhythm to play during the current bar. The actual notes selected for the rhythm are determined by the song bar data (see here).

    Defining a Pattern

    The formats for the different tracks vary, but are similar enough to confuse the unwary.

    Each pattern definition consists of three parts:

    • A unique label to identify the pattern. This is case-insensitive. Note that the same label names can be used in different tracks—for example, you could use the name “MyPattern” in both a Drum and Chord pattern ... but this is probably not a good idea. Names can use punctuation characters, but must not begin with an underscore (“_”). The pattern names “z” or “Z” and “-” are also reserved.

    • A series of note definitions. Each set in the series is delimited with a “;”.

    • The end of the pattern definition is indicated by the end-of-line.

    In the following sections definitions are shown in continuation lines; however, it is quite legal to mash all the information onto a single line.

    The following concepts are used when defining a pattern:

    Start
    When to start the note. This is expressed as a beat offset. For example, to start a note at the start of a bar you use “1”, the second beat would be “2”, the fourth “4”, etc. You can easily use off-beats as well: The “and” of 2 is “2.5”, the “and ahh” of the first beat is “1.75”, etc. Using a beat offset greater than the number of beats in a bar or less than “0” is not permitted. Please note that offsets in the range “0” to “.999” will actually be played in the previous bar using the chord specified at beat 1 of the current bar (this can be useful in Jazz charts, and it will generate a warning!).4.1 See TIME (here).

    The offset can be further modified by appending a note length (see the duration chart, below). If you want to specify an offset in the middle of the first beat you can use “1.5” or “1+8”. The latter means the first beat plus the value of an eight note. This notation is quite useful when generating “swing” sequences. For example, two “swing eights” chords on beat one would be notated as: “1 81 90; 1+81 82 90”.

    You can subtract note lengths as well, but this is rarely done. And, to make your style files completely unreadable, you can even use note length combinations. So, yes, the following pattern is fine:4.2

    Chord Define C1 2-81+4 82 90

    Duration
    The length of a note is somewhat standard musical notation. Since it is impractical to draw in graphical notes or to use fractions (like 1/4) MMA , uses a shorthand notation detailed in the following table:

    Notation Description
    1 Whole note
    2 Half
    4 Quarter
    8 Eighth
    81 The first of a pair of swing eights
    82 The second of a pair of swing eights
    16 Sixteenth
    32 Thirty-second
    64 Sixty-fourth
    3 Eight note triplet
    43 Quarter note triplet
    23 Half note triplet
    6 Sixteenth note triplet
    5 Eight note quintuplet
    0 A single MIDI tick
    ddT dd MIDI ticks.

    The “81” and “82” notations represent the values of a pair of eighth notes in a swing pair. These values vary depending on the setting of SWINGMODE SKEW, see here.

    The note length “0” is a special value often used in drum tracks where the actual “ringing”length appears to be controlled by the MIDI synth, not the driving program. Internally, a “0” note length is converted to a single MIDI tick.

    Lengths can have a single or double dot appended. For example, “2.” is a dotted half note and “4..” adds an eight and sixteenth value to a quarter note.

    Note lengths can be combined using “+”. For example, to make a dotted eight note use the notation “8+16”, a dotted half “2+4”, and a quarter triplet “3+3”.

    Note lengths can also be combined using a “-”. For example, to make a dotted half you could use “1-4”. Subtraction might appear silly at first, but is useful in generating a note just a bit shorter than its full beat. For example, “1-0” will generate a note 1 MIDI tick shorter than a whole note. This can be used in generating breaks in sustained tones.4.3

    It is permissible to combine notes with “dots”, “+”s and “-”s. The notation “2.+4” would be the same as a whole note.

    A number of special tuplet values (ie, 3, 6, 5) have been hard-coded into the above table. However, it is easy to use others. Just specify the note in the ratio format “Count:Base” where “Count” is the number of divisions and “Base” is a note duration from the above table (ie, 2, 4, 8, etc.). So, an eight note triplet could be set as “3:4” (there are 3 eight note triplets in a quarter) or a whole note divided into 5 would be “5:1”. The “Base” value cannot be a MIDI tick value or be dotted. It is possible to create tuplet values which are not playable and/or permitted in standard musical notation. Ratio tuplets can be added, subtracted and dotted.

    The actual duration given to a note will be adjusted by the ARTICULATE value here).

    In special cases you might want to forget all standard duration conventions and specify the length of a note or chord in MIDI ticks. Just append a single “t” or “T” to end of the value. For example, a quarter note duration can be set with a “4” or “192t”. Using MIDI values can simplify the creation of odd-length beats.

    When using MIDI tick values you cannot use “+”, “-” or “.” to combine or modify the value.

    Volume
    The MIDI velocity4.4 to use for the specified note.

    For a detailed explanation of how MMA calculates the volume of a note, see here. Without going into a lot of detail, we recommend a moderate velocity so that MMA has some room to make the note louder or softer. If you create a pattern with all your velocities set to 127 it will be impossible for MMA to increase them when it encounters a DYNAMIC command. Most of the files in the standard library use velocities in the range 50 to 100.

    MIDI velocities are limited to the range 0 to 127. However, MMA does not check the volumes specified in a pattern for validity.4.5

    Patterns can be defined for BASS, WALK, CHORD, ARPEGGIO and DRUM tracks. All patterns are shared by the tracks of the same type—Chord-Sus and Chord-Piano share the patterns for Chord. As a convenience, MMA will permit you to define a pattern for a sub-track, but remember that it will be shared by all similar tracks. For example:

    Drum Define S1 1 0 50

    and

    Drum-woof Define S1 1 0 50

    Will generate identical outcomes.4.6


    Bass

    A BASS pattern is defined with:

    Position Duration Offset Volume ; ...

    Each group consists of an beat offset for the start point, the note duration, the note offset and volume.

    The note offset is one of the digits “1” through “7”, each representing a note of the chord scale. So, if you want to play the root and fifth in a traditional bass pattern you'd use “1” and “5” in your pattern definition.

    The note offset can be modified by appending a single or multiple set of “+” or “-” signs. Each “+” will force the note up an octave; each “-” forces it down. This modifier is handy in creating bass patterns when you wish to alternate between the root note and the root up an octave ... but users will find other interesting patterns. There is no limit to the number of “+”s or “-”s. You can even use both together if you're in a mood to obfuscate.

    The note offset can be further modified with a single accidental “#”, “&”, “B” or “b”. This modifier will raise or lower the note by a semitone.4.7 In the boogie-woogie library file a “6#” is used to generate a dominant 7th.

    Bass Definition
    Bass Define Broken8 1 8 1 90 ; \
        2 8 5 80 ; \
        3 8 3 90 ; \
        4 8 1+ 80



    Sheet Music Equivalent



    Lost Image

    This example defines 4 bass notes (probably staccato eight notes) at beats 1, 2, 3 and 4 in a 4/4 time bar. The first note is the root of the chord, the second is the fifth; the third note is the third; the last note is the root up an octave. The volumes of the notes are set to a MIDI velocity of 90 for beats 1 and 3 and 80 for beats 2 and 4.

    MMA refers to note tables to determine the “scale” to use in a bass pattern. Each recognized chord type has an associated scale. For example, the chord “Cm” consists of the notes “c”, “e$\flat$ and “g”; the scale for this chord is “c, d, e$\flat$, f, g, a, b”.

    Due to the ease in which specific notes of a scale can be specified, BASS tracks and patterns are useful for much more than “bass” lines! These tracks are useful for sustained string voices, interesting arpeggio and scale lines, and counter melodies.


    Chord

    A CHORD pattern is defined with:

    Position Duration Volume1 Volume2 ...; ...

    Each group consists of an beat offset for the start point, the note duration, and the volumes for each note in the chord. If you have fewer volumes than notes in a chord, the last volume will apply to the remaining notes.

    Chord Definition
    Chord Define Straight4+3 1 4 100 ; \
        2 4 90 ; \
        3 4 100 ; \
        4 3 90 ; \
        4.3 3 80 ; \
        4.6 3 80



    Sheet Music Equivalent



    Lost Image

    This example defines a 4/4 pattern in a quarter, quarter, quarter, triplet rhythm. The quarter notes sound on beats 1, 2 and 3; the triplet is played on beat 4. The example assumes that you have C major for beats 1 and 2, and G major for 3 and 4.

    Using a volume of “0” will disable a note. So, you want only the root and fifth of a chord to sound, you could use something like:

    Chord Define Dups 1 8 90 0 90 0; 3 8 90 0 90 0

    Arpeggio

    An ARPEGGIO pattern is defined with:

    Position Duration Volume ; ...

    The arpeggio tracks play notes from a chord one at a time. This is quite different from chords where the notes are played all at once—refer to the STRUM directive (here).

    Each group consists of an beat offset, the note duration, and the note volume. You have no choice as to which notes of a chord are played (however, they are played in alternating ascending/descending order.4.8)

    The volume is applied to the specified note in the pattern.

    Arpeggio Definition
    Arpeggio Define 4s 1 4 100; \
        2 4 90; \
        3 4 100; \
        4 4 100



    Sheet Music Equivalent

    Lost Image

    This example plays quarter notes on beats 1, 2, 3 and 4 of a bar in 4/4 time.

    Walk

    A WALKing Bass pattern is defined with:

    Position Duration Volume ; ...

    Walking bass tracks play up and down the first part of a scale, paying attention to the “color”4.9 of the chord. Walking bass lines are very common in jazz and swing music. They appear quite often as an “emphasis” bar in marches.

    Each group consists of an beat offset, the note duration, and the note volume. MMA selects the actual note pitches to play based on the current chord (you cannot change this).

    Walking Bass Definition
    Walk Define Walk4 1 4 100 ; \
        2 4 90; \
        3 4 90

    This example plays a bass note on beats 1, 2 and 3 of a bar in 3/4 time.

    Scale

    A SCALE pattern is defined with:

    Position Duration Volume ; ...

    Each group consists of an beat offset for the start point, the note duration, and volume.

    Scale Definition
    Scale Define S1 1 1 90
    Scale Define S4 S1 * 4
    Scale Define S8 S1 * 8

    This example defines three scale patterns: “S1” is just a single whole note, not that useful on its own, but it is used as a base for “S4” and “S8”.

    “S4” is 4 quarter notes and “S8” is 8 eight notes. All the volumes are set to a MIDI velocity of 90.

    Scale patterns are quite useful in endings. More options for scales detailed in the SCALEDIRECTION (here) and SCALETYPE (here) sections.

    Aria

    An ARIA pattern is defined with:

    Position Duration Volume ; ...

    much like a scale pattern. Please refer to the the ARIA section (here) for more details.

    Plectrum

    An PLECTRUM pattern is defined with:

    Position Strum Volume1 Volume2 ...; ...

    Note the absence of a duration setting. For details, please refer to the the PLECTRUM section (here) for more details.


    Drum

    Drum tracks are a bit different from the other tracks discussed so far. Instead of having each track saved as a separate MIDI track, all the drum tracks are combined onto MIDI track 10.

    A Drum pattern is defined with:

    Position Duration Volume; ...

    Drum Definition
    Drum Define S2 1 0 100; \
        2 0 80 ; \
        3 0 100 ; \
        4 0 80

    This example plays a drum sound on beats 1, 2, 3 and 4 of a bar in 4/4 time. The MIDI velocity (volume) of the drum is 100 on beats 1 and 3; 80 on beats 2 and 4.

    This example uses the special duration of “0”, which indicates 1 MIDI tick.


    Drum Tone

    Essential to drum definitions is the TONE directive.

    When a drum pattern is defined it uses the default “note” or “tone” which is a snare drum sound. But, this can (and should) be changed using the TONE directive. This is normally issued at the same time as a sequence is set up (see sequences).

    TONE is a list of drum sounds which match the sequence length. Here's a short, concocted example (see the library files for many more):

    Drum Define S1 1 0 90
    Drum Define S2 S1 * 2
    Drum Define S4 S1 * 4
    SeqClear
    SeqSize 4
    Drum Sequence S4 S2 S2 S4
    Drum Tone SnareDrum1 SideKick LowTom1 Slap

    Here the drum patterns “S2” and “S4” are defined to sound a drum on beats 1 and 3, and 1, 2, 3 and 4 respectively (see DefMult for details on the “*” option). Next, a sequence size of 4 bars and a drum sequence are set to use this pattern. Finally, MMA is instructed to use a SnareDrum1 sound in bar 1, a SideKick sound in bar 2, a LowTom1 in bar 3 and a Slap in bar 4. If the song has more than four bars, this sequence will be repeated.

    In most cases you will probably use a single drum tone name for the entire sequence, but it can be useful to alternate the tone between bars.

    To repeat the same “tone” in a sequence list, use a single “/”.

    The “tone” can be specified with a MIDI note value or with a symbolic name. For example, a snare drum could be specified as “38” or “SnareDrum1”. The Drumnames appendix lists all the defined symbolic names.

    It is possible to substitute tone values. See TONETR.

    Including Existing Patterns in New Definitions

    When defining a pattern, you can use an existing pattern name in place of a definition grouping. For example, if you have already defined a chord pattern (which is played on beats 1 and 3) as:

    Chord Define M13 1 4 80; 3 4 80

    you can create a new pattern which plays on same beats and adds a single push note just before the third beat:

    Chord Define M1+3 M13; 2.5 16 80 0

    A few points to note:

    • the existing pattern must exist and belong to the same track,

    • the existing pattern is expanded in place,

    • it is perfectly acceptable to have several existing definitions, just be sure to delimit each with a “;”,

    • the order of items in a definition does not matter, each will be placed at the correct position in the bar.

    This is a powerful shortcut in creating patterns. See the included library files for examples.


    Multiplying and Shifting Patterns

    Since most pattern definitions are, internally, repetitious, you can create complex rhythms by multiplying a copy of an existing pattern. For example, if you have defined a pattern to play a chord on beats 1 though 4 (a quarter note strum), you can easily create a similar pattern to play eighth note chords on beats 1, 1.5, etc. though 4.5 with a command like:

    Track Define NewPattern OldPattern * N

    where “Track” is a valid track name (“Chord”, “Walk”, “Bass”, “Arpeggio” or “Drum”, as well as “Chord2” or “DRUM3”, etc.).

    The “*” is absolutely required.

    “N” can be any integer value between 2 and 100.

    Multiply Define
    Drum Define S1 1 1 100
    Drum Define S13 S1 * 2
    Drum Define S1234 S1 * 4
    Drum Define S8 S1234 * 2
    Drum Define S16 S8 * 2
    Drum Define S32 S16 * 2
    Drum Define S64 S1 * 64

    In this example a Drum pattern is defined which plays a drum tone on beat 1 (assuming 4/4 time). Then a new pattern, “S13”, is created. This is the old “S1” multiplied by 2. This new pattern will play a tone on beats 1 and 3.

    Next, “S1234” is created. This plays 4 notes, one the each beat.

    Note the definition for “S64”: “S32” could have been multiplied by 2, but, for illustrative purposes, “S1” has been multiplied by 64—same result either way.

    When MMA multiplies an existing pattern it will (usually) do what you expect. The start positions for all notes are adjusted to the new positions; the length of all the notes are adjusted (quarter notes become eighth notes, etc.). No changes are made to note offsets or volumes.

    This example shows how to get a swing pattern which might be useful on a snare drum.

    Swing Beat Drum Definition
    Begin Drum Define
        SB8 1 2+16 90 ; 3.66 4+32 80
        SB8 SB8 * 4
    End



    Sheet Music Equivalent, Normal Notation



    Lost Image



    Sheet Music Equivalent, Actual Rhythm

    Lost Image

    To see the effects of multiplying patterns, create a simple test file and process it though MMA with the “-p” option.

    Even cooler4.10 is combining a multiplier, and existing pattern and a new pattern all in one statement. The following is quite legal (and useful):

    Drum Define D1234 1 0 90 * 4

    which creates drum hits on beats 1, 2, 3 and 4.

    More contrived (but examples are needed) is:

    Drum Define Dfunny D1234 * 2; 1.5 0 70 * 2

    If you're really interested in the result, run MMA with the “-p” option with the above definition.

    An existing pattern can be modified by shifting it a beat, or portion of a beat. This is done in a MMA definition with the SHIFT directive. This example shows a triplet pattern created to play on beat 1, and then a second pattern played on beat 3.

    Shift Pattern Definition
    Chord Define C1-3 1 3 90; \
        1.33 3 90; 1.66 3 90


    Lost Image



    Chord Define C3-3 C1-3 Shift 2

    Lost Image

    Note that the shift factor can be a negative or positive value. It can be fractional. Just be sure that the factor doesn't force the note placement to be less than 1 or greater than the TIME setting.

    And, just like the multiplier discussed earlier you can shift patterns as they are defined. And shifts and multipliers can be combined. So, to define a series of quarter notes on the offbeat you could use:

    Drum Define D1234' 1 0 90 * 4 Shift .5

    which would create the same pattern as the longer:

    Drum Define D1234' 1.5 1 90; 2.5 1 90; 3.5 1 90; 4.5 1 90



    Footnotes

    ... warning!).4.1
    The exception is that RTIME may move the chord back into the bar.
    ... fine:4.2
    The start offset is the value of the first of a pair of swing eights plus a quarter before the second beat.
    ... tones.4.3
    See the supplied GROOVE “Bluegrass” for an example.
    ... velocity4.4
    MIDI “note on” events are declared with a “velocity” value. Think of this as the “striking pressure” on a piano.
    ... validity.4.5
    This is a feature that you probably don't want to use, but if you want to ensure that a note is always sounded use a very large value (e.g., 1000) for the volume. That way, future adjustments will maintain a large value and this large value will be clipped to the maximum permitted MIDI velocity.
    ... outcomes.4.6
    What really happens is that this definition is stored in a slot named “DRUM”.
    ... semitone.4.7
    Be careful using this feature ... certain scales/chords may return non-musical results.
    ... order.4.8
    See the DIRECTION command (here).
    ... “color”4.9
    The color of a chord are items like “minor”, “major”, etc. The current walking bass algorithm generates acceptable (uninspired) lines. If you want something better there is nothing stopping you from using a RIFF to over-ride the computer generated pattern for important bars.
    ... cooler4.10
    In this case the word “cool” substitutes for the more correct “useful”.
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    Library File Creation

    You should know that the GROOVE definition engine is a very powerful tool that has almost unlimited possibilities. It is impossible to explain all those possibilities in a short tutorial. The flexibility of MMA allows you to do the same things in different ways; the example you'll see here is just one way to create a GROOVE. We have tried to keep it simple and organized it in different sections so that you understand how the GROOVE was built.5.1

    The day that you decide to create your own “proper” GROOVEs you'll have to read the manual in detail!

    Let's Create Our First GROOVE

    The GROOVE we will create will be a simple 4/4 rock GROOVE.

    The first thing we have to do set the timing for 4/4 and initialize some variables (those are explained in detail in the MMA manual)

    SeqClear
    SeqSize 1
    Time 4
    Timesig 4 4

    Now let's start to create our patterns.

    The Drummer

    For the drummer we will use the following pattern:

    Lost Image

    As we can see this is a pretty simple pattern.

    We have:

    • A kick drum on beats 1, 2.5 and 4,
    • A snare on beat 2 and 4, and
    • A closed highhat on every eight note.
    Before we actually define the drum-instruments we will define the patterns that we will use:

    Begin Drum Define
        D1 1 8 90 ; 2.5 8 90 ; 4 8 90


    So what have we done?

    Well, we have just translated part of what we have on the score. We have created a pattern D1 with an 8th note on beats 1, 2.5 and 4 and a velocity of 90.5.2

    Using the same logic we can create the pattern for the snare drum.

    S1 2 8 90 ; 4 8 90

    For the closed HiHat pattern we will use a little trick to avoid having to enter 8 notes

    CH1 1 8 90
    C1 CH1 * 8

    As you can see we just define one note on the first beat and multiplied it by 8, which will result in eight notes.

    And we close the definition by adding

    End

    Now that we have the patterns for our drum, we will create the different instruments.5.3

    Begin Drum-Kick
      Tone KickDrum1
      Sequence D1
    End
     
    Begin Drum-Snare
      Tone SnareDrum1
      Sequence S1
    End
      
    Begin Drum-HH
      Tone ClosedHiHat
      Sequence C1
    End

    The Bass Player

    Now that we have a drummer, let's have a look at the bass player for our GROOVE.

    Lost Image

    Those are the notes the bass player plays on a C chord. He builds a nice riff using only the root of the chord.

    This is pretty simple to translate in MMA syntax, using what we have learned to create the drum pattern.

    So we go up in our text file to the point where we created the patterns for the drum (the line after End) and we add:

    Begin Bass Define
      B1 1 4+8 1 90 ; 2.5 8 1 90 ; 3 8 1 90 ; 3.5 4 1 90 ; 4.5 8 1 90
    End

    You will already recognize the timing of the riff, the duration and the velocity of the notes. The only item that is different for a bass player is that we add in the pitch definition for the note to be played.

    If we look at the first note definition we see that beat 1 is a note with duration 4+8 (dotted quarter),5.4the note to play is the first (root) of the chord and the volume or velocity of the note is 90.5.5

    Now the only thing left is to add the bass player at the end of the file, the same way we did with the drums.

    Begin Bass-Simple
      Voice AcousticBass5.6
      Sequence B1
    End

    The Piano

    As a last example, we will add a piano player with a simple riff to our GROOVE.

    Lost Image

    Creating piano patterns is a bit different from other players as they (most of the time) play with both hands. As we can see on the above score (using only a C chord), our piano player will play the second inversion of the chord with his right hand as a dotted halfs and a fourth note and with the left hand he plays the root on the start of the bar also as a dotted half note.

    There are a couple of ways in MMA to define this. What we explain here is just one of the possibilities.

    We will define both “hands” of the piano player separately.5.7

    Let's start with the easiest, the left hand. Actually if you think a bit about it, there is not a big difference between a bass player and the left hand of a piano player. Following this logic, we will simply define a new pattern and attach it to a new bass player called Bass-LeftHandPiano.

    We already know how to do this.

    In the pattern section of our GROOVE we will add:

    L1 1 2+4 1 90

    Remember: First beat, half+fourth note, root of the chord, velocity 90.

    And we will create a new bass player

    Begin Bass-LeftHandPiano
      Voice Piano1
      Sequence L1
      Octave 3 // This a new command, but simple to understand
    End

    Now the right hand. What the right hand of the piano player does is more the playing of chords than playing simple notes. That's exactly what we will tell MMA : play chords.

    On the example score we see that he plays the chord in his first inversion form, but for the sake of simplicity of this “Getting started” document we are just ignoring this and we will define the standard form of the chord.5.8

    Again, we go up in the definition section of our GROOVE and under the bass patterns we will enter the chord definition

    Begin Chord Define
      C1 1 2+4 80 ; 4 4 80 5.9
    End

    As you can see the chord definition structure is a bit different from what we have done until now.

    Chord definitions are done as follows: Name (C1), Beat (1), and the note volume or velocity. It is possible to specify different velocities for each note in a chord (see page [*] in the Reference Manual) and even disable certain notes or limit the range of chord.

    Finally we need our piano right hand player

    Begin Chord-RightHandPiano
      Voice Piano1
      Sequence C1
    End

    Putting It All Together

    We have just created a trio to play Drums, Bass and Piano for us.

    We have to give a name to the created GROOVE, so that we can use it in a song:

    DefGroove Myrock1

    is added at the end of the file.

    The file that we created should look like this5.10

    SeqClear
      SeqSize 1
      Timesig 4 4
      
    Begin Drum Define
      D1 1 8 90 ; 2.5 8 90 ; 4 8 90
      S1 2 8 90 ; 4 8 90
      CH1 1 8 90
      C1 CH1 * 8
    End
      
    Begin Bass Define
      B1 1 4+8 1 90 ; 2.5 8 1 90 ; 3 8 1 90 ; 3.5 4 1 90 ; 4.5 8 1 90
      L1 1 2+4 1 90
    End
      
    Begin Chord Define
      C1 1 2+4 80; 4 4 80
    End
      
    Begin Drum-Kick
      Tone KickDrum1
      Sequence D1
    End
      
    Begin Drum-Snare
      Tone SnareDrum1
      Sequence S1
    End
      
    Begin Drum-HH
      Tone ClosedHiHat
      Sequence C1
    End
      
    Begin Bass-Simple
      Voice AcousticBass
      Sequence B1
    End
      
    Begin Bass-LeftHandPiano
      Voice Piano1
      Sequence L1
      Octave 3 // This a new command, but simple to understand
    End
      
    Begin Chord-RightHandPiano
      Voice Piano1
      Sequence C1
    End
      
    DefGroove Myrock1

    How To Use Our First GROOVE

    Save the text file we just created in the lib-directory of MMA under the name myrock.mma.

    First thing we have to do is tell MMA to update its database so that our new GROOVE can be found.

    Go to a command prompt and enter: $ mma -g

    Now start a new textfile to create a song and start the file with:

    Groove Myrock1
    Tempo 120
     
    // Enter chords here

    Save the file as Mysong.mma and compile it as explained in the first part of this tutorial.

    Where Do We Go From Here

    As you probably noticed, the style that we have created here sounds very simple and lacks variation ...an intro, a break and an ending .... Don't panic, all those things are possible but beyond the scope of this small “Getting Started”.

    Now before you do anything else: READ THE MANUAL!

    This is the best advice you can get. The author of this program has put a lot of effort in the development process so that the software can be as powerful and flexible as possible. Years of development went into this product, so don't think you will learn it in a day.

    Also read the README files that are delivered with the distribution. You can find valuable information in these.5.11

    Have fun with MMA !



    Footnotes

    ... built.5.1
    This chapter was written by the late Rony Steelandt of Kara Music Production (yes, Rony, you are missed!) with minor spelling and grammar fixes by Bob van der Poel.
    ...5.2
    See MMA Reference Manual section [*] for more details.
    ...5.3
    See MMA Reference Manual section [*] for more details.
    ... quarter),5.4
    When specifying the duration of a note the following are equal: “4+8”, “4.” or “8+8+8”.
    ...5.5
    See MMA Reference Manual section [*] for more detail.
    ... AcousticBass5.6
    For drums we use TONE for other instruments we use VOICE.
    ...5.7
    As many things in MMA there are different ways to define that kind of pattern. If you're curious, look at the Reference Manual section [*], page [*].
    ...5.8
    If you are curious about how to define inverted chords, see the Reference Manual section [*], page [*].
    ...5.9
    This is not exactly right, it will play the 7th on a C7 chord too, but this is beyond the scope of this tutorial.
    ... this5.10
    If you are really lazy and don't want to type the text, you download the file here: http://www.kara-moon.com/MMA/tut1.mma.
    ...5.11
    Amongst others, some very good information about fake books.
    mma-bin-20.02/docs/html/tut/mma-tutorial.html0000644000175000017500000000617013624015061017136 0ustar bobbob Tutorial

    LOST LOGO

    Tutorial

    Bob van der Poel
    Wynndel, BC, Canada


    Bob van der Poel

    February 21, 2020





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    Installation

    For now, you'll have to rely on the reference manual and the READMEs for this.



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    About this document ...

    LOST LOGO

    Tutorial

    This document was generated using the LaTeX2HTML translator Version 2019.2 (Released June 5, 2019)

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    mma-bin-20.02/docs/html/tut/next.png0000664000175000017500000000036513624015061015323 0ustar bobbobPNG  IHDR%wu PLTEooo[tRNS@fIDATxm1 0 EQF >k>B>N3=k?d M53kARM9Nl :C5tl]oD/ܡ_\lE6tU{Ccs=@uwz A Simple Example Subsections

    A Simple Example

    Fella Bird, Basic Edition

    Sheet Music for a Popular Song
    Lost Image

    This example piece of music is shown in a “fake book” or “lead sheet” style. It shows the melody notes, lyrics and chords.

    If you are following along and want to try the examples please not that you create them by using a text editor of your choice which does not do formatting. Don't use a word processing package; use something like emacs, vim or notepad.

    As a first try at making a MIDI accompaniment file, we have created the following file:

    // Sample tutorial file
    // Fella Bird, try 1
     
    Tempo 120
    Groove Rhumba
     
    1       F
    2       F
    3       C7
    4       F
    5       F
    6       F
    7       C7
    8       F
    9       Gm
    10      F
    11      C7
    12      F
    13      Gm
    14      F
    15      C7
    16      F  /  / z!
     

    After the comments in the file, the first line to note is:

    Tempo 120

    This sets the tempo, or speed, of the piece to 120 beats per minute. You may have to guess the tempo—very few pieces (especially in “fake book” style) will include a metronome setting. For slow pieces you might want to start with a tempo setting of “80”; for faster pieces, like swings, try around “150”; polkas and marches, which are really in 2/2 time, may require fast sounding tempos like “250”. Feel free to modify the tempo setting in the example files—you're not going to break anything.

    Since we are using the standard library which was shipped with MMA , we can select one of the predefined grooves:

    Groove Rhumba

    Note that this command also sets up the “time signature” to 4/4. Not quite the same as the “cut” time indicated, but close enough. And speaking of “close enough”, we're using a rhumba rhythm instead of the merengue indicated in the score.

    Finally, we have the chord information. The first bar (in the sheet music) indicates an “F” chord. So that's what we tell MMA to use:

    1 F

    We continue in a similar manner for the rest of the song.

    We've simplifed the song a bit and show only one chord per bar. MMA automatically fills out the bars so that each has four chords. We could have entered the first bar as:

    2 F F F F

    or, more simply:

    2 F / / /

    and had the same result. But, who wants to do all that typing?

    In the final bar, the last beat is a rest.

    The line:

    16 F / / z!

    causes an “F” chord to be used on the first three beats, the fourth beat is completely silent due the to the “z!”. Note the difference between a “z” and “z!”—the first silences all but the drum track, the second silences everything. See the reference manual for more details on “z”.

    Now, let's create our first MIDI file! If you are using the standard distribution, you should find a file “fella1.mma” in the tutorial directory. Change to this directory and type the command:

    mma fella1

    Your computer should run the python script called “mma” and process the file “fella1.mma”. The MIDI file “fella1.mid” should be created. If this doesn't happen, please check your python installation, and make sure that you have installed “mma” where your shell can find it. On Windows systems which do not have case sensitive filenames you may need to use the command “mma.py fella1”. If you are completely stuck, drop me an email.

    Now, use your favorite MIDI file player to play the song.

    How'd that sound? A piano doing some chords, a jazzy bass line, and a bit of drumming? Wonderful!

    Fella Bird, Improved Edition

    If you play the MIDI created in the previous section you'll find a number of things lacking. Certainly:

    • It is hard to sing to because there is no aural indication of when to start,

    • The whole piece is the same volume,

    • It's a pretty short song, so let's play it twice.

    The following example has a number of improvements:

    // Sample tutorial file
    // Fella Bird, try 2
     
    Tempo 120
    Groove Metronome2-4
     
    z * 2
     
    Groove Rhumba
    Repeat
    Volume mp
    Cresc mf 4
     
    1      F
    2      F
    3      C7
    4      F
    5      F
    6      F
    7      C7
    8      F
    9      Gm
    10     F
    11     C7
     
    Decresc p 4
     
    12     F
    13     Gm
    14     F
    15     C7
     
    RepeatEnding
     
    16     F  /  / z
     
    RepeatEnd
     
    17     F  /  / z!
    cut -1
     
     
    Try running MMA on this file and listen to it. Oh my, much better.

    So, let's look at the changes.

    Groove Metronome2-4

    This sets the current “groove” to a metronome. To find this groove MMA will automatically process the library file “metronome”.

    The metronome groove consists of wood-blocks being struck in a 4/4 pattern. In order to “sound” the metronome, we need to create an empty bar:

       z * 2

    Mind you, we could have specified a chord here and gotten the same result (the groove has no definitions for any instruments other than the wood-block, so nothing else will sound). But, it seems to be more clear to use a “z”.

    Okay, we lied. We didn't create an empty bar for the metronome. If you're sharp you'll notice that the “z” is followed by “* 2”. This means to play this bar two times. So, you get 2 bars of metronome. Cool.

    We've not made any changes to the chords, but a few little changes do help this simple piece. Remember the dull, single volume? Well, have a look at the “volume” directives we've included in this version. We start the song off at a moderate volume, and increase it in several steps. And, at the end we use a “decresc” to reduce the volume to “quiet” over the final 4 bars.

    Please refer to the MMA Reference Manual for salient details on the volume commands.

    One minor change we did make in the chords is in bar 16. Note the change between this and bar 17. In the first we have a “z”, the second a “z!”. The difference between the two is that we want the precussion tracks to continue though the ending, but not on the final beat.

    Finally, to ensure a complete cutoff in the final bar we have added a “cut” command. We're sure you'll find these minor changes a great improvement.

    mma-bin-20.02/docs/html/tut/up.png0000664000175000017500000000032313624015061014763 0ustar bobbobPNG  IHDR5 PLTEooo[tRNS@fuIDATx]10 Ed&Cwr,'k7n)IT xOm'<Q1A BP+ :׊pۭYh/iO.c7Np_/11Ab$}IENDB`mma-bin-20.02/docs/html/tut/prev_g.png0000664000175000017500000000043013624015061015620 0ustar bobbobPNG  IHDR?GT PLTEooo+tRNS@fIDATӍ10 EVf`errb1Z&)"{00"4Hϋ/)!CMQ̥RyiJ1&-ǩ\cipo _=}Qީz֧cqp H&eb سd5;~l L^ X(@@;?kPkQ;XEE_TIENDB`mma-bin-20.02/docs/html/tut/mma-tutorial.css0000664000175000017500000000370713624015061016767 0ustar bobbob/* Century Schoolbook font is very similar to Computer Modern Math: cmmi */ .MATH { font-family: "Century Schoolbook", serif; } .MATH I { font-family: "Century Schoolbook", serif; font-style: italic } .BOLDMATH { font-family: "Century Schoolbook", serif; font-weight: bold } DIV.equation { text-align-last:justify; white-space: nowrap; } /* place eq nos */ SPAN.MATH { display:inline-block; } /* don't stretch spaces inside eqn */ DIV.author_info { text-align:center; } /* latex centers author */ .LEFT { text-align:left; } .CENTER { text-align:center; } .CENTER > * { margin:auto; } .RIGHT { text-align:right; } .TOP { vertical-align:top; } .MIDDLE { vertical-align:middle; } .BOTTOM { vertical-align:bottom; } IMG.LEFT { float:left; } IMG.RIGHT { float:right; } IMG.TOP { vertical-align:top; } IMG.BOTTOM { vertical-align:baseline; } DL.COMPACT > dt { float:left; padding-right: 1em; } BODY { width:95%; max-width:50em; margin:auto; } /* implement both fixed-size and relative sizes */ .XTINY { font-size : xx-small } .TINY { font-size : x-small } .SCRIPTSIZE { font-size : smaller } .FOOTNOTESIZE { font-size : small } .SMALL { } .LARGE { } .XLARGE { font-size : large } .XXLARGE { font-size : x-large } .HUGE { font-size : larger } .XHUGE { font-size : xx-large } /* heading styles */ H1 { } H2 { } H3 { } H4 { } H5 { } /* mathematics styles */ DIV.displaymath { } /* math displays */ TD.eqno { width:0; } /* equation-number cells */ TABLE.PAD TD { padding:3px; } TABLE.BORDER TD { border:1px solid black; } TABLE.equation { width:100%; } /* place eq nos at right/left edge */ TABLE.equation > * { vertical-align:baseline; } TABLE.equation TD { white-space:nowrap; } TABLE { border-collapse: collapse; } /* document-specific styles come next */ DIV.center { } DIV.navigation { } SPAN.arabic { } SPAN.textbf { font-weight: bold } SPAN.textit { font-style: italic } SPAN.texttt { font-family: monospace } mma-bin-20.02/docs/html/tut/node1.html0000644000175000017500000000766313624015061015541 0ustar bobbob Introduction

    Introduction

    This document is provided as an aid for the new MMA user to get started in a easy, gentle manner. It is a supplement to the main reference manual.

    MMA is a complex and powerful program. We don't intend to show each and every possible command in this tutorial; we'll be quite happy if we show enough of the basics to get you started! And, please, read the reference manual!

    We hope to cover the following topics:

    • Installing MMA on your system,

    • A step-by-step example showing how to create a simple backing track,

    • An example showing how to create a library file.

    The examples may include songs which are probably not in the public domain. Certainly “Happy Birthday” should be public domain, but isn't. (Or is it? This is 2019 and things have changed?). User's should note1.1 that the copyrighted songs in this document are examples only. It is probably not legal for you to copy or play them. If this document is violating copyright by including any of the sheet music used in the examples, please let us know and it will be removed.

    The example files in this text are included in the distribution in the egs/tutorial directory.

    This is a draft document. Feedback is solicited!



    Footnotes

    ... note1.1
    Bad pun intended!
    mma-bin-20.02/docs/html/tut/node4.html0000644000175000017500000002201513624015061015530 0ustar bobbob A More Complex Example Subsections

    A More Complex Example

    Fun time. We're going to take an old (slow) spiritual and surprise some people! We'll also learn about repeats, play with volumes, and do some interesting tempo things.

    Deep River—A Swinging Spiritual

    A Public Domain Song
    Lost Image

    Rather than list the song separately, we've inter spaced the listing with textual comments. If you want to see the listing, it is in the egs directory.

    We start out with a comment block.

    // Deep River

    Start off by selecting the 4 beat metronome.

    Groove metronome2-4

    We want to surprise our listeners a bit, so we start off with a “normal” tempo. The single “z” produces a 4 beat introduction.

    Tempo 90
    z
    Groove FolkArticulated

    As an introduction we play some nice, gentle chords for 4 bars.

    1 F
    2 Dm
    3 Gm
    4 C7

    Surprise time. We are going to pump the tempo up to 140 BPM and select the Swing2 Groove.

    Tempo 140
    Groove Swing2

    If we just did a switch of rhythm and tempo it'd be quite “interesting”. We need some kind of a transition. Hmmm, what if we have two beats (not four) of swing drums? We could create a 2 beat measure, but it's quite cool to give the drummer a real workout. So, here we double the time and put in a single “z” bar.

    Tempo *2
    z

    Now, we restore the tempo to the original 140.

    Tempo *.5

    Now, just like the sheet music we insert a repeat start.

    Repeat

    Set the volume, and advise MMA that we'd like it get softer over the next 8 bars. Here we use the optional “start volume” setting in the DECRESC command. If we don't the current volume will be used, and right after a repeat that is not a good idea.

    Decresc mf mp 8

    This is straightforward chording.

    5 F
    6 Gm
    7 Dm
    8 Am C
    9 F
    10 Gm / Dm
    11 F / C7
    12 F
    13 Dm
    14 Am

    Increase the volume over the next 4 bars, and more chording.

    Cresc ff 4

    15 Bb
    16 Am / / C7
    17 F
    18 Gm
    19 F / C7
    20 Am / Dm C7
    21 F
    22 Gm

    This is the first/second ending. Note how we've put a “2” at the end of the next line ... this forces 2 repeats.

    RepeatEnding 2

    23 / / / C7
    24 F

    For the second and third time we play this we want a more interesting accompaniment. So, we select “Swing2Plus” which adds a clarinet doing its thing.

    Groove Swing2Plus

    This ends the repeated section.

    RepeatEnd

    For our 2 bar ending we select the “Swing2End” groove. Next, we ritard our tempo over the next 2 bars.

    Groove Swing2End
    Tempo -40 2

    1 / / / C7

    The “Swing2End” groove has a neat little saxophone scale. But only on the third and fourth bars. It is a four bar sequence and the first two give the sax player time to rest. The Seq 3 forces the sequence to use the bar with the solo. We also set the solo to a louder volume.

    Scale Volume ff
    Seq 3
    1 F
    Fermata -1 1 200

    To finish off the example, we add a bit of time to the last note with a fermata command.

    Compile this example and play it. Follow along on both the sheet music and the MMA file so you understand what's happening.

    Future Directions

    Well, that's two examples.

    Certainly, the ideas here only scratch the surface of what MMA can do. We, as developers, can only hope that we've included enough commands and options for you to create wonderful music. And hope that if we haven't, that you let us know.

    May we suggest that you list and examine some of the sample songs—then, it's all up to you. Have fun!

    mma-bin-20.02/docs/html/chords/0000755000175000017500000000000013611370036014301 5ustar bobbobmma-bin-20.02/docs/html/chords/index.html0000644000175000017500000000332713611370036016303 0ustar bobbob Chord Reference

    LOST LOGO
    Chord Reference

    Bob van der Poel
    Wynndel, BC, Canada


    Bob van der Poel

    January 20, 2020





    mma-bin-20.02/docs/html/chords/next_g.png0000664000175000017500000000036613611370036016302 0ustar bobbobPNG  IHDR%wu PLTEooo+tRNS@fIDATm ! E.Q2# 2J颓β?/cР)fZTU39NP5Rsܪo`"Rƾ9Wc8qBbŀd(ZP\:r^aEKoIENDB`mma-bin-20.02/docs/html/chords/chords.css0000664000175000017500000000370713611370036016306 0ustar bobbob/* Century Schoolbook font is very similar to Computer Modern Math: cmmi */ .MATH { font-family: "Century Schoolbook", serif; } .MATH I { font-family: "Century Schoolbook", serif; font-style: italic } .BOLDMATH { font-family: "Century Schoolbook", serif; font-weight: bold } DIV.equation { text-align-last:justify; white-space: nowrap; } /* place eq nos */ SPAN.MATH { display:inline-block; } /* don't stretch spaces inside eqn */ DIV.author_info { text-align:center; } /* latex centers author */ .LEFT { text-align:left; } .CENTER { text-align:center; } .CENTER > * { margin:auto; } .RIGHT { text-align:right; } .TOP { vertical-align:top; } .MIDDLE { vertical-align:middle; } .BOTTOM { vertical-align:bottom; } IMG.LEFT { float:left; } IMG.RIGHT { float:right; } IMG.TOP { vertical-align:top; } IMG.BOTTOM { vertical-align:baseline; } DL.COMPACT > dt { float:left; padding-right: 1em; } BODY { width:95%; max-width:50em; margin:auto; } /* implement both fixed-size and relative sizes */ .XTINY { font-size : xx-small } .TINY { font-size : x-small } .SCRIPTSIZE { font-size : smaller } .FOOTNOTESIZE { font-size : small } .SMALL { } .LARGE { } .XLARGE { font-size : large } .XXLARGE { font-size : x-large } .HUGE { font-size : larger } .XHUGE { font-size : xx-large } /* heading styles */ H1 { } H2 { } H3 { } H4 { } H5 { } /* mathematics styles */ DIV.displaymath { } /* math displays */ TD.eqno { width:0; } /* equation-number cells */ TABLE.PAD TD { padding:3px; } TABLE.BORDER TD { border:1px solid black; } TABLE.equation { width:100%; } /* place eq nos at right/left edge */ TABLE.equation > * { vertical-align:baseline; } TABLE.equation TD { white-space:nowrap; } TABLE { border-collapse: collapse; } /* document-specific styles come next */ DIV.center { } DIV.navigation { } SPAN.arabic { } SPAN.textbf { font-weight: bold } SPAN.textit { font-style: italic } SPAN.texttt { font-family: monospace } mma-bin-20.02/docs/html/chords/prev.png0000664000175000017500000000042713611370036015770 0ustar bobbobPNG  IHDR?GT PLTEooo[tRNS@fIDATx= 0 _pFD5K t tޡC)ät-}Y#% 4ҁͥd/v`3 v3tE$S5s}jf/hQ!ە=KV_N8K8!)x'D^K -sNH!%IENDB`mma-bin-20.02/docs/html/chords/node2.html0000644000175000017500000000334113611370036016177 0ustar bobbob About this document ...

    About this document ...

    LOST LOGO
    Chord Reference

    This document was generated using the LaTeX2HTML translator Version 2019.2 (Released June 5, 2019)

    The command line arguments were:
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    The translation was initiated on 2020-01-20


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    Chord Reference

    This document is a reference to the chords and scales use in MMA . It has been generated directly from the module chordtable.py in the MMA sources. Each section shows the chord name, a brief description, the chord notes for a “C” chord, and the associated scale tones. These chords and scales are used in MMA to generate chords, bass, arpeggios, arias, harmonies and scales.

    In all cases you will need to preface the name with a chord pitch. For example, the reference for an 11th chord is listed simply as “11”; you would use a “C11” or “Eb11”, etc. in your MMA source file. Read the MMA Reference Guide if you don't understand this.

    This document was prepared as a reference to verify the correctness of the chords and scales used in MMA . If you find an error, please let the author know.

    MMA defines 98 unique chords plus 62 aliases. Chords used in MMA via aliased names are listed after the main name.

    ($\flat$5) — Major triad with flat 5th. MMA notatation requires the () around the name.

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    +7$\flat$9$\sharp$11 — Augmented 7th with flat 9th and sharp 11th.

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    11 — 9th chord plus 11th (3rd not voiced).

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    11+, 11$\sharp$5 — Augmented 11th (sharp 5).

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    11$\flat$9 — 7th chord plus flat 9th and 11th.

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    13 — 7th (including 5th) plus 13th (the 9th and 11th are not voiced).

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    13$\sharp$11 — 7th plus sharp 11th and 13th (9th not voiced).

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    13$\sharp$9 — 7th (including 5th) plus 13th and sharp 9th (11th not voiced).

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    13$\flat$5 — 7th with flat 5th, plus 13th (the 9th and 11th are not voiced).

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    13$\flat$9, M7(add13) — 7th (including 5th) plus 13th and flat 9th (11th not voiced).

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    13sus, 13sus4 — 7sus, plus 9th and 13th

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    13sus$\flat$9 — 7sus, plus flat 9th and 13th

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    5 — Altered Fifth or Power Chord; root and 5th only.

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    6, M6 — Major tiad with added 6th.

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    6(add9), 69 — 6th with added 9th. This is sometimes notated as a slash chord in the form “6/9”. MMA voices the 6th an octave higher.

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    7 — 7th.

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    7$\sharp$11 — 7th plus sharp 11th (9th omitted).

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    7$\sharp$5$\sharp$9 — 7th with sharp 5th and sharp 9th.

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    7$\sharp$9, 7+9 — 7th with sharp 9th.

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    7$\sharp$9$\sharp$11 — 7th plus sharp 9th and sharp 11th.

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    7$\sharp$9$\flat$13 — 7th with sharp 9th and flat 13th.

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    7(6) — 7th with added 6th.

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    7(add13) — 7th with added 13th.

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    7$\flat$13 — 7th (including 5th) plus flat 13th (the 9th and 11th are not voiced).

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    7$\flat$5, 7-5 — 7th, flat 5.

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    7$\flat$5$\sharp$9 — 7th with flat 5th and sharp 9th.

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    7$\flat$5(add13) — 7th with flat 5 and 13th.

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    7$\flat$5$\flat$9, 7alt — 7th with flat 5th and flat 9th.

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    7$\flat$9, 7-9 — 7th with flat 9th.

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    7$\flat$9$\sharp$11 — 7th plus flat 9th and sharp 11th.

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    7omit3, 7(omit3) — 7th with unvoiced 3rd.

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    7sus, 7sus4 — 7th with suspended 4th, dominant 7th with 3rd raised half tone.

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    7sus2 — A sus2 with dominant 7th added.

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    7sus$\flat$9, 7$\flat$9sus — 7th with suspended 4th and flat 9th.

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    9 — 7th plus 9th.

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    9$\sharp$11 — 7th plus 9th and sharp 11th.

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    9$\sharp$5, aug9, 9+, +9, 9+5 — 7th plus 9th with sharp 5th (same as aug9).

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    9$\flat$5, 9-5 — 7th plus 9th with flat 5th.

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    9$\flat$6 — 9th with flat 6 (no 5th or 7th).

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    M — Major triad. This is the default and is used in the absence of any other chord type specification.

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    M$\sharp$11 — Major triad plus sharp 11th.

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    M11 — Major 9th plus 11th.

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    M13, maj13 — Major 7th (including 5th) plus 13th (9th and 11th not voiced).

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    M13$\sharp$11 — Major 7th plus sharp 11th and 13th (9th not voiced).

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    M7, maj7 — Major 7th.

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    M7$\sharp$11 — Major 7th plus sharp 11th (9th omitted).

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    M7$\sharp$5, +M7, M7+5 — Major 7th with sharp 5th.

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    M7$\flat$5, M7-5 — Major 7th with a flat 5th.

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    M9, maj9 — Major 7th plus 9th.

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    M9$\sharp$11 — Major 9th plus sharp 11th.

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    add$\sharp$9, (add$\sharp$9) — Major chord plus sharp 9th (no 7th.)

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    add9, (add9) — Major chord plus 9th (no 7th.)

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    add$\flat$9, (add$\flat$9) — Major chord plus flat 9th (no 7th.)

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    aug, +, ($\sharp$5) — Augmented triad.

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    aug7, +7, 7+, 7$\sharp$5, 7+5 — An augmented chord (raised 5th) with a dominant 7th.

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    aug7$\sharp$9, +7$\sharp$9 — An augmented chord (raised 5th) with a dominant 7th and sharp 9th.

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    aug7$\flat$9, +7$\flat$9, 7$\sharp$5$\flat$9 — An augmented chord (raised 5th) with a dominant 7th and flat 9th.

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    aug9M7, +9M7 — An augmented chord (raised 5th) with a major 7th and 9th.

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    dim($\flat$13) — Diminished seventh, added flat 13th.

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    dim7, dim, ° — Diminished seventh.

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    dim7(addM7), °(addM7) — Diminished tirad with added Major 7th.

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    m — Minor triad.

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    m$\sharp$5, m+5, m+ — Minor triad with augmented 5th.

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    m(sus9), m(add9) — Minor triad plus 9th (no 7th).

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    m+7$\sharp$9 — Augmented minor 7 plus sharp 9th.

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    m+7$\flat$9 — Augmented minor 7 plus flat 9th.

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    m+7$\flat$9$\sharp$11 — Augmented minor 7th with flat 9th and sharp 11th.

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    m11 — 9th with minor 3rd, plus 11th.

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    m11$\flat$5 — Minor 7th with flat 5th plus 11th.

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    m13 — Minor 7th (including 5th) plus 13th (9th and 11th not voiced).

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    m6 — Minor 6th (flat 3rd plus a 6th).

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    m6(add9), m69 — Minor 6th with added 9th. This is sometimes notated as a slash chord in the form “m6/9”.

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    m7 — Minor 7th (flat 3rd plus dominant 7th).

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    m7$\sharp$5 — Minor 7th with sharp 5th.

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    m7$\sharp$9, m7($\sharp$9) — Minor 7th with added sharp 9th.

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    m7(add11) — Minor 7th plus 11th.

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    m7(add13) — Minor 7th plus 13th.

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    m7$\flat$5, m7-5, ø — Minor 7th, flat 5 (aka 1/2 diminished).

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    m7$\flat$5$\flat$9 — Minor 7th with flat 5th and flat 9th.

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    m7$\flat$9, m7($\flat$9) — Minor 7th with added flat 9th.

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    m7$\flat$9$\sharp$11 — Minor 7th plus flat 9th and sharp 11th.

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    m7omit5, m7(omit5) — Minor 7th with unvoiced 5th.

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    m7sus4, m7sus — Minor suspended 4th, minor triad plus 4th and dominant 7th.

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    m9 — Minor triad plus 7th and 9th.

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    m9$\sharp$11 — Minor 7th plus 9th and sharp 11th.

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    m9$\flat$5 — Minor triad, flat 5, plus 7th and 9th.

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    mM7, m(maj7), m+7, min(maj7), min$\sharp$7, m$\sharp$7 — Minor Triad plus Major 7th. You will also see this printed as “m(maj7)”, “m+7”, “min(maj7)” and “min$\sharp$7” (which MMA accepts); as well as the MMA invalid forms: “-($\Delta$7)”, and “min$\natural$7”.

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    mM7(add9) — Minor Triad plus Major 7th and 9th.

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    m$\flat$5, m($\flat$5), °3, dim3 — Minor triad with flat 5th (aka dim).

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    m$\flat$9 — Minor chord plus flat 9th (no 7th.)

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    msus4, msus — Minor suspended 4th, minor triad plus 4th.

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    omit3add9, omit3(add9) — Triad: root, 5th and 9th.

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    sus(add$\sharp$9) — Suspended 4th, major triad with the 3rd raised half tone plus sharp 9th.

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    sus(add9) — Suspended 4th, major triad with the 3rd raised half tone plus 9th.

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    sus(add$\flat$9) — Suspended 4th, major triad with the 3rd raised half tone plus flat 9th.

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    sus2 — Suspended 2nd, major triad with the major 2nd above the root substituted for 3rd.

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    sus4, sus — Suspended 4th, major triad with the 3rd raised half tone.

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    sus9, 9sus, 9sus4 — 7sus plus 9th.

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    mma-bin-20.02/docs/html/chords/img1.png0000664000175000017500000000035713611370035015652 0ustar bobbobPNG  IHDR *0PLTEeeeCCC!!!̪vvvTTT222otRNS@fmIDATcT') 00ؘ_` `@ *DC8w (} NѧC@ǾdKy V#I7 IENDB`mma-bin-20.02/docs/html/tut-french/0000755000175000017500000000000012461026351015076 5ustar bobbobmma-bin-20.02/docs/html/tut-french/node5.html0000644000175000017500000005611612461026351017007 0ustar bobbob Création d'un fichier lib. Sous-sections

    Création d'un fichier lib.

    Commr le moteur servant ŕ définir un GROOVE est un outil trčs puissant aux possibilités quasi illimitées, il nous est impossible de toutes les aborder dans un tel tutoriel. De plus, la flexibilité de MMA vous permet de faire les męmes choses de plusieurs maničres. L'exemple que vous verrez ici décrit juste l'une des méthodes utilisées pour créer un GROOVE. Nous avons essayé de rester simples et d'organiser correctement ce sujet, afin que vous compreniez comment un GROOVE se construit.5.1

    Le jour oů vous déciderez de créer les vôtres, vous devrez lire le Manuel de Référence en détail !

    Création de notre premier GROOVE

    Le GROOVE que nous allons créer sera un GROOVE de rock en 4/4.

    Nous devons d'abord définir la battue en 4/4 et initialiser les variables dont nous avons besoin. Ces derničres sont expliquées en détail dans le Manuel de Référence.

    SeqClear
    SeqSize 1
    Time 4
    Timesig 4 4

    Créons maintenant notre pattern.

    Le Batteur

    Pour le batteur, nous utiliserons le pattern sivant:

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    Comme on peut le voir, il est relativement simple.

    Nous avons

    • la grosse caisse (kick Drum en anglais) sur les temps 1, 2 and, 3
    • la caisse claire (Snare en anglais) sur les temps 2 et 4
    • le charleston fermé (Closed Highhat en anglais) sur les croches

    Avant de définir les différentes percussions, nous allons définir les différents patterns que nous utiliserons:

    Begin Drum Define
        D1 1 8 90 ; 2.5 8 90 ; 4 8 90


    Qu'avons-nous fait ?

    Nous avons juste retranscrit la partie grosse caisse de la partition ci-dessus, et créé le pattern D1, avec des croches sur les temps 1, 2.5 et 4, et une dynamique de 90.5.2

    En suivant la męme logique, on crée the pattern de la caisse claire :

    S1 2 8 90 ; 4 8 90

    pour le charleston fermé, nous utiliserons une petite astuce pour ne pas avoir ŕ rentrer 8 notes.

    CH1 1 8 90
    C1 CH1 * 8

    Nous avons juste défini 1 croche sur le 1er temps avec une dynamique de 90, et nous l'avons multipliée par 8. Au final, nous obtenons les 8 croches recherchées.

    Nous fermons la définition des patterns en ajoutant

    End

    Maintenant que nous avons ŕ disposition les patterns pour notre batterie, nous allons en créer les diverses percussions.5.3

    Begin Drum-Kick
      Tone KickDrum1
      Sequence D1
    End
     
    Begin Drum-Snare
      Tone SnareDrum1
      Sequence S1
    End
      
    Begin Drum-HH
      Tone ClosedHiHat
      Sequence C1
    End

    Le Bassiste

    Nous avons déjŕ notre Batteur ; voyons ce que jouera le Bassiste dans notre GROOVE.

    Lost Image

    Ce sont les notes que le Bassiste jouera sur un accord de Do. Il joue un joli petit riff en utilisant uniquement l'accord ŕ l'état fondamental.

    Il est assez simple d'adapter ŕ la basse, et dans la syntaxe de MMA , ce que nous avons appris pour créer le pattern de la batterie.

    Nous remontons dans notre fichier texte ŕ l'endroit oů nous avons créé les patterns de la batterie (la ligne aprčs End) et nous saisissons:

    Begin Bass Define
      B1 1 4+8 1 90 ; 2.5 8 1 90 ; 3 8 1 90 ; 3.5 4 1 90 ; 4.5 8 1 90
    End

    Vous avez sans doute reconnu le timing du riff, la durée et la dynamique des notes. Le seul élément qui est différe pour un bassiste, c'est que nous ajoutons la définition du pitch pour la note ŕ jouer.

    La 1čre note a une durée de 4+8 (noire pointée)5.4; elle est aussi la base de l'accord et sa dynamique de 905.5.

    Une derničre chose ŕ faire : ajouter le Bassiste ŕ la fin du fichier, comme nous l'avons fait pour la batterie.

    Begin Bass-Simple
      Voice AcousticBass5.6
      Sequence B1
    End

    Le Pianiste

    Comme dans l'exemple précédent, nous ajouterons le Pianiste au GROOVE, avec un simple riff.

    Lost Image

    Créer des patterns pour le piano est un peu différent des autres instruments parce qu'on en joue (la plupart du temps) ŕ 2 mains. Nous voyons ci-dessous, (en utilisant seulement un accord de Do), que notre pianiste jouera le deuxičme renversement de l'accord avec sa main droite sur la durée d'une blanche pointée puis d'une noire; et avec la main gauche, la base de l'accord au début de la mesure, toujours pour une blanche pointée.

    MMA dispose de 2 méthodes pour définir cela. Ici, nous n'en verrons qu'une.

    Nous allons définir les 2 mains du pianiste séparément.5.7

    Commençons par le plus facile, la main gauche. En fait, ŕ bien y réfléchir, il n'y a pas une grande différence entre les jeux du bassiste et de la main gauche d'un Pianiste. Suivant cette logique, nous nous contenterons de définir un nouveau pattern et nous l'assimilerons ŕ un nouveau Bassiste appelé Bass-LeftHandPiano.

    Nous savons déjŕ faire cela.

    Dans la partie pattern de notre GROOVE, nous ajouterons :

    L1 1 2+4 1 90

    Petit rappel : 1er temps, blanche pointée, accord ŕ l'été fondamental, dynamique de 90.

    Et nous créons le nouveau Bassiste:

    Begin Bass-LeftHandPiano
      Voice Piano1
      Sequence L1
      Octave 3 // Nouvelle commande simple ŕ comprendre
    End

    Maintenant, la main droite. Il faut qu'elle joue des accords plutôt que de simple notes. C'est exactement ce que nous allons demander ŕ MMA .

    Sur le riff que nous avons choisi, nous voyons qu'elle joue le 1er renversement de l'accord, mais pour que la prise en main de ce document reste simple, nous passerons outre et nous définirons l'accord ŕ l'état fondamental.5.8

    Nous retournons une nouvelle fois dans la partie patterns de notre GROOVE et nous entrons la définiton de l'accord en dessous des patterns de la basse.

    Begin Chord Define
      C1 1 2+4 80 ; 4 4 80 5.9
    End

    Comme vous le remarquez, la structure de la définition des accords est un peu différente de ce que nous avons vu jusqu'ici.

    La définition des accords se fait comme suit: Nom (ici C1), Temps (ici 1), et la dynamique (ici 80). Il est possible de spécifier des dynamiques différentes pour chaque note composant un accord (voir page [*] dans le Manuel de Référence) et męme d'en désactiver certaines notes ou de limiter la durée de l'accord.

    Enfin, nous créons la partie main droite pour le piano.

    Begin Chord-RightHandPiano
      Voice Piano1
      Sequence C1
    End

    Assemblage de tous les éléments

    Nous venons de créer un trio qui jouera le batterie, la basse et le piano ŕ notre place.

    Nous devons donner un nom ŕ ce nouveau GROOVE. C'est nécessaire pour pouvoir l'utiliser dans un morceau.

    DefGroove Myrock1

    est ajouté ŕ la fin du fichier.

    Le fichier que nous venons de créer ressemble ŕ ceci5.10 :

    SeqClear
      SeqSize 1
      Timesig 4 4
      
    Begin Drum Define
      D1 1 8 90 ; 2.5 8 90 ; 4 8 90
      S1 2 8 90 ; 4 8 90
      CH1 1 8 90
      C1 CH1 * 8
    End
      
    Begin Bass Define
      B1 1 4+8 1 90 ; 2.5 8 1 90 ; 3 8 1 90 ; 3.5 4 1 90 ; 4.5 8 1 90
      L1 1 2+4 1 90
    End
      
    Begin Chord Define
      C1 1 2+4 80; 4 4 80
    End
      
    Begin Drum-Kick
      Tone KickDrum1
      Sequence D1
    End
      
    Begin Drum-Snare
      Tone SnareDrum1
      Sequence S1
    End
      
    Begin Drum-HH
      Tone ClosedHiHat
      Sequence C1
    End
      
    Begin Bass-Simple
      Voice AcousticBass
      Sequence B1
    End
      
    Begin Bass-LeftHandPiano
      Voice Piano1
      Sequence L1
      Octave 3 // This a new command, but simple to understand
    End
      
    Begin Chord-RightHandPiano
      Voice Piano1
      Sequence C1
    End
      
    DefGroove Myrock1

    Comment utiliser notre premier GROOVE

    Enregistrez le fichier texte créé précédemment dans le répertoire de MMA et nommez-le myrock.mma.

    Puis, demandez ŕ MMA de mettre ŕ jour sa base de données pour que notre nouveau GROOVE soit trouvé.

    Pour se faire, ouvrez l'invite de commande et entrez : $ mma -g

    Ouvrez un nouveau fichier texte pour créer un morceau. Commencez la saisie par :

    Groove Myrock1
    Tempo 120
     
    // Entrez les accords ici

    Sauvegardez le fichier comme nous l'avons fait avec Mysong.mma. Cela vous a été expliqué dans la premičre partie de ce tutoriel.

    Qu'est-ce qu'on fait maintenant ?

    Le style que nous venons de créer peut paraître simpliste et manquer d'originalité... une intro, un break, un final... pas de panique ! toutes ces choses sont possibles...mais vont au-delŕ de simple prise en main de MMA .

    A partir de maintenant, et avant de faire quoi que ce soit d'autre : LISEZ LE MANUEL DE REFERENCE ! C'est le meilleur conseil que vous pourrez recevoir.

    L'auteur de ce programme a mis tous ses efforts dans développement de ce logiciel, afin qu'il soit aussi puissant et aussi flexible que possible. MMA est le fruit de plusieurs années de travail... ne pensez donc pas le maîtriser totalement en un jour !

    Lisez aussi les fichiers README livrés avec la distribution. Vous y trouverez des renseignements utiles.

    Faîtes-vous plaisir avec MMA !



    Notes

    ...5.1
    Ce chapitre a été écrit par Rony Steelandt de Kara Music Production
    ...5.2
    Voir le Manuel de Référence de MMA , section [*] pour plus de renseignements
    ...5.3
    Voir le Manuel de Référence de MMA , section [*] pour plus de renseignements.
    ...5.4
    Lors de la spécification de la durée d'une note, les codes suivants sont équivalents : 4+8, 4., 8+8+8.
    ... 905.5
    Voir le Manuel de Référence de MMA , section [*] pour plus de renseignements.
    ... AcousticBass5.6
    Pour la batterie, nous utilisons TONE, pour les autres instruments VOICE.
    ...5.7
    Comme souvent dans MMA , il y a plusieurs façons de définir ce genre de pattern. Si vous ętes curieux, consultez le Manuel de Référence, section [*], page [*].
    ...5.8
    Si vous ętes curieux au sujet des renversements des accords, consultez le Manuel de Référence, section [*], page [*].
    ...5.9
    Ce n'est pas tout ŕ fait exact ; la 7čme d'un accord de C7 serait aussi jouée, mais cela dépasse le cadre de ce tutoriel.
    ... ceci5.10
    Si vous ętes vraiment paresseux au point de ne pas vouloir taper le texte, téléchargez le fichier ici http://www.kara-moon.com/MMA/tut1.mma.
    bob 2010-12-31
    mma-bin-20.02/docs/html/tut-french/mma-tutorial.html0000644000175000017500000000715412461026351020406 0ustar bobbob Tutorial

    LOST LOGO

    Tutorial

    Bob van der Poel

    Wynndel, BC, Canada

    31 décembre 2010





    bob 2010-12-31
    mma-bin-20.02/docs/html/tut-french/index.html0000644000175000017500000000715412461026351017102 0ustar bobbob Tutorial

    LOST LOGO

    Tutorial

    Bob van der Poel

    Wynndel, BC, Canada

    31 décembre 2010





    bob 2010-12-31
    mma-bin-20.02/docs/html/tut-french/next_g.png0000644000175000017500000000042012461026351017064 0ustar bobbobPNG  IHDR%/[:tRNS-Mc%IDATx C?y2N6AKdуqHCudS. l`N#Q[O Installation

    Installation

    Pour l'instant, vous devrez compter sur le Manuel de Référence et sur les fichiers README.



    bob 2010-12-31
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    À propos de ce document...

    LOST LOGO

    Tutorial

    This document was generated using the LaTeX2HTML translator Version 2008 (1.71)

    Copyright © 1993, 1994, 1995, 1996, Nikos Drakos, Computer Based Learning Unit, University of Leeds.
    Copyright © 1997, 1998, 1999, Ross Moore, Mathematics Department, Macquarie University, Sydney.

    The command line arguments were:
    latex2html -split +1 -dir html -no_math -no_footnode -local_icons -up_url ../mma.html -up_title 'Main MMA Reference' -html_version 4.0,latin2,unicode mma-tutorial.tex

    The translation was initiated by bob on 2010-12-31


    bob 2010-12-31
    mma-bin-20.02/docs/html/tut-french/next.png0000644000175000017500000000036512461026351016566 0ustar bobbobPNG  IHDR%wu PLTEooo[tRNS@fIDATxm1 0 EQF >k>B>N3=k?d M53kARM9Nl :C5tl]oD/ܡ_\lE6tU{Ccs=@uwz Un exemple simple Sous-sections

    Un exemple simple

    Fella Bird; version simple

    Partition pour une chanson populaire
    Lost Image

    Ce type de partition est un conducteur. Il vous montre la mélodie, les paroles et les accords sur un męme document.

    Pour notre premier fichier MIDI d'accompagnement, nous avons créé le fichier *.mma suivant:

    // Sample tutorial file
    // Fella Bird, try 1
     
    Tempo 120
    Groove Rhumba
     
    1       F
    2       F
    3       C7
    4       F
    5       F
    6       F
    7       C7
    8       F
    9       Gm
    10      F
    11      C7
    12      F
    13      Gm
    14      F
    15      C7
    16      F  /  / z!
     

    Aprčs les 2 lignes de commentaires au début du fichier, la premičre ligne ŕ noter est:

    Tempo 120

    Elle donne le tempo (ou vitesse) du morceau ; ici, 120 pulsations par minute. Parfois, vous aurez ŕ le deviner s'il n'est pas indiqué sur votre partition. Pour les morceaux lents, vous pourrez commencer avec un tempo ŕ 80; pour les plus rapides, comme les swings, essayez autour 150 ; les polkas et les marches, qui sont souvent en 2/2, peuvent exiger des tempos beaucoup plus rapides, comme 250. N'hésitez pas ŕ modifier le réglage du tempo dans les exemples proposés... vous ne casserez rien !

    Puisque nous utilisons la bibliothčque standard qui a été livré MMA , nous pouvons sélectionner l'un des grooves prédéfinis:

    Groove Rhumba

    Notez que cette commande met également en place la battue en 4/4. Ce n'est pas tout ŕ fait la męme battue que sur la partition, mais elle assez proche. Et en parlant d'assez proche, nous utilisons un rythme rumba au lieu du merengue indiqué.

    Enfin, nous avons la partie relative aux accords. La mesure 1 (dans la partition) indique un accord de Fa. C'est ce que nous demandons ŕ MMA :

    1 F

    Nous continuons de la męme maničre pour le reste du morceau.

    Nous l'avons un peu simplifié afin de n'avoir qu'un accord par mesure. MMA remplit automatiquement les mesures de telle sorte que chacune dispose de quatre accords. Nous aurions pu saisir la mesure 2 ainsi:

    2 F F F F

    ou plus simplement:

    2 F / / /

    ... pour un résultat identique. Mais qui voudrait se fatiguer ŕ saisir tout cela ?

    Le dernier temps de la derničre mesure est un silence.

    La ligne:

    16 F / / z!

    signifie que l'accord de Fa est utilisé sur les trois premiers temps, et que le 4čme est totalement silencieux en raison du z!. Notez la différence entre z et z! : alors que les z ne laissent entendre que la piste Drum (batterie), les z! rendent tous les instruments silencieux. Voir le Manuel de Référence pour plus de détails sur les z.

    Nous allons maintenant créer notre premier fichier MIDI ! si vous utilisez la distribution standard, vous devriez trouver le fichier fella1.mma dans le dossier de ce tutoriel. Placez-vous dans ce dossier ŕ l'aide l'invite de commande, et saisissez :

    mma fella1

    Votre ordinateur doit exécuter le script python appelé mma.py pour traiter le fichier fella1.mma. Un fichier MIDI fella1.mid devrait ętre créé. Si ce n'est pas le cas, veuillez vérifier que Python est correctement installé, et assurez-vous que mma.py est bien ŕ l'endroit oů votre shell pourra le trouver. Si vous ętes complčtement bloqués, envoyez-moi un e-mail.

    Maintenant, utilisez votre lecteur MIDI préréfé pour lire le morceau...

    ... quelques accords de piano, une ligne de basse jazzy, un peu de batterie... et voilŕ le travail !

    Fella Bird, version améliorée

    En écoutant le fichier MIDI créé dans la section précédente, vous relčverez certaines lacunes :

    • il est difficile de chanter parce qu'il n'y a aucune indication sonore du moment oů commencer
    • tout le morceau est au męme volume
    • c'est un morceau assez court... nous allons donc jouer deux fois!

    L'exemple suivant présente un certain nombre d'améliorations:

    // Sample tutorial file
    // Fella Bird, try 2
     
    Tempo 120
    Groove Metronome2-4
     
    z * 2
     
    Groove Rhumba
    Repeat
    Volume mp
    Cresc mf 4
     
    1      F
    2      F
    3      C7
    4      F
    5      F
    6      F
    7      C7
    8      F
    9      Gm
    10     F
    11     C7
     
    Decresc p 4
     
    12     F
    13     Gm
    14     F
    15     C7
     
    RepeatEnding
     
    16     F  /  / z
     
    RepeatEnd
     
    17     F  /  / z!
    cut -1
     
     

    Réexécutez MMA et écoutez ŕ nouveau. C'est quand-męme mieux ! non ?

    Jetons-un œil sur les changements apportés.

    Groove Metronome2-4

    Ceci applique le groove en cours ŕ un métronome : c'est le clic. Pour le trouver, MMA traite automatiquement le fichier metronome de la bibliothčque.

    Le clic du métronome se compose de coups de wood-blocks dans une structure en 4/4. Pour l'entendre, nous avons créé une mesure vide :

       z * 2

    Rappelez-vous, nous aurions pu saisir un accord ici, et obtenu le męme résultat puisque (le clic n'est défini pour aucun instrument excepté le wood-block; aucun autre son ne serait audible). Mais, il semble plus approprié de saisir un z.

    Bon, d'accord, nous vous avons menti. Nous n'avons effectivement pas créé une mesure vide pour le métronome. Si vous avez bien suivi, vous avez remarqué que le z est suivie par * 2. Cela signifie que cette mesure sera jouée 2 fois. Ainsi, vous obtenez 2 mesures de clic ; ça aide !

    Nous n'avons rien changé aux accords, mais quelques modifications peuvent améliorer ce simple morceau. Vous vous souvenez du volume identique durant tout le morceau ? eh bien, jetez un œil ŕ cette nouvelle version. Le morceau commence ŕ un volume modéré et augmente en plusieurs étapes. Et, ŕ la fin, un decresc le réduit pour qu'il soit plus calme lors des 4 derničres mesures.

    Veuillez consulter le Manuel de Référence pour plus de détails sur les commandes du volume.

    Nous avons légčrement modifié les accords entre les mesures 16 et 17. Dans la premičre, nous avons un z, dans la seconde un z!. La différence entre les deux est que nous voulons que la piste des percussions continue jusqu'ŕ la fin de la mesure 16, mais pas sur le dernier temps de la mesure 17.

    Enfin, pour assurer une fin nette dans la derničre mesure, nous avons ajouté une commande cut. Nous sommes sűrs que vous trouverez une grande amélioration bien que ces changements soient mineurs.

    bob 2010-12-31
    mma-bin-20.02/docs/html/tut-french/up.png0000644000175000017500000000032312461026351016226 0ustar bobbobPNG  IHDR5 PLTEooo[tRNS@fuIDATx]10 Ed&Cwr,'k7n)IT xOm'<Q1A BP+ :׊pۭYh/iO.c7Np_/11Ab$}IENDB`mma-bin-20.02/docs/html/tut-french/prev_g.png0000644000175000017500000000050712461026351017070 0ustar bobbobPNG  IHDR?JtRNS-Mc%IDATx͔u D?~5m9`D:p9cm.BBb$9db`HUI:Bu:ΓE-'} C|,t%}yFsP=T.+9dG+WZ~panP895il u9'ͩβ ֒_+xe U+i@iZfG-Κ6)nsU~!L,cwmP,vzSH=hyW:C>G'oi=Q)IENDB`mma-bin-20.02/docs/html/tut-french/mma-tutorial.css0000644000175000017500000000177712461026351020237 0ustar bobbob/* Century Schoolbook font is very similar to Computer Modern Math: cmmi */ .MATH { font-family: "Century Schoolbook", serif; } .MATH I { font-family: "Century Schoolbook", serif; font-style: italic } .BOLDMATH { font-family: "Century Schoolbook", serif; font-weight: bold } /* implement both fixed-size and relative sizes */ SMALL.XTINY { font-size : xx-small } SMALL.TINY { font-size : x-small } SMALL.SCRIPTSIZE { font-size : smaller } SMALL.FOOTNOTESIZE { font-size : small } SMALL.SMALL { } BIG.LARGE { } BIG.XLARGE { font-size : large } BIG.XXLARGE { font-size : x-large } BIG.HUGE { font-size : larger } BIG.XHUGE { font-size : xx-large } /* heading styles */ H1 { } H2 { } H3 { } H4 { } H5 { } /* mathematics styles */ DIV.displaymath { } /* math displays */ TD.eqno { } /* equation-number cells */ /* document-specific styles come next */ DIV.navigation { } DIV.center { } SPAN.textsl { font-style: italic } SPAN.arabic { } SPAN.textbf { font-weight: bold } mma-bin-20.02/docs/html/tut-french/node1.html0000644000175000017500000001117512461026351016777 0ustar bobbob Introduction

    Introduction

    Ce document est prévu pour aider le nouvel utilateur du programme MMA . Il lui permet de commencer facilement et en douceur. Il est un supplément au Manuel de Référence.

    MMA est un programme complexe et puissant. Cependant, dans ce toturiel, nous n'avons pas l'intention de vous en présenter toutes les commandes. Le Manuel de Référence est fait pour cela ; pensez ŕ le lire ! nous serions par contre trčs heureux de vous donner les éléments de base pour vous permettre de démarrer.

    Nous espérons couvrir les sujets suivants:

    • comment installer MMA sur votre systčme
    • comment créer, étape par étape, un accompagnement simple
    • comment créer un fichier lib

    Les exemples peuvent inclure des chansons qui ne sont probablement pas tombées dans le domaine public. Tout le monde croit que Happy Birthday est libre de droit... eh bien, il n'en est rien ! l'utilisateur notera que les éventuelles chansons sous copyright figurant dans le présent document ne sont prises qu'ŕ titre d'exemples pour expliquer le fonctionnement de MMA . On comprend aisément que le respect de la loi empęche de les copier ou de les interpréter... donc, si ce document violait les lois du copyright, en présentant la partition d'une œuvre protégée, merci de nous le faire savoir, et elle sera supprimée.

    Ce tutoriel est ŕ l'état d'ébauche. Merci de nous faire part de votre avis !

    bob 2010-12-31
    mma-bin-20.02/docs/html/tut-french/node4.html0000644000175000017500000002613312461026351017002 0ustar bobbob Un exemple plus complexe Sous-sections

    Un exemple plus complexe

    Ça va bien se passer... Nous allons traiter un spiritual ancien (et lent)... et le résultat va en surprendre plus d'un ! nous aborderons au passage les répétitions, les modifications du volume, et certaines fonctions intéressantes gérant le tempo :

    Deep River -- Un spiritual qui balance

    Un morceau du domaine public
    Lost Image

    Plutôt que d'afficher le code d'un seul tenant, nous y insérerons des commentaires tout le long. Vous trouverez le code brut dans le dossier egs.

    D'abord une partie commentaire :

    // Deep River

    On commence le code en choisissant le clic du métronome ŕ 4 temps :

    Groove metronome2-4

    Surprenons un peu nos auditeurs et partons avec un tempo normal. Un seul z donne 1 mesure d'introduction de 4 temps :

    Tempo 90
    z
    Groove FolkArticulated

    En guise d'introduction, de doux accords que nous jouons tranquillement sur 4 mesures :

    1 F
    2 Dm
    3 Gm
    4 C7

    Surprise ! mettons le tempo ŕ 140, et sélectionnons le groove Swing2 :

    Tempo 140
    Groove Swing2

    Il serait assez intéressant d'avoir simplement un changement de rythme et de tempo. Pour cela, une transition est nécessaire. Voyons... et si nous intercalions 2 temps de batterie (au lieu de 4)? Nous pourrions alors créer une mesure ŕ 2 temps... donc, ici on double le tempo et on place le tout dans une seule mesure :

    Tempo *2
    z

    Maintenant, remettons le tempo original (ŕ 140) :

    Tempo *.5

    Puis, comme sur la partition, nous insérons un début de répétition :

    Repeat

    Réglons le volume : demandons ŕ MMA une nuance plus douce au cours des 8 mesures suivantes. Ici, nous utilisons le réglage de l'option start volume par la commande Decresc. Si nous ne le faisons pas, le volume courant de la mesure précédente sera utilisé ; et juste aprčs une répétition, ce n'est pas une bonne idée. Ici le volume diminuera progressivement, durant 8 mesures, de la nuance mf ŕ la nuance mp :

    Decresc mf mp 8

    La suite des accords :

    5 F
    6 Gm
    7 Dm
    8 Am C
    9 F
    10 Gm / Dm
    11 F / C7
    12 F
    13 Dm
    14 Am

    Augmentation progressive du volume au cours des 4 mesures suivantes, de la nuance courante (mp) ŕ la nuance ff, et suite des accords :

    Cresc ff 4

    15 Bb
    16 Am / / C7
    17 F
    18 Gm
    19 F / C7
    20 Am / Dm C7
    21 F
    22 Gm

    Voici les mesure de 1čre et 2čme fois. Notez le 2 ŕ la fin de la ligne ... qui commande de faire la reprise 2 fois :

    RepeatEnding 2

    23 / / / C7
    24 F

    Pour les 2čme et 3čme fois, nous voulons un accompagnement plus intéressant. Le groove Swing2Plus est sélectionné pour agrémenter le morceau d'une clarinette :

    Groove Swing2Plus

    Clôture la partie répétition :

    RepeatEnd

    Pour les 2 derničres mesures du morceau, nous sélectionnons le groove Swing2End et nous ralentissons le tempo :

    Groove Swing2End
    Tempo -40 2

    1 / / / C7

    Le groove Swing2End a une jolie petite gamme jouée par le saxophone, mais uniquement sur les 3čme et 4čme mesure. Il s'agit d'une séquence de 4 mesures oů les 2 premičres sont ŕ vide pour le saxophiniste. La commande Seq 3 oblige la séquence ŕ utiliser le solo pendant cette mesure ; solo que nous assortissons d'un volume plus élevé :

    Scale Volume ff
    Seq 3
    1 F
    Fermata -1 1 200

    Pour en terminer avec cet exemple, nous prolongeons la derničre note, par la commande Fermata signifiant un point d'orgue.

    Compilez cet exemple et jouez le fichier MIDI qui en résulte. Suivez ŕ la fois sur la partition et sur le code MMA afin de comprendre ce qui se passe.

    Quelques remarques

    Ce ne sont que quelques exemples oů les idées présentées ne font qu'effleurer les possibilités de MMA . En tant que développeurs, nous avons cherché ŕ vous donner assez de commandes et d'options pour vous permettre de créer une belle musique. Si ce n'était pas le cas, nous espérons que vous nous le feriez savoir.

    Nous vous suggérons enfin d'éditer et d'examiner les exemples ci-dessus ... et d'en créer ŕ votre tour. Amusez-vous bien !

    bob 2010-12-31
    mma-bin-20.02/docs/html/lib/0000755000175000017500000000000013624015234013565 5ustar bobbobmma-bin-20.02/docs/html/lib/alexis/0000775000175000017500000000000013624015171015054 5ustar bobbobmma-bin-20.02/docs/html/lib/alexis/hiphop_hiphopplusplus.html0000664000175000017500000005037013624015170022414 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphopplusplus

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: Sawtooth and piano arpeggios.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Sawtooth

    Voice/Tones: SawWave Articulate: 90
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Lead

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthbass

    Voice/Tones: SynthBass1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthdrum

    Voice/Tones: SynthDrum Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sweeppad

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppadsub

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/hiphop_hiphopsusplus1.html0000664000175000017500000004510213624015170022321 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphopsusplus1

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: Piano arpeggios and strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass-Lead

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthbass

    Voice/Tones: SynthBass1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthdrum

    Voice/Tones: SynthDrum Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppad

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppadsub

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/hiphop_hiphopsus.html0000664000175000017500000003752413624015170021345 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphopsus

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: HipHop groove + basic strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-Lead

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthbass

    Voice/Tones: SynthBass1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthdrum

    Voice/Tones: SynthDrum Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppad

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppadsub

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/teamtechno_teamtechnointro.html0000664000175000017500000001143413624015171023357 0ustar bobbob

    File: teamtechno.mma

    Groove: Teamtechnointro

    Notes: From a tutorial in Team Pratik

    Author: Alexis Archambault

    Description: Simple 1 bar intro.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/teamtechno_teamtechnosus.html0000664000175000017500000002767313624015171023052 0ustar bobbob

    File: teamtechno.mma

    Groove: Teamtechnosus

    Notes: From a tutorial in Team Pratik

    Author: Alexis Archambault

    Description: Add sustained strings.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Lead

    Voice/Tones: SynCalliope Articulate: 100
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Rythmic

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/hiphop_hiphopsusplus2.html0000664000175000017500000004516713624015170022335 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphopsusplus2

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: Sawtooth arpeggios and strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-Sawtooth

    Voice/Tones: SawWave Articulate: 90
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Lead

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthbass

    Voice/Tones: SynthBass1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthdrum

    Voice/Tones: SynthDrum Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppad

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppadsub

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/hiphop_hiphopplus1.html0000664000175000017500000004272013624015170021571 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphopplus1

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: Adds piano arpeggios.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass-Lead

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthbass

    Voice/Tones: SynthBass1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthdrum

    Voice/Tones: SynthDrum Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sweeppad

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppadsub

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/teamtechno_teamtechnoend.html0000664000175000017500000002116713624015171022776 0ustar bobbob

    File: teamtechno.mma

    Groove: Teamtechnoend

    Notes: From a tutorial in Team Pratik

    Author: Alexis Archambault

    Description: A 1 bar ending.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/hiphop_hiphopplus2.html0000664000175000017500000004300513624015170021567 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphopplus2

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: Adds sawtooth arpeggios.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-Sawtooth

    Voice/Tones: SawWave Articulate: 90
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Lead

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthbass

    Voice/Tones: SynthBass1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthdrum

    Voice/Tones: SynthDrum Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sweeppad

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppadsub

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/hiphop_hiphopintro.html0000664000175000017500000003103713624015170021657 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphopintro

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: Only drums and bass.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-Lead

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthbass

    Voice/Tones: SynthBass1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthdrum

    Voice/Tones: SynthDrum Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/teamtechno.html0000664000175000017500000001051213624015170020067 0ustar bobbob

    Teamtechno

    From a tutorial in Team Pratik

    TeamTechno

    A basic Techno groove. (1)
    Bass SynthBass2
    Bass-Lead SynCalliope
    Bass-Rythmic SynthBass1
    Drum-Closedhihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhihat OpenHiHat

    TeamTechnoSus

    Add sustained strings. (1)
    Bass SynthBass2
    Bass-Lead SynCalliope
    Bass-Rythmic SynthBass1
    Chord Strings
    Drum-Closedhihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhihat OpenHiHat

    TeamTechnoIntro

    Simple 1 bar intro. (1)
    Drum-Closedhihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhihat OpenHiHat

    TeamTechnoIntroPlus

    Adds in rhythmic bass line. (1)
    Bass-Rythmic SynthBass1
    Drum-Closedhihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhihat OpenHiHat

    TeamTechnoEnd

    A 1 bar ending. (1)
    Bass SynthBass2
    Chord Strings
    Drum-Closedhihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Ride SnareDrum1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/alexis/teamtechno_teamtechno.html0000664000175000017500000002612313624015171022304 0ustar bobbob

    File: teamtechno.mma

    Groove: Teamtechno

    Notes: From a tutorial in Team Pratik

    Author: Alexis Archambault

    Description: A basic Techno groove.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Lead

    Voice/Tones: SynCalliope Articulate: 100
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Rythmic

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/hiphop.html0000664000175000017500000002560613624015170017241 0ustar bobbob

    Hiphop

    Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    HipHop

    Rythmic line and off-beat pads. (2)
    Bass-Lead SquareWave
    Bass-Synthbass SynthBass1
    Bass-Synthdrum SynthDrum
    Chord-Sweeppad WarmPad
    Chord-Sweeppadsub WarmPad
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap

    HipHopSus

    HipHop groove + basic strings. (2)
    Bass-Lead SquareWave
    Bass-Synthbass SynthBass1
    Bass-Synthdrum SynthDrum
    Chord-Strings SynthStrings1
    Chord-Sweeppad WarmPad
    Chord-Sweeppadsub WarmPad
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap

    HipHopPlus1

    Adds piano arpeggios. (2)
    Arpeggio-Piano Piano1
    Bass-Lead SquareWave
    Bass-Synthbass SynthBass1
    Bass-Synthdrum SynthDrum
    Chord-Sweeppad WarmPad
    Chord-Sweeppadsub WarmPad
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap

    HipHopSusPlus1

    Piano arpeggios and strings. (2)
    Arpeggio-Piano Piano1
    Bass-Lead SquareWave
    Bass-Synthbass SynthBass1
    Bass-Synthdrum SynthDrum
    Chord-Strings SynthStrings1
    Chord-Sweeppad WarmPad
    Chord-Sweeppadsub WarmPad
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap

    HipHopPlus2

    Adds sawtooth arpeggios. (2)
    Arpeggio-Sawtooth SawWave
    Bass-Lead SquareWave
    Bass-Synthbass SynthBass1
    Bass-Synthdrum SynthDrum
    Chord-Sweeppad WarmPad
    Chord-Sweeppadsub WarmPad
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap

    HipHopSusPlus2

    Sawtooth arpeggios and strings. (2)
    Arpeggio-Sawtooth SawWave
    Bass-Lead SquareWave
    Bass-Synthbass SynthBass1
    Bass-Synthdrum SynthDrum
    Chord-Strings SynthStrings1
    Chord-Sweeppad WarmPad
    Chord-Sweeppadsub WarmPad
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap

    HipHopPlusPlus

    Sawtooth and piano arpeggios. (2)
    Arpeggio-Piano Piano1
    Arpeggio-Sawtooth SawWave
    Bass-Lead SquareWave
    Bass-Synthbass SynthBass1
    Bass-Synthdrum SynthDrum
    Chord-Sweeppad WarmPad
    Chord-Sweeppadsub WarmPad
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap

    HipHopSusPlusPlus

    Sawtooth and piano arpeggios and strings. (2)
    Arpeggio-Piano Piano1
    Arpeggio-Sawtooth SawWave
    Bass-Lead SquareWave
    Bass-Synthbass SynthBass1
    Bass-Synthdrum SynthDrum
    Chord-Strings SynthStrings1
    Chord-Sweeppad WarmPad
    Chord-Sweeppadsub WarmPad
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap

    HipHopIntro

    Only drums and bass. (2)
    Bass-Lead SquareWave
    Bass-Synthbass SynthBass1
    Bass-Synthdrum SynthDrum
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap

    HipHopEnd

    Removes basses. (2)
    Chord-Strings SynthStrings1
    Chord-Sweeppad WarmPad
    Chord-Sweeppadsub WarmPad
    Drum-Clap HandClap
    Drum-Hihat PedalHiHat
    Drum-Kick KickDrum1
    Drum-Slap Slap
    mma-bin-20.02/docs/html/lib/alexis/hiphop_hiphopend.html0000664000175000017500000002406213624015170021272 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphopend

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: Removes basses.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppad

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppadsub

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/hiphop_hiphopsusplusplus.html0000664000175000017500000005255713624015170023160 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphopsusplusplus

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: Sawtooth and piano arpeggios and strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Sawtooth

    Voice/Tones: SawWave Articulate: 90
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Lead

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthbass

    Voice/Tones: SynthBass1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthdrum

    Voice/Tones: SynthDrum Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppad

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppadsub

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/hiphop_hiphop.html0000664000175000017500000003535213624015170020607 0ustar bobbob

    File: hiphop.mma

    Groove: Hiphop

    Notes: Poor attempt to dive into Hip Hop. Borrowed from Computer Music Special #32: "Make music now".

    Author: Alexis Archambault

    Description: Rythmic line and off-beat pads.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-Lead

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthbass

    Voice/Tones: SynthBass1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Synthdrum

    Voice/Tones: SynthDrum Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sweeppad

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sweeppadsub

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/alexis/teamtechno_teamtechnointroplus.html0000664000175000017500000001705613624015171024271 0ustar bobbob

    File: teamtechno.mma

    Groove: Teamtechnointroplus

    Notes: From a tutorial in Team Pratik

    Author: Alexis Archambault

    Description: Adds in rhythmic bass line.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-Rythmic

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/index.html0000664000175000017500000005021213624015234015564 0ustar bobbob

    The MMA Library

    This document is provided as a supplement to the MMA Reference Manual which lists all of the commands in the program and helpful information which can be used to create your own "style" files. If you are a newcomer to MMA, you should also have a look at the MMA Tutorial for some "getting started" information.

    The information on these HTML pages has been generated directly from the library files in your MMA library. Each entry uses the filename as a header and then lists the various defined grooves. In addition, the individual groove names are clickable and will display further, detailed information on that groove.

    You should be able to use any of the grooves listed in the "STDLIB" section in your files without using other directives. However, if you have files in other locations you will need to need to explicitly load the library file(s) with a Use directive.

    The filenames are in all lowercase. These are the actual filenames used in the library. If you are loading files with the Use directive you must use the same case (please note that typographic case applies only to the filename---this is operating system dependant). Groove commands are case-insensitive.

    Following each groove description is a boxed number in the form (4). This indicates the sequence size of the groove. Next, is a list of tracks and instrument names. This shows the first voice or drum note defined for each track---it is quite possible that the track uses other voices. This data is included so that you can see what tracks are active.

    The library files supplied with MMA contain embedded documentation. The -Dxh and -Dxl MMA command line options extract the following information from the each library file:

    • The filename from the "Doc File" directive.
    • The file description from the "Doc Note" directive.
    • Any user variables documented in "DocVar" directives.
    • Each groove description: This is the optional text following a DefGroove directive.
      • The sequence size. This is extracted from the current groove information and was set with the SeqSize directive. It is displayed in a small box after the groove description.
      • A "summary" of the voices used in the groove. Note that a different voice or MIDI note is possible for each bar in the sequence size; however, this listing only lists the selection for the first bar.

    In addition, the -Dgh command generates sequence graphs and detailed settings for each groove.

    If you find that you don't have some of the grooves listed below in your distribution you need to run the program mma-libdoc to update these docs. Not all style files are distributed in the default MMA distribution.

    During the development of MMA the library files have improved to the point of being quite reasonable. They never will substitute for professional players, but that never was the intention.

    Still, some of the files need some help. Some, frankly, need quite a bit of help. Hopefully, you, the intelligent user, will make them better and share the results with the ever growing MMA community. Thank you!


    Index


    These grooves can be used from a program just by using their name.

    Stdlib

    These grooves should be callable just by using their names. If you have problems with duplicate groove names you can always force their use with a "use" directive.

    Alexis

    Casio

    Kara

    Pflib

    Yamaha



    This document and the files linked were created by mma-libdoc.

    It is a part of the MMA distribution and is protected by the same copyrights as MMA (the GNU General Public License).

    Created: Fri Feb 21 10:59:56 2020mma-bin-20.02/docs/html/lib/black.gif0000644000175000017500000000013513624015234015327 0ustar bobbobGIF89a((!Created with GIMP,(('ڋ޼H扦ʶ L#;mma-bin-20.02/docs/html/lib/blue.gif0000644000175000017500000000447613624015234015216 0ustar bobbobGIF89a((/4381;;;9>D?;DGCEECGIIPGIMMMKOSOQQOSYQWS[SUUSWWW[WUYYYaYeY_[]]W_a][_e]__g_aabbea_cccee]hieahggeiiirgmielelkktinkimaprkukpmipcroooorokrvoqqqqyomtssvsuu{uqxwwuxszu{|yyy|~{{}}sy{w}},((#GΙ-T伡!@O:y$!4)SCj$)_SGx#R${,ӨbI"-Y/_XaCG,I8{ OI=ӨQ 7_4i,!(=d*'OB{MP )&1l![iLv|cǎ8ta8~ 9ӦZcʡcfo='?FfpR ld1;XlƎE=yzY#FMV˗p]ɘ`OeMW]1GrC,NX cHVȱ]dAc,k1rdEG4BdalQnq}hN C R0ËfaEɑE55@!3ЀEmQ 0 b'$N&#*78E:8-P@2:1% fDU!CI8AjXh !CA$6tR  ħ,ܐDpW Q[hA0j6ĠI,!ت*P! c1 6<@6\ "Đ j +G`XN8 /*0HC $  $ 9GlP/!XA< @ +#r#@  doQHTx"` C˃՞LB(s0|C9m!hl<D 1˃(NktAǂfh ;\BExn  0F2:[C + fB:@ 0Q(||Y8ê 8tB@J/J@Q!dܷFS&8@_n,N\s{8(AO qXC&,_NPP!{4p`H@ր8 E&aaRחj#T@`Dr -@PI 󒓧W<;$D!h+XaAJ ( $6щR⬝E(ftΣ*!&')D 0MaC IA qCpB2 Qpoc7;mma-bin-20.02/docs/html/lib/or-bar.gif0000644000175000017500000000013513624015234015435 0ustar bobbobGIF89a((r!Created with GIMP,(('ڋ޼H扦ʶ L#;mma-bin-20.02/docs/html/lib/casio/0000775000175000017500000000000013624015206014664 5ustar bobbobmma-bin-20.02/docs/html/lib/casio/fastbigband_fastbigband.html0000664000175000017500000007132413624015177022360 0ustar bobbob

    File: fastbigband.mma

    Groove: Fastbigband

    Notes: Fast Big Band (070). A very fast big band sound. This is probably in 2/4 so try halving your tempo. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom1

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/digitalrock_digitalrock.html0000664000175000017500000007313713624015176022443 0ustar bobbob

    File: digitalrock.mma

    Groove: Digitalrock

    Notes: Digital Rock (057). Metal-sounding rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/techno_technointro.html0000664000175000017500000011057513624015205021456 0ustar bobbob

    File: techno.mma

    Groove: Technointro

    Notes: Techno (056). Ummm? Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: ChifferLead Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EchoDrops Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/serenade_serenadeintro.html0000664000175000017500000002527513624015204022273 0ustar bobbob

    File: serenade.mma

    Groove: Serenadeintro

    Notes: Serenade (039). Pretty boring. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Strings Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: HarpsiChord Articulate: 90
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/rock2_rock2end.html0000664000175000017500000003124613624015204020365 0ustar bobbob

    File: rock2.mma

    Groove: Rock2End

    Notes: Rock2 (041). Hard driving rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/60srock.html0000664000175000017500000000632713624015173017054 0ustar bobbob

    60Srock

    60s Rock (046). We'll be dreaming of Marvin Gaye. Converted from Casio Wk-3000.

    60sRock

    Nice 4 bar main pattern. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 Organ1
    Chord-8 Strings
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Sidekick SideKick

    60sRockIntro

    4 bar intro. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 Organ1
    Chord-8 Strings
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Sidekick SideKick

    60sRockEnd

    A 2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 Organ1
    Chord-8 Strings
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Sidekick SideKick
    mma-bin-20.02/docs/html/lib/casio/modernrb_modernr&b.html0000664000175000017500000003170213624015201021316 0ustar bobbob

    File: modernrb.mma

    Groove: Modernr&B

    Notes: ModernRB (062). A newish rhythm and blues. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic pattern.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SlapBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beatballad2_16beatballad2intro.html0000664000175000017500000006645413624015172023537 0ustar bobbob

    File: 16beatballad2.mma

    Groove: 16Beatballad2Intro

    Notes: 16 Beat Ballad2 (034). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/60srock_60srockend.html0000664000175000017500000003452413624015173021112 0ustar bobbob

    File: 60srock.mma

    Groove: 60Srockend

    Notes: 60s Rock (046). We'll be dreaming of Marvin Gaye. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dance2_dance2.html0000664000175000017500000003170113624015176020132 0ustar bobbob

    File: dance2.mma

    Groove: Dance2

    Notes: Dance2 (061). A harder hitting dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main pattern.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beatballad3_16beatballad3end.html0000664000175000017500000003716713624015172023153 0ustar bobbob

    File: 16beatballad3.mma

    Groove: 16Beatballad3End

    Notes: 16 Beat Ballad3 (35). Gentle ballad with strings. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/fastbigband_fastbigbandend.html0000664000175000017500000002432313624015177023044 0ustar bobbob

    File: fastbigband.mma

    Groove: Fastbigbandend

    Notes: Fast Big Band (070). A very fast big band sound. This is probably in 2/4 so try halving your tempo. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/mellowrb_mellowrbend.html0000664000175000017500000005645613624015201022002 0ustar bobbob

    File: mellowrb.mma

    Groove: Mellowrbend

    Notes: Mellow rhythm & blues (026). Okay, not what I'd call this, but it's interesting. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/swing.html0000664000175000017500000000217013624015205016700 0ustar bobbob

    Swing

    Swing (074) Our basic swing rhythm. Converted from Casio Wk-3000.

    Swing

    Basic 4 bar pattern. (4)
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 JazzGuitar
    Drum-Highbongo HighBongo
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/rock1_rock1intro.html0000664000175000017500000006673113624015204020757 0ustar bobbob

    File: rock1.mma

    Groove: Rock1Intro

    Notes: Rock1 (040). A hard hitting rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 3 Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beatballad2_16beatballad2.html0000664000175000017500000006360313624015172022454 0ustar bobbob

    File: 16beatballad2.mma

    Groove: 16Beatballad2

    Notes: 16 Beat Ballad2 (034). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/march1_march1intro.html0000664000175000017500000005546213624015201021243 0ustar bobbob

    File: march1.mma

    Groove: March1Intro

    Notes: March1 (83). A European sounding march. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Glockenspiel Articulate: 150
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Tuba Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Trombone Articulate: 50
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-7

    Voice/Tones: Clarinet Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat1.html0000664000175000017500000000552713624015171016727 0ustar bobbob

    16Beat1

    16 Beat 1 (010). A nice dance beat. Converted from Casio Wk-3000.

    16Beat1

    Simple dance beat. (2)
    Bass-6 MutedGuitar
    Bass-9 FretlessBass
    Chord-7 Piano3
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 110

    16beat1End

    A 2 bar ending. (2)
    Bass-6 MutedGuitar
    Bass-9 FretlessBass
    Chord-7 Piano3
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 110

    16beat1Intro

    A 4 bar intro. (4)
    Bass-6 MutedGuitar
    Bass-9 FretlessBass
    Chord-7 Piano3
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 110
    mma-bin-20.02/docs/html/lib/casio/electricpop_electricpop.html0000664000175000017500000010164013624015177022465 0ustar bobbob

    File: electricpop.mma

    Groove: Electricpop

    Notes: Electric Pop (065) Electronic Dance Beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Electronic Pop Dance Beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: SweepPad Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/digitalrock.html0000664000175000017500000000633213624015176020060 0ustar bobbob

    Digitalrock

    Digital Rock (057). Metal-sounding rock beat. Converted from Casio Wk-3000.

    DigitalRock

    Main pattern. (4)
    Bass-6 DistortionGuitar
    Bass-7 OverDriveGuitar
    Bass-9 FingeredBass
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2

    DigitalRockIntro

    4 bar introduction. (4)
    Bass-6 DistortionGuitar
    Bass-7 OverDriveGuitar
    Bass-9 FingeredBass
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2

    DigitalRockEnd

    2 bar ending. (2)
    Bass-6 DistortionGuitar
    Bass-7 OverDriveGuitar
    Bass-9 FingeredBass
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/mellowrb.html0000664000175000017500000000707013624015201017374 0ustar bobbob

    Mellowrb

    Mellow rhythm & blues (026). Okay, not what I'd call this, but it's interesting. Converted from Casio Wk-3000.

    MellowRB

    Interesting rhythm. (4)
    Bass-6 NylonGuitar
    Bass-9 FingeredBass
    Chord-7 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Highbongo HighBongo
    Drum-Kickdrum1 KickDrum1
    Drum-Longguiro LongGuiro
    Drum-Lowconga LowConga
    Drum-Shaker Shaker
    Drum-Slap Slap
    Drum-Tambourine Tambourine

    MellowRBIntro

    A 4 bar intro. (4)
    Bass-6 NylonGuitar
    Bass-9 FingeredBass
    Chord-7 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Highbongo HighBongo
    Drum-Kickdrum1 KickDrum1
    Drum-Longguiro LongGuiro
    Drum-Lowconga LowConga
    Drum-Shaker Shaker
    Drum-Slap Slap
    Drum-Tambourine Tambourine

    MellowRBEnd

    A 2 bar ending. (4)
    Bass-6 NylonGuitar
    Bass-9 FingeredBass
    Chord-7 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Highbongo HighBongo
    Drum-Kickdrum1 KickDrum1
    Drum-Lowconga LowConga
    Drum-Shaker Shaker
    Drum-Slap Slap
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/oldieballad_oldieballadend.html0000664000175000017500000002541213624015202023011 0ustar bobbob

    File: oldieballad.mma

    Groove: Oldieballadend

    Notes: Oldie ballad (038). Pretty repetitive, but that's how things were? Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/jazzcombo.html0000664000175000017500000000632713624015200017552 0ustar bobbob

    Jazzcombo

    Jazz Combo (073). Not too bad for a sultry club. Converted from Casio Wk-3000.

    JazzCombo

    Basic 4 bar pattern. (4)
    Bass-7 EPiano
    Bass-8 JazzGuitar
    Bass-9 FingeredBass
    Chord-6 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    JazzComboIntro

    4 bar introduction. (4)
    Bass-7 EPiano
    Bass-8 JazzGuitar
    Bass-9 FingeredBass
    Chord-6 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    JazzComboEnd

    2 bar ending. (2)
    Bass-7 EPiano
    Bass-8 JazzGuitar
    Bass-9 FingeredBass
    Chord-6 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    mma-bin-20.02/docs/html/lib/casio/poprock2_poprock2.html0000664000175000017500000006623613624015203021142 0ustar bobbob

    File: poprock2.mma

    Groove: Poprock2

    Notes: Poprock2 (009) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A cheery version.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/r+b.html0000664000175000017500000000612313624015203016227 0ustar bobbob

    R+B

    Rhythm & Blues. More R than B. Converted from Casio Wk-3000.

    R&B

    Main rhythm & blues groove. (4)
    Bass-7 CleanGuitar
    Bass-9 FingeredBass
    Chord-6 Piano2
    Chord-8 Organ2
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    R&BIntro

    4 bar introduction. (4)
    Bass-7 CleanGuitar
    Bass-9 FingeredBass
    Chord-6 Piano2
    Chord-8 Organ2
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    R&BEnd

    2 bar ending. (2)
    Bass-7 CleanGuitar
    Bass-9 FingeredBass
    Chord-6 Piano2
    Chord-8 Organ2
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/poprock1_poprock1intro.html0000664000175000017500000005356213624015203022212 0ustar bobbob

    File: poprock1.mma

    Groove: Poprock1Intro

    Notes: Poprock1, probably a 70s style? (008) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/electricpop_electricpopintro.html0000664000175000017500000006444313624015177023552 0ustar bobbob

    File: electricpop.mma

    Groove: Electricpopintro

    Notes: Electric Pop (065) Electronic Dance Beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Electronic Pop.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: SweepPad Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/middlebigband_middlebigbandend.html0000664000175000017500000002604313624015201023633 0ustar bobbob

    File: middlebigband.mma

    Groove: Middlebigbandend

    Notes: Middle Big Band (071). A fairly slow big band rhythm. Sounds good around 80 bpm. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Trombone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/funk1_funk1end.html0000664000175000017500000004672313624015177020414 0ustar bobbob

    File: funk1.mma

    Groove: Funk1End

    Notes: Funk 1 (016). Simple funk beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar, funky, ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 6 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat3_16beat3end.html0000664000175000017500000002505113624015171020637 0ustar bobbob

    File: 16beat3.mma

    Groove: 16Beat3End

    Notes: 16 Beat3 (012) Trance dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 Bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/ambient1_ambient1end.html0000664000175000017500000004274513624015175021542 0ustar bobbob

    File: ambient1.mma

    Groove: Ambient1End

    Notes: Ambient1 (052). Electronic dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SoundTrack Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Goblins Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/fusion.html0000664000175000017500000000634313624015177017072 0ustar bobbob

    Fusion

    Fusion (018). Not sure what we're fusing, but it's okay. Converted from Casio Wk-3000.

    Fusion

    Main fusion rhythm with horns. (4)
    Bass-7 MutedGuitar
    Bass-9 AcousticBass
    Chord-6 BrassSection
    Chord-8 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    FusionIntro

    A 4 bar intro with lots of horns. (4)
    Bass-7 MutedGuitar
    Bass-9 AcousticBass
    Chord-6 BrassSection
    Chord-8 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    FusionEnd

    A 2 bar ending. (2)
    Bass-7 MutedGuitar
    Bass-9 AcousticBass
    Chord-6 BrassSection
    Chord-8 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/8beat2_8beat2.html0000664000175000017500000004316413624015173020017 0ustar bobbob

    File: 8beat2.mma

    Groove: 8Beat2

    Notes: A variation of the pop 8beat1 (001). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Harder version of the 8beat1 rhythm.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat1_8beat1end.html0000664000175000017500000002416513624015173020504 0ustar bobbob

    File: 8beat1.mma

    Groove: 8Beat1End

    Notes: Pop-rock 8beat. (000) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpull

    Voice/Tones: ScratchPull Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dancepop3_dancepop3.html0000664000175000017500000013125113624015176021373 0ustar bobbob

    File: dancepop3.mma

    Groove: Dancepop3

    Notes: Dance Pop 3 (068) Dance Electronica Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic electronic pop beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/rave_raveend.html0000664000175000017500000003503213624015203020213 0ustar bobbob

    File: rave.mma

    Groove: Raveend

    Notes: Rave (055). I last about a minute listening to this ... I'm showing my age! Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: SpaceVoice Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/trance1_trance1.html0000664000175000017500000010447013624015205020531 0ustar bobbob

    File: trance1.mma

    Groove: Trance1

    Notes: Trance1 (050). Electronica (and I have no idea what I'm doing!). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: The basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popshuffle2_popshuffle2.html0000664000175000017500000010040213624015203022316 0ustar bobbob

    File: popshuffle2.mma

    Groove: Popshuffle2

    Notes: Pop Shuffle2 (023). A harder pop shuffle. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: The main mover.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/discosoul_discosoulend.html0000664000175000017500000003320213624015177022340 0ustar bobbob

    File: discosoul.mma

    Groove: Discosoulend

    Notes: Disco Soul (069) Back to the 80s. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/rave_rave.html0000664000175000017500000007724013624015203017533 0ustar bobbob

    File: rave.mma

    Groove: Rave

    Notes: Rave (055). I last about a minute listening to this ... I'm showing my age! Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A repetitive beat to keep you dancing.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: SpaceVoice Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/serenade.html0000664000175000017500000000452713624015204017346 0ustar bobbob

    Serenade

    Serenade (039). Pretty boring. Converted from Casio Wk-3000.

    Serenade

    Basic 1 bar pattern. (1)
    Bass-6 Strings
    Bass-9 AcousticBass
    Chord-7 HarpsiChord
    Drum-Opentriangle OpenTriangle

    SerenadeIntro

    4 bar introduction. (4)
    Bass-6 Strings
    Bass-9 AcousticBass
    Chord-7 HarpsiChord
    Drum-Opentriangle OpenTriangle

    SerenadeEnd

    2 bar ending. (2)
    Bass-6 Strings
    Bass-9 AcousticBass
    Chord-7 HarpsiChord
    Drum-Opentriangle OpenTriangle
    mma-bin-20.02/docs/html/lib/casio/jazzwaltz_jazzwaltz.html0000664000175000017500000005054713624015200021737 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltz

    Notes: Jazz Waltz (079). Your standard little jazz waltz. Use around 150 bpm. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass-7

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dance1_dance1intro.html0000664000175000017500000005124613624015175021211 0ustar bobbob

    File: dance1.mma

    Groove: Dance1Intro

    Notes: Dance1 (060). Techno dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/funk2_funk2intro.html0000664000175000017500000005411413624015177020774 0ustar bobbob

    File: funk2.mma

    Groove: Funk2Intro

    Notes: Funk2 (017). A funky funk for funky tempos. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A funky 4 bar introdution.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/rave.html0000664000175000017500000000577613624015203016523 0ustar bobbob

    Rave

    Rave (055). I last about a minute listening to this ... I'm showing my age! Converted from Casio Wk-3000.

    Rave

    A repetitive beat to keep you dancing. (4)
    Bass-7 Bass&Lead
    Bass-9 SynthBass2
    Chord-8 SpaceVoice
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    RaveIntro

    4 bar intro. (4)
    Bass-7 Bass&Lead
    Bass-9 SynthBass2
    Chord-8 SpaceVoice
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    RaveEnd

    2 bar ending. (2)
    Bass-7 Bass&Lead
    Bass-9 SynthBass2
    Chord-8 SpaceVoice
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/twist_twistend.html0000664000175000017500000002366313624015206020657 0ustar bobbob

    File: twist.mma

    Groove: Twistend

    Notes: Twist (049). Pretty repetitive, but the melody's up to you. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/soul_soulend.html0000664000175000017500000003043513624015205020271 0ustar bobbob

    File: soul.mma

    Groove: Soulend

    Notes: Soul (021). Not really soul. Busy, but okay (I guess). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat1_8beat1intro.html0000664000175000017500000005527313624015173021075 0ustar bobbob

    File: 8beat1.mma

    Groove: 8Beat1Intro

    Notes: Pop-rock 8beat. (000) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None   None   None   20 Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opensudro

    Voice/Tones: OpenSudro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpull

    Voice/Tones: ScratchPull Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpush

    Voice/Tones: ScratchPush Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/jazzcombo_jazzcombo.html0000664000175000017500000006525513624015200021635 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo

    Notes: Jazz Combo (073). Not too bad for a sultry club. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/shufflerock.html0000664000175000017500000000572313624015204020072 0ustar bobbob

    Shufflerock

    A 60s style shuffle (043). Converted from Casio Wk-3000.

    ShuffleRock

    A 60s shuffle. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 OverDriveGuitar
    Chord-8 Organ2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    ShuffleRockIntro

    A 4 bar introduction. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 OverDriveGuitar
    Chord-8 Organ2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    ShuffleRockEnd

    A 2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 OverDriveGuitar
    Chord-8 Organ2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/16shuffle1_16shuffle1intro.html0000664000175000017500000006646313624015172022477 0ustar bobbob

    File: 16shuffle1.mma

    Groove: 16Shuffle1Intro

    Notes: 16 Beat shuffle1 (014) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/worldpop_worldpopend.html0000664000175000017500000011653513624015206022050 0ustar bobbob

    File: worldpop.mma

    Groove: Worldpopend

    Notes: World Pop (025). Casio figure adding a "fantasy" voice makes it "world". Okay. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Fantasia Articulate: 130
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highwoodblock

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Vibraslap

    Voice/Tones: VibraSlap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/funk2_funk2.html0000664000175000017500000005601713624015177017724 0ustar bobbob

    File: funk2.mma

    Groove: Funk2

    Notes: Funk2 (017). A funky funk for funky tempos. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Our basic rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slow16beat_slow16beat.html0000664000175000017500000007104213624015204021612 0ustar bobbob

    File: slow16beat.mma

    Groove: Slow16Beat

    Notes: Slow 16 Beat (013) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: For techno huggers.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 120
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slow16beat.html0000664000175000017500000000631213624015204017541 0ustar bobbob

    Slow16Beat

    Slow 16 Beat (013) Converted from Casio Wk-3000.

    Slow16Beat

    For techno huggers. (4)
    Bass-7 CleanGuitar
    Bass-9 SynthBass1
    Chord-6 EPiano
    Chord-8 SynthStrings2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick

    Slow16BeatIntro

    4 bar introduction. (4)
    Bass-7 CleanGuitar
    Bass-9 SynthBass1
    Chord-6 EPiano
    Chord-8 SynthStrings2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick

    Slow16BeatEnd

    2 bar ending. (2)
    Bass-7 CleanGuitar
    Bass-9 SynthBass1
    Chord-6 EPiano
    Chord-8 SynthStrings2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Sidekick SideKick
    mma-bin-20.02/docs/html/lib/casio/soulpop_soulpop.html0000664000175000017500000007116113624015205021041 0ustar bobbob

    File: soulpop.mma

    Groove: Soulpop

    Notes: Soul Pop (024). A soulful pop rock. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A basic pop, not too soulfull.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Clavinet Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat3_8beat3intro.html0000664000175000017500000004644213624015174021100 0ustar bobbob

    File: 8beat3.mma

    Groove: 8Beat3Intro

    Notes: Pop-rock 8beat with a cool bass (002) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: SweepPad Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popballad.html0000664000175000017500000001024513624015202017506 0ustar bobbob

    Popballad

    Pop Ballad (037) Converted from Casio Wk-3000.

    PopBallad

    A basic rhythm. (4)
    Bass-7 SteelGuitar
    Bass-9 FretlessBass
    Chord-6 EPiano
    Chord-8 WarmPad
    Drum-Cabasa Cabasa
    Drum-Kickdrum1 KickDrum1
    Drum-Mutetriangle MuteTriangle
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Pedalhihat PedalHiHat
    Drum-Shaker Shaker
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    PopBalladIntro

    A 4 bar introduction. (4)
    Bass-7 SteelGuitar
    Bass-9 FretlessBass
    Chord-6 EPiano
    Chord-8 WarmPad
    Drum-Cabasa Cabasa
    Drum-Kickdrum1 KickDrum1
    Drum-Mutetriangle MuteTriangle
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Pedalhihat PedalHiHat
    Drum-Shaker Shaker
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    PopBalladEnd

    A 2 bar ending. (2)
    Bass-7 SteelGuitar
    Bass-9 FretlessBass
    Chord-6 EPiano
    Chord-8 WarmPad
    Drum-Cabasa Cabasa
    Drum-Kickdrum1 KickDrum1
    Drum-Mutetriangle MuteTriangle
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Pedalhihat PedalHiHat
    Drum-Shaker Shaker
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/8beatpop1_8beatpop1intro.html0000664000175000017500000005160613624015174022330 0ustar bobbob

    File: 8beatpop1.mma

    Groove: 8Beatpop1Intro

    Notes: A poprock 8Beat. (003) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/latinhouse_latinhouseend.html0000664000175000017500000002755513624015201022660 0ustar bobbob

    File: latinhouse.mma

    Groove: Latinhouseend

    Notes: LatinHouse (059). A house dance beat with latin instrumentation. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatpop2.html0000664000175000017500000001005113624015175017360 0ustar bobbob

    8Beatpop2

    8Beat Pop 2 (004). A bit of a latin touch with a pop-rock 8 beat. (004) Converted from Casio Wk-3000.

    8BeatPop2

    A latin-ish sounding pop rock. (2)
    Arpeggio-6 NylonGuitar
    Bass-7 Organ1
    Bass-8 DistortionGuitar
    Bass-9 SynthBass1
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Snaredrum1 SnareDrum1

    8BeatPop2End

    A 2 bar ending. (2)
    Arpeggio-6 NylonGuitar
    Bass-7 Organ1
    Bass-8 DistortionGuitar
    Bass-9 SynthBass1
    Chord-6 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Snaredrum1 SnareDrum1

    8BeatPop2Intro

    It's a 4 bar intro, but not too great. (4)
    Arpeggio-6 NylonGuitar
    Bass-7 Organ1
    Bass-8 DistortionGuitar
    Bass-9 SynthBass1
    Chord-6 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/8beatpop3_8beatpop3end.html0000664000175000017500000003103213624015175021737 0ustar bobbob

    File: 8beatpop3.mma

    Groove: 8Beatpop3End

    Notes: 8Beat Pop Rock 3. A brighter, driving, version. (005) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: Clavinet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: MutedGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/poprock1_poprock1.html0000664000175000017500000006364513624015202021140 0ustar bobbob

    File: poprock1.mma

    Groove: Poprock1

    Notes: Poprock1, probably a 70s style? (008) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 70s style pop rock.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/march1_march1.html0000664000175000017500000007150713624015201020165 0ustar bobbob

    File: march1.mma

    Groove: March1

    Notes: March1 (83). A European sounding march. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: Basic pattern for march.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Glockenspiel Articulate: 150
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Tuba Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Trombone Articulate: 50
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-7

    Voice/Tones: Clarinet Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/poprock1_poprock1end.html0000664000175000017500000002421613624015203021617 0ustar bobbob

    File: poprock1.mma

    Groove: Poprock1End

    Notes: Poprock1, probably a 70s style? (008) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/twist_twistintro.html0000664000175000017500000005556313624015206021250 0ustar bobbob

    File: twist.mma

    Groove: Twistintro

    Notes: Twist (049). Pretty repetitive, but the melody's up to you. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dancepop3_dancepop3end.html0000664000175000017500000004204113624015176022060 0ustar bobbob

    File: dancepop3.mma

    Groove: Dancepop3End

    Notes: Dance Pop 3 (068) Dance Electronica Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatdance.html0000664000175000017500000000560313624015174017560 0ustar bobbob

    8Beatdance

    8 Beat Dance (007). Converted from Casio Wk-3000.

    8BeatDance

    Good if you are young. (4)
    Bass-9 SynthBass1
    Chord-6 Organ3
    Chord-7 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    8BeatDanceIntro

    A 4 bar intro to the dance. (4)
    Bass-9 SynthBass1
    Chord-6 Organ3
    Chord-7 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    8BeatDanceEnd

    A 2 bar end of dancing. (2)
    Bass-9 SynthBass1
    Chord-6 Organ3
    Chord-7 Piano1
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/rock2.html0000664000175000017500000000550513624015204016575 0ustar bobbob

    Rock2

    Rock2 (041). Hard driving rock beat. Converted from Casio Wk-3000.

    Rock2

    Main pattern. (4)
    Bass-9 PickedBass
    Chord-6 OverDriveGuitar
    Chord-7 MutedGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    Rock2Intro

    4 bar introduction. (4)
    Bass-9 PickedBass
    Chord-6 OverDriveGuitar
    Chord-7 MutedGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    Rock2End

    2 bar ending. (2)
    Bass-9 PickedBass
    Chord-6 OverDriveGuitar
    Chord-7 MutedGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/heavymetal.html0000664000175000017500000000576513624015200017720 0ustar bobbob

    Heavymetal

    Heavy Metal (045). Turn up the volume. Converted from Casio Wk-3000.

    HeavyMetal

    Basic pattern in 4. (4)
    Bass-9 PickedBass
    Chord-6 DistortionGuitar
    Chord-7 DistortionGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    HeavyMetalIntro

    A 4 bar intro. (4)
    Bass-9 PickedBass
    Chord-6 DistortionGuitar
    Chord-7 DistortionGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    HeavyMetalEnd

    2 bar ending. (2)
    Bass-9 PickedBass
    Chord-6 DistortionGuitar
    Chord-7 DistortionGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/60spop.html0000664000175000017500000000627413624015172016714 0ustar bobbob

    60Spop

    60s pop (027). Pretty good pop rock set. Converted from Casio Wk-3000.

    60sPop

    A decent pop/rock rhythm. (4)
    Bass-9 PickedBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Chord-8 Vibraphone
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    60sPopIntro

    A 4 bar intro. (4)
    Bass-9 PickedBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Chord-8 Vibraphone
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    60sPopEnd

    2 bar ending. (2)
    Bass-9 PickedBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Chord-8 Vibraphone
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/60spop_60spop.html0000664000175000017500000007670413624015172020130 0ustar bobbob

    File: 60spop.mma

    Groove: 60Spop

    Notes: 60s pop (027). Pretty good pop rock set. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A decent pop/rock rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/germanmarch.html0000664000175000017500000000026313624015200020031 0ustar bobbob

    Germanmarch

    A German march in 4. Converted from Casio Wk-3000. mma-bin-20.02/docs/html/lib/casio/shufflerock_shufflerockend.html0000664000175000017500000002400413624015204023145 0ustar bobbob

    File: shufflerock.mma

    Groove: Shufflerockend

    Notes: A 60s style shuffle (043). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dance1.html0000664000175000017500000000571513624015175016722 0ustar bobbob

    Dance1

    Dance1 (060). Techno dance beat. Converted from Casio Wk-3000.

    Dance1

    Basic pattern. (2)
    Bass-6 Organ1
    Bass-9 Organ3
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Highq HighQ
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    Dance1Intro

    4 bar introduction. (4)
    Bass-6 Organ1
    Bass-9 Organ3
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Highq HighQ
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    Dance1End

    2 bar ending. (2)
    Bass-6 Organ1
    Bass-9 Organ3
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Highq HighQ
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/popshuffle1_popshuffle1intro.html0000664000175000017500000004263613624015203023406 0ustar bobbob

    File: popshuffle1.mma

    Groove: Popshuffle1Intro

    Notes: Pop Suffle 1 (022). Bubble gum rock. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat3_8beat3.html0000664000175000017500000003256413624015174020024 0ustar bobbob

    File: 8beat3.mma

    Groove: 8Beat3

    Notes: Pop-rock 8beat with a cool bass (002) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Electro-sounding 8beat.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: SweepPad Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16shuffle2_16shuffle2intro.html0000664000175000017500000010465313624015172022473 0ustar bobbob

    File: 16shuffle2.mma

    Groove: 16Shuffle2Intro

    Notes: 16 beat shuffle (015). Goofy sounding techo beat. Might be useful as a fill when using the 16shuffle1? Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: SoundTrack Articulate: 130
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SlapBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ3 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opensudro

    Voice/Tones: OpenSudro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpush

    Voice/Tones: ScratchPush Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Squareclick

    Voice/Tones: SquareClick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/trance2.html0000664000175000017500000000032513624015205017107 0ustar bobbob

    Trance2

    Trance2 (051). Upbeat electronica (again, I have no idea). Converted from Casio Wk-3000. mma-bin-20.02/docs/html/lib/casio/discosoul.html0000664000175000017500000000673013624015176017572 0ustar bobbob

    Discosoul

    Disco Soul (069) Back to the 80s. Converted from Casio Wk-3000.

    DiscoSoul

    Basic pattern. (4)
    Bass-9 FretlessBass
    Chord-6 Piano2
    Chord-7 CleanGuitar
    Chord-8 SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    DiscoSoulIntro

    4 bar introduction. (4)
    Bass-9 FretlessBass
    Chord-6 Piano2
    Chord-7 CleanGuitar
    Chord-8 SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    DiscoSoulEnd

    2 bar ending. (2)
    Bass-9 FretlessBass
    Chord-6 Piano2
    Chord-7 CleanGuitar
    Chord-8 SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/poppolka_poppolkaend.html0000664000175000017500000002365713624015202022004 0ustar bobbob

    File: poppolka.mma

    Groove: Poppolkaend

    Notes: PopPoka (82). A bit more modern polka. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: A 2 bar end to happiness.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SteelGuitar Articulate: 50
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Accordion Articulate: 30
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/ambient2_ambient2.html0000664000175000017500000012435013624015175021046 0ustar bobbob

    File: ambient2.mma

    Groove: Ambient2

    Notes: Ambient2 (053). Electronic dance. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Flute Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpull

    Voice/Tones: ScratchPull Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/poprock2.html0000664000175000017500000000635713624015203017321 0ustar bobbob

    Poprock2

    Poprock2 (009) Converted from Casio Wk-3000.

    PopRock2

    A cheery version. (4)
    Bass-7 CleanGuitar
    Bass-9 FretlessBass
    Chord-6 SteelGuitar
    Chord-8 SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Tambourine Tambourine

    PopRock2Intro

    A 4 bar intro. (4)
    Bass-7 CleanGuitar
    Bass-9 FretlessBass
    Chord-6 SteelGuitar
    Chord-8 SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Tambourine Tambourine

    PopRock2End

    A 2 bar ending. (2)
    Bass-7 CleanGuitar
    Bass-9 FretlessBass
    Chord-6 SteelGuitar
    Chord-8 SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/modernjazz.html0000664000175000017500000000030313624015201017724 0ustar bobbob

    Modernjazz

    Modern Jazz (076). A nice jazz combo. Converted from Casio Wk-3000. mma-bin-20.02/docs/html/lib/casio/16beatballad3.html0000664000175000017500000000654513624015172020073 0ustar bobbob

    16Beatballad3

    16 Beat Ballad3 (35). Gentle ballad with strings. Converted from Casio Wk-3000.

    16BeatBallad3

    Basic pattern. (4)
    Bass-8 JazzGuitar
    Bass-9 AcousticBass
    Chord-6 RhodesPiano
    Chord-7 WarmPad
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    16BeatBallad3Intro

    4 bar introduction. (4)
    Bass-8 JazzGuitar
    Bass-9 AcousticBass
    Chord-6 RhodesPiano
    Chord-7 WarmPad
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    16BeatBallad3End

    2 bar ending. (2)
    Bass-8 JazzGuitar
    Bass-9 AcousticBass
    Chord-6 RhodesPiano
    Chord-7 WarmPad
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/dancepop2_dancepop2.html0000664000175000017500000006251513624015176021377 0ustar bobbob

    File: dancepop2.mma

    Groove: Dancepop2

    Notes: Dance Pop 2 (067) More electronic dance. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Electronic dance beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/ambient2_ambient2end.html0000664000175000017500000004322113624015175021532 0ustar bobbob

    File: ambient2.mma

    Groove: Ambient2End

    Notes: Ambient2 (053). Electronic dance. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Flute Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpull

    Voice/Tones: ScratchPull Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/swing_swing.html0000664000175000017500000004601613624015205020116 0ustar bobbob

    File: swing.mma

    Groove: Swing

    Notes: Swing (074) Our basic swing rhythm. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/60ssoul.html0000664000175000017500000000547413624015173017102 0ustar bobbob

    60Ssoul

    60s Soul. (006) Converted from Casio Wk-3000.

    60sSoul

    A Supreme ryhthm. (4)
    Bass-8 Strings
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 MutedGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    60sSoulIntro

    A 4 bar intro. (4)
    Bass-8 Strings
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 MutedGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    60sSoulEnd

    A 2 bar ending. (2)
    Bass-8 Strings
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 MutedGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/dancepop1_dancepop1.html0000664000175000017500000006316513624015176021377 0ustar bobbob

    File: dancepop1.mma

    Groove: Dancepop1

    Notes: Dance Pop 1 (066). More electronica dance stuff. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Electronic Dance beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/shuffleboogie_shuffleboogieintro.html0000664000175000017500000006675713624015204024373 0ustar bobbob

    File: shuffleboogie.mma

    Groove: Shuffleboogieintro

    Notes: Shuffle Boogie (047). This is pretty good, better with more variations. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/ambient1.html0000664000175000017500000000634613624015175017270 0ustar bobbob

    Ambient1

    Ambient1 (052). Electronic dance beat. Converted from Casio Wk-3000.

    Ambient1

    Basic 4 bar pattern. (4)
    Bass-7 SquareWave
    Bass-9 SynthBass1
    Chord-6 SoundTrack
    Chord-8 Goblins
    Drum-Claves Claves
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2

    Ambient1Intro

    A 4 bar intro. (4)
    Bass-7 SquareWave
    Bass-9 SynthBass1
    Chord-6 SoundTrack
    Chord-8 Goblins
    Drum-Claves Claves
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2

    Ambient1End

    A 2 bar ending. (2)
    Bass-7 SquareWave
    Bass-9 SynthBass1
    Chord-6 SoundTrack
    Chord-8 Goblins
    Drum-Claves Claves
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/8beatdance_8beatdanceintro.html0000664000175000017500000004016413624015174022713 0ustar bobbob

    File: 8beatdance.mma

    Groove: 8Beatdanceintro

    Notes: 8 Beat Dance (007). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro to the dance.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat1_16beat1.html0000664000175000017500000003407313624015171020150 0ustar bobbob

    File: 16beat1.mma

    Groove: 16Beat1

    Notes: 16 Beat 1 (010). A nice dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: Simple dance beat.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: 110 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/worldpop_worldpopintro.html0000664000175000017500000013423413624015206022431 0ustar bobbob

    File: worldpop.mma

    Groove: Worldpopintro

    Notes: World Pop (025). Casio figure adding a "fantasy" voice makes it "world". Okay. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Fantasia Articulate: 130
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highwoodblock

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Vibraslap

    Voice/Tones: VibraSlap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/middlebigband_middlebigbandintro.html0000664000175000017500000005545613624015201024232 0ustar bobbob

    File: middlebigband.mma

    Groove: Middlebigbandintro

    Notes: Middle Big Band (071). A fairly slow big band rhythm. Sounds good around 80 bpm. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Trombone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/digitalrock_digitalrockintro.html0000664000175000017500000006445113624015176023516 0ustar bobbob

    File: digitalrock.mma

    Groove: Digitalrockintro

    Notes: Digital Rock (057). Metal-sounding rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/jazzwaltz_jazzwaltzend.html0000664000175000017500000002514713624015200022424 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzend

    Notes: Jazz Waltz (079). Your standard little jazz waltz. Use around 150 bpm. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Bass-7

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/polkafox_polkafox.html0000664000175000017500000005527713624015202021314 0ustar bobbob

    File: polkafox.mma

    Groove: Polkafox

    Notes: PolkaFox (81). A standard, European Polka. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: Happy polka with guitar and accordion.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 40
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Accordion Articulate: 20
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/techno_technoend.html0000664000175000017500000003455113624015205021070 0ustar bobbob

    File: techno.mma

    Groove: Technoend

    Notes: Techno (056). Ummm? Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: ChifferLead Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EchoDrops Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16shuffle2.html0000664000175000017500000001122713624015172017444 0ustar bobbob

    16Shuffle2

    16 beat shuffle (015). Goofy sounding techo beat. Might be useful as a fill when using the 16shuffle1? Converted from Casio Wk-3000.

    16Shuffle2

    A goofy 16 beat shuffle. (4)
    Bass-7 SoundTrack
    Bass-9 SlapBass1
    Chord-6 CleanGuitar
    Chord-8 Organ3
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Longguiro LongGuiro
    Drum-Openhihat OpenHiHat
    Drum-Opensudro OpenSudro
    Drum-Scratchpush ScratchPush
    Drum-Shaker Shaker
    Drum-Shortguiro ShortGuiro
    Drum-Snaredrum2 SnareDrum2
    Drum-Squareclick SquareClick

    16Shuffle2Intro

    A 4 bar introduction. (4)
    Bass-7 SoundTrack
    Bass-9 SlapBass1
    Chord-6 CleanGuitar
    Chord-8 Organ3
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Longguiro LongGuiro
    Drum-Openhihat OpenHiHat
    Drum-Opensudro OpenSudro
    Drum-Scratchpush ScratchPush
    Drum-Shaker Shaker
    Drum-Shortguiro ShortGuiro
    Drum-Snaredrum2 SnareDrum2
    Drum-Squareclick SquareClick

    16Shuffle2End

    A 2 bar ending. (2)
    Bass-7 SoundTrack
    Bass-9 SlapBass1
    Chord-6 CleanGuitar
    Chord-8 Organ3
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Longguiro LongGuiro
    Drum-Openhihat OpenHiHat
    Drum-Opensudro OpenSudro
    Drum-Scratchpush ScratchPush
    Drum-Shaker Shaker
    Drum-Shortguiro ShortGuiro
    Drum-Snaredrum2 SnareDrum2
    Drum-Squareclick SquareClick
    mma-bin-20.02/docs/html/lib/casio/dancepop2.html0000664000175000017500000000642513624015176017442 0ustar bobbob

    Dancepop2

    Dance Pop 2 (067) More electronic dance. Converted from Casio Wk-3000.

    DancePop2

    Electronic dance beat. (4)
    Bass-7 Bass&Lead
    Bass-9 SynthBass2
    Chord-6 EPiano
    Chord-8 SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    DancePop2Intro

    4 bar introduction. (4)
    Bass-7 Bass&Lead
    Bass-9 SynthBass2
    Chord-6 EPiano
    Chord-8 SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    DancePop2End

    2 bar ending. (2)
    Bass-7 Bass&Lead
    Bass-9 SynthBass2
    Chord-6 EPiano
    Chord-8 SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/funk1_funk1.html0000664000175000017500000012354413624015177017722 0ustar bobbob

    File: funk1.mma

    Groove: Funk1

    Notes: Funk 1 (016). Simple funk beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A funky groove.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 6 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dancepop3.html0000664000175000017500000000722113624015176017436 0ustar bobbob

    Dancepop3

    Dance Pop 3 (068) Dance Electronica Converted from Casio Wk-3000.

    DancePop3

    Basic electronic pop beat. (4)
    Bass-9 FingeredBass
    Chord-6 CleanGuitar
    Chord-7 Piano1
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Mutetriangle MuteTriangle
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Snaredrum2 SnareDrum2

    DancePop3Intro

    4 bar introduction. (4)
    Bass-9 FingeredBass
    Chord-6 CleanGuitar
    Chord-7 Piano1
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Mutetriangle MuteTriangle
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Snaredrum2 SnareDrum2

    DancePop3End

    2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 CleanGuitar
    Chord-7 Piano1
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Mutetriangle MuteTriangle
    Drum-Opentriangle OpenTriangle
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/fastbigband_fastbigbandintro.html0000664000175000017500000005614613624015177023441 0ustar bobbob

    File: fastbigband.mma

    Groove: Fastbigbandintro

    Notes: Fast Big Band (070). A very fast big band sound. This is probably in 2/4 so try halving your tempo. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hightom1

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/60ssoul_60ssoul.html0000664000175000017500000006042313624015173020470 0ustar bobbob

    File: 60ssoul.mma

    Groove: 60Ssoul

    Notes: 60s Soul. (006) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A Supreme ryhthm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatballad3_8beatballad3intro.html0000664000175000017500000005734313624015174023402 0ustar bobbob

    File: 8beatballad3.mma

    Groove: 8Beatballad3Intro

    Notes: 8 Beat Ballad3 (032). A brighter version of 8 beat ballad 2. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/ambient2_ambient2intro.html0000664000175000017500000011433613624015175022125 0ustar bobbob

    File: ambient2.mma

    Groove: Ambient2Intro

    Notes: Ambient2 (053). Electronic dance. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Flute Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpull

    Voice/Tones: ScratchPull Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/latinhouse_latinhouse.html0000664000175000017500000003771513624015201022170 0ustar bobbob

    File: latinhouse.mma

    Groove: Latinhouse

    Notes: LatinHouse (059). A house dance beat with latin instrumentation. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic rhythm.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/discosoul_discosoulintro.html0000664000175000017500000007033413624015176022733 0ustar bobbob

    File: discosoul.mma

    Groove: Discosoulintro

    Notes: Disco Soul (069) Back to the 80s. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/modernrb_modernr&bend.html0000664000175000017500000002454313624015201022012 0ustar bobbob

    File: modernrb.mma

    Groove: Modernr&Bend

    Notes: ModernRB (062). A newish rhythm and blues. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SlapBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatpop2_8beatpop2.html0000664000175000017500000004363313624015175021260 0ustar bobbob

    File: 8beatpop2.mma

    Groove: 8Beatpop2

    Notes: 8Beat Pop 2 (004). A bit of a latin touch with a pop-rock 8 beat. (004) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A latin-ish sounding pop rock.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-6

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dance2.html0000664000175000017500000000577113624015176016726 0ustar bobbob

    Dance2

    Dance2 (061). A harder hitting dance beat. Converted from Casio Wk-3000.

    Dance2

    Main pattern. (2)
    Bass-9 FingeredBass
    Chord-6 CleanGuitar
    Chord-7 Piano2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Shaker Shaker
    Drum-Snaredrum2 SnareDrum2

    Dance2Intro

    4 bar intro. (4)
    Bass-9 FingeredBass
    Chord-6 CleanGuitar
    Chord-7 Piano2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Shaker Shaker
    Drum-Snaredrum2 SnareDrum2

    Dance2End

    2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 CleanGuitar
    Chord-7 Piano2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Shaker Shaker
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/poprock2_poprock2intro.html0000664000175000017500000005622113624015203022207 0ustar bobbob

    File: poprock2.mma

    Groove: Poprock2Intro

    Notes: Poprock2 (009) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/oldieballad_oldieballadintro.html0000664000175000017500000004637213624015202023406 0ustar bobbob

    File: oldieballad.mma

    Groove: Oldieballadintro

    Notes: Oldie ballad (038). Pretty repetitive, but that's how things were? Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat1_16beat1end.html0000664000175000017500000002431313624015171020633 0ustar bobbob

    File: 16beat1.mma

    Groove: 16Beat1End

    Notes: 16 Beat 1 (010). A nice dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: 110 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/heavymetal_heavymetal.html0000664000175000017500000005770613624015200022141 0ustar bobbob

    File: heavymetal.mma

    Groove: Heavymetal

    Notes: Heavy Metal (045). Turn up the volume. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic pattern in 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatdance_8beatdance.html0000664000175000017500000004470613624015174021645 0ustar bobbob

    File: 8beatdance.mma

    Groove: 8Beatdance

    Notes: 8 Beat Dance (007). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Good if you are young.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat3_8beat3end.html0000664000175000017500000002366113624015174020511 0ustar bobbob

    File: 8beat3.mma

    Groove: 8Beat3End

    Notes: Pop-rock 8beat with a cool bass (002) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: SweepPad Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/mellowrb_mellowrb.html0000664000175000017500000006111213624015201021274 0ustar bobbob

    File: mellowrb.mma

    Groove: Mellowrb

    Notes: Mellow rhythm & blues (026). Okay, not what I'd call this, but it's interesting. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Interesting rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat1.html0000664000175000017500000000642513624015173016650 0ustar bobbob

    8Beat1

    Pop-rock 8beat. (000) Converted from Casio Wk-3000.

    8Beat1

    Basic 8beat pop-rock. (4)
    Bass-9 AcousticBass
    Chord-6 SteelGuitar
    Chord-7 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Opensudro OpenSudro
    Drum-Scratchpull ScratchPull
    Drum-Scratchpush ScratchPush
    Drum-Snaredrum2 SnareDrum2

    8Beat1End

    2 bar ending. (2)
    Bass-9 AcousticBass
    Chord-6 SteelGuitar
    Chord-7 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Scratchpull ScratchPull
    Drum-Snaredrum2 SnareDrum2

    8Beat1Intro

    4 bar introduction. (4)
    Bass-9 AcousticBass
    Chord-6 SteelGuitar
    Chord-7 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Opensudro OpenSudro
    Drum-Scratchpull ScratchPull
    Drum-Scratchpush ScratchPush
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/polka_polkaintro.html0000664000175000017500000005161113624015202021122 0ustar bobbob

    File: polka.mma

    Groove: Polkaintro

    Notes: Polka (080). Yup, a polka. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/soulpop_soulpopintro.html0000664000175000017500000006337513624015205022125 0ustar bobbob

    File: soulpop.mma

    Groove: Soulpopintro

    Notes: Soul Pop (024). A soulful pop rock. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Clavinet Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/hip-hop_hip-hopintro.html0000664000175000017500000011010613624015200021607 0ustar bobbob

    File: hip-hop.mma

    Groove: Hip-Hopintro

    Notes: Hip Hop (063). Yet another mystery to me. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opensudro

    Voice/Tones: OpenSudro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/house.html0000664000175000017500000000544213624015200016674 0ustar bobbob

    House

    House (058). A dance beat for folks younger than me. Converted from Casio Wk-3000.

    House

    Main beat. (2)
    Bass-6 Bass&Lead
    Bass-9 SynthBass1
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat

    HouseIntro

    4 bar introduction. (4)
    Bass-6 Bass&Lead
    Bass-9 SynthBass1
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat

    HouseEnd

    2 bar ending. (2)
    Bass-6 Bass&Lead
    Bass-9 SynthBass1
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    mma-bin-20.02/docs/html/lib/casio/techno.html0000664000175000017500000000573513624015205017043 0ustar bobbob

    Techno

    Techno (056). Ummm? Converted from Casio Wk-3000.

    Techno

    Main pattern. (4)
    Bass-6 ChifferLead
    Bass-9 SynthBass1
    Chord-7 EchoDrops
    Drum-Highq HighQ
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    TechnoIntro

    4 bar introduction. (4)
    Bass-6 ChifferLead
    Bass-9 SynthBass1
    Chord-7 EchoDrops
    Drum-Highq HighQ
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    TechnoEnd

    2 bar ending. (2)
    Bass-6 ChifferLead
    Bass-9 SynthBass1
    Chord-7 EchoDrops
    Drum-Highq HighQ
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/60srock_60srock.html0000664000175000017500000004475113624015173020426 0ustar bobbob

    File: 60srock.mma

    Groove: 60Srock

    Notes: 60s Rock (046). We'll be dreaming of Marvin Gaye. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Nice 4 bar main pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/discosoul_discosoul.html0000664000175000017500000010551013624015176021652 0ustar bobbob

    File: discosoul.mma

    Groove: Discosoul

    Notes: Disco Soul (069) Back to the 80s. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatballad2_8beatballad2.html0000664000175000017500000003334013624015174022313 0ustar bobbob

    File: 8beatballad2.mma

    Groove: 8Beatballad2

    Notes: 8 Beat Ballad2. Pretty boring, but okay if you like it. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ballad.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16shuffle1.html0000664000175000017500000000650213624015172017443 0ustar bobbob

    16Shuffle1

    16 Beat shuffle1 (014) Converted from Casio Wk-3000.

    16Shuffle1

    16 beat with shuffle. (4)
    Bass-9 PickedBass
    Chord-6 Piano1
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    16Shuffle1Intro

    4 bar introduction. (4)
    Bass-9 PickedBass
    Chord-6 Piano1
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    16Shuffle1End

    4 bar ending. (2)
    Bass-9 PickedBass
    Chord-6 Piano1
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/popwaltz_popwaltzend.html0000664000175000017500000003331213624015203022060 0ustar bobbob

    File: popwaltz.mma

    Groove: Popwaltzend

    Notes: Pop Waltz (029). A respectable waltz. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Bass-8

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/60ssoul_60ssoulend.html0000664000175000017500000002366313624015173021164 0ustar bobbob

    File: 60ssoul.mma

    Groove: 60Ssoulend

    Notes: 60s Soul. (006) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slowbigband_slowbigbandintro.html0000664000175000017500000005603613624015204023504 0ustar bobbob

    File: slowbigband.mma

    Groove: Slowbigbandintro

    Notes: Slow Big Band (072). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/rock2_rock2.html0000664000175000017500000006274013624015204017701 0ustar bobbob

    File: rock2.mma

    Groove: Rock2

    Notes: Rock2 (041). Hard driving rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/march1_march1end.html0000664000175000017500000002474113624015201020652 0ustar bobbob

    File: march1.mma

    Groove: March1End

    Notes: March1 (83). A European sounding march. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Glockenspiel Articulate: 150
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Tuba Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Trombone Articulate: 50
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-7

    Voice/Tones: Clarinet Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/quickstep.html0000664000175000017500000000217213624015203017561 0ustar bobbob

    Quickstep

    QuickStep (078). Works well for tempos in the 175-200 range. Converted from Casio Wk-3000.

    QuickStep

    Basic 4 bar pattern. (4)
    Bass-6 TenorSax
    Bass-7 BrassSection
    Bass-9 AcousticBass
    Chord-8 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    mma-bin-20.02/docs/html/lib/casio/80spop.html0000664000175000017500000000676113624015173016720 0ustar bobbob

    80Spop

    80s Pop (028). I'm glad I don't remember the repetitive 80s. Converted from Casio Wk-3000.

    80sPop

    Remember the 80s?. (4)
    Bass-9 SynthBass1
    Chord-6 Bass&Lead
    Chord-7 PolySynth
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Shaker Shaker
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    80sPopIntro

    A 4 bar intro. (4)
    Bass-9 SynthBass1
    Chord-6 Bass&Lead
    Chord-7 PolySynth
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Shaker Shaker
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    80sPopEnd

    A 2 bar ending. (2)
    Bass-9 SynthBass1
    Chord-6 Bass&Lead
    Chord-7 PolySynth
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Shaker Shaker
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/60ssoul_60ssoulintro.html0000664000175000017500000005247413624015173021553 0ustar bobbob

    File: 60ssoul.mma

    Groove: 60Ssoulintro

    Notes: 60s Soul. (006) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/latinfusion_latinfusionintro.html0000664000175000017500000015061313624015200023574 0ustar bobbob

    File: latinfusion.mma

    Groove: Latinfusionintro

    Notes: Latin Fusion (018) Nice latin sounding. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Atmosphere Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highwoodblock

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutecuica

    Voice/Tones: MuteCuica Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/fusion_fusionintro.html0000664000175000017500000007055013624015177021532 0ustar bobbob

    File: fusion.mma

    Groove: Fusionintro

    Notes: Fusion (018). Not sure what we're fusing, but it's okay. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro with lots of horns.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/middlebigband.html0000664000175000017500000000606313624015201020317 0ustar bobbob

    Middlebigband

    Middle Big Band (071). A fairly slow big band rhythm. Sounds good around 80 bpm. Converted from Casio Wk-3000.

    MiddleBigBand

    Basic pattern. (4)
    Bass-9 AcousticBass
    Chord-6 TenorSax
    Chord-7 Trombone
    Chord-8 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat

    MiddleBigBandIntro

    4 bar intro. (4)
    Bass-9 AcousticBass
    Chord-6 TenorSax
    Chord-7 Trombone
    Chord-8 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat

    MiddleBigBandEnd

    2 bar ending. (2)
    Bass-9 AcousticBass
    Chord-6 TenorSax
    Chord-7 Trombone
    Chord-8 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    mma-bin-20.02/docs/html/lib/casio/16beat1_16beat1intro.html0000664000175000017500000005153013624015171021221 0ustar bobbob

    File: 16beat1.mma

    Groove: 16Beat1Intro

    Notes: 16 Beat 1 (010). A nice dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: 110 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/68ballad_68ballad.html0000664000175000017500000007440613624015173020642 0ustar bobbob

    File: 68ballad.mma

    Groove: 68Ballad

    Notes: 6/8 Ballad (036). This is in 6 and really doesn't work that well. I find it bit too choppy, but the original on the Casio is too. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Bass-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/hip-hop.html0000664000175000017500000000703013624015200017110 0ustar bobbob

    Hip-Hop

    Hip Hop (063). Yet another mystery to me. Converted from Casio Wk-3000.

    Hip-Hop

    Our main pattern. (4)
    Bass-7 MutedGuitar
    Bass-8 WarmPad
    Bass-9 SynthBass2
    Chord-6 EPiano
    Drum-Claves Claves
    Drum-Closedhihat ClosedHiHat
    Drum-Highq HighQ
    Drum-Kickdrum2 KickDrum2
    Drum-Lowconga LowConga
    Drum-Opensudro OpenSudro
    Drum-Snaredrum1 SnareDrum1

    Hip-HopIntro

    A 4 bar introduction. (4)
    Bass-7 MutedGuitar
    Bass-8 WarmPad
    Bass-9 SynthBass2
    Chord-6 EPiano
    Drum-Claves Claves
    Drum-Closedhihat ClosedHiHat
    Drum-Highq HighQ
    Drum-Kickdrum2 KickDrum2
    Drum-Lowconga LowConga
    Drum-Opensudro OpenSudro
    Drum-Snaredrum1 SnareDrum1

    Hip-HopEnd

    A 2 bar ending. (4)
    Bass-7 MutedGuitar
    Bass-8 WarmPad
    Bass-9 SynthBass2
    Chord-6 EPiano
    Drum-Claves Claves
    Drum-Closedhihat ClosedHiHat
    Drum-Highq HighQ
    Drum-Kickdrum2 KickDrum2
    Drum-Lowconga LowConga
    Drum-Opensudro OpenSudro
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/slowbigband.html0000664000175000017500000000702413624015204020046 0ustar bobbob

    Slowbigband

    Slow Big Band (072). Converted from Casio Wk-3000.

    SlowBigBand

    4 bar pattern. (4)
    Bass-6 TenorSax
    Bass-9 AcousticBass
    Chord-7 BrassSection
    Chord-8 JazzGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal2 RideCymbal2
    Drum-Sidekick SideKick
    Drum-Splashcymbal SplashCymbal

    SlowBigBandIntro

    4 bar introduction. (4)
    Bass-6 TenorSax
    Bass-9 AcousticBass
    Chord-7 BrassSection
    Chord-8 JazzGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal2 RideCymbal2
    Drum-Sidekick SideKick
    Drum-Splashcymbal SplashCymbal

    SlowBigBandEnd

    2 bar endingxd. (2)
    Bass-6 TenorSax
    Bass-9 AcousticBass
    Chord-7 BrassSection
    Chord-8 JazzGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal2 RideCymbal2
    Drum-Sidekick SideKick
    Drum-Splashcymbal SplashCymbal
    mma-bin-20.02/docs/html/lib/casio/electricpop_electricpopend.html0000664000175000017500000003576113624015177023166 0ustar bobbob

    File: electricpop.mma

    Groove: Electricpopend

    Notes: Electric Pop (065) Electronic Dance Beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Electronic Pop Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: SweepPad Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/shuffleboogie_shuffleboogieend.html0000664000175000017500000003263313624015204023770 0ustar bobbob

    File: shuffleboogie.mma

    Groove: Shuffleboogieend

    Notes: Shuffle Boogie (047). This is pretty good, better with more variations. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slowrock_slowrock.html0000664000175000017500000005400113624015205021337 0ustar bobbob

    File: slowrock.mma

    Groove: Slowrock

    Notes: Slowrock (044). Pretty boring as well as slow. You could use this as a base for something better. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A boring 4 bar sequence.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16shuffle2_16shuffle2end.html0000664000175000017500000004524413624015172022106 0ustar bobbob

    File: 16shuffle2.mma

    Groove: 16Shuffle2End

    Notes: 16 beat shuffle (015). Goofy sounding techo beat. Might be useful as a fill when using the 16shuffle1? Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: SoundTrack Articulate: 130
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SlapBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ3 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opensudro

    Voice/Tones: OpenSudro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpush

    Voice/Tones: ScratchPush Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Squareclick

    Voice/Tones: SquareClick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat2_8beat2intro.html0000664000175000017500000005712413624015173021074 0ustar bobbob

    File: 8beat2.mma

    Groove: 8Beat2Intro

    Notes: A variation of the pop 8beat1 (001). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/polkafox_polkafoxintro.html0000664000175000017500000004357713624015202022370 0ustar bobbob

    File: polkafox.mma

    Groove: Polkafoxintro

    Notes: PolkaFox (81). A standard, European Polka. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 40
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Accordion Articulate: 20
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/blues_blues.html0000664000175000017500000005520513624015175020072 0ustar bobbob

    File: blues.mma

    Groove: Blues

    Notes: Blues (048). A pretty strong, raucous blues. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dancepop1.html0000664000175000017500000000621613624015176017437 0ustar bobbob

    Dancepop1

    Dance Pop 1 (066). More electronica dance stuff. Converted from Casio Wk-3000.

    DancePop1

    Electronic Dance beat. (4)
    Bass-7 NylonGuitar
    Bass-9 SynthBass1
    Chord-6 EPiano
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2

    DancePop1Intro

    Electronic Dance beat 4 bar intro. (4)
    Bass-7 NylonGuitar
    Bass-9 SynthBass1
    Chord-6 EPiano
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2

    DancePop1End

    Electronic Dance beat 2 bar ending. (2)
    Bass-7 NylonGuitar
    Bass-9 SynthBass1
    Chord-6 EPiano
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/foxtrot.html0000664000175000017500000000452113624015177017270 0ustar bobbob

    Foxtrot

    Foxtrot (077) A pretty basic foxtrot. Converted from Casio Wk-3000.

    Foxtrot

    Basic 4 bar pattern. (4)
    Bass-9 AcousticBass
    Chord-6 Piano2
    Chord-7 Strings
    Chord-8 JazzGuitar
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2

    FoxtrotIntro

    4 bar introduction. (4)
    Bass-9 AcousticBass
    Chord-6 Piano2
    Chord-7 Strings
    Chord-8 JazzGuitar
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/oldieballad.html0000664000175000017500000000632213624015201020004 0ustar bobbob

    Oldieballad

    Oldie ballad (038). Pretty repetitive, but that's how things were? Converted from Casio Wk-3000.

    OldieBallad

    Main pattern, a 2 bar sequence. (2)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Tambourine Tambourine

    OldieBalladIntro

    A 4 bar introduction. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Tambourine Tambourine

    OldieBalladEnd

    A 2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/shufflerock_shufflerockintro.html0000664000175000017500000004474113624015204023544 0ustar bobbob

    File: shufflerock.mma

    Groove: Shufflerockintro

    Notes: A 60s style shuffle (043). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/80spop_80spop.html0000664000175000017500000011524313624015173020125 0ustar bobbob

    File: 80spop.mma

    Groove: 80Spop

    Notes: 80s Pop (028). I'm glad I don't remember the repetitive 80s. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Remember the 80s?.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: PolySynth Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/60spop_60spopend.html0000664000175000017500000003144213624015172020605 0ustar bobbob

    File: 60spop.mma

    Groove: 60Spopend

    Notes: 60s pop (027). Pretty good pop rock set. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slow16beat_slow16beatintro.html0000664000175000017500000006163513624015204022675 0ustar bobbob

    File: slow16beat.mma

    Groove: Slow16Beatintro

    Notes: Slow 16 Beat (013) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 120
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/soul_soul.html0000664000175000017500000006324113624015205017603 0ustar bobbob

    File: soul.mma

    Groove: Soul

    Notes: Soul (021). Not really soul. Busy, but okay (I guess). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A busy soul-like beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popballad_popballadend.html0000664000175000017500000004272413624015202022222 0ustar bobbob

    File: popballad.mma

    Groove: Popballadend

    Notes: Pop Ballad (037) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popshuffle1_popshuffle1end.html0000664000175000017500000002126613624015203023015 0ustar bobbob

    File: popshuffle1.mma

    Groove: Popshuffle1End

    Notes: Pop Suffle 1 (022). Bubble gum rock. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beatballad1_16beatballad1end.html0000664000175000017500000003573613624015172023147 0ustar bobbob

    File: 16beatballad1.mma

    Groove: 16Beatballad1End

    Notes: 16 Beat Ballad1 (033). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatballad3_8beatballad3.html0000664000175000017500000006131113624015174022314 0ustar bobbob

    File: 8beatballad3.mma

    Groove: 8Beatballad3

    Notes: 8 Beat Ballad3 (032). A brighter version of 8 beat ballad 2. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic track.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/poppolka_poppolka.html0000664000175000017500000006410313624015202021304 0ustar bobbob

    File: poppolka.mma

    Groove: Poppolka

    Notes: PopPoka (82). A bit more modern polka. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: The main, happy, beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-7

    Voice/Tones: Accordion Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: 3BELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SteelGuitar Articulate: 50
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Accordion Articulate: 30
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slowswing_slowswing.html0000664000175000017500000004550213624015205021727 0ustar bobbob

    File: slowswing.mma

    Groove: Slowswing

    Notes: Slow Swing (075). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatpop3.html0000664000175000017500000000614213624015175017367 0ustar bobbob

    8Beatpop3

    8Beat Pop Rock 3. A brighter, driving, version. (005) Converted from Casio Wk-3000.

    8BeatPop3

    A more driving 8 beat rhythm. (4)
    Bass-6 Piano2
    Bass-9 SynthBass2
    Chord-7 Clavinet
    Chord-8 MutedGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    8BeatPop3Intro

    4 bar intro. (4)
    Bass-6 Piano2
    Bass-9 SynthBass2
    Chord-7 Clavinet
    Chord-8 MutedGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    8BeatPop3End

    2 bar ending. (2)
    Bass-6 Piano2
    Bass-9 SynthBass2
    Chord-7 Clavinet
    Chord-8 MutedGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/80spop_80spopend.html0000664000175000017500000004164213624015173020615 0ustar bobbob

    File: 80spop.mma

    Groove: 80Spopend

    Notes: 80s Pop (028). I'm glad I don't remember the repetitive 80s. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: PolySynth Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/blues_bluesintro.html0000664000175000017500000005747513624015175021161 0ustar bobbob

    File: blues.mma

    Groove: Bluesintro

    Notes: Blues (048). A pretty strong, raucous blues. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beatballad3_16beatballad3intro.html0000664000175000017500000007745113624015172023540 0ustar bobbob

    File: 16beatballad3.mma

    Groove: 16Beatballad3Intro

    Notes: 16 Beat Ballad3 (35). Gentle ballad with strings. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/ambient1_ambient1.html0000664000175000017500000007456013624015175021053 0ustar bobbob

    File: ambient1.mma

    Groove: Ambient1

    Notes: Ambient1 (052). Electronic dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SoundTrack Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Goblins Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatballad1_8beatballad1.html0000664000175000017500000004364513624015174022322 0ustar bobbob

    File: 8beatballad1.mma

    Groove: 8Beatballad1

    Notes: 8 beat ballad 1 (030). A strumming ballad. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A strumming minstrel.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/fusion_fusionend.html0000664000175000017500000003537313624015177021151 0ustar bobbob

    File: fusion.mma

    Groove: Fusionend

    Notes: Fusion (018). Not sure what we're fusing, but it's okay. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/trance1.html0000664000175000017500000000265313624015205017114 0ustar bobbob

    Trance1

    Trance1 (050). Electronica (and I have no idea what I'm doing!). Converted from Casio Wk-3000.

    Trance1

    The basic pattern. (4)
    Bass-6 NylonGuitar
    Bass-8 Glockenspiel
    Bass-9 SynthBass2
    Chord-7 WarmPad
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Mutetriangle MuteTriangle
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/poppolka.html0000664000175000017500000000626613624015202017405 0ustar bobbob

    Poppolka

    PopPoka (82). A bit more modern polka. Converted from Casio Wk-3000.

    PopPolka

    The main, happy, beat. (4)
    Arpeggio-7 Accordion
    Bass-9 FingeredBass
    Chord-6 SteelGuitar
    Chord-7 Accordion
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    PopPolkaIntro

    A 4 bar introduction to happiness. (4)
    Arpeggio-7 Accordion
    Bass-9 FingeredBass
    Chord-6 SteelGuitar
    Chord-7 Accordion
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    PopPolkaEnd

    A 2 bar end to happiness. (2)
    Bass-9 FingeredBass
    Chord-6 SteelGuitar
    Chord-7 Accordion
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/blues_bluesend.html0000664000175000017500000003207013624015175020554 0ustar bobbob

    File: blues.mma

    Groove: Bluesend

    Notes: Blues (048). A pretty strong, raucous blues. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat3_16beat3.html0000664000175000017500000005740413624015171020157 0ustar bobbob

    File: 16beat3.mma

    Groove: 16Beat3

    Notes: 16 Beat3 (012) Trance dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A techno-sounding dance beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/foxtrot_foxtrotintro.html0000664000175000017500000005325413624015177022140 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrotintro

    Notes: Foxtrot (077) A pretty basic foxtrot. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/60srock_60srockintro.html0000664000175000017500000004624613624015173021503 0ustar bobbob

    File: 60srock.mma

    Groove: 60Srockintro

    Notes: 60s Rock (046). We'll be dreaming of Marvin Gaye. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatballad2.html0000664000175000017500000000553113624015174020007 0ustar bobbob

    8Beatballad2

    8 Beat Ballad2. Pretty boring, but okay if you like it. Converted from Casio Wk-3000.

    8BeatBallad2

    A 2 bar ballad. (2)
    Bass-6 EPiano
    Bass-9 SynthBass2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Shaker Shaker
    Drum-Snaredrum1 SnareDrum1

    8BeatBallad2Intro

    A 4 bar introduction. (4)
    Bass-6 EPiano
    Bass-9 SynthBass2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Shaker Shaker
    Drum-Snaredrum1 SnareDrum1

    8BeatBallad2End

    A 2 bar ballad. (2)
    Bass-6 EPiano
    Bass-9 SynthBass2
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Shaker Shaker
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/triphop_triphop.html0000664000175000017500000011150113624015206021003 0ustar bobbob

    File: triphop.mma

    Groove: Triphop

    Notes: Trip Hop (064) Electronic arpeggios. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Electronic dance beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/funk2_funk2end.html0000664000175000017500000003026113624015177020404 0ustar bobbob

    File: funk2.mma

    Groove: Funk2End

    Notes: Funk2 (017). A funky funk for funky tempos. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A funky 4 bar introdution.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/shuffleboogie_shuffleboogie.html0000664000175000017500000007130113624015204023274 0ustar bobbob

    File: shuffleboogie.mma

    Groove: Shuffleboogie

    Notes: Shuffle Boogie (047). This is pretty good, better with more variations. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatdance_8beatdanceend.html0000664000175000017500000001673313624015174022333 0ustar bobbob

    File: 8beatdance.mma

    Groove: 8Beatdanceend

    Notes: 8 Beat Dance (007). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar end of dancing.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatballad2_8beatballad2intro.html0000664000175000017500000005326713624015174023401 0ustar bobbob

    File: 8beatballad2.mma

    Groove: 8Beatballad2Intro

    Notes: 8 Beat Ballad2. Pretty boring, but okay if you like it. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slowrock_slowrockintro.html0000664000175000017500000005221213624015205022415 0ustar bobbob

    File: slowrock.mma

    Groove: Slowrockintro

    Notes: Slowrock (044). Pretty boring as well as slow. You could use this as a base for something better. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/r+b_r&bintro.html0000664000175000017500000006455013624015203020044 0ustar bobbob

    File: r+b.mma

    Groove: R&Bintro

    Notes: Rhythm & Blues. More R than B. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dance1_dance1.html0000664000175000017500000003125013624015175020126 0ustar bobbob

    File: dance1.mma

    Groove: Dance1

    Notes: Dance1 (060). Techno dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic pattern.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/shuffleboogie.html0000664000175000017500000000664013624015204020377 0ustar bobbob

    Shuffleboogie

    Shuffle Boogie (047). This is pretty good, better with more variations. Converted from Casio Wk-3000.

    ShuffleBoogie

    Main pattern. (4)
    Bass-9 AcousticBass
    Chord-6 Piano2
    Chord-7 MutedGuitar
    Chord-8 TenorSax
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    ShuffleBoogieIntro

    4 bar intro. (4)
    Bass-9 AcousticBass
    Chord-6 Piano2
    Chord-7 MutedGuitar
    Chord-8 TenorSax
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    ShuffleBoogieEnd

    2 bar ending. (2)
    Bass-9 AcousticBass
    Chord-6 Piano2
    Chord-7 MutedGuitar
    Chord-8 TenorSax
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/slowswing.html0000664000175000017500000000416313624015205017611 0ustar bobbob

    Slowswing

    Slow Swing (075). Converted from Casio Wk-3000.

    SlowSwing

    Basic 4 bar pattern. (4)
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 Strings
    Chord-8 JazzGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2

    SlowSwingIntro

    4 bar introduction. (4)
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 Strings
    Chord-8 JazzGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/slowrock.html0000664000175000017500000000617013624015205017420 0ustar bobbob

    Slowrock

    Slowrock (044). Pretty boring as well as slow. You could use this as a base for something better. Converted from Casio Wk-3000.

    SlowRock

    A boring 4 bar sequence. (4)
    Bass-8 Piano1
    Bass-9 AcousticBass
    Chord-6 Strings
    Chord-7 NylonGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick

    SlowRockIntro

    A 4 bar introduction. (4)
    Bass-8 Piano1
    Bass-9 AcousticBass
    Chord-6 Strings
    Chord-7 NylonGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick

    SlowRockEnd

    A 2 bar ending. (2)
    Bass-8 Piano1
    Bass-9 AcousticBass
    Chord-6 Strings
    Chord-7 NylonGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    mma-bin-20.02/docs/html/lib/casio/funk2.html0000664000175000017500000000643513624015177016616 0ustar bobbob

    Funk2

    Funk2 (017). A funky funk for funky tempos. Converted from Casio Wk-3000.

    Funk2

    Our basic rhythm. (4)
    Bass-8 CleanGuitar
    Bass-9 PickedBass
    Chord-6 MutedGuitar
    Chord-7 EPiano
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    Funk2Intro

    A funky 4 bar introdution. (4)
    Bass-9 PickedBass
    Chord-6 MutedGuitar
    Chord-7 EPiano
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    Funk2End

    A funky 4 bar introdution. (2)
    Bass-8 CleanGuitar
    Bass-9 PickedBass
    Chord-6 MutedGuitar
    Chord-7 EPiano
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/16beatballad2_16beatballad2end.html0000664000175000017500000003336013624015172023140 0ustar bobbob

    File: 16beatballad2.mma

    Groove: 16Beatballad2End

    Notes: 16 Beat Ballad2 (034). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/oldieballad_oldieballad.html0000664000175000017500000003327513624015201022327 0ustar bobbob

    File: oldieballad.mma

    Groove: Oldieballad

    Notes: Oldie ballad (038). Pretty repetitive, but that's how things were? Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main pattern, a 2 bar sequence.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/pop_popintro.html0000664000175000017500000010415713624015202020306 0ustar bobbob

    File: pop.mma

    Groove: Popintro

    Notes: Pop (020). A usable pop rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat2.html0000664000175000017500000000572413624015173016652 0ustar bobbob

    8Beat2

    A variation of the pop 8beat1 (001). Converted from Casio Wk-3000.

    8Beat2

    Harder version of the 8beat1 rhythm. (2)
    Bass-8 Organ1
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    8Beat2End

    2 bar ending. (2)
    Bass-8 Organ1
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    8Beat2Intro

    4 bar introduction. (4)
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/poppolka_poppolkaintro.html0000664000175000017500000005414013624015202022360 0ustar bobbob

    File: poppolka.mma

    Groove: Poppolkaintro

    Notes: PopPoka (82). A bit more modern polka. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: A 4 bar introduction to happiness.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-7

    Voice/Tones: Accordion Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: 3BELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SteelGuitar Articulate: 50
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Accordion Articulate: 30
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dancepop1_dancepop1end.html0000664000175000017500000003367313624015176022067 0ustar bobbob

    File: dancepop1.mma

    Groove: Dancepop1End

    Notes: Dance Pop 1 (066). More electronica dance stuff. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Electronic Dance beat 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat2_16beat2end.html0000664000175000017500000003370613624015171020643 0ustar bobbob

    File: 16beat2.mma

    Groove: 16Beat2End

    Notes: 16Beat2 (011) Arpeggiated, light, dance. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/latinhouse_latinhouseintro.html0000664000175000017500000006320213624015201023232 0ustar bobbob

    File: latinhouse.mma

    Groove: Latinhouseintro

    Notes: LatinHouse (059). A house dance beat with latin instrumentation. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/serenade_serenade.html0000664000175000017500000001216213624015204021206 0ustar bobbob

    File: serenade.mma

    Groove: Serenade

    Notes: Serenade (039). Pretty boring. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 1 bar pattern.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Strings Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: HarpsiChord Articulate: 90
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat2_8beat2end.html0000664000175000017500000003002613624015173020477 0ustar bobbob

    File: 8beat2.mma

    Groove: 8Beat2End

    Notes: A variation of the pop 8beat1 (001). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat1_8beat1.html0000664000175000017500000006140213624015173020010 0ustar bobbob

    File: 8beat1.mma

    Groove: 8Beat1

    Notes: Pop-rock 8beat. (000) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 8beat pop-rock.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opensudro

    Voice/Tones: OpenSudro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpull

    Voice/Tones: ScratchPull Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpush

    Voice/Tones: ScratchPush Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/hip-hop_hip-hop.html0000664000175000017500000011007513624015200020540 0ustar bobbob

    File: hip-hop.mma

    Groove: Hip-Hop

    Notes: Hip Hop (063). Yet another mystery to me. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Our main pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opensudro

    Voice/Tones: OpenSudro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/r+b_r&b.html0000664000175000017500000006666013624015203016774 0ustar bobbob

    File: r+b.mma

    Groove: R&B

    Notes: Rhythm & Blues. More R than B. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main rhythm & blues groove.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/triphop_triphopintro.html0000664000175000017500000007673213624015206022077 0ustar bobbob

    File: triphop.mma

    Groove: Triphopintro

    Notes: Trip Hop (064) Electronic arpeggios. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dancepop3_dancepop3intro.html0000664000175000017500000007711513624015176022457 0ustar bobbob

    File: dancepop3.mma

    Groove: Dancepop3Intro

    Notes: Dance Pop 3 (068) Dance Electronica Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/mellowrb_mellowrbintro.html0000664000175000017500000006335613624015201022364 0ustar bobbob

    File: mellowrb.mma

    Groove: Mellowrbintro

    Notes: Mellow rhythm & blues (026). Okay, not what I'd call this, but it's interesting. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Slap

    Voice/Tones: Slap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/twist_twist.html0000664000175000017500000005732213624015206020167 0ustar bobbob

    File: twist.mma

    Groove: Twist

    Notes: Twist (049). Pretty repetitive, but the melody's up to you. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popwaltz.html0000664000175000017500000000252713624015203017435 0ustar bobbob

    Popwaltz

    Pop Waltz (029). A respectable waltz. Converted from Casio Wk-3000.

    PopWaltzEnd

    A 2 bar ending. (2)
    Bass-8 Strings
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 NylonGuitar
    Drum-Handclap HandClap
    Drum-Kickdrum2 KickDrum2
    Drum-Maracas Maracas
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/middlebigband_middlebigband.html0000664000175000017500000006525413624015201023153 0ustar bobbob

    File: middlebigband.mma

    Groove: Middlebigband

    Notes: Middle Big Band (071). A fairly slow big band rhythm. Sounds good around 80 bpm. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Trombone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popshuffle1_popshuffle1.html0000664000175000017500000004215113624015203022322 0ustar bobbob

    File: popshuffle1.mma

    Groove: Popshuffle1

    Notes: Pop Suffle 1 (022). Bubble gum rock. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A bubble gum track.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/modernrb.html0000664000175000017500000000600513624015201017356 0ustar bobbob

    Modernrb

    ModernRB (062). A newish rhythm and blues. Converted from Casio Wk-3000.

    ModernR&B

    Basic pattern. (2)
    Bass-9 SlapBass1
    Chord-6 ChurchOrgan
    Chord-7 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Shaker Shaker
    Drum-Snaredrum2 SnareDrum2

    ModernR&BIntro

    4 bar intro. (4)
    Bass-9 SlapBass1
    Chord-6 ChurchOrgan
    Chord-7 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Shaker Shaker
    Drum-Snaredrum2 SnareDrum2

    ModernR&BEnd

    2 bar ending. (2)
    Bass-9 SlapBass1
    Chord-6 ChurchOrgan
    Chord-7 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Shaker Shaker
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/foxtrot_foxtrot.html0000664000175000017500000005641713624015177021070 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrot

    Notes: Foxtrot (077) A pretty basic foxtrot. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beatballad3_16beatballad3.html0000664000175000017500000010035213624015172022447 0ustar bobbob

    File: 16beatballad3.mma

    Groove: 16Beatballad3

    Notes: 16 Beat Ballad3 (35). Gentle ballad with strings. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/triphop.html0000664000175000017500000000662313624015206017246 0ustar bobbob

    Triphop

    Trip Hop (064) Electronic arpeggios. Converted from Casio Wk-3000.

    TripHop

    Electronic dance beat. (4)
    Bass-6 JazzGuitar
    Bass-7 SynthBass1
    Bass-8 Piano1
    Bass-9 AcousticBass
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Shortguiro ShortGuiro
    Drum-Sidekick SideKick

    TripHopEnd

    A 2 bar ending. (2)
    Bass-6 JazzGuitar
    Bass-7 SynthBass1
    Bass-8 Piano1
    Bass-9 AcousticBass
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Shortguiro ShortGuiro
    Drum-Sidekick SideKick

    TripHopIntro

    A 4 bar intro. (4)
    Bass-6 JazzGuitar
    Bass-7 SynthBass1
    Bass-8 Piano1
    Bass-9 AcousticBass
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Shortguiro ShortGuiro
    Drum-Sidekick SideKick
    mma-bin-20.02/docs/html/lib/casio/8beatpop1_8beatpop1.html0000664000175000017500000003470313624015174021253 0ustar bobbob

    File: 8beatpop1.mma

    Groove: 8Beatpop1

    Notes: A poprock 8Beat. (003) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Good for old time rock and roll.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popshuffle2.html0000664000175000017500000000622213624015203020006 0ustar bobbob

    Popshuffle2

    Pop Shuffle2 (023). A harder pop shuffle. Converted from Casio Wk-3000.

    PopShuffle2

    The main mover. (4)
    Bass-8 Bass&Lead
    Bass-9 PickedBass
    Chord-6 Piano3
    Chord-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    PopShuffle2Intro

    A 4 bar introduction. (4)
    Bass-8 Bass&Lead
    Bass-9 PickedBass
    Chord-6 Piano3
    Chord-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    PopShuffle2End

    2 bar ending. (2)
    Bass-8 Bass&Lead
    Bass-9 PickedBass
    Chord-6 Piano3
    Chord-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/polkafox_polkafoxend.html0000664000175000017500000002323013624015202021763 0ustar bobbob

    File: polkafox.mma

    Groove: Polkafoxend

    Notes: PolkaFox (81). A standard, European Polka. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 40
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Accordion Articulate: 20
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slowbigband_slowbigband.html0000664000175000017500000006422313624015204022425 0ustar bobbob

    File: slowbigband.mma

    Groove: Slowbigband

    Notes: Slow Big Band (072). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/rock1_rock1end.html0000664000175000017500000003326313624015204020364 0ustar bobbob

    File: rock1.mma

    Groove: Rock1End

    Notes: Rock1 (040). A hard hitting rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 3 Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beatballad2.html0000664000175000017500000000650413624015172020065 0ustar bobbob

    16Beatballad2

    16 Beat Ballad2 (034). Converted from Casio Wk-3000.

    16BeatBallad2

    Basic 4 bar pattern. (4)
    Bass-6 EPiano
    Bass-7 JazzGuitar
    Bass-9 FingeredBass
    Chord-8 SynthStrings1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2

    16BeatBallad2Intro

    4 bar introduction. (4)
    Bass-6 EPiano
    Bass-7 JazzGuitar
    Bass-9 FingeredBass
    Chord-8 SynthStrings1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2

    16BeatBallad2End

    2 bar ending. (2)
    Bass-6 EPiano
    Bass-7 JazzGuitar
    Bass-9 FingeredBass
    Chord-8 SynthStrings1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/popshuffle1.html0000664000175000017500000000544013624015203020006 0ustar bobbob

    Popshuffle1

    Pop Suffle 1 (022). Bubble gum rock. Converted from Casio Wk-3000.

    PopShuffle1

    A bubble gum track. (4)
    Bass-9 FingeredBass
    Chord-6 NylonGuitar
    Chord-8 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Sidekick SideKick

    PopShuffle1Intro

    4 bar intro. (4)
    Bass-9 FingeredBass
    Chord-6 NylonGuitar
    Chord-8 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Sidekick SideKick

    PopShuffle1End

    2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 NylonGuitar
    Chord-8 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Sidekick SideKick
    mma-bin-20.02/docs/html/lib/casio/8beatballad1.html0000664000175000017500000000372113624015174020005 0ustar bobbob

    8Beatballad1

    8 beat ballad 1 (030). A strumming ballad. Converted from Casio Wk-3000.

    8BeatBallad1

    A strumming minstrel. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 NylonGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Sidekick SideKick

    8BeatBallad1Intro

    4 bar intro. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 NylonGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Sidekick SideKick
    mma-bin-20.02/docs/html/lib/casio/slowrock_slowrockend.html0000664000175000017500000002575313624015205022042 0ustar bobbob

    File: slowrock.mma

    Groove: Slowrockend

    Notes: Slowrock (044). Pretty boring as well as slow. You could use this as a base for something better. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/fastbigband.html0000664000175000017500000000650413624015177020032 0ustar bobbob

    Fastbigband

    Fast Big Band (070). A very fast big band sound. This is probably in 2/4 so try halving your tempo. Converted from Casio Wk-3000.

    FastBigBand

    Basic pattern. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 BrassSection
    Chord-8 Organ2
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Hightom1 HighTom1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2

    FastBigBandIntro

    4 bar introduction. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 BrassSection
    Chord-8 Organ2
    Drum-Hightom1 HighTom1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2

    FastBigBandEnd

    2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 BrassSection
    Chord-8 Organ2
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/triphop_triphopend.html0000664000175000017500000003574613624015206021512 0ustar bobbob

    File: triphop.mma

    Groove: Triphopend

    Notes: Trip Hop (064) Electronic arpeggios. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat2_16beat2.html0000664000175000017500000010735013624015171020151 0ustar bobbob

    File: 16beat2.mma

    Groove: 16Beat2

    Notes: 16Beat2 (011) Arpeggiated, light, dance. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A light, arpeggiated dance.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/pop_pop.html0000664000175000017500000011247113624015202017230 0ustar bobbob

    File: pop.mma

    Groove: Pop

    Notes: Pop (020). A usable pop rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A basic pop beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/80spop_80spopintro.html0000664000175000017500000010665213624015173021205 0ustar bobbob

    File: 80spop.mma

    Groove: 80Spopintro

    Notes: 80s Pop (028). I'm glad I don't remember the repetitive 80s. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: PolySynth Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/hip-hop_hip-hopend.html0000664000175000017500000011007613624015200021230 0ustar bobbob

    File: hip-hop.mma

    Groove: Hip-Hopend

    Notes: Hip Hop (063). Yet another mystery to me. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: WarmPad Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opensudro

    Voice/Tones: OpenSudro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popballad_popballad.html0000664000175000017500000007345213624015202021535 0ustar bobbob

    File: popballad.mma

    Groove: Popballad

    Notes: Pop Ballad (037) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A basic rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/polka.html0000664000175000017500000000570513624015202016663 0ustar bobbob

    Polka

    Polka (080). Yup, a polka. Converted from Casio Wk-3000.

    Polka

    Standard polka with strumming guitar from Casio. (4)
    Bass-8 FrenchHorn
    Bass-9 FretlessBass
    Chord-6 NylonGuitar
    Chord-7 Bandoneon
    Drum-Kickdrum2 KickDrum2
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal2 RideCymbal2
    Drum-Tambourine Tambourine

    PolkaEnd

    A 2 bar ending. (2)
    Bass-8 FrenchHorn
    Bass-9 FretlessBass
    Chord-6 NylonGuitar
    Chord-7 Bandoneon
    Drum-Kickdrum2 KickDrum2
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal2 RideCymbal2
    Drum-Tambourine Tambourine

    PolkaIntro

    A 4 bar intro. (4)
    Bass-9 FretlessBass
    Chord-6 NylonGuitar
    Chord-7 Bandoneon
    Drum-Kickdrum2 KickDrum2
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal2 RideCymbal2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/16beatballad1.html0000664000175000017500000000623513624015171020064 0ustar bobbob

    16Beatballad1

    16 Beat Ballad1 (033). Converted from Casio Wk-3000.

    16BeatBallad1

    Our basic 2 bar pattern. (2)
    Bass-8 SteelGuitar
    Bass-9 FingeredBass
    Chord-6 JazzGuitar
    Drum-Claves Claves
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    16BeatBallad1Intro

    A 4 bar intro. (4)
    Bass-9 FingeredBass
    Chord-6 JazzGuitar
    Drum-Claves Claves
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    16BeatBallad1End

    A 2 bar ending. (2)
    Bass-8 SteelGuitar
    Bass-9 FingeredBass
    Chord-6 JazzGuitar
    Drum-Claves Claves
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/twist.html0000664000175000017500000000517513624015206016734 0ustar bobbob

    Twist

    Twist (049). Pretty repetitive, but the melody's up to you. Converted from Casio Wk-3000.

    Twist

    Basic pattern. (4)
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Drum-Handclap HandClap
    Drum-Kickdrum2 KickDrum2
    Drum-Pedalhihat PedalHiHat

    TwistIntro

    A 4 bar introduction. (4)
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Drum-Handclap HandClap
    Drum-Kickdrum2 KickDrum2
    Drum-Pedalhihat PedalHiHat

    TwistEnd

    A 2 bar ending. (2)
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Drum-Handclap HandClap
    Drum-Kickdrum2 KickDrum2
    Drum-Pedalhihat PedalHiHat
    mma-bin-20.02/docs/html/lib/casio/dancepop2_dancepop2end.html0000664000175000017500000002652113624015176022063 0ustar bobbob

    File: dancepop2.mma

    Groove: Dancepop2End

    Notes: Dance Pop 2 (067) More electronic dance. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/soul_soulintro.html0000664000175000017500000006171213624015205020660 0ustar bobbob

    File: soul.mma

    Groove: Soulintro

    Notes: Soul (021). Not really soul. Busy, but okay (I guess). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A busy 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100   70   40   10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/jazzwaltz_jazzwaltzintro.html0000664000175000017500000004341713624015200023011 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzintro

    Notes: Jazz Waltz (079). Your standard little jazz waltz. Use around 150 bpm. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass-7

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/jazzcombo_jazzcombointro.html0000664000175000017500000005450213624015200022702 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombointro

    Notes: Jazz Combo (073). Not too bad for a sultry club. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/pop_popend.html0000664000175000017500000004265013624015202017720 0ustar bobbob

    File: pop.mma

    Groove: Popend

    Notes: Pop (020). A usable pop rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/rock1.html0000664000175000017500000000413613624015204016573 0ustar bobbob

    Rock1

    Rock1 (040). A hard hitting rock beat. Converted from Casio Wk-3000.

    Rock1Intro

    4 bar introduction. (4)
    Bass-7 OverDriveGuitar
    Bass-9 FingeredBass
    Chord-6 DistortionGuitar
    Chord-8 CleanGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    Rock1End

    2 bar ending. (2)
    Bass-7 OverDriveGuitar
    Bass-9 FingeredBass
    Chord-6 DistortionGuitar
    Chord-8 CleanGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/8beatballad2_8beatballad2end.html0000664000175000017500000002441013624015174023000 0ustar bobbob

    File: 8beatballad2.mma

    Groove: 8Beatballad2End

    Notes: 8 Beat Ballad2. Pretty boring, but okay if you like it. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ballad.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/pop.html0000664000175000017500000000676513624015202016362 0ustar bobbob

    Pop

    Pop (020). A usable pop rock beat. Converted from Casio Wk-3000.

    Pop

    A basic pop beat. (4)
    Bass-6 CleanGuitar
    Bass-7 MutedGuitar
    Bass-9 FretlessBass
    Chord-8 Piano1
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Shaker Shaker
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    PopEnd

    A 2 bar ending. (2)
    Bass-6 CleanGuitar
    Bass-7 MutedGuitar
    Bass-9 FretlessBass
    Chord-8 Piano1
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Shaker Shaker
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    PopIntro

    A 4 bar intro. (4)
    Bass-6 CleanGuitar
    Bass-7 MutedGuitar
    Bass-9 FretlessBass
    Chord-8 Piano1
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Shaker Shaker
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/march1.html0000664000175000017500000000630313624015201016722 0ustar bobbob

    March1

    March1 (83). A European sounding march. Converted from Casio Wk-3000.

    March1

    Basic pattern for march. (4)
    Bass-8 Glockenspiel
    Bass-9 Tuba
    Chord-6 Trombone
    Chord-7 Clarinet
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Ridecymbal2 RideCymbal2
    Drum-Snaredrum2 SnareDrum2

    March1Intro

    A 4 bar introduction. (4)
    Bass-8 Glockenspiel
    Bass-9 Tuba
    Chord-6 Trombone
    Chord-7 Clarinet
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Ridecymbal2 RideCymbal2
    Drum-Snaredrum2 SnareDrum2

    March1End

    A 2 bar ending. (2)
    Bass-8 Glockenspiel
    Bass-9 Tuba
    Chord-6 Trombone
    Chord-7 Clarinet
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Opentriangle OpenTriangle
    Drum-Ridecymbal2 RideCymbal2
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/16shuffle1_16shuffle1.html0000664000175000017500000007735313624015172021423 0ustar bobbob

    File: 16shuffle1.mma

    Groove: 16Shuffle1

    Notes: 16 Beat shuffle1 (014) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 16 beat with shuffle.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/soulpop_soulpopend.html0000664000175000017500000002670413624015205021533 0ustar bobbob

    File: soulpop.mma

    Groove: Soulpopend

    Notes: Soul Pop (024). A soulful pop rock. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Clavinet Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat3_16beat3intro.html0000664000175000017500000005212413624015171021225 0ustar bobbob

    File: 16beat3.mma

    Groove: 16Beat3Intro

    Notes: 16 Beat3 (012) Trance dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/r+b_r&bend.html0000664000175000017500000003267213624015203017457 0ustar bobbob

    File: r+b.mma

    Groove: R&Bend

    Notes: Rhythm & Blues. More R than B. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/polka_polka.html0000664000175000017500000007037113624015202020052 0ustar bobbob

    File: polka.mma

    Groove: Polka

    Notes: Polka (080). Yup, a polka. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: Standard polka with strumming guitar from Casio.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: FrenchHorn Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat2_16beat2intro.html0000664000175000017500000007430313624015171021226 0ustar bobbob

    File: 16beat2.mma

    Groove: 16Beat2Intro

    Notes: 16Beat2 (011) Arpeggiated, light, dance. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatpop1_8beatpop1end.html0000664000175000017500000002411213624015174021733 0ustar bobbob

    File: 8beatpop1.mma

    Groove: 8Beatpop1End

    Notes: A poprock 8Beat. (003) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A nice little 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beat3.html0000664000175000017500000000633113624015174016647 0ustar bobbob

    8Beat3

    Pop-rock 8beat with a cool bass (002) Converted from Casio Wk-3000.

    8Beat3

    Electro-sounding 8beat. (2)
    Bass-6 Piano1
    Bass-8 SweepPad
    Bass-9 SynthBass2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom1 LowTom1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8Beat3End

    2 bar ending. (2)
    Bass-6 Piano1
    Bass-8 SweepPad
    Bass-9 SynthBass2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8Beat3Intro

    4 bar intro. (4)
    Bass-6 Piano1
    Bass-8 SweepPad
    Bass-9 SynthBass2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom1 LowTom1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/ambient2.html0000664000175000017500000000632213624015175017263 0ustar bobbob

    Ambient2

    Ambient2 (053). Electronic dance. Converted from Casio Wk-3000.

    Ambient2

    Main pattern. (4)
    Bass-8 Flute
    Bass-9 SynthBass1
    Chord-6 EPiano
    Chord-7 WarmPad
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Maracas Maracas
    Drum-Scratchpull ScratchPull
    Drum-Snaredrum1 SnareDrum1

    Ambient2Intro

    A 4 bar introduction. (4)
    Bass-8 Flute
    Bass-9 SynthBass1
    Chord-6 EPiano
    Chord-7 WarmPad
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Maracas Maracas
    Drum-Scratchpull ScratchPull
    Drum-Snaredrum1 SnareDrum1

    Ambient2End

    A 2 bar ending. (2)
    Bass-8 Flute
    Bass-9 SynthBass1
    Chord-6 EPiano
    Chord-7 WarmPad
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Maracas Maracas
    Drum-Scratchpull ScratchPull
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/worldpop_worldpop.html0000664000175000017500000014517213624015206021360 0ustar bobbob

    File: worldpop.mma

    Groove: Worldpop

    Notes: World Pop (025). Casio figure adding a "fantasy" voice makes it "world". Okay. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A percusion heavy beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Fantasia Articulate: 130
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highwoodblock

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Vibraslap

    Voice/Tones: VibraSlap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/polka_polkaend.html0000664000175000017500000002645213624015202020542 0ustar bobbob

    File: polka.mma

    Groove: Polkaend

    Notes: Polka (080). Yup, a polka. Converted from Casio Wk-3000.

    Author: Bob van der Poel & Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: FrenchHorn Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/fusion_fusion.html0000664000175000017500000010000413624015177020442 0ustar bobbob

    File: fusion.mma

    Groove: Fusion

    Notes: Fusion (018). Not sure what we're fusing, but it's okay. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main fusion rhythm with horns.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/latinhouse.html0000664000175000017500000000621713624015201017726 0ustar bobbob

    Latinhouse

    LatinHouse (059). A house dance beat with latin instrumentation. Converted from Casio Wk-3000.

    LatinHouse

    Basic rhythm. (2)
    Bass-9 AcousticBass
    Chord-6 Organ3
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    LatinHouseIntro

    4 bar introduction. (4)
    Bass-9 AcousticBass
    Chord-6 Organ3
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    LatinHouseEnd

    2 bar ending. (2)
    Bass-9 AcousticBass
    Chord-6 Organ3
    Chord-7 EPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/techno_techno.html0000664000175000017500000011634113624015205020377 0ustar bobbob

    File: techno.mma

    Groove: Techno

    Notes: Techno (056). Ummm? Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: ChifferLead Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EchoDrops Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slowbigband_slowbigbandend.html0000664000175000017500000002746513624015205023124 0ustar bobbob

    File: slowbigband.mma

    Groove: Slowbigbandend

    Notes: Slow Big Band (072). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar endingxd.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatpop1.html0000664000175000017500000000566213624015174017372 0ustar bobbob

    8Beatpop1

    A poprock 8Beat. (003) Converted from Casio Wk-3000.

    8BeatPop1

    Good for old time rock and roll. (2)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 MutedGuitar
    Chord-8 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    8BeatPop1End

    A nice little 2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 MutedGuitar
    Chord-8 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    8BeatPop1Intro

    A 4 bar introduction. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 MutedGuitar
    Chord-8 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/worldpop.html0000664000175000017500000001204313624015206017420 0ustar bobbob

    Worldpop

    World Pop (025). Casio figure adding a "fantasy" voice makes it "world". Okay. Converted from Casio Wk-3000.

    WorldPop

    A percusion heavy beat. (4)
    Bass-6 Vibraphone
    Bass-7 Fantasia
    Bass-9 AcousticBass
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Highwoodblock HighWoodBlock
    Drum-Kickdrum1 KickDrum1
    Drum-Lowbongo LowBongo
    Drum-Lowtom1 LowTom1
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Shaker Shaker
    Drum-Shortguiro ShortGuiro
    Drum-Snaredrum1 SnareDrum1
    Drum-Vibraslap VibraSlap

    WorldPopIntro

    4 bar intro. (4)
    Bass-6 Vibraphone
    Bass-7 Fantasia
    Bass-9 AcousticBass
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Highwoodblock HighWoodBlock
    Drum-Kickdrum1 KickDrum1
    Drum-Lowbongo LowBongo
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Shaker Shaker
    Drum-Shortguiro ShortGuiro
    Drum-Snaredrum1 SnareDrum1
    Drum-Vibraslap VibraSlap

    WorldPopEnd

    2 bar ending. (4)
    Bass-6 Vibraphone
    Bass-7 Fantasia
    Bass-9 AcousticBass
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Highwoodblock HighWoodBlock
    Drum-Kickdrum1 KickDrum1
    Drum-Lowbongo LowBongo
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Shaker Shaker
    Drum-Shortguiro ShortGuiro
    Drum-Snaredrum1 SnareDrum1
    Drum-Vibraslap VibraSlap
    mma-bin-20.02/docs/html/lib/casio/60spop_60spopintro.html0000664000175000017500000006722413624015172021201 0ustar bobbob

    File: 60spop.mma

    Groove: 60Spopintro

    Notes: 60s pop (027). Pretty good pop rock set. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/latinfusion.html0000664000175000017500000000631313624015200020102 0ustar bobbob

    Latinfusion

    Latin Fusion (018) Nice latin sounding. Converted from Casio Wk-3000.

    LatinFusion

    Busy latin rhythm. (4)
    Bass-9 FretlessBass
    Chord-6 Piano1
    Chord-7 Atmosphere
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Highbongo HighBongo
    Drum-Highwoodblock HighWoodBlock
    Drum-Kickdrum1 KickDrum1
    Drum-Lowconga LowConga
    Drum-Mutecuica MuteCuica
    Drum-Mutehighconga MuteHighConga
    Drum-Mutetriangle MuteTriangle
    Drum-Openhighconga OpenHighConga
    Drum-Opentriangle OpenTriangle
    Drum-Ridecymbal1 RideCymbal1
    Drum-Shaker Shaker

    LatinFusionIntro

    4 bar introduction. (4)
    Bass-9 FretlessBass
    Chord-6 Piano1
    Chord-7 Atmosphere
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Highbongo HighBongo
    Drum-Highwoodblock HighWoodBlock
    Drum-Kickdrum1 KickDrum1
    Drum-Lowconga LowConga
    Drum-Mutecuica MuteCuica
    Drum-Mutehighconga MuteHighConga
    Drum-Mutetriangle MuteTriangle
    Drum-Openhighconga OpenHighConga
    Drum-Opentriangle OpenTriangle
    Drum-Ridecymbal1 RideCymbal1
    Drum-Shaker Shaker
    mma-bin-20.02/docs/html/lib/casio/slowswing_slowswingintro.html0000664000175000017500000004344013624015205023002 0ustar bobbob

    File: slowswing.mma

    Groove: Slowswingintro

    Notes: Slow Swing (075). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/latinfusion_latinfusion.html0000664000175000017500000017555513624015200022534 0ustar bobbob

    File: latinfusion.mma

    Groove: Latinfusion

    Notes: Latin Fusion (018) Nice latin sounding. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Busy latin rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Atmosphere Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highwoodblock

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutecuica

    Voice/Tones: MuteCuica Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/house_houseend.html0000664000175000017500000002256013624015200020566 0ustar bobbob

    File: house.mma

    Groove: Houseend

    Notes: House (058). A dance beat for folks younger than me. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/serenade_serenadeend.html0000664000175000017500000001352413624015204021700 0ustar bobbob

    File: serenade.mma

    Groove: Serenadeend

    Notes: Serenade (039). Pretty boring. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Strings Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: HarpsiChord Articulate: 90
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/rave_raveintro.html0000664000175000017500000007237213624015203020610 0ustar bobbob

    File: rave.mma

    Groove: Raveintro

    Notes: Rave (055). I last about a minute listening to this ... I'm showing my age! Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: SpaceVoice Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/quickstep_quickstep.html0000664000175000017500000004376613624015203021667 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstep

    Notes: QuickStep (078). Works well for tempos in the 175-200 range. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Basic 4 bar pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/heavymetal_heavymetalintro.html0000664000175000017500000005704513624015200023211 0ustar bobbob

    File: heavymetal.mma

    Groove: Heavymetalintro

    Notes: Heavy Metal (045). Turn up the volume. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/slow16beat_slow16beatend.html0000664000175000017500000002737013624015204022306 0ustar bobbob

    File: slow16beat.mma

    Groove: Slow16Beatend

    Notes: Slow 16 Beat (013) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 120
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/jazzcombo_jazzcomboend.html0000664000175000017500000002715513624015200022321 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcomboend

    Notes: Jazz Combo (073). Not too bad for a sultry club. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/ambient1_ambient1intro.html0000664000175000017500000007660613624015175022132 0ustar bobbob

    File: ambient1.mma

    Groove: Ambient1Intro

    Notes: Ambient1 (052). Electronic dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: SquareWave Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SoundTrack Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Goblins Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatballad1_8beatballad1intro.html0000664000175000017500000004263013624015174023367 0ustar bobbob

    File: 8beatballad1.mma

    Groove: 8Beatballad1Intro

    Notes: 8 beat ballad 1 (030). A strumming ballad. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beatballad1_16beatballad1.html0000664000175000017500000002765713624015171022462 0ustar bobbob

    File: 16beatballad1.mma

    Groove: 16Beatballad1

    Notes: 16 Beat Ballad1 (033). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Our basic 2 bar pattern.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat2.html0000664000175000017500000000704713624015171016727 0ustar bobbob

    16Beat2

    16Beat2 (011) Arpeggiated, light, dance. Converted from Casio Wk-3000.

    16Beat2

    A light, arpeggiated dance. (4)
    Arpeggio-6 NylonGuitar
    Bass-8 Strings
    Bass-9 FretlessBass
    Chord-7 MutedGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    16Beat2Intro

    A 4 bar introduction. (4)
    Arpeggio-6 NylonGuitar
    Bass-8 Strings
    Bass-9 FretlessBass
    Chord-7 MutedGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    16Beat2End

    A 4 bar introduction. (2)
    Arpeggio-6 NylonGuitar
    Bass-8 Strings
    Bass-9 FretlessBass
    Chord-7 MutedGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/electricpop.html0000664000175000017500000000736413624015177020104 0ustar bobbob

    Electricpop

    Electric Pop (065) Electronic Dance Beat. Converted from Casio Wk-3000.

    ElectricPop

    Electronic Pop Dance Beat. (4)
    Bass-6 SweepPad
    Bass-7 Bass&Lead
    Bass-9 SynthBass1
    Chord-8 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Slap Slap
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    ElectricPopIntro

    Electronic Pop. (4)
    Bass-6 SweepPad
    Bass-7 Bass&Lead
    Bass-9 SynthBass1
    Chord-8 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Slap Slap
    Drum-Tambourine Tambourine

    ElectricPopEnd

    Electronic Pop Ending. (2)
    Bass-6 SweepPad
    Bass-7 Bass&Lead
    Bass-9 SynthBass1
    Chord-8 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Slap Slap
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/shufflerock_shufflerock.html0000664000175000017500000004755413624015204022475 0ustar bobbob

    File: shufflerock.mma

    Groove: Shufflerock

    Notes: A 60s style shuffle (043). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 60s shuffle.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatpop3_8beatpop3.html0000664000175000017500000006541013624015175021257 0ustar bobbob

    File: 8beatpop3.mma

    Groove: 8Beatpop3

    Notes: 8Beat Pop Rock 3. A brighter, driving, version. (005) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A more driving 8 beat rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: Clavinet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: MutedGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popshuffle2_popshuffle2intro.html0000664000175000017500000007043013624015203023401 0ustar bobbob

    File: popshuffle2.mma

    Groove: Popshuffle2Intro

    Notes: Pop Shuffle2 (023). A harder pop shuffle. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beatballad1_16beatballad1intro.html0000664000175000017500000004610613624015171023524 0ustar bobbob

    File: 16beatballad1.mma

    Groove: 16Beatballad1Intro

    Notes: 16 Beat Ballad1 (033). Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16shuffle2_16shuffle2.html0000664000175000017500000011357613624015172021423 0ustar bobbob

    File: 16shuffle2.mma

    Groove: 16Shuffle2

    Notes: 16 beat shuffle (015). Goofy sounding techo beat. Might be useful as a fill when using the 16shuffle1? Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A goofy 16 beat shuffle.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: SoundTrack Articulate: 130
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SlapBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: Organ3 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opensudro

    Voice/Tones: OpenSudro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpush

    Voice/Tones: ScratchPush Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Squareclick

    Voice/Tones: SquareClick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/soul.html0000664000175000017500000000624013624015205016535 0ustar bobbob

    Soul

    Soul (021). Not really soul. Busy, but okay (I guess). Converted from Casio Wk-3000.

    Soul

    A busy soul-like beat. (4)
    Bass-8 SynthStrings2
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    SoulIntro

    A busy 4 bar intro. (4)
    Bass-8 SynthStrings2
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    SoulEnd

    2 bar ending. (2)
    Bass-8 SynthStrings2
    Bass-9 AcousticBass
    Chord-6 Piano1
    Chord-7 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/68ballad_68balladend.html0000664000175000017500000004130313624015173021317 0ustar bobbob

    File: 68ballad.mma

    Groove: 68Balladend

    Notes: 6/8 Ballad (036). This is in 6 and really doesn't work that well. I find it bit too choppy, but the original on the Casio is too. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 6.0

    Track Name: Bass-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatballad3.html0000664000175000017500000000704613624015174020013 0ustar bobbob

    8Beatballad3

    8 Beat Ballad3 (032). A brighter version of 8 beat ballad 2. Converted from Casio Wk-3000.

    8BeatBallad3

    Basic track. (4)
    Bass-6 Piano3
    Bass-7 NylonGuitar
    Bass-8 Glockenspiel
    Bass-9 FretlessBass
    Drum-Cabasa Cabasa
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    8BeatBallad3Intro

    4 bar intro. (4)
    Bass-6 Piano3
    Bass-7 NylonGuitar
    Bass-8 Glockenspiel
    Bass-9 FretlessBass
    Drum-Cabasa Cabasa
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    8BeatBallad3End

    2 bar end. (4)
    Bass-6 Piano3
    Bass-7 NylonGuitar
    Bass-8 Glockenspiel
    Bass-9 FretlessBass
    Drum-Cabasa Cabasa
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/ambient3.html0000664000175000017500000000030213624015175017254 0ustar bobbob

    Ambient3

    Ambient3 (054). More electronic dance. Converted from Casio Wk-3000. mma-bin-20.02/docs/html/lib/casio/popshuffle2_popshuffle2end.html0000664000175000017500000003006713624015203023016 0ustar bobbob

    File: popshuffle2.mma

    Groove: Popshuffle2End

    Notes: Pop Shuffle2 (023). A harder pop shuffle. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/house_houseintro.html0000664000175000017500000004615013624015200021154 0ustar bobbob

    File: house.mma

    Groove: Houseintro

    Notes: House (058). A dance beat for folks younger than me. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dance2_dance2end.html0000664000175000017500000002611613624015176020625 0ustar bobbob

    File: dance2.mma

    Groove: Dance2End

    Notes: Dance2 (061). A harder hitting dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/poprock1.html0000664000175000017500000000557313624015202017316 0ustar bobbob

    Poprock1

    Poprock1, probably a 70s style? (008) Converted from Casio Wk-3000.

    PopRock1

    A 70s style pop rock. (4)
    Bass-9 PickedBass
    Chord-6 Organ3
    Chord-7 Piano2
    Chord-8 OverDriveGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    PopRock1Intro

    A 4 bar intro. (4)
    Bass-9 PickedBass
    Chord-6 Organ3
    Chord-7 Piano2
    Chord-8 OverDriveGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    PopRock1End

    A 2 bar ending. (2)
    Bass-9 PickedBass
    Chord-6 Organ3
    Chord-7 Piano2
    Chord-8 OverDriveGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/68ballad.html0000664000175000017500000000722513624015173017160 0ustar bobbob

    68Ballad

    6/8 Ballad (036). This is in 6 and really doesn't work that well. I find it bit too choppy, but the original on the Casio is too. Converted from Casio Wk-3000.

    68Ballad

    A 4 bar pattern. (4)
    Bass-6 Piano1
    Bass-9 FingeredBass
    Chord-7 VoiceOohs
    Drum-Cabasa Cabasa
    Drum-Kickdrum1 KickDrum1
    Drum-Mutehighconga MuteHighConga
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    68BalladIntro

    A 4 bar introduction. (4)
    Bass-6 Piano1
    Bass-9 FingeredBass
    Chord-7 VoiceOohs
    Drum-Cabasa Cabasa
    Drum-Kickdrum1 KickDrum1
    Drum-Mutehighconga MuteHighConga
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    68BalladEnd

    A 2 bar ending. (2)
    Bass-6 Piano1
    Bass-9 FingeredBass
    Chord-7 VoiceOohs
    Drum-Cabasa Cabasa
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/soulpop.html0000664000175000017500000000555613624015205017265 0ustar bobbob

    Soulpop

    Soul Pop (024). A soulful pop rock. Converted from Casio Wk-3000.

    SoulPop

    A basic pop, not too soulfull. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 Clavinet
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    SoulPopIntro

    4 bar intro. (4)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 Clavinet
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    SoulPopEnd

    2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 Piano1
    Chord-7 Clavinet
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/blues.html0000664000175000017500000000572613624015175016703 0ustar bobbob

    Blues

    Blues (048). A pretty strong, raucous blues. Converted from Casio Wk-3000.

    Blues

    Main 4 bar pattern. (4)
    Bass-9 FingeredBass
    Chord-6 TenorSax
    Chord-7 Piano2
    Chord-8 CleanGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2

    BluesIntro

    4 bar intro. (4)
    Bass-9 FingeredBass
    Chord-6 TenorSax
    Chord-7 Piano2
    Chord-8 CleanGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2

    BluesEnd

    2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 TenorSax
    Chord-7 Piano2
    Chord-8 CleanGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/casio/16shuffle1_16shuffle1end.html0000664000175000017500000003616113624015172022102 0ustar bobbob

    File: 16shuffle1.mma

    Groove: 16Shuffle1End

    Notes: 16 Beat shuffle1 (014) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/funk1_funk1intro.html0000664000175000017500000011522613624015177020774 0ustar bobbob

    File: funk1.mma

    Groove: Funk1Intro

    Notes: Funk 1 (016). Simple funk beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar, funky, introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 6 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatpop2_8beatpop2end.html0000664000175000017500000003705213624015175021745 0ustar bobbob

    File: 8beatpop2.mma

    Groove: 8Beatpop2End

    Notes: 8Beat Pop 2 (004). A bit of a latin touch with a pop-rock 8 beat. (004) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-6

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dancepop1_dancepop1intro.html0000664000175000017500000006136613624015176022454 0ustar bobbob

    File: dancepop1.mma

    Groove: Dancepop1Intro

    Notes: Dance Pop 1 (066). More electronica dance stuff. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Electronic Dance beat 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/popballad_popballadintro.html0000664000175000017500000007544613624015202022616 0ustar bobbob

    File: popballad.mma

    Groove: Popballadintro

    Notes: Pop Ballad (037) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/polkafox.html0000664000175000017500000000607113624015202017375 0ustar bobbob

    Polkafox

    PolkaFox (81). A standard, European Polka. Converted from Casio Wk-3000.

    PolkaFox

    Happy polka with guitar and accordion. (4)
    Bass-9 FingeredBass
    Chord-6 NylonGuitar
    Chord-7 Accordion
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    PolkaFoxIntro

    4 bar introduction. (4)
    Bass-9 FingeredBass
    Chord-6 NylonGuitar
    Chord-7 Accordion
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    PolkaFoxEnd

    2 bar ending. (2)
    Bass-9 FingeredBass
    Chord-6 NylonGuitar
    Chord-7 Accordion
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/dance2_dance2intro.html0000664000175000017500000005725013624015176021215 0ustar bobbob

    File: dance2.mma

    Groove: Dance2Intro

    Notes: Dance2 (061). A harder hitting dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dancepop2_dancepop2intro.html0000664000175000017500000005413113624015176022446 0ustar bobbob

    File: dancepop2.mma

    Groove: Dancepop2Intro

    Notes: Dance Pop 2 (067) More electronic dance. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatpop2_8beatpop2intro.html0000664000175000017500000006602013624015175022327 0ustar bobbob

    File: 8beatpop2.mma

    Groove: 8Beatpop2Intro

    Notes: 8Beat Pop 2 (004). A bit of a latin touch with a pop-rock 8 beat. (004) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: It's a 4 bar intro, but not too great.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-6

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/funk1.html0000664000175000017500000000767613624015177016625 0ustar bobbob

    Funk1

    Funk 1 (016). Simple funk beat. Converted from Casio Wk-3000.

    Funk1

    A funky groove. (4)
    Bass-9 SynthBass2
    Chord-6 CleanGuitar
    Chord-7 EPiano
    Chord-8 SynthStrings2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    Funk1Intro

    A 4 bar, funky, introduction. (4)
    Bass-9 SynthBass2
    Chord-6 CleanGuitar
    Chord-7 EPiano
    Chord-8 SynthStrings2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    Funk1End

    A 2 bar, funky, ending. (2)
    Bass-9 SynthBass2
    Chord-6 CleanGuitar
    Chord-7 EPiano
    Chord-8 SynthStrings2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/casio/digitalrock_digitalrockend.html0000664000175000017500000002720413624015176023124 0ustar bobbob

    File: digitalrock.mma

    Groove: Digitalrockend

    Notes: Digital Rock (057). Metal-sounding rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatpop3_8beatpop3intro.html0000664000175000017500000006016113624015175022331 0ustar bobbob

    File: 8beatpop3.mma

    Groove: 8Beatpop3Intro

    Notes: 8Beat Pop Rock 3. A brighter, driving, version. (005) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: Clavinet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: MutedGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/dance1_dance1end.html0000664000175000017500000002567613624015176020635 0ustar bobbob

    File: dance1.mma

    Groove: Dance1End

    Notes: Dance1 (060). Techno dance beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Organ3 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/rock2_rock2intro.html0000664000175000017500000006427713624015204020764 0ustar bobbob

    File: rock2.mma

    Groove: Rock2Intro

    Notes: Rock2 (041). Hard driving rock beat. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/heavymetal_heavymetalend.html0000664000175000017500000003276113624015200022622 0ustar bobbob

    File: heavymetal.mma

    Groove: Heavymetalend

    Notes: Heavy Metal (045). Turn up the volume. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: PickedBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: DistortionGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/house_house.html0000664000175000017500000003067613624015200020106 0ustar bobbob

    File: house.mma

    Groove: House

    Notes: House (058). A dance beat for folks younger than me. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: Main beat.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Bass&Lead Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SynthBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: EPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/poprock2_poprock2end.html0000664000175000017500000002644613624015203021630 0ustar bobbob

    File: poprock2.mma

    Groove: Poprock2End

    Notes: Poprock2 (009) Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-7

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: KEY

    Track Name: Chord-8

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/8beatballad3_8beatballad3end.html0000664000175000017500000004735513624015174023017 0ustar bobbob

    File: 8beatballad3.mma

    Groove: 8Beatballad3End

    Notes: 8 Beat Ballad3 (032). A brighter version of 8 beat ballad 2. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 2 bar end.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-6

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/68ballad_68balladintro.html0000664000175000017500000007442013624015173021712 0ustar bobbob

    File: 68ballad.mma

    Groove: 68Balladintro

    Notes: 6/8 Ballad (036). This is in 6 and really doesn't work that well. I find it bit too choppy, but the original on the Casio is too. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Bass-6

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: FingeredBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-7

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/jazzwaltz.html0000664000175000017500000000620613624015200017610 0ustar bobbob

    Jazzwaltz

    Jazz Waltz (079). Your standard little jazz waltz. Use around 150 bpm. Converted from Casio Wk-3000.

    JazzWaltz

    Basic 4 bar pattern. (4)
    Bass-7 Vibraphone
    Bass-9 AcousticBass
    Chord-6 JazzGuitar
    Chord-8 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    JazzWaltzIntro

    4 bar introduction. (4)
    Bass-7 Vibraphone
    Bass-9 AcousticBass
    Chord-6 JazzGuitar
    Chord-8 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    JazzWaltzEnd

    2 bar ending. (2)
    Bass-7 Vibraphone
    Bass-9 AcousticBass
    Chord-6 JazzGuitar
    Chord-8 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/casio/modernrb_modernr&bintro.html0000664000175000017500000005144413624015201022377 0ustar bobbob

    File: modernrb.mma

    Groove: Modernr&Bintro

    Notes: ModernRB (062). A newish rhythm and blues. Converted from Casio Wk-3000.

    Author: Bob van der Poel && Casio

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: SlapBass1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-6

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-7

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/casio/16beat3.html0000664000175000017500000000553513624015171016730 0ustar bobbob

    16Beat3

    16 Beat3 (012) Trance dance beat. Converted from Casio Wk-3000.

    16Beat3

    A techno-sounding dance beat. (4)
    Bass-6 MutedGuitar
    Bass-9 FretlessBass
    Chord-7 EPiano
    Chord-8 WarmPad
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Snaredrum2 SnareDrum2

    16Beat3End

    2 Bar ending. (2)
    Bass-6 MutedGuitar
    Bass-9 FretlessBass
    Chord-7 EPiano
    Chord-8 WarmPad
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Snaredrum2 SnareDrum2

    16Beat3Intro

    4 bar introduction. (4)
    Bass-6 MutedGuitar
    Bass-9 FretlessBass
    Chord-7 EPiano
    Chord-8 WarmPad
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/pflib/0000775000175000017500000000000013624015222014660 5ustar bobbobmma-bin-20.02/docs/html/lib/pflib/16beat1_16beat1fb.html0000664000175000017500000003402013624015220020441 0ustar bobbob

    File: 16beat1.mma

    Groove: 16Beat1Fb

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 1, Section B Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floor-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hi-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Medium-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/8beat1_8beat1e.html0000664000175000017500000002362713624015220020153 0ustar bobbob

    File: 8beat1.mma

    Groove: 8Beat1E

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 1, Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/16beat1.html0000664000175000017500000001153113624015220016710 0ustar bobbob

    16Beat1

    16 Beat Style

    16beat1A

    16 Beat 1, Section A. (4)
    Bass FingeredBass
    Chord-Piano Piano2
    Drum-Cymbal ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    16beat1B

    16 Beat 1, Section B. (4)
    Bass FingeredBass
    Chord-Piano Piano2
    Drum-Cymbal RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    16beat1FA

    16 Beat 1, Section A Fill-in. (1)
    Chord-Piano Piano2
    Drum-Floortom LowTom1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    16beat1FB

    16 Beat 1, Section B Fill-in. (1)
    Chord-Piano Piano2
    Drum-Floor-Tom SnareDrum1
    Drum-Floortom LowTom1
    Drum-Hh PedalHiHat
    Drum-Hi-Tom SnareDrum1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Medium-Tom SnareDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    16beat1E

    16 Beat 1, Ending. (2)
    Chord-Piano Piano2
    Drum-Crash CrashCymbal1
    Drum-Floortom LowTom1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass
    mma-bin-20.02/docs/html/lib/pflib/16beat1_16beat1fa.html0000664000175000017500000002265713624015220020455 0ustar bobbob

    File: 16beat1.mma

    Groove: 16Beat1Fa

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 1, Section A Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/16beat2_16beat2fb.html0000664000175000017500000003402013624015220020443 0ustar bobbob

    File: 16beat2.mma

    Groove: 16Beat2Fb

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 2, Section B Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floor-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hi-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Medium-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal1.html0000664000175000017500000001155013624015221016732 0ustar bobbob

    Metal1

    Heavy Metal Style

    metal1A

    Metal 1, Section A. (4)
    Bass FingeredBass
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Cymbal OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    metal1B

    Metal 1, Section B. (4)
    Bass FingeredBass
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Cymbal RideCymbal1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    metal1FA

    Metal 1, Section A Fill-in. (1)
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Floortom LowTom1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar Piano1
    Scale-Bass FingeredBass

    metal1FB

    Metal 1, Section B Fill-in. (1)
    Bass FingeredBass
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Floor-Tom SnareDrum1
    Drum-Floortom LowTom1
    Drum-Hi-Tom SnareDrum1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Medium-Tom SnareDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar Piano1
    Scale-Bass FingeredBass

    metal1E

    Metal 1, Ending. (2)
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Crash CrashCymbal1
    Drum-Floortom LowTom1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Scale-Bass FingeredBass
    mma-bin-20.02/docs/html/lib/pflib/slowrock_slowrockb.html0000664000175000017500000006411013624015222021500 0ustar bobbob

    File: slowrock.mma

    Groove: Slowrockb

    Notes: 50's slow rock

    Author: Peter Falk

    Description: Slowrock, Section B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal2_metal2fa.html0000664000175000017500000002715413624015221020515 0ustar bobbob

    File: metal2.mma

    Groove: Metal2Fa

    Notes: Heavy Metal Triplet Style

    Author: Peter Falk

    Description: Metal 2, Section A Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: Piano1 Articulate: 0
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal1_metal1fb.html0000664000175000017500000004402713624015221020512 0ustar bobbob

    File: metal1.mma

    Groove: Metal1Fb

    Notes: Heavy Metal Style

    Author: Peter Falk

    Description: Metal 1, Section B Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floor-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hi-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Medium-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: Piano1 Articulate: 0
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/rock1_rock1a.html0000664000175000017500000006540513624015222020037 0ustar bobbob

    File: rock1.mma

    Groove: Rock1A

    Notes: Classic Rock Style

    Author: Peter Falk

    Description: Rock 1, Section A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: DistortionGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/highfive_highfivefa.html0000664000175000017500000002717513624015221021532 0ustar bobbob

    File: highfive.mma

    Groove: Highfivefa

    Notes: Rock style with quintuplet drums

    Author: Peter Falk

    Description: High Five, Section A Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: Piano1 Articulate: 0
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/16beat1_16beat1e.html0000664000175000017500000003044213624015220020302 0ustar bobbob

    File: 16beat1.mma

    Groove: 16Beat1E

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 1, Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/slowrock_slowrockfb.html0000664000175000017500000003205313624015222021647 0ustar bobbob

    File: slowrock.mma

    Groove: Slowrockfb

    Notes: 50's slow rock

    Author: Peter Falk

    Description: Slow rock, Section B Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floor-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hi-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/8beat2_8beat2a.html0000664000175000017500000004712513624015220020150 0ustar bobbob

    File: 8beat2.mma

    Groove: 8Beat2A

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 2, Section A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/slowrock_slowrocke.html0000664000175000017500000002554113624015222021510 0ustar bobbob

    File: slowrock.mma

    Groove: Slowrocke

    Notes: 50's slow rock

    Author: Peter Falk

    Description: Slow rock, Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/highfive_highfivefb.html0000664000175000017500000004065613624015221021532 0ustar bobbob

    File: highfive.mma

    Groove: Highfivefb

    Notes: Rock style with quintuplet drums

    Author: Peter Falk

    Description: High Five, Section B Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floor-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hi-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Medium-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: Piano1 Articulate: 0
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal1_metal1e.html0000664000175000017500000003662313624015221020352 0ustar bobbob

    File: metal1.mma

    Groove: Metal1E

    Notes: Heavy Metal Style

    Author: Peter Falk

    Description: Metal 1, Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/highfive.html0000664000175000017500000001204213624015221017335 0ustar bobbob

    Highfive

    Rock style with quintuplet drums

    highfiveA

    High Five, Section A. (4)
    Bass FingeredBass
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Cymbal ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    highfiveB

    High Five, Section B. (4)
    Bass FingeredBass
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Cymbal RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    highfiveFA

    High Five, Section A Fill-in. (1)
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Floortom LowTom1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar Piano1
    Scale-Bass FingeredBass

    highfiveFB

    High Five, Section B Fill-in. (1)
    Bass FingeredBass
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Floor-Tom SnareDrum1
    Drum-Floortom LowTom1
    Drum-Hi-Tom SnareDrum1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Medium-Tom SnareDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar Piano1
    Scale-Bass FingeredBass

    highfiveE

    High Five, Ending. (2)
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Crash CrashCymbal1
    Drum-Floortom LowTom1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Scale-Bass FingeredBass
    mma-bin-20.02/docs/html/lib/pflib/16beat1_16beat1a.html0000664000175000017500000005561713624015220020311 0ustar bobbob

    File: 16beat1.mma

    Groove: 16Beat1A

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 1, Section A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/8beat1.html0000664000175000017500000001145513624015220016636 0ustar bobbob

    8Beat1

    8 Beat Classic Rock Style

    8beat1A

    8 Beat 1, Section A. (4)
    Bass FingeredBass
    Chord-Piano Piano1
    Drum-Cymbal ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    8beat1B

    8 Beat 1, Section B. (4)
    Bass FingeredBass
    Chord-Piano Piano1
    Drum-Cymbal RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    8beat1FA

    8 Beat 1, Section A Fill-in. (1)
    Chord-Piano Piano1
    Drum-Floortom LowTom1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    8beat1FB

    8 Beat 1, Section B Fill-in. (1)
    Chord-Piano Piano1
    Drum-Floor-Tom SnareDrum1
    Drum-Floortom LowTom1
    Drum-Hh PedalHiHat
    Drum-Hi-Tom SnareDrum1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Medium-Tom SnareDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    8beat1E

    8 Beat 1, Ending. (2)
    Chord-Piano Piano1
    Drum-Crash CrashCymbal1
    Drum-Floortom LowTom1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass
    mma-bin-20.02/docs/html/lib/pflib/8beat2_8beat2fa.html0000664000175000017500000001776413624015221020325 0ustar bobbob

    File: 8beat2.mma

    Groove: 8Beat2Fa

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 2, Section A Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/16beat2_16beat2a.html0000664000175000017500000005561713624015220020313 0ustar bobbob

    File: 16beat2.mma

    Groove: 16Beat2A

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 2, Section A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal2.html0000664000175000017500000001174213624015221016736 0ustar bobbob

    Metal2

    Heavy Metal Triplet Style

    metal2A

    Metal 2, Section A. (4)
    Bass FingeredBass
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Cymbal OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    metal2B

    Metal 2, Section B. (4)
    Bass FingeredBass
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Cymbal RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    metal2FA

    Metal 2, Section A Fill-in. (1)
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Floortom LowTom1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar Piano1
    Scale-Bass FingeredBass

    metal2FB

    Metal 2, Section B Fill-in. (1)
    Bass FingeredBass
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Floor-Tom SnareDrum1
    Drum-Floortom LowTom1
    Drum-Hh PedalHiHat
    Drum-Hi-Tom SnareDrum1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Medium-Tom SnareDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar Piano1
    Scale-Bass FingeredBass

    metal2E

    Metal 2, Ending. (2)
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano1
    Drum-Crash CrashCymbal1
    Drum-Floortom LowTom1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Scale-Bass FingeredBass
    mma-bin-20.02/docs/html/lib/pflib/slowrock_slowrocka.html0000664000175000017500000005042513624015222021503 0ustar bobbob

    File: slowrock.mma

    Groove: Slowrocka

    Notes: 50's slow rock

    Author: Peter Falk

    Description: Slowrock, Section A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/16beat2_16beat2fa.html0000664000175000017500000002265713624015220020457 0ustar bobbob

    File: 16beat2.mma

    Groove: 16Beat2Fa

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 2, Section A Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/8beat2_8beat2b.html0000664000175000017500000005475613624015221020162 0ustar bobbob

    File: 8beat2.mma

    Groove: 8Beat2B

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 2, Section B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/highfive_highfivea.html0000664000175000017500000006632413624015221021363 0ustar bobbob

    File: highfive.mma

    Groove: Highfivea

    Notes: Rock style with quintuplet drums

    Author: Peter Falk

    Description: High Five, Section A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/8beat1_8beat1a.html0000664000175000017500000004163313624015220020144 0ustar bobbob

    File: 8beat1.mma

    Groove: 8Beat1A

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 1, Section A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/slowrock.html0000664000175000017500000001151113624015222017410 0ustar bobbob

    Slowrock

    50's slow rock

    slowrockA

    Slowrock, Section A. (4)
    Bass FingeredBass
    Chord-Piano Piano2
    Drum-Cymbal ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    slowrockB

    Slowrock, Section B. (4)
    Bass FingeredBass
    Chord-Piano Piano2
    Drum-Cymbal RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    slowrockFA

    Slow rock Section A Fill-in. (1)
    Chord-Piano Piano2
    Drum-Floortom LowTom1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    slowrockFB

    Slow rock, Section B Fill-in. (1)
    Chord-Piano Piano2
    Drum-Floor-Tom SnareDrum1
    Drum-Floortom LowTom1
    Drum-Hh PedalHiHat
    Drum-Hi-Tom SnareDrum1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    slowrockE

    Slow rock, Ending. (2)
    Chord-Piano Piano2
    Drum-Crash CrashCymbal1
    Drum-Floortom LowTom1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass
    mma-bin-20.02/docs/html/lib/pflib/8beat2_8beat2fb.html0000664000175000017500000002757113624015221020323 0ustar bobbob

    File: 8beat2.mma

    Groove: 8Beat2Fb

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 2, Section B Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floor-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hi-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Medium-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/rock1_rock1e.html0000664000175000017500000003143113624015222020033 0ustar bobbob

    File: rock1.mma

    Groove: Rock1E

    Notes: Classic Rock Style

    Author: Peter Falk

    Description: Rock 1, Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: DistortionGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/8beat2.html0000664000175000017500000001145513624015220016637 0ustar bobbob

    8Beat2

    8 Beat Classic Rock Style

    8beat2A

    8 Beat 2, Section A. (4)
    Bass FingeredBass
    Chord-Piano Piano2
    Drum-Cymbal ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    8beat2B

    8 Beat 2, Section B. (4)
    Bass FingeredBass
    Chord-Piano Piano2
    Drum-Cymbal RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    8beat2FA

    8 Beat 2, Section A Fill-in. (1)
    Chord-Piano Piano2
    Drum-Floortom LowTom1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    8beat2FB

    8 Beat 2, Section B Fill-in. (1)
    Chord-Piano Piano2
    Drum-Floor-Tom SnareDrum1
    Drum-Floortom LowTom1
    Drum-Hh PedalHiHat
    Drum-Hi-Tom SnareDrum1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Medium-Tom SnareDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    8beat2E

    8 Beat 2, Ending. (2)
    Chord-Piano Piano2
    Drum-Crash CrashCymbal1
    Drum-Floortom LowTom1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass
    mma-bin-20.02/docs/html/lib/pflib/rock1_rock1b.html0000664000175000017500000007561113624015222020040 0ustar bobbob

    File: rock1.mma

    Groove: Rock1B

    Notes: Classic Rock Style

    Author: Peter Falk

    Description: Rock 1, Section B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: DistortionGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal2_metal2e.html0000664000175000017500000003266313624015222020355 0ustar bobbob

    File: metal2.mma

    Groove: Metal2E

    Notes: Heavy Metal Triplet Style

    Author: Peter Falk

    Description: Metal 2, Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal2_metal2b.html0000664000175000017500000010350013624015221020336 0ustar bobbob

    File: metal2.mma

    Groove: Metal2B

    Notes: Heavy Metal Triplet Style

    Author: Peter Falk

    Description: Metal 2, Section B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/rock1_rock1fb.html0000664000175000017500000003500713624015222020201 0ustar bobbob

    File: rock1.mma

    Groove: Rock1Fb

    Notes: Classic Rock Style

    Author: Peter Falk

    Description: Rock 1, Section B Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floor-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hi-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Medium-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: DistortionGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/highfive_highfivee.html0000664000175000017500000003463013624015221021362 0ustar bobbob

    File: highfive.mma

    Groove: Highfivee

    Notes: Rock style with quintuplet drums

    Author: Peter Falk

    Description: High Five, Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/rock1_rock1fa.html0000664000175000017500000002266213624015222020203 0ustar bobbob

    File: rock1.mma

    Groove: Rock1Fa

    Notes: Classic Rock Style

    Author: Peter Falk

    Description: Rock 1, Section A Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: DistortionGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/8beat1_8beat1fb.html0000664000175000017500000002757113624015220020320 0ustar bobbob

    File: 8beat1.mma

    Groove: 8Beat1Fb

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 1, Section B Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floor-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hi-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Medium-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/rock1.html0000664000175000017500000001140213624015222016563 0ustar bobbob

    Rock1

    Classic Rock Style

    rock1A

    Rock 1, Section A. (4)
    Bass FingeredBass
    Chord-Piano Piano1
    Drum-Cymbal ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar DistortionGuitar

    rock1B

    Rock 1, Section B. (4)
    Bass FingeredBass
    Chord-Piano Piano1
    Drum-Cymbal RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar DistortionGuitar

    rock1FA

    Rock 1, Section A Fill-in. (1)
    Chord-Piano Piano1
    Drum-Floortom LowTom1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar DistortionGuitar
    Scale-Bass FingeredBass

    rock1FB

    Rock 1, Section B Fill-in. (1)
    Chord-Piano Piano1
    Drum-Floor-Tom SnareDrum1
    Drum-Floortom LowTom1
    Drum-Hh PedalHiHat
    Drum-Hi-Tom SnareDrum1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Medium-Tom SnareDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar DistortionGuitar
    Scale-Bass FingeredBass

    rock1E

    Rock 1, Ending. (2)
    Chord-Piano Piano1
    Drum-Crash CrashCymbal1
    Drum-Floortom LowTom1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar DistortionGuitar
    Scale-Bass FingeredBass
    mma-bin-20.02/docs/html/lib/pflib/8beat1_8beat1b.html0000664000175000017500000004746413624015220020155 0ustar bobbob

    File: 8beat1.mma

    Groove: 8Beat1B

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 1, Section B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/8beat1_8beat1fa.html0000664000175000017500000001776413624015220020322 0ustar bobbob

    File: 8beat1.mma

    Groove: 8Beat1Fa

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 1, Section A Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal2_metal2fb.html0000664000175000017500000004511113624015221020507 0ustar bobbob

    File: metal2.mma

    Groove: Metal2Fb

    Notes: Heavy Metal Triplet Style

    Author: Peter Falk

    Description: Metal 2, Section B Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floor-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hi-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Medium-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: Piano1 Articulate: 0
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/16beat2_16beat2b.html0000664000175000017500000006345013624015220020306 0ustar bobbob

    File: 16beat2.mma

    Groove: 16Beat2B

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 2, Section B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal1_metal1a.html0000664000175000017500000007223313624015221020343 0ustar bobbob

    File: metal1.mma

    Groove: Metal1A

    Notes: Heavy Metal Style

    Author: Peter Falk

    Description: Metal 1, Section A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/highfive_highfiveb.html0000664000175000017500000007516313624015221021365 0ustar bobbob

    File: highfive.mma

    Groove: Highfiveb

    Notes: Rock style with quintuplet drums

    Author: Peter Falk

    Description: High Five, Section B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/16beat2.html0000664000175000017500000001153113624015220016711 0ustar bobbob

    16Beat2

    16 Beat Style

    16beat2A

    16 Beat 2, Section A. (4)
    Bass FingeredBass
    Chord-Piano Piano2
    Drum-Cymbal ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    16beat2B

    16 Beat 2, Section B. (4)
    Bass FingeredBass
    Chord-Piano Piano2
    Drum-Cymbal RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar

    16beat2FA

    16 Beat 2, Section A Fill-in. (1)
    Chord-Piano Piano2
    Drum-Floortom LowTom1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    16beat2FB

    16 Beat 2, Section B Fill-in. (1)
    Chord-Piano Piano2
    Drum-Floor-Tom SnareDrum1
    Drum-Floortom LowTom1
    Drum-Hh PedalHiHat
    Drum-Hi-Tom SnareDrum1
    Drum-Hitom HighTom1
    Drum-Kick KickDrum1
    Drum-Medium-Tom SnareDrum1
    Drum-Mediumtom MidTom1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass

    16beat2E

    16 Beat 2, Ending. (2)
    Chord-Piano Piano2
    Drum-Crash CrashCymbal1
    Drum-Floortom LowTom1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar CleanGuitar
    Scale-Bass FingeredBass
    mma-bin-20.02/docs/html/lib/pflib/metal2_metal2a.html0000664000175000017500000007374713624015221020360 0ustar bobbob

    File: metal2.mma

    Groove: Metal2A

    Notes: Heavy Metal Triplet Style

    Author: Peter Falk

    Description: Metal 2, Section A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/16beat2_16beat2e.html0000664000175000017500000003044213624015220020304 0ustar bobbob

    File: 16beat2.mma

    Groove: 16Beat2E

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 2, Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal1_metal1b.html0000664000175000017500000010155413624015221020343 0ustar bobbob

    File: metal1.mma

    Groove: Metal1B

    Notes: Heavy Metal Style

    Author: Peter Falk

    Description: Metal 1, Section B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/16beat1_16beat1b.html0000664000175000017500000006345013624015220020304 0ustar bobbob

    File: 16beat1.mma

    Groove: 16Beat1B

    Notes: 16 Beat Style

    Author: Peter Falk

    Description: 16 Beat 1, Section B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/8beat2_8beat2e.html0000664000175000017500000002362713624015221020156 0ustar bobbob

    File: 8beat2.mma

    Groove: 8Beat2E

    Notes: 8 Beat Classic Rock Style

    Author: Peter Falk

    Description: 8 Beat 2, Ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/metal1_metal1fa.html0000664000175000017500000003214013624015221020502 0ustar bobbob

    File: metal1.mma

    Groove: Metal1Fa

    Notes: Heavy Metal Style

    Author: Peter Falk

    Description: Metal 1, Section A Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: Piano1 Articulate: 0
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/pflib/slowrock_slowrockfa.html0000664000175000017500000002131313624015222021643 0ustar bobbob

    File: slowrock.mma

    Groove: Slowrockfa

    Notes: 50's slow rock

    Author: Peter Falk

    Description: Slow rock Section A Fill-in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Floortom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hitom

    Voice/Tones: HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mediumtom

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale-Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/0000775000175000017500000000000013624015170015047 5ustar bobbobmma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbaend.html0000664000175000017500000006670713624015151021257 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbaend

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Ending with string scales. The scales use 8th, quarter, half and finally a whole note. Setting the seq to different values for each bar of the ending will create proper effects.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128sus.html0000664000175000017500000004756013624015151021222 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128Sus

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Add in sustained strings and voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Susharmony

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/gypsyjazz.html0000664000175000017500000001431513624015130020007 0ustar bobbob

    Gypsyjazz

    An attempt to sound like Django and the Hot Five. All we use is a standard ensemble of: Solo Guitar, Solo Violin, 2 Rhythm guitars (la pompe style), and upright bass. Honestly, this needs some work!

    GypsyJazz

    Straight ahead gypsy. (4)
    Plectrum-1 CleanGuitar
    Plectrum-2 CleanGuitar
    Walk AcousticBass

    GypsyJazzSus

    Add in a sustained violin. (4)
    Chord-Sus Violin
    Plectrum-1 CleanGuitar
    Plectrum-2 CleanGuitar
    Walk AcousticBass

    GypsyJazzFiddle

    A fiddling gypsy. (4)
    Arpeggio Violin
    Plectrum-1 CleanGuitar
    Plectrum-2 CleanGuitar
    Walk AcousticBass

    GypsyJazzSusFiddle

    A fiddling gypsy with orchestra. (4)
    Arpeggio Violin
    Chord-Sus Violin
    Plectrum-1 CleanGuitar
    Plectrum-2 CleanGuitar
    Walk AcousticBass

    GypsyJazzGuitar

    Add in guitar riffs. (4)
    Arpeggio JazzGuitar
    Plectrum-1 CleanGuitar
    Plectrum-2 CleanGuitar
    Walk AcousticBass

    GypsyJazzSusGuitar

    A guitar riffing gypsy with orchestra. (4)
    Arpeggio JazzGuitar
    Chord-Sus Violin
    Plectrum-1 CleanGuitar
    Plectrum-2 CleanGuitar
    Walk AcousticBass

    GypsyJazzIntro

    Simple 4 bar intro. (4)
    Plectrum-1 CleanGuitar
    Plectrum-2 CleanGuitar
    Walk AcousticBass

    GypsyJazzEnd

    Simple 2 bar ending. (4)
    Plectrum-1 CleanGuitar
    Plectrum-2 CleanGuitar
    Walk AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowbluesend.html0000664000175000017500000003572413624015156022561 0ustar bobbob

    File: slowblues.mma

    Groove: Slowbluesend

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Quite a dull ending. The High Hats play 16 notes on the first bar, 8 on the second, 4 on the third and 2 on the fourth. Set the SEQ point appropiately for your ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_ballad1susplus.html0000664000175000017500000011265513624015077022213 0ustar bobbob

    File: ballad.mma

    Groove: Ballad1Susplus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Block chord ballad with strings and guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Harp

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 4   5   4   5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad68_ballad68end.html0000664000175000017500000001363313624015100021475 0ustar bobbob

    File: ballad68.mma

    Groove: Ballad68End

    Notes: A 6/8 Ballad. Written for "Dedicated To The One I Love". This is written with 4 beats to the bar, so you'll probably need to multiply the "real" tempo by 2. Largely based on ballad128, so they should be somewhat compatible.

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolero1susfill.html0000664000175000017500000005363313624015106022255 0ustar bobbob

    File: bolero.mma

    Groove: Bolero1Susfill

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Sustained Bolero1 with guitar fill.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 1 Octave: 5
    Volume: 110 Harmony: OPEN
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bvfunk_bvfunkintro.html0000664000175000017500000002420213624015111021652 0ustar bobbob

    File: bvfunk.mma

    Groove: Bvfunkintro

    Notes: Bob's Funk. Written for "Watermelon Man".

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballadplus.html0000664000175000017500000002463513624015125023121 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballadplus

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: Basic arpeggio ballad with counter melody.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: 3,5

    Track Name: Arpeggio-Plus

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 50 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90   110   80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/chacha_chacha1sus.html0000664000175000017500000005402313624015112021247 0ustar bobbob

    File: chacha.mma

    Groove: Chacha1Sus

    Notes: The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Author: Bob van der Poel

    Description: Combines the flute and string arpeggios.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 80
    Unify: 0 Octave: 7
    Volume: 100 Harmony: OPEN
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None

    Track Name: Arpeggio-Sus

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 1 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Htom

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtom

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ska_ska1.html0000664000175000017500000004172713624015155017450 0ustar bobbob

    File: ska.mma

    Groove: Ska1

    Notes: This was written for the Beatle's song "Ob-La-Di, Ob-La-Da". You will probably want double the tempo when using this.

    Author: Bob van der Poel

    Description: Change Piano to SteelDrums and add in some eight note Claves.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: SteelDrums Articulate: 99
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 12 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston.html0000664000175000017500000005373013624015113020104 0ustar bobbob

    Charleston

    The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Charleston

    Basic Charleston rhythm. (2)
    Bass Tuba
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Charleston1

    Basic rhythm with snappier guitar. (2)
    Bass Tuba
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Charleston2

    Basic rhythm with complex guitar. (2)
    Bass Tuba
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    CharlestonWalk

    Basic with walking bass. (4)
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Charleston1Walk

    Snappy with walking bass. (4)
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Charleston2Walk

    Complex with walking bass. (4)
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    CharlestonSus

    Basic with sustained sax section. (2)
    Bass Tuba
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Charleston1Sus

    Snappy guitar with saxes. (2)
    Bass Tuba
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Charleston2Sus

    Complex guitar with saxes. (2)
    Bass Tuba
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    CharlestonWalkSus

    Basic walk with saxes. (4)
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Charleston1WalkSus

    Snappy walking with saxes. (4)
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Charleston2WalkSus

    Complex walking with saxes. (4)
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    CharlestonPlus

    Basic with piano. (2)
    Arpeggio Piano2
    Bass Tuba
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Charleston1Plus

    Snappy with piano. (2)
    Arpeggio Piano2
    Bass Tuba
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Charleston2Plus

    Complex with piano. (2)
    Arpeggio Piano2
    Bass Tuba
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    CharlestonWalkPlus

    Basic walking with piano. (4)
    Arpeggio Piano2
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Charleston1WalkPlus

    Snappy walking with piano. (4)
    Arpeggio Piano2
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Charleston2WalkPlus

    Complex walking with piano. (4)
    Arpeggio Piano2
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    CharlestonSusPlus

    Basic with saxes and piano. (2)
    Arpeggio Piano2
    Bass Tuba
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Charleston1SusPlus

    Snappy with saxes and piano. (2)
    Arpeggio Piano2
    Bass Tuba
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Charleston2SusPlus

    Complex with saxes and piano. (2)
    Arpeggio Piano2
    Bass Tuba
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    CharlestonWalkSusPlus

    Basic walking with saxes and piano. (4)
    Arpeggio Piano2
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Charleston1WalkSusPlus

    Snappy walking with saxes and piano. (4)
    Arpeggio Piano2
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Charleston2WalkSusPlus

    Complex walking with saxes and piano. (4)
    Arpeggio Piano2
    Chord-Guitar JazzGuitar
    Chord-Sus AltoSax
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    CharlestonIntro

    Simple 4 bar introduction. (4)
    Bass Tuba
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    CharlestonIntro8

    Simple 8 bar introduction. (8)
    Bass Tuba
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    CharlestonEnd

    Simple 2 bar ending. (2)
    Bass Tuba
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballad1plus.html0000664000175000017500000002551713624015125023202 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballad1Plus

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: Alternating chord/arpeggio ballad with counter melody.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: 3,5

    Track Name: Arpeggio-Plus

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 50 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90   110   80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: 10   10   10   8 Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio68_arpeggio68sus-16.html0000664000175000017500000003033513624015076022733 0ustar bobbob

    File: arpeggio68.mma

    Groove: Arpeggio68Sus-16

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. This groove is based on the ``arpeggiowaltz'' groove. Note when setting chord locations that there are six quarter notes per bar! When doing a solo/melody you'll find it easy to use 6 eight notes/bar and expand them with a "Stretch 200". You will need to double the tempo for this to work out right.

    Author: Bob van der Poel

    Description: Sustained strings with 16ths.

    SeqSize: 4 Time (beats per bar): 6.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 160
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanovasus.html0000664000175000017500000015023013624015107022537 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanovasus

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Adds sustained choir voices.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs   ChoirAahs   ChoirAahs   ChoirAahs   VoiceOohs   VoiceOohs   VoiceOohs   VoiceOohs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/metronome6_metronome6.html0000664000175000017500000000652613624015143022214 0ustar bobbob

    File: metronome6.mma

    Groove: Metronome6

    Notes: Simple beats to put at the start of a piece. This file is for 6/8 ballads. You might want to use only the 2nd bar by using "Seq 2".

    Author: Bob van der Poel

    Description: A two bar 6/8 ballad introduction.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Track Name: Drum-Hi

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Low

    Voice/Tones: LowWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/zydeco_zydecointro.html0000664000175000017500000002403313624015170021665 0ustar bobbob

    File: zydeco.mma

    Groove: Zydecointro

    Notes: After listening to way too much Buckwheat I came up with this. I use it for "Jambalaya".

    Author: Bob van der Poel

    Description: A simple, 4 bar, introduction with accordion.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Acc

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues68_blues68walkplus.html0000664000175000017500000003477513624015104022375 0ustar bobbob

    File: blues68.mma

    Groove: Blues68Walkplus

    Notes: A 6/8 blues. Written for "When A Man Loves A Woman". It is in 6/8 time. This Groove relies on an underlying organ with full chords and some 6 beat percussive sounds.

    Author: Bob van der Poel

    Description: Our 6/8 blues with a walking bass and solo.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 80   90   100   140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+OPENABOVE
    Rskip: 50   60   70   80 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing2plussus.html0000664000175000017500000011033713624015165022025 0ustar bobbob

    File: swing.mma

    Groove: Swing2Plussus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing2 with clarinet.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 80   50   50   80
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango.html0000664000175000017500000002245413624015140020101 0ustar bobbob

    Lighttango

    A light version of our tango.

    LightTango

    A light Tango, more Spanish. (4)
    Bass AcousticBass
    Bass-Piano Piano1
    Chord-Accordion Accordion
    Chord-Guitar NylonGuitar
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    LightTangoSus

    Add a sustained tone to the tango. (4)
    Bass AcousticBass
    Bass-Piano Piano1
    Chord-Accordion Accordion
    Chord-Guitar NylonGuitar
    Chord-Sus TremoloStrings
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    LightTango1

    Change out the accordion for a piano. (4)
    Bass AcousticBass
    Bass-Piano Piano1
    Chord-Guitar NylonGuitar
    Chord-Piano Piano1
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    LightTango1Sus

    Add a sustained tone to the piano variant. (4)
    Bass AcousticBass
    Bass-Piano Piano1
    Chord-Guitar NylonGuitar
    Chord-Piano Piano1
    Chord-Sus TremoloStrings
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    LightTangoFill

    A one bar fill pattern. (1)
    Bass AcousticBass
    Bass-Piano Piano1
    Chord-Accordion Accordion
    Chord-Guitar NylonGuitar
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1

    LightTangoIntro

    Simple introduction. (4)
    Bass AcousticBass
    Bass-Piano Piano1
    Chord-Accordion Accordion
    Chord-Guitar NylonGuitar
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    LightTangoIntro1

    Smoother version of basic introduction. (4)
    Bass AcousticBass
    Chord-Guitar NylonGuitar
    Chord-Sus TremoloStrings
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    LightTangoEnd

    A fast single bar ending. (1)
    Bass AcousticBass
    Chord-Accordion Accordion
    Chord-Guitar NylonGuitar
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1

    LightTango4End

    Smoother 4 bar ending. (4)
    Bass AcousticBass
    Chord-Accordion Accordion
    Chord-Guitar NylonGuitar
    Chord-Sus TremoloStrings
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine
    mma-bin-20.02/docs/html/lib/stdlib/stringballad_stringballadstrum.html0000664000175000017500000001766613624015162024245 0ustar bobbob

    File: stringballad.mma

    Groove: Stringballadstrum

    Notes: For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    Author: Bob van der Poel

    Description: Gentle guitar adds some interest.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballadsusplus.html0000664000175000017500000003132213624015125023643 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballadsusplus

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: Arpeggios, counter melody and harmonica.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: 3,5

    Track Name: Arpeggio-Plus

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 50 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90   110   80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 110
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballad.html0000664000175000017500000004712413624015144022542 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballad

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: Simple ballad with drums and piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-High

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Low

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggiowaltz_arpeggiowaltz48sus.html0000664000175000017500000001532313624015077024474 0ustar bobbob

    File: arpeggiowaltz.mma

    Groove: Arpeggiowaltz48Sus

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. See the example song ``Hush-A-Bye''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear.

    Author: Bob van der Poel

    Description: Sustained strings with 4,4,4,8 pattern.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltzend.html0000664000175000017500000002436213624015153022554 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltzend

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: Simple 4 bar ending.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/60srock.html0000664000175000017500000001246313624015073017234 0ustar bobbob

    60Srock

    Straight ahead rock beat in 4. Written for "Pretty Woman".

    60sRock

    A loud, steady rock beat. (4)
    Bass FretlessBass
    Chord CleanGuitar
    Chord-Straight CleanGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum2
    Walk FretlessBass

    60sRock1

    Bridge version of 60sRock. (4)
    Bass FretlessBass
    Chord CleanGuitar
    Chord-Straight CleanGuitar
    Drum-Hbongo OpenHighConga
    Drum-Kick KickDrum1
    Drum-Lbongo LowConga

    60sRockSus

    60s Rock with strings. (4)
    Bass FretlessBass
    Chord CleanGuitar
    Chord-Straight CleanGuitar
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum2
    Walk FretlessBass

    60sRock1Sus

    Alternate 60s Rock with strings. (4)
    Bass FretlessBass
    Chord CleanGuitar
    Chord-Straight CleanGuitar
    Chord-Sus Strings
    Drum-Hbongo OpenHighConga
    Drum-Kick KickDrum1
    Drum-Lbongo LowConga

    60sRockIntro

    4 bar intro. (4)
    Chord CleanGuitar
    Chord-Straight CleanGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum2
    Walk FretlessBass

    60sRockEnd

    Simple ending with 4 on first bar and 2 on 2nd. (2)
    Bass FretlessBass
    Chord CleanGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzsus.html0000664000175000017500000003002513624015124022605 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzsus

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: Add strings to FastWaltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigbandfill.html0000664000175000017500000001301413624015102021632 0ustar bobbob

    File: bigband.mma

    Groove: Bigbandfill

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Simple fill bar, good in an ending.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing42walkfill.html0000664000175000017500000004040613624015122023734 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing42Walkfill

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Add arpeggios and walking bass with 4-2 pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch.html0000664000175000017500000002562213624015111017362 0ustar bobbob

    Bwmarch

    Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    BWMarch

    A musical style march. (4)
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BWMarchPlus

    Add in arpegiating flute. (4)
    Arpeggio Piccolo
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BWMarchSus

    Add sustained strings. (4)
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Chord-Sus Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BWMarchSusPlus

    Sustained strings and apregiating flute. (4)
    Arpeggio Piccolo
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Chord-Sus Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BWMarchPlus2

    Basic rhythm with some piano fills. (4)
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BWMarchSusPlus2

    Add in strings and piano fills. (4)
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Chord-Sus Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BWMarchFill

    A 2 bar fill for endings. (2)
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BWMarchIntro

    Simple 4 bar intro. (4)
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BWMarchIntro8

    Simple 8 bar intro. (8)
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BWMarchEnd

    A 2 bar ending with a very final sound. (2)
    Bass AcousticBass
    Chord-Brass BrassSection
    Chord-Gloc Glockenspiel
    Chord-Strings Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    mma-bin-20.02/docs/html/lib/stdlib/afro-cuban_afro-cuban.html0000664000175000017500000005341513624015076022064 0ustar bobbob

    File: afro-cuban.mma

    Groove: Afro-Cuban

    Notes: Afro-cuban rhythm in 6/8 time. Pretty much completely from Victor Lopez (Latin Rhythms). Currently we only have one groove defined and need to complete the set. If you understand this stuff, please help!! This is implemented as a 3/4 time, which means that your 6/8 melody notes will fit in perfectly.

    Author: Bob van der Poel

    Description: Basic 6/8 Afro-Cuban style.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Conga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixiestrumsus.html0000664000175000017500000005177513624015120022061 0ustar bobbob

    File: dixie.mma

    Groove: Dixiestrumsus

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Strumming banjo and piano with sustain.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus1

    Voice/Tones: Trumpet Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Banjo

    Voice/Tones: Banjo Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/guitarballad_guitarballadsusintro.html0000664000175000017500000005420413624015130024713 0ustar bobbob

    File: guitarballad.mma

    Groove: Guitarballadsusintro

    Notes: Guitar based ballad with a bit of a rock feel. Written for Beatles classic "Yesterday". This is a conversion of the pianoballad groove.

    Author: Bob van der Poel

    Description: The same 4 bar intro with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-4

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-8

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80   70   80   70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/cubanguitar.html0000664000175000017500000001437713624015116020255 0ustar bobbob

    Cubanguitar

    A gentle background for slow Cuban and other latin songs. It could be played on one guitar, if one is very good! Has only a guitar and bass (well, plus some strings for the sustained sections). Written for the tune ``Duele''.

    CubanGuitar

    Basic 4 bar pattern with apreggiating guitar. (4)
    Arpeggio JazzGuitar
    Arpeggio-Harmony JazzGuitar
    Bass FingeredBass

    CubanGuitarSus

    Add in sustained strings. (4)
    Arpeggio JazzGuitar
    Arpeggio-Harmony JazzGuitar
    Bass FingeredBass
    Chord-Sus Strings

    CubanGuitarPlus

    Basic pattern with some additional harmony notes. (4)
    Arpeggio JazzGuitar
    Arpeggio-Harmony JazzGuitar
    Arpeggio-Plus JazzGuitar
    Bass FingeredBass

    CubanGuitarSusPlus

    Additional harmony and sustain strings. (4)
    Arpeggio JazzGuitar
    Arpeggio-Harmony JazzGuitar
    Arpeggio-Plus JazzGuitar
    Bass FingeredBass
    Chord-Sus Strings

    CubanGuitarIntro

    A simple introduction. (4)
    Arpeggio JazzGuitar
    Bass FingeredBass

    CubanGuitarIntroSus

    Basic intro with strings. (4)
    Arpeggio JazzGuitar
    Bass FingeredBass
    Chord-Sus Strings

    CubanGuitarEnd

    2 bar ending. (2)
    Arpeggio JazzGuitar
    Arpeggio-Harmony JazzGuitar
    Bass FingeredBass

    CubanGuitarEndSus

    2 bar ending with strings. (2)
    Arpeggio JazzGuitar
    Arpeggio-Harmony JazzGuitar
    Bass FingeredBass
    Chord-Sus Strings
    mma-bin-20.02/docs/html/lib/stdlib/folkrock_folkrockintro.html0000664000175000017500000005052413624015125022523 0ustar bobbob

    File: folkrock.mma

    Groove: Folkrockintro

    Notes: A simple, folky (1960s) rock, reminicent of the Mama's and Papa's". Basic strumming guitar and and touch of latin drums. Exemplar: "Monday, Monday".

    Author: Bob van der Poel

    Description: Simple four bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Bass

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/merengue.html0000664000175000017500000002101413624015142017541 0ustar bobbob

    Merengue

    This is a very fast dance rhythm native to the Dominican Republic. The demo song for this ``Compadre Pedro Juan''. Note that you'll have to double up on the tempo for this to sound right. Patterns are from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Variables

    BandoneonOctave The Octave setting for the bandoneon (default=6)

    Merengue

    Driving dance rhythm. (2)
    Bass AcousticBass
    Chord Piano1
    Chord-2 Piano1
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Hhat OpenHiHat
    Drum-Snare SnareDrum2
    Drum-Tom LowTom2

    Merengue1

    Substitute bandoneon for first piano. (2)
    Bass AcousticBass
    Chord Bandoneon
    Chord-2 Piano1
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Hhat OpenHiHat
    Drum-Snare SnareDrum2
    Drum-Tom LowTom2

    Merengue2

    Add brass hits every 4 bars. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-2 Piano1
    Chord-Brass BrassSection
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Hhat OpenHiHat
    Drum-Snare SnareDrum2
    Drum-Tom LowTom2

    MerengueSus

    Basic version with sustained bandoneon. (2)
    Bass AcousticBass
    Chord Piano1
    Chord-2 Piano1
    Chord-Sus Bandoneon
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Hhat OpenHiHat
    Drum-Snare SnareDrum2
    Drum-Tom LowTom2

    Merengue1Sus

    Bandoneon rhythm and sustain. (2)
    Bass AcousticBass
    Chord Bandoneon
    Chord-2 Piano1
    Chord-Sus Bandoneon
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Hhat OpenHiHat
    Drum-Snare SnareDrum2
    Drum-Tom LowTom2

    Merengue2Sus

    Bandoneon rhythm with 4 bar brass hits. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-2 Piano1
    Chord-Brass BrassSection
    Chord-Sus Bandoneon
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Hhat OpenHiHat
    Drum-Snare SnareDrum2
    Drum-Tom LowTom2

    MerengueIntro

    8 bar introduction. (8)
    Bass AcousticBass
    Chord Piano1
    Chord-2 Piano1
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Hhat OpenHiHat
    Drum-Snare SnareDrum2
    Drum-Tom LowTom2

    MerengueEnd

    4 bar ending. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-2 Piano1
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Hhat OpenHiHat
    Drum-Snare SnareDrum2
    Drum-Tom LowTom2
    mma-bin-20.02/docs/html/lib/stdlib/arpeggio44.html0000664000175000017500000001375313624015076017720 0ustar bobbob

    Arpeggio44

    A simple set of arpeggios in 4/4 time. Great for lesson pieces and lullabies. See the example song ``Traumerei''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. Setting the variables is important! The default is for only a single note arpeggio with no harmony or bass.

    Variables

    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beats 1 and 3. Default: no bass. Note that that you cannot change the bass pattern with this variable.

    Arpeggio4

    A quarter note piano arpeggio. (4)
    Arpeggio Piano1

    Arpeggio8

    An 8th note piano. (4)
    Arpeggio Piano1

    Arpeggio48

    3 bars of quarters, 1 bar 8ths. (4)
    Arpeggio Piano1

    Arpeggio4Sus

    Sustained strings with quarters. (4)
    Arpeggio Piano1
    Chord-Sus Strings

    Arpeggio8Sus

    Sustained strings with 8ths. (4)
    Arpeggio Piano1
    Chord-Sus Strings

    Arpeggio48Sus

    Sustained strings with 4,4,4,8 pattern. (4)
    Arpeggio Piano1
    Chord-Sus Strings

    Arpeggio4Intro

    A basic 4 bar introduction (works for ending as well). (4)
    Arpeggio Piano1

    Arpeggio4SusIntro

    Same intro with strings. (4)
    Arpeggio Piano1
    Chord-Sus Strings
    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolerosus.html0000664000175000017500000005700513624015105021321 0ustar bobbob

    File: bolero.mma

    Groove: Bolerosus

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Bolero with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/60srock_60srockend.html0000664000175000017500000001712313624015074021271 0ustar bobbob

    File: 60srock.mma

    Groove: 60Srockend

    Notes: Straight ahead rock beat in 4. Written for "Pretty Woman".

    Author: Bob van der Poel

    Description: Simple ending with 4 on first bar and 2 on 2nd.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128introsus.html0000664000175000017500000004714013624015152022271 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128Introsus

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Same 4 bar intro with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountrywalk.html0000664000175000017500000002307113624015157023724 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountrywalk

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: The SlowCountry Groove with a full walking bass line. The bass volume has been increased as well.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzsusplus.html0000664000175000017500000003654613624015124023527 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzsusplus

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: FastWaltz with arpeggios and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 10   20   10   20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbolero_slowbolerosus.html0000664000175000017500000010611513624015156023136 0ustar bobbob

    File: slowbolero.mma

    Groove: Slowbolerosus

    Notes: This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Add sustained voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 127 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: SteelGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 27 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 77 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 17 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sq

    Voice/Tones: SquareClick Articulate: 90
    Volume: 77 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/merengue_merengue1sus.html0000664000175000017500000003443513624015142022257 0ustar bobbob

    File: merengue.mma

    Groove: Merengue1Sus

    Notes: This is a very fast dance rhythm native to the Dominican Republic. The demo song for this ``Compadre Pedro Juan''. Note that you'll have to double up on the tempo for this to sound right. Patterns are from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Bandoneon rhythm and sustain.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    BandoneonOctave The Octave setting for the bandoneon (default=6)

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Bandoneon Articulate: 90
    Unify: 0 Octave: 6
    Volume: 20 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hhat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggiowaltz_arpeggiowaltz.html0000664000175000017500000000725513624015076023571 0ustar bobbob

    File: arpeggiowaltz.mma

    Groove: Arpeggiowaltz

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. See the example song ``Hush-A-Bye''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear.

    Author: Bob van der Poel

    Description: An quarter note piano.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/samba_sambaintro8.html0000664000175000017500000012105513624015154021335 0ustar bobbob

    File: samba.mma

    Groove: Sambaintro8

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz_broadwaywaltz2sus.html0000664000175000017500000004230313624015110024412 0ustar bobbob

    File: broadwaywaltz.mma

    Groove: Broadwaywaltz2Sus

    Notes: Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    Author: Bob van der Poel

    Description: Add in strings and piano fills.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 2BELOW
    Rskip: 50 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio44_arpeggio8sus.html0000664000175000017500000002251313624015076022412 0ustar bobbob

    File: arpeggio44.mma

    Groove: Arpeggio8Sus

    Notes: A simple set of arpeggios in 4/4 time. Great for lesson pieces and lullabies. See the example song ``Traumerei''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. Setting the variables is important! The default is for only a single note arpeggio with no harmony or bass.

    Author: Bob van der Poel

    Description: Sustained strings with 8ths.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beats 1 and 3. Default: no bass. Note that that you cannot change the bass pattern with this variable.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/bubblerock_bubblerock.html0000664000175000017500000004755713624015111022256 0ustar bobbob

    File: bubblerock.mma

    Groove: Bubblerock

    Notes: A bit of bubble gum rock. Written for the song "Sugar, Sugar.

    Author: Bob van der Poel

    Description: Our basic bubblegum rock beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluefolk.html0000664000175000017500000001767413624015103017553 0ustar bobbob

    Bluefolk

    A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    BlueFolk

    Standard groove. (4)
    Arpeggio SteelGuitar
    Chord JazzGuitar
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FretlessBass

    BlueFolk2

    Standard with a bit less SteelGuitar. (4)
    Arpeggio SteelGuitar
    Chord JazzGuitar
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FretlessBass

    BlueFolkPlus

    Add a guitar "solo" to the mix. (4)
    Arpeggio SteelGuitar
    Arpeggio-Solo FretlessBass
    Chord JazzGuitar
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FretlessBass

    BlueFolk2Plus

    Same solo, with a bit less SteelGuitar. (4)
    Arpeggio SteelGuitar
    Arpeggio-Solo FretlessBass
    Chord JazzGuitar
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FretlessBass

    BlueFolkSus

    Add in the sustained organ. (4)
    Arpeggio SteelGuitar
    Chord JazzGuitar
    Chord-Sus Organ3
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FretlessBass

    BlueFolk2Sus

    Same sustained, with a bit less SteelGuitar. (4)
    Arpeggio SteelGuitar
    Chord JazzGuitar
    Chord-Sus Organ3
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FretlessBass

    BlueFolkSusPlus

    Organ and guitar solo. (4)
    Arpeggio SteelGuitar
    Arpeggio-Solo FretlessBass
    Chord JazzGuitar
    Chord-Sus Organ3
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FretlessBass

    BlueFolk2SusPlus

    Less arpeggio, organ and guitar solo. (4)
    Arpeggio SteelGuitar
    Arpeggio-Solo FretlessBass
    Chord JazzGuitar
    Chord-Sus Organ3
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FretlessBass

    BlueFolkIntro

    Simple 4 bar introduction. (4)
    Arpeggio SteelGuitar
    Chord JazzGuitar
    Drum-Snare SnareDrum2
    Walk FretlessBass
    mma-bin-20.02/docs/html/lib/stdlib/samba_samba.html0000664000175000017500000005327013624015153020173 0ustar bobbob

    File: samba.mma

    Groove: Samba

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: Our basic dance beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/stringballad_stringballadplus.html0000664000175000017500000002244413624015162024044 0ustar bobbob

    File: stringballad.mma

    Groove: Stringballadplus

    Notes: For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    Author: Bob van der Poel

    Description: Add a bit of piano to the strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW+8BELOW
    Rskip: 50 Rvolume: 10
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio44_arpeggio48sus.html0000664000175000017500000001756313624015076022507 0ustar bobbob

    File: arpeggio44.mma

    Groove: Arpeggio48Sus

    Notes: A simple set of arpeggios in 4/4 time. Great for lesson pieces and lullabies. See the example song ``Traumerei''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. Setting the variables is important! The default is for only a single note arpeggio with no harmony or bass.

    Author: Bob van der Poel

    Description: Sustained strings with 4,4,4,8 pattern.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beats 1 and 3. Default: no bass. Note that that you cannot change the bass pattern with this variable.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansishplus.html0000664000175000017500000005724213624015122022370 0ustar bobbob

    File: evansish.mma

    Groove: Evansishplus

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: Add in some random piano notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100   70   100   70 Harmony: OPENABOVE+2BELOW
    Rskip: 40   50   30   40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90   70   80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansish1plus.html0000664000175000017500000005646213624015122022454 0ustar bobbob

    File: evansish.mma

    Groove: Evansish1Plus

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: Random notes added, pushy chords out.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100   70   100   70 Harmony: OPENABOVE+2BELOW
    Rskip: 40   50   30   40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90   70   80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz_descendingjazzintro.html0000664000175000017500000003625713624015117025113 0ustar bobbob

    File: descendingjazz.mma

    Groove: Descendingjazzintro

    Notes: This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: 3BELOW+8ABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/latinwaltz_latinwaltz.html0000664000175000017500000003564613624015137022420 0ustar bobbob

    File: latinwaltz.mma

    Groove: Latinwaltz

    Notes: This is a reworked waltz with more latin-sounding instrumentation.

    Author: Bob van der Poel

    Description: Our basic latin-waltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Highconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixiemarch_dixiemarchend.html0000664000175000017500000001762213624015120022741 0ustar bobbob

    File: dixiemarch.mma

    Groove: Dixiemarchend

    Notes: A Dixieland March done for "Muskrat Ramble". Uses traditional instrumentation ... a single snare drum, tuba and banjo. See the sample song "Just A Little While To Stay Here" to see how easy it is to modify this to a more modern sound.

    Author: Bob van der Poel

    Description: Finis!.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1.html0000664000175000017500000006455313624015164020374 0ustar bobbob

    File: swing.mma

    Groove: Swing1

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: A more syncopated version of Swing. This sounds a bit "twangy" with the piano voice selected.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballadend.html0000664000175000017500000002323413624015145023226 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballadend

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-High

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Low

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing.html0000664000175000017500000007562113624015163017101 0ustar bobbob

    Swing

    Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Swing

    Basic swing beat. (4)
    Bass AcousticBass
    Chord Organ3
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SwingWalk

    Change the 1/3 syncapated bass to the same pattern, but with a walking style. (4)
    Chord Organ3
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SwingTriple

    Modified Swing with quarter note triplets. Good for occasional fill bars. (1)
    Bass AcousticBass
    Chord Organ3
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SwingFill

    Simple 2 bar fill. Good for endings. (2)
    Bass AcousticBass
    Chord Organ3
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SwingPlus

    Adds clarinet arpeggios to Swing. (4)
    Arpeggio Clarinet
    Bass AcousticBass
    Chord Organ3
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SwingWalkPlus

    Swing with walking bass and arpeggios. (4)
    Arpeggio Clarinet
    Chord Organ3
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SwingSus

    Add sustained strings to Swing. (4)
    Bass AcousticBass
    Chord Organ3
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SwingPlusSus

    Add sustained strings to SwingPlus. This is getting a bit thick sounding. (4)
    Arpeggio Clarinet
    Bass AcousticBass
    Chord Organ3
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SwingWalkSus

    Swing with walking bass and sustained strings. (4)
    Chord Organ3
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SwingWalkPlusSus

    Swing with walking bass, arpeggio and sustained Strings. (4)
    Arpeggio Clarinet
    Chord Organ3
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    Swing1

    A more syncopated version of Swing. This sounds a bit "twangy" with the piano voice selected. (4)
    Bass SlapBass1
    Chord Piano2
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick

    Swing1Walk

    Walking bass version of Swing1. (4)
    Chord Piano2
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick
    Walk SlapBass1

    Swing1Triple

    Modified Swing1 with quarter note triplets. (1)
    Bass SlapBass1
    Chord Piano2
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick

    Swing1Sus

    Swing1 with sustained strings. (4)
    Bass SlapBass1
    Chord Piano2
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick

    Swing1WalkSus

    Swing1Walk with sustained strings. (4)
    Chord Piano2
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick
    Walk SlapBass1

    Swing1Plus

    Swing1 with arpeggiating clarinets. (4)
    Arpeggio Clarinet
    Bass SlapBass1
    Chord Piano2
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick

    Swing1PlusSus

    Swing1 with clarinet and sustained strings. (4)
    Arpeggio Clarinet
    Bass SlapBass1
    Chord Piano2
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick

    Swing1WalkPlus

    Swing1Walk with the clarinet. (4)
    Arpeggio Clarinet
    Chord Piano2
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick
    Walk SlapBass1

    Swing1WalkPlusSus

    Swing1Walk with clarinet and sustained strings. (4)
    Arpeggio Clarinet
    Chord Piano2
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick
    Walk SlapBass1

    Swing2

    This version is much better with slower tempos (no walking bass versions since it's already marching). (4)
    Bass SlapBass1
    Chord Organ3
    Chord-Sax AltoSax
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk SlapBass1

    Swing2Triple

    Modified Swing2 with quarter note triplets. (1)
    Bass SlapBass1
    Chord Organ3
    Chord-Sax AltoSax
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    Swing2Plus

    Swing2 with clarinet. (4)
    Arpeggio Clarinet
    Bass SlapBass1
    Chord Organ3
    Chord-Sax AltoSax
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk SlapBass1

    Swing2Sus

    Swing2 with sustained strings. (4)
    Bass SlapBass1
    Chord Organ3
    Chord-Sax AltoSax
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk SlapBass1

    Swing2PlusSus

    Swing2 with clarinet. (4)
    Arpeggio Clarinet
    Bass SlapBass1
    Chord Organ3
    Chord-Sax AltoSax
    Chord-Sus TremoloStrings
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk SlapBass1

    SwingIntro

    Simple, 4 bar introduction. (4)
    Bass AcousticBass
    Chord Organ3
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SwingIntro2

    Same intro, but Swing2 voices. (4)
    Bass SlapBass1
    Chord Organ3
    Chord-Sax AltoSax
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SwingEnd

    Basic ending based on Swing. 4 beats on first bar; beats on 1 and 3 on the second. (2)
    Bass AcousticBass
    Chord Organ3
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Snare SnareDrum1

    Swing1End

    Ending for Swing1. (2)
    Bass SlapBass1
    Chord Piano2
    Chord-Guitar JazzGuitar
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Ridec RideCymbal1
    Drum-Side SideKick

    Swing2End

    Swing2 ending with alto sax run. Use ``seq'' so that you end on bar 4. The sax plays 1 bar of chords, then 16th, 8th, half note runs on bar 2, 3 and 4. If don't like the sax run, use ''Scale Off'' to disable. (4)
    Bass SlapBass1
    Chord Organ3
    Chord-Sax AltoSax
    Drum-Hiconga OpenHighConga
    Drum-Kick KickDrum2
    Drum-Lowconga LowConga
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Scale AltoSax
    Walk SlapBass1
    mma-bin-20.02/docs/html/lib/stdlib/lfusion_lfusionend.html0000664000175000017500000005420213624015137021650 0ustar bobbob

    File: lfusion.mma

    Groove: Lfusionend

    Notes: Latin Fusion ... whatever that might mean to you. I figure it's a combination of swing, jazz and latin. I created this for the Hank Williams tune "Jambalaya" which I've heard done in too many genres to list here.

    Author: Bob van der Poel

    Description: A one bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Block

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 110   40   110   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Oconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Rcym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz3fill.html0000664000175000017500000007665413624015130023643 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz3Fill

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Add a string run to the counter melody.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Viola Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0   20   0   20   0   20   0   20 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Viola Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzfill.html0000664000175000017500000001616313624015123024525 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltzfill

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: Single bar fill, can be used in endings.

    SeqSize: 1 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: KEY

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigbandplus.html0000664000175000017500000004631113624015102021675 0ustar bobbob

    File: bigband.mma

    Groove: Bigbandplus

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Additional piano notes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110   130   70   110 Harmony: OPENABOVE   OPENABOVE   None   OPENABOVE
    Rskip: 10   20   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/shuffleboggie_shuffleboggiesus.html0000664000175000017500000004542213624015154024203 0ustar bobbob

    File: shuffleboggie.mma

    Groove: Shuffleboggiesus

    Notes: A blues-like shuffle beat. Written for Kansas City.

    Author: Bob van der Poel

    Description: Blues with violins. Sort of odd, but we can call them fiddles!.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 80
    Unify: 0 Octave: 4
    Volume: 27 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkrock_folkrocksus.html0000664000175000017500000005404613624015125022205 0ustar bobbob

    File: folkrock.mma

    Groove: Folkrocksus

    Notes: A simple, folky (1960s) rock, reminicent of the Mama's and Papa's". Basic strumming guitar and and touch of latin drums. Exemplar: "Monday, Monday".

    Author: Bob van der Poel

    Description: Add in some synthesized voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 110
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Bass

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/guitarballad_guitarballadsus.html0000664000175000017500000005732213624015130023643 0ustar bobbob

    File: guitarballad.mma

    Groove: Guitarballadsus

    Notes: Guitar based ballad with a bit of a rock feel. Written for Beatles classic "Yesterday". This is a conversion of the pianoballad groove.

    Author: Bob van der Poel

    Description: Guitar arpeggios with a bit of strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-4

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Arpeggio-8

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80   70   80   70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad128_ballad128end.html0000664000175000017500000002041013624015100021616 0ustar bobbob

    File: ballad128.mma

    Groove: Ballad128End

    Notes: A 12/8 Ballad. Written for "Memory" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballadintro.html0000664000175000017500000001405413624015125023263 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballadintro

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: Simple introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: 3,5

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90   110   80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/guitarballad_guitarballadintro.html0000664000175000017500000004613513624015130024164 0ustar bobbob

    File: guitarballad.mma

    Groove: Guitarballadintro

    Notes: Guitar based ballad with a bit of a rock feel. Written for Beatles classic "Yesterday". This is a conversion of the pianoballad groove.

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-4

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-8

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80   70   80   70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango_lighttango.html0000664000175000017500000006151313624015140022320 0ustar bobbob

    File: lighttango.mma

    Groove: Lighttango

    Notes: A light version of our tango.

    Author: Bob van der Poel

    Description: A light Tango, more Spanish.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None   None   3ABOVE   3ABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Accordion

    Voice/Tones: Accordion Articulate: 30
    Unify: 0 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 50
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/shuffleboggie_shuffleboggieintro4.html0000664000175000017500000005520113624015154024604 0ustar bobbob

    File: shuffleboggie.mma

    Groove: Shuffleboggieintro4

    Notes: A blues-like shuffle beat. Written for Kansas City.

    Author: Bob van der Poel

    Description: A four bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrot1intro.html0000664000175000017500000005637013624015127022401 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrot1Intro

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: Intro based on FoxTrot1 (with saxes).

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar1sus.html0000664000175000017500000002644513624015133023227 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar1Sus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Sustained strings added to JazzGuitar1.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100   100   100   70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadwayfill.html0000664000175000017500000002460013624015110022300 0ustar bobbob

    File: broadway.mma

    Groove: Broadwayfill

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: A 2 bar fill for endings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/salsa_salsaend.html0000664000175000017500000003200213624015153020710 0ustar bobbob

    File: salsa.mma

    Groove: Salsaend

    Notes: Salsa just means ``saucy'' or ``spicy'' and is based on son and rhumba patterns. This is created from scratch. I use it for a Peggy Lee styled version of the Cole Porter tune ``Always True To You In My Fashion.''

    Author: Bob van der Poel

    Description: Fast, 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbell

    Voice/Tones: LowAgogo Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1walkplus.html0000664000175000017500000007660513624015164022160 0ustar bobbob

    File: swing.mma

    Groove: Swing1Walkplus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing1Walk with the clarinet.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: SlapBass1 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues128_blues128intro.html0000664000175000017500000001174713624015104022012 0ustar bobbob

    File: blues128.mma

    Groove: Blues128Intro

    Notes: A 12/8 blues. Written for "Walk on the Wild Side" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: Straight chord/bass intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 140
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/dsoul_dsoulsusplus.html0000664000175000017500000011061613624015121021731 0ustar bobbob

    File: dsoul.mma

    Groove: Dsoulsusplus

    Notes: Disco Soul -- back to the 80s. This was originally converted from the Casio WK-3000. I've cleaned it up, made it more listenable and added variations. I use it for "Me and Mrs. Jones".

    Author: Bob van der Poel && Casio

    Description: Choir and the guitar riff.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 25 Rvolume: 20
    Rtime: 20 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Sus

    Voice/Tones: ChoirAahs Articulate: 120
    Unify: 1 Octave: 5
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango_lighttangoend.html0000664000175000017500000001414613624015140023007 0ustar bobbob

    File: lighttango.mma

    Groove: Lighttangoend

    Notes: A light version of our tango.

    Author: Bob van der Poel

    Description: A fast single bar ending.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Accordion

    Voice/Tones: Accordion Articulate: 30
    Unify: 0 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 50
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbolero_slowbolero1sus.html0000664000175000017500000011510613624015156023217 0ustar bobbob

    File: slowbolero.mma

    Groove: Slowbolero1Sus

    Notes: This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Backing melody and sustained voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Accomp

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW+OPENABOVE
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: SteelGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sq

    Voice/Tones: SquareClick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/metronome3.html0000664000175000017500000000256513624015143020035 0ustar bobbob

    Metronome3

    Simple beats to put at the start of a piece. This file has only 3/4 times.

    Variables

    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Metronome3

    A single bar waltz introduction. (1)
    Drum-Hi HighWoodBlock
    Drum-Low LowWoodBlock
    mma-bin-20.02/docs/html/lib/stdlib/fastblues_fastblues.html0000664000175000017500000005431613624015123022004 0ustar bobbob

    File: fastblues.mma

    Groove: Fastblues

    Notes: I use this in "Mad About Him...Blues".

    Author: Bob van der Poel

    Description: Fast blues with a bit of R&B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mambo_mambo1sus.html0000664000175000017500000007712313624015141021027 0ustar bobbob

    File: mambo.mma

    Groove: Mambo1Sus

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: Sustain and pizzicato arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 110
    Unify: 0 Octave: 5   6   5   6
    Volume: 88 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 128 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastblues_fastblues1.html0000664000175000017500000007037413624015123022067 0ustar bobbob

    File: fastblues.mma

    Groove: Fastblues1

    Notes: I use this in "Mad About Him...Blues".

    Author: Bob van der Poel

    Description: A more rowdy version, with alternating bars of a distorted guitar riff.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: DistortionGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 60
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar2walksus.html0000664000175000017500000002545013624015134024103 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar2Walksus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Sustained strings added to JazzGuitarWalk2.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lfusion_lfusion.html0000664000175000017500000012023413624015137021160 0ustar bobbob

    File: lfusion.mma

    Groove: Lfusion

    Notes: Latin Fusion ... whatever that might mean to you. I figure it's a combination of swing, jazz and latin. I created this for the Hank Williams tune "Jambalaya" which I've heard done in too many genres to list here.

    Author: Bob van der Poel

    Description: Basic Latin Fusion.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Atmosphere Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Block

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Bongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cuica

    Voice/Tones: MuteCuica Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 110   40   110   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Oconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Otir

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Rcym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folk_folkarticulated.html0000664000175000017500000005662413624015125022142 0ustar bobbob

    File: folk.mma

    Groove: Folkarticulated

    Notes: Generally folk music doesn't have complicated rhythms. You can use other libaries like "EasySwing", but if you are into finger picking guitar, give this a try.

    Author: Bob van der Poel

    Description: Fingered picked guitar and a bit of bass.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 2 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 60 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrocksusplus.html0000664000175000017500000004707513624015135023164 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrocksusplus

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: The trumpet and strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bubblerock_bubblerockplus.html0000664000175000017500000005621213624015111023146 0ustar bobbob

    File: bubblerock.mma

    Groove: Bubblerockplus

    Notes: A bit of bubble gum rock. Written for the song "Sugar, Sugar.

    Author: Bob van der Poel

    Description: Some variety with light guitar picking.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: 3BELOW
    Rskip: 50   50   50   60 Rvolume: 20
    Rtime: 6 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish.html0000664000175000017500000003004413624015122017553 0ustar bobbob

    Evansish

    This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Variables

    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Evansish

    A slow, steady beat. (4)
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    EvansishPlus

    Add in some random piano notes. (4)
    Arpeggio-Piano Piano1
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    EvansishSus

    Add strings to the mix. (4)
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Chord-Strings Strings
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    EvansishSusPlus

    Solo piano and strings. (4)
    Arpeggio-Piano Piano1
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Chord-Strings Strings
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    EvansishFill

    A one bar fill. (1)
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    Evansish1

    Same basic without push chords. (4)
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    Evansish1Plus

    Random notes added, pushy chords out. (4)
    Arpeggio-Piano Piano1
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    Evansish1Sus

    Basic sustained without push. (4)
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Chord-Strings Strings
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    Evansish1SusPlus

    Random notes, strings and no push. (4)
    Arpeggio-Piano Piano1
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Chord-Strings Strings
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    EvansishIntro

    Simple 4 bar intro. (4)
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    EvansishEnd

    Simple 2 bar ending. (2)
    Chord-Guitar Piano1
    Chord-Piano Piano1
    Chord-Piano2 Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullabywalksusplus.html0000664000175000017500000001454213624015141023447 0ustar bobbob

    File: lullaby.mma

    Groove: Lullabywalksusplus

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Arpeggiating guitar, strings and walking bass.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softshoe_softshoe.html0000664000175000017500000003403513624015161021506 0ustar bobbob

    File: softshoe.mma

    Groove: Softshoe

    Notes: Syncopated ditty for the old dancers. Written for "Me and My Shadow".

    Author: Bob van der Poel

    Description: Nice little dance beat with ``shuffles'' on bar 3 and 4.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to Piano2).

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 110   110   80   70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25   25   22   20 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1walksus.html0000664000175000017500000007445413624015164022007 0ustar bobbob

    File: swing.mma

    Groove: Swing1Walksus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing1Walk with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: SlapBass1 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountryplus.html0000664000175000017500000003345413624015157023757 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountryplus

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Basic slow country with awful fiddling.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Fiddle

    Voice/Tones: Violin Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: 2ABOVE
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullaby1.html0000664000175000017500000000572313624015140021212 0ustar bobbob

    File: lullaby.mma

    Groove: Lullaby1

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Adds in a bit of bass.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband8sus.html0000664000175000017500000010322513624015102021612 0ustar bobbob

    File: bigband.mma

    Groove: Bigband8Sus

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: BigBand8 with sustained strings.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/latinwaltz_latinwaltzintro8.html0000664000175000017500000005412413624015137023554 0ustar bobbob

    File: latinwaltz.mma

    Groove: Latinwaltzintro8

    Notes: This is a reworked waltz with more latin-sounding instrumentation.

    Author: Bob van der Poel

    Description: Simple 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Highconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingwalksus.html0000664000175000017500000007450513624015164021723 0ustar bobbob

    File: swing.mma

    Groove: Swingwalksus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing with walking bass and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrockfill.html0000664000175000017500000001425713624015161022361 0ustar bobbob

    File: softrock.mma

    Groove: Softrockfill

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: 1 bar fill for endings.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo.html0000664000175000017500000004112513624015132017734 0ustar bobbob

    Jazzcombo

    A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    JazzCombo

    A driving, straight-ahead jazz beat. (4)
    Arpeggio-Epiano EPiano
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzCombo1

    Basic beat with straighter piano. (4)
    Arpeggio-Epiano EPiano
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzCombo2

    The basic beat with added drums. (4)
    Arpeggio-Epiano EPiano
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Chh ClosedHiHat
    Drum-Chinesec ChineseCymbal
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ridec RideCymbal1
    Drum-Snare SnareDrum1
    Drum-Splash SplashCymbal
    Walk FingeredBass

    JazzComboSus

    Add some string players to the quartet. (4)
    Arpeggio-Epiano EPiano
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzCombo1Sus

    Strings and straighter piano. (4)
    Arpeggio-Epiano EPiano
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzCombo2Sus

    Strings plus added drums. (4)
    Arpeggio-Epiano EPiano
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Chinesec ChineseCymbal
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ridec RideCymbal1
    Drum-Snare SnareDrum1
    Drum-Splash SplashCymbal
    Walk FingeredBass

    JazzComboPlus

    Guitar plays pseudo melody instead of rhythm. (4)
    Arpeggio-Epiano EPiano
    Arpeggio-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzCombo1Plus

    Guitar melody with staighter piano. (4)
    Arpeggio-Epiano EPiano
    Arpeggio-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzCombo2Plus

    More drums with guitar melody. (4)
    Arpeggio-Epiano EPiano
    Arpeggio-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Chh ClosedHiHat
    Drum-Chinesec ChineseCymbal
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ridec RideCymbal1
    Drum-Snare SnareDrum1
    Drum-Splash SplashCymbal
    Walk FingeredBass

    JazzComboSusPlus

    Strings with guitar. (4)
    Arpeggio-Epiano EPiano
    Arpeggio-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzCombo1SusPlus

    Strings, straight chords and guitar. (4)
    Arpeggio-Epiano EPiano
    Arpeggio-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzCombo2SusPlus

    Strings, drums and guitar. (4)
    Arpeggio-Epiano EPiano
    Arpeggio-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Chinesec ChineseCymbal
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ridec RideCymbal1
    Drum-Snare SnareDrum1
    Drum-Splash SplashCymbal
    Walk FingeredBass

    JazzComboIntro

    A 4 bar introduction. (4)
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzComboIntro2

    Same intro with less stuff going on. (4)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    JazzComboEnd

    Simple 2 bar ending. (2)
    Chord-Guitar JazzGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass
    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepduh.html0000664000175000017500000004077113624015147022553 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepduh

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Some vocalization over the basic beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 94
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Duh

    Voice/Tones: VoiceOohs Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popspiritual.html0000664000175000017500000001132113624015146020471 0ustar bobbob

    Popspiritual

    Not really a true spiritual or gospel style, more in the "sort of" mode. Written for the Paul Simon song "Bridge Over Troubled Water". Good for slow tempo songs in which the lyrics are more important than the melody. Mostly uses piano, bass and some guitar.

    PopSpiritual

    Basic pattern. (4)
    Bass FingeredBass
    Chord Piano1
    Plectrum JazzGuitar

    PopSpiritualSus

    Piano with big sustained organ. (4)
    Bass FingeredBass
    Chord Piano1
    Chord-Sus ChurchOrgan
    Plectrum JazzGuitar

    PopSpiritualPlus

    Let the guitar apreggiate. (4)
    Arpeggio JazzGuitar
    Bass FingeredBass
    Chord Piano1

    PopSpiritualSusPlus

    Organ and guitar. (4)
    Arpeggio JazzGuitar
    Bass FingeredBass
    Chord Piano1
    Chord-Sus ChurchOrgan

    PopSpiritualIntro

    4 bar introduction. (4)
    Bass FingeredBass
    Chord Piano1
    Plectrum JazzGuitar

    PopSpiritualEnd

    Simple ending. (4)
    Bass FingeredBass
    Chord Piano1
    Chord-Sus ChurchOrgan
    Plectrum JazzGuitar
    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz_modernjazzwaltz1sus.html0000664000175000017500000005265513624015143025360 0ustar bobbob

    File: modernjazzwaltz.mma

    Groove: Modernjazzwaltz1Sus

    Notes: This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Author: Bob van der Poel

    Description: The full-meal-deal.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansish1.html0000664000175000017500000004634113624015122021543 0ustar bobbob

    File: evansish.mma

    Groove: Evansish1

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: Same basic without push chords.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90   70   80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ragtime_ragtimeend.html0000664000175000017500000001015713624015147021574 0ustar bobbob

    File: ragtime.mma

    Groove: Ragtimeend

    Notes: This is simple version of Rag Time accompaniment. It's written in 4/4 time. Since most rags are in 2/4 you'll need to double the tempo to make it work. Don't play too fast (tempos around 200 quarters per second work well)! Note: No drums in this. Just a single piano and some strings for the sustained part.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Walk

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing2end.html0000664000175000017500000011151313624015165021052 0ustar bobbob

    File: swing.mma

    Groove: Swing2End

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing2 ending with alto sax run. Use ``seq'' so that you end on bar 4. The sax plays 1 bar of chords, then 16th, 8th, half note runs on bar 2, 3 and 4. If don't like the sax run, use ''Scale Off'' to disable.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 80   50   50   80
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: AltoSax Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/stringballad_stringballadvoicestrum.html0000664000175000017500000002377013624015162025264 0ustar bobbob

    File: stringballad.mma

    Groove: Stringballadvoicestrum

    Notes: For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    Author: Bob van der Poel

    Description: Add the guitar and soothing voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Voice

    Voice/Tones: VoiceOohs Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues.html0000664000175000017500000003171413624015114020477 0ustar bobbob

    Countryblues

    I use this on some country tunes like "I Fall To Pieces".

    CountryBlues

    Somewhat lamentive blues. (4)
    Bass FretlessBass
    Chord Piano3
    Chord-1 Piano3
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBluesSus

    Adds sustained strings. (4)
    Bass FretlessBass
    Chord Piano3
    Chord-1 Piano3
    Chord-Sus SlowStrings
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBluesWalk

    Walking bass version. (4)
    Chord Piano3
    Chord-1 Piano3
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBluesWalkSus

    Walking bass and sustained strings. (4)
    Chord Piano3
    Chord-1 Piano3
    Chord-Sus SlowStrings
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBlues1

    Add piano triplets every 2 bars. (4)
    Bass FretlessBass
    Chord Piano3
    Chord-1 Piano3
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBlues1Sus

    Sustained version. (4)
    Bass FretlessBass
    Chord Piano3
    Chord-1 Piano3
    Chord-Sus SlowStrings
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBlues1Walk

    Triplet version with walking bass. (4)
    Chord Piano3
    Chord-1 Piano3
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBlues1WalkSus

    Triplet version with walking bass and strings. (4)
    Chord Piano3
    Chord-1 Piano3
    Chord-Sus SlowStrings
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBluesFill

    Adds a bad fiddler (use sparingly!). (4)
    Arpeggio Violin
    Bass FretlessBass
    Chord Piano3
    Chord-1 Piano3
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBluesWalkFill

    Walking bass with fiddler. (4)
    Arpeggio Violin
    Chord Piano3
    Chord-1 Piano3
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBlues1Fill

    Piano triplets and fiddle. (4)
    Arpeggio Violin
    Bass FretlessBass
    Chord Piano3
    Chord-1 Piano3
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBlues1WalkFill

    Piano triplets, walking bass and fiddle. (4)
    Arpeggio Violin
    Chord Piano3
    Chord-1 Piano3
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    CountryBluesIntro

    A 4 bar introduction. (4)
    Bass FretlessBass
    Chord Piano3
    Chord-1 Piano3
    Drum-Clap HandClap

    CountryBluesEnd

    Simple ending. (4)
    Bass FretlessBass
    Chord Piano3
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/bluegrass_bluegrasssus.html0000664000175000017500000004541413624015103022532 0ustar bobbob

    File: bluegrass.mma

    Groove: Bluegrasssus

    Notes: Completely out of my league and knowledge base here! But, what the hell, we might as well give the old banjo a go.

    Author: Bob van der Poel

    Description: Add sustained accordion.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 50
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 30 Voicing: INVERT

    Track Name: Chord-Sus

    Voice/Tones: Accordion Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mambo_mambo.html0000664000175000017500000004262713624015141020214 0ustar bobbob

    File: mambo.mma

    Groove: Mambo

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: Basic rhythm.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 77
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltzintro8.html0000664000175000017500000005070513624015167021500 0ustar bobbob

    File: waltz.mma

    Groove: Waltzintro8

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: 8 bar waltz intro with piano chords.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymnrootwalk.html0000664000175000017500000001505313624015131021527 0ustar bobbob

    File: hymn.mma

    Groove: Hymnrootwalk

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: Hymn in root position with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Walk

    Voice/Tones: ChurchOrgan Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jive1plus.html0000664000175000017500000004575213624015137020714 0ustar bobbob

    File: jive.mma

    Groove: Jive1Plus

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: The un-push version with arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz.html0000664000175000017500000004562113624015127020276 0ustar bobbob

    Frenchwaltz

    These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Variables

    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    FrenchWaltz

    Accordion umm-pa-pa. Ya either love it or hate it!. (8)
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-Guitar NylonGuitar
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle

    FrenchWaltzSus

    Add sustained strings to basic pattern. (8)
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-Guitar NylonGuitar
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Chord-Sus Strings
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle

    FrenchWaltz1

    FrenchWaltz with with accordion apreggios. (8)
    Arpeggio Accordion
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-Guitar NylonGuitar
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle

    FrenchWaltz1Fill

    Adds an accending run. (8)
    Arpeggio Accordion
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle
    Scale Accordion

    FrenchWaltz1Sus

    Arpeggios and sustained strings. (8)
    Arpeggio Accordion
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-Guitar NylonGuitar
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Chord-Sus Strings
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle

    FrenchWaltz1FillSus

    Arpeggios, run and sustained strings. (8)
    Arpeggio Accordion
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Chord-Sus Strings
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle
    Scale Accordion

    FrenchWaltz2

    A simple, little counter melody on a piano. (8)
    Arpeggio Piano1
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-Guitar NylonGuitar
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle

    FrenchWaltz2Fill

    Add a piano run to the counter melody. (8)
    Arpeggio Piano1
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle
    Scale Piano1

    FrenchWaltz2Sus

    Piano counter melody and sustained strings. (8)
    Arpeggio Piano1
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-Guitar NylonGuitar
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Chord-Sus Strings
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle

    FrenchWaltz2FillSus

    Piano counter melody and run with sustained strings. (8)
    Arpeggio Piano1
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Chord-Sus Strings
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle
    Scale Piano1

    FrenchWaltz3

    A simple, little counter melody on a viola. (8)
    Arpeggio Viola
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-Guitar NylonGuitar
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle

    FrenchWaltz3Fill

    Add a string run to the counter melody. (8)
    Arpeggio Viola
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle
    Scale Viola

    FrenchWaltz3Sus

    Viola counter melody and sustained strings. (8)
    Arpeggio Viola
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-Guitar NylonGuitar
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Chord-Sus Strings
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle

    FrenchWaltz3FillSus

    Viola counter melody and run with sustained strings. (8)
    Arpeggio Viola
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Chord-Sus Strings
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle
    Scale Viola

    FrenchWaltzIntro

    A 4 bar intro. (8)
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-Guitar NylonGuitar
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle

    FrenchWaltzEnd

    A scale with the strings to end the FrenchWaltz. The scales run from 16, 8, 4 and whole notes. (4)
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle
    Scale Strings

    FrenchWaltz1End

    Same ending as FrenchWaltzEnd but with an accordion instead of strings. (4)
    Bass-H Accordion
    Bass-L Accordion
    Bass-M Accordion
    Chord-H Accordion
    Chord-L Accordion
    Chord-M Accordion
    Drum-Tam Tambourine
    Drum-Tri OpenTriangle
    Scale Accordion
    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltz1suswalk.html0000664000175000017500000004016613624015116025071 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltz1Suswalk

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Arpeggiating flute, sustained string and walking bass.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 30
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingfill.html0000664000175000017500000003302613624015163021150 0ustar bobbob

    File: swing.mma

    Groove: Swingfill

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Simple 2 bar fill. Good for endings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblueswalkfill.html0000664000175000017500000005752313624015115025052 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblueswalkfill

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Walking bass with fiddler.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolero.html0000664000175000017500000005270413624015105020567 0ustar bobbob

    File: bolero.mma

    Groove: Bolero

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Latin-style Bolero rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/stringballad_stringballad.html0000664000175000017500000001345113624015162023136 0ustar bobbob

    File: stringballad.mma

    Groove: Stringballad

    Notes: For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    Author: Bob van der Poel

    Description: Slow ballad with strings and bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/bluegrass_bluegrassbottleclap.html0000664000175000017500000005403113624015103024044 0ustar bobbob

    File: bluegrass.mma

    Groove: Bluegrassbottleclap

    Notes: Completely out of my league and knowledge base here! But, what the hell, we might as well give the old banjo a go.

    Author: Bob van der Poel

    Description: Bottles and handclaps...where will it stop!.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: BottleBlow Articulate: 50   60   70   80
    Unify: 0 Octave: 5   4   5   4
    Volume: 110 Harmony: None
    Rskip: 20   30   10   20 Rvolume: 30
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 50
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 30 Voicing: INVERT

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srocksus.html0000664000175000017500000003605513624015073021337 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srocksus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Sustained strings added.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boneym_boneymintro8.html0000664000175000017500000023173613624015106021756 0ustar bobbob

    File: boneym.mma

    Groove: Boneymintro8

    Notes: I started to develop this as a generic Disco pattern. Didn't quite work out, but seems to work well for Boney M. stuff. I did "Rivers of Babylon" using this groove.

    Author: Bob van der Poel

    Description: A 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: SteelDrums Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENABOVE
    Rskip: 50 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio68_arpeggio68-816.html0000664000175000017500000001412413624015076022266 0ustar bobbob

    File: arpeggio68.mma

    Groove: Arpeggio68-816

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. This groove is based on the ``arpeggiowaltz'' groove. Note when setting chord locations that there are six quarter notes per bar! When doing a solo/melody you'll find it easy to use 6 eight notes/bar and expand them with a "Stretch 200". You will need to double the tempo for this to work out right.

    Author: Bob van der Poel

    Description: 3 bars of 8ths, 1 bar 16ths.

    SeqSize: 4 Time (beats per bar): 6.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 160
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar3.html0000664000175000017500000002427513624015133022475 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar3

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Add arpeggios every 4 bars to the syncopated strumming.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing2fill.html0000664000175000017500000004011613624015121022766 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing2Fill

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Add apreggios to two chord swing.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbatriple12sus.html0000664000175000017500000002631213624015150022671 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbatriple12Sus

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Triplet on 1/2 and strings.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jiveintro8.html0000664000175000017500000006636413624015137021075 0ustar bobbob

    File: jive.mma

    Groove: Jiveintro8

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: 8 bar intro.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb-ballad_r&b-balladsusplus.html0000664000175000017500000005624013624015150023167 0ustar bobbob

    File: rb-ballad.mma

    Groove: R&B-Balladsusplus

    Notes: Rythmn and Blues ballad. Based on the R&B style, just made softer and prettier. Done for "Mercy, Mercy, Mercy".

    Author: Bob van der Poel

    Description: Sustained with guitar riffs.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 25 Rvolume: 15
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 100
    Unify: 1 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansishend.html0000664000175000017500000002711313624015123022146 0ustar bobbob

    File: evansish.mma

    Groove: Evansishend

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Guitar

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluegrass_bluegrassclap.html0000664000175000017500000004554313624015103022642 0ustar bobbob

    File: bluegrass.mma

    Groove: Bluegrassclap

    Notes: Completely out of my league and knowledge base here! But, what the hell, we might as well give the old banjo a go.

    Author: Bob van der Poel

    Description: Bluegrass with added handclaps.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 50
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 30 Voicing: INVERT

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb_r&bsusplus.html0000664000175000017500000003637413624015150020543 0ustar bobbob

    File: rb.mma

    Groove: R&Bsusplus

    Notes: Rythmn and Blues. I did a raunchy version of "My Blue Heaven" using this groove.

    Author: Bob van der Poel

    Description: Sustained with picking.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 130 Harmony: 3BELOW
    Rskip: 25 Rvolume: 15
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastswing.html0000664000175000017500000001674313624015124017754 0ustar bobbob

    Fastswing

    A fast 2/4 swing. Written in 4 so double the tempo. Sounds good for pieces which are 200 (100) bpm or faster.

    FastSwing

    Basic fast swing rhythm. (4)
    Bass AcousticBass
    Bass-Hits1 BrassSection
    Bass-Hits2 AltoSax
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Hat ClosedHiHat
    Drum-Kick KickDrum2
    Drum-Ride1 RideCymbal1
    Drum-Snare SnareDrum1

    FastSwingWalk

    Fast swing with walking bass. (4)
    Bass-Hits1 BrassSection
    Bass-Hits2 AltoSax
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Hat ClosedHiHat
    Drum-Kick KickDrum2
    Drum-Ride1 RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastSwingSus

    Fast swing with sustaining sax section. (4)
    Bass AcousticBass
    Bass-Hits1 BrassSection
    Chord Piano1
    Chord-Guitar JazzGuitar
    Chord-Sus TenorSax
    Drum-Hat ClosedHiHat
    Drum-Kick KickDrum2
    Drum-Ride1 RideCymbal1
    Drum-Snare SnareDrum1

    FastSwingWalkSus

    Fast swing with walking bass and sustained saxes. (4)
    Bass-Hits1 BrassSection
    Chord Piano1
    Chord-Guitar JazzGuitar
    Chord-Sus TenorSax
    Drum-Hat ClosedHiHat
    Drum-Kick KickDrum2
    Drum-Ride1 RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastSwingIntro

    Simple 4 bar introduction. (4)
    Bass AcousticBass
    Bass-Hits1 BrassSection
    Bass-Hits2 AltoSax
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Hat ClosedHiHat
    Drum-Kick KickDrum2
    Drum-Ride1 RideCymbal1
    Drum-Snare SnareDrum1

    FastSwingIntro8

    Simple 8 bar introduction. (8)
    Bass AcousticBass
    Bass-Hits1 BrassSection
    Bass-Hits2 AltoSax
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Hat ClosedHiHat
    Drum-Kick KickDrum2
    Drum-Ride1 RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastSwingEnd

    Quick, 2 bar ending. (2)
    Bass AcousticBass
    Bass-Hits1 BrassSection
    Bass-Hits2 AltoSax
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Hat ClosedHiHat
    Drum-Kick KickDrum2
    Drum-Ride1 RideCymbal1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowblues12triple.html0000664000175000017500000004461213624015155023450 0ustar bobbob

    File: slowblues.mma

    Groove: Slowblues12Triple

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Triplets on beats 1,2.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband1plus.html0000664000175000017500000005044013624015102021754 0ustar bobbob

    File: bigband.mma

    Groove: Bigband1Plus

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Bigband1 with additional guitar arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 132   156   84   132 Harmony: OPEN
    Rskip: 10   20   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Hits2

    Voice/Tones: SynthVox Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_ballad1sus.html0000664000175000017500000010427013624015077021301 0ustar bobbob

    File: ballad.mma

    Groove: Ballad1Sus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Add sustained strings to Ballad1.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Harp

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 4   5   4   5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing.html0000664000175000017500000005044713624015121017754 0ustar bobbob

    Easyswing

    Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    EasySwing

    Nice/simple jazz guitar in 4. (4)
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwingSus

    Adds a sustained strings (2 part) to EasySwing. (4)
    Bass AcousticBass
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwingFill

    Adds guitar apreggio. Quarters on bar 1,2,3 and eights on bar 4. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwingWalk

    The EasySwing Groove with a full walking bass line. The bass volume has been increased as well. (4)
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwingWalkSus

    The EasySwing with a walking bass line and a sustained string. (4)
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwingWalkFill

    Walking bass fill. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing1

    One strum per bar. Okay if the tempo is quite fast, or as an introduction. (4)
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing1Sus

    Adds sustained strings to EasySwing1. (4)
    Bass AcousticBass
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing1Fill

    Add apreggios to single chord swing. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing2

    Same EasySwing, but with 2 strums per bar. (4)
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing2Sus

    Adds ChoirAahs to EasySwing2. (4)
    Bass AcousticBass
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing2Fill

    Add apreggios to two chord swing. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing42

    For faster rhythms, a bar of 4 followed by a bar of 2. (4)
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing42Sus

    Add sustained strings to the 4-2 pattern. (4)
    Bass AcousticBass
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing42Fill

    Add arpeggios to 4-2 pattern. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing42Walk

    A 4-2 pattern with a walking bass. (4)
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing42WalkSus

    The 4-2 pattern with walking bass and sustained strings. (4)
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwing42WalkFill

    Add arpeggios and walking bass with 4-2 pattern. (4)
    Arpeggio JazzGuitar
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass

    EasySwingIntro

    4 bar intro. (4)
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar

    EasySwingIntro1

    4 bar intro with 1 long chord per bar. (4)
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar

    EasySwingIntro2

    4 bar intro with cymbals and 2 strum chords. (4)
    Bass AcousticBass
    Drum-Hh RideCymbal1
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar

    EasySwingIntro3

    4 bar intro with triplet bass pattern. (4)
    Arpeggio AcousticBass
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar

    EasySwingEnd

    Simple ending. (2)
    Bass AcousticBass
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Plectrum JazzGuitar
    Walk AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/folk_folkarticulatedsus.html0000664000175000017500000006575113624015125022676 0ustar bobbob

    File: folk.mma

    Groove: Folkarticulatedsus

    Notes: Generally folk music doesn't have complicated rhythms. You can use other libaries like "EasySwing", but if you are into finger picking guitar, give this a try.

    Author: Bob van der Poel

    Description: Articulated version with harmonica.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 2 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 60 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz_modernjazzwaltz2.html0000664000175000017500000004470013624015144024617 0ustar bobbob

    File: modernjazzwaltz.mma

    Groove: Modernjazzwaltz2

    Notes: This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Author: Bob van der Poel

    Description: A slower version of alternate-bar trumpet for faster tempos.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz_broadwaywaltz1.html0000664000175000017500000003504613624015110023664 0ustar bobbob

    File: broadwaywaltz.mma

    Groove: Broadwaywaltz1

    Notes: Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    Author: Bob van der Poel

    Description: Add in arpegiating flute.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piccolo Articulate: 40
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad128_ballad128intro1.html0000664000175000017500000004067613624015100022304 0ustar bobbob

    File: ballad128.mma

    Groove: Ballad128Intro1

    Notes: A 12/8 Ballad. Written for "Memory" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: Alternative, straighter, intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25   25   25   10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40   25   10   5 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanova2susplus.html0000664000175000017500000010072113624015107023525 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanova2Susplus

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Descending strings and arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 25 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass-Sus

    Voice/Tones: Strings Articulate: 120
    Unify: 1 Octave: 6
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srock1plus.html0000664000175000017500000005736613624015073021601 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srock1Plus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Unshuffled with arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 130
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 30 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz.html0000664000175000017500000007537513624015127022716 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Accordion umm-pa-pa. Ya either love it or hate it!.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatwalksus.html0000664000175000017500000006331613624015075021452 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatwalksus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Sustained strings with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar2walk.html0000664000175000017500000001740713624015133023352 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar2Walk

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: The strum pattern with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz_descendingjazz.html0000664000175000017500000004161613624015117024032 0ustar bobbob

    File: descendingjazz.mma

    Groove: Descendingjazz

    Notes: This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    Author: Bob van der Poel

    Description: A walking style with decending chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: 3BELOW+8ABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockballad.html0000664000175000017500000002276013624015152020042 0ustar bobbob

    Rockballad

    Written for slowish/doo-wop things like "You Belong To Me".

    Variables

    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    RockBallad

    Basic beat with triplet Hi-Hats. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk FretlessBass

    RockBallad1

    Same as the basic pattern, but skips the chord triplet on bar 4. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk FretlessBass

    RockBalladFill

    Add guitar arpeggios. (4)
    Arpeggio JazzGuitar
    Bass FretlessBass
    Chord JazzGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk FretlessBass

    RockBallad1Fill

    Guitar apreggio fills without 4th bar triplets. (4)
    Arpeggio JazzGuitar
    Bass FretlessBass
    Chord JazzGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk FretlessBass

    RockBalladVoice

    Adds some cheese with choir voices. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Chord-Sus ChoirAahs
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk FretlessBass

    RockBallad1Voice

    Cheese without 4th bar triplets. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Chord-Sus ChoirAahs
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk FretlessBass

    RockBalladIntro

    4 bar intro. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    RockBalladSusIntro

    4 bar intro with mostly strings. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Chord-Sus ChoirAahs
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    RockBalladEnd

    Ending with a scaling tenor sax. Use Seq 1 to 4 for 16ths, 8th, 4th or 1/2 note runs. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Scale TenorSax

    RockBalladEnd1

    Simple 2 bar ending. (2)
    Bass FretlessBass
    Chord JazzGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingintro.html0000664000175000017500000002602213624015122023112 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingintro

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srock1susplus.html0000664000175000017500000006543413624015073022327 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srock1Susplus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Unshuffled with strings and arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 130
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 30 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing42sus.html0000664000175000017500000003620613624015121022743 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing42Sus

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Add sustained strings to the 4-2 pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1triple.html0000664000175000017500000002170413624015164021603 0ustar bobbob

    File: swing.mma

    Groove: Swing1Triple

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Modified Swing1 with quarter note triplets.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/samba_sambasus.html0000664000175000017500000005737313624015153020736 0ustar bobbob

    File: samba.mma

    Groove: Sambasus

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: Add sustained bandoneon.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 1 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/desert.html0000664000175000017500000000674513624015117017240 0ustar bobbob

    Desert

    This is somewhat ``mysterious'' and mildly ``Eastern'' sounding. Written for the Duke Ellington hit ``Caravan''.

    Desert

    Pretty funky beat for the desert. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-String Sitar
    Drum LowTom2
    Drum-T OpenTriangle
    Walk AcousticBass

    DesertSus

    Add sustained strings. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-String Sitar
    Chord-Sus TremoloStrings
    Drum LowTom2
    Drum-T OpenTriangle
    Walk AcousticBass

    DesertFill

    A bit of a drum torrent over the basic beat. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-String Sitar
    Drum LowTom2
    Drum-Fill LowTom2
    Drum-T OpenTriangle
    Walk AcousticBass

    DesertEnd

    Desert Ending. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-String Sitar
    Drum LowTom2
    Drum-T OpenTriangle
    mma-bin-20.02/docs/html/lib/stdlib/slowbroadway_slowbroadway1sus.html0000664000175000017500000006256113624015156024101 0ustar bobbob

    File: slowbroadway.mma

    Groove: Slowbroadway1Sus

    Notes: This is slower version of the "broadway" rhythm. It works in 4/4 time and is voicing compatible. Written for an upbeat version of "Some Enchanted Evening".

    Author: Bob van der Poel

    Description: Sustained strings and apregiating flute.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 95
    Unify: 0 Octave: 6
    Volume: 24 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 42 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dsoul.html0000664000175000017500000001764413624015120017072 0ustar bobbob

    Dsoul

    Disco Soul -- back to the 80s. This was originally converted from the Casio WK-3000. I've cleaned it up, made it more listenable and added variations. I use it for "Me and Mrs. Jones".

    DSoul

    Basic pattern. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Strings SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    Plectrum CleanGuitar

    DSoulPlus

    Adds a riffing guitar. (4)
    Arpeggio JazzGuitar
    Bass FretlessBass
    Chord Piano2
    Chord-Strings SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    Plectrum CleanGuitar

    DSoulSus

    Add choir. (4)
    Bass FretlessBass
    Bass-Sus ChoirAahs
    Chord Piano2
    Chord-Strings SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    Plectrum CleanGuitar

    DSoulSusPlus

    Choir and the guitar riff. (4)
    Arpeggio JazzGuitar
    Bass FretlessBass
    Bass-Sus ChoirAahs
    Chord Piano2
    Chord-Strings SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    Plectrum CleanGuitar

    DSoulFill

    A single bar fill suitable for transitions. (1)
    Bass FretlessBass
    Chord Piano2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    Plectrum CleanGuitar

    DSoulIntro

    4 bar introduction. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Strings SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    Plectrum CleanGuitar

    DSoulEnd

    2 bar ending. (2)
    Bass FretlessBass
    Chord Piano2
    Chord-Strings SynthStrings2
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine
    Plectrum CleanGuitar
    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombo1plus.html0000664000175000017500000005345513624015132023010 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo1Plus

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Guitar melody with staighter piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: 3BELOW
    Rskip: 30   40   40   70 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguinesus.html0000664000175000017500000006520713624015101021610 0ustar bobbob

    File: beguine.mma

    Groove: Beguinesus

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: Adds in a sustained string.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1   HighTom1   MidTom1   HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2   HighTom2   MidTom2   HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltzintro.html0000664000175000017500000006643213624015130023756 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltzintro

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: A 4 bar intro.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mambo_mambosus.html0000664000175000017500000004634113624015141020744 0ustar bobbob

    File: mambo.mma

    Groove: Mambosus

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: Sustained version.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 77
    Unify: 0 Octave: 4
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 128 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowblueswalk8.html0000664000175000017500000004412613624015155023034 0ustar bobbob

    File: slowblues.mma

    Groove: Slowblueswalk8

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Same as SlowBlues but with a strong eight note walking bass. This works nicely with SlowBluesWalk4 in an A-A-B-A selection with the B section using this groove and the A using SlowBLuesWalk4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbroadway_slowbroadway.html0000664000175000017500000005044713624015156023265 0ustar bobbob

    File: slowbroadway.mma

    Groove: Slowbroadway

    Notes: This is slower version of the "broadway" rhythm. It works in 4/4 time and is voicing compatible. Written for an upbeat version of "Some Enchanted Evening".

    Author: Bob van der Poel

    Description: A corny Broadway tune rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swingplus.html0000664000175000017500000003574513624015074021554 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swingplus

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Add in a solo guitar to 2-to-the-bar piano.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 100 Harmony: 3BELOW
    Rskip: 30 Rvolume: 40
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbatriple34sus.html0000664000175000017500000002631213624015150022675 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbatriple34Sus

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Triplet on 3/4 and strings.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz_broadwaywaltzsus.html0000664000175000017500000003566513624015110024345 0ustar bobbob

    File: broadwaywaltz.mma

    Groove: Broadwaywaltzsus

    Notes: Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    Author: Bob van der Poel

    Description: Add sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballadintro.html0000664000175000017500000004270413624015152023274 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballadintro

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80   80   80   105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat   ClosedHiHat   ClosedHiHat   CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepwalk.html0000664000175000017500000002541313624015147022725 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepwalk

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Basic pattern with walking bass.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk-Random

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblues1walk.html0000664000175000017500000005414313624015115024257 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblues1Walk

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Triplet version with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70   40   70   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_boleroalt.html0000664000175000017500000006500013624015105021261 0ustar bobbob

    File: bolero.mma

    Groove: Boleroalt

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Arpeggiated guitars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Guitar

    Voice/Tones: NylonGuitar Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70   100   110   130 Harmony: OPENBELOW
    Rskip: 10   25   34   50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 42 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ragtime_ragtimeintro.html0000664000175000017500000001122613624015147022157 0ustar bobbob

    File: ragtime.mma

    Groove: Ragtimeintro

    Notes: This is simple version of Rag Time accompaniment. It's written in 4/4 time. Since most rags are in 2/4 you'll need to double the tempo to make it work. Don't play too fast (tempos around 200 quarters per second work well)! Note: No drums in this. Just a single piano and some strings for the sustained part.

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltz.html0000664000175000017500000003567213624015135022133 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltz

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: Basic jazz waltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 10 Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad.html0000664000175000017500000002174413624015144020214 0ustar bobbob

    Pianoballad

    Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    PianoBallad

    Simple ballad with drums and piano. (4)
    Arpeggio-High Piano1
    Arpeggio-Low Piano1
    Bass FingeredBass
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    PianoBallad1

    Add additional piano chords. (4)
    Arpeggio-High Piano1
    Arpeggio-Low Piano1
    Bass FingeredBass
    Chord-Piano Piano1
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    PianoBalladSus

    Piano arpeggios with a bit of strings. (4)
    Arpeggio-High Piano1
    Arpeggio-Low Piano1
    Bass FingeredBass
    Chord-Sus Strings
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    PianoBallad1Sus

    Piano arpeggios with chords and strings. (4)
    Arpeggio-High Piano1
    Arpeggio-Low Piano1
    Bass FingeredBass
    Chord-Piano Piano1
    Chord-Sus Strings
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    PianoBallad2

    PianoBallad with added block chords, no arpeggios. (4)
    Bass FingeredBass
    Chord-Block Piano1
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    PianoBallad2Sus

    Block chords and strings. (4)
    Bass FingeredBass
    Chord-Block Piano1
    Chord-Sus Strings
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    PianoBalladIntro

    A 4 bar introduction. (4)
    Arpeggio-High Piano1
    Arpeggio-Low Piano1
    Bass FingeredBass
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    PianoBalladIntro2

    Simple intro using additional block chords. (4)
    Bass FingeredBass
    Chord-Block Piano1
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    PianoBalladFill

    A 2 bar fill. (2)
    Arpeggio-High Piano1
    Arpeggio-Low Piano1
    Bass FingeredBass
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    PianoBalladEnd

    A 2 bar ending. (2)
    Arpeggio-High Piano1
    Arpeggio-Low Piano1
    Bass FingeredBass
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick
    mma-bin-20.02/docs/html/lib/stdlib/mellowjazz_mellowjazzsusplus.html0000664000175000017500000005775013624015142024065 0ustar bobbob

    File: mellowjazz.mma

    Groove: Mellowjazzsusplus

    Notes: A little style for slow jazz tunes. Mostly stolen from my Casio Wk3000. I used this in Polka Dots And Moonbeams. Best at slow tempos around 60bpm.

    Author: Bob van der Poel

    Description: Solo piano and strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100   70   100   70 Harmony: OPENABOVE
    Rskip: 40   50   30   40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 3 Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0,20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Strings

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_balladfill.html0000664000175000017500000003173513624015077021341 0ustar bobbob

    File: ballad.mma

    Groove: Balladfill

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: 1 bar fill, good for endings.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/westernswing_westernswingintro.html0000664000175000017500000003325213624015170024374 0ustar bobbob

    File: westernswing.mma

    Groove: Westernswingintro

    Notes: Based on CountrySwing, this is supposed to be an improvement. Works with "Don't Fence Me In".

    Author: Bob van der Poel

    Description: Simple 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: KEY

    Track Name: Chord-Steel

    Voice/Tones: SteelGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/gypsyjazz_gypsyjazzfiddle.html0000664000175000017500000003075313624015130023315 0ustar bobbob

    File: gypsyjazz.mma

    Groove: Gypsyjazzfiddle

    Notes: An attempt to sound like Django and the Hot Five. All we use is a standard ensemble of: Solo Guitar, Solo Violin, 2 Rhythm guitars (la pompe style), and upright bass. Honestly, this needs some work!

    Author: Bob van der Poel

    Description: A fiddling gypsy.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: 2BELOW
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum-1

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 93 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Plectrum-2

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 85 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/twist_twistend.html0000664000175000017500000002127013624015166021037 0ustar bobbob

    File: twist.mma

    Groove: Twistend

    Notes: Take me back to the 60s! This is a classic twist rythm made famous by Chubby Checker with "The Twist".

    Author: Bob van der Poel

    Description: A short and sweet 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 40
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixieend.html0000664000175000017500000003543313624015120020713 0ustar bobbob

    File: dixie.mma

    Groove: Dixieend

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Straight ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazz-54_jazz54drumintro.html0000664000175000017500000000657213624015132022324 0ustar bobbob

    File: jazz-54.mma

    Groove: Jazz54Drumintro

    Notes: A 5/4 jazz beat, written for "Take Five".

    Author: Bob van der Poel

    Description: Single bar intro with only funky drum line.

    SeqSize: 1 Time (beats per bar): 5.0

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie4.html0000664000175000017500000004146013624015117020313 0ustar bobbob

    File: dixie.mma

    Groove: Dixie4

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Same voicing, but less strumming.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansishsus.html0000664000175000017500000005321513624015122022213 0ustar bobbob

    File: evansish.mma

    Groove: Evansishsus

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: Add strings to the mix.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90   70   80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombo.html0000664000175000017500000005341713624015132022021 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: A driving, straight-ahead jazz beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_blues1.html0000664000175000017500000004643513624015104020333 0ustar bobbob

    File: blues.mma

    Groove: Blues1

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Add honky-piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 40 Rvolume: 15
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstephitsuswalk.html0000664000175000017500000003062613624015147024167 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstephitsuswalk

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Sustained strings, brass hits and walking bass.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hit

    Voice/Tones: BrassSection Articulate: 60
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrockwalkplus.html0000664000175000017500000004417413624015135023305 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrockwalkplus

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: Walking bass with trumpet.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz2fillsus.html0000664000175000017500000010634113624015127024366 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz2Fillsus

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Piano counter melody and run with sustained strings.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Piano1 Articulate: 60
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1end.html0000664000175000017500000002241513624015124024424 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltz1End

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: Ending with arpeggio eights and quarters.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Vibraphone Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: KEY

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bebop.html0000664000175000017500000001246313624015101017024 0ustar bobbob

    Bebop

    An attempt at a fast bebop style. Try it with a song like "Lemon Drop". Good tempos are 120 to 150 bpm.

    Bebop

    A fast BeBop rhythm. (4)
    Bass AcousticBass
    Chord-Piano Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat

    BebopPlus

    Add a walking piano line. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord-Piano Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat

    BebopSus

    Add some sustained organ chords. (4)
    Bass AcousticBass
    Chord-Piano Piano1
    Chord-Sus Organ3
    Drum-Closedhihat ClosedHiHat
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat

    BebopSusPlus

    Organ chords and walking piano. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord-Piano Piano1
    Chord-Sus Organ3
    Drum-Closedhihat ClosedHiHat
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat

    BebopIntro

    Our normalized 4 bar intro. (4)
    Bass AcousticBass
    Chord-Piano Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Ridebell RideBell
    Drum-Splashcymbal SplashCymbal

    BebopEnd

    A quick 2 bar ending. (2)
    Bass AcousticBass
    Chord-Piano Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Ridebell RideBell
    Drum-Splashcymbal SplashCymbal
    mma-bin-20.02/docs/html/lib/stdlib/ballad128_ballad128susplus.html0000664000175000017500000007043113624015100022576 0ustar bobbob

    File: ballad128.mma

    Groove: Ballad128Susplus

    Notes: A 12/8 Ballad. Written for "Memory" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: Sustained strings and apreggiating piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston1.html0000664000175000017500000001456213624015113022407 0ustar bobbob

    File: charleston.mma

    Groove: Charleston1

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic rhythm with snappier guitar.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkrock_folkrock.html0000664000175000017500000004773313624015125021457 0ustar bobbob

    File: folkrock.mma

    Groove: Folkrock

    Notes: A simple, folky (1960s) rock, reminicent of the Mama's and Papa's". Basic strumming guitar and and touch of latin drums. Exemplar: "Monday, Monday".

    Author: Bob van der Poel

    Description: Basic Mama/Papa rock style.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Bass

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1walkplussus.html0000664000175000017500000010466113624015164022705 0ustar bobbob

    File: swing.mma

    Groove: Swing1Walkplussus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing1Walk with clarinet and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: SlapBass1 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltz2sus.html0000664000175000017500000003543413624015116024215 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltz2Sus

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Guitar arpeggios and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbolero_slowbolerointrosus.html0000664000175000017500000011072113624015156024210 0ustar bobbob

    File: slowbolero.mma

    Groove: Slowbolerointrosus

    Notes: This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Intro with sustained voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: SteelGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25   40   70   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sq

    Voice/Tones: SquareClick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadway2.html0000664000175000017500000007061713624015110021524 0ustar bobbob

    File: broadway.mma

    Groove: Broadway2

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: Basic rhythm with some piano fills.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 10
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltz2sus.html0000664000175000017500000004721713624015136022747 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltz2Sus

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: Sustained strings and DUH voices.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: VoiceOohs Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 10 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad68_ballad68sus.html0000664000175000017500000003676113624015100021550 0ustar bobbob

    File: ballad68.mma

    Groove: Ballad68Sus

    Notes: A 6/8 Ballad. Written for "Dedicated To The One I Love". This is written with 4 beats to the bar, so you'll probably need to multiply the "real" tempo by 2. Largely based on ballad128, so they should be somewhat compatible.

    Author: Bob van der Poel

    Description: Add in sustained TremoloStrings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68march.html0000664000175000017500000001741213624015074017215 0ustar bobbob

    68March

    A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    68March

    A basic 6/8 march in 2. (4)
    Bass Tuba
    Chord Piano1
    Drum-3 OpenTriangle
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    68MarchPlus

    Our plain march with added piccolos. (4)
    Arpeggio-Piccolo Piccolo
    Bass Tuba
    Bass-Piccolo Piccolo
    Chord Piano1
    Drum-3 OpenTriangle
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    68MarchSus

    Our basic march with a sax continuo. (4)
    Bass Tuba
    Chord Piano1
    Chord-Sus AltoSax
    Drum-3 OpenTriangle
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    68MarchSusPlus

    Sustained with piccolos. (4)
    Arpeggio-Piccolo Piccolo
    Bass Tuba
    Bass-Piccolo Piccolo
    Chord Piano1
    Chord-Sus AltoSax
    Drum-3 OpenTriangle
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    68MarchFill

    Single bar fill, for endings. (1)
    Bass Tuba
    Chord Trumpet
    Drum-3 OpenTriangle
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    68MarchFill2

    Single bar fill with triplet, for endings. (1)
    Bass Tuba
    Chord Trumpet
    Drum-3 OpenTriangle
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    68MarchIntro

    A 4 bar introduction. (4)
    Bass Tuba
    Chord Piano1
    Drum-3 OpenTriangle
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    68MarchEnd

    A 2 bar ending. Kill Bass-Piccolo track if you don't like it. (2)
    Bass Tuba
    Bass-Piccolo Piccolo
    Chord Piano1
    Drum-3 OpenTriangle
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    68MarchMetronome

    A military-like intro on snare. (2)
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/bebop_bebopsus.html0000664000175000017500000003556113624015101020732 0ustar bobbob

    File: bebop.mma

    Groove: Bebopsus

    Notes: An attempt at a fast bebop style. Try it with a song like "Lemon Drop". Good tempos are 120 to 150 bpm.

    Author: Bob van der Poel

    Description: Add some sustained organ chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Organ3 Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128plain.html0000664000175000017500000003736613624015151021516 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128Plain

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Piano changes from triplets to 4 in the bar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie.html0000664000175000017500000005320213624015117020224 0ustar bobbob

    File: dixie.mma

    Groove: Dixie

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Complete with arpeggiating banjo.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad128_ballad128plus.html0000664000175000017500000006235413624015100022050 0ustar bobbob

    File: ballad128.mma

    Groove: Ballad128Plus

    Notes: A 12/8 Ballad. Written for "Memory" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: Adds arpeggiated piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bvfunk.html0000664000175000017500000001153213624015111017225 0ustar bobbob

    Bvfunk

    Bob's Funk. Written for "Watermelon Man".

    BVFunk

    A basic Funk groove. (2)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    BVFunkSus

    The funk groove with strings. (2)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Chord-Sus Strings
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    BVFunkHorns

    Horns added in with 1/4 5/4 pattern. (2)
    Bass FretlessBass
    Bass-Sus BrassSection
    Chord-Guitar CleanGuitar
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    BVFunkIntro

    4 bar introduction. (4)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    BVFunkIntro8

    8 bar introduction. (8)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    BVFunkEnd

    2 bar ending. (2)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Drum-Clave Claves
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrocksus.html0000664000175000017500000004617213624015161022246 0ustar bobbob

    File: softrock.mma

    Groove: Softrocksus

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: Strings with the rock.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1   SnareDrum2   SnareDrum1   SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanovaplus.html0000664000175000017500000007526213624015107022723 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanovaplus

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Basic rhythm with apreggiating guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 25 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/latinwaltz_latinwaltzplus.html0000664000175000017500000004346213624015137023317 0ustar bobbob

    File: latinwaltz.mma

    Groove: Latinwaltzplus

    Notes: This is a reworked waltz with more latin-sounding instrumentation.

    Author: Bob van der Poel

    Description: Adds a bit of a background guitar melody.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 160
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENABOVE+8ABOVE
    Rskip: 30 Rvolume: 20
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Highconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz2.html0000664000175000017500000003320113624015160021643 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz2

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: A pretty straight, guitar strum for slow tunes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 95
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Fill

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballadsusintro.html0000664000175000017500000004113613624015152024025 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballadsusintro

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: 4 bar intro with mostly strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat   ClosedHiHat   ClosedHiHat   CrashCymbal1 Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbatriple12.html0000664000175000017500000002403413624015150022135 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbatriple12

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Variation of RhumbaTriple with triplets on beats 1/2 and quarters on 3/4.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombo2susplus.html0000664000175000017500000006661613624015132023547 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo2Susplus

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Strings, drums and guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: 3BELOW
    Rskip: 30   40   40   70 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Chinesec

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Splash

    Voice/Tones: SplashCymbal Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/vienesewaltz_vienesewaltz2sus.html0000664000175000017500000004070613624015166024106 0ustar bobbob

    File: vienesewaltz.mma

    Groove: Vienesewaltz2Sus

    Notes: Strauss waltz pattern.

    Author: Bob van der Poel

    Description: Musicbox with piano and strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: MusicBox Articulate: 110
    Unify: 0 Octave: 5
    Volume: 52 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 95
    Unify: 0 Octave: 4
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: MusicBox Articulate: 110
    Unify: 0 Octave: 5
    Volume: 52 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz_modernjazzwaltz.html0000664000175000017500000003731613624015143024541 0ustar bobbob

    File: modernjazzwaltz.mma

    Groove: Modernjazzwaltz

    Notes: This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Author: Bob van der Poel

    Description: ModernJazzWaltz with just a piano and guitar.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad.html0000664000175000017500000003376113624015145017707 0ustar bobbob

    Popballad

    A rock ballad in 4.

    PopBallad

    Plain old Pop Ballad. (4)
    Arpeggio Atmosphere
    Bass AcousticBass
    Chord Piano2
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBallad1

    The PopBallad with a bit more drum beat and some sustained strings. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-Sus SynthStrings1
    Drum-Cabasa Cabasa
    Drum-Conga MuteHighConga
    Drum-Cym CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Lconga LowConga
    Drum-Oconga OpenHighConga
    Drum-Ride RideCymbal1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBallad2

    A straighter version of the ballad. (4)
    Bass AcousticBass
    Chord Piano2
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBalladPlus

    Adds nice guitar riffs. (4)
    Arpeggio Atmosphere
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBallad1Plus

    Alternative with riffs. (4)
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Chord-Sus SynthStrings1
    Drum-Cabasa Cabasa
    Drum-Conga MuteHighConga
    Drum-Cym CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Lconga LowConga
    Drum-Oconga OpenHighConga
    Drum-Ride RideCymbal1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBallad2Plus

    Straigther, with riffs. (4)
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBalladSus

    A slightly lighter version, with strings. (4)
    Arpeggio Atmosphere
    Bass AcousticBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBallad2Sus

    Add strings to straight version. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBalladSusPlus

    Ballad with strings and guitar riffs. (4)
    Arpeggio Atmosphere
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBallad2SusPlus

    Alternative with strings and guitar riffs. (4)
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBallad2Plus

    Straighter, with riffs. (4)
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBalladIntro

    A simple introduction. (4)
    Arpeggio Atmosphere
    Bass AcousticBass
    Chord Piano2
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1

    PopBalladEnd

    This is a finalizing, 1 bar ending. (1)
    Bass AcousticBass
    Chord Piano2
    Drum-Cabasa Cabasa
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Shake Shaker
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/ballad_balladintro.html0000664000175000017500000006175513624015077021553 0ustar bobbob

    File: ballad.mma

    Groove: Balladintro

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston2walksus.html0000664000175000017500000003630413624015113024020 0ustar bobbob

    File: charleston.mma

    Groove: Charleston2Walksus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Complex walking with saxes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio68_arpeggio68sus.html0000664000175000017500000002254113624015076022507 0ustar bobbob

    File: arpeggio68.mma

    Groove: Arpeggio68Sus

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. This groove is based on the ``arpeggiowaltz'' groove. Note when setting chord locations that there are six quarter notes per bar! When doing a solo/melody you'll find it easy to use 6 eight notes/bar and expand them with a "Stretch 200". You will need to double the tempo for this to work out right.

    Author: Bob van der Poel

    Description: Sustained strings with eight note piano.

    SeqSize: 4 Time (beats per bar): 6.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 160
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/nitejazz_nitejazzsus.html0000664000175000017500000004044513624015144022254 0ustar bobbob

    File: nitejazz.mma

    Groove: Nitejazzsus

    Notes: A slow jazz trio beat for slow and sassy stuff. Initially written for a 56bpm version of Chelsea Bridge.

    Author: Bob van der Poel

    Description: Add in some strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 4
    Volume: 70 Harmony: 3ABOVE+OPENBELOW
    Rskip: 10 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5,10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Accent

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0,10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 15 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Conga

    Voice/Tones: LowConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazz-54_jazz54walksus.html0000664000175000017500000005157713624015132021777 0ustar bobbob

    File: jazz-54.mma

    Groove: Jazz54Walksus

    Notes: A 5/4 jazz beat, written for "Take Five".

    Author: Bob van der Poel

    Description: Walking bass and sustained strings.

    SeqSize: 4 Time (beats per bar): 5.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Hi

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: On
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryswing_countryswingintro.html0000664000175000017500000002365713624015115024433 0ustar bobbob

    File: countryswing.mma

    Groove: Countryswingintro

    Notes: Quite simple rhythm. I'm not big on country, but this does seem to fit with "Singing The Blues".

    Author: Bob van der Poel

    Description: Simple 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/vienesewaltz_vienesewaltz1sus.html0000664000175000017500000003463013624015166024104 0ustar bobbob

    File: vienesewaltz.mma

    Groove: Vienesewaltz1Sus

    Notes: Strauss waltz pattern.

    Author: Bob van der Poel

    Description: Waltz with arpeggios and strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: MusicBox Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: MusicBox Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz_descendingjazzplusintro8.html0000664000175000017500000010504713624015117026101 0ustar bobbob

    File: descendingjazz.mma

    Groove: Descendingjazzplusintro8

    Notes: This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    Author: Bob van der Poel

    Description: 8 bar introduction with arpeggios.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: 3BELOW+8ABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowblues34triple.html0000664000175000017500000004171113624015156023452 0ustar bobbob

    File: slowblues.mma

    Groove: Slowblues34Triple

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Triplets on beats 3,4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarch.html0000664000175000017500000004030713624015111021062 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarch

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: A musical style march.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn.html0000664000175000017500000001443313624015131016712 0ustar bobbob

    Hymn

    If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Hymn

    A simple hymn accompaniment. (4)
    Bass ChurchOrgan
    Chord ChurchOrgan

    HymnRoot

    The same hymn with chords in root position. (4)
    Bass ChurchOrgan
    Chord ChurchOrgan

    HymnWalk

    Basic hymn with walking bass. (4)
    Chord ChurchOrgan
    Walk ChurchOrgan

    HymnRootWalk

    Hymn in root position with walking bass. (4)
    Chord ChurchOrgan
    Walk ChurchOrgan

    HymnPlus

    Some heavenly voices added in. (4)
    Arpeggio ChoirAahs
    Bass ChurchOrgan
    Chord ChurchOrgan

    HymnWalkPlus

    Walking bass with voices. (4)
    Arpeggio ChoirAahs
    Chord ChurchOrgan
    Walk ChurchOrgan

    HymnRootPlus

    Root chords with voices. (4)
    Arpeggio ChoirAahs
    Bass ChurchOrgan
    Chord ChurchOrgan

    HymnRootWalkPlus

    Root chords with walk and voices. (4)
    Arpeggio ChoirAahs
    Chord ChurchOrgan
    Walk ChurchOrgan

    HymnIntro

    A simple sustained intro. (4)
    Bass ChurchOrgan
    Chord ChurchOrgan

    HymnEnd

    A 2 bar ending. (2)
    Bass ChurchOrgan
    Chord ChurchOrgan
    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguinesusintro.html0000664000175000017500000006251513624015101022663 0ustar bobbob

    File: beguine.mma

    Groove: Beguinesusintro

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: 4 bar intro with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1   HighTom1   MidTom1   HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2   HighTom2   MidTom2   HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_bluestriple.html0000664000175000017500000004574413624015104021474 0ustar bobbob

    File: blues.mma

    Groove: Bluestriple

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Change the piano chords to triplets. Nice for a transition bar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polkaarp.html0000664000175000017500000005015613624015145020745 0ustar bobbob

    File: polka.mma

    Groove: Polkaarp

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: Polka with a imported accordion player for arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Accordion Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 80 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz.html0000664000175000017500000003330613624015115020526 0ustar bobbob

    Countrywaltz

    These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    CountryWaltz

    Doris Day would like this! A string bass on beat 1 with a strummed guitar on 2 and 3, and a light-feeling drum. (4)
    Bass AcousticBass
    Bass-Chord NylonGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar

    CountryWaltzSus

    The CountryWaltz with a sustained string. (4)
    Bass AcousticBass
    Bass-Chord NylonGuitar
    Chord-Sus TremoloStrings
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar

    CountryWaltz1

    Same old waltz with an arpeggiating flute. Nice. (4)
    Arpeggio Flute
    Bass AcousticBass
    Bass-Chord NylonGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar

    CountryWaltz1Sus

    Arpeggiating flute and sustained strings. (4)
    Arpeggio Flute
    Bass AcousticBass
    Bass-Chord NylonGuitar
    Chord-Sus TremoloStrings
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar

    CountryWaltz2

    Guitar arpeggios. (4)
    Arpeggio NylonGuitar
    Bass AcousticBass
    Bass-Chord NylonGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar

    CountryWaltz2Sus

    Guitar arpeggios and sustained strings. (4)
    Arpeggio NylonGuitar
    Bass AcousticBass
    Bass-Chord NylonGuitar
    Chord-Sus TremoloStrings
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar

    CountryWaltzWalk

    Countrywaltz with walking bass. (4)
    Bass-Chord NylonGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    CountryWaltzWalkSus

    CountryWaltz with sustained string and walking bass. (4)
    Bass-Chord NylonGuitar
    Chord-Sus TremoloStrings
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    CountryWaltz1Walk

    Walking bass and arpeggiating flute. (4)
    Arpeggio Flute
    Bass-Chord NylonGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    Countrywaltz2Walk

    Walking bass and apreggiating guitar. (4)
    Arpeggio NylonGuitar
    Bass-Chord NylonGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    CountryWaltz1SusWalk

    Arpeggiating flute, sustained string and walking bass. (4)
    Arpeggio Flute
    Bass-Chord NylonGuitar
    Chord-Sus TremoloStrings
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    CountryWaltz2SusWalk

    Apregginating guitar, sustained string and walking bass. (4)
    Arpeggio NylonGuitar
    Bass-Chord NylonGuitar
    Chord-Sus TremoloStrings
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    CountryWaltzIntro

    Introduction to the waltz. (4)
    Arpeggio Flute
    Bass AcousticBass
    Bass-Chord NylonGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar

    CountryWaltzIntro8

    8 Bar intro to the waltz. (8)
    Arpeggio Flute
    Bass AcousticBass
    Bass-Chord NylonGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar

    CountryWaltzEnd

    A good, simple ending. The 4th bar just hits on the first beat. (4)
    Bass AcousticBass
    Bass-Chord NylonGuitar
    Drum ClosedHiHat
    Drum-Kick KickDrum1
    Plectrum NylonGuitar
    mma-bin-20.02/docs/html/lib/stdlib/bolero_boleroaltsus.html0000664000175000017500000007111213624015105022015 0ustar bobbob

    File: bolero.mma

    Groove: Boleroaltsus

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Sustain with Arpeggiated guitars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Guitar

    Voice/Tones: NylonGuitar Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70   100   110   130 Harmony: OPENBELOW
    Rskip: 10   25   34   50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 42 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumba1.html0000664000175000017500000007062213624015151020640 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumba1

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Adds pizzicato arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues128_blues128sus.html0000664000175000017500000004334313624015104021466 0ustar bobbob

    File: blues128.mma

    Groove: Blues128Sus

    Notes: A 12/8 blues. Written for "Walk on the Wild Side" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: Add in sustained Organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 140
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Organ1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jiveplus.html0000664000175000017500000004574413624015136020633 0ustar bobbob

    File: jive.mma

    Groove: Jiveplus

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Add some additional arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountrysusplus.html0000664000175000017500000003756013624015157024514 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountrysusplus

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Slow country with strings and fiddling.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Fiddle

    Voice/Tones: Violin Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: 2ABOVE
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing1fill.html0000664000175000017500000003714613624015121022776 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing1Fill

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Add apreggios to single chord swing.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swingsus.html0000664000175000017500000003655513624015074021403 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swingsus

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: 2 to the bar with sustained strings.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz1walk.html0000664000175000017500000003701613624015160022531 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz1Walk

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Slow, straight piano jazz with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 20   5   20   0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarchintro.html0000664000175000017500000003772213624015112022146 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarchintro

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: Simple 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltzsus.html0000664000175000017500000002761713624015116024137 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltzsus

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: The CountryWaltz with a sustained string.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltzend.html0000664000175000017500000004347113624015130023367 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltzend

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: A scale with the strings to end the FrenchWaltz. The scales run from 16, 8, 4 and whole notes.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Strings Articulate: 80   80   80   100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymnwalkplus.html0000664000175000017500000002473413624015131021535 0ustar bobbob

    File: hymn.mma

    Groove: Hymnwalkplus

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: Walking bass with voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: ChoirAahs Articulate: 120
    Unify: 0 Octave: 6
    Volume: 130 Harmony: 3BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Walk

    Voice/Tones: ChurchOrgan Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrot1susplus.html0000664000175000017500000007450513624015127022764 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrot1Susplus

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: Add arpeggio and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 7
    Volume: 70 Harmony: OPEN
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingend.html0000664000175000017500000002525713624015165021001 0ustar bobbob

    File: swing.mma

    Groove: Swingend

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Basic ending based on Swing. 4 beats on first bar; beats on 1 and 3 on the second.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston1sus.html0000664000175000017500000002025213624015113023133 0ustar bobbob

    File: charleston.mma

    Groove: Charleston1Sus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Snappy guitar with saxes.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128susplus.html0000664000175000017500000006247013624015151022123 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128Susplus

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Strings and piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Susharmony

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymnrootwalkplus.html0000664000175000017500000002475013624015131022437 0ustar bobbob

    File: hymn.mma

    Groove: Hymnrootwalkplus

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: Root chords with walk and voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: ChoirAahs Articulate: 120
    Unify: 0 Octave: 6
    Volume: 130 Harmony: 3BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Walk

    Voice/Tones: ChurchOrgan Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastswing_fastswingsus.html0000664000175000017500000004441313624015124022567 0ustar bobbob

    File: fastswing.mma

    Groove: Fastswingsus

    Notes: A fast 2/4 swing. Written in 4 so double the tempo. Sounds good for pieces which are 200 (100) bpm or faster.

    Author: Bob van der Poel

    Description: Fast swing with sustaining sax section.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits1

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TenorSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/metronome_metronome2-4.html0000664000175000017500000000616513624015143022262 0ustar bobbob

    File: metronome.mma

    Groove: Metronome2-4

    Notes: Simple beats to put at the start of a piece. This file has only 4/4 times.

    Author: Bob van der Poel

    Description: A very useful introduction. On bar one we have hits on beats 1 and 3; on bar two hits on beats 1, 2, 3 and 4.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Track Name: Drum-Hi

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Low

    Voice/Tones: LowWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastswing_fastswingwalk.html0000664000175000017500000004260113624015124022710 0ustar bobbob

    File: fastswing.mma

    Groove: Fastswingwalk

    Notes: A fast 2/4 swing. Written in 4 so double the tempo. Sounds good for pieces which are 200 (100) bpm or faster.

    Author: Bob van der Poel

    Description: Fast swing with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-Hits1

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits2

    Voice/Tones: AltoSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggiowaltz.html0000664000175000017500000001414613624015076020627 0ustar bobbob

    Arpeggiowaltz

    A simple set or arpeggios. Great for lesson pieces and lullabies. See the example song ``Hush-A-Bye''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear.

    Variables

    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    ArpeggioWaltz

    An quarter note piano. (4)
    Arpeggio Piano1

    ArpeggioWaltz8

    An 8th note piano. (4)
    Arpeggio Piano1

    ArpeggioWaltz48

    3 bars of quarters, 1 bar 8ths. (4)
    Arpeggio Piano1

    ArpeggioWaltzSus

    Sustained strings with quarters. (4)
    Arpeggio Piano1
    Chord-Sus Strings

    Arpeggiowaltz8Sus

    Sustained strings with 8ths. (4)
    Arpeggio Piano1
    Chord-Sus Strings

    Arpeggiowaltz48Sus

    Sustained strings with 4,4,4,8 pattern. (4)
    Arpeggio Piano1
    Chord-Sus Strings

    ArpeggioWaltzIntro

    A basic 4 bar introduction (works for ending as well). (4)
    Arpeggio Piano1

    ArpeggioWaltzSusIntro

    Same intro with strings. (4)
    Arpeggio Piano1
    Chord-Sus Strings
    mma-bin-20.02/docs/html/lib/stdlib/twist_twist4sus.html0000664000175000017500000004342013624015166021170 0ustar bobbob

    File: twist.mma

    Groove: Twist4Sus

    Notes: Take me back to the 60s! This is a classic twist rythm made famous by Chubby Checker with "The Twist".

    Author: Bob van der Poel

    Description: Four-to-the-bar twist with organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 95
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltz1walksus.html0000664000175000017500000004331413624015153023556 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltz1Walksus

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: Walking bass, arpeggios and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarwalksusplus.html0000664000175000017500000003211513624015134024721 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarwalksusplus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Walking version with strings and random notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/twist_twistintro.html0000664000175000017500000004475513624015166021441 0ustar bobbob

    File: twist.mma

    Groove: Twistintro

    Notes: Take me back to the 60s! This is a classic twist rythm made famous by Chubby Checker with "The Twist".

    Author: Bob van der Poel

    Description: Pretty boring, but safe, 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 40
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 95
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_bluestriplesus.html0000664000175000017500000005373413624015104022225 0ustar bobbob

    File: blues.mma

    Groove: Bluestriplesus

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Sustained 'arp and chord triplets.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzintro.html0000664000175000017500000003440313624015123024727 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltzintro

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: KEY

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues128.html0000664000175000017500000001130213624015104017274 0ustar bobbob

    Blues128

    A 12/8 blues. Written for "Walk on the Wild Side" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Blues128

    A very simple, relaxed 12/8 blues pattern. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Blues128Plus

    Adds arpeggiated piano. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Blues128Sus

    Add in sustained Organ. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Chord-Sus Organ1
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Blues128SusPlus

    Sustained strings and apreggiating piano. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord JazzGuitar
    Chord-Sus Organ1
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Blues128Intro

    Straight chord/bass intro. (4)
    Bass AcousticBass
    Chord JazzGuitar

    Blues128End

    A 2 bar ending. (2)
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrockend.html0000664000175000017500000001023213624015135022175 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrockend

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcomboplus.html0000664000175000017500000005347113624015132022725 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcomboplus

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Guitar plays pseudo melody instead of rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: 3BELOW
    Rskip: 30   40   40   70 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_boleroaltfill.html0000664000175000017500000007667613624015105022155 0ustar bobbob

    File: bolero.mma

    Groove: Boleroaltfill

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Arpeggiated flutes and guitars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Guitar

    Voice/Tones: NylonGuitar Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70   100   110   130 Harmony: OPENBELOW
    Rskip: 10   25   34   50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 42 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/son.html0000664000175000017500000001754513624015161016550 0ustar bobbob

    Son

    The Son or Son Montuno is a traditional Cuban rhythm. The song ``Alma De Mujer'' in the sample songs uses this. For the most part I've developed the patterns right from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Variables

    ArpeggioVoice Voice for the alternating apreggios in the Plus versions (Default=Flute).
    ApreggioOctave Base octave for apreggios in Plus versions. (Default=6)

    Son

    Aliases: Fill-Cc, Fill-Bb, Main-D, Fill-Dd, Main-B, Main-C, Main-A, Fill-Aa

    Our basic Son rhythm. (2)
    Bass JazzGuitar
    Chord Piano2
    Drum-Claves Claves
    Drum-Cymbal RideCymbal1
    Drum-Hbongo HighBongo
    Drum-Hconga OpenHighConga
    Drum-Lbongo LowBongo
    Drum-Lconga LowConga
    Drum-Lowtom LowTom1
    Drum-Maraca Maracas
    Drum-Sguiro ShortGuiro

    SonSus

    Aliases: Main-Asus, Main-Dsus, Main-Bsus, Main-Csus

    Son with sustained strings. (2)
    Bass JazzGuitar
    Chord Piano2
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Cymbal RideCymbal1
    Drum-Hbongo HighBongo
    Drum-Hconga OpenHighConga
    Drum-Lbongo LowBongo
    Drum-Lconga LowConga
    Drum-Lowtom LowTom1
    Drum-Maraca Maracas
    Drum-Sguiro ShortGuiro

    SonPlus

    Son with flute arpeggios. (2)
    Arpeggio Flute
    Bass JazzGuitar
    Chord Piano2
    Drum-Claves Claves
    Drum-Cymbal RideCymbal1
    Drum-Hbongo HighBongo
    Drum-Hconga OpenHighConga
    Drum-Lbongo LowBongo
    Drum-Lconga LowConga
    Drum-Lowtom LowTom1
    Drum-Maraca Maracas
    Drum-Sguiro ShortGuiro

    SonSusPlus

    Sustained with flute apreggios. (2)
    Arpeggio Flute
    Bass JazzGuitar
    Chord Piano2
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Cymbal RideCymbal1
    Drum-Hbongo HighBongo
    Drum-Hconga OpenHighConga
    Drum-Lbongo LowBongo
    Drum-Lconga LowConga
    Drum-Lowtom LowTom1
    Drum-Maraca Maracas
    Drum-Sguiro ShortGuiro

    SonIntro

    Aliases: Intro-B, Intro-C, Intro-A, Intro-D

    Boring, four bar introduction. (4)
    Bass JazzGuitar
    Chord Piano2
    Drum-Claves Claves
    Drum-Cymbal RideCymbal1
    Drum-Hbongo HighBongo
    Drum-Hconga OpenHighConga
    Drum-Lbongo LowBongo
    Drum-Lconga LowConga
    Drum-Lowtom LowTom1
    Drum-Maraca Maracas
    Drum-Sguiro ShortGuiro

    SonEnd

    Aliases: Ending-A, Ending-C, Ending-B, Ending-D

    Simple ending. (2)
    Bass JazzGuitar
    Chord Piano2
    Drum-Claves Claves
    Drum-Cymbal RideCymbal1
    Drum-Hbongo HighBongo
    Drum-Hconga OpenHighConga
    Drum-Lbongo LowBongo
    Drum-Lconga LowConga
    Drum-Lowtom LowTom1
    Drum-Maraca Maracas
    Drum-Sguiro ShortGuiro
    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrockintro.html0000664000175000017500000001625213624015135022572 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrockintro

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltz1susintro.html0000664000175000017500000003716113624015167022225 0ustar bobbob

    File: waltz.mma

    Groove: Waltz1Susintro

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Intro with arepeggios and strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountryintro.html0000664000175000017500000002335113624015157024122 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountryintro

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz2sus.html0000664000175000017500000003730313624015160022405 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz2Sus

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Straight guitar with sustained Hammond-like organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 95
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Fill

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ3 Articulate: 100
    Unify: 1 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swing2susplus.html0000664000175000017500000004515113624015075022362 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swing2Susplus

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Strings and solo guitar with 4-to-the-bar piano.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 100 Harmony: 3BELOW
    Rskip: 30 Rvolume: 40
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/zydeco_zydecosus.html0000664000175000017500000003027113624015170021345 0ustar bobbob

    File: zydeco.mma

    Groove: Zydecosus

    Notes: After listening to way too much Buckwheat I came up with this. I use it for "Jambalaya".

    Author: Bob van der Poel

    Description: The orchestra in New Orleans?.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popspiritual_popspiritual.html0000664000175000017500000001653413624015146023317 0ustar bobbob

    File: popspiritual.mma

    Groove: Popspiritual

    Notes: Not really a true spiritual or gospel style, more in the "sort of" mode. Written for the Paul Simon song "Bridge Over Troubled Water". Good for slow tempo songs in which the lyrics are more important than the melody. Mostly uses piano, bass and some guitar.

    Author: Bob van der Poel

    Description: Basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonintro8.html0000664000175000017500000004521713624015114023474 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonintro8

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Simple 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguine2end.html0000664000175000017500000003402213624015101021615 0ustar bobbob

    File: beguine.mma

    Groove: Beguine2End

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: A more abrupt 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1   HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2   HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/desert_desertend.html0000664000175000017500000002406213624015117021265 0ustar bobbob

    File: desert.mma

    Groove: Desertend

    Notes: This is somewhat ``mysterious'' and mildly ``Eastern'' sounding. Written for the Duke Ellington hit ``Caravan''.

    Author: Bob van der Poel

    Description: Desert Ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-String

    Voice/Tones: Sitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-T

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70   40   25   10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolerosusfill.html0000664000175000017500000007067313624015105022176 0ustar bobbob

    File: bolero.mma

    Groove: Bolerosusfill

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Sustained Bolero with flute fill.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballadsus.html0000664000175000017500000002231113624015125022735 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballadsus

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: Arpeggios with harmonica.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: 3,5

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90   110   80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 110
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/merengue_merengue2sus.html0000664000175000017500000006033613624015142022257 0ustar bobbob

    File: merengue.mma

    Groove: Merengue2Sus

    Notes: This is a very fast dance rhythm native to the Dominican Republic. The demo song for this ``Compadre Pedro Juan''. Note that you'll have to double up on the tempo for this to sound right. Patterns are from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Bandoneon rhythm with 4 bar brass hits.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    BandoneonOctave The Octave setting for the bandoneon (default=6)

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 70
    Unify: 0 Octave: 6
    Volume: 114 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hhat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar1walk.html0000664000175000017500000002160213624015133023341 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar1Walk

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Walking bass with arpeggios every 4th bar.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100   100   100   70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowblueswalk8sus.html0000664000175000017500000004775313624015155023600 0ustar bobbob

    File: slowblues.mma

    Groove: Slowblueswalk8Sus

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Choir added to Walk8.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz_modernjazzwaltz1.html0000664000175000017500000004544213624015143024621 0ustar bobbob

    File: modernjazzwaltz.mma

    Groove: Modernjazzwaltz1

    Notes: This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Author: Bob van der Poel

    Description: Adds a muted trumpet on alternate bars.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltz1.html0000664000175000017500000003074313624015116023457 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltz1

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Same old waltz with an arpeggiating flute. Nice.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 30
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie.html0000664000175000017500000003532213624015117017045 0ustar bobbob

    Dixie

    These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Dixie

    Complete with arpeggiating banjo. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Dixie1

    Bass/walk variation. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Dixie2

    The arpeggio has been slowed down and a stumming, plectrum, banjo has been added. Use this for repeat endings, etc. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Banjo Banjo
    Walk Tuba

    Dixie3

    A more gentle attempt. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar JazzGuitar
    Walk Tuba

    Dixie4

    Same voicing, but less strumming. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    DixieStrum

    Strumming tenor banjo and piano. No apreggiating. (4)
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Banjo Banjo
    Walk Tuba

    Dixie4Strum

    Less strumming version of DixieStrum. (4)
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Banjo Banjo
    Walk Tuba

    DixieSus

    Basic groove with added sustain. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Chord-Sus Clarinet
    Chord-Sus1 Trumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Dixie1Sus

    Bass/Walk variation with sustain. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Chord-Sus Clarinet
    Chord-Sus1 Trumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    Dixie2Sus

    Strumming banjo and sustain. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Chord-Sus Clarinet
    Chord-Sus1 Trumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Banjo Banjo
    Walk Tuba

    Dixie3Sus

    Gentle dixie with sustain. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Chord-Sus Clarinet
    Chord-Sus1 Trumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Guitar JazzGuitar
    Walk Tuba

    Dixie4Sus

    Less strumming and sustain. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Chord-Sus Clarinet
    Chord-Sus1 Trumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Walk Tuba

    DixieStrumSus

    Strumming banjo and piano with sustain. (4)
    Bass Tuba
    Chord Honky-TonkPiano
    Chord-Sus Clarinet
    Chord-Sus1 Trumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Plectrum-Banjo Banjo
    Walk Tuba

    DixieIntro

    A 4 bar intro. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    DixieIntro8

    An 8 bar introduction which gets less and less busy. (8)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    DixieEnd

    Straight ending. (4)
    Arpeggio Banjo
    Bass Tuba
    Chord Honky-TonkPiano
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/arpeggio68_arpeggio68-16.html0000664000175000017500000002037113624015076022177 0ustar bobbob

    File: arpeggio68.mma

    Groove: Arpeggio68-16

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. This groove is based on the ``arpeggiowaltz'' groove. Note when setting chord locations that there are six quarter notes per bar! When doing a solo/melody you'll find it easy to use 6 eight notes/bar and expand them with a "Stretch 200". You will need to double the tempo for this to work out right.

    Author: Bob van der Poel

    Description: A 16th note piano (12 hits/bar).

    SeqSize: 4 Time (beats per bar): 6.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 160
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastblues_fastbluessus.html0000664000175000017500000006235013624015123022534 0ustar bobbob

    File: fastblues.mma

    Groove: Fastbluessus

    Notes: I use this in "Mad About Him...Blues".

    Author: Bob van der Poel

    Description: Adds sustained strings to FastBlues.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrhumba_jazzrhumbaplus.html0000664000175000017500000006715213624015135023267 0ustar bobbob

    File: jazzrhumba.mma

    Groove: Jazzrhumbaplus

    Notes: Loosely based on the rhumba groove with added off beat syncopation. Written for the Miles Davis tune "Nardis".

    Author: Bob van der Poel

    Description: Adds pizzicato arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 120
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swing2.html0000664000175000017500000003361113624015074020720 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swing2

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Chord Pattern is 4-8-4-8.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128end.html0000664000175000017500000002245213624015152021150 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128End

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluegrass_bluegrassend.html0000664000175000017500000001600213624015103022455 0ustar bobbob

    File: bluegrass.mma

    Groove: Bluegrassend

    Notes: Completely out of my league and knowledge base here! But, what the hell, we might as well give the old banjo a go.

    Author: Bob van der Poel

    Description: One bar ending.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: INVERT

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz3sus.html0000664000175000017500000011543513624015130023516 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz3Sus

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Viola counter melody and sustained strings.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Viola Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0   20   0   20   0   20   0   20 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/beguine.html0000664000175000017500000002642413624015101017355 0ustar bobbob

    Beguine

    This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Beguine

    Nice, smooth easy listening. (4)
    Bass FretlessBass
    Chord Piano2
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    Walk FretlessBass

    BeguineSus

    Adds in a sustained string. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    Walk FretlessBass

    Beguine1

    Adds a pizzicato string to standard Beguine. (4)
    Arpeggio PizzicatoString
    Bass FretlessBass
    Chord Piano2
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    Walk FretlessBass

    Beguine1Sus

    This has the pizzicatos strings and a sustained string. (4)
    Arpeggio PizzicatoString
    Bass FretlessBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    Walk FretlessBass

    BeguineFill

    Single bar fill, good for endings. (1)
    Bass FretlessBass
    Chord Piano2
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    Drum-Wis ShortHiWhistle

    BeguineIntro

    Simple enough 4 bar introduction. (4)
    Bass FretlessBass
    Chord Piano2
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    Walk FretlessBass

    BeguineIntro8

    Expanded, 8 bar, version of our 4 bar introduction. (8)
    Bass FretlessBass
    Chord Piano2
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    Walk FretlessBass

    BeguineSusIntro

    4 bar intro with sustained strings. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    Walk FretlessBass

    BeguineEnd

    Ending with string scales. Uses 8ths on 1st bar 4th on 2nd, halves 3rd and a fullish chord on the 4th. Use a CUT if the final chord sounds too long. (4)
    Bass FretlessBass
    Chord Piano2
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    Scale SlowStrings
    Walk FretlessBass

    Beguine2End

    A more abrupt 2 bar ending. (2)
    Bass FretlessBass
    Chord Piano2
    Drum Claves
    Drum-Hconga MuteHighConga
    Drum-Hh ClosedHiHat
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Toms1 MidTom1
    Drum-Toms2 MidTom2
    mma-bin-20.02/docs/html/lib/stdlib/folk_folkend.html0000664000175000017500000001105713624015125020376 0ustar bobbob

    File: folk.mma

    Groove: Folkend

    Notes: Generally folk music doesn't have complicated rhythms. You can use other libaries like "EasySwing", but if you are into finger picking guitar, give this a try.

    Author: Bob van der Poel

    Description: Easy, 2 bar ending. First bar has 4 strums, second bar has 2 strums.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 2 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softshoe_softshoeplus.html0000664000175000017500000004271713624015161022420 0ustar bobbob

    File: softshoe.mma

    Groove: Softshoeplus

    Notes: Syncopated ditty for the old dancers. Written for "Me and My Shadow".

    Author: Bob van der Poel

    Description: Add a cool clarinet.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to Piano2).

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPENABOVE
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 110   110   80   70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25   25   22   20 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltzwalk.html0000664000175000017500000002751513624015152022746 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltzwalk

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: Walking bass version of RockWaltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombointro2.html0000664000175000017500000003407513624015133023157 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombointro2

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Same intro with less stuff going on.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/salsa.html0000664000175000017500000001646213624015153017052 0ustar bobbob

    Salsa

    Salsa just means ``saucy'' or ``spicy'' and is based on son and rhumba patterns. This is created from scratch. I use it for a Peggy Lee styled version of the Cole Porter tune ``Always True To You In My Fashion.''

    Salsa

    Basic Salsa pattern. (2)
    Bass JazzGuitar
    Chord Piano1
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Lbell LowAgogo
    Drum-Lbongo LowBongo
    Drum-Lguiro LongGuiro
    Drum-Sguiro ShortGuiro

    SalsaPlus

    Basic pattern with apreggiating flute. (2)
    Arpeggio Flute
    Bass JazzGuitar
    Chord Piano1
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Lbell LowAgogo
    Drum-Lbongo LowBongo
    Drum-Lguiro LongGuiro
    Drum-Sguiro ShortGuiro

    SalsaSus

    Basic pattern with added strings. (2)
    Bass JazzGuitar
    Chord Piano1
    Chord-Sus SynthStrings1
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Lbell LowAgogo
    Drum-Lbongo LowBongo
    Drum-Lguiro LongGuiro
    Drum-Sguiro ShortGuiro

    SalsaSusPlus

    Sustained pattern with added flute. (2)
    Arpeggio Flute
    Bass JazzGuitar
    Chord Piano1
    Chord-Sus SynthStrings1
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Lbell LowAgogo
    Drum-Lbongo LowBongo
    Drum-Lguiro LongGuiro
    Drum-Sguiro ShortGuiro

    SalsaIntro

    A 4 bar introduction. (4)
    Bass JazzGuitar
    Chord Piano1
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Lbell LowAgogo
    Drum-Lbongo LowBongo
    Drum-Lguiro LongGuiro
    Drum-Sguiro ShortGuiro

    SalsaFill

    Straight, 1 bar fill. (1)
    Bass JazzGuitar
    Chord Piano1
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Lbell LowAgogo
    Drum-Lbongo LowBongo
    Drum-Sguiro ShortGuiro

    SalsaEnd

    Fast, 2 bar ending. (2)
    Bass JazzGuitar
    Chord Piano1
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Lbell LowAgogo
    Drum-Lbongo LowBongo
    Drum-Lguiro LongGuiro
    Drum-Sguiro ShortGuiro
    mma-bin-20.02/docs/html/lib/stdlib/desert_desert.html0000664000175000017500000003024513624015117020576 0ustar bobbob

    File: desert.mma

    Groove: Desert

    Notes: This is somewhat ``mysterious'' and mildly ``Eastern'' sounding. Written for the Duke Ellington hit ``Caravan''.

    Author: Bob van der Poel

    Description: Pretty funky beat for the desert.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-String

    Voice/Tones: Sitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-T

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/salsa_salsafill.html0000664000175000017500000002105213624015153021073 0ustar bobbob

    File: salsa.mma

    Groove: Salsafill

    Notes: Salsa just means ``saucy'' or ``spicy'' and is based on son and rhumba patterns. This is created from scratch. I use it for a Peggy Lee styled version of the Cole Porter tune ``Always True To You In My Fashion.''

    Author: Bob van der Poel

    Description: Straight, 1 bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbell

    Voice/Tones: LowAgogo Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/stringballad_stringballadstrumplus.html0000664000175000017500000002664413624015162025145 0ustar bobbob

    File: stringballad.mma

    Groove: Stringballadstrumplus

    Notes: For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    Author: Bob van der Poel

    Description: Piano and strumming.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW+8BELOW
    Rskip: 50 Rvolume: 10
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggiesus.html0000664000175000017500000002066613624015105023654 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggiesus

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: Basic pattern with sustained Clarinet.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballad2sus.html0000664000175000017500000006742013624015146022542 0ustar bobbob

    File: popballad.mma

    Groove: Popballad2Sus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Add strings to straight version.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 76
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixiemarch_dixiemarchsus.html0000664000175000017500000003472713624015120023012 0ustar bobbob

    File: dixiemarch.mma

    Groove: Dixiemarchsus

    Notes: A Dixieland March done for "Muskrat Ramble". Uses traditional instrumentation ... a single snare drum, tuba and banjo. See the sample song "Just A Little While To Stay Here" to see how easy it is to modify this to a more modern sound.

    Author: Bob van der Poel

    Description: A little change with the arpeggios gone.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/showtune_showtune1.html0000664000175000017500000003502113624015154021631 0ustar bobbob

    File: showtune.mma

    Groove: Showtune1

    Notes: An attempt for an orchestral backing for showtunes. I use this for ``I Loved You Once In Silence'' from ``Camelot''. Lots of strings and no drumkit.

    Author: Bob van der Poel

    Description: Add in pizzicato strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ExtraVoice Voice for the alternating arpeggios in ShowTune2 (Default=TubularBells).
    ExtraOctave Octave for ExtraVoice (Default=6).

    Track Name: Arpeggio-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: AcousticBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-Timp

    Voice/Tones: Timpani Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Flute

    Voice/Tones: Flute Articulate: 100
    Unify: 1 Octave: 5
    Volume: 8 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-String

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 20 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballad1.html0000664000175000017500000001650313624015125022271 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballad1

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: Alternating chord and arpeggio work.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: 3,5

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90   110   80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: 10   10   10   8 Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbroadway_slowbroadway1.html0000664000175000017500000005644513624015156023352 0ustar bobbob

    File: slowbroadway.mma

    Groove: Slowbroadway1

    Notes: This is slower version of the "broadway" rhythm. It works in 4/4 time and is voicing compatible. Written for an upbeat version of "Some Enchanted Evening".

    Author: Bob van der Poel

    Description: Add in arpegiating flute.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 95
    Unify: 0 Octave: 6
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beat.html0000664000175000017500000005662413624015075020044 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beat

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Good for oldish rock stuff.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/none_none.html0000664000175000017500000000107213624015144017714 0ustar bobbob

    File: none.mma

    Groove: None

    Notes: This is an empty groove. Use it when you don't want anything other than your solo, or just plain silence. Note that you should set the TIME value before calling this groove.

    Author: Bob van der Poel

    Description: A silent groove.

    SeqSize: 1 Time (beats per bar): 4
    mma-bin-20.02/docs/html/lib/stdlib/blues68_blues68intro.html0000664000175000017500000002021113624015104021642 0ustar bobbob

    File: blues68.mma

    Groove: Blues68Intro

    Notes: A 6/8 blues. Written for "When A Man Loves A Woman". It is in 6/8 time. This Groove relies on an underlying organ with full chords and some 6 beat percussive sounds.

    Author: Bob van der Poel

    Description: A four bar introduction.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/march_milintro4.html0000664000175000017500000003713313624015141021035 0ustar bobbob

    File: march.mma

    Groove: Milintro4

    Notes: Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    Author: Bob van der Poel

    Description: A 4 bar military-style intro. Easy to use if you include a line like "z * 4" at the start of the piece.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonsus.html0000664000175000017500000002025713624015113023057 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonsus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic with sustained sax section.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing1.html0000664000175000017500000003020613624015121022115 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing1

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: One strum per bar. Okay if the tempo is quite fast, or as an introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_balladend.html0000664000175000017500000010033413624015100021134 0ustar bobbob

    File: ballad.mma

    Groove: Balladend

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: A 4 bar ending with a scale played on a harp. The scale goes from 16ths, 8ths, quarters and half notes on bars 1 to 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie1.html0000664000175000017500000005220413624015117020306 0ustar bobbob

    File: dixie.mma

    Groove: Dixie1

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Bass/walk variation.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues128_blues128susplus.html0000664000175000017500000006106713624015104022375 0ustar bobbob

    File: blues128.mma

    Groove: Blues128Susplus

    Notes: A 12/8 blues. Written for "Walk on the Wild Side" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: Sustained strings and apreggiating piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: 3BELOW
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 140
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Organ1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingplussus.html0000664000175000017500000010466613624015163021751 0ustar bobbob

    File: swing.mma

    Groove: Swingplussus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Add sustained strings to SwingPlus. This is getting a bit thick sounding.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing2sus.html0000664000175000017500000010016013624015165021112 0ustar bobbob

    File: swing.mma

    Groove: Swing2Sus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing2 with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 80   50   50   80
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz_modernjazzwaltzend.html0000664000175000017500000003000313624015144025213 0ustar bobbob

    File: modernjazzwaltz.mma

    Groove: Modernjazzwaltzend

    Notes: This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Author: Bob van der Poel

    Description: Nice, 2 bar, ending. First bar is full, second has hits on 1 and 3.

    SeqSize: 2 Time (beats per bar): 3.0

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazzintro.html0000664000175000017500000003421613624015160022644 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazzintro

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio68_arpeggio68sus-816.html0000664000175000017500000002412613624015076023024 0ustar bobbob

    File: arpeggio68.mma

    Groove: Arpeggio68Sus-816

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. This groove is based on the ``arpeggiowaltz'' groove. Note when setting chord locations that there are six quarter notes per bar! When doing a solo/melody you'll find it easy to use 6 eight notes/bar and expand them with a "Stretch 200". You will need to double the tempo for this to work out right.

    Author: Bob van der Poel

    Description: Sustained strings with 8ths, 8ths, 8ths, 16ths pattern.

    SeqSize: 4 Time (beats per bar): 6.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 160
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonwalksusplus.html0000664000175000017500000004041713624015114024643 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonwalksusplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic walking with saxes and piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4   10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/trance_tranceintro.html0000664000175000017500000006563413624015166021644 0ustar bobbob

    File: trance.mma

    Groove: Tranceintro

    Notes: My first adventure in the great land of boring dance and techno beats.

    Author: Bob van der Poel

    Description: Hypnotic intro?.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass1 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Gob

    Voice/Tones: Goblins Articulate: 120
    Unify: 0 Octave: 8
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Warm

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-105

    Voice/Tones: 105 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero.html0000664000175000017500000003707613624015105017232 0ustar bobbob

    Bolero

    A try at a Bolero. Written for "Tonight".

    Bolero

    Latin-style Bolero rhythm. (4)
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar

    BoleroFill

    Add arpeggiating flute. (4)
    Arpeggio Flute
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar

    BoleroSus

    Bolero with sustained strings. (4)
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar

    BoleroSusFill

    Sustained Bolero with flute fill. (4)
    Arpeggio Flute
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar

    BoleroAlt

    Arpeggiated guitars. (4)
    Arpeggio-Guitar NylonGuitar
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar

    BoleroAltSus

    Sustain with Arpeggiated guitars. (4)
    Arpeggio-Guitar NylonGuitar
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar

    BoleroAltFill

    Arpeggiated flutes and guitars. (4)
    Arpeggio Flute
    Arpeggio-Guitar NylonGuitar
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar

    BoleroAltSusFill

    Sustain with arpeggiated flutes and guitars. (4)
    Arpeggio Flute
    Arpeggio-Guitar NylonGuitar
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar

    BoleroIntro

    4 bar intro. (4)
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar

    BoleroEnd

    Ending with string scales. Uses 8ths on 1st bar 4th on 2nd, halves 3rd and a whole note on 4th. (4)
    Bass FingeredBass
    Bass-Guitar NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Kick KickDrum1
    Drum-Lbongo LowBongo
    Drum-Maraca Maracas
    Plectrum SteelGuitar
    Scale Strings

    Bolero1

    Spanish-style Bolero rhythm. (4)
    Bass FingeredBass
    Chord NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Lbongo LowBongo
    Drum-Snare SnareDrum2

    Bolero1Fill

    Add guitar arpeggios to Bolero1. (4)
    Arpeggio NylonGuitar
    Bass FingeredBass
    Chord NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Lbongo LowBongo
    Drum-Snare SnareDrum2

    Bolero1Sus

    Spanish Bolero with sustained strings. (4)
    Bass FingeredBass
    Chord NylonGuitar
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Lbongo LowBongo
    Drum-Snare SnareDrum2

    Bolero1SusFill

    Sustained Bolero1 with guitar fill. (4)
    Arpeggio NylonGuitar
    Bass FingeredBass
    Chord NylonGuitar
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Lbongo LowBongo
    Drum-Snare SnareDrum2

    Bolero1Intro

    4 bar intro. (4)
    Bass FingeredBass
    Chord NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Lbongo LowBongo
    Drum-Snare SnareDrum2

    Bolero1End

    Single bar ending for Bolero1. (1)
    Bass FingeredBass
    Chord NylonGuitar
    Drum-Claves Claves
    Drum-Hbongo HighBongo
    Drum-Lbongo LowBongo
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/trance_trancebass1.html0000664000175000017500000007065413624015166021520 0ustar bobbob

    File: trance.mma

    Groove: Trancebass1

    Notes: My first adventure in the great land of boring dance and techno beats.

    Author: Bob van der Poel

    Description: Same as Trance, with long bass on 1,3.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Gob

    Voice/Tones: Goblins Articulate: 120
    Unify: 0 Octave: 8
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Warm

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-105

    Voice/Tones: 105 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggie3sus.html0000664000175000017500000001460213624015105023730 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggie3Sus

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: Alternate 3 with Clarinet.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 94
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar2sus.html0000664000175000017500000002426013624015133023221 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar2Sus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Sustained strings added to JazzGuitar2.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarchsusplus2.html0000664000175000017500000005123113624015112022602 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarchsusplus2

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: Add in strings and piano fills.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 48 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polka1susarp.html0000664000175000017500000006050013624015145021553 0ustar bobbob

    File: polka.mma

    Groove: Polka1Susarp

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: Polka1 with voices and arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Accordion Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 80 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mambo_mambointro.html0000664000175000017500000005403513624015141021264 0ustar bobbob

    File: mambo.mma

    Groove: Mambointro

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: 4 bar intro with a bit of a cha-cha on 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 77
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lfusion_lfusion1.html0000664000175000017500000011175213624015137021246 0ustar bobbob

    File: lfusion.mma

    Groove: Lfusion1

    Notes: Latin Fusion ... whatever that might mean to you. I figure it's a combination of swing, jazz and latin. I created this for the Hank Williams tune "Jambalaya" which I've heard done in too many genres to list here.

    Author: Bob van der Poel

    Description: Same rhythm but with an accordion for that zydeco feeling.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Bandoneon Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Block

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Bongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cuica

    Voice/Tones: MuteCuica Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 110   40   110   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Oconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Otir

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Rcym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluegrass_bluegrass.html0000664000175000017500000004140113624015103021767 0ustar bobbob

    File: bluegrass.mma

    Groove: Bluegrass

    Notes: Completely out of my league and knowledge base here! But, what the hell, we might as well give the old banjo a go.

    Author: Bob van der Poel

    Description: A simple BlueGrass sound with a banjo and guitar doing the strumming with a doghouse bass and drum holding the beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 50
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 30 Voicing: INVERT

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/metronome3_metronome3.html0000664000175000017500000000467113624015143022205 0ustar bobbob

    File: metronome3.mma

    Groove: Metronome3

    Notes: Simple beats to put at the start of a piece. This file has only 3/4 times.

    Author: Bob van der Poel

    Description: A single bar waltz introduction.

    SeqSize: 1 Time (beats per bar): 3.0

    Variables
    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Track Name: Drum-Hi

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Low

    Voice/Tones: LowWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazz.html0000664000175000017500000002421113624015143020120 0ustar bobbob

    Modernjazz

    A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Variables

    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    ModernJazz

    ModernJazz with just a piano and guitar. (4)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazz1

    Adds a muted trumpet on alternate bars. (4)
    Arpeggio MutedTrumpet
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzSus

    ModernJazz with added sustained violins. (4)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus VoiceOohs
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazz1Sus

    The full-meal-deal. (4)
    Arpeggio MutedTrumpet
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus VoiceOohs
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazz2

    A slower version of alternate-bar trumpet for faster tempos. (4)
    Arpeggio MutedTrumpet
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazz2Sus

    Slower alternate-bar trumpets with violins for faster tempos. (4)
    Arpeggio MutedTrumpet
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus VoiceOohs
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzFill

    A 2 bar horn fill good for endings. (2)
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Walk AcousticBass

    ModernJazzIntro

    4 bar introduction. (4)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Trp MutedTrumpet
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzEnd

    Nice, 2 bar, ending. First bar is full, second has hits on 1 and 3. (2)
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Walk AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/modernjazz_modernjazzend.html0000664000175000017500000003143513624015143023060 0ustar bobbob

    File: modernjazz.mma

    Groove: Modernjazzend

    Notes: A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Author: Bob van der Poel

    Description: Nice, 2 bar, ending. First bar is full, second has hits on 1 and 3.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swing2sus.html0000664000175000017500000004070113624015074021451 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swing2Sus

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Single chord to the bar with strings.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluefolk_bluefolksus.html0000664000175000017500000004713513624015103022164 0ustar bobbob

    File: bluefolk.mma

    Groove: Bluefolksus

    Notes: A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    Author: Bob van der Poel

    Description: Add in the sustained organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Organ3 Articulate: 110
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 70 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/chacha_chacha1fill.html0000664000175000017500000004007713624015113021370 0ustar bobbob

    File: chacha.mma

    Groove: Chacha1Fill

    Notes: The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Author: Bob van der Poel

    Description: Fill with accending flute run. Makes a good section introduction.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 1 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Htom

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtom

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Flute Articulate: 102
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigbandintro.html0000664000175000017500000004101013624015102022034 0ustar bobbob

    File: bigband.mma

    Groove: Bigbandintro

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarfill.html0000664000175000017500000000763413624015134023262 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarfill

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Changes the guitar strum and walk to 2 sets of quarter note triplets.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 84
    Unify: 0 Octave: 2
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombo2sus.html0000664000175000017500000006655413624015132022644 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo2Sus

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Strings plus added drums.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Chinesec

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Splash

    Voice/Tones: SplashCymbal Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryswing_countryswing1sus.html0000664000175000017500000004742313624015115024170 0ustar bobbob

    File: countryswing.mma

    Groove: Countryswing1Sus

    Notes: Quite simple rhythm. I'm not big on country, but this does seem to fit with "Singing The Blues".

    Author: Bob van der Poel

    Description: Now we have 2 fiddlers, one off in wonderland and a second playing long notes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 97
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Fiddle Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston2walksusplus.html0000664000175000017500000004434213624015114024726 0ustar bobbob

    File: charleston.mma

    Groove: Charleston2Walksusplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Complex walking with saxes and piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4   10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folk_folkintro.html0000664000175000017500000001527313624015125020767 0ustar bobbob

    File: folk.mma

    Groove: Folkintro

    Notes: Generally folk music doesn't have complicated rhythms. You can use other libaries like "EasySwing", but if you are into finger picking guitar, give this a try.

    Author: Bob van der Poel

    Description: Pretty boring 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1walk.html0000664000175000017500000006641713624015164021254 0ustar bobbob

    File: swing.mma

    Groove: Swing1Walk

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Walking bass version of Swing1.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: SlapBass1 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb-ballad_r&b-balladend.html0000664000175000017500000002426013624015150022214 0ustar bobbob

    File: rb-ballad.mma

    Groove: R&B-Balladend

    Notes: Rythmn and Blues ballad. Based on the R&B style, just made softer and prettier. Done for "Mercy, Mercy, Mercy".

    Author: Bob van der Poel

    Description: Two bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 25   10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing2sus.html0000664000175000017500000003521713624015121022660 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing2Sus

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Adds ChoirAahs to EasySwing2.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigbandintro2.html0000664000175000017500000003742613624015102022136 0ustar bobbob

    File: bigband.mma

    Groove: Bigbandintro2

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Alternate 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: AltoSax Articulate: 80
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggie1.html0000664000175000017500000001000613624015105023165 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggie1

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: Basic BG with stronger chord line.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/folkrock_folkrockend.html0000664000175000017500000002047213624015125022135 0ustar bobbob

    File: folkrock.mma

    Groove: Folkrockend

    Notes: A simple, folky (1960s) rock, reminicent of the Mama's and Papa's". Basic strumming guitar and and touch of latin drums. Exemplar: "Monday, Monday".

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Bass

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softshoe_softshoeend.html0000664000175000017500000001707313624015161022200 0ustar bobbob

    File: softshoe.mma

    Groove: Softshoeend

    Notes: Syncopated ditty for the old dancers. Written for "Me and My Shadow".

    Author: Bob van der Poel

    Description: 2 bar ending with nice walk on first bar.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to Piano2).

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar.html0000664000175000017500000005240413624015133020133 0ustar bobbob

    Jazzguitar

    For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Variables

    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    JazzGuitar

    A very basic 4 to the bar accompaniment. (4)
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitarWalk

    Changes the bass pattern to walking. (4)
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitar1

    Our basic pattern with arpeggios every 4th bar. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitar1Walk

    Walking bass with arpeggios every 4th bar. (4)
    Arpeggio JazzGuitar
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitar2

    Basic pattern with more strum and syncopation. (4)
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitar2Walk

    The strum pattern with walking bass. (4)
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitar3

    Add arpeggios every 4 bars to the syncopated strumming. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitar3Walk

    Aprpeggios and walking bass. (4)
    Arpeggio JazzGuitar
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitarSus

    Sustained strings added to basic pattern. (4)
    Bass JazzGuitar
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar

    JazzGuitar1Sus

    Sustained strings added to JazzGuitar1. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar

    JazzGuitar2Sus

    Sustained strings added to JazzGuitar2. (4)
    Bass JazzGuitar
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar

    JazzGuitar3Sus

    Sustained strings added to JazzGuitar3. (4)
    Bass JazzGuitar
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar

    JazzGuitarWalkSus

    Sustained strings added to JazzGuitarWalk. (4)
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitar1WalkSus

    Sustained strings added to JazzGuitarWalk1. (4)
    Arpeggio JazzGuitar
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitar2WalkSus

    Sustained strings added to JazzGuitarWalk2. (4)
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitar3WalkSus

    Sustained strings added to JazzGuitarWalk3. (4)
    Arpeggio JazzGuitar
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitarPlus

    Basic pattern with some random notes. (4)
    Arpeggio-Plus JazzGuitar
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitarWalkPlus

    Basic walking version with random notes. (4)
    Arpeggio-Plus JazzGuitar
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitar2Plus

    Syncopated with random notes. (4)
    Arpeggio-Plus JazzGuitar
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitar2WalkPlus

    Syncopated walking with random notes. (4)
    Arpeggio-Plus JazzGuitar
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitarSusPlus

    Basic with strings and random notes. (4)
    Arpeggio-Plus JazzGuitar
    Bass JazzGuitar
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar

    JazzGuitarWalkSusPlus

    Walking version with strings and random notes. (4)
    Arpeggio-Plus JazzGuitar
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitar2WalkSusPlus

    Syncopated walking version with strings and random notes. (4)
    Arpeggio-Plus JazzGuitar
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitarFill

    Changes the guitar strum and walk to 2 sets of quarter note triplets. (1)
    Plectrum JazzGuitar
    Walk JazzGuitar

    JazzGuitarFill1

    Guitar stums eight note tripets on 1 and 2. (1)
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitarIntro

    A 4 bar, arpeggiating introduction. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitar1Intro

    A 4 bar intro with a bass run on bar 4. (4)
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitarEnd

    Soft, 2 bar ending. (2)
    Bass JazzGuitar
    Plectrum JazzGuitar

    JazzGuitarEnd1

    Soft, 1 bar ending. (1)
    Bass JazzGuitar
    Plectrum JazzGuitar
    mma-bin-20.02/docs/html/lib/stdlib/strut_strut2.html0000664000175000017500000002425113624015163020447 0ustar bobbob

    File: strut.mma

    Groove: Strut2

    Notes: This is copied from the BasicRock groove. It is more rhythmic and driving (and has less noise). I wrote this for "Stray Cat Strut".

    Author: Bob van der Poel

    Description: Same strut with a 2 beat emphasis.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingwalksus.html0000664000175000017500000003611513624015121023453 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingwalksus

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: The EasySwing with a walking bass line and a sustained string.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beat1sus.html0000664000175000017500000006520513624015075020653 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beat1Sus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Adds sustained string to 8Beat1.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband.html0000664000175000017500000004040513624015102020767 0ustar bobbob

    File: bigband.mma

    Groove: Bigband

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Basic big band beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowblues4triple.html0000664000175000017500000004557413624015156023402 0ustar bobbob

    File: slowblues.mma

    Groove: Slowblues4Triple

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Triplets on beats 1,2,3 and 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing.html0000664000175000017500000006635113624015163020310 0ustar bobbob

    File: swing.mma

    Groove: Swing

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Basic swing beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie2sus.html0000664000175000017500000006137513624015120021045 0ustar bobbob

    File: dixie.mma

    Groove: Dixie2Sus

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Strumming banjo and sustain.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus1

    Voice/Tones: Trumpet Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Banjo

    Voice/Tones: Banjo Articulate: 0
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/westernswing_westernswingend.html0000664000175000017500000002057213624015170024010 0ustar bobbob

    File: westernswing.mma

    Groove: Westernswingend

    Notes: Based on CountrySwing, this is supposed to be an improvement. Works with "Don't Fence Me In".

    Author: Bob van der Poel

    Description: Simple ending. Hits on each beat on bar 1, beat 1 only on bar 2.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: KEY

    Track Name: Chord-Steel

    Voice/Tones: SteelGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad68_ballad68-44.html0000664000175000017500000001167013624015100021232 0ustar bobbob

    File: ballad68.mma

    Groove: Ballad68-44

    Notes: A 6/8 Ballad. Written for "Dedicated To The One I Love". This is written with 4 beats to the bar, so you'll probably need to multiply the "real" tempo by 2. Largely based on ballad128, so they should be somewhat compatible.

    Author: Bob van der Poel

    Description: A 4/4 fill bar.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 84 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock.html0000664000175000017500000002224213624015135017575 0ustar bobbob

    Jazzrock

    A upbeat jazz/rock. Written for "Moondance".

    JazzRock

    Basic jazz-rock pattern. (4)
    Bass FretlessBass
    Chord Piano1
    Drum-Hat ClosedHiHat
    Drum-Snare SnareDrum1

    JazzRockSus

    Basic with added choir voices. (4)
    Bass FretlessBass
    Chord Piano1
    Chord-Sus SlowStrings
    Drum-Hat ClosedHiHat
    Drum-Snare SnareDrum1

    JazzRockWalk

    Our basic pattern with walking bass. (4)
    Chord Piano1
    Drum-Hat ClosedHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    JazzRockWalkSus

    Walking bass with choir. (4)
    Chord Piano1
    Chord-Sus SlowStrings
    Drum-Hat ClosedHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    JazzRockPlus

    Add a bit of trumpet solo. (4)
    Arpeggio Trumpet
    Bass FretlessBass
    Chord Piano1
    Drum-Hat ClosedHiHat
    Drum-Snare SnareDrum1

    JazzRockSusPlus

    The trumpet and strings. (4)
    Arpeggio Trumpet
    Bass FretlessBass
    Chord Piano1
    Chord-Sus SlowStrings
    Drum-Hat ClosedHiHat
    Drum-Snare SnareDrum1

    JazzRockWalkPlus

    Walking bass with trumpet. (4)
    Arpeggio Trumpet
    Chord Piano1
    Drum-Hat ClosedHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    JazzRockWalkSusPlus

    Walking bass with trumpet and strings. (4)
    Arpeggio Trumpet
    Chord Piano1
    Chord-Sus SlowStrings
    Drum-Hat ClosedHiHat
    Drum-Snare SnareDrum1
    Walk FretlessBass

    JazzRockFill

    A single bar triplet fill. (1)
    Bass FretlessBass
    Chord Piano1
    Drum-Hat ClosedHiHat
    Drum-Snare SnareDrum1

    JazzRockIntro

    A 4 bar introduction. (4)
    Bass FretlessBass
    Chord Piano1
    Drum-Snare SnareDrum1

    JazzRockIntro8

    A 8 bar introduction. (8)
    Bass FretlessBass
    Chord Piano1
    Drum-Snare SnareDrum1

    JazzRockEnd

    Simple 2 bar ending. (2)
    Bass FretlessBass
    Chord Piano1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombo1.html0000664000175000017500000005341213624015132022075 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo1

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Basic beat with straighter piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingintro1.html0000664000175000017500000002354213624015122023177 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingintro1

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: 4 bar intro with 1 long chord per bar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston1plus.html0000664000175000017500000002020713624015114023305 0ustar bobbob

    File: charleston.mma

    Groove: Charleston1Plus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Snappy with piano.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68march_68marchsus.html0000664000175000017500000003323713624015074021303 0ustar bobbob

    File: 68march.mma

    Groove: 68Marchsus

    Notes: A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    Author: Bob van der Poel

    Description: Our basic march with a sax continuo.

    SeqSize: 4 Time (beats per bar): 2.0

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-3

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway.html0000664000175000017500000002453313624015110017546 0ustar bobbob

    Broadway

    A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Broadway

    A very corny Broadway tune rhythm. (8)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    Broadway1

    Add in arpegiating flute. (8)
    Arpeggio-Flute Piccolo
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BroadwaySus

    Add sustained strings. (8)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Chord-Sus Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    Broadway1Sus

    Sustained strings and apregiating flute. (8)
    Arpeggio-Flute Piccolo
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Chord-Sus Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    Broadway2

    Basic rhythm with some piano fills. (8)
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    Broadway2Sus

    Add in strings and piano fills. (8)
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Chord-Sus Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BroadwayFill

    A 2 bar fill for endings. (2)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BroadwayIntro

    Simple 4 bar intro. (4)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BroadwayIntro8

    Simple 8 bar intro. (8)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    BroadwayEnd

    A 2 bar ending reminiscent of a cha-cha. (2)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    mma-bin-20.02/docs/html/lib/stdlib/showtune_showtune1plus.html0000664000175000017500000004621613624015154022545 0ustar bobbob

    File: showtune.mma

    Groove: Showtune1Plus

    Notes: An attempt for an orchestral backing for showtunes. I use this for ``I Loved You Once In Silence'' from ``Camelot''. Lots of strings and no drumkit.

    Author: Bob van der Poel

    Description: Add trumpets and plucked strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ExtraVoice Voice for the alternating arpeggios in ShowTune2 (Default=TubularBells).
    ExtraOctave Octave for ExtraVoice (Default=6).

    Track Name: Arpeggio-Horn

    Voice/Tones: FrenchHorn Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None   OPEN   None   3
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Trumpet

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: AcousticBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-Timp

    Voice/Tones: Timpani Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Flute

    Voice/Tones: Flute Articulate: 100
    Unify: 1 Octave: 5
    Volume: 8 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-String

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 20 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/slowspiritual_slowspiritualsusplus.html0000664000175000017500000003126113624015161025321 0ustar bobbob

    File: slowspiritual.mma

    Groove: Slowspiritualsusplus

    Notes: A slower version of the PopSpiritual groove. This is best for slow and sentimental songs. This was written for the song "Count Your Blessings Instead of Sheep."

    Author: Bob van der Poel

    Description: Organ and guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 4
    Volume: 15 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanova2end.html0000664000175000017500000007065013624015110022556 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanova2End

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Ending with sustained strings, but no scale.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowbluesfill3.html0000664000175000017500000004431013624015155023012 0ustar bobbob

    File: slowblues.mma

    Groove: Slowbluesfill3

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Same as fill2 but with straight 8ths.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz1susplus.html0000664000175000017500000005471413624015160023315 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz1Susplus

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Straight chords, strings and plucked background melody.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 20   5   20   0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENABOVE
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb-ballad.html0000664000175000017500000001635613624015147017574 0ustar bobbob

    Rb-Ballad

    Rythmn and Blues ballad. Based on the R&B style, just made softer and prettier. Done for "Mercy, Mercy, Mercy".

    R&B-Ballad

    Basic R&B Ballad. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk AcousticBass

    R&B-BalladSus

    Change rhythmic organ to sustained chords. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk AcousticBass

    R&B-BalladPlus

    Basic with added guitar riffs. (4)
    Arpeggio NylonGuitar
    Bass AcousticBass
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk AcousticBass

    R&B-BalladSusPlus

    Sustained with guitar riffs. (4)
    Arpeggio NylonGuitar
    Bass AcousticBass
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk AcousticBass

    R&B-BalladIntro

    A bit laid-back, 4 bar intro. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine

    R&B-BalladFill

    Bass Heavy one bar fill. (1)
    Chord Piano2
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk AcousticBass

    R&B-BalladEnd

    Two bar ending. (2)
    Bass AcousticBass
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggie3.html0000664000175000017500000001207213624015105023174 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggie3

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: BG with 8/16s bass line and strong chords.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 94
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/guitarballad_guitarballad.html0000664000175000017500000005126513624015130023110 0ustar bobbob

    File: guitarballad.mma

    Groove: Guitarballad

    Notes: Guitar based ballad with a bit of a rock feel. Written for Beatles classic "Yesterday". This is a conversion of the pianoballad groove.

    Author: Bob van der Poel

    Description: Simple ballad with drums and guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-4

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Arpeggio-8

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80   70   80   70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanova2sus.html0000664000175000017500000007236213624015107022632 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanova2Sus

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Basic Bossa with decending string pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass-Sus

    Voice/Tones: Strings Articulate: 120
    Unify: 1 Octave: 6
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat.html0000664000175000017500000003453513624015075016756 0ustar bobbob

    8Beat

    Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    8Beat

    Good for oldish rock stuff. (4)
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1

    8BeatSus

    Adds sustained string to 8Beat. (4)
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Chord-Sus SlowStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1

    8Beat1

    Adds interest to bass line with alternate walking bars. (4)
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    8Beat1Sus

    Adds sustained string to 8Beat1. (4)
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Chord-Sus SlowStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    8BeatWalk

    A complete walking bass line alternative. (4)
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    8BeatWalkSus

    Sustained strings with walking bass. (4)
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Chord-Sus SlowStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    8BeatPlus

    Adds a bit of random piano. (4)
    Arpeggio Piano1
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1

    8BeatSusPlus

    Strings and random piano. (4)
    Arpeggio Piano1
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Chord-Sus SlowStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1

    8Beat1Plus

    Interesting bass line and piano. (4)
    Arpeggio Piano1
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    8BeatWalkPlus

    Walking bass line and piano. (4)
    Arpeggio Piano1
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    8Beat1SusPlus

    Interesting bass, piano and strings. (4)
    Arpeggio Piano1
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Chord-Sus SlowStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    8BeatWalkSusPlus

    Walking bass, piano and strings. (4)
    Arpeggio Piano1
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Chord-Sus SlowStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Walk FingeredBass

    8BeatIntro

    Straight-ahead four bar introduction. (4)
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1

    8BeatFill

    A single bar fill, mostly drums. (1)
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1

    8BeatEnd

    Simple ending. (2)
    Bass FingeredBass
    Chord Honky-TonkPiano
    Chord-Guitar CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/march_march4.html0000664000175000017500000003545513624015142020300 0ustar bobbob

    File: march.mma

    Groove: March4

    Notes: Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    Author: Bob van der Poel

    Description: Add sustained strings and apreggiating piccolo to March2.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 8
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 50
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jiveintro.html0000664000175000017500000003620713624015137020776 0ustar bobbob

    File: jive.mma

    Groove: Jiveintro

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues68_blues68walk.html0000664000175000017500000002471213624015104021457 0ustar bobbob

    File: blues68.mma

    Groove: Blues68Walk

    Notes: A 6/8 blues. Written for "When A Man Loves A Woman". It is in 6/8 time. This Groove relies on an underlying organ with full chords and some 6 beat percussive sounds.

    Author: Bob van der Poel

    Description: Same 6/8 blues, but with a walking bass.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Chord

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/samba_sambaintro.html0000664000175000017500000005556613624015154021262 0ustar bobbob

    File: samba.mma

    Groove: Sambaintro

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bubblerock_bubblerocksus.html0000664000175000017500000005562413624015111023003 0ustar bobbob

    File: bubblerock.mma

    Groove: Bubblerocksus

    Notes: A bit of bubble gum rock. Written for the song "Sugar, Sugar.

    Author: Bob van der Poel

    Description: Add some sustained strings to the party.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mambo_mamboend.html0000664000175000017500000002662713624015141020705 0ustar bobbob

    File: mambo.mma

    Groove: Mamboend

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: That's the end!.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltzend.html0000664000175000017500000001627013624015136022614 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzend

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/stringballad.html0000664000175000017500000001552213624015162020411 0ustar bobbob

    Stringballad

    For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    StringBallad

    Slow ballad with strings and bass. (4)
    Bass FingeredBass
    Chord-Sus TremoloStrings

    StringBalladVoice

    Add a sustained voice to the strings. (4)
    Bass FingeredBass
    Chord-Sus TremoloStrings
    Chord-Voice VoiceOohs

    StringBalladStrum

    Gentle guitar adds some interest. (4)
    Bass FingeredBass
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar

    StringBalladVoiceStrum

    Add the guitar and soothing voices. (4)
    Bass FingeredBass
    Chord-Sus TremoloStrings
    Chord-Voice VoiceOohs
    Plectrum JazzGuitar

    StringBalladPlus

    Add a bit of piano to the strings. (4)
    Arpeggio Piano1
    Bass FingeredBass
    Chord-Sus TremoloStrings

    StringBalladStrumPlus

    Piano and strumming. (4)
    Arpeggio Piano1
    Bass FingeredBass
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar

    StringBalladVoicePlus

    Add the piano and soothing voices. (4)
    Arpeggio Piano1
    Bass FingeredBass
    Chord-Sus TremoloStrings
    Chord-Voice VoiceOohs

    StringBalladIntro

    A 4 bar introduction. (4)
    Bass FingeredBass
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar

    StringBalladEnd

    A 2 bar ending. (2)
    Bass FingeredBass
    Chord-Sus TremoloStrings
    Plectrum JazzGuitar
    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarchfill.html0000664000175000017500000002713213624015112021733 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarchfill

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: A 2 bar fill for endings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston2plus.html0000664000175000017500000002215413624015114023311 0ustar bobbob

    File: charleston.mma

    Groove: Charleston2Plus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Complex with piano.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/metronome6.html0000664000175000017500000000266013624015143020034 0ustar bobbob

    Metronome6

    Simple beats to put at the start of a piece. This file is for 6/8 ballads. You might want to use only the 2nd bar by using "Seq 2".

    Variables

    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Metronome6

    A two bar 6/8 ballad introduction. (2)
    Drum-Hi HighWoodBlock
    Drum-Low LowWoodBlock
    mma-bin-20.02/docs/html/lib/stdlib/basicrock_basicrock4.html0000664000175000017500000003175313624015100022003 0ustar bobbob

    File: basicrock.mma

    Groove: Basicrock4

    Notes: Basic Rock beat for things a bit to hard for softrock and ballad beats. I wrote this for "Love Potion No. 9".

    Author: Bob van der Poel

    Description: Same rock with more of a 4/4 emphasis. Good for alternate sections.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Dist

    Voice/Tones: DistortionGuitar Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltz1intro8.html0000664000175000017500000005141513624015153023311 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltz1Intro8

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: 8 bar RockWaltz intro with arpeggios.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbolero_slowboleroend.html0000664000175000017500000004157113624015156023076 0ustar bobbob

    File: slowbolero.mma

    Groove: Slowboleroend

    Notes: This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: SteelGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sq

    Voice/Tones: SquareClick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_balladintro1.html0000664000175000017500000005637613624015077021637 0ustar bobbob

    File: ballad.mma

    Groove: Balladintro1

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Intro without arpeggios and straight chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/none.html0000664000175000017500000000135713624015144016703 0ustar bobbob

    None

    This is an empty groove. Use it when you don't want anything other than your solo, or just plain silence. Note that you should set the TIME value before calling this groove.

    None

    A silent groove. (1)
    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballad1voice.html0000664000175000017500000005052013624015152023322 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballad1Voice

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: Cheese without 4th bar triplets.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbaend1.html0000664000175000017500000003105713624015151021326 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbaend1

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Simpler, 2 bar, ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68march_68marchend.html0000664000175000017500000002300313624015074021225 0ustar bobbob

    File: 68march.mma

    Groove: 68Marchend

    Notes: A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    Author: Bob van der Poel

    Description: A 2 bar ending. Kill Bass-Piccolo track if you don't like it.

    SeqSize: 2 Time (beats per bar): 2.0

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-Piccolo

    Voice/Tones: Piccolo Articulate: 60
    Unify: 0 Octave: 7
    Volume: 110 Harmony: OPENABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-3

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrotend.html0000664000175000017500000002252013624015127021721 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrotend

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: Simple ending, 4 beats on first bar and 2 on second.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbolero_slowbolerointro.html0000664000175000017500000010266613624015156023466 0ustar bobbob

    File: slowbolero.mma

    Groove: Slowbolerointro

    Notes: This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: A simple introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: SteelGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25   40   70   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sq

    Voice/Tones: SquareClick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzwalksus.html0000664000175000017500000002654313624015124023476 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzwalksus

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: Walking bass and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountryend.html0000664000175000017500000001743213624015157023540 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountryend

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bvfunk_bvfunkend.html0000664000175000017500000001473013624015111021272 0ustar bobbob

    File: bvfunk.mma

    Groove: Bvfunkend

    Notes: Bob's Funk. Written for "Watermelon Man".

    Author: Bob van der Poel

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixieintro.html0000664000175000017500000003304413624015120021274 0ustar bobbob

    File: dixie.mma

    Groove: Dixieintro

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: A 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluefolk_bluefolkintro.html0000664000175000017500000004052113624015103022475 0ustar bobbob

    File: bluefolk.mma

    Groove: Bluefolkintro

    Notes: A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    Author: Bob van der Poel

    Description: Simple 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltz.html0000664000175000017500000003052213624015166020326 0ustar bobbob

    File: waltz.mma

    Groove: Waltz

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: A very boring waltz with piano chords.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastswing_fastswing.html0000664000175000017500000004237613624015124022042 0ustar bobbob

    File: fastswing.mma

    Groove: Fastswing

    Notes: A fast 2/4 swing. Written in 4 so double the tempo. Sounds good for pieces which are 200 (100) bpm or faster.

    Author: Bob van der Poel

    Description: Basic fast swing rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits1

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits2

    Voice/Tones: AltoSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadwaysus.html0000664000175000017500000006730313624015110022173 0ustar bobbob

    File: broadway.mma

    Groove: Broadwaysus

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: Add sustained strings.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 48 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hillcountry_hillcountryend.html0000664000175000017500000001401213624015131023427 0ustar bobbob

    File: hillcountry.mma

    Groove: Hillcountryend

    Notes: A HillBilly country beat. Seems to work with ''Flowers on the Wall.''

    Author: Bob van der Poel

    Description: An abrupt 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/cubanguitar_cubanguitarintrosus.html0000664000175000017500000002572613624015116024450 0ustar bobbob

    File: cubanguitar.mma

    Groove: Cubanguitarintrosus

    Notes: A gentle background for slow Cuban and other latin songs. It could be played on one guitar, if one is very good! Has only a guitar and bass (well, plus some strings for the sustained sections). Written for the tune ``Duele''.

    Author: Bob van der Poel

    Description: Basic intro with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/fastblues_fastblueswalk.html0000664000175000017500000005447213624015123022666 0ustar bobbob

    File: fastblues.mma

    Groove: Fastblueswalk

    Notes: I use this in "Mad About Him...Blues".

    Author: Bob van der Poel

    Description: Change bass line from 1/5 to walking.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_bluessus.html0000664000175000017500000004252413624015104021000 0ustar bobbob

    File: blues.mma

    Groove: Bluessus

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Add a sustained harmonica. Annoying.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanovasusplus.html0000664000175000017500000016403413624015107023452 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanovasusplus

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Sustained choir and arpeggios.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 25 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs   ChoirAahs   ChoirAahs   ChoirAahs   VoiceOohs   VoiceOohs   VoiceOohs   VoiceOohs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombo2.html0000664000175000017500000006246013624015132022101 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo2

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: The basic beat with added drums.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Chinesec

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Splash

    Voice/Tones: SplashCymbal Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/westernswing.html0000664000175000017500000001354713624015167020514 0ustar bobbob

    Westernswing

    Based on CountrySwing, this is supposed to be an improvement. Works with "Don't Fence Me In".

    WesternSwing

    Not too bad for dancing. (4)
    Bass FingeredBass
    Chord JazzGuitar
    Chord-Steel SteelGuitar
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk FingeredBass

    WesternSwingSus

    Adds a sustained accordion for the chorus. (4)
    Bass FingeredBass
    Chord JazzGuitar
    Chord-Steel SteelGuitar
    Chord-Sus Accordion
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk FingeredBass

    WesternSwingPlus

    Adds in Steel Guitar "melody". (4)
    Arpeggio SteelGuitar
    Bass FingeredBass
    Chord JazzGuitar
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk FingeredBass

    WesternSwingSusPlus

    Steel guitar and accordion. (4)
    Arpeggio SteelGuitar
    Bass FingeredBass
    Chord JazzGuitar
    Chord-Sus Accordion
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk FingeredBass

    WesternSwingIntro

    Simple 4 bar introduction. (4)
    Bass FingeredBass
    Chord JazzGuitar
    Chord-Steel SteelGuitar
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2

    WesternSwingEnd

    Simple ending. Hits on each beat on bar 1, beat 1 only on bar 2. (2)
    Bass FingeredBass
    Chord JazzGuitar
    Chord-Steel SteelGuitar
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumba.html0000664000175000017500000006070013624015150020552 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumba

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Nice, smooth easy listening.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguineintro.html0000664000175000017500000005660113624015101022127 0ustar bobbob

    File: beguine.mma

    Groove: Beguineintro

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: Simple enough 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1   HighTom1   MidTom1   HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2   HighTom2   MidTom2   HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softrock.html0000664000175000017500000002150413624015161017571 0ustar bobbob

    Softrock

    Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    SoftRock

    Basic Soft-rock for 60's tunes. (4)
    Bass FretlessBass
    Chord Piano3
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    SoftRockSus

    Strings with the rock. (4)
    Bass FretlessBass
    Chord Piano3
    Chord-Sus TremoloStrings
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    SoftRock1

    Adds a latin-pop touch by using flute arpeggios. (4)
    Arpeggio Flute
    Bass FretlessBass
    Chord Piano3
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    SoftRock1Sus

    Latin-pop with sustained strings. (4)
    Arpeggio Flute
    Bass FretlessBass
    Chord Piano3
    Chord-Sus TremoloStrings
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    SoftRock2

    Add some guitar arpeggios to basic rhythm. (4)
    Arpeggio JazzGuitar
    Bass FretlessBass
    Chord Piano3
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    SoftRock2Sus

    SoftRock2 with added sustain. (4)
    Arpeggio JazzGuitar
    Bass FretlessBass
    Chord Piano3
    Chord-Sus TremoloStrings
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    SoftRockFill

    1 bar fill for endings. (1)
    Bass FretlessBass
    Chord Piano3
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    SoftRockIntro

    Basic introduction. (4)
    Bass FretlessBass
    Chord Piano3
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    SoftRockSusIntro

    Basic introduction with added strings. (4)
    Bass FretlessBass
    Chord Piano3
    Chord-Sus TremoloStrings
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    SoftRockEnd

    Simple 4 beats to the bar ending. (4)
    Bass FretlessBass
    Chord Piano3
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    mma-bin-20.02/docs/html/lib/stdlib/mambo_mambo2sus.html0000664000175000017500000005726313624015141021033 0ustar bobbob

    File: mambo.mma

    Groove: Mambo2Sus

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: Sustain and articulated Marimbas.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 77
    Unify: 0 Octave: 4
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 128 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Mallet

    Voice/Tones: Marimba Articulate: 60
    Unify: 0 Octave: 6
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadway1sus.html0000664000175000017500000010214313624015110022244 0ustar bobbob

    File: broadway.mma

    Groove: Broadway1Sus

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: Sustained strings and apregiating flute.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio-Flute

    Voice/Tones: Piccolo Articulate: 40
    Unify: 0 Octave: 7
    Volume: 60 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 48 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/cubanguitar_cubanguitarintro.html0000664000175000017500000001770013624015116023706 0ustar bobbob

    File: cubanguitar.mma

    Groove: Cubanguitarintro

    Notes: A gentle background for slow Cuban and other latin songs. It could be played on one guitar, if one is very good! Has only a guitar and bass (well, plus some strings for the sustained sections). Written for the tune ``Duele''.

    Author: Bob van der Poel

    Description: A simple introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowbluesfill.html0000664000175000017500000004232313624015155022731 0ustar bobbob

    File: slowblues.mma

    Groove: Slowbluesfill

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Full chord plus argeggio for fills.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzend.html0000664000175000017500000001652713624015123024351 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltzend

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: KEY

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingintro2.html0000664000175000017500000003754113624015122023204 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingintro2

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: 4 bar intro with cymbals and 2 strum chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingwalk.html0000664000175000017500000006651213624015163021166 0ustar bobbob

    File: swing.mma

    Groove: Swingwalk

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Change the 1/3 syncapated bass to the same pattern, but with a walking style.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boneym.html0000664000175000017500000002514713624015106017236 0ustar bobbob

    Boneym

    I started to develop this as a generic Disco pattern. Didn't quite work out, but seems to work well for Boney M. stuff. I did "Rivers of Babylon" using this groove.

    BoneyM

    Our basic BoneyM pattern. (8)
    Bass PickedBass
    Chord CleanGuitar
    Drum-Closedhh PedalHiHat
    Drum-Cymbal CrashCymbal1
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehiconga MuteHighConga
    Drum-Openhh OpenHiHat
    Drum-Pedalhh PedalHiHat
    Drum-Snare SnareDrum2
    Drum-Tambourine Tambourine

    BoneyMPlus

    Basic pattern with added steel drum line. (8)
    Arpeggio-Plus SteelDrums
    Bass PickedBass
    Chord CleanGuitar
    Drum-Closedhh PedalHiHat
    Drum-Cymbal CrashCymbal1
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehiconga MuteHighConga
    Drum-Openhh OpenHiHat
    Drum-Pedalhh PedalHiHat
    Drum-Snare SnareDrum2
    Drum-Tambourine Tambourine

    BoneyMSus

    Sustained strings added. (8)
    Bass PickedBass
    Chord CleanGuitar
    Chord-Sus Strings
    Drum-Closedhh PedalHiHat
    Drum-Cymbal CrashCymbal1
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehiconga MuteHighConga
    Drum-Openhh OpenHiHat
    Drum-Pedalhh PedalHiHat
    Drum-Snare SnareDrum2
    Drum-Tambourine Tambourine

    BoneyMSusPlus

    Strings and steel. (8)
    Arpeggio-Plus SteelDrums
    Bass PickedBass
    Chord CleanGuitar
    Chord-Sus Strings
    Drum-Closedhh PedalHiHat
    Drum-Cymbal CrashCymbal1
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehiconga MuteHighConga
    Drum-Openhh OpenHiHat
    Drum-Pedalhh PedalHiHat
    Drum-Snare SnareDrum2
    Drum-Tambourine Tambourine

    BoneyMFill

    One bar fill with some steel drums. (1)
    Arpeggio-Plus SteelDrums
    Bass PickedBass
    Chord CleanGuitar
    Drum-Closedhh PedalHiHat
    Drum-Cymbal CrashCymbal1
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehiconga MuteHighConga
    Drum-Openhh OpenHiHat
    Drum-Pedalhh PedalHiHat
    Drum-Snare SnareDrum2
    Drum-Tambourine Tambourine

    BoneyMIntro

    A 4 bar introduction. (4)
    Bass PickedBass
    Chord CleanGuitar
    Drum-Closedhh PedalHiHat
    Drum-Cymbal CrashCymbal1
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehiconga MuteHighConga
    Drum-Openhh OpenHiHat
    Drum-Pedalhh PedalHiHat
    Drum-Snare SnareDrum2
    Drum-Tambourine Tambourine

    BoneyMIntro8

    A 8 bar introduction. (8)
    Arpeggio-Plus SteelDrums
    Bass PickedBass
    Chord CleanGuitar
    Drum-Closedhh PedalHiHat
    Drum-Cymbal CrashCymbal1
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehiconga MuteHighConga
    Drum-Openhh OpenHiHat
    Drum-Pedalhh PedalHiHat
    Drum-Snare SnareDrum2
    Drum-Tambourine Tambourine

    BoneyMEnd

    A 2 bar ending. (2)
    Bass PickedBass
    Chord CleanGuitar
    Drum-Closedhh PedalHiHat
    Drum-Cymbal CrashCymbal1
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehiconga MuteHighConga
    Drum-Openhh OpenHiHat
    Drum-Pedalhh PedalHiHat
    Drum-Snare SnareDrum2
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz1plus.html0000664000175000017500000004752413624015160022563 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz1Plus

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Straight chords with plucked background melody.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 20   5   20   0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENABOVE
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/metronome_metronome2.html0000664000175000017500000000451713624015142022117 0ustar bobbob

    File: metronome.mma

    Groove: Metronome2

    Notes: Simple beats to put at the start of a piece. This file has only 4/4 times.

    Author: Bob van der Poel

    Description: Single bar sequence with hits on beats 1 and 3.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Track Name: Drum-Hi

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Low

    Voice/Tones: LowWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boneym_boneymplus.html0000664000175000017500000024036713624015106021516 0ustar bobbob

    File: boneym.mma

    Groove: Boneymplus

    Notes: I started to develop this as a generic Disco pattern. Didn't quite work out, but seems to work well for Boney M. stuff. I did "Rivers of Babylon" using this groove.

    Author: Bob van der Poel

    Description: Basic pattern with added steel drum line.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: SteelDrums Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENABOVE
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/trance.html0000664000175000017500000002322713624015165017223 0ustar bobbob

    Trance

    My first adventure in the great land of boring dance and techno beats.

    Trance

    A smooth techno beat. (4)
    Bass SynthBass1
    Chord-Gob Goblins
    Chord-Guitar NylonGuitar
    Chord-Warm WarmPad
    Drum-105 105
    Drum-Clap HandClap
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Mutetri MuteTriangle
    Drum-Ohh OpenHiHat
    Drum-Opentri OpenTriangle
    Drum-Tam Tambourine

    Trance1

    Adds an annoying repetition to the beat. (4)
    Bass SynthBass1
    Chord-Brass BrassSection
    Chord-Gob Goblins
    Chord-Guitar NylonGuitar
    Chord-Warm WarmPad
    Drum-105 105
    Drum-Clap HandClap
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Mutetri MuteTriangle
    Drum-Ohh OpenHiHat
    Drum-Opentri OpenTriangle
    Drum-Tam Tambourine

    Trance2

    Changes repeating brass to 8ths and kills space sounds. (4)
    Bass SynthBass1
    Chord-Brass BrassSection
    Chord-Guitar NylonGuitar
    Chord-Warm WarmPad
    Drum-105 105
    Drum-Clap HandClap
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Mutetri MuteTriangle
    Drum-Ohh OpenHiHat
    Drum-Opentri OpenTriangle
    Drum-Tam Tambourine

    TranceBass1

    Same as Trance, with long bass on 1,3. (4)
    Bass SynthBass1
    Chord-Gob Goblins
    Chord-Guitar NylonGuitar
    Chord-Warm WarmPad
    Drum-105 105
    Drum-Clap HandClap
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Mutetri MuteTriangle
    Drum-Ohh OpenHiHat
    Drum-Opentri OpenTriangle
    Drum-Tam Tambourine

    Trance1Bass1

    Same as Trance1, with long bass on 1,3. (4)
    Bass SynthBass1
    Chord-Brass BrassSection
    Chord-Gob Goblins
    Chord-Guitar NylonGuitar
    Chord-Warm WarmPad
    Drum-105 105
    Drum-Clap HandClap
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Mutetri MuteTriangle
    Drum-Ohh OpenHiHat
    Drum-Opentri OpenTriangle
    Drum-Tam Tambourine

    Trance2Bass1

    Same as Trance2, with long bass on 1,3. (4)
    Bass SynthBass1
    Chord-Brass BrassSection
    Chord-Guitar NylonGuitar
    Chord-Warm WarmPad
    Drum-105 105
    Drum-Clap HandClap
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Mutetri MuteTriangle
    Drum-Ohh OpenHiHat
    Drum-Opentri OpenTriangle
    Drum-Tam Tambourine

    TranceIntro

    Hypnotic intro?. (4)
    Bass SynthBass1
    Chord-Gob Goblins
    Chord-Guitar NylonGuitar
    Chord-Warm WarmPad
    Drum-105 105
    Drum-Clap HandClap
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Mutetri MuteTriangle
    Drum-Ohh OpenHiHat
    Drum-Opentri OpenTriangle
    Drum-Tam Tambourine

    TranceEnd

    Fading ending, nothing on beats 3/4 of final bar. (4)
    Bass SynthBass1
    Chord-Gob Goblins
    Chord-Guitar NylonGuitar
    Chord-Warm WarmPad
    Drum-105 105
    Drum-Clap HandClap
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Mutetri MuteTriangle
    Drum-Ohh OpenHiHat
    Drum-Opentri OpenTriangle
    Drum-Tam Tambourine
    mma-bin-20.02/docs/html/lib/stdlib/westernswing_westernswingplus.html0000664000175000017500000004567613624015167024247 0ustar bobbob

    File: westernswing.mma

    Groove: Westernswingplus

    Notes: Based on CountrySwing, this is supposed to be an improvement. Works with "Don't Fence Me In".

    Author: Bob van der Poel

    Description: Adds in Steel Guitar "melody".

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 150
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 70   70   80   30 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz3.html0000664000175000017500000010450013624015130022752 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz3

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: A simple, little counter melody on a viola.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Viola Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0   20   0   20   0   20   0   20 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballad.html0000664000175000017500000004655213624015152022225 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballad

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: Basic beat with triplet Hi-Hats.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblues1fill.html0000664000175000017500000006463013624015115024251 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblues1Fill

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Piano triplets and fiddle.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70   40   70   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polkaintro.html0000664000175000017500000003242313624015145021313 0ustar bobbob

    File: polka.mma

    Groove: Polkaintro

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: A nice little 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazz_modernjazz2.html0000664000175000017500000005107013624015143022450 0ustar bobbob

    File: modernjazz.mma

    Groove: Modernjazz2

    Notes: A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Author: Bob van der Poel

    Description: A slower version of alternate-bar trumpet for faster tempos.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hillcountry_hillcountryplus.html0000664000175000017500000003710313624015131023652 0ustar bobbob

    File: hillcountry.mma

    Groove: Hillcountryplus

    Notes: A HillBilly country beat. Seems to work with ''Flowers on the Wall.''

    Author: Bob van der Poel

    Description: Adds in another banjo.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues128_blues128.html0000664000175000017500000003534713624015104020740 0ustar bobbob

    File: blues128.mma

    Groove: Blues128

    Notes: A 12/8 blues. Written for "Walk on the Wild Side" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: A very simple, relaxed 12/8 blues pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 140
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb-ballad_r&b-balladintro.html0000664000175000017500000004330613624015150022603 0ustar bobbob

    File: rb-ballad.mma

    Groove: R&B-Balladintro

    Notes: Rythmn and Blues ballad. Based on the R&B style, just made softer and prettier. Done for "Mercy, Mercy, Mercy".

    Author: Bob van der Poel

    Description: A bit laid-back, 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 25   10   25   10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountryfill.html0000664000175000017500000003604413624015157023720 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountryfill

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Adds guitar apreggio. Quarters on bar 1,2,3 and eights on bar 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz_broadwaywaltz2.html0000664000175000017500000003505713624015110023667 0ustar bobbob

    File: broadwaywaltz.mma

    Groove: Broadwaywaltz2

    Notes: Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    Author: Bob van der Poel

    Description: Basic rhythm with some piano fills.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 2BELOW
    Rskip: 50 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanovaend.html0000664000175000017500000007246113624015107022504 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanovaend

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: The strings do a scale. First bar is eights, second is quarters, third is halves, and the last is a held whole note.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Strings Articulate: 99
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstephitwalk.html0000664000175000017500000002604613624015147023435 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstephitwalk

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Brass hits with walking bass.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hit

    Voice/Tones: BrassSection Articulate: 60
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_bluestripler.html0000664000175000017500000004202113624015104021637 0ustar bobbob

    File: blues.mma

    Groove: Bluestripler

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Same as BluesTriple with triplets on beats 3 and 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolero1.html0000664000175000017500000004252513624015106020651 0ustar bobbob

    File: bolero.mma

    Groove: Bolero1

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Spanish-style Bolero rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polkasus.html0000664000175000017500000004622713624015145021001 0ustar bobbob

    File: polka.mma

    Groove: Polkasus

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: Same as Polka, but we add in singing frauleins.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 80 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing.html0000664000175000017500000003017413624015074017252 0ustar bobbob

    68Swing

    A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    68Swing

    Basic 6/8 swing time, 2 to the bar chording. (4)
    Chord Piano1
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68Swing1

    Chord just sounds once per bar. (4)
    Chord Piano1
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68Swing2

    Chord Pattern is 4-8-4-8. (4)
    Chord Piano1
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68SwingSus

    2 to the bar with sustained strings. (4)
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68Swing1Sus

    Single chord to the bar with strings. (4)
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68Swing2Sus

    Single chord to the bar with strings. (4)
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68SwingPlus

    Add in a solo guitar to 2-to-the-bar piano. (4)
    Arpeggio JazzGuitar
    Chord Piano1
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68Swing1Plus

    Solo guitar with 1-to-the-bar piano. (4)
    Arpeggio JazzGuitar
    Chord Piano1
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68Swing2Plus

    Solo guitar with 4-to-the bar piano. (4)
    Arpeggio JazzGuitar
    Chord Piano1
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68SwingSusPlus

    Strings and solo guitar with 2-to-the-bar piano. (4)
    Arpeggio JazzGuitar
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68Swing1SusPlus

    Strings and solo guitar with 1-to-the-bar piano. (4)
    Arpeggio JazzGuitar
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68Swing2SusPlus

    Strings and solo guitar with 4-to-the-bar piano. (4)
    Arpeggio JazzGuitar
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68SwingIntro

    Basic 4 bar introduction. (4)
    Chord Piano1
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    68SwingEnd

    Simple 2 bar ending. (2)
    Chord Piano1
    Drum-Hh OpenHiHat
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/arpeggio68.html0000664000175000017500000001434113624015076017720 0ustar bobbob

    Arpeggio68

    A simple set or arpeggios. Great for lesson pieces and lullabies. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. This groove is based on the ``arpeggiowaltz'' groove. Note when setting chord locations that there are six quarter notes per bar! When doing a solo/melody you'll find it easy to use 6 eight notes/bar and expand them with a "Stretch 200". You will need to double the tempo for this to work out right.

    Variables

    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Arpeggio68

    A eighth note piano (6 hits/bar). (4)
    Arpeggio Piano1

    Arpeggio68-16

    A 16th note piano (12 hits/bar). (4)
    Arpeggio Piano1

    Arpeggio68-816

    3 bars of 8ths, 1 bar 16ths. (4)
    Arpeggio Piano1

    Arpeggio68Sus

    Sustained strings with eight note piano. (4)
    Arpeggio Piano1
    Chord-Sus Strings

    Arpeggio68Sus-16

    Sustained strings with 16ths. (4)
    Arpeggio Piano1
    Chord-Sus Strings

    Arpeggio68Sus-816

    Sustained strings with 8ths, 8ths, 8ths, 16ths pattern. (4)
    Arpeggio Piano1
    Chord-Sus Strings

    Arpeggio68Intro

    A basic 4 bar introduction (works for ending as well). (4)
    Arpeggio Piano1

    Arpeggio68SusIntro

    Same intro with strings. (4)
    Arpeggio Piano1
    Chord-Sus Strings
    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblues1walksus.html0000664000175000017500000006026013624015115025007 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblues1Walksus

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Triplet version with walking bass and strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70   40   70   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mambo_mambo2.html0000664000175000017500000005354613624015141020300 0ustar bobbob

    File: mambo.mma

    Groove: Mambo2

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: Add articulated Marimbas.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 77
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Mallet

    Voice/Tones: Marimba Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastswing_fastswingintro8.html0000664000175000017500000007505413624015124023205 0ustar bobbob

    File: fastswing.mma

    Groove: Fastswingintro8

    Notes: A fast 2/4 swing. Written in 4 so double the tempo. Sounds good for pieces which are 200 (100) bpm or faster.

    Author: Bob van der Poel

    Description: Simple 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits1

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits2

    Voice/Tones: AltoSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrhumba_jazzrhumbasus.html0000664000175000017500000006531213624015134023111 0ustar bobbob

    File: jazzrhumba.mma

    Groove: Jazzrhumbasus

    Notes: Loosely based on the rhumba groove with added off beat syncopation. Written for the Miles Davis tune "Nardis".

    Author: Bob van der Poel

    Description: Sustained strings make it smoother.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jive1clapsus.html0000664000175000017500000005015113624015136021367 0ustar bobbob

    File: jive.mma

    Groove: Jive1Clapsus

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Sustained strings with handclaps.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston1walksus.html0000664000175000017500000003236713624015113024024 0ustar bobbob

    File: charleston.mma

    Groove: Charleston1Walksus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Snappy walking with saxes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombo1susplus.html0000664000175000017500000005756113624015132023545 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo1Susplus

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Strings, straight chords and guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: 3BELOW
    Rskip: 30   40   40   70 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz_descendingjazzsus.html0000664000175000017500000004162713624015117024567 0ustar bobbob

    File: descendingjazz.mma

    Groove: Descendingjazzsus

    Notes: This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    Author: Bob van der Poel

    Description: A walking style with added strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: 3BELOW+8ABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarfill1.html0000664000175000017500000000703213624015134023333 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarfill1

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Guitar stums eight note tripets on 1 and 2.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz.html0000664000175000017500000002177513624015116020753 0ustar bobbob

    Descendingjazz

    This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    DescendingJazz

    A walking style with decending chords. (4)
    Bass AcousticBass
    Bass-Chord Piano1
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1

    DescendingJazzPlus

    A walking style with piano arpeggios. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Bass-Chord Piano1
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1

    DescendingJazzSus

    A walking style with added strings. (4)
    Bass AcousticBass
    Bass-Chord Piano1
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1

    DescendingJazzSusPlus

    A walking style with strings and arpeggios. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Bass-Chord Piano1
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1

    DescendingJazzIntro

    4 bar introduction. (4)
    Bass AcousticBass
    Bass-Chord Piano1
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1

    DescendingJazzIntro8

    8 bar introduction. (8)
    Bass AcousticBass
    Bass-Chord Piano1
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1

    DescendingJazzPlusIntro

    4 bar introduction with arpeggios. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Bass-Chord Piano1
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1

    DescendingJazzPlusIntro8

    8 bar introduction with arpeggios. (8)
    Arpeggio Piano1
    Bass AcousticBass
    Bass-Chord Piano1
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1

    DescendingJazzEnd

    2 bar ending. (2)
    Bass AcousticBass
    Bass-Chord Piano1
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/slowbroadway.html0000664000175000017500000001474613624015156020472 0ustar bobbob

    Slowbroadway

    This is slower version of the "broadway" rhythm. It works in 4/4 time and is voicing compatible. Written for an upbeat version of "Some Enchanted Evening".

    SlowBroadway

    A corny Broadway tune rhythm. (4)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    SlowBroadway1

    Add in arpegiating flute. (4)
    Arpeggio Flute
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    SlowBroadwaySus

    Add sustained strings. (4)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Chord-Sus Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    SlowBroadway1Sus

    Sustained strings and apregiating flute. (4)
    Arpeggio Flute
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Chord-Sus Strings
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    SlowBroadwayIntro

    Simple 4 bar intro. (4)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle

    SlowBroadwayEnd

    A 2 bar ending. (2)
    Bass AcousticBass
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hih1 ClosedHiHat
    Drum-Hih2 ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    mma-bin-20.02/docs/html/lib/stdlib/latinwaltz_latinwaltzend.html0000664000175000017500000002156513624015137023102 0ustar bobbob

    File: latinwaltz.mma

    Groove: Latinwaltzend

    Notes: This is a reworked waltz with more latin-sounding instrumentation.

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Highconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz_descendingjazzplus.html0000664000175000017500000005343613624015117024741 0ustar bobbob

    File: descendingjazz.mma

    Groove: Descendingjazzplus

    Notes: This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    Author: Bob van der Poel

    Description: A walking style with piano arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: 3BELOW+8ABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/60srock_60srock.html0000664000175000017500000004450213624015073020602 0ustar bobbob

    File: 60srock.mma

    Groove: 60Srock

    Notes: Straight ahead rock beat in 4. Written for "Pretty Woman".

    Author: Bob van der Poel

    Description: A loud, steady rock beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Straight

    Voice/Tones: CleanGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballad2susplus.html0000664000175000017500000007600413624015146023444 0ustar bobbob

    File: popballad.mma

    Groove: Popballad2Susplus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Alternative with strings and guitar riffs.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPEN
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 76
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srockend.html0000664000175000017500000001732113624015073021266 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srockend

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Simple, single bar ending.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanova1sus.html0000664000175000017500000007277113624015107022635 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanova1Sus

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Adds sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/march_march1slow.html0000664000175000017500000003114713624015141021173 0ustar bobbob

    File: march.mma

    Groove: March1Slow

    Notes: Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    Author: Bob van der Poel

    Description: This is just March1 with the walking bass set to beats 1 and 3 instead of 1,2,3 and 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/stringballad_stringballadintro.html0000664000175000017500000001726713624015162024223 0ustar bobbob

    File: stringballad.mma

    Groove: Stringballadintro

    Notes: For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzpianosusplus.html0000664000175000017500000003576713624015126024574 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzpianosusplus

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: Added guitar and sustained voices.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 25 Harmony: OPENBELOW+8BELOW
    Rskip: 70 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltzend.html0000664000175000017500000003413613624015167021023 0ustar bobbob

    File: waltz.mma

    Groove: Waltzend

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Simple ending based on Waltz with piano scales. Scales are 16ths on bar 1, 8ths on 2, quarters on 3 and a single note on 4. Adjust your SEQ accordingly, and use a CUT to finish the last bar.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar2plus.html0000664000175000017500000002460513624015134023376 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar2Plus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Syncopated with random notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrot1end.html0000664000175000017500000003114013624015127022000 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrot1End

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: Ending based on Foxtrot1.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 99   60
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanova1end.html0000664000175000017500000007645513624015110022566 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanova1End

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Same ending, but with sustained strings added.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Strings Articulate: 99
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srockintro1.html0000664000175000017500000005455113624015073021742 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srockintro1

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Alternate introduction (no big sax bop on bar 4).

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40   40   70   180 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz3fillsus.html0000664000175000017500000010762613624015130024370 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz3Fillsus

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Viola counter melody and run with sustained strings.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Viola Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0   20   0   20   0   20   0   20 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Viola Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixiemarch_dixiemarchsusplus.html0000664000175000017500000004564313624015120023715 0ustar bobbob

    File: dixiemarch.mma

    Groove: Dixiemarchsusplus

    Notes: A Dixieland March done for "Muskrat Ramble". Uses traditional instrumentation ... a single snare drum, tuba and banjo. See the sample song "Just A Little While To Stay Here" to see how easy it is to modify this to a more modern sound.

    Author: Bob van der Poel

    Description: Apreggios and sustain.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzintro.html0000664000175000017500000002254213624015124023133 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzintro

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango_lighttango1.html0000664000175000017500000006151613624015140022404 0ustar bobbob

    File: lighttango.mma

    Groove: Lighttango1

    Notes: A light version of our tango.

    Author: Bob van der Poel

    Description: Change out the accordion for a piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None   None   3ABOVE   3ABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 50
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/vienesewaltz.html0000664000175000017500000001627313624015166020473 0ustar bobbob

    Vienesewaltz

    Strauss waltz pattern.

    VieneseWaltz

    Basic waltz, piano only. (4)
    Bass Piano2
    Chord-Piano Piano2
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1

    VieneseWaltzSus

    Basic waltz with strings and piano. (4)
    Bass Piano2
    Chord-Piano Piano2
    Chord-Sus Strings
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1

    VieneseWaltz1

    Our VieneseWaltz with light, eight note arpeggios. (4)
    Arpeggio MusicBox
    Bass Piano2
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Scale MusicBox

    VieneseWaltz1Sus

    Waltz with arpeggios and strings. (4)
    Arpeggio MusicBox
    Bass Piano2
    Chord-Sus Strings
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Scale MusicBox

    VieneseWaltz2

    Musicbox sounds with piano. (4)
    Arpeggio MusicBox
    Bass Piano2
    Chord-Piano Piano2
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Scale MusicBox

    VieneseWaltz2Sus

    Musicbox with piano and strings. (4)
    Arpeggio MusicBox
    Bass Piano2
    Chord-Piano Piano2
    Chord-Sus Strings
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Scale MusicBox

    VieneseWaltzIntro

    Simple 4 bar introduction. (4)
    Bass Piano2
    Chord-Piano Piano2
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1

    VieneseWaltzEnd

    A 4 bar ending. Set SEQ so that the final bar is the 4th bar of the pattern. A CUT after the last bar will help. (4)
    Bass Piano2
    Chord-Piano Piano2
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    mma-bin-20.02/docs/html/lib/stdlib/jive_jive1sus.html0000664000175000017500000004404513624015136020534 0ustar bobbob

    File: jive.mma

    Groove: Jive1Sus

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Harmonic strings added.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing42fill.html0000664000175000017500000004106513624015122023057 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing42Fill

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Add arpeggios to 4-2 pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/chacha_chachaend.html0000664000175000017500000004216213624015113021124 0ustar bobbob

    File: chacha.mma

    Groove: Chachaend

    Notes: The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Author: Bob van der Poel

    Description: The End.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 1 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Htom

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtom

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/march_march3.html0000664000175000017500000004350513624015141020271 0ustar bobbob

    File: march.mma

    Groove: March3

    Notes: Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    Author: Bob van der Poel

    Description: Adds an apreggiating piccolo to March1. Great for trios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 70
    Unify: 0 Octave: 8
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/showtune_showtuneend.html0000664000175000017500000001356013624015154022243 0ustar bobbob

    File: showtune.mma

    Groove: Showtuneend

    Notes: An attempt for an orchestral backing for showtunes. I use this for ``I Loved You Once In Silence'' from ``Camelot''. Lots of strings and no drumkit.

    Author: Bob van der Poel

    Description: A pretty dull ending.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ExtraVoice Voice for the alternating arpeggios in ShowTune2 (Default=TubularBells).
    ExtraOctave Octave for ExtraVoice (Default=6).

    Track Name: Bass-Guitar

    Voice/Tones: AcousticBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Flute

    Voice/Tones: Flute Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-String

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguinefill.html0000664000175000017500000002672113624015101021722 0ustar bobbob

    File: beguine.mma

    Groove: Beguinefill

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: Single bar fill, good for endings.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Wis

    Voice/Tones: ShortHiWhistle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/basicrock_basicrock4sus.html0000664000175000017500000003540613624015100022535 0ustar bobbob

    File: basicrock.mma

    Groove: Basicrock4Sus

    Notes: Basic Rock beat for things a bit to hard for softrock and ballad beats. I wrote this for "Love Potion No. 9".

    Author: Bob van der Poel

    Description: Our 4/4 version with strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Dist

    Voice/Tones: DistortionGuitar Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bebop_bebopplus.html0000664000175000017500000003751513624015101021104 0ustar bobbob

    File: bebop.mma

    Groove: Bebopplus

    Notes: An attempt at a fast bebop style. Try it with a song like "Lemon Drop". Good tempos are 120 to 150 bpm.

    Author: Bob van der Poel

    Description: Add a walking piano line.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPENABOVE
    Rskip: 60   30   70   40 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango_lighttango1sus.html0000664000175000017500000006562713624015140023146 0ustar bobbob

    File: lighttango.mma

    Groove: Lighttango1Sus

    Notes: A light version of our tango.

    Author: Bob van der Poel

    Description: Add a sustained tone to the piano variant.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None   None   3ABOVE   3ABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 50
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bubblerock_bubblerockend.html0000664000175000017500000002545213624015111022733 0ustar bobbob

    File: bubblerock.mma

    Groove: Bubblerockend

    Notes: A bit of bubble gum rock. Written for the song "Sugar, Sugar.

    Author: Bob van der Poel

    Description: An abrupt 2 bar conculusion.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowspiritual_slowspiritualplus.html0000664000175000017500000002324213624015161024566 0ustar bobbob

    File: slowspiritual.mma

    Groove: Slowspiritualplus

    Notes: A slower version of the PopSpiritual groove. This is best for slow and sentimental songs. This was written for the song "Count Your Blessings Instead of Sheep."

    Author: Bob van der Poel

    Description: Let the guitar apreggiate.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing2.html0000664000175000017500000003112113624015121022113 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing2

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Same EasySwing, but with 2 strums per bar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb.html0000664000175000017500000001421413624015150016340 0ustar bobbob

    Rb

    Rythmn and Blues. I did a raunchy version of "My Blue Heaven" using this groove.

    R&B

    Basic Rythmn and Blues. (2)
    Bass FingeredBass
    Bass-Guitar CleanGuitar
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FingeredBass

    R&BSus

    Change rhythmic organ to sustained chords. (2)
    Bass FingeredBass
    Bass-Guitar CleanGuitar
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FingeredBass

    R&BPlus

    Our basic rhythm with some nice picking. (2)
    Arpeggio CleanGuitar
    Bass FingeredBass
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FingeredBass

    R&BSusPlus

    Sustained with picking. (2)
    Arpeggio CleanGuitar
    Bass FingeredBass
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    Walk FingeredBass

    R&BIntro

    A bit laid-back, 4 bar intro. (4)
    Bass FingeredBass
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Snare2 SnareDrum2
    Drum-Tam Tambourine

    R&BEnd

    Ending for R&B. (2)
    Bass FingeredBass
    Bass-Guitar CleanGuitar
    Chord Piano2
    Chord-Organ Organ1
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum2
    Drum-Tam Tambourine
    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz2sus.html0000664000175000017500000011430713624015127023520 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz2Sus

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Piano counter melody and sustained strings.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/showtune_showtuneplus.html0000664000175000017500000003603313624015154022460 0ustar bobbob

    File: showtune.mma

    Groove: Showtuneplus

    Notes: An attempt for an orchestral backing for showtunes. I use this for ``I Loved You Once In Silence'' from ``Camelot''. Lots of strings and no drumkit.

    Author: Bob van der Poel

    Description: Add trumpet arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ExtraVoice Voice for the alternating arpeggios in ShowTune2 (Default=TubularBells).
    ExtraOctave Octave for ExtraVoice (Default=6).

    Track Name: Arpeggio-Horn

    Voice/Tones: FrenchHorn Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None   OPEN   None   3
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Trumpet

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: AcousticBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-Timp

    Voice/Tones: Timpani Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Flute

    Voice/Tones: Flute Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-String

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltzintro.html0000664000175000017500000002762213624015116024454 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltzintro

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Introduction to the waltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100   70   40   25 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countrybluessus.html0000664000175000017500000005534413624015114024055 0ustar bobbob

    File: countryblues.mma

    Groove: Countrybluessus

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Adds sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/zydeco_zydeco.html0000664000175000017500000002416313624015170020615 0ustar bobbob

    File: zydeco.mma

    Groove: Zydeco

    Notes: After listening to way too much Buckwheat I came up with this. I use it for "Jambalaya".

    Author: Bob van der Poel

    Description: Our basic cajan beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/nitejazz_nitejazzintro.html0000664000175000017500000003020213624015144022563 0ustar bobbob

    File: nitejazz.mma

    Groove: Nitejazzintro

    Notes: A slow jazz trio beat for slow and sassy stuff. Initially written for a 56bpm version of Chelsea Bridge.

    Author: Bob van der Poel

    Description: Simple 4 bar intro with bass walk on 4.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 4
    Volume: 70 Harmony: 3ABOVE+OPENBELOW
    Rskip: 10 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5,10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Accent

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0,10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Conga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 40   40   70   100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mellowjazz_mellowjazz.html0000664000175000017500000004412513624015142022416 0ustar bobbob

    File: mellowjazz.mma

    Groove: Mellowjazz

    Notes: A little style for slow jazz tunes. Mostly stolen from my Casio Wk3000. I used this in Polka Dots And Moonbeams. Best at slow tempos around 60bpm.

    Author: Bob van der Poel

    Description: A slow, steady beat.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 3 Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0,20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstephit.html0000664000175000017500000002545713624015146022562 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstephit

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Brass hits on 1, 4 and 4.5.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 94
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hit

    Voice/Tones: BrassSection Articulate: 60
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swing1.html0000664000175000017500000003071513624015074020721 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swing1

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Chord just sounds once per bar.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ska.html0000664000175000017500000001516413624015155016525 0ustar bobbob

    Ska

    This was written for the Beatle's song "Ob-La-Di, Ob-La-Da". You will probably want double the tempo when using this.

    Ska

    Good if you're from Trinidad. (2)
    Bass AcousticBass
    Chord Piano1
    Chord-Sax AltoSax
    Drum-Cabasa Cabasa
    Drum-Cym ChineseCymbal
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Maraca Maracas
    Drum-Shake Shaker
    Drum-Snare SnareDrum2

    Ska1

    Change Piano to SteelDrums and add in some eight note Claves. (2)
    Bass AcousticBass
    Chord SteelDrums
    Chord-Sax AltoSax
    Drum-Cabasa Cabasa
    Drum-Clave Claves
    Drum-Cym ChineseCymbal
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Maraca Maracas
    Drum-Shake Shaker
    Drum-Snare SnareDrum2

    SkaSus

    Adds sustained voices to Ska. (2)
    Bass AcousticBass
    Chord Piano1
    Chord-Sax AltoSax
    Chord-Sus SynthVox
    Drum-Cabasa Cabasa
    Drum-Cym ChineseCymbal
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Maraca Maracas
    Drum-Shake Shaker
    Drum-Snare SnareDrum2

    Ska1Sus

    Adds sustained voices to Ska1. (2)
    Bass AcousticBass
    Chord SteelDrums
    Chord-Sax AltoSax
    Chord-Sus SynthVox
    Drum-Cabasa Cabasa
    Drum-Clave Claves
    Drum-Cym ChineseCymbal
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Maraca Maracas
    Drum-Shake Shaker
    Drum-Snare SnareDrum2

    SkaClap

    Adds a rather loud handclap to the basic beat. Good for repeatendings, etc. (2)
    Bass AcousticBass
    Chord Piano1
    Chord-Sax AltoSax
    Drum-Cabasa Cabasa
    Drum-Clap HandClap
    Drum-Cym ChineseCymbal
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Maraca Maracas
    Drum-Shake Shaker
    Drum-Snare SnareDrum2

    SkaEnd

    A funky ending. Really does need some work. (2)
    Bass AcousticBass
    Chord Piano1
    Chord-Sax AltoSax
    Drum-Cabasa Cabasa
    Drum-Cym ChineseCymbal
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Maraca Maracas
    Drum-Shake Shaker
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypso1plus.html0000664000175000017500000004110313624015112022121 0ustar bobbob

    File: calypso.mma

    Groove: Calypso1Plus

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: 4 to the bar bass and guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 130 Harmony: 2ABOVE
    Rskip: 60   60   40   60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 90 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/showtune_showtune2plus.html0000664000175000017500000004207613624015154022546 0ustar bobbob

    File: showtune.mma

    Groove: Showtune2Plus

    Notes: An attempt for an orchestral backing for showtunes. I use this for ``I Loved You Once In Silence'' from ``Camelot''. Lots of strings and no drumkit.

    Author: Bob van der Poel

    Description: Add trumpets and ``extra''.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ExtraVoice Voice for the alternating arpeggios in ShowTune2 (Default=TubularBells).
    ExtraOctave Octave for ExtraVoice (Default=6).

    Track Name: Arpeggio-Extra

    Voice/Tones: TubularBells Articulate: 80
    Unify: 0 Octave: 6
    Volume: 25 Harmony: OPENBELOW
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Horn

    Voice/Tones: FrenchHorn Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None   OPEN   None   3
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Trumpet

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: AcousticBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-Timp

    Voice/Tones: Timpani Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Flute

    Voice/Tones: Flute Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-String

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/mambo_mambo3sus.html0000664000175000017500000010573513624015141021032 0ustar bobbob

    File: mambo.mma

    Groove: Mambo3Sus

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: Sustain and guitar chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 77
    Unify: 0 Octave: 4
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 128 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 6
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumba3sus.html0000664000175000017500000007355013624015151021400 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumba3Sus

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Guitar chords and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep.html0000664000175000017500000003424113624015146017754 0ustar bobbob

    Quickstep

    A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    QuickStep

    Snappy quickstep, good for showtunes. (2)
    Bass AcousticBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat

    QuickStepHit

    Brass hits on 1, 4 and 4.5. (2)
    Bass AcousticBass
    Chord-Guitar JazzGuitar
    Chord-Hit BrassSection
    Chord-Piano Piano2
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat

    QuickStepSus

    Sustained version with strings. (2)
    Bass AcousticBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus TremoloStrings
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat

    QuickStepHitSus

    Sustains with hits. (2)
    Bass AcousticBass
    Chord-Guitar JazzGuitar
    Chord-Hit BrassSection
    Chord-Piano Piano2
    Chord-Sus TremoloStrings
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat

    QuickStepDuh

    Some vocalization over the basic beat. (4)
    Bass AcousticBass
    Chord-Duh VoiceOohs
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat

    QuickStepDuhSus

    Sustains with vocalization. (2)
    Bass AcousticBass
    Chord-Duh VoiceOohs
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus TremoloStrings
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat

    QuickStepWalk

    Basic pattern with walking bass. (2)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat
    Walk AcousticBass
    Walk-Random AcousticBass

    QuickStepHitWalk

    Brass hits with walking bass. (2)
    Chord-Guitar JazzGuitar
    Chord-Hit BrassSection
    Chord-Piano Piano2
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat
    Walk AcousticBass

    QuickStepSusWalk

    Sustained strings with walking bass. (2)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus TremoloStrings
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat
    Walk AcousticBass

    QuickStepHitSusWalk

    Sustained strings, brass hits and walking bass. (2)
    Chord-Guitar JazzGuitar
    Chord-Hit BrassSection
    Chord-Piano Piano2
    Chord-Sus TremoloStrings
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat
    Walk AcousticBass

    QuickStepDuhWalk

    Vocalization and walking bass. (4)
    Chord-Duh VoiceOohs
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat
    Walk AcousticBass

    QuickStepDuhSusWalk

    Strings, vocalization and walking bass. (2)
    Chord-Duh VoiceOohs
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus TremoloStrings
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat
    Walk AcousticBass

    QuickStepIntro

    Four bar intro. (4)
    Bass AcousticBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat

    QuickStepIntro8

    The 4 bar intro stretched to 8. (8)
    Bass AcousticBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat

    QuickStepEnd

    Two bar ending. (2)
    Bass AcousticBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Closedhh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Openhh OpenHiHat
    mma-bin-20.02/docs/html/lib/stdlib/basicrock_basicrockintro.html0000664000175000017500000005745013624015100022775 0ustar bobbob

    File: basicrock.mma

    Groove: Basicrockintro

    Notes: Basic Rock beat for things a bit to hard for softrock and ballad beats. I wrote this for "Love Potion No. 9".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Clean2

    Voice/Tones: CleanGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Dist

    Voice/Tones: DistortionGuitar Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie1sus.html0000664000175000017500000006241213624015120021035 0ustar bobbob

    File: dixie.mma

    Groove: Dixie1Sus

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Bass/Walk variation with sustain.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus1

    Voice/Tones: Trumpet Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltzintro.html0000664000175000017500000003003713624015153023135 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltzintro

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: RockWaltz intro with guitar chords.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz1sus.html0000664000175000017500000004364013624015160022405 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz1Sus

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Add sustained strings to straight slow jazz.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 20   5   20   0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swingend.html0000664000175000017500000001656013624015075021332 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swingend

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 6.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bebop_bebopintro.html0000664000175000017500000003772513624015101021257 0ustar bobbob

    File: bebop.mma

    Groove: Bebopintro

    Notes: An attempt at a fast bebop style. Try it with a song like "Lemon Drop". Good tempos are 120 to 150 bpm.

    Author: Bob van der Poel

    Description: Our normalized 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_bluestriplelsus.html0000664000175000017500000005005113624015104022366 0ustar bobbob

    File: blues.mma

    Groove: Bluestriplelsus

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Same as BluesTripleSus with triplets on beats 1 and 2.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonwalksus.html0000664000175000017500000003235613624015113023741 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonwalksus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic walk with saxes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixiestrum.html0000664000175000017500000004161613624015117021325 0ustar bobbob

    File: dixie.mma

    Groove: Dixiestrum

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Strumming tenor banjo and piano. No apreggiating.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Banjo

    Voice/Tones: Banjo Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/strut_strutintro.html0000664000175000017500000004242213624015163021441 0ustar bobbob

    File: strut.mma

    Groove: Strutintro

    Notes: This is copied from the BasicRock groove. It is more rhythmic and driving (and has less noise). I wrote this for "Stray Cat Strut".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston2walkplus.html0000664000175000017500000003630513624015114024173 0ustar bobbob

    File: charleston.mma

    Groove: Charleston2Walkplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Complex walking with piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4   10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz.html0000664000175000017500000002357713624015126017777 0ustar bobbob

    Folkyjazz

    Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Variables

    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    FolkyJazzGuitar

    Basic pattern with bass, guitar notes and drum. (4)
    Bass JazzGuitar
    Bass-High JazzGuitar
    Drum-Tom LowTom2

    FolkyJazzGuitarPlus

    Add in some Clavinet notes. (4)
    Arpeggio Clavinet
    Bass JazzGuitar
    Bass-High JazzGuitar
    Drum-Tom LowTom2

    FolkyJazzGuitarSus

    Basic with sustained voices. (4)
    Bass JazzGuitar
    Bass-High JazzGuitar
    Chord-Sus VoiceOohs
    Drum-Tom LowTom2

    FolkyJazzGuitarSusPlus

    Added Clavinet and sustained voices. (4)
    Arpeggio Clavinet
    Bass JazzGuitar
    Bass-High JazzGuitar
    Chord-Sus VoiceOohs
    Drum-Tom LowTom2

    FolkyJazzGuitarIntro

    A basic 4 bar introduction. (4)
    Bass JazzGuitar
    Bass-High JazzGuitar
    Drum-Tom LowTom2

    FolkyJazzGuitarEnd

    A 2 bar ending. (2)
    Bass JazzGuitar
    Bass-High JazzGuitar
    Drum-Tom LowTom2

    FolkyJazzPiano

    Piano with guitar bass and drum. (4)
    Bass JazzGuitar
    Bass-High Piano1
    Drum-Tom LowTom2

    FolkyJazzPianoPlus

    Add in some guitar notes. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Bass-High Piano1
    Drum-Tom LowTom2

    FolkyJazzPianoSus

    Our piano groove with sustained voices. (4)
    Bass JazzGuitar
    Bass-High Piano1
    Chord-Sus SynthVox
    Drum-Tom LowTom2

    FolkyJazzPianoSusPlus

    Added guitar and sustained voices. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Bass-High Piano1
    Chord-Sus SynthVox
    Drum-Tom LowTom2

    FolkyJazzPianoIntro

    A basic 4 bar introduction. (4)
    Bass JazzGuitar
    Bass-High Piano1
    Drum-Tom LowTom2

    FolkyJazzPianoEnd

    A 2 bar ending. (2)
    Bass JazzGuitar
    Bass-High Piano1
    Drum-Tom LowTom2
    mma-bin-20.02/docs/html/lib/stdlib/bluefolk_bluefolk2susplus.html0000664000175000017500000005605613624015103023154 0ustar bobbob

    File: bluefolk.mma

    Groove: Bluefolk2Susplus

    Notes: A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    Author: Bob van der Poel

    Description: Less arpeggio, organ and guitar solo.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Solo

    Voice/Tones: FretlessBass Articulate: 200
    Unify: 0 Octave: 5
    Volume: 100 Harmony: 2BELOW
    Rskip: 70 Rvolume: 0
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Organ3 Articulate: 110
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 70 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballadintro.html0000664000175000017500000004261613624015144023617 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballadintro

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-High

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Low

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz.html0000664000175000017500000003654313624015157021603 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Slow, basic jazz backup track.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jiveintro2.html0000664000175000017500000004301413624015137021052 0ustar bobbob

    File: jive.mma

    Groove: Jiveintro2

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Alternate, busier, 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 130   130   130   160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston1walk.html0000664000175000017500000002434313624015113023264 0ustar bobbob

    File: charleston.mma

    Groove: Charleston1Walk

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Snappy with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srock1sus.html0000664000175000017500000003472213624015073021417 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srock1Sus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Unshuffled 50s with sustained strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullabywalk.html0000664000175000017500000000731713624015140022011 0ustar bobbob

    File: lullaby.mma

    Groove: Lullabywalk

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Adds an 8th note walking bass line.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzpianoend.html0000664000175000017500000001135513624015126023607 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzpianoend

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowbluesintro.html0000664000175000017500000003225013624015156023135 0ustar bobbob

    File: slowblues.mma

    Groove: Slowbluesintro

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Standard 4 bar introduction with walking bass on 4th bar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepduhsuswalk.html0000664000175000017500000003002513624015147024154 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepduhsuswalk

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Strings, vocalization and walking bass.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Duh

    Voice/Tones: VoiceOohs Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrotsusplus.html0000664000175000017500000006504013624015126022674 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrotsusplus

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: Sustained strings and piano 8ths.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 7
    Volume: 70 Harmony: OPEN
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkrock_folkrocksusplus.html0000664000175000017500000006403713624015125023112 0ustar bobbob

    File: folkrock.mma

    Groove: Folkrocksusplus

    Notes: A simple, folky (1960s) rock, reminicent of the Mama's and Papa's". Basic strumming guitar and and touch of latin drums. Exemplar: "Monday, Monday".

    Author: Bob van der Poel

    Description: Piano fills and voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90   100   110   120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: 3BELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 110
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Bass

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/latinwaltz.html0000664000175000017500000002026013624015137020131 0ustar bobbob

    Latinwaltz

    This is a reworked waltz with more latin-sounding instrumentation.

    LatinWaltz

    Our basic latin-waltz. (4)
    Bass AcousticBass
    Chord Piano2
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highconga OpenHighConga
    Drum-Lowconga LowConga
    Drum-Maraca Maracas
    Walk AcousticBass

    LatinWaltzSus

    Same latin waltz with strings. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highconga OpenHighConga
    Drum-Lowconga LowConga
    Drum-Maraca Maracas
    Walk AcousticBass

    LatinWaltzPlus

    Adds a bit of a background guitar melody. (4)
    Arpeggio NylonGuitar
    Bass AcousticBass
    Chord Piano2
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highconga OpenHighConga
    Drum-Lowconga LowConga
    Drum-Maraca Maracas
    Walk AcousticBass

    LatinWaltzSusPlus

    Guitar background and sustained strings. (4)
    Arpeggio NylonGuitar
    Bass AcousticBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highconga OpenHighConga
    Drum-Lowconga LowConga
    Drum-Maraca Maracas
    Walk AcousticBass

    LatinWaltzFill

    Single bar fill, can be used in endings. (1)
    Chord Piano2
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highconga OpenHighConga
    Drum-Lowconga LowConga
    Drum-Maraca Maracas
    Walk AcousticBass

    LatinWaltzIntro

    Simple 4 bar introduction. (4)
    Bass AcousticBass
    Chord Piano2
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highconga OpenHighConga
    Drum-Lowconga LowConga
    Drum-Maraca Maracas
    Walk AcousticBass

    LatinWaltzIntro8

    Simple 8 bar introduction. (8)
    Bass AcousticBass
    Chord Piano2
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highconga OpenHighConga
    Drum-Lowconga LowConga
    Drum-Maraca Maracas
    Walk AcousticBass

    LatinWaltzEnd

    Simple 2 bar ending. (2)
    Bass AcousticBass
    Chord Piano2
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highconga OpenHighConga
    Drum-Lowconga LowConga
    Drum-Maraca Maracas
    Walk AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazzsusplus.html0000664000175000017500000005370613624015160023234 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazzsusplus

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Plucked melody plus strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENABOVE
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowblues.html0000664000175000017500000003602413624015155022063 0ustar bobbob

    File: slowblues.mma

    Groove: Slowblues

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Simple guitar chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/merengue_merengueend.html0000664000175000017500000004750113624015142022130 0ustar bobbob

    File: merengue.mma

    Groove: Merengueend

    Notes: This is a very fast dance rhythm native to the Dominican Republic. The demo song for this ``Compadre Pedro Juan''. Note that you'll have to double up on the tempo for this to sound right. Patterns are from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: 4 bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    BandoneonOctave The Octave setting for the bandoneon (default=6)

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hhat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbolero_slowbolero1.html0000664000175000017500000010707513624015156022472 0ustar bobbob

    File: slowbolero.mma

    Groove: Slowbolero1

    Notes: This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Basic slow Bolero with alternate backing melody.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Accomp

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW+OPENABOVE
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: SteelGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sq

    Voice/Tones: SquareClick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltz1walk.html0000664000175000017500000004051013624015167021265 0ustar bobbob

    File: waltz.mma

    Groove: Waltz1Walk

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Walking bass and arpeggios.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingintro3.html0000664000175000017500000003177113624015122023204 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingintro3

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: 4 bar intro with triplet bass pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_balladintro2.html0000664000175000017500000006364613624015077021636 0ustar bobbob

    File: ballad.mma

    Groove: Balladintro2

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Add in some sustained strings to BalladIntro1.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblueswalk.html0000664000175000017500000005013113624015114024166 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblueswalk

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Walking bass version.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/vienesewaltz_vienesewaltz2.html0000664000175000017500000003363413624015166023355 0ustar bobbob

    File: vienesewaltz.mma

    Groove: Vienesewaltz2

    Notes: Strauss waltz pattern.

    Author: Bob van der Poel

    Description: Musicbox sounds with piano.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: MusicBox Articulate: 110
    Unify: 0 Octave: 5
    Volume: 52 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 95
    Unify: 0 Octave: 4
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: MusicBox Articulate: 110
    Unify: 0 Octave: 5
    Volume: 52 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullabyend.html0000664000175000017500000000346013624015141021615 0ustar bobbob

    File: lullaby.mma

    Groove: Lullabyend

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Two half notes on the guitar.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/folkrock_folkrockfill.html0000664000175000017500000001767513624015125022330 0ustar bobbob

    File: folkrock.mma

    Groove: Folkrockfill

    Notes: A simple, folky (1960s) rock, reminicent of the Mama's and Papa's". Basic strumming guitar and and touch of latin drums. Exemplar: "Monday, Monday".

    Author: Bob van der Poel

    Description: A noisy, one bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Drum-Bass

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryswing_countryswing2.html0000664000175000017500000004323413624015115023432 0ustar bobbob

    File: countryswing.mma

    Groove: Countryswing2

    Notes: Quite simple rhythm. I'm not big on country, but this does seem to fit with "Singing The Blues".

    Author: Bob van der Poel

    Description: Same fiddle, but a more sane pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 90   80   100   70
    Unify: 0 Octave: 5
    Volume: 10 Harmony: OPENABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/cubanguitar_cubanguitar.html0000664000175000017500000002413713624015116022634 0ustar bobbob

    File: cubanguitar.mma

    Groove: Cubanguitar

    Notes: A gentle background for slow Cuban and other latin songs. It could be played on one guitar, if one is very good! Has only a guitar and bass (well, plus some strings for the sustained sections). Written for the tune ``Duele''.

    Author: Bob van der Poel

    Description: Basic 4 bar pattern with apreggiating guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Harmony

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jive1clap.html0000664000175000017500000004405013624015136020635 0ustar bobbob

    File: jive.mma

    Groove: Jive1Clap

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Handclap added to Jive1 beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypso1susplus.html0000664000175000017500000004521013624015112022657 0ustar bobbob

    File: calypso.mma

    Groove: Calypso1Susplus

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: 4 to the bar bass, guitar and voice.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 130 Harmony: 2ABOVE
    Rskip: 60   60   40   60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 90 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folk.html0000664000175000017500000001244413624015124016674 0ustar bobbob

    Folk

    Generally folk music doesn't have complicated rhythms. You can use other libaries like "EasySwing", but if you are into finger picking guitar, give this a try.

    Folk

    A very simple pattern to set against old songs. Uses a random Tambourine to liven things up a bit. Wear something tie-dyed when you use this. (8)
    Bass AcousticBass
    Chord NylonGuitar
    Drum-Tamb Tambourine

    FolkWalk

    Plain folk rhythm with walking bass. (8)
    Chord NylonGuitar
    Drum-Tamb Tambourine
    Walk AcousticBass

    FolkArticulated

    Fingered picked guitar and a bit of bass. (8)
    Arpeggio NylonGuitar
    Bass AcousticBass
    Chord NylonGuitar
    Drum-Tamb Tambourine
    Walk AcousticBass

    FolkSus

    Some nice harmonica chords with the guitar. (8)
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Sus Harmonica
    Drum-Tamb Tambourine

    FolkArticulatedSus

    Articulated version with harmonica. (8)
    Arpeggio NylonGuitar
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Sus Harmonica
    Drum-Tamb Tambourine
    Walk AcousticBass

    FolkIntro

    Pretty boring 4 bar intro. (4)
    Bass AcousticBass
    Chord NylonGuitar
    Drum-Tamb Tambourine

    FolkEnd

    Easy, 2 bar ending. First bar has 4 strums, second bar has 2 strums. (2)
    Bass AcousticBass
    Chord NylonGuitar
    Drum-Tamb Tambourine
    mma-bin-20.02/docs/html/lib/stdlib/latinwaltz_latinwaltzsus.html0000664000175000017500000004176213624015137023147 0ustar bobbob

    File: latinwaltz.mma

    Groove: Latinwaltzsus

    Notes: This is a reworked waltz with more latin-sounding instrumentation.

    Author: Bob van der Poel

    Description: Same latin waltz with strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Highconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polkaintro8.html0000664000175000017500000005603013624015145021403 0ustar bobbob

    File: polka.mma

    Groove: Polkaintro8

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: Expanded version of PolkaIntro for 8 bars.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25   40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/spiritual_spiritualintro.html0000664000175000017500000002646413624015162023136 0ustar bobbob

    File: spiritual.mma

    Groove: Spiritualintro

    Notes: A standard spiritual beat. Written to work in the 120 to 180 bpm range.

    Author: Bob van der Poel

    Description: Our basic 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston2.html0000664000175000017500000001652513624015113022411 0ustar bobbob

    File: charleston.mma

    Groove: Charleston2

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic rhythm with complex guitar.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/merengue_merenguesus.html0000664000175000017500000003444313624015142022175 0ustar bobbob

    File: merengue.mma

    Groove: Merenguesus

    Notes: This is a very fast dance rhythm native to the Dominican Republic. The demo song for this ``Compadre Pedro Juan''. Note that you'll have to double up on the tempo for this to sound right. Patterns are from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Basic version with sustained bandoneon.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    BandoneonOctave The Octave setting for the bandoneon (default=6)

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 88 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hhat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltz1sus.html0000664000175000017500000004632113624015167021147 0ustar bobbob

    File: waltz.mma

    Groove: Waltz1Sus

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Waltz with arpeggios and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltzwalksus.html0000664000175000017500000003456313624015152023502 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltzwalksus

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: Walking bass and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/son_sonintro.html0000664000175000017500000007412013624015162020474 0ustar bobbob

    File: son.mma

    Groove: Sonintro

    Notes: The Son or Son Montuno is a traditional Cuban rhythm. The song ``Alma De Mujer'' in the sample songs uses this. For the most part I've developed the patterns right from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Boring, four bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating apreggios in the Plus versions (Default=Flute).
    ApreggioOctave Base octave for apreggios in Plus versions. (Default=6)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggie2.html0000664000175000017500000002070713624015105023177 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggie2

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: BG with 8/16s bass line.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 94
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullabysusplus.html0000664000175000017500000001127213624015140022564 0ustar bobbob

    File: lullaby.mma

    Groove: Lullabysusplus

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Arpeggiating guitar and sustained strings.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzplus.html0000664000175000017500000003144213624015124022762 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzplus

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: Piano arpeggios filler.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 10   20   10   20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lfusion_lfusion1sus.html0000664000175000017500000011773413624015137022007 0ustar bobbob

    File: lfusion.mma

    Groove: Lfusion1Sus

    Notes: Latin Fusion ... whatever that might mean to you. I figure it's a combination of swing, jazz and latin. I created this for the Hank Williams tune "Jambalaya" which I've heard done in too many genres to list here.

    Author: Bob van der Poel

    Description: The zydeco with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Bandoneon Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Block

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Bongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cuica

    Voice/Tones: MuteCuica Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 110   40   110   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Oconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Otir

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Rcym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypsointro.html0000664000175000017500000002540213624015112022214 0ustar bobbob

    File: calypso.mma

    Groove: Calypsointro

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: Simple 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadway2sus.html0000664000175000017500000007762413624015110022264 0ustar bobbob

    File: broadway.mma

    Groove: Broadway2Sus

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: Add in strings and piano fills.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 10
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 48 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrocksusintro.html0000664000175000017500000004110713624015161023313 0ustar bobbob

    File: softrock.mma

    Groove: Softrocksusintro

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: Basic introduction with added strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70   40   25   10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1   SnareDrum2   SnareDrum1   SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggiowaltz_arpeggiowaltz8.html0000664000175000017500000001221613624015076023652 0ustar bobbob

    File: arpeggiowaltz.mma

    Groove: Arpeggiowaltz8

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. See the example song ``Hush-A-Bye''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear.

    Author: Bob van der Poel

    Description: An 8th note piano.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarplus.html0000664000175000017500000002266613624015134023321 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarplus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Basic pattern with some random notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad128_ballad128.html0000664000175000017500000004470013624015100021137 0ustar bobbob

    File: ballad128.mma

    Groove: Ballad128

    Notes: A 12/8 Ballad. Written for "Memory" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: A very simple, relaxed 12/8 ballad pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowbluesfill1.html0000664000175000017500000004234513624015155023016 0ustar bobbob

    File: slowblues.mma

    Groove: Slowbluesfill1

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Same as Fill but with straight 8ths.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio68_arpeggio68intro.html0000664000175000017500000001164313624015076023031 0ustar bobbob

    File: arpeggio68.mma

    Groove: Arpeggio68Intro

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. This groove is based on the ``arpeggiowaltz'' groove. Note when setting chord locations that there are six quarter notes per bar! When doing a solo/melody you'll find it easy to use 6 eight notes/bar and expand them with a "Stretch 200". You will need to double the tempo for this to work out right.

    Author: Bob van der Poel

    Description: A basic 4 bar introduction (works for ending as well).

    SeqSize: 4 Time (beats per bar): 6.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 160
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrockwalksus.html0000664000175000017500000004246413624015135023134 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrockwalksus

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: Walking bass with choir.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/nitejazz_nitejazzend.html0000664000175000017500000001730313624015144022205 0ustar bobbob

    File: nitejazz.mma

    Groove: Nitejazzend

    Notes: A slow jazz trio beat for slow and sassy stuff. Initially written for a 56bpm version of Chelsea Bridge.

    Author: Bob van der Poel

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 4
    Volume: 70 Harmony: 3ABOVE+OPENBELOW
    Rskip: 10 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5,10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Accent

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0,10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Conga

    Voice/Tones: LowConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mambo_mambo3.html0000664000175000017500000007767313624015141020310 0ustar bobbob

    File: mambo.mma

    Groove: Mambo3

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: Add jazz guitar chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 77
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz_modernjazzwaltzsus.html0000664000175000017500000004360413624015143025271 0ustar bobbob

    File: modernjazzwaltz.mma

    Groove: Modernjazzwaltzsus

    Notes: This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Author: Bob van der Poel

    Description: ModernJazzWaltz with added sustained violins.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazz-54.html0000664000175000017500000001044113624015131017136 0ustar bobbob

    Jazz-54

    A 5/4 jazz beat, written for "Take Five".

    Jazz54

    Basic 5/4 jazz rhythm. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Hi Piano1
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tom LowTom1

    Jazz54Walk

    This replaces the original bass pattern with a five-to-the-bar walking bass. (4)
    Chord Piano1
    Chord-Hi Piano1
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tom LowTom1
    Walk AcousticBass

    Jazz54Sus

    Add in some sustained strings. Not really all that great. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Hi Piano1
    Chord-Sus SynthVox
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tom LowTom1

    Jazz54WalkSus

    Walking bass and sustained strings. (4)
    Chord Piano1
    Chord-Hi Piano1
    Chord-Sus SynthVox
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tom LowTom1
    Walk AcousticBass

    Jazz54DrumIntro

    Single bar intro with only funky drum line. (1)
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Drum-Tom SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguineend.html0000664000175000017500000006717213624015101021547 0ustar bobbob

    File: beguine.mma

    Groove: Beguineend

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: Ending with string scales. Uses 8ths on 1st bar 4th on 2nd, halves 3rd and a fullish chord on the 4th. Use a CUT if the final chord sounds too long.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1   HighTom1   MidTom1   HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2   HighTom2   MidTom2   HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: SlowStrings Articulate: 99
    Unify: 0 Octave: 4
    Volume: 100 Harmony: OPEN   OPEN   OPEN   3
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68march_68march.html0000664000175000017500000002712213624015074020544 0ustar bobbob

    File: 68march.mma

    Groove: 68March

    Notes: A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    Author: Bob van der Poel

    Description: A basic 6/8 march in 2.

    SeqSize: 4 Time (beats per bar): 2.0

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-3

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ska_skaend.html0000664000175000017500000003675513624015155020063 0ustar bobbob

    File: ska.mma

    Groove: Skaend

    Notes: This was written for the Beatle's song "Ob-La-Di, Ob-La-Da". You will probably want double the tempo when using this.

    Author: Bob van der Poel

    Description: A funky ending. Really does need some work.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingintro.html0000664000175000017500000006055513624015165021366 0ustar bobbob

    File: swing.mma

    Groove: Swingintro

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Simple, 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypsoend.html0000664000175000017500000001373713624015112021637 0ustar bobbob

    File: calypso.mma

    Groove: Calypsoend

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: A very simple, finalized ending. All the same instruments as Calypso, but all are on beats 1,2,3 and 4.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz1intro.html0000664000175000017500000003413113624015160022721 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz1Intro

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: 4 bar intro without push chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/showtune_showtuneintro.html0000664000175000017500000003721113624015154022627 0ustar bobbob

    File: showtune.mma

    Groove: Showtuneintro

    Notes: An attempt for an orchestral backing for showtunes. I use this for ``I Loved You Once In Silence'' from ``Camelot''. Lots of strings and no drumkit.

    Author: Bob van der Poel

    Description: 4 bar intro with plucked strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ExtraVoice Voice for the alternating arpeggios in ShowTune2 (Default=TubularBells).
    ExtraOctave Octave for ExtraVoice (Default=6).

    Track Name: Arpeggio-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 4
    Volume: 55 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: AcousticBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-Timp

    Voice/Tones: Timpani Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Flute

    Voice/Tones: Flute Articulate: 100
    Unify: 1 Octave: 5
    Volume: 8 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-String

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 20 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz2.html0000664000175000017500000003243713624015123023742 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltz2

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: Add VoiceOohs.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: VoiceOohs Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: KEY

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/metronome_metronome4.html0000664000175000017500000000511113624015142022110 0ustar bobbob

    File: metronome.mma

    Groove: Metronome4

    Notes: Simple beats to put at the start of a piece. This file has only 4/4 times.

    Author: Bob van der Poel

    Description: Single bar sequence with hits on beats 1, 2, 3 and 4.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Track Name: Drum-Hi

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Low

    Voice/Tones: LowWoodBlock Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanovafill.html0000664000175000017500000007753413624015107022672 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanovafill

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Adds a bell to the BossaNova groove and forces the chord to a straight pattern. This Good for the occasional bar in an ending, etc.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Triangle

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanovaintro1.html0000664000175000017500000006513213624015107023147 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanovaintro1

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Same intro with straighter chording.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepduhwalk.html0000664000175000017500000004173013624015147023426 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepduhwalk

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Vocalization and walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Duh

    Voice/Tones: VoiceOohs Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballadend.html0000664000175000017500000005341013624015152022703 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballadend

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: Ending with a scaling tenor sax. Use Seq 1 to 4 for 16ths, 8th, 4th or 1/2 note runs.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: TenorSax Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryswing.html0000664000175000017500000001610013624015115020505 0ustar bobbob

    Countryswing

    Quite simple rhythm. I'm not big on country, but this does seem to fit with "Singing The Blues".

    CountrySwing

    Marty Robbins might like this. (4)
    Bass FingeredBass
    Chord NylonGuitar
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2
    Walk FingeredBass

    CountrySwingSus

    Adds a sustained fiddle to the hoedown. (4)
    Bass FingeredBass
    Chord NylonGuitar
    Chord-Sus Fiddle
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2
    Walk FingeredBass

    CountrySwing1

    Adds an annoying fiddle. (4)
    Arpeggio Violin
    Bass FingeredBass
    Chord NylonGuitar
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2
    Walk FingeredBass

    CountrySwing1Sus

    Now we have 2 fiddlers, one off in wonderland and a second playing long notes. (4)
    Arpeggio Violin
    Bass FingeredBass
    Chord NylonGuitar
    Chord-Sus Fiddle
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2
    Walk FingeredBass

    CountrySwing2

    Same fiddle, but a more sane pattern. (4)
    Arpeggio Violin
    Bass FingeredBass
    Chord NylonGuitar
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2
    Walk FingeredBass

    CountrySwing2Sus

    A sustained and a random fiddler. Great dance!. (4)
    Arpeggio Violin
    Bass FingeredBass
    Chord NylonGuitar
    Chord-Sus Fiddle
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2
    Walk FingeredBass

    CountrySwingIntro

    Simple 4 bar introduction. (4)
    Bass FingeredBass
    Chord NylonGuitar
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2

    CountrySwingEnd

    Simple ending. Hits on each beat on bar 1, beats 1 and 3 on bar 2. (2)
    Bass FingeredBass
    Chord NylonGuitar
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltz1.html0000664000175000017500000004124113624015167020410 0ustar bobbob

    File: waltz.mma

    Groove: Waltz1

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Add piano apreggios to the basic waltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazz_modernjazzsus.html0000664000175000017500000005074513624015143023131 0ustar bobbob

    File: modernjazz.mma

    Groove: Modernjazzsus

    Notes: A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Author: Bob van der Poel

    Description: ModernJazz with added sustained violins.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansishfill.html0000664000175000017500000002220013624015122022315 0ustar bobbob

    File: evansish.mma

    Groove: Evansishfill

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: A one bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltzsus.html0000664000175000017500000010631613624015127023437 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltzsus

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Add sustained strings to basic pattern.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/march_march2.html0000664000175000017500000002752713624015141020276 0ustar bobbob

    File: march.mma

    Groove: March2

    Notes: Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    Author: Bob van der Poel

    Description: Adds sustained strings to March1. The strings replace the trumpets. A major sound difference.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_blues.html0000664000175000017500000003446013624015103020244 0ustar bobbob

    File: blues.mma

    Groove: Blues

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Straight-ahead blues.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadway1.html0000664000175000017500000007311413624015110021516 0ustar bobbob

    File: broadway.mma

    Groove: Broadway1

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: Add in arpegiating flute.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio-Flute

    Voice/Tones: Piccolo Articulate: 40
    Unify: 0 Octave: 7
    Volume: 100 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz2end.html0000664000175000017500000001666213624015160022346 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz2End

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Substitute organ for Piano.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltz2suswalk.html0000664000175000017500000003742613624015116025077 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltz2Suswalk

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Apregginating guitar, sustained string and walking bass.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot.html0000664000175000017500000003356413624015126017456 0ustar bobbob

    Foxtrot

    Just about any old-fashioned dance piece can be set to a foxtrot.

    Variables

    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Foxtrot

    Basic Foxtrot. (4)
    Bass AcousticBass
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    FoxtrotSus

    Adds sustained strings to Foxtrot. (4)
    Bass AcousticBass
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Chord-Sus TremoloStrings
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    FoxTrotPlus

    A jazzy piano addition to the basic beat. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    FoxTrotSusPlus

    Sustained strings and piano 8ths. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Chord-Sus TremoloStrings
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    Foxtrot1

    FoxTrot with sax section and walking bass. (4)
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Chord-Sax TenorSax
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk FretlessBass

    FoxTrot1Sus

    TremoloStrings added to FoxTrot1. (4)
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Chord-Sax TenorSax
    Chord-Sus TremoloStrings
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk FretlessBass

    FoxTrot1Plus

    Add arpeggio piano to FoxTrot1. (4)
    Arpeggio Piano1
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Chord-Sax TenorSax
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk FretlessBass

    FoxTrot1SusPlus

    Add arpeggio and sustained strings. (4)
    Arpeggio Piano1
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Chord-Sax TenorSax
    Chord-Sus TremoloStrings
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk FretlessBass

    FoxTrotIntro

    Walking bass intro. (4)
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    FoxTrot1Intro

    Intro based on FoxTrot1 (with saxes). (4)
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Chord-Sax TenorSax
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk FretlessBass

    FoxtrotFill

    A 2 bar fill with a rather heavy walking bass. (2)
    Bass AcousticBass
    Bass-Piano Piano1
    Chord NylonGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    FoxTrotEnd

    Simple ending, 4 beats on first bar and 2 on second. (2)
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat

    FoxTrot1End

    Ending based on Foxtrot1. (2)
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Piano Piano1
    Chord-Sax TenorSax
    Drum-Crash CrashCymbal1
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    mma-bin-20.02/docs/html/lib/stdlib/folkballad.html0000664000175000017500000001660213624015125020035 0ustar bobbob

    Folkballad

    A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    FolkBallad

    A soothing guitar. (4)
    Arpeggio NylonGuitar
    Bass NylonGuitar

    FolkBallad1

    Alternating chord and arpeggio work. (4)
    Arpeggio NylonGuitar
    Bass NylonGuitar
    Chord NylonGuitar

    FolkBalladPlus

    Basic arpeggio ballad with counter melody. (4)
    Arpeggio NylonGuitar
    Arpeggio-Plus Piano1
    Bass NylonGuitar

    FolkBallad1Plus

    Alternating chord/arpeggio ballad with counter melody. (4)
    Arpeggio NylonGuitar
    Arpeggio-Plus Piano1
    Bass NylonGuitar
    Chord NylonGuitar

    FolkBalladSus

    Arpeggios with harmonica. (4)
    Arpeggio NylonGuitar
    Bass NylonGuitar
    Chord-Sus Harmonica

    FolkBalladSusPlus

    Arpeggios, counter melody and harmonica. (4)
    Arpeggio NylonGuitar
    Arpeggio-Plus Piano1
    Bass NylonGuitar
    Chord-Sus Harmonica

    FolkBallad1Sus

    Chord/Arpeggios with harmonica. (4)
    Arpeggio NylonGuitar
    Bass NylonGuitar
    Chord NylonGuitar
    Chord-Sus Harmonica

    FolkBallad1SusPlus

    Chord/Arpeggios, counter melody and harmonica. (4)
    Arpeggio NylonGuitar
    Arpeggio-Plus Piano1
    Bass NylonGuitar
    Chord NylonGuitar
    Chord-Sus Harmonica

    FolkBalladIntro

    Simple introduction. (4)
    Arpeggio NylonGuitar
    Bass NylonGuitar

    FolkBalladEnd

    Simple ending. (2)
    Bass NylonGuitar
    Chord NylonGuitar
    mma-bin-20.02/docs/html/lib/stdlib/samba_sambasusplus.html0000664000175000017500000006145513624015153021636 0ustar bobbob

    File: samba.mma

    Groove: Sambasusplus

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: Sustained bandoneon and arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 120
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 1 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/gypsyjazz_gypsyjazzsus.html0000664000175000017500000002734613624015130022704 0ustar bobbob

    File: gypsyjazz.mma

    Groove: Gypsyjazzsus

    Notes: An attempt to sound like Django and the Hot Five. All we use is a standard ensemble of: Solo Guitar, Solo Violin, 2 Rhythm guitars (la pompe style), and upright bass. Honestly, this needs some work!

    Author: Bob van der Poel

    Description: Add in a sustained violin.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Sus

    Voice/Tones: Violin Articulate: 100
    Unify: 1 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum-1

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Plectrum-2

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad.html0000664000175000017500000004423513624015077017172 0ustar bobbob

    Ballad

    A rock ballad in 4.

    Ballad

    Simple Rock ballad in 4. (4)
    Arpeggio OrchestralHarp
    Bass FretlessBass
    Chord Atmosphere
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine

    BalladSus

    Our simple ballad with sustained strings. (4)
    Arpeggio OrchestralHarp
    Bass FretlessBass
    Chord Atmosphere
    Chord-Sus TremoloStrings
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine

    Ballad1

    Arpeggios replaced with block chords. (4)
    Bass FretlessBass
    Chord Atmosphere
    Chord-Harp OrchestralHarp
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine

    Ballad1Sus

    Add sustained strings to Ballad1. (4)
    Bass FretlessBass
    Chord Atmosphere
    Chord-Harp OrchestralHarp
    Chord-Sus TremoloStrings
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine

    BalladFill

    1 bar fill, good for endings. (1)
    Bass FretlessBass
    Chord Atmosphere
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine

    BalladPlus

    Ballad with a bit of solo guitar. (4)
    Arpeggio OrchestralHarp
    Arpeggio-Plus CleanGuitar
    Bass FretlessBass
    Chord Atmosphere
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine

    BalladSusPlus

    Ballad with strings and guitar solo. (4)
    Arpeggio OrchestralHarp
    Arpeggio-Plus CleanGuitar
    Bass FretlessBass
    Chord Atmosphere
    Chord-Sus TremoloStrings
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine

    Ballad1Plus

    Block chord ballad with guitar solo. (4)
    Arpeggio-Plus CleanGuitar
    Bass FretlessBass
    Chord Atmosphere
    Chord-Harp OrchestralHarp
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine

    Ballad1SusPlus

    Block chord ballad with strings and guitar. (4)
    Arpeggio-Plus CleanGuitar
    Bass FretlessBass
    Chord Atmosphere
    Chord-Harp OrchestralHarp
    Chord-Sus TremoloStrings
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine

    BalladIntro

    4 bar introduction. (4)
    Arpeggio OrchestralHarp
    Bass FretlessBass
    Chord Atmosphere
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hiconga MuteHighConga
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker

    BalladIntro1

    Intro without arpeggios and straight chords. (4)
    Bass FretlessBass
    Chord Atmosphere
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hiconga MuteHighConga
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker

    BalladIntro2

    Add in some sustained strings to BalladIntro1. (4)
    Bass FretlessBass
    Chord Atmosphere
    Chord-Sus TremoloStrings
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hiconga MuteHighConga
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker

    BalladEnd

    A 4 bar ending with a scale played on a harp. The scale goes from 16ths, 8ths, quarters and half notes on bars 1 to 4. (4)
    Bass FretlessBass
    Chord Atmosphere
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine
    Scale OrchestralHarp

    Ballad1End

    A simpler 4 bar ending. We still have a harp, but it's doing quarter note arpeggios. (4)
    Arpeggio OrchestralHarp
    Bass FretlessBass
    Chord Atmosphere
    Drum-Bongo LowBongo
    Drum-Cabasa Cabasa
    Drum-Cym RideCymbal1
    Drum-Hh PedalHiHat
    Drum-Hiconga MuteHighConga
    Drum-Kick KickDrum1
    Drum-Loconga LowConga
    Drum-Mutetri MuteTriangle
    Drum-Opentri OpenTriangle
    Drum-Shake Shaker
    Drum-Tamb Tambourine
    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzpianoplus.html0000664000175000017500000003166013624015126024025 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzpianoplus

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: Add in some guitar notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPENBELOW+8BELOW
    Rskip: 70 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing42.html0000664000175000017500000003211013624015121022176 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing42

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: For faster rhythms, a bar of 4 followed by a bar of 2.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluegrass_bluegrasssusclap.html0000664000175000017500000005170213624015103023367 0ustar bobbob

    File: bluegrass.mma

    Groove: Bluegrasssusclap

    Notes: Completely out of my league and knowledge base here! But, what the hell, we might as well give the old banjo a go.

    Author: Bob van der Poel

    Description: Accordion and clapping.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 50
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 30 Voicing: INVERT

    Track Name: Chord-Sus

    Voice/Tones: Accordion Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullabyplus.html0000664000175000017500000000730313624015140022031 0ustar bobbob

    File: lullaby.mma

    Groove: Lullabyplus

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Add in arpeggiating guitar.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar.html0000664000175000017500000001430013624015133022376 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: A very basic 4 to the bar accompaniment.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1end.html0000664000175000017500000003164513624015165021060 0ustar bobbob

    File: swing.mma

    Groove: Swing1End

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Ending for Swing1.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz2intro.html0000664000175000017500000002720713624015160022730 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz2Intro

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: A 4 bar intro with organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Organ

    Voice/Tones: Organ3 Articulate: 100
    Unify: 1 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srock1.html0000664000175000017500000003124213624015073020656 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srock1

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Cut out most of the shuffle. Good for short contrast sections.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/strut_strut.html0000664000175000017500000002520513624015163020365 0ustar bobbob

    File: strut.mma

    Groove: Strut

    Notes: This is copied from the BasicRock groove. It is more rhythmic and driving (and has less noise). I wrote this for "Stray Cat Strut".

    Author: Bob van der Poel

    Description: Basic strut in 4.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrock1sus.html0000664000175000017500000005655513624015161022335 0ustar bobbob

    File: softrock.mma

    Groove: Softrock1Sus

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: Latin-pop with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 25 Rvolume: 15
    Rtime: 6 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1   SnareDrum2   SnareDrum1   SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mellowjazz_mellowjazzintro.html0000664000175000017500000003571113624015142023473 0ustar bobbob

    File: mellowjazz.mma

    Groove: Mellowjazzintro

    Notes: A little style for slow jazz tunes. Mostly stolen from my Casio Wk3000. I used this in Polka Dots And Moonbeams. Best at slow tempos around 60bpm.

    Author: Bob van der Poel

    Description: Simple 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0,20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowspiritual_slowspiritualsus.html0000664000175000017500000002443613624015160024422 0ustar bobbob

    File: slowspiritual.mma

    Groove: Slowspiritualsus

    Notes: A slower version of the PopSpiritual groove. This is best for slow and sentimental songs. This was written for the song "Count Your Blessings Instead of Sheep."

    Author: Bob van der Poel

    Description: Piano with big sustained organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/strut_strut2sus.html0000664000175000017500000002775013624015163021211 0ustar bobbob

    File: strut.mma

    Groove: Strut2Sus

    Notes: This is copied from the BasicRock groove. It is more rhythmic and driving (and has less noise). I wrote this for "Stray Cat Strut".

    Author: Bob van der Poel

    Description: Our 2 beat version with strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltzsusintro.html0000664000175000017500000003461313624015167022143 0ustar bobbob

    File: waltz.mma

    Groove: Waltzsusintro

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Simple intro with strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband2end.html0000664000175000017500000003360413624015103021544 0ustar bobbob

    File: bigband.mma

    Groove: Bigband2End

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Straight, 4 bar ending for BigBand.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltzintro8.html0000664000175000017500000005033613624015116024542 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltzintro8

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: 8 Bar intro to the waltz.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 30
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballadend.html0000664000175000017500000002154013624015146022405 0ustar bobbob

    File: popballad.mma

    Groove: Popballadend

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: This is a finalizing, 1 bar ending.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballad.html0000664000175000017500000001561313624015125022211 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballad

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: A soothing guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: 3,5

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90   110   80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryswing_countryswingend.html0000664000175000017500000001546513624015115024044 0ustar bobbob

    File: countryswing.mma

    Groove: Countryswingend

    Notes: Quite simple rhythm. I'm not big on country, but this does seem to fit with "Singing The Blues".

    Author: Bob van der Poel

    Description: Simple ending. Hits on each beat on bar 1, beats 1 and 3 on bar 2.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazzsus.html0000664000175000017500000004264013624015157022331 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazzsus

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Bring in the orchestra.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggiowaltz_arpeggiowaltzsus.html0000664000175000017500000001452013624015077024316 0ustar bobbob

    File: arpeggiowaltz.mma

    Groove: Arpeggiowaltzsus

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. See the example song ``Hush-A-Bye''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear.

    Author: Bob van der Poel

    Description: Sustained strings with quarters.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/metronome68.html0000664000175000017500000000267313624015143020130 0ustar bobbob

    Metronome68

    Simple beats to put at the start of a piece. This file is for 6/8 waltzes. You might want to use only the 2nd bar by using "Seq 2".

    Variables

    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Metronome68

    A two bar 6/8 ballad introduction. (2)
    Drum-Hi HighWoodBlock
    Drum-Low LowWoodBlock
    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie4strum.html0000664000175000017500000003471713624015120021407 0ustar bobbob

    File: dixie.mma

    Groove: Dixie4Strum

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Less strumming version of DixieStrum.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Banjo

    Voice/Tones: Banjo Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazz_modernjazzintro.html0000664000175000017500000004126613624015143023450 0ustar bobbob

    File: modernjazz.mma

    Groove: Modernjazzintro

    Notes: A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Trp

    Voice/Tones: MutedTrumpet Articulate: 60
    Unify: 0 Octave: 5
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70   10   70   10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltzsus.html0000664000175000017500000004276013624015135022662 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzsus

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: Strings added to our waltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 10 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonsusplus.html0000664000175000017500000002371613624015114023767 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonsusplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic with saxes and piano.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polkasusarp.html0000664000175000017500000005617713624015145021511 0ustar bobbob

    File: polka.mma

    Groove: Polkasusarp

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: Polka with frauleins and accordion player. Wow!.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Accordion Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 80 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanova3sus.html0000664000175000017500000007501713624015107022633 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanova3Sus

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: A combination of BossaNova1Sus and BossaNova2Sus. Alternating bars of decending strings with full chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass-Sus

    Voice/Tones: Strings Articulate: 120
    Unify: 1 Octave: 6
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/gypsyjazz_gypsyjazzend.html0000664000175000017500000001561713624015131022637 0ustar bobbob

    File: gypsyjazz.mma

    Groove: Gypsyjazzend

    Notes: An attempt to sound like Django and the Hot Five. All we use is a standard ensemble of: Solo Guitar, Solo Violin, 2 Rhythm guitars (la pompe style), and upright bass. Honestly, this needs some work!

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Plectrum-1

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Plectrum-2

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/trance_trance1.html0000664000175000017500000011730613624015165020642 0ustar bobbob

    File: trance.mma

    Groove: Trance1

    Notes: My first adventure in the great land of boring dance and techno beats.

    Author: Bob van der Poel

    Description: Adds an annoying repetition to the beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass1 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 20
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Gob

    Voice/Tones: Goblins Articulate: 120
    Unify: 0 Octave: 8
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Warm

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-105

    Voice/Tones: 105 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballadvoice.html0000664000175000017500000005265613624015152023255 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballadvoice

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: Adds some cheese with choir voices.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballad1fill.html0000664000175000017500000005455613624015152023160 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballad1Fill

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: Guitar apreggio fills without 4th bar triplets.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 4   4   4   5
    Volume: 100 Harmony: OPEN   OPEN   OPEN   None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/guitarballad_guitarballadend.html0000664000175000017500000002364313624015130023576 0ustar bobbob

    File: guitarballad.mma

    Groove: Guitarballadend

    Notes: Guitar based ballad with a bit of a rock feel. Written for Beatles classic "Yesterday". This is a conversion of the pianoballad groove.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-4

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80   70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 6   5
    Volume: 70   40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing42walksus.html0000664000175000017500000003552313624015122023624 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing42Walksus

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: The 4-2 pattern with walking bass and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarwalksus.html0000664000175000017500000002352013624015133024014 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarwalksus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Sustained strings added to JazzGuitarWalk.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb-ballad_r&b-balladfill.html0000664000175000017500000001620513624015150022374 0ustar bobbob

    File: rb-ballad.mma

    Groove: R&B-Balladfill

    Notes: Rythmn and Blues ballad. Based on the R&B style, just made softer and prettier. Done for "Mercy, Mercy, Mercy".

    Author: Bob van der Poel

    Description: Bass Heavy one bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzguitarend.html0000664000175000017500000001135113624015126023770 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzguitarend

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryswing_countryswingsus.html0000664000175000017500000003730613624015115024106 0ustar bobbob

    File: countryswing.mma

    Groove: Countryswingsus

    Notes: Quite simple rhythm. I'm not big on country, but this does seem to fit with "Singing The Blues".

    Author: Bob van der Poel

    Description: Adds a sustained fiddle to the hoedown.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Fiddle Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/samba_sambasusfill.html0000664000175000017500000006524313624015153021600 0ustar bobbob

    File: samba.mma

    Groove: Sambasusfill

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: Sustained bandoneon and whistle.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 1 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Whistle

    Voice/Tones: ShortHiWhistle Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz.html0000664000175000017500000002466113624015123020662 0ustar bobbob

    Fastjazzwaltz

    A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    FastJazzWaltz

    Basic fast jazz waltz. (4)
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastJazzWaltzSus

    Strings added to our waltz. (4)
    Chord Piano1
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastJazzWaltz1

    Add arpeggio runs. (4)
    Arpeggio Vibraphone
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastJazzWaltz1Sus

    Sustained strings and arpeggios. (4)
    Arpeggio Vibraphone
    Chord Piano1
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastJazzWaltz2

    Add VoiceOohs. (4)
    Arpeggio VoiceOohs
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastJazzWaltz2Sus

    Sustained strings and DUH voices. (4)
    Arpeggio VoiceOohs
    Chord Piano1
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastJazzWaltzIntro

    4 bar intro. (4)
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastJazzWaltzIntro8

    8 bar intro. (8)
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    FastJazzWaltzFill

    Single bar fill, can be used in endings. (1)
    Bass Piano1
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1

    FastJazzWaltzEnd

    Simple ending. (2)
    Bass Piano1
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1

    FastJazzWaltz1End

    Ending with arpeggio eights and quarters. (2)
    Arpeggio Vibraphone
    Bass Piano1
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston2walk.html0000664000175000017500000003026013624015113023260 0ustar bobbob

    File: charleston.mma

    Groove: Charleston2Walk

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Complex with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbatriple.html0000664000175000017500000002407413624015150021776 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbatriple

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Rhumba with quarter note triplet chords. Good for emphasizing a single bar in a piece. Not great for more than one bar in a row.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarchplus.html0000664000175000017500000004626213624015111021774 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarchplus

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: Add in arpegiating flute.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piccolo Articulate: 40
    Unify: 0 Octave: 7
    Volume: 100 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_bluesintro.html0000664000175000017500000003117313624015104021317 0ustar bobbob

    File: blues.mma

    Groove: Bluesintro

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Simple, 4 bar, introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_balladplus.html0000664000175000017500000011033713624015077021372 0ustar bobbob

    File: ballad.mma

    Groove: Balladplus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Ballad with a bit of solo guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None

    Track Name: Arpeggio-Plus

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1plus.html0000664000175000017500000007465113624015164021300 0ustar bobbob

    File: swing.mma

    Groove: Swing1Plus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing1 with arpeggiating clarinets.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbatriplesus.html0000664000175000017500000002626713624015150022537 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbatriplesus

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Triplets and sustained strings.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggie.html0000664000175000017500000001457213624015105023120 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggie

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: Basic BG with four-to-the-bar bass line.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/slowspiritual_slowspiritualend.html0000664000175000017500000001700713624015161024353 0ustar bobbob

    File: slowspiritual.mma

    Groove: Slowspiritualend

    Notes: A slower version of the PopSpiritual groove. This is best for slow and sentimental songs. This was written for the song "Count Your Blessings Instead of Sheep."

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby.html0000664000175000017500000002207413624015140017403 0ustar bobbob

    Lullaby

    Gentle, soft lullaby in 4. Written for "Good Night".

    Variables

    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Lullaby

    Just a solo guitar in 4. (1)
    Chord JazzGuitar

    Lullaby1

    Adds in a bit of bass. (1)
    Bass JazzGuitar
    Chord JazzGuitar

    LullabyWalk

    Adds an 8th note walking bass line. (1)
    Chord JazzGuitar
    Walk JazzGuitar

    LullabySus

    Add some sustained strings to our guitar. (1)
    Chord JazzGuitar
    Chord-Sus SlowStrings

    Lullaby1Sus

    A bit of bass with the strings. (1)
    Bass JazzGuitar
    Chord JazzGuitar
    Chord-Sus SlowStrings

    LullabyWalkSus

    Strings and walking bass. (1)
    Chord JazzGuitar
    Chord-Sus SlowStrings
    Walk JazzGuitar

    LullabyPlus

    Add in arpeggiating guitar. (1)
    Arpeggio JazzGuitar
    Chord JazzGuitar

    Lullaby1Plus

    Arpeggiating guitar and extra bass. (1)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Chord JazzGuitar

    LullabyWalkPlus

    Arpeggiating guitar and walking bass. (1)
    Arpeggio JazzGuitar
    Chord JazzGuitar
    Walk JazzGuitar

    LullabySusPlus

    Arpeggiating guitar and sustained strings. (1)
    Arpeggio JazzGuitar
    Chord JazzGuitar
    Chord-Sus SlowStrings

    Lullaby1SusPlus

    Arpeggiating guitar, sustained strings and extra bass. (1)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Chord JazzGuitar
    Chord-Sus SlowStrings

    LullabyWalkSusPlus

    Arpeggiating guitar, strings and walking bass. (1)
    Arpeggio JazzGuitar
    Chord JazzGuitar
    Chord-Sus SlowStrings
    Walk JazzGuitar

    LullabyEnd

    Two half notes on the guitar. (1)
    Chord JazzGuitar
    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballadend1.html0000664000175000017500000002355313624015152022771 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballadend1

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/twist_twistsus.html0000664000175000017500000005214513624015166021110 0ustar bobbob

    File: twist.mma

    Groove: Twistsus

    Notes: Take me back to the 60s! This is a classic twist rythm made famous by Chubby Checker with "The Twist".

    Author: Bob van der Poel

    Description: Basic twist with sustained organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 40
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 95
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/latinwaltz_latinwaltzsusplus.html0000664000175000017500000004756513624015137024062 0ustar bobbob

    File: latinwaltz.mma

    Groove: Latinwaltzsusplus

    Notes: This is a reworked waltz with more latin-sounding instrumentation.

    Author: Bob van der Poel

    Description: Guitar background and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 160
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENABOVE+8ABOVE
    Rskip: 30 Rvolume: 20
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Highconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixiemarch.html0000664000175000017500000001231213624015120020044 0ustar bobbob

    Dixiemarch

    A Dixieland March done for "Muskrat Ramble". Uses traditional instrumentation ... a single snare drum, tuba and banjo. See the sample song "Just A Little While To Stay Here" to see how easy it is to modify this to a more modern sound.

    DixieMarch

    A basic Dixieland March. (4)
    Bass Tuba
    Chord Piano1
    Chord-Banjo Banjo
    Drum-Snare SnareDrum1
    Walk Tuba

    DixieMarchPlus

    Add in a wild clarinet. (4)
    Arpeggio Clarinet
    Bass Tuba
    Chord Piano1
    Chord-Banjo Banjo
    Drum-Snare SnareDrum1
    Walk Tuba

    DixieMarchSus

    A little change with the arpeggios gone. (4)
    Bass Tuba
    Chord Piano1
    Chord-Banjo Banjo
    Chord-Sus Clarinet
    Drum-Snare SnareDrum1
    Walk Tuba

    DixieMarchSusPlus

    Apreggios and sustain. (4)
    Arpeggio Clarinet
    Bass Tuba
    Chord Piano1
    Chord-Banjo Banjo
    Chord-Sus Clarinet
    Drum-Snare SnareDrum1
    Walk Tuba

    DixieMarchIntro

    A 4 bar introduction. (4)
    Bass Tuba
    Chord Piano1
    Chord-Banjo Banjo
    Drum-Snare SnareDrum1
    Walk Tuba

    DixieMarchEnd

    Finis!. (2)
    Bass Tuba
    Chord Piano1
    Chord-Banjo Banjo
    Drum-Snare SnareDrum1
    Walk Tuba
    mma-bin-20.02/docs/html/lib/stdlib/salsa_salsaintro.html0000664000175000017500000005756113624015153021316 0ustar bobbob

    File: salsa.mma

    Groove: Salsaintro

    Notes: Salsa just means ``saucy'' or ``spicy'' and is based on son and rhumba patterns. This is created from scratch. I use it for a Peggy Lee styled version of the Cole Porter tune ``Always True To You In My Fashion.''

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbell

    Voice/Tones: LowAgogo Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazz-54_jazz54.html0000664000175000017500000004250513624015131020353 0ustar bobbob

    File: jazz-54.mma

    Groove: Jazz54

    Notes: A 5/4 jazz beat, written for "Take Five".

    Author: Bob van der Poel

    Description: Basic 5/4 jazz rhythm.

    SeqSize: 4 Time (beats per bar): 5.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Hi

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/guitarballad_guitarballad1.html0000664000175000017500000005456513624015130023177 0ustar bobbob

    File: guitarballad.mma

    Groove: Guitarballad1

    Notes: Guitar based ballad with a bit of a rock feel. Written for Beatles classic "Yesterday". This is a conversion of the pianoballad groove.

    Author: Bob van der Poel

    Description: Add additional guitar chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-4

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Arpeggio-8

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80   70   80   70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jiveend.html0000664000175000017500000002202613624015137020403 0ustar bobbob

    File: jive.mma

    Groove: Jiveend

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: This 2 bar ending has 4 beats/hits on the first bar and hits on 1 and 3 on the second.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mellowjazz_mellowjazzfill.html0000664000175000017500000002003513624015142023257 0ustar bobbob

    File: mellowjazz.mma

    Groove: Mellowjazzfill

    Notes: A little style for slow jazz tunes. Mostly stolen from my Casio Wk3000. I used this in Polka Dots And Moonbeams. Best at slow tempos around 60bpm.

    Author: Bob van der Poel

    Description: A one bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0,20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ragtime_ragtime.html0000664000175000017500000001446113624015147021107 0ustar bobbob

    File: ragtime.mma

    Groove: Ragtime

    Notes: This is simple version of Rag Time accompaniment. It's written in 4/4 time. Since most rags are in 2/4 you'll need to double the tempo to make it work. Don't play too fast (tempos around 200 quarters per second work well)! Note: No drums in this. Just a single piano and some strings for the sustained part.

    Author: Bob van der Poel

    Description: A simple ragtime pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Walk

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68march_68marchmetronome.html0000664000175000017500000000373113624015074022472 0ustar bobbob

    File: 68march.mma

    Groove: 68Marchmetronome

    Notes: A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    Author: Bob van der Poel

    Description: A military-like intro on snare.

    SeqSize: 2 Time (beats per bar): 2.0

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/son_sonsusplus.html0000664000175000017500000006157013624015162021064 0ustar bobbob

    File: son.mma

    Groove: Sonsusplus

    Notes: The Son or Son Montuno is a traditional Cuban rhythm. The song ``Alma De Mujer'' in the sample songs uses this. For the most part I've developed the patterns right from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Sustained with flute apreggios.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating apreggios in the Plus versions (Default=Flute).
    ApreggioOctave Base octave for apreggios in Plus versions. (Default=6)

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 127 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 77 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 27 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 27 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzwalksusplus.html0000664000175000017500000003525113624015124024376 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzwalksusplus

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: Walking bass, arpeggios and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 10   20   10   20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srockplus.html0000664000175000017500000006230513624015073021505 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srockplus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Basic with extra guitar arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 130
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 30 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggiowaltz_arpeggiowaltzintro.html0000664000175000017500000000673213624015077024645 0ustar bobbob

    File: arpeggiowaltz.mma

    Groove: Arpeggiowaltzintro

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. See the example song ``Hush-A-Bye''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear.

    Author: Bob van der Poel

    Description: A basic 4 bar introduction (works for ending as well).

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowblueswalk4.html0000664000175000017500000003540113624015155023024 0ustar bobbob

    File: slowblues.mma

    Groove: Slowblueswalk4

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Same as SlowBlues but with a strong quarter note walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 65
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_bluesend.html0000664000175000017500000002754513624015104020742 0ustar bobbob

    File: blues.mma

    Groove: Bluesend

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: A 4 bar ending. First 2 bars have 4 "hits", the last 2 have 2.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb_r&b.html0000664000175000017500000004034713624015150017077 0ustar bobbob

    File: rb.mma

    Groove: R&B

    Notes: Rythmn and Blues. I did a raunchy version of "My Blue Heaven" using this groove.

    Author: Bob van der Poel

    Description: Basic Rythmn and Blues.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarend.html0000664000175000017500000000757113624015134023102 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarend

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Soft, 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango_lighttangointro1.html0000664000175000017500000004661313624015140023461 0ustar bobbob

    File: lighttango.mma

    Groove: Lighttangointro1

    Notes: A light version of our tango.

    Author: Bob van der Poel

    Description: Smoother version of basic introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 50
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/trance_trance2bass1.html0000664000175000017500000010224313624015166021570 0ustar bobbob

    File: trance.mma

    Groove: Trance2Bass1

    Notes: My first adventure in the great land of boring dance and techno beats.

    Author: Bob van der Poel

    Description: Same as Trance2, with long bass on 1,3.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 20
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Warm

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-105

    Voice/Tones: 105 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swing1plus.html0000664000175000017500000003515713624015074021632 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swing1Plus

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Solo guitar with 1-to-the-bar piano.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 100 Harmony: 3BELOW
    Rskip: 30 Rvolume: 40
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boneym_boneymintro.html0000664000175000017500000011507413624015106021662 0ustar bobbob

    File: boneym.mma

    Groove: Boneymintro

    Notes: I started to develop this as a generic Disco pattern. Didn't quite work out, but seems to work well for Boney M. stuff. I did "Rivers of Babylon" using this groove.

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrotintro.html0000664000175000017500000004515313624015127022315 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrotintro

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: Walking bass intro.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swing1sus.html0000664000175000017500000003577713624015074021471 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swing1Sus

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Single chord to the bar with strings.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrhumba_jazzrhumbafill.html0000664000175000017500000005514513624015135023231 0ustar bobbob

    File: jazzrhumba.mma

    Groove: Jazzrhumbafill

    Notes: Loosely based on the rhumba groove with added off beat syncopation. Written for the Miles Davis tune "Nardis".

    Author: Bob van der Poel

    Description: A one bar fill for endings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 65
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatwalk.html0000664000175000017500000005527413624015075020723 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatwalk

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: A complete walking bass line alternative.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hillcountry.html0000664000175000017500000001320713624015131020311 0ustar bobbob

    Hillcountry

    A HillBilly country beat. Seems to work with ''Flowers on the Wall.''

    HillCountry

    Our basic hillbilly beat. Pretty boring. (4)
    Bass FingeredBass
    Chord Banjo
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2

    HillCountryPlus

    Adds in another banjo. (4)
    Arpeggio Banjo
    Bass FingeredBass
    Chord Banjo
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2

    HillCountrySus

    Why not strings in the hills?. (4)
    Bass FingeredBass
    Chord Banjo
    Chord-Sus Strings
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2

    HillCountrySusPlus

    Strings and banjos!. (4)
    Arpeggio Banjo
    Bass FingeredBass
    Chord Banjo
    Chord-Sus Strings
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2

    HillCountryFill

    Single bar fill with walking bass, good for repeats. (4)
    Bass FingeredBass
    Chord Banjo
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2

    HillCountryIntro

    A basic 4 bar intro. (4)
    Bass FingeredBass
    Chord Banjo
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2

    HillCountryEnd

    An abrupt 2 bar ending. (2)
    Bass FingeredBass
    Chord Banjo
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/afro-cuban.html0000664000175000017500000000251013624015076017755 0ustar bobbob

    Afro-Cuban

    Afro-cuban rhythm in 6/8 time. Pretty much completely from Victor Lopez (Latin Rhythms). Currently we only have one groove defined and need to complete the set. If you understand this stuff, please help!! This is implemented as a 3/4 time, which means that your 6/8 melody notes will fit in perfectly.

    Afro-Cuban

    Basic 6/8 Afro-Cuban style. (4)
    Bass AcousticBass
    Chord Piano1
    Drum-Clave Claves
    Drum-Conga OpenHighConga
    Drum-Cow CowBell
    Drum-Maraca Maracas
    Drum-Shaker Shaker
    mma-bin-20.02/docs/html/lib/stdlib/60srock_60srockintro.html0000664000175000017500000004024313624015074021655 0ustar bobbob

    File: 60srock.mma

    Groove: 60Srockintro

    Notes: Straight ahead rock beat in 4. Written for "Pretty Woman".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Straight

    Voice/Tones: CleanGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastswing_fastswingwalksus.html0000664000175000017500000004462313624015124023451 0ustar bobbob

    File: fastswing.mma

    Groove: Fastswingwalksus

    Notes: A fast 2/4 swing. Written in 4 so double the tempo. Sounds good for pieces which are 200 (100) bpm or faster.

    Author: Bob van der Poel

    Description: Fast swing with walking bass and sustained saxes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-Hits1

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TenorSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beat1susplus.html0000664000175000017500000007417613624015075021566 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beat1Susplus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Interesting bass, piano and strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW+OPENABOVE
    Rskip: 40 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrhumba_jazzrhumbasusplus.html0000664000175000017500000007522413624015135024021 0ustar bobbob

    File: jazzrhumba.mma

    Groove: Jazzrhumbasusplus

    Notes: Loosely based on the rhumba groove with added off beat syncopation. Written for the Miles Davis tune "Nardis".

    Author: Bob van der Poel

    Description: Apreggios and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 120
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/westernswing_westernswingsus.html0000664000175000017500000004475613624015167024074 0ustar bobbob

    File: westernswing.mma

    Groove: Westernswingsus

    Notes: Based on CountrySwing, this is supposed to be an improvement. Works with "Don't Fence Me In".

    Author: Bob van der Poel

    Description: Adds a sustained accordion for the chorus.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: KEY

    Track Name: Chord-Steel

    Voice/Tones: SteelGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Accordion Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hillcountry_hillcountrysusplus.html0000664000175000017500000004317713624015131024415 0ustar bobbob

    File: hillcountry.mma

    Groove: Hillcountrysusplus

    Notes: A HillBilly country beat. Seems to work with ''Flowers on the Wall.''

    Author: Bob van der Poel

    Description: Strings and banjos!.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixiemarch_dixiemarchintro.html0000664000175000017500000002744013624015120023325 0ustar bobbob

    File: dixiemarch.mma

    Groove: Dixiemarchintro

    Notes: A Dixieland March done for "Muskrat Ramble". Uses traditional instrumentation ... a single snare drum, tuba and banjo. See the sample song "Just A Little While To Stay Here" to see how easy it is to modify this to a more modern sound.

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 2
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz.html0000664000175000017500000003066213624015152017764 0ustar bobbob

    Rockwaltz

    This is our basic 3/4 waltz with added guitars and a bit of raunch.

    RockWaltz

    Hold tight for this dance. (4)
    Bass PickedBass
    Chord CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk PickedBass

    RockWaltzSus

    Add strings to RockWaltz. (4)
    Bass PickedBass
    Chord CleanGuitar
    Chord-Sus Strings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk PickedBass

    RockWaltz1

    Add piano apreggios to the RockWaltz. (4)
    Arpeggio CleanGuitar
    Bass PickedBass
    Chord CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale CleanGuitar
    Walk PickedBass

    RockWaltz1Sus

    RockWaltz with arpeggios and sustained strings. (4)
    Arpeggio CleanGuitar
    Bass PickedBass
    Chord CleanGuitar
    Chord-Sus Strings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale CleanGuitar
    Walk PickedBass

    RockWaltzWalk

    Walking bass version of RockWaltz. (4)
    Chord CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk PickedBass

    RockWaltzWalkSus

    Walking bass and sustained strings. (4)
    Chord CleanGuitar
    Chord-Sus Strings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk PickedBass

    RockWaltz1Walk

    Walking bass and arpeggios. (4)
    Arpeggio CleanGuitar
    Chord CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale CleanGuitar
    Walk PickedBass

    RockWaltz1WalkSus

    Walking bass, arpeggios and sustained strings. (4)
    Arpeggio CleanGuitar
    Chord CleanGuitar
    Chord-Sus Strings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale CleanGuitar
    Walk PickedBass

    RockWaltzIntro

    RockWaltz intro with guitar chords. (4)
    Bass PickedBass
    Chord CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk PickedBass

    RockWaltz1Intro

    RockWaltz intro with arpeggios. (4)
    Arpeggio CleanGuitar
    Bass PickedBass
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk PickedBass

    RockWaltzIntro8

    8 bar RockWaltz intro with guitar chords. (8)
    Bass PickedBass
    Chord CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk PickedBass

    RockWaltz1intro8

    8 bar RockWaltz intro with arpeggios. (8)
    Arpeggio Piano1
    Bass PickedBass
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk PickedBass

    RockWaltzEnd

    Simple 4 bar ending. (4)
    Bass PickedBass
    Chord CleanGuitar
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    mma-bin-20.02/docs/html/lib/stdlib/slowbolero_slowbolero.html0000664000175000017500000010010013624015156022367 0ustar bobbob

    File: slowbolero.mma

    Groove: Slowbolero

    Notes: This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Easy going Bolero for ballads.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: SteelGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sq

    Voice/Tones: SquareClick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing2.html0000664000175000017500000007223613624015164020372 0ustar bobbob

    File: swing.mma

    Groove: Swing2

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: This version is much better with slower tempos (no walking bass versions since it's already marching).

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 80   50   50   80
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio44_arpeggio4sus.html0000664000175000017500000001656313624015076022416 0ustar bobbob

    File: arpeggio44.mma

    Groove: Arpeggio4Sus

    Notes: A simple set of arpeggios in 4/4 time. Great for lesson pieces and lullabies. See the example song ``Traumerei''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. Setting the variables is important! The default is for only a single note arpeggio with no harmony or bass.

    Author: Bob van der Poel

    Description: Sustained strings with quarters.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beats 1 and 3. Default: no bass. Note that that you cannot change the bass pattern with this variable.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz1fill.html0000664000175000017500000010502013624015127023623 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz1Fill

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Adds an accending run.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Accordion Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10   10   50   10   10   10   50   10 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Accordion Articulate: 66
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues68_blues68.html0000664000175000017500000002506213624015104020577 0ustar bobbob

    File: blues68.mma

    Groove: Blues68

    Notes: A 6/8 blues. Written for "When A Man Loves A Woman". It is in 6/8 time. This Groove relies on an underlying organ with full chords and some 6 beat percussive sounds.

    Author: Bob van der Poel

    Description: A very simple, plusing 6/8 beat.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango_lighttangointro.html0000664000175000017500000005542213624015140023376 0ustar bobbob

    File: lighttango.mma

    Groove: Lighttangointro

    Notes: A light version of our tango.

    Author: Bob van der Poel

    Description: Simple introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None   None   3ABOVE   3ABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Accordion

    Voice/Tones: Accordion Articulate: 30
    Unify: 0 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 50
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansish1susplus.html0000664000175000017500000006255513624015123023210 0ustar bobbob

    File: evansish.mma

    Groove: Evansish1Susplus

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: Random notes, strings and no push.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100   70   100   70 Harmony: OPENABOVE+2BELOW
    Rskip: 40   50   30   40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90   70   80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb-ballad_r&b-balladsus.html0000664000175000017500000004731413624015147022273 0ustar bobbob

    File: rb-ballad.mma

    Groove: R&B-Balladsus

    Notes: Rythmn and Blues ballad. Based on the R&B style, just made softer and prettier. Done for "Mercy, Mercy, Mercy".

    Author: Bob van der Poel

    Description: Change rhythmic organ to sustained chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 100
    Unify: 1 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston1walksusplus.html0000664000175000017500000004042513624015114024723 0ustar bobbob

    File: charleston.mma

    Groove: Charleston1Walksusplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Snappy walking with saxes and piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4   10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansish1sus.html0000664000175000017500000005243513624015122022277 0ustar bobbob

    File: evansish.mma

    Groove: Evansish1Sus

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: Basic sustained without push.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90   70   80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mellowjazz_mellowjazzsus.html0000664000175000017500000005023513624015142023150 0ustar bobbob

    File: mellowjazz.mma

    Groove: Mellowjazzsus

    Notes: A little style for slow jazz tunes. Mostly stolen from my Casio Wk3000. I used this in Polka Dots And Moonbeams. Best at slow tempos around 60bpm.

    Author: Bob van der Poel

    Description: Add strings to the mix.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 3 Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0,20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Strings

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypsoplus.html0000664000175000017500000003753413624015112022055 0ustar bobbob

    File: calypso.mma

    Groove: Calypsoplus

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: Add solo-sounding guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 130 Harmony: 2ABOVE
    Rskip: 60   60   40   60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 90 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltz1.html0000664000175000017500000003675113624015152022152 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltz1

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: Add piano apreggios to the RockWaltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/desert_desertsus.html0000664000175000017500000003336513624015117021337 0ustar bobbob

    File: desert.mma

    Groove: Desertsus

    Notes: This is somewhat ``mysterious'' and mildly ``Eastern'' sounding. Written for the Duke Ellington hit ``Caravan''.

    Author: Bob van der Poel

    Description: Add sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-String

    Voice/Tones: Sitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-T

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/chacha_chachaintro8.html0000664000175000017500000014010413624015113021574 0ustar bobbob

    File: chacha.mma

    Groove: Chachaintro8

    Notes: The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Author: Bob van der Poel

    Description: Same intro expanded to 8 bars.

    SeqSize: 8 Time (beats per bar): 4

    Variables
    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 1 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Htom

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtom

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie2.html0000664000175000017500000005133313624015117020311 0ustar bobbob

    File: dixie.mma

    Groove: Dixie2

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: The arpeggio has been slowed down and a stumming, plectrum, banjo has been added. Use this for repeat endings, etc.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Banjo

    Voice/Tones: Banjo Articulate: 0
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mellowjazz_mellowjazzend.html0000664000175000017500000002415013624015142023101 0ustar bobbob

    File: mellowjazz.mma

    Groove: Mellowjazzend

    Notes: A little style for slow jazz tunes. Mostly stolen from my Casio Wk3000. I used this in Polka Dots And Moonbeams. Best at slow tempos around 60bpm.

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 3 Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0,20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bvfunk_bvfunksus.html0000664000175000017500000002260113624015111021332 0ustar bobbob

    File: bvfunk.mma

    Groove: Bvfunksus

    Notes: Bob's Funk. Written for "Watermelon Man".

    Author: Bob van der Poel

    Description: The funk groove with strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz1sus.html0000664000175000017500000012360213624015127023515 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz1Sus

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Arpeggios and sustained strings.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Accordion Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10   10   50   10   10   10   50   10 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popspiritual_popspiritualsusplus.html0000664000175000017500000003143013624015146024746 0ustar bobbob

    File: popspiritual.mma

    Groove: Popspiritualsusplus

    Notes: Not really a true spiritual or gospel style, more in the "sort of" mode. Written for the Paul Simon song "Bridge Over Troubled Water". Good for slow tempo songs in which the lyrics are more important than the melody. Mostly uses piano, bass and some guitar.

    Author: Bob van der Poel

    Description: Organ and guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 4
    Volume: 15 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz.html0000664000175000017500000004215313624015157017632 0ustar bobbob

    Slowjazz

    An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    SlowJazz

    Slow, basic jazz backup track. (4)
    Arpeggio Piano2
    Bass AcousticBass
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazzSus

    Bring in the orchestra. (4)
    Arpeggio Piano2
    Bass AcousticBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazzWalk

    Change bass to walk on 1/2/3/4. (4)
    Arpeggio Piano2
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazzWalkSus

    Sustained version with full walk. (4)
    Arpeggio Piano2
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazzPlus

    A bit of a plucked melody backup. (4)
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazzSusPlus

    Plucked melody plus strings. (4)
    Arpeggio Piano2
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazz1

    Slow jazz piano with a straight rhythm. (4)
    Arpeggio Piano2
    Bass AcousticBass
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazz1Sus

    Add sustained strings to straight slow jazz. (4)
    Arpeggio Piano2
    Bass AcousticBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazz1Walk

    Slow, straight piano jazz with walking bass. (4)
    Arpeggio Piano2
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazz1WalkSus

    Slow, straight walking with strings. (4)
    Arpeggio Piano2
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazz1Plus

    Straight chords with plucked background melody. (4)
    Arpeggio Piano2
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazz1SusPlus

    Straight chords, strings and plucked background melody. (4)
    Arpeggio Piano2
    Arpeggio-Plus JazzGuitar
    Bass AcousticBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazz2

    A pretty straight, guitar strum for slow tunes. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Chord-Fill JazzGuitar
    Drum-Shake Shaker
    Drum-Snare SnareDrum2
    Walk AcousticBass

    SlowJazz2Sus

    Straight guitar with sustained Hammond-like organ. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Chord-Fill JazzGuitar
    Chord-Organ Organ3
    Drum-Shake Shaker
    Drum-Snare SnareDrum2
    Walk AcousticBass

    SlowJazzFill

    One bar fill with a decending bass walk. (1)
    Bass AcousticBass
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker

    SlowJazzIntro

    A 4 bar introduction. (4)
    Arpeggio Piano2
    Bass AcousticBass
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazz1Intro

    4 bar intro without push chords. (4)
    Arpeggio Piano2
    Bass AcousticBass
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazz2Intro

    A 4 bar intro with organ. (4)
    Bass AcousticBass
    Chord-Organ Organ3
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    Walk AcousticBass

    SlowJazzEnd

    An easy, 2 bar ending. (2)
    Arpeggio Piano2
    Bass AcousticBass
    Chord Piano2
    Drum-Hh RideCymbal2
    Drum-Shake Shaker

    SlowJazz2End

    Substitute organ for Piano. (2)
    Arpeggio Piano2
    Bass AcousticBass
    Chord Organ3
    Drum-Hh RideCymbal2
    Drum-Shake Shaker
    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountrywalkfill.html0000664000175000017500000003577213624015157024606 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountrywalkfill

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Walking bass fill.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar2walkplus.html0000664000175000017500000002600113624015134024245 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar2Walkplus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Syncopated walking with random notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bvfunk_bvfunkintro8.html0000664000175000017500000003715013624015111021750 0ustar bobbob

    File: bvfunk.mma

    Groove: Bvfunkintro8

    Notes: Bob's Funk. Written for "Watermelon Man".

    Author: Bob van der Poel

    Description: 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkrock_folkrockplus.html0000664000175000017500000005775013624015125022363 0ustar bobbob

    File: folkrock.mma

    Groove: Folkrockplus

    Notes: A simple, folky (1960s) rock, reminicent of the Mama's and Papa's". Basic strumming guitar and and touch of latin drums. Exemplar: "Monday, Monday".

    Author: Bob van der Poel

    Description: Our basic style with added piano stuff.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90   100   110   120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: 3BELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Bass

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/zydeco_zydecoplus.html0000664000175000017500000003242713624015170021523 0ustar bobbob

    File: zydeco.mma

    Groove: Zydecoplus

    Notes: After listening to way too much Buckwheat I came up with this. I use it for "Jambalaya".

    Author: Bob van der Poel

    Description: Adds a rhythmic accordion.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: None

    Track Name: Chord-Acc

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltz1walk.html0000664000175000017500000003270013624015116024331 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltz1Walk

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Walking bass and arpeggiating flute.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 30
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz.html0000664000175000017500000002234613624015110020630 0ustar bobbob

    Broadwaywaltz

    Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    BroadwayWaltz

    A happy waltz for the stage. (4)
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    BroadwayWaltz1

    Add in arpegiating flute. (4)
    Arpeggio Piccolo
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    BroadwayWaltzSus

    Add sustained strings. (4)
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Chord-Sus Strings
    Drum-Hihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    BroadwayWaltz1Sus

    Sustained strings and apregiating flute. (4)
    Arpeggio Piccolo
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Chord-Sus Strings
    Drum-Hihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    BroadwayWaltz2

    Basic rhythm with some piano fills. (4)
    Arpeggio Piano1
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    BroadwayWaltz2Sus

    Add in strings and piano fills. (4)
    Arpeggio Piano1
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Chord-Sus Strings
    Drum-Hihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    BroadwayWaltzIntro

    Simple 4 bar intro. (4)
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    BroadwayWaltzIntro8

    Simple 8 bar intro. (8)
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    BroadwayWaltzEnd

    A simple 2 bar ending. (2)
    Chord-Gloc Glockenspiel
    Chord-Piz PizzicatoString
    Drum-Hihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrockwalksusplus.html0000664000175000017500000005031113624015135024026 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrockwalksusplus

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: Walking bass with trumpet and strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrhumba_jazzrhumbaend.html0000664000175000017500000003057013624015135023044 0ustar bobbob

    File: jazzrhumba.mma

    Groove: Jazzrhumbaend

    Notes: Loosely based on the rhumba groove with added off beat syncopation. Written for the Miles Davis tune "Nardis".

    Author: Bob van der Poel

    Description: Simple, 2 bar, ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/shuffleboggie_shuffleboggieend.html0000664000175000017500000003122313624015154024131 0ustar bobbob

    File: shuffleboggie.mma

    Groove: Shuffleboggieend

    Notes: A blues-like shuffle beat. Written for Kansas City.

    Author: Bob van der Poel

    Description: Very simple ending, hits on 1, 2 and 3 of last bar.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/trance_tranceend.html0000664000175000017500000006547713624015166021264 0ustar bobbob

    File: trance.mma

    Groove: Tranceend

    Notes: My first adventure in the great land of boring dance and techno beats.

    Author: Bob van der Poel

    Description: Fading ending, nothing on beats 3/4 of final bar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass1 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Gob

    Voice/Tones: Goblins Articulate: 120
    Unify: 0 Octave: 8
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Warm

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-105

    Voice/Tones: 105 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggiowaltz_arpeggiowaltz48.html0000664000175000017500000001006213624015076023733 0ustar bobbob

    File: arpeggiowaltz.mma

    Groove: Arpeggiowaltz48

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. See the example song ``Hush-A-Bye''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear.

    Author: Bob van der Poel

    Description: 3 bars of quarters, 1 bar 8ths.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/march_milintro2.html0000664000175000017500000001512413624015141021027 0ustar bobbob

    File: march.mma

    Groove: Milintro2

    Notes: Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    Author: Bob van der Poel

    Description: A 2 bar military-style intro. This is identical to the MilIntro4, but only uses the first 2 bars of the sequence.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boneym_boneymfill.html0000664000175000017500000004613213624015106021453 0ustar bobbob

    File: boneym.mma

    Groove: Boneymfill

    Notes: I started to develop this as a generic Disco pattern. Didn't quite work out, but seems to work well for Boney M. stuff. I did "Rivers of Babylon" using this groove.

    Author: Bob van der Poel

    Description: One bar fill with some steel drums.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: SteelDrums Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENABOVE
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluefolk_bluefolk2plus.html0000664000175000017500000005176613624015103022424 0ustar bobbob

    File: bluefolk.mma

    Groove: Bluefolk2Plus

    Notes: A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    Author: Bob van der Poel

    Description: Same solo, with a bit less SteelGuitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Solo

    Voice/Tones: FretlessBass Articulate: 200
    Unify: 0 Octave: 5
    Volume: 100 Harmony: 2BELOW
    Rskip: 70 Rvolume: 0
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 70 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblues.html0000664000175000017500000005124513624015114023316 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblues

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Somewhat lamentive blues.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatfill.html0000664000175000017500000002164313624015076020705 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatfill

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: A single bar fill, mostly drums.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltz1sus.html0000664000175000017500000005215713624015136022745 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltz1Sus

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: Sustained strings and arpeggios.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Celesta Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 10 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrock.html0000664000175000017500000003516513624015135021522 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrock

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: Basic jazz-rock pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/60srock_60srocksus.html0000664000175000017500000005252213624015073021336 0ustar bobbob

    File: 60srock.mma

    Groove: 60Srocksus

    Notes: Straight ahead rock beat in 4. Written for "Pretty Woman".

    Author: Bob van der Poel

    Description: 60s Rock with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Straight

    Voice/Tones: CleanGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ragtime_ragtimesus.html0000664000175000017500000002057413624015147021644 0ustar bobbob

    File: ragtime.mma

    Groove: Ragtimesus

    Notes: This is simple version of Rag Time accompaniment. It's written in 4/4 time. Since most rags are in 2/4 you'll need to double the tempo to make it work. Don't play too fast (tempos around 200 quarters per second work well)! Note: No drums in this. Just a single piano and some strings for the sustained part.

    Author: Bob van der Poel

    Description: Our simple ragtime with string section.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Walk

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltz1sus.html0000664000175000017500000003620013624015116024204 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltz1Sus

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Arpeggiating flute and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 30
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mellowjazz_mellowjazzplus.html0000664000175000017500000005365313624015142023330 0ustar bobbob

    File: mellowjazz.mma

    Groove: Mellowjazzplus

    Notes: A little style for slow jazz tunes. Mostly stolen from my Casio Wk3000. I used this in Polka Dots And Moonbeams. Best at slow tempos around 60bpm.

    Author: Bob van der Poel

    Description: Add in some random piano notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100   70   100   70 Harmony: OPENABOVE
    Rskip: 40   50   30   40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 3 Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0,20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixiemarch_dixiemarchplus.html0000664000175000017500000004154613624015120023160 0ustar bobbob

    File: dixiemarch.mma

    Groove: Dixiemarchplus

    Notes: A Dixieland March done for "Muskrat Ramble". Uses traditional instrumentation ... a single snare drum, tuba and banjo. See the sample song "Just A Little While To Stay Here" to see how easy it is to modify this to a more modern sound.

    Author: Bob van der Poel

    Description: Add in a wild clarinet.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/trance_trance2.html0000664000175000017500000010705613624015165020644 0ustar bobbob

    File: trance.mma

    Groove: Trance2

    Notes: My first adventure in the great land of boring dance and techno beats.

    Author: Bob van der Poel

    Description: Changes repeating brass to 8ths and kills space sounds.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass1 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 20
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Warm

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-105

    Voice/Tones: 105 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarintro.html0000664000175000017500000002011713624015134023456 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarintro

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: A 4 bar, arpeggiating introduction.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypso1.html0000664000175000017500000003264213624015112021225 0ustar bobbob

    File: calypso.mma

    Groove: Calypso1

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: Walking Bass changed to 4-in-a-bar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 90 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ska_ska.html0000664000175000017500000003442513624015155017364 0ustar bobbob

    File: ska.mma

    Groove: Ska

    Notes: This was written for the Beatle's song "Ob-La-Di, Ob-La-Da". You will probably want double the tempo when using this.

    Author: Bob van der Poel

    Description: Good if you're from Trinidad.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountry.html0000664000175000017500000002701713624015157023051 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountry

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Simple nylon guitar in 2.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz2.html0000664000175000017500000010335213624015127022763 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz2

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: A simple, little counter melody on a piano.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swing2plus.html0000664000175000017500000004006113624015074021621 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swing2Plus

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Solo guitar with 4-to-the bar piano.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 100 Harmony: 3BELOW
    Rskip: 30 Rvolume: 40
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryswing_countryswing1.html0000664000175000017500000004131413624015115023426 0ustar bobbob

    File: countryswing.mma

    Groove: Countryswing1

    Notes: Quite simple rhythm. I'm not big on country, but this does seem to fit with "Singing The Blues".

    Author: Bob van der Poel

    Description: Adds an annoying fiddle.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 97
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swingsusplus.html0000664000175000017500000004302613624015075022277 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swingsusplus

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Strings and solo guitar with 2-to-the-bar piano.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 100 Harmony: 3BELOW
    Rskip: 30 Rvolume: 40
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dsoul_dsoulintro.html0000664000175000017500000006502613624015121021352 0ustar bobbob

    File: dsoul.mma

    Groove: Dsoulintro

    Notes: Disco Soul -- back to the 80s. This was originally converted from the Casio WK-3000. I've cleaned it up, made it more listenable and added variations. I use it for "Me and Mrs. Jones".

    Author: Bob van der Poel && Casio

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltz1walksus.html0000664000175000017500000004560713624015167022034 0ustar bobbob

    File: waltz.mma

    Groove: Waltz1Walksus

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Walking bass, arpeggios and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggiowaltz_arpeggiowaltzsusintro.html0000664000175000017500000001412513624015077025373 0ustar bobbob

    File: arpeggiowaltz.mma

    Groove: Arpeggiowaltzsusintro

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. See the example song ``Hush-A-Bye''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear.

    Author: Bob van der Poel

    Description: Same intro with strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/bubblerock_bubblerockintro.html0000664000175000017500000004445513624015111023324 0ustar bobbob

    File: bubblerock.mma

    Groove: Bubblerockintro

    Notes: A bit of bubble gum rock. Written for the song "Sugar, Sugar.

    Author: Bob van der Poel

    Description: A silly little introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_ballad.html0000664000175000017500000010175313624015077020470 0ustar bobbob

    File: ballad.mma

    Groove: Ballad

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Simple Rock ballad in 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz1.html0000664000175000017500000003752713624015160021661 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz1

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Slow jazz piano with a straight rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 20   5   20   0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingtriple.html0000664000175000017500000002552113624015163021522 0ustar bobbob

    File: swing.mma

    Groove: Swingtriple

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Modified Swing with quarter note triplets. Good for occasional fill bars.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/nitejazz_nitejazz.html0000664000175000017500000003242213624015144021515 0ustar bobbob

    File: nitejazz.mma

    Groove: Nitejazz

    Notes: A slow jazz trio beat for slow and sassy stuff. Initially written for a 56bpm version of Chelsea Bridge.

    Author: Bob van der Poel

    Description: Our basic sultry beat.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 4
    Volume: 70 Harmony: 3ABOVE+OPENBELOW
    Rskip: 10 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5,10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Accent

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0,10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Conga

    Voice/Tones: LowConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymn.html0000664000175000017500000001306213624015131017742 0ustar bobbob

    File: hymn.mma

    Groove: Hymn

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: A simple hymn accompaniment.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: ChurchOrgan Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/ballad128_ballad128intro.html0000664000175000017500000003045213624015100022212 0ustar bobbob

    File: ballad128.mma

    Groove: Ballad128Intro

    Notes: A 12/8 Ballad. Written for "Memory" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: This 4 bar intro plays bass notes and harp arpeggios. It pretty much assumes a 7th chord on the 4th bar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: OrchestralHarp Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Intro

    Voice/Tones: OrchestralHarp Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatwalksusplus.html0000664000175000017500000007227713624015075022364 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatwalksusplus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Walking bass, piano and strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW+OPENABOVE
    Rskip: 40 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymnrootplus.html0000664000175000017500000002276613624015131021565 0ustar bobbob

    File: hymn.mma

    Groove: Hymnrootplus

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: Root chords with voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: ChoirAahs Articulate: 120
    Unify: 0 Octave: 6
    Volume: 130 Harmony: 3BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: ChurchOrgan Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio68_arpeggio68.html0000664000175000017500000001256313624015076021757 0ustar bobbob

    File: arpeggio68.mma

    Groove: Arpeggio68

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. This groove is based on the ``arpeggiowaltz'' groove. Note when setting chord locations that there are six quarter notes per bar! When doing a solo/melody you'll find it easy to use 6 eight notes/bar and expand them with a "Stretch 200". You will need to double the tempo for this to work out right.

    Author: Bob van der Poel

    Description: A eighth note piano (6 hits/bar).

    SeqSize: 4 Time (beats per bar): 6.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 160
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowspiritual.html0000664000175000017500000001125513624015160020661 0ustar bobbob

    Slowspiritual

    A slower version of the PopSpiritual groove. This is best for slow and sentimental songs. This was written for the song "Count Your Blessings Instead of Sheep."

    SlowSpiritual

    Basic pattern. (4)
    Bass AcousticBass
    Chord Piano1
    Plectrum JazzGuitar

    SlowSpiritualSus

    Piano with big sustained organ. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus ChurchOrgan
    Plectrum JazzGuitar

    SlowSpiritualPlus

    Let the guitar apreggiate. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Chord Piano1

    SlowSpiritualSusPlus

    Organ and guitar. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Chord Piano1
    Chord-Sus ChurchOrgan

    SlowSpiritualIntro

    4 bar introduction. (4)
    Bass AcousticBass
    Chord Piano1
    Plectrum JazzGuitar

    SlowSpiritualEnd

    Simple ending. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus ChurchOrgan
    Plectrum JazzGuitar
    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltzintro8.html0000664000175000017500000005024413624015153023227 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltzintro8

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: 8 bar RockWaltz intro with guitar chords.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazzwalksus.html0000664000175000017500000004213413624015157023206 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazzwalksus

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Sustained version with full walk.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/nitejazz_nitejazzsusplus.html0000664000175000017500000005045513624015144023162 0ustar bobbob

    File: nitejazz.mma

    Groove: Nitejazzsusplus

    Notes: A slow jazz trio beat for slow and sassy stuff. Initially written for a 56bpm version of Chelsea Bridge.

    Author: Bob van der Poel

    Description: Guitar picking and sustained low strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 4
    Volume: 70 Harmony: 3ABOVE+OPENBELOW
    Rskip: 10 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5,10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Accent

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0,10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 15 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Conga

    Voice/Tones: LowConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarsus.html0000664000175000017500000002233313624015133023136 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarsus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Sustained strings added to basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballad1.html0000664000175000017500000005242613624015144022624 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballad1

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: Add additional piano chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-High

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Low

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128.html0000664000175000017500000004521013624015151020455 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Basic 12/8 beat with the piano doing most of the work.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarchsusplus.html0000664000175000017500000005237213624015111022526 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarchsusplus

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: Sustained strings and apregiating flute.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piccolo Articulate: 40
    Unify: 0 Octave: 7
    Volume: 60 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 48 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/son_son.html0000664000175000017500000005200713624015162017420 0ustar bobbob

    File: son.mma

    Groove: Son

    Notes: The Son or Son Montuno is a traditional Cuban rhythm. The song ``Alma De Mujer'' in the sample songs uses this. For the most part I've developed the patterns right from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Our basic Son rhythm.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating apreggios in the Plus versions (Default=Flute).
    ApreggioOctave Base octave for apreggios in Plus versions. (Default=6)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltz1intro.html0000664000175000017500000003715513624015167021475 0ustar bobbob

    File: waltz.mma

    Groove: Waltz1Intro

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Waltz intro with piano arpeggios.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1sus.html0000664000175000017500000007250613624015164021124 0ustar bobbob

    File: swing.mma

    Groove: Swing1Sus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing1 with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowbluessus.html0000664000175000017500000004214413624015155022616 0ustar bobbob

    File: slowblues.mma

    Groove: Slowbluessus

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Our simple blues with the choir added.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popspiritual_popspiritualend.html0000664000175000017500000001714313624015146024003 0ustar bobbob

    File: popspiritual.mma

    Groove: Popspiritualend

    Notes: Not really a true spiritual or gospel style, more in the "sort of" mode. Written for the Paul Simon song "Bridge Over Troubled Water". Good for slow tempo songs in which the lyrics are more important than the melody. Mostly uses piano, bass and some guitar.

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hillcountry_hillcountrysus.html0000664000175000017500000003127013624015131023500 0ustar bobbob

    File: hillcountry.mma

    Groove: Hillcountrysus

    Notes: A HillBilly country beat. Seems to work with ''Flowers on the Wall.''

    Author: Bob van der Poel

    Description: Why not strings in the hills?.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bvfunk_bvfunk.html0000664000175000017500000001707313624015111020606 0ustar bobbob

    File: bvfunk.mma

    Groove: Bvfunk

    Notes: Bob's Funk. Written for "Watermelon Man".

    Author: Bob van der Poel

    Description: A basic Funk groove.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband1.html0000664000175000017500000004263113624015102021053 0ustar bobbob

    File: bigband.mma

    Groove: Bigband1

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Basic big band with 1,3 bass, no walking.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Hits2

    Voice/Tones: SynthVox Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_balladsus.html0000664000175000017500000011002613624015077021214 0ustar bobbob

    File: ballad.mma

    Groove: Balladsus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Our simple ballad with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigbandintro8.html0000664000175000017500000007401413624015102022136 0ustar bobbob

    File: bigband.mma

    Groove: Bigbandintro8

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/samba_sambaintro1.html0000664000175000017500000006011713624015154021327 0ustar bobbob

    File: samba.mma

    Groove: Sambaintro1

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: Alternate 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/chacha_chachasus.html0000664000175000017500000004741513624015112021175 0ustar bobbob

    File: chacha.mma

    Groove: Chachasus

    Notes: The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Author: Bob van der Poel

    Description: Adds sustained string arpeggios.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    Track Name: Arpeggio-Sus

    Voice/Tones: Bandoneon Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 1 Octave: 3
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 88 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Htom

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtom

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltzsusintro8.html0000664000175000017500000006126713624015167022240 0ustar bobbob

    File: waltz.mma

    Groove: Waltzsusintro8

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: 8 bar Intro with arepeggios and strings.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarchend.html0000664000175000017500000002773013624015112021557 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarchend

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: A 2 bar ending with a very final sound.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jiveclap.html0000664000175000017500000004407613624015136020564 0ustar bobbob

    File: jive.mma

    Groove: Jiveclap

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Adds a handclap to the Jive beat, mostly on 2 and 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltz.html0000664000175000017500000002275313624015124022063 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltz

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: A basic waltz pattern in 1.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblues1.html0000664000175000017500000005525113624015115023401 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblues1

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Add piano triplets every 2 bars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70   40   70   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltz1intro.html0000664000175000017500000003077113624015153023223 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltz1Intro

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: RockWaltz intro with arpeggios.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/vienesewaltz_vienesewaltzend.html0000664000175000017500000002250513624015166023755 0ustar bobbob

    File: vienesewaltz.mma

    Groove: Vienesewaltzend

    Notes: Strauss waltz pattern.

    Author: Bob van der Poel

    Description: A 4 bar ending. Set SEQ so that the final bar is the 4th bar of the pattern. A CUT after the last bar will help.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 95
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston.html0000664000175000017500000001454513624015113022327 0ustar bobbob

    File: charleston.mma

    Groove: Charleston

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic Charleston rhythm.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio44_arpeggio4intro.html0000664000175000017500000001001313624015076022717 0ustar bobbob

    File: arpeggio44.mma

    Groove: Arpeggio4Intro

    Notes: A simple set of arpeggios in 4/4 time. Great for lesson pieces and lullabies. See the example song ``Traumerei''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. Setting the variables is important! The default is for only a single note arpeggio with no harmony or bass.

    Author: Bob van der Poel

    Description: A basic 4 bar introduction (works for ending as well).

    SeqSize: 4 Time (beats per bar): 4

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beats 1 and 3. Default: no bass. Note that that you cannot change the bass pattern with this variable.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltz.html0000664000175000017500000002246113624015115023373 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltz

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Doris Day would like this! A string bass on beat 1 with a strummed guitar on 2 and 3, and a light-feeling drum.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymnwalk.html0000664000175000017500000001503413624015131020622 0ustar bobbob

    File: hymn.mma

    Groove: Hymnwalk

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: Basic hymn with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Walk

    Voice/Tones: ChurchOrgan Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb-ballad_r&b-ballad.html0000664000175000017500000004771613624015147021546 0ustar bobbob

    File: rb-ballad.mma

    Groove: R&B-Ballad

    Notes: Rythmn and Blues ballad. Based on the R&B style, just made softer and prettier. Done for "Mercy, Mercy, Mercy".

    Author: Bob van der Poel

    Description: Basic R&B Ballad.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 25   10   25   10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatplus.html0000664000175000017500000006561113624015075020744 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatplus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Adds a bit of random piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW+OPENABOVE
    Rskip: 40 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_boleroend.html0000664000175000017500000006067513624015106021265 0ustar bobbob

    File: bolero.mma

    Groove: Boleroend

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Ending with string scales. Uses 8ths on 1st bar 4th on 2nd, halves 3rd and a whole note on 4th.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Strings Articulate: 99
    Unify: 0 Octave: 4
    Volume: 110   100   70   40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltz1intro8.html0000664000175000017500000006605513624015167021566 0ustar bobbob

    File: waltz.mma

    Groove: Waltz1Intro8

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: 8 bar wWaltz intro with piano arpeggios.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/salsa_salsaplus.html0000664000175000017500000004330613624015153021136 0ustar bobbob

    File: salsa.mma

    Groove: Salsaplus

    Notes: Salsa just means ``saucy'' or ``spicy'' and is based on son and rhumba patterns. This is created from scratch. I use it for a Peggy Lee styled version of the Cole Porter tune ``Always True To You In My Fashion.''

    Author: Bob van der Poel

    Description: Basic pattern with apreggiating flute.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbell

    Voice/Tones: LowAgogo Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/stringballad_stringballadvoice.html0000664000175000017500000001755413624015162024174 0ustar bobbob

    File: stringballad.mma

    Groove: Stringballadvoice

    Notes: For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    Author: Bob van der Poel

    Description: Add a sustained voice to the strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Voice

    Voice/Tones: VoiceOohs Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/popspiritual_popspiritualsus.html0000664000175000017500000002460513624015146024050 0ustar bobbob

    File: popspiritual.mma

    Groove: Popspiritualsus

    Notes: Not really a true spiritual or gospel style, more in the "sort of" mode. Written for the Paul Simon song "Bridge Over Troubled Water". Good for slow tempo songs in which the lyrics are more important than the melody. Mostly uses piano, bass and some guitar.

    Author: Bob van der Poel

    Description: Piano with big sustained organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazzfill.html0000664000175000017500000001356413624015160022442 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazzfill

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: One bar fill with a decending bass walk.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz1.html0000664000175000017500000011265713624015127022772 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz1

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: FrenchWaltz with with accordion apreggios.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Accordion Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10   10   50   10   10   10   50   10 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrockintro.html0000664000175000017500000003353513624015161022566 0ustar bobbob

    File: softrock.mma

    Groove: Softrockintro

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: Basic introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1   SnareDrum2   SnareDrum1   SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polka1sus.html0000664000175000017500000005052513624015145021056 0ustar bobbob

    File: polka.mma

    Groove: Polka1Sus

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: Polka1 with sustained voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 80 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltzfill.html0000664000175000017500000001573713624015136023003 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzfill

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: Single bar fill, can be used in endings.

    SeqSize: 1 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingwalk.html0000664000175000017500000003204313624015121022714 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingwalk

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: The EasySwing Groove with a full walking bass line. The bass volume has been increased as well.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/son_sonsus.html0000664000175000017500000005454713624015162020166 0ustar bobbob

    File: son.mma

    Groove: Sonsus

    Notes: The Son or Son Montuno is a traditional Cuban rhythm. The song ``Alma De Mujer'' in the sample songs uses this. For the most part I've developed the patterns right from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Son with sustained strings.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating apreggios in the Plus versions (Default=Flute).
    ApreggioOctave Base octave for apreggios in Plus versions. (Default=6)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 127 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 77 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 27 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 27 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68march_68marchfill2.html0000664000175000017500000001441513624015074021476 0ustar bobbob

    File: 68march.mma

    Groove: 68Marchfill2

    Notes: A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    Author: Bob van der Poel

    Description: Single bar fill with triplet, for endings.

    SeqSize: 1 Time (beats per bar): 2.0

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 120 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-3

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/spiritual.html0000664000175000017500000001366513624015162017765 0ustar bobbob

    Spiritual

    A standard spiritual beat. Written to work in the 120 to 180 bpm range.

    Spiritual

    A basic spiritual beat in 4. (4)
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    SpiritualPlus

    Add in a jazz guitar plucking notes. (4)
    Arpeggio Organ1
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    SpiritualSus

    Our basic beat with added organ. (4)
    Chord Piano1
    Chord-Sus Organ1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    SpiritualSusPlus

    Organ and crazy guitar. (4)
    Arpeggio Organ1
    Chord Piano1
    Chord-Sus Organ1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    SpiritualIntro

    Our basic 4 bar introduction. (4)
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    SpiritualSusIntro

    A 4 bar intro with organ. (4)
    Chord Piano1
    Chord-Sus Organ1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    SpiritualEnd

    A 2 bar ending. (2)
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/fastswing_fastswingend.html0000664000175000017500000002571713624015124022531 0ustar bobbob

    File: fastswing.mma

    Groove: Fastswingend

    Notes: A fast 2/4 swing. Written in 4 so double the tempo. Sounds good for pieces which are 200 (100) bpm or faster.

    Author: Bob van der Poel

    Description: Quick, 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits1

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits2

    Voice/Tones: AltoSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbroadway_slowbroadwayintro.html0000664000175000017500000004647313624015156024345 0ustar bobbob

    File: slowbroadway.mma

    Groove: Slowbroadwayintro

    Notes: This is slower version of the "broadway" rhythm. It works in 4/4 time and is voicing compatible. Written for an upbeat version of "Some Enchanted Evening".

    Author: Bob van der Poel

    Description: Simple 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballadsus.html0000664000175000017500000005446013624015144023276 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballadsus

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: Piano arpeggios with a bit of strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-High

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Low

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 60   100   60   60
    Unify: 1 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/son_sonend.html0000664000175000017500000004204113624015162020104 0ustar bobbob

    File: son.mma

    Groove: Sonend

    Notes: The Son or Son Montuno is a traditional Cuban rhythm. The song ``Alma De Mujer'' in the sample songs uses this. For the most part I've developed the patterns right from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating apreggios in the Plus versions (Default=Flute).
    ApreggioOctave Base octave for apreggios in Plus versions. (Default=6)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrockintro8.html0000664000175000017500000003153013624015135022656 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrockintro8

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: A 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba.html0000664000175000017500000004572213624015150017223 0ustar bobbob

    Rhumba

    I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Rhumba

    Nice, smooth easy listening. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    RhumbaSus

    Sustained strings make it smoother. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    RhumbaTriple

    Rhumba with quarter note triplet chords. Good for emphasizing a single bar in a piece. Not great for more than one bar in a row. (1)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga

    RhumbaTripleSus

    Triplets and sustained strings. (1)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga

    RhumbaTriple12

    Variation of RhumbaTriple with triplets on beats 1/2 and quarters on 3/4. (1)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga

    RhumbaTriple12Sus

    Triplet on 1/2 and strings. (1)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga

    RhumbaTriple34

    Variation of RhumbaTriple with triplets on beats 3/4 and quarters on 1/2. (1)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga

    RhumbaTriple34Sus

    Triplet on 3/4 and strings. (1)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga

    Rhumba1

    Adds pizzicato arpeggios. (4)
    Arpeggio PizzicatoString
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    Rhumba1Sus

    Apreggios and sustained strings. (4)
    Arpeggio PizzicatoString
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    Rhumba2

    Add articulated Marimbas. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Mallet Marimba
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    Rhumba2Sus

    Marimbas and sustained strings. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Mallet Marimba
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    Rhumba3

    Add jazz guitar chords. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Plectrum JazzGuitar
    Walk FretlessBass

    Rhumba3Sus

    Guitar chords and sustained strings. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Plectrum JazzGuitar
    Walk FretlessBass

    RhumbaIntro

    4 bar intro to go with standard Rhumba. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga

    RhumbaEnd

    Ending with string scales. The scales use 8th, quarter, half and finally a whole note. Setting the seq to different values for each bar of the ending will create proper effects. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Scale SlowStrings
    Walk FretlessBass

    RhumbaEnd1

    Simpler, 2 bar, ending. (2)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballad2sus.html0000664000175000017500000004363013624015144023355 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballad2Sus

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: Block chords and strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Block

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 60   100   60   60
    Unify: 1 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrocksus.html0000664000175000017500000004127413624015135022253 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrocksus

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: Basic with added choir voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballadend.html0000664000175000017500000000701013624015125022670 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballadend

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: 10 Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/son_sonplus.html0000664000175000017500000005703013624015162020325 0ustar bobbob

    File: son.mma

    Groove: Sonplus

    Notes: The Son or Son Montuno is a traditional Cuban rhythm. The song ``Alma De Mujer'' in the sample songs uses this. For the most part I've developed the patterns right from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Son with flute arpeggios.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating apreggios in the Plus versions (Default=Flute).
    ApreggioOctave Base octave for apreggios in Plus versions. (Default=6)

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/stringballad_stringballadvoiceplus.html0000664000175000017500000002654413624015162025077 0ustar bobbob

    File: stringballad.mma

    Groove: Stringballadvoiceplus

    Notes: For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    Author: Bob van der Poel

    Description: Add the piano and soothing voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW+8BELOW
    Rskip: 50 Rvolume: 10
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Voice

    Voice/Tones: VoiceOohs Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jive1susplus.html0000664000175000017500000005204713624015137021442 0ustar bobbob

    File: jive.mma

    Groove: Jive1Susplus

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: No push with strings and arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/twist_twist.html0000664000175000017500000004601513624015166020354 0ustar bobbob

    File: twist.mma

    Groove: Twist

    Notes: Take me back to the 60s! This is a classic twist rythm made famous by Chubby Checker with "The Twist".

    Author: Bob van der Poel

    Description: A basic 50s twist.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 40
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzpianointro.html0000664000175000017500000001703613624015126024176 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzpianointro

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: A basic 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountrywalkfillplus.html0000664000175000017500000004246513624015157025507 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountrywalkfillplus

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Slow country with walking bass, guitar arpeggios and fiddling.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Fiddle

    Voice/Tones: Violin Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: 2ABOVE
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrockplus.html0000664000175000017500000004277613624015135022434 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrockplus

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: Add a bit of trumpet solo.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bvfunk_bvfunkhorns.html0000664000175000017500000002162713624015111021660 0ustar bobbob

    File: bvfunk.mma

    Groove: Bvfunkhorns

    Notes: Bob's Funk. Written for "Watermelon Man".

    Author: Bob van der Poel

    Description: Horns added in with 1/4 5/4 pattern.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-Sus

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW+OPENABOVE+16ABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumba2sus.html0000664000175000017500000010741513624015151021375 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumba2Sus

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Marimbas and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Mallet

    Voice/Tones: Marimba Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srocksusplus.html0000664000175000017500000007033513624015073022242 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srocksusplus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Basic sustained with arpeggions.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 130
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 30 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jive.html0000664000175000017500000003775113624015136017726 0ustar bobbob

    File: jive.mma

    Groove: Jive

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: A simple jive-dance beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/gypsyjazz_gypsyjazzsusguitar.html0000664000175000017500000004047013624015131024112 0ustar bobbob

    File: gypsyjazz.mma

    Groove: Gypsyjazzsusguitar

    Notes: An attempt to sound like Django and the Hot Five. All we use is a standard ensemble of: Solo Guitar, Solo Violin, 2 Rhythm guitars (la pompe style), and upright bass. Honestly, this needs some work!

    Author: Bob van der Poel

    Description: A guitar riffing gypsy with orchestra.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Violin Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum-1

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Plectrum-2

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazz_modernjazz.html0000664000175000017500000004347713624015143022402 0ustar bobbob

    File: modernjazz.mma

    Groove: Modernjazz

    Notes: A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Author: Bob van der Poel

    Description: ModernJazz with just a piano and guitar.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/twist_twist4.html0000664000175000017500000003732313624015166020442 0ustar bobbob

    File: twist.mma

    Groove: Twist4

    Notes: Take me back to the 60s! This is a classic twist rythm made famous by Chubby Checker with "The Twist".

    Author: Bob van der Poel

    Description: Same twist, leaving out a lot of eight notes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluefolk_bluefolksusplus.html0000664000175000017500000006077213624015103023072 0ustar bobbob

    File: bluefolk.mma

    Groove: Bluefolksusplus

    Notes: A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    Author: Bob van der Poel

    Description: Organ and guitar solo.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Solo

    Voice/Tones: FretlessBass Articulate: 200
    Unify: 0 Octave: 5
    Volume: 100 Harmony: 2BELOW
    Rskip: 70 Rvolume: 0
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Organ3 Articulate: 110
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 70 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingend.html0000664000175000017500000002607413624015122022534 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingend

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrot.html0000664000175000017500000004514113624015126021235 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrot

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: Basic Foxtrot.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryswing_countryswing.html0000664000175000017500000003125413624015115023347 0ustar bobbob

    File: countryswing.mma

    Groove: Countryswing

    Notes: Quite simple rhythm. I'm not big on country, but this does seem to fit with "Singing The Blues".

    Author: Bob van der Poel

    Description: Marty Robbins might like this.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing2plus.html0000664000175000017500000010230513624015165021266 0ustar bobbob

    File: swing.mma

    Groove: Swing2Plus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing2 with clarinet.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 80   50   50   80
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues128_blues128plus.html0000664000175000017500000005302613624015104021636 0ustar bobbob

    File: blues128.mma

    Groove: Blues128Plus

    Notes: A 12/8 blues. Written for "Walk on the Wild Side" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: Adds arpeggiated piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: 3BELOW
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 140
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrotfill.html0000664000175000017500000003146213624015127022106 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrotfill

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: A 2 bar fill with a rather heavy walking bass.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbroadway_slowbroadwaysus.html0000664000175000017500000005453513624015156024022 0ustar bobbob

    File: slowbroadway.mma

    Groove: Slowbroadwaysus

    Notes: This is slower version of the "broadway" rhythm. It works in 4/4 time and is voicing compatible. Written for an upbeat version of "Some Enchanted Evening".

    Author: Bob van der Poel

    Description: Add sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 42 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/showtune_showtune2.html0000664000175000017500000003076013624015154021637 0ustar bobbob

    File: showtune.mma

    Groove: Showtune2

    Notes: An attempt for an orchestral backing for showtunes. I use this for ``I Loved You Once In Silence'' from ``Camelot''. Lots of strings and no drumkit.

    Author: Bob van der Poel

    Description: Basic version with extra ''stuff''. Set voice with ``ExtraVoice''.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ExtraVoice Voice for the alternating arpeggios in ShowTune2 (Default=TubularBells).
    ExtraOctave Octave for ExtraVoice (Default=6).

    Track Name: Arpeggio-Extra

    Voice/Tones: TubularBells Articulate: 80
    Unify: 0 Octave: 6
    Volume: 25 Harmony: OPENBELOW
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: AcousticBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-Timp

    Voice/Tones: Timpani Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Flute

    Voice/Tones: Flute Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-String

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullaby.html0000664000175000017500000000404013624015140021120 0ustar bobbob

    File: lullaby.mma

    Groove: Lullaby

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Just a solo guitar in 4.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston1susplus.html0000664000175000017500000002372213624015114024045 0ustar bobbob

    File: charleston.mma

    Groove: Charleston1Susplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Snappy with saxes and piano.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggie2sus.html0000664000175000017500000002500713624015105023730 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggie2Sus

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: Alternate 2 with Clarinet.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 94
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband4end.html0000664000175000017500000003732313624015103021550 0ustar bobbob

    File: bigband.mma

    Groove: Bigband4End

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: A 4 bar ending. Good ending for BigBand8.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folk_folkwalk.html0000664000175000017500000003141113624015124020561 0ustar bobbob

    File: folk.mma

    Groove: Folkwalk

    Notes: Generally folk music doesn't have complicated rhythms. You can use other libaries like "EasySwing", but if you are into finger picking guitar, give this a try.

    Author: Bob van der Poel

    Description: Plain folk rhythm with walking bass.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 2 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 60 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb_r&bend.html0000664000175000017500000002723313624015150017565 0ustar bobbob

    File: rb.mma

    Groove: R&Bend

    Notes: Rythmn and Blues. I did a raunchy version of "My Blue Heaven" using this groove.

    Author: Bob van der Poel

    Description: Ending for R&B.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingwalkfill.html0000664000175000017500000004144213624015121023566 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingwalkfill

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Walking bass fill.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggieend.html0000664000175000017500000000773313624015105023610 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggieend

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: Same bass line but bar 1 has chords on 1/3 and bar 2 has 1/2/3. Use a ``z!'' to turn off the bass on the last beat(s).

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbasus.html0000664000175000017500000006675213624015150021322 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbasus

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Sustained strings make it smoother.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymnplus.html0000664000175000017500000002277013624015131020654 0ustar bobbob

    File: hymn.mma

    Groove: Hymnplus

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: Some heavenly voices added in.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: ChoirAahs Articulate: 120
    Unify: 0 Octave: 6
    Volume: 130 Harmony: 3BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: ChurchOrgan Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/blues68_blues68plus.html0000664000175000017500000003514413624015104021505 0ustar bobbob

    File: blues68.mma

    Groove: Blues68Plus

    Notes: A 6/8 blues. Written for "When A Man Loves A Woman". It is in 6/8 time. This Groove relies on an underlying organ with full chords and some 6 beat percussive sounds.

    Author: Bob van der Poel

    Description: Add a guitar "Solo" to our groove.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 80   90   100   140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+OPENABOVE
    Rskip: 50   60   70   80 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar2walksusplus.html0000664000175000017500000003405713624015134025012 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar2Walksusplus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Syncopated walking version with strings and random notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltzintro.html0000664000175000017500000003013113624015167021377 0ustar bobbob

    File: waltz.mma

    Groove: Waltzintro

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Waltz intro with piano chords.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boneym_boneym.html0000664000175000017500000022541513624015106020607 0ustar bobbob

    File: boneym.mma

    Groove: Boneym

    Notes: I started to develop this as a generic Disco pattern. Didn't quite work out, but seems to work well for Boney M. stuff. I did "Rivers of Babylon" using this groove.

    Author: Bob van der Poel

    Description: Our basic BoneyM pattern.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing2triple.html0000664000175000017500000002302513624015164021602 0ustar bobbob

    File: swing.mma

    Groove: Swing2Triple

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Modified Swing2 with quarter note triplets.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 80
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguine.html0000664000175000017500000006110413624015101021045 0ustar bobbob

    File: beguine.mma

    Groove: Beguine

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: Nice, smooth easy listening.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1   HighTom1   MidTom1   HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2   HighTom2   MidTom2   HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbaintro.html0000664000175000017500000005351013624015151021630 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbaintro

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: 4 bar intro to go with standard Rhumba.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltz1sus.html0000664000175000017500000004403013624015152022672 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltz1Sus

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: RockWaltz with arpeggios and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarchplus2.html0000664000175000017500000004514313624015111022053 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarchplus2

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: Basic rhythm with some piano fills.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz_descendingjazzsusplus.html0000664000175000017500000005754113624015117025475 0ustar bobbob

    File: descendingjazz.mma

    Groove: Descendingjazzsusplus

    Notes: This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    Author: Bob van der Poel

    Description: A walking style with strings and arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: 3BELOW+8ABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry.html0000664000175000017500000003171613624015157020362 0ustar bobbob

    Slowcountry

    For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    SlowCountry

    Simple nylon guitar in 2. (4)
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountrySus

    Adds a sustained strings (2 part) to SlowCountry. (4)
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryFill

    Adds guitar apreggio. Quarters on bar 1,2,3 and eights on bar 4. (4)
    Arpeggio Piano2
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryWalk

    The SlowCountry Groove with a full walking bass line. The bass volume has been increased as well. (4)
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryWalkSus

    SlowCountry with a walking bass line and a sustained string. (4)
    Chord JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryWalkFill

    Walking bass fill. (4)
    Arpeggio Piano2
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryPlus

    Basic slow country with awful fiddling. (4)
    Arpeggio-Fiddle Violin
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountrySusPlus

    Slow country with strings and fiddling. (4)
    Arpeggio-Fiddle Violin
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryWalkPlus

    Slow country walking bass fiddling. (4)
    Arpeggio-Fiddle Violin
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryWalkSusPlus

    Slow country with walking bass, strings and fiddling. (4)
    Arpeggio-Fiddle Violin
    Chord JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryFillPlus

    Slow country with guitar arpeggios and fiddling. (4)
    Arpeggio Piano2
    Arpeggio-Fiddle Violin
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryWalkFillPlus

    Slow country with walking bass, guitar arpeggios and fiddling. (4)
    Arpeggio Piano2
    Arpeggio-Fiddle Violin
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass

    SlowCountryIntro

    4 bar intro. (4)
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1

    SlowCountryEnd

    Simple ending. (2)
    Bass FingeredBass
    Bass-Fill JazzGuitar
    Chord JazzGuitar
    Drum-Phh PedalHiHat
    Drum-Tom LowTom1
    Walk FingeredBass
    mma-bin-20.02/docs/html/lib/stdlib/bluefolk_bluefolk2sus.html0000664000175000017500000004422313624015103022241 0ustar bobbob

    File: bluefolk.mma

    Groove: Bluefolk2Sus

    Notes: A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    Author: Bob van der Poel

    Description: Same sustained, with a bit less SteelGuitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Organ3 Articulate: 110
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 70 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzpiano.html0000664000175000017500000002002013624015126023105 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzpiano

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: Piano with guitar bass and drum.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar3walksus.html0000664000175000017500000003116513624015134024104 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar3Walksus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Sustained strings added to JazzGuitarWalk3.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100   100   100   70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues128_blues128end.html0000664000175000017500000001714313624015104021421 0ustar bobbob

    File: blues128.mma

    Groove: Blues128End

    Notes: A 12/8 blues. Written for "Walk on the Wild Side" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 140
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltz1end.html0000664000175000017500000002215313624015136022672 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltz1End

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: Ending with arpeggio eights and quarters.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Celesta Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz_broadwaywaltz1sus.html0000664000175000017500000004231413624015110024413 0ustar bobbob

    File: broadwaywaltz.mma

    Groove: Broadwaywaltz1Sus

    Notes: Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    Author: Bob van der Poel

    Description: Sustained strings and apregiating flute.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piccolo Articulate: 40
    Unify: 0 Octave: 6
    Volume: 60 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanova3susplus.html0000664000175000017500000010326213624015107023531 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanova3Susplus

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Alternating 1Sus/2Sus and arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 25 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass-Sus

    Voice/Tones: Strings Articulate: 120
    Unify: 1 Octave: 6
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepintro.html0000664000175000017500000004263313624015147023125 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepintro

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Four bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 94
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio44_arpeggio8.html0000664000175000017500000001446213624015076021663 0ustar bobbob

    File: arpeggio44.mma

    Groove: Arpeggio8

    Notes: A simple set of arpeggios in 4/4 time. Great for lesson pieces and lullabies. See the example song ``Traumerei''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. Setting the variables is important! The default is for only a single note arpeggio with no harmony or bass.

    Author: Bob van der Poel

    Description: An 8th note piano.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beats 1 and 3. Default: no bass. Note that that you cannot change the bass pattern with this variable.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastblues_fastblueswalksus.html0000664000175000017500000006252413624015123023416 0ustar bobbob

    File: fastblues.mma

    Groove: Fastblueswalksus

    Notes: I use this in "Mad About Him...Blues".

    Author: Bob van der Poel

    Description: Walking bass version with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolero1intro.html0000664000175000017500000003602413624015106021722 0ustar bobbob

    File: bolero.mma

    Groove: Bolero1Intro

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypso.html0000664000175000017500000003131713624015112021142 0ustar bobbob

    File: calypso.mma

    Groove: Calypso

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: A nice, simple Calypos beat with lots of tom-drums.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 90 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazz_modernjazzfill.html0000664000175000017500000002457613624015143023250 0ustar bobbob

    File: modernjazz.mma

    Groove: Modernjazzfill

    Notes: A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Author: Bob van der Poel

    Description: A 2 bar horn fill good for endings.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW
    Rskip: 2 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/nitejazz_nitejazzplus.html0000664000175000017500000004241713624015144022426 0ustar bobbob

    File: nitejazz.mma

    Groove: Nitejazzplus

    Notes: A slow jazz trio beat for slow and sassy stuff. Initially written for a 56bpm version of Chelsea Bridge.

    Author: Bob van der Poel

    Description: Add in some jazz guitar picking.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 4
    Volume: 70 Harmony: 3ABOVE+OPENBELOW
    Rskip: 10 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5,10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Accent

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0,10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Conga

    Voice/Tones: LowConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/cubanguitar_cubanguitarplus.html0000664000175000017500000003413213624015116023534 0ustar bobbob

    File: cubanguitar.mma

    Groove: Cubanguitarplus

    Notes: A gentle background for slow Cuban and other latin songs. It could be played on one guitar, if one is very good! Has only a guitar and bass (well, plus some strings for the sustained sections). Written for the tune ``Duele''.

    Author: Bob van der Poel

    Description: Basic pattern with some additional harmony notes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Harmony

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENABOVE
    Rskip: 40 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/zydeco_zydecoend.html0000664000175000017500000001264413624015170021305 0ustar bobbob

    File: zydeco.mma

    Groove: Zydecoend

    Notes: After listening to way too much Buckwheat I came up with this. I use it for "Jambalaya".

    Author: Bob van der Poel

    Description: 2 bar ending with guitar.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluefolk_bluefolk2.html0000664000175000017500000004012213624015103021500 0ustar bobbob

    File: bluefolk.mma

    Groove: Bluefolk2

    Notes: A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    Author: Bob van der Poel

    Description: Standard with a bit less SteelGuitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 70 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzwalkplus.html0000664000175000017500000003015213624015124023636 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzwalkplus

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: Walking bass and arpeggios.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 10   20   10   20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballad2.html0000664000175000017500000006137013624015145022004 0ustar bobbob

    File: popballad.mma

    Groove: Popballad2

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: A straighter version of the ballad.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 76
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrotsus.html0000664000175000017500000005321713624015126021773 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrotsus

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: Adds sustained strings to Foxtrot.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dsoul_dsoulend.html0000664000175000017500000003350213624015121020757 0ustar bobbob

    File: dsoul.mma

    Groove: Dsoulend

    Notes: Disco Soul -- back to the 80s. This was originally converted from the Casio WK-3000. I've cleaned it up, made it more listenable and added variations. I use it for "Me and Mrs. Jones".

    Author: Bob van der Poel && Casio

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dsoul_dsoulfill.html0000664000175000017500000002714213624015121021142 0ustar bobbob

    File: dsoul.mma

    Groove: Dsoulfill

    Notes: Disco Soul -- back to the 80s. This was originally converted from the Casio WK-3000. I've cleaned it up, made it more listenable and added variations. I use it for "Me and Mrs. Jones".

    Author: Bob van der Poel && Casio

    Description: A single bar fill suitable for transitions.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullaby1sus.html0000664000175000017500000000770413624015140021746 0ustar bobbob

    File: lullaby.mma

    Groove: Lullaby1Sus

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: A bit of bass with the strings.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing42walk.html0000664000175000017500000003136213624015122023066 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing42Walk

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: A 4-2 pattern with a walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluefolk_bluefolk.html0000664000175000017500000004303013624015103021417 0ustar bobbob

    File: bluefolk.mma

    Groove: Bluefolk

    Notes: A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    Author: Bob van der Poel

    Description: Standard groove.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 70 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltzwalksus.html0000664000175000017500000003160313624015116025004 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltzwalksus

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: CountryWaltz with sustained string and walking bass.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston2susplus.html0000664000175000017500000002566713624015114024060 0ustar bobbob

    File: charleston.mma

    Groove: Charleston2Susplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Complex with saxes and piano.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz_broadwaywaltz.html0000664000175000017500000003044313624015110023577 0ustar bobbob

    File: broadwaywaltz.mma

    Groove: Broadwaywaltz

    Notes: Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    Author: Bob van der Poel

    Description: A happy waltz for the stage.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz.html0000664000175000017500000002524213624015143021207 0ustar bobbob

    Modernjazzwaltz

    This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Variables

    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    ModernJazzWaltz

    ModernJazzWaltz with just a piano and guitar. (4)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzWaltz1

    Adds a muted trumpet on alternate bars. (4)
    Arpeggio MutedTrumpet
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzWaltzSus

    ModernJazzWaltz with added sustained violins. (4)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus VoiceOohs
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzWaltz1Sus

    The full-meal-deal. (4)
    Arpeggio MutedTrumpet
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus VoiceOohs
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzWaltz2

    A slower version of alternate-bar trumpet for faster tempos. (4)
    Arpeggio MutedTrumpet
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzWaltz2Sus

    Slower alternate-bar trumpets with violins for faster tempos. (4)
    Arpeggio MutedTrumpet
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Sus VoiceOohs
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzWaltzFill

    A 2 bar horn fill good for endings. (2)
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Walk AcousticBass

    ModernJazzWaltzIntro

    4 bar introduction. (4)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Chord-Trp MutedTrumpet
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Side SnareDrum1
    Walk AcousticBass

    ModernJazzWaltzEnd

    Nice, 2 bar, ending. First bar is full, second has hits on 1 and 3. (2)
    Bass-Trp MutedTrumpet
    Chord-Guitar JazzGuitar
    Chord-Piano Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Walk AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz.html0000664000175000017500000002621613624015123023656 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltz

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: Basic fast jazz waltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: KEY

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dsoul_dsoulsus.html0000664000175000017500000010221413624015120021017 0ustar bobbob

    File: dsoul.mma

    Groove: Dsoulsus

    Notes: Disco Soul -- back to the 80s. This was originally converted from the Casio WK-3000. I've cleaned it up, made it more listenable and added variations. I use it for "Me and Mrs. Jones".

    Author: Bob van der Poel && Casio

    Description: Add choir.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Sus

    Voice/Tones: ChoirAahs Articulate: 120
    Unify: 1 Octave: 5
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ragtime_ragtimesusplus.html0000664000175000017500000002752613624015147022554 0ustar bobbob

    File: ragtime.mma

    Groove: Ragtimesusplus

    Notes: This is simple version of Rag Time accompaniment. It's written in 4/4 time. Since most rags are in 2/4 you'll need to double the tempo to make it work. Don't play too fast (tempos around 200 quarters per second work well)! Note: No drums in this. Just a single piano and some strings for the sustained part.

    Author: Bob van der Poel

    Description: Busy version with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 38 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Walk

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltzwalksus.html0000664000175000017500000003505613624015167021750 0ustar bobbob

    File: waltz.mma

    Groove: Waltzwalksus

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Walking bass and sustained strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad68_ballad68.html0000664000175000017500000003072013624015100021002 0ustar bobbob

    File: ballad68.mma

    Groove: Ballad68

    Notes: A 6/8 Ballad. Written for "Dedicated To The One I Love". This is written with 4 beats to the bar, so you'll probably need to multiply the "real" tempo by 2. Largely based on ballad128, so they should be somewhat compatible.

    Author: Bob van der Poel

    Description: A rock ballad beat in 6/8.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballad1sus.html0000664000175000017500000002316513624015125023026 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballad1Sus

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: Chord/Arpeggios with harmonica.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: 3,5

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90   110   80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: 10   10   10   8 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 110
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountrywalksus.html0000664000175000017500000002713013624015157024457 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountrywalksus

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: SlowCountry with a walking bass line and a sustained string.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues.html0000664000175000017500000003245613624015155017771 0ustar bobbob

    Slowblues

    A variation of "blues.mma" for slower tempos.

    SlowBlues

    Simple guitar chords. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SlowBluesFill

    Full chord plus argeggio for fills. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SlowBluesFill1

    Same as Fill but with straight 8ths. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SlowBluesFill2

    Full chord plus scale for fills. (4)
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Scale JazzGuitar
    Walk AcousticBass

    SlowBluesFill3

    Same as fill2 but with straight 8ths. (4)
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Scale JazzGuitar
    Walk AcousticBass

    SlowBluesSus

    Our simple blues with the choir added. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Chord-Sus ChoirAahs
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SlowBluesWalk4

    Same as SlowBlues but with a strong quarter note walking bass. (4)
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SlowBluesWalk4Sus

    Choir added to Walk4. (4)
    Chord JazzGuitar
    Chord-Sus ChoirAahs
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SlowBluesWalk8

    Same as SlowBlues but with a strong eight note walking bass. This works nicely with SlowBluesWalk4 in an A-A-B-A selection with the B section using this groove and the A using SlowBLuesWalk4. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SlowBluesWalk8Sus

    Choir added to Walk8. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Chord-Sus ChoirAahs
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SlowBlues12Triple

    Triplets on beats 1,2. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SlowBlues34Triple

    Triplets on beats 3,4. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SlowBlues4Triple

    Triplets on beats 1,2,3 and 4. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SlowBluesIntro

    Standard 4 bar introduction with walking bass on 4th bar. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick

    SlowBluesEnd

    Quite a dull ending. The High Hats play 16 notes on the first bar, 8 on the second, 4 on the third and 2 on the fourth. Set the SEQ point appropiately for your ending. (4)
    Bass AcousticBass
    Chord JazzGuitar
    Chord-Sus ChoirAahs
    Drum-Ohh ClosedHiHat
    Drum-Phh PedalHiHat
    Drum-Side SideKick
    mma-bin-20.02/docs/html/lib/stdlib/vienesewaltz_vienesewaltz.html0000664000175000017500000002157413624015166023273 0ustar bobbob

    File: vienesewaltz.mma

    Groove: Vienesewaltz

    Notes: Strauss waltz pattern.

    Author: Bob van der Poel

    Description: Basic waltz, piano only.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 95
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/desert_desertfill.html0000664000175000017500000004312713624015117021450 0ustar bobbob

    File: desert.mma

    Groove: Desertfill

    Notes: This is somewhat ``mysterious'' and mildly ``Eastern'' sounding. Written for the Duke Ellington hit ``Caravan''.

    Author: Bob van der Poel

    Description: A bit of a drum torrent over the basic beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-String

    Voice/Tones: Sitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Fill

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-T

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowspiritual_slowspiritualintro.html0000664000175000017500000001445113624015161024740 0ustar bobbob

    File: slowspiritual.mma

    Groove: Slowspiritualintro

    Notes: A slower version of the PopSpiritual groove. This is best for slow and sentimental songs. This was written for the song "Count Your Blessings Instead of Sheep."

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock.html0000664000175000017500000002604013624015073017227 0ustar bobbob

    50Srock

    Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    50sRock

    Your basic rock beat from the 50s. (2)
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRockSus

    Sustained strings added. (2)
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Chord-Sus TremoloStrings
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRockPlus

    Basic with extra guitar arpeggios. (4)
    Arpeggio CleanGuitar
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRockSusPlus

    Basic sustained with arpeggions. (4)
    Arpeggio CleanGuitar
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Chord-Sus TremoloStrings
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRock1

    Cut out most of the shuffle. Good for short contrast sections. (2)
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRock1Sus

    Unshuffled 50s with sustained strings. (2)
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Chord-Sus TremoloStrings
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRock1Plus

    Unshuffled with arpeggios. (4)
    Arpeggio CleanGuitar
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRock1SusPlus

    Unshuffled with strings and arpeggios. (4)
    Arpeggio CleanGuitar
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Chord-Sus TremoloStrings
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRockIntro

    A 4 bar introduction. (4)
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRockIntro1

    Alternate introduction (no big sax bop on bar 4). (4)
    Bass-Sax TenorSax
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    Walk AcousticBass

    50sRockEnd

    Simple, single bar ending. (1)
    Bass AcousticBass
    Chord-Piano Piano3
    Chord-Sax TenorSax
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/softshoe_softshoeintro.html0000664000175000017500000002717213624015161022566 0ustar bobbob

    File: softshoe.mma

    Groove: Softshoeintro

    Notes: Syncopated ditty for the old dancers. Written for "Me and My Shadow".

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to Piano2).

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 110   110   80   70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25   25   22   20 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/tango_tangoend.html0000664000175000017500000002531513624015165020736 0ustar bobbob

    File: tango.mma

    Groove: Tangoend

    Notes: This is a stronger, heavy version of Tango. You might also want to look at the "LightTango" for an alternative.

    Author: Bob van der Poel

    Description: A nice ending for our dance.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Violin

    Voice/Tones: Violin Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Bandoneon Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Rolls

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 1 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/shuffleboggie_shuffleboggieintro.html0000664000175000017500000003236013624015154024521 0ustar bobbob

    File: shuffleboggie.mma

    Groove: Shuffleboggieintro

    Notes: A blues-like shuffle beat. Written for Kansas City.

    Author: Bob van der Poel

    Description: A two bar intro. Short, loud and sweet.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrockfill.html0000664000175000017500000001304213624015135022357 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrockfill

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: A single bar triplet fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 48 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 11 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/samba_sambafill.html0000664000175000017500000006114713624015153021044 0ustar bobbob

    File: samba.mma

    Groove: Sambafill

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: Adds a whistle to the standard beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Whistle

    Voice/Tones: ShortHiWhistle Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad68_ballad68intro.html0000664000175000017500000002607713624015100022070 0ustar bobbob

    File: ballad68.mma

    Groove: Ballad68Intro

    Notes: A 6/8 Ballad. Written for "Dedicated To The One I Love". This is written with 4 beats to the bar, so you'll probably need to multiply the "real" tempo by 2. Largely based on ballad128, so they should be somewhat compatible.

    Author: Bob van der Poel

    Description: This 4 bar intro with arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: OrchestralHarp Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boneym_boneymend.html0000664000175000017500000004351513624015106021275 0ustar bobbob

    File: boneym.mma

    Groove: Boneymend

    Notes: I started to develop this as a generic Disco pattern. Didn't quite work out, but seems to work well for Boney M. stuff. I did "Rivers of Babylon" using this groove.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbolero_slowbolerosusplus.html0000664000175000017500000011704213624015156024043 0ustar bobbob

    File: slowbolero.mma

    Groove: Slowbolerosusplus

    Notes: This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Arpeggios and sustained voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 140
    Unify: 0 Octave: 4
    Volume: 100 Harmony: OPENBELOW
    Rskip: 30 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: SteelGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sq

    Voice/Tones: SquareClick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/march_march1.html0000664000175000017500000003421413624015141020264 0ustar bobbob

    File: march.mma

    Groove: March1

    Notes: Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    Author: Bob van der Poel

    Description: Adds alterating bars of walking bass to the standard march. Also, changes the trombones to a piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonplus.html0000664000175000017500000002020313624015113023217 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic with piano.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srock.html0000664000175000017500000003235713624015073020605 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srock

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Your basic rock beat from the 50s.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballad1.html0000664000175000017500000010322313624015145021775 0ustar bobbob

    File: popballad.mma

    Groove: Popballad1

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: The PopBallad with a bit more drum beat and some sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Conga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Oconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullabywalkplus.html0000664000175000017500000001256113624015140022712 0ustar bobbob

    File: lullaby.mma

    Groove: Lullabywalkplus

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Arpeggiating guitar and walking bass.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrock2.html0000664000175000017500000004613513624015161021574 0ustar bobbob

    File: softrock.mma

    Groove: Softrock2

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: Add some guitar arpeggios to basic rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1   SnareDrum2   SnareDrum1   SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz_broadwaywaltzend.html0000664000175000017500000002161013624015111024263 0ustar bobbob

    File: broadwaywaltz.mma

    Groove: Broadwaywaltzend

    Notes: Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    Author: Bob van der Poel

    Description: A simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_ballad1.html0000664000175000017500000007624213624015077020555 0ustar bobbob

    File: ballad.mma

    Groove: Ballad1

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Arpeggios replaced with block chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Harp

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 4   5   4   5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None Voicing: None

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bubblerock_bubblerockfill.html0000664000175000017500000002024013624015111023101 0ustar bobbob

    File: bubblerock.mma

    Groove: Bubblerockfill

    Notes: A bit of bubble gum rock. Written for the song "Sugar, Sugar.

    Author: Bob van der Poel

    Description: A single bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolerointro.html0000664000175000017500000004352413624015106021644 0ustar bobbob

    File: bolero.mma

    Groove: Bolerointro

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband.html0000664000175000017500000004331113624015101017317 0ustar bobbob

    Bigband

    For a standard tune which doesn't fit the Swing grooves.

    BigBand

    Basic big band beat. (4)
    Chord Trombone
    Chord-Hits1 MutedTrumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BigBandSus

    Tremolo strings added to BigBand. (4)
    Chord Trombone
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BigBandPlus

    Additional piano notes. (4)
    Arpeggio Piano1
    Chord Trombone
    Chord-Hits1 MutedTrumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BigBandSusPlus

    Sustained strings and piano. (4)
    Arpeggio Piano1
    Chord Trombone
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BigBand1

    Basic big band with 1,3 bass, no walking. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Hits1 MutedTrumpet
    Chord-Hits2 SynthVox
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1

    BigBand1Sus

    Bigband1 with sustained strings. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Hits1 MutedTrumpet
    Chord-Hits2 SynthVox
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1

    BigBand1Plus

    Bigband1 with additional guitar arpeggios. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Chord Piano1
    Chord-Hits1 MutedTrumpet
    Chord-Hits2 SynthVox
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1

    BigBand1SusPlus

    Bigband1 with sustained strings and guitar. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Chord Piano1
    Chord-Hits1 MutedTrumpet
    Chord-Hits2 SynthVox
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1

    BigBand8

    BigBand with 8 bar variation. (8)
    Bass AcousticBass
    Chord Trombone
    Chord-Hits1 MutedTrumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BigBand8Sus

    BigBand8 with sustained strings. (8)
    Bass AcousticBass
    Chord Trombone
    Chord-Hits1 MutedTrumpet
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BigBandFill

    Simple fill bar, good in an ending. (1)
    Chord-Hits1 MutedTrumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Walk AcousticBass

    BigBand1Fill

    Louder, 4 in the bar fill. (1)
    Bass AcousticBass
    Chord Trombone
    Chord-Hits1 MutedTrumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1

    BigBandIntro

    4 bar introduction. (4)
    Bass AcousticBass
    Chord Trombone
    Chord-Hits1 Trumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1

    BigBandIntro2

    Alternate 4 bar introduction. (4)
    Chord Trombone
    Chord-Hits1 AltoSax
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BigBandIntro8

    8 bar introduction. (8)
    Bass AcousticBass
    Chord Trombone
    Chord-Hits1 Trumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BigBandEnd

    Straight ending for BigBand. (2)
    Bass Piano1
    Chord Trombone
    Chord-Hits1 MutedTrumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1

    BigBand1End

    Ending for BigBand1. (2)
    Bass AcousticBass
    Chord Piano1
    Chord-Hits1 MutedTrumpet
    Chord-Sus TremoloStrings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1

    BigBand2End

    Straight, 4 bar ending for BigBand. (4)
    Bass Piano1
    Chord Trombone
    Chord-Hits1 MutedTrumpet
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1

    BigBand4End

    A 4 bar ending. Good ending for BigBand8. (4)
    Bass Piano1
    Chord Trombone
    Chord-Hits1 MutedTrumpet
    Chord-Hits2 Piano1
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Ride RideCymbal1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/rb_r&bintro.html0000664000175000017500000004723413624015150020155 0ustar bobbob

    File: rb.mma

    Groove: R&Bintro

    Notes: Rythmn and Blues. I did a raunchy version of "My Blue Heaven" using this groove.

    Author: Bob van der Poel

    Description: A bit laid-back, 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/spiritual_spiritualsusintro.html0000664000175000017500000003274713624015162023672 0ustar bobbob

    File: spiritual.mma

    Groove: Spiritualsusintro

    Notes: A standard spiritual beat. Written to work in the 120 to 180 bpm range.

    Author: Bob van der Poel

    Description: A 4 bar intro with organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Sus

    Voice/Tones: Organ1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanovaintro.html0000664000175000017500000006511513624015107023067 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanovaintro

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Dull introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolero1end.html0000664000175000017500000001566613624015106021346 0ustar bobbob

    File: bolero.mma

    Groove: Bolero1End

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Single bar ending for Bolero1.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad68_ballad68plus.html0000664000175000017500000004117213624015100021711 0ustar bobbob

    File: ballad68.mma

    Groove: Ballad68Plus

    Notes: A 6/8 Ballad. Written for "Dedicated To The One I Love". This is written with 4 beats to the bar, so you'll probably need to multiply the "real" tempo by 2. Largely based on ballad128, so they should be somewhat compatible.

    Author: Bob van der Poel

    Description: Adds arpeggiated piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband1sus.html0000664000175000017500000005065213624015102021610 0ustar bobbob

    File: bigband.mma

    Groove: Bigband1Sus

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Bigband1 with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Hits2

    Voice/Tones: SynthVox Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountrysus.html0000664000175000017500000003315313624015157023602 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountrysus

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Adds a sustained strings (2 part) to SlowCountry.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballadsusplus.html0000664000175000017500000010176013624015146023360 0ustar bobbob

    File: popballad.mma

    Groove: Popballadsusplus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Ballad with strings and guitar riffs.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Atmosphere Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPEN
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jiveclapsus.html0000664000175000017500000005015013624015136021305 0ustar bobbob

    File: jive.mma

    Groove: Jiveclapsus

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Sustained strings with handclaps.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mambo.html0000664000175000017500000002463413624015141017037 0ustar bobbob

    Mambo

    The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Mambo

    Basic rhythm. (2)
    Arpeggio Piano2
    Bass JazzGuitar
    Chord Piano2
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1

    Mambo1

    Adds pizzicato arpeggios. (4)
    Arpeggio PizzicatoString
    Bass JazzGuitar
    Chord Piano2
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1

    Mambo2

    Add articulated Marimbas. (2)
    Arpeggio Piano2
    Bass JazzGuitar
    Chord Piano2
    Chord-Mallet Marimba
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1

    Mambo3

    Add jazz guitar chords. (4)
    Arpeggio Piano2
    Bass JazzGuitar
    Chord Piano2
    Chord-Guitar JazzGuitar
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1

    MamboSus

    Sustained version. (2)
    Arpeggio Piano2
    Bass JazzGuitar
    Chord Piano2
    Chord-Sus Strings
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1

    Mambo1Sus

    Sustain and pizzicato arpeggios. (4)
    Arpeggio PizzicatoString
    Bass JazzGuitar
    Chord Piano2
    Chord-Sus Strings
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1

    Mambo2Sus

    Sustain and articulated Marimbas. (2)
    Arpeggio Piano2
    Bass JazzGuitar
    Chord Piano2
    Chord-Mallet Marimba
    Chord-Sus Strings
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1

    Mambo3Sus

    Sustain and guitar chords. (4)
    Arpeggio Piano2
    Bass JazzGuitar
    Chord Piano2
    Chord-Guitar JazzGuitar
    Chord-Sus Strings
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1

    MamboIntro

    4 bar intro with a bit of a cha-cha on 4. (4)
    Arpeggio Piano2
    Bass JazzGuitar
    Chord Piano2
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1

    MamboEnd

    That's the end!. (2)
    Bass JazzGuitar
    Chord Piano2
    Drum-Bell RideBell
    Drum-Clave Claves
    Drum-Cow CowBell
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzwalk.html0000664000175000017500000002146613624015124022742 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzwalk

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: Walking bass version of FastWaltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/strut_strutend.html0000664000175000017500000002462513624015163021061 0ustar bobbob

    File: strut.mma

    Groove: Strutend

    Notes: This is copied from the BasicRock groove. It is more rhythmic and driving (and has less noise). I wrote this for "Stray Cat Strut".

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickb

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballad.html0000664000175000017500000007333313624015145021724 0ustar bobbob

    File: popballad.mma

    Groove: Popballad

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Plain old Pop Ballad.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Atmosphere Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive.html0000664000175000017500000003363113624015136016702 0ustar bobbob

    Jive

    Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Jive

    A simple jive-dance beat. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    JiveClap

    Adds a handclap to the Jive beat, mostly on 2 and 4. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    JiveSus

    Harmonic strings added. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Chord-Sus Strings
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    JiveClapSus

    Sustained strings with handclaps. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Chord-Sus Strings
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    JivePlus

    Add some additional arpeggios. (4)
    Arpeggio TenorSax
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    JiveSusPlus

    Arpeggios plus strings. (4)
    Arpeggio TenorSax
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Chord-Sus Strings
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Jive1

    Our jive-dance with less shuffle. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Jive1Clap

    Handclap added to Jive1 beat. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Jive1Sus

    Harmonic strings added. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Chord-Sus Strings
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Jive1ClapSus

    Sustained strings with handclaps. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Chord-Sus Strings
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Jive1Plus

    The un-push version with arpeggios. (4)
    Arpeggio TenorSax
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    Jive1SusPlus

    No push with strings and arpeggios. (4)
    Arpeggio TenorSax
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Chord-Sus Strings
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    JiveIntro

    4 bar intro. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Clap SnareDrum1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    JiveIntro2

    Alternate, busier, 4 bar intro. (4)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Clap SnareDrum1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    JiveIntro8

    8 bar intro. (8)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Clap SnareDrum1
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    JiveEnd

    This 2 bar ending has 4 beats/hits on the first bar and hits on 1 and 3 on the second. (2)
    Bass AcousticBass
    Bass-Sax AltoSax
    Chord Piano2
    Drum-Hh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/mellowjazz.html0000664000175000017500000001745313624015142020144 0ustar bobbob

    Mellowjazz

    A little style for slow jazz tunes. Mostly stolen from my Casio Wk3000. I used this in Polka Dots And Moonbeams. Best at slow tempos around 60bpm.

    Variables

    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    MellowJazz

    A slow, steady beat. (4)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    MellowJazzPlus

    Add in some random piano notes. (4)
    Arpeggio-Piano Piano1
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    MellowJazzSus

    Add strings to the mix. (4)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Strings TremoloStrings
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    MellowJazzSusPlus

    Solo piano and strings. (4)
    Arpeggio-Piano Piano1
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Strings TremoloStrings
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    MellowJazzFill

    A one bar fill. (1)
    Chord-Piano Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    MellowJazzIntro

    Simple 4 bar intro. (4)
    Chord-Piano Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass

    MellowJazzEnd

    Simple 2 bar ending. (2)
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick1 KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Ride1 RideCymbal1
    Drum-Snare1 SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk-Main AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar1walksus.html0000664000175000017500000002763513624015133024110 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar1Walksus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Sustained strings added to JazzGuitarWalk1.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100   100   100   70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadwayintro.html0000664000175000017500000003440613624015110022512 0ustar bobbob

    File: broadway.mma

    Groove: Broadwayintro

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: Simple 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombo1sus.html0000664000175000017500000005751113624015132022634 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo1Sus

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Strings and straighter piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jivesus.html0000664000175000017500000004404413624015136020452 0ustar bobbob

    File: jive.mma

    Groove: Jivesus

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Harmonic strings added.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrhumba_jazzrhumbaintro.html0000664000175000017500000005317113624015135023433 0ustar bobbob

    File: jazzrhumba.mma

    Groove: Jazzrhumbaintro

    Notes: Loosely based on the rhumba groove with added off beat syncopation. Written for the Miles Davis tune "Nardis".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka.html0000664000175000017500000002507013624015145017051 0ustar bobbob

    Polka

    This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Polka

    Simple, Barvarian-style polka. (4)
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk Tuba

    PolkaSus

    Same as Polka, but we add in singing frauleins. (4)
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Chord-Sus ChoirAahs
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk Tuba

    PolkaArp

    Polka with a imported accordion player for arpeggios. (4)
    Arpeggio Accordion
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk Tuba

    PolkaSusArp

    Polka with frauleins and accordion player. Wow!. (4)
    Arpeggio Accordion
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Chord-Sus ChoirAahs
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk Tuba

    Polka1

    Similar to Polka, but with a snazzier bass. (4)
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk Tuba

    Polka1Sus

    Polka1 with sustained voices. (4)
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Chord-Sus ChoirAahs
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk Tuba

    Polka1Arp

    Polka1 with Accordion arpeggios. (4)
    Arpeggio Accordion
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk Tuba

    Polka1SusArp

    Polka1 with voices and arpeggios. (4)
    Arpeggio Accordion
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Chord-Sus ChoirAahs
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk Tuba

    PolkaIntro

    A nice little 4 bar intro. (4)
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1

    PolkaIntro8

    Expanded version of PolkaIntro for 8 bars. (8)
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1

    PolkaEnd

    A repeatable, single bar ending. (1)
    Bass Tuba
    Chord Accordion
    Chord-Guitar JazzGuitar
    Drum Slap
    Drum-Cym CrashCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing.html0000664000175000017500000003244313624015121022041 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Nice/simple jazz guitar in 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bubblerock_bubblerocksusplus.html0000664000175000017500000006423613624015111023706 0ustar bobbob

    File: bubblerock.mma

    Groove: Bubblerocksusplus

    Notes: A bit of bubble gum rock. Written for the song "Sugar, Sugar.

    Author: Bob van der Poel

    Description: Guitar pickin' and strings meet.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: 3BELOW
    Rskip: 50   50   50   60 Rvolume: 20
    Rtime: 6 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popspiritual_popspiritualplus.html0000664000175000017500000002341113624015146024213 0ustar bobbob

    File: popspiritual.mma

    Groove: Popspiritualplus

    Notes: Not really a true spiritual or gospel style, more in the "sort of" mode. Written for the Paul Simon song "Bridge Over Troubled Water". Good for slow tempo songs in which the lyrics are more important than the melody. Mostly uses piano, bass and some guitar.

    Author: Bob van der Poel

    Description: Let the guitar apreggiate.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/cubanguitar_cubanguitarendsus.html0000664000175000017500000001511113624015116024046 0ustar bobbob

    File: cubanguitar.mma

    Groove: Cubanguitarendsus

    Notes: A gentle background for slow Cuban and other latin songs. It could be played on one guitar, if one is very good! Has only a guitar and bass (well, plus some strings for the sustained sections). Written for the tune ``Duele''.

    Author: Bob van der Poel

    Description: 2 bar ending with strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Harmony

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatend.html0000664000175000017500000002611413624015076020523 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatend

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz_modernjazzwaltzintro.html0000664000175000017500000003606613624015144025617 0ustar bobbob

    File: modernjazzwaltz.mma

    Groove: Modernjazzwaltzintro

    Notes: This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Trp

    Voice/Tones: MutedTrumpet Articulate: 60
    Unify: 0 Octave: 5
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70   10   70   10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango_lighttango4end.html0000664000175000017500000005161013624015140023070 0ustar bobbob

    File: lighttango.mma

    Groove: Lighttango4End

    Notes: A light version of our tango.

    Author: Bob van der Poel

    Description: Smoother 4 bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Accordion

    Voice/Tones: Accordion Articulate: 30
    Unify: 0 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 50
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40   25   10   5 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymnroot.html0000664000175000017500000001310513624015131020644 0ustar bobbob

    File: hymn.mma

    Groove: Hymnroot

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: The same hymn with chords in root position.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: ChurchOrgan Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/gypsyjazz_gypsyjazzguitar.html0000664000175000017500000003243113624015130023354 0ustar bobbob

    File: gypsyjazz.mma

    Groove: Gypsyjazzguitar

    Notes: An attempt to sound like Django and the Hot Five. All we use is a standard ensemble of: Solo Guitar, Solo Violin, 2 Rhythm guitars (la pompe style), and upright bass. Honestly, this needs some work!

    Author: Bob van der Poel

    Description: Add in guitar riffs.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: OPENBELOW
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum-1

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Plectrum-2

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingwalkplussus.html0000664000175000017500000010470713624015164022625 0ustar bobbob

    File: swing.mma

    Groove: Swingwalkplussus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing with walking bass, arpeggio and sustained Strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombo2plus.html0000664000175000017500000006251713624015132023010 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombo2Plus

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: More drums with guitar melody.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: 3BELOW
    Rskip: 30   40   40   70 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Chinesec

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Splash

    Voice/Tones: SplashCymbal Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues68.html0000664000175000017500000001120013624015104017214 0ustar bobbob

    Blues68

    A 6/8 blues. Written for "When A Man Loves A Woman". It is in 6/8 time. This Groove relies on an underlying organ with full chords and some 6 beat percussive sounds.

    Blues68

    A very simple, plusing 6/8 beat. (4)
    Bass AcousticBass
    Chord Organ1
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Blues68Plus

    Add a guitar "Solo" to our groove. (4)
    Arpeggio JazzGuitar
    Bass AcousticBass
    Chord Organ1
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Blues68Walk

    Same 6/8 blues, but with a walking bass. (4)
    Chord Organ1
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    Blues68WalkPlus

    Our 6/8 blues with a walking bass and solo. (4)
    Arpeggio JazzGuitar
    Chord Organ1
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    Blues68Intro

    A four bar introduction. (4)
    Bass AcousticBass
    Chord Organ1
    Drum-Snare SnareDrum2

    Blues68End

    A two bar ending. (2)
    Bass AcousticBass
    Chord Organ1
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatwalkplus.html0000664000175000017500000006424413624015075021624 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatwalkplus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Walking bass line and piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW+OPENABOVE
    Rskip: 40 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/twist.html0000664000175000017500000001250313624015166017115 0ustar bobbob

    Twist

    Take me back to the 60s! This is a classic twist rythm made famous by Chubby Checker with "The Twist".

    Twist

    A basic 50s twist. (4)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Chord-Piano Piano2
    Drum-Clap HandClap
    Drum-Pedalhh PedalHiHat
    Drum-Phh PedalHiHat

    Twist4

    Same twist, leaving out a lot of eight notes. (4)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Chord-Piano Piano2
    Drum-Clap HandClap
    Drum-Pedalhh PedalHiHat
    Drum-Phh PedalHiHat

    TwistSus

    Basic twist with sustained organ. (4)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Chord-Organ Organ1
    Chord-Piano Piano2
    Drum-Clap HandClap
    Drum-Pedalhh PedalHiHat
    Drum-Phh PedalHiHat

    Twist4Sus

    Four-to-the-bar twist with organ. (4)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Chord-Organ Organ1
    Chord-Piano Piano2
    Drum-Clap HandClap
    Drum-Pedalhh PedalHiHat
    Drum-Phh PedalHiHat

    TwistIntro

    Pretty boring, but safe, 4 bar intro. (4)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Chord-Organ Organ1
    Chord-Piano Piano2
    Chord-Sus Piano1
    Drum-Clap HandClap
    Drum-Pedalhh PedalHiHat
    Drum-Phh PedalHiHat

    TwistEnd

    A short and sweet 2 bar ending. (2)
    Bass FretlessBass
    Chord-Guitar CleanGuitar
    Chord-Piano Piano2
    Drum-Clap HandClap
    Drum-Pedalhh PedalHiHat
    Drum-Phh PedalHiHat
    mma-bin-20.02/docs/html/lib/stdlib/hillcountry_hillcountryintro.html0000664000175000017500000002342213624015131024021 0ustar bobbob

    File: hillcountry.mma

    Groove: Hillcountryintro

    Notes: A HillBilly country beat. Seems to work with ''Flowers on the Wall.''

    Author: Bob van der Poel

    Description: A basic 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanova1susplus.html0000664000175000017500000010135213624015107023525 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanova1Susplus

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Sustained strings and arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 25 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softshoe_softshoesus.html0000664000175000017500000004201613624015161022237 0ustar bobbob

    File: softshoe.mma

    Groove: Softshoesus

    Notes: Syncopated ditty for the old dancers. Written for "Me and My Shadow".

    Author: Bob van der Poel

    Description: Add sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to Piano2).

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 110   110   80   70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25   25   22   20 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swingintro.html0000664000175000017500000003032013624015075021705 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swingintro

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Basic 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folk_folk.html0000664000175000017500000003114613624015124017707 0ustar bobbob

    File: folk.mma

    Groove: Folk

    Notes: Generally folk music doesn't have complicated rhythms. You can use other libaries like "EasySwing", but if you are into finger picking guitar, give this a try.

    Author: Bob van der Poel

    Description: A very simple pattern to set against old songs. Uses a random Tambourine to liven things up a bit. Wear something tie-dyed when you use this.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 2 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 60 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzintro8.html0000664000175000017500000005523313624015123025023 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltzintro8

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: 8 bar intro.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60   85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: KEY

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz_descendingjazzintro8.html0000664000175000017500000006626613624015117025206 0ustar bobbob

    File: descendingjazz.mma

    Groove: Descendingjazzintro8

    Notes: This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    Author: Bob van der Poel

    Description: 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: 3BELOW+8ABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrockend.html0000664000175000017500000003607213624015161022200 0ustar bobbob

    File: softrock.mma

    Groove: Softrockend

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: Simple 4 beats to the bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1   SnareDrum2   SnareDrum1   SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/merengue_merengue.html0000664000175000017500000003167513624015142021446 0ustar bobbob

    File: merengue.mma

    Groove: Merengue

    Notes: This is a very fast dance rhythm native to the Dominican Republic. The demo song for this ``Compadre Pedro Juan''. Note that you'll have to double up on the tempo for this to sound right. Patterns are from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Driving dance rhythm.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    BandoneonOctave The Octave setting for the bandoneon (default=6)

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hhat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltzintro.html0000664000175000017500000004000613624015136023173 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzintro

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: 4 bar intro.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 10 Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombointro.html0000664000175000017500000003305413624015132023070 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombointro

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadwayintro8.html0000664000175000017500000005770613624015110022612 0ustar bobbob

    File: broadway.mma

    Groove: Broadwayintro8

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: Simple 8 bar intro.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countrybluesfill.html0000664000175000017500000006064513624015115024172 0ustar bobbob

    File: countryblues.mma

    Groove: Countrybluesfill

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Adds a bad fiddler (use sparingly!).

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/samba_sambaend.html0000664000175000017500000005404113624015154020660 0ustar bobbob

    File: samba.mma

    Groove: Sambaend

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: 4 bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Whistle

    Voice/Tones: ShortHiWhistle Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie3.html0000664000175000017500000004012213624015117020304 0ustar bobbob

    File: dixie.mma

    Groove: Dixie3

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: A more gentle attempt.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltzwalk.html0000664000175000017500000002431213624015116024250 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltzwalk

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Countrywaltz with walking bass.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblues1sus.html0000664000175000017500000006133413624015115024133 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblues1Sus

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Sustained version.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70   40   70   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/strut_strutsus.html0000664000175000017500000003072313624015163021121 0ustar bobbob

    File: strut.mma

    Groove: Strutsus

    Notes: This is copied from the BasicRock groove. It is more rhythmic and driving (and has less noise). I wrote this for "Stray Cat Strut".

    Author: Bob van der Poel

    Description: A soothing strut with strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrot1sus.html0000664000175000017500000006266113624015126022057 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrot1Sus

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: TremoloStrings added to FoxTrot1.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbroadway_slowbroadwayend.html0000664000175000017500000002744313624015156023754 0ustar bobbob

    File: slowbroadway.mma

    Groove: Slowbroadwayend

    Notes: This is slower version of the "broadway" rhythm. It works in 4/4 time and is voicing compatible. Written for an upbeat version of "Some Enchanted Evening".

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ska_skaclap.html0000664000175000017500000004000713624015155020215 0ustar bobbob

    File: ska.mma

    Groove: Skaclap

    Notes: This was written for the Beatle's song "Ob-La-Di, Ob-La-Da". You will probably want double the tempo when using this.

    Author: Bob van der Poel

    Description: Adds a rather loud handclap to the basic beat. Good for repeatendings, etc.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 200 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrotplus.html0000664000175000017500000005701613624015126022145 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrotplus

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: A jazzy piano addition to the basic beat.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 7
    Volume: 70 Harmony: OPEN
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbolero.html0000664000175000017500000002517213624015156020137 0ustar bobbob

    Slowbolero

    This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    SlowBolero

    Easy going Bolero for ballads. (4)
    Bass FingeredBass
    Chord Piano1
    Chord-Guitar SteelGuitar
    Drum-Claves Claves
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Sq SquareClick

    SlowBoleroSus

    Add sustained voices. (4)
    Bass FingeredBass
    Chord Piano1
    Chord-Guitar SteelGuitar
    Chord-Sus VoiceOohs
    Drum-Claves Claves
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Sq SquareClick

    SlowBoleroPlus

    Add in some nylon guitar apreggios. (4)
    Arpeggio NylonGuitar
    Bass FingeredBass
    Chord Piano1
    Chord-Guitar SteelGuitar
    Drum-Claves Claves
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Sq SquareClick

    SlowBoleroSusPlus

    Arpeggios and sustained voices. (4)
    Arpeggio NylonGuitar
    Bass FingeredBass
    Chord Piano1
    Chord-Guitar SteelGuitar
    Chord-Sus VoiceOohs
    Drum-Claves Claves
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Sq SquareClick

    SlowBolero1

    Basic slow Bolero with alternate backing melody. (4)
    Bass FingeredBass
    Bass-Accomp JazzGuitar
    Chord Piano1
    Chord-Guitar SteelGuitar
    Drum-Claves Claves
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Sq SquareClick

    SlowBolero1Sus

    Backing melody and sustained voices. (4)
    Bass FingeredBass
    Bass-Accomp JazzGuitar
    Chord Piano1
    Chord-Guitar SteelGuitar
    Chord-Sus VoiceOohs
    Drum-Claves Claves
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Sq SquareClick

    SlowBoleroIntro

    A simple introduction. (4)
    Bass FingeredBass
    Chord Piano1
    Chord-Guitar SteelGuitar
    Drum-Claves Claves
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Sq SquareClick

    SlowBoleroIntroSus

    Intro with sustained voices. (4)
    Bass FingeredBass
    Chord Piano1
    Chord-Guitar SteelGuitar
    Chord-Sus VoiceOohs
    Drum-Claves Claves
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Sq SquareClick

    SlowBoleroEnd

    2 bar ending. (2)
    Bass FingeredBass
    Chord Piano1
    Chord-Guitar SteelGuitar
    Drum-Claves Claves
    Drum-Hconga OpenHighConga
    Drum-Lconga LowConga
    Drum-Maraca Maracas
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Sq SquareClick
    mma-bin-20.02/docs/html/lib/stdlib/modernjazz_modernjazz2sus.html0000664000175000017500000005730713624015143023214 0ustar bobbob

    File: modernjazz.mma

    Groove: Modernjazz2Sus

    Notes: A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Author: Bob van der Poel

    Description: Slower alternate-bar trumpets with violins for faster tempos.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dsoul_dsoulplus.html0000664000175000017500000010514513624015120021176 0ustar bobbob

    File: dsoul.mma

    Groove: Dsoulplus

    Notes: Disco Soul -- back to the 80s. This was originally converted from the Casio WK-3000. I've cleaned it up, made it more listenable and added variations. I use it for "Me and Mrs. Jones".

    Author: Bob van der Poel && Casio

    Description: Adds a riffing guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENBELOW
    Rskip: 25 Rvolume: 20
    Rtime: 20 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballadsus.html0000664000175000017500000007341213624015146022456 0ustar bobbob

    File: popballad.mma

    Groove: Popballadsus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: A slightly lighter version, with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Atmosphere Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/westernswing_westernswingsusplus.html0000664000175000017500000005177113624015167024773 0ustar bobbob

    File: westernswing.mma

    Groove: Westernswingsusplus

    Notes: Based on CountrySwing, this is supposed to be an improvement. Works with "Don't Fence Me In".

    Author: Bob van der Poel

    Description: Steel guitar and accordion.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 150
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 70   70   80   30 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Accordion Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguine1sus.html0000664000175000017500000007322013624015101021663 0ustar bobbob

    File: beguine.mma

    Groove: Beguine1Sus

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: This has the pizzicatos strings and a sustained string.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 80
    Unify: 0 Octave: 5
    Volume: 180 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1   HighTom1   MidTom1   HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2   HighTom2   MidTom2   HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadwayend.html0000664000175000017500000002520313624015110022120 0ustar bobbob

    File: broadway.mma

    Groove: Broadwayend

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: A 2 bar ending reminiscent of a cha-cha.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad128_ballad128sus.html0000664000175000017500000005272013624015100021673 0ustar bobbob

    File: ballad128.mma

    Groove: Ballad128Sus

    Notes: A 12/8 Ballad. Written for "Memory" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Author: Bob van der Poel

    Description: Add in sustained TremoloStrings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountrywalksusplus.html0000664000175000017500000003354013624015157025365 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountrywalksusplus

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Slow country with walking bass, strings and fiddling.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Fiddle

    Voice/Tones: Violin Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: 2ABOVE
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixieintro8.html0000664000175000017500000006541313624015120021371 0ustar bobbob

    File: dixie.mma

    Groove: Dixieintro8

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: An 8 bar introduction which gets less and less busy.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 3 Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballadintro2.html0000664000175000017500000003417313624015145023701 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballadintro2

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: Simple intro using additional block chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Block

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansish.html0000664000175000017500000004711413624015122021461 0ustar bobbob

    File: evansish.mma

    Groove: Evansish

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: A slow, steady beat.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90   70   80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumba1sus.html0000664000175000017500000007667413624015151021410 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumba1Sus

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Apreggios and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypsosusplus.html0000664000175000017500000004363013624015112022602 0ustar bobbob

    File: calypso.mma

    Groove: Calypsosusplus

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: Guitar and synth voice.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 130 Harmony: 2ABOVE
    Rskip: 60   60   40   60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 90 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jivesusplus.html0000664000175000017500000005203213624015136021352 0ustar bobbob

    File: jive.mma

    Groove: Jivesusplus

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Arpeggios plus strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: TenorSax Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/mambo_mambo1.html0000664000175000017500000007105613624015141020273 0ustar bobbob

    File: mambo.mma

    Groove: Mambo1

    Notes: The Mambo was popularized by the great Cuban bandleader Perez Prado. The sample song ``Patricia, It's Patricia'' is a decent demo. This file was mostly developed from the patterns in``Latin Rhythms: Mystery Unraveled'' by Victor Lopez. The variations in this file are mostly borrowed from the Rhumba library.

    Author: Bob van der Poel

    Description: Adds pizzicato arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 110
    Unify: 0 Octave: 5   6   5   6
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bell

    Voice/Tones: RideBell Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cow

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polka.html0000664000175000017500000004016013624015145020234 0ustar bobbob

    File: polka.mma

    Groove: Polka

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: Simple, Barvarian-style polka.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 80 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_boleroaltsusfill.html0000664000175000017500000010301013624015105022655 0ustar bobbob

    File: bolero.mma

    Groove: Boleroaltsusfill

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Sustain with arpeggiated flutes and guitars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Guitar

    Voice/Tones: NylonGuitar Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70   100   110   130 Harmony: OPENBELOW
    Rskip: 10   25   34   50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 42 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggieintro.html0000664000175000017500000001276413624015105024175 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggieintro

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: Simple 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128plainsus.html0000664000175000017500000004756113624015151022247 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128Plainsus

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Piano 4-to-the bar with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Susharmony

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/strut.html0000664000175000017500000001234513624015162017124 0ustar bobbob

    Strut

    This is copied from the BasicRock groove. It is more rhythmic and driving (and has less noise). I wrote this for "Stray Cat Strut".

    Strut

    Basic strut in 4. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    StrutSus

    A soothing strut with strings. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    Strut2

    Same strut with a 2 beat emphasis. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    Strut2Sus

    Our 2 beat version with strings. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    StrutIntro

    4 bar intro. (4)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    StrutEnd

    A 2 bar ending. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Drum-Kick KickDrum1
    Drum-Kickb SnareDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine
    mma-bin-20.02/docs/html/lib/stdlib/ska_skasus.html0000664000175000017500000004013013624015155020105 0ustar bobbob

    File: ska.mma

    Groove: Skasus

    Notes: This was written for the Beatle's song "Ob-La-Di, Ob-La-Da". You will probably want double the tempo when using this.

    Author: Bob van der Poel

    Description: Adds sustained voices to Ska.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/samba_sambaplus.html0000664000175000017500000005534213624015153021101 0ustar bobbob

    File: samba.mma

    Groove: Sambaplus

    Notes: First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Author: Bob van der Poel

    Description: Adds pizzicato strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 120
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 4 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 75
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz_descendingjazzplusintro.html0000664000175000017500000004552713624015117026017 0ustar bobbob

    File: descendingjazz.mma

    Groove: Descendingjazzplusintro

    Notes: This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    Author: Bob van der Poel

    Description: 4 bar introduction with arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: 3BELOW+8ABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/chacha.html0000664000175000017500000002647413624015112017155 0ustar bobbob

    Chacha

    The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Variables

    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    ChaCha

    Our basic, non-American, pattern. (2)
    Bass JazzGuitar
    Chord Piano1
    Drum-Clave Claves
    Drum-Hconga MuteHighConga
    Drum-Hh RideCymbal1
    Drum-Htom HighTom2
    Drum-Lconga LowConga
    Drum-Lguiro LongGuiro
    Drum-Mtom MidTom2
    Drum-Sguiro ShortGuiro
    Drum-Snare SnareDrum1

    ChaCha1

    Adds in flute arpeggios. (2)
    Arpeggio Flute
    Bass JazzGuitar
    Chord Piano1
    Drum-Clave Claves
    Drum-Hconga MuteHighConga
    Drum-Hh RideCymbal1
    Drum-Htom HighTom2
    Drum-Lconga LowConga
    Drum-Lguiro LongGuiro
    Drum-Mtom MidTom2
    Drum-Sguiro ShortGuiro
    Drum-Snare SnareDrum1

    ChaChaSus

    Adds sustained string arpeggios. (2)
    Arpeggio-Sus Bandoneon
    Bass JazzGuitar
    Chord Piano1
    Drum-Clave Claves
    Drum-Hconga MuteHighConga
    Drum-Hh RideCymbal1
    Drum-Htom HighTom2
    Drum-Lconga LowConga
    Drum-Lguiro LongGuiro
    Drum-Mtom MidTom2
    Drum-Sguiro ShortGuiro
    Drum-Snare SnareDrum1

    ChaCha1Sus

    Combines the flute and string arpeggios. (2)
    Arpeggio Flute
    Arpeggio-Sus Bandoneon
    Bass JazzGuitar
    Chord Piano1
    Drum-Clave Claves
    Drum-Hconga MuteHighConga
    Drum-Hh RideCymbal1
    Drum-Htom HighTom2
    Drum-Lconga LowConga
    Drum-Lguiro LongGuiro
    Drum-Mtom MidTom2
    Drum-Sguiro ShortGuiro
    Drum-Snare SnareDrum1

    ChaChaFill

    A one bar fill. (1)
    Bass JazzGuitar
    Chord Piano1
    Drum-Clave Claves
    Drum-Hconga MuteHighConga
    Drum-Hh RideCymbal1
    Drum-Htom HighTom2
    Drum-Lconga LowConga
    Drum-Lguiro LongGuiro
    Drum-Mtom MidTom2
    Drum-Sguiro ShortGuiro
    Drum-Snare SnareDrum1

    ChaCha1Fill

    Fill with accending flute run. Makes a good section introduction. (1)
    Bass JazzGuitar
    Chord Piano1
    Drum-Clave Claves
    Drum-Hconga MuteHighConga
    Drum-Hh RideCymbal1
    Drum-Htom HighTom2
    Drum-Lconga LowConga
    Drum-Lguiro LongGuiro
    Drum-Mtom MidTom2
    Drum-Sguiro ShortGuiro
    Drum-Snare SnareDrum1
    Scale Flute

    ChaChaIntro

    A plain 4 bar introduction. (4)
    Bass JazzGuitar
    Chord Piano1
    Drum-Clave Claves
    Drum-Hconga MuteHighConga
    Drum-Hh RideCymbal1
    Drum-Htom HighTom2
    Drum-Lconga LowConga
    Drum-Lguiro LongGuiro
    Drum-Mtom MidTom2
    Drum-Sguiro ShortGuiro
    Drum-Snare SnareDrum1

    ChaChaIntro8

    Same intro expanded to 8 bars. (8)
    Bass JazzGuitar
    Chord Piano1
    Drum-Clave Claves
    Drum-Hconga MuteHighConga
    Drum-Hh RideCymbal1
    Drum-Htom HighTom2
    Drum-Lconga LowConga
    Drum-Lguiro LongGuiro
    Drum-Mtom MidTom2
    Drum-Sguiro ShortGuiro
    Drum-Snare SnareDrum1

    ChaChaEnd

    The End. (2)
    Bass JazzGuitar
    Chord Piano1
    Drum-Clave Claves
    Drum-Hconga MuteHighConga
    Drum-Hh RideCymbal1
    Drum-Htom HighTom2
    Drum-Lconga LowConga
    Drum-Lguiro LongGuiro
    Drum-Mtom MidTom2
    Drum-Sguiro ShortGuiro
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzguitarintro.html0000664000175000017500000001663413624015126024366 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzguitarintro

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: A basic 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio68_arpeggio68susintro.html0000664000175000017500000002155413624015076023566 0ustar bobbob

    File: arpeggio68.mma

    Groove: Arpeggio68Susintro

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. This groove is based on the ``arpeggiowaltz'' groove. Note when setting chord locations that there are six quarter notes per bar! When doing a solo/melody you'll find it easy to use 6 eight notes/bar and expand them with a "Stretch 200". You will need to double the tempo for this to work out right.

    Author: Bob van der Poel

    Description: Same intro with strings.

    SeqSize: 4 Time (beats per bar): 6.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 160
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/chacha_chacha1.html0000664000175000017500000005132313624015112020514 0ustar bobbob

    File: chacha.mma

    Groove: Chacha1

    Notes: The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Author: Bob van der Poel

    Description: Adds in flute arpeggios.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 80
    Unify: 0 Octave: 7
    Volume: 100 Harmony: OPEN
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 1 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Htom

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtom

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar2.html0000664000175000017500000001623513624015133022471 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar2

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Basic pattern with more strum and syncopation.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombosus.html0000664000175000017500000005752513624015132022560 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombosus

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Add some string players to the quartet.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingsus.html0000664000175000017500000007442413624015163021043 0ustar bobbob

    File: swing.mma

    Groove: Swingsus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Add sustained strings to Swing.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguine1.html0000664000175000017500000006710113624015101021131 0ustar bobbob

    File: beguine.mma

    Groove: Beguine1

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: Adds a pizzicato string to standard Beguine.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: PizzicatoString Articulate: 80
    Unify: 0 Octave: 5
    Volume: 180 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1   HighTom1   MidTom1   HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2   HighTom2   MidTom2   HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullabysus.html0000664000175000017500000000603113624015140021655 0ustar bobbob

    File: lullaby.mma

    Groove: Lullabysus

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Add some sustained strings to our guitar.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountryfillplus.html0000664000175000017500000004244313624015157024624 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountryfillplus

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Slow country with guitar arpeggios and fiddling.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Fiddle

    Voice/Tones: Violin Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: 2ABOVE
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Fill

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/tango_tango.html0000664000175000017500000011646413624015165020255 0ustar bobbob

    File: tango.mma

    Groove: Tango

    Notes: This is a stronger, heavy version of Tango. You might also want to look at the "LightTango" for an alternative.

    Author: Bob van der Poel

    Description: Basic tango.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Bandoneon Articulate: 70
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass-Violin

    Voice/Tones: Violin Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Bandoneon Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Rolls

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/latinwaltz_latinwaltzfill.html0000664000175000017500000001752013624015137023256 0ustar bobbob

    File: latinwaltz.mma

    Groove: Latinwaltzfill

    Notes: This is a reworked waltz with more latin-sounding instrumentation.

    Author: Bob van der Poel

    Description: Single bar fill, can be used in endings.

    SeqSize: 1 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Highconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazzend.html0000664000175000017500000001665413624015160022265 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazzend

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: An easy, 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ragtime.html0000664000175000017500000000732513624015147017400 0ustar bobbob

    Ragtime

    This is simple version of Rag Time accompaniment. It's written in 4/4 time. Since most rags are in 2/4 you'll need to double the tempo to make it work. Don't play too fast (tempos around 200 quarters per second work well)! Note: No drums in this. Just a single piano and some strings for the sustained part.

    RagTime

    A simple ragtime pattern. (4)
    Bass Piano1
    Chord Piano1
    Walk Piano1

    RagtimeSus

    Our simple ragtime with string section. (4)
    Bass Piano1
    Chord Piano1
    Chord-Sus Strings
    Walk Piano1

    RagtimeSusPlus

    Busy version with strings. (4)
    Arpeggio Piano1
    Bass Piano1
    Chord Piano1
    Chord-Sus Strings
    Walk Piano1

    RagtimeIntro

    A 4 bar introduction. (4)
    Bass Piano1
    Chord Piano1

    RagtimeEnd

    A 2 bar ending. (2)
    Bass Piano1
    Chord Piano1
    Walk Piano1
    mma-bin-20.02/docs/html/lib/stdlib/boneym_boneymsusplus.html0000664000175000017500000025322513624015106022246 0ustar bobbob

    File: boneym.mma

    Groove: Boneymsusplus

    Notes: I started to develop this as a generic Disco pattern. Didn't quite work out, but seems to work well for Boney M. stuff. I did "Rivers of Babylon" using this groove.

    Author: Bob van der Poel

    Description: Strings and steel.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: SteelDrums Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPENABOVE
    Rskip: 60 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Closedhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrhumba.html0000664000175000017500000001762313624015134020123 0ustar bobbob

    Jazzrhumba

    Loosely based on the rhumba groove with added off beat syncopation. Written for the Miles Davis tune "Nardis".

    JazzRhumba

    Nice, smooth easy listening. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    JazzRhumbaSus

    Sustained strings make it smoother. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    JazzRhumbaPlus

    Adds pizzicato arpeggios. (4)
    Arpeggio PizzicatoString
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    JazzRhumbaSusPlus

    Apreggios and sustained strings. (4)
    Arpeggio PizzicatoString
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    Walk FretlessBass

    JazzRhumbaFill

    A one bar fill for endings. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga

    JazzRhumbaIntro

    4 bar intro. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga

    JazzRhumbaEnd

    Simple, 2 bar, ending. (2)
    Bass FretlessBass
    Chord Piano2
    Drum-Bongo LowBongo
    Drum-Chh ClosedHiHat
    Drum-Claves Claves
    Drum-Hh OpenHighConga
    Drum-Loconga LowConga
    Drum-Maraca Maracas
    Drum-Muteconga MuteHighConga
    mma-bin-20.02/docs/html/lib/stdlib/polka_polkaend.html0000664000175000017500000001625113624015145020727 0ustar bobbob

    File: polka.mma

    Groove: Polkaend

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: A repeatable, single bar ending.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 80 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polka1arp.html0000664000175000017500000005245113624015145021026 0ustar bobbob

    File: polka.mma

    Groove: Polka1Arp

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: Polka1 with Accordion arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Accordion Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 80 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/metronome.html0000664000175000017500000000531413624015142017744 0ustar bobbob

    Metronome

    Simple beats to put at the start of a piece. This file has only 4/4 times.

    Variables

    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Metronome2

    Single bar sequence with hits on beats 1 and 3. (1)
    Drum-Hi HighWoodBlock
    Drum-Low LowWoodBlock

    Metronome4

    Single bar sequence with hits on beats 1, 2, 3 and 4. (1)
    Drum-Hi HighWoodBlock
    Drum-Low LowWoodBlock

    Metronome2-4

    A very useful introduction. On bar one we have hits on beats 1 and 3; on bar two hits on beats 1, 2, 3 and 4. (2)
    Drum-Hi HighWoodBlock
    Drum-Low LowWoodBlock
    mma-bin-20.02/docs/html/lib/stdlib/68march_68marchplus.html0000664000175000017500000003547513624015074021462 0ustar bobbob

    File: 68march.mma

    Groove: 68Marchplus

    Notes: A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    Author: Bob van der Poel

    Description: Our plain march with added piccolos.

    SeqSize: 4 Time (beats per bar): 2.0

    Track Name: Arpeggio-Piccolo

    Voice/Tones: Piccolo Articulate: 60
    Unify: 0 Octave: 7
    Volume: 110 Harmony: OPENABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-Piccolo

    Voice/Tones: Piccolo Articulate: 60
    Unify: 0 Octave: 7
    Volume: 110 Harmony: OPENABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-3

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband8.html0000664000175000017500000007032413624015102021062 0ustar bobbob

    File: bigband.mma

    Groove: Bigband8

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: BigBand with 8 bar variation.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzguitar.html0000664000175000017500000002002413624015126023276 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzguitar

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: Basic pattern with bass, guitar notes and drum.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/latinwaltz_latinwaltzintro.html0000664000175000017500000003216713624015137023467 0ustar bobbob

    File: latinwaltz.mma

    Groove: Latinwaltzintro

    Notes: This is a reworked waltz with more latin-sounding instrumentation.

    Author: Bob van der Poel

    Description: Simple 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Highconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/chacha_chacha.html0000664000175000017500000004474213624015112020442 0ustar bobbob

    File: chacha.mma

    Groove: Chacha

    Notes: The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Author: Bob van der Poel

    Description: Our basic, non-American, pattern.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 1 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Htom

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtom

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar1.html0000664000175000017500000002042313624015133022462 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar1

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Our basic pattern with arpeggios every 4th bar.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100   100   100   70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/gypsyjazz_gypsyjazzsusfiddle.html0000664000175000017500000003701213624015130024043 0ustar bobbob

    File: gypsyjazz.mma

    Groove: Gypsyjazzsusfiddle

    Notes: An attempt to sound like Django and the Hot Five. All we use is a standard ensemble of: Solo Guitar, Solo Violin, 2 Rhythm guitars (la pompe style), and upright bass. Honestly, this needs some work!

    Author: Bob van der Poel

    Description: A fiddling gypsy with orchestra.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Violin Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum-1

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 93 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Plectrum-2

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 85 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/spiritual_spiritualend.html0000664000175000017500000001512413624015162022540 0ustar bobbob

    File: spiritual.mma

    Groove: Spiritualend

    Notes: A standard spiritual beat. Written to work in the 120 to 180 bpm range.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beat1plus.html0000664000175000017500000006614313624015075021026 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beat1Plus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Interesting bass line and piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW+OPENABOVE
    Rskip: 40 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bebop_bebop.html0000664000175000017500000003145013624015101020170 0ustar bobbob

    File: bebop.mma

    Groove: Bebop

    Notes: An attempt at a fast bebop style. Try it with a song like "Lemon Drop". Good tempos are 120 to 150 bpm.

    Author: Bob van der Poel

    Description: A fast BeBop rhythm.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypsosus.html0000664000175000017500000003540113624015112021673 0ustar bobbob

    File: calypso.mma

    Groove: Calypsosus

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: A synth voice sustained under the beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 90 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/polka_polka1.html0000664000175000017500000004251513624015145020323 0ustar bobbob

    File: polka.mma

    Groove: Polka1

    Notes: This is good for, gosh, polkas. They are all set as 4/4 time, and as you know a polka is usually in 2/4. So, double up on the tempo and all should work just fine.

    Author: Bob van der Poel

    Description: Similar to Polka, but with a snazzier bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Slap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 80 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40   40   40   25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluegrass_bluegrassintro.html0000664000175000017500000003306613624015103023053 0ustar bobbob

    File: bluegrass.mma

    Groove: Bluegrassintro

    Notes: Completely out of my league and knowledge base here! But, what the hell, we might as well give the old banjo a go.

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 50
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 30 Voicing: INVERT

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb_r&bsus.html0000664000175000017500000003742613624015150017636 0ustar bobbob

    File: rb.mma

    Groove: R&Bsus

    Notes: Rythmn and Blues. I did a raunchy version of "My Blue Heaven" using this groove.

    Author: Bob van der Poel

    Description: Change rhythmic organ to sustained chords.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowcountry_slowcountrywalkplus.html0000664000175000017500000002741213624015157024633 0ustar bobbob

    File: slowcountry.mma

    Groove: Slowcountrywalkplus

    Notes: For slow, mellow country tunes. I use this for the Patsy Cline hit ``Crazy''.

    Author: Bob van der Poel

    Description: Slow country walking bass fiddling.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Fiddle

    Voice/Tones: Violin Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: 2ABOVE
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90   80   90   80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 10   15   10   15 Voicing: OPTIMAL

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazzwalk.html0000664000175000017500000003602613624015157022456 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazzwalk

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Change bass to walk on 1/2/3/4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatsus.html0000664000175000017500000006465713624015075020604 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatsus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Adds sustained string to 8Beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio44_arpeggio48.html0000664000175000017500000001153413624015076021744 0ustar bobbob

    File: arpeggio44.mma

    Groove: Arpeggio48

    Notes: A simple set of arpeggios in 4/4 time. Great for lesson pieces and lullabies. See the example song ``Traumerei''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. Setting the variables is important! The default is for only a single note arpeggio with no harmony or bass.

    Author: Bob van der Poel

    Description: 3 bars of quarters, 1 bar 8ths.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beats 1 and 3. Default: no bass. Note that that you cannot change the bass pattern with this variable.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/vienesewaltz_vienesewaltz1.html0000664000175000017500000002760313624015166023353 0ustar bobbob

    File: vienesewaltz.mma

    Groove: Vienesewaltz1

    Notes: Strauss waltz pattern.

    Author: Bob van der Poel

    Description: Our VieneseWaltz with light, eight note arpeggios.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: MusicBox Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: MusicBox Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepsus.html0000664000175000017500000002507213624015146022601 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepsus

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Sustained version with strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 94
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie_boggiewoggie1sus.html0000664000175000017500000001252613624015105023731 0ustar bobbob

    File: boggiewoggie.mma

    Groove: Boggiewoggie1Sus

    Notes: A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    Author: Bob van der Poel

    Description: Alternate 1 with Clarinet.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/ballad_ballad1plus.html0000664000175000017500000010461413624015077021454 0ustar bobbob

    File: ballad.mma

    Groove: Ballad1Plus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Block chord ballad with guitar solo.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Harp

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 4   5   4   5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None Voicing: None

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_bluestriplel.html0000664000175000017500000004202113624015104021631 0ustar bobbob

    File: blues.mma

    Groove: Bluestriplel

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Same as BluesTriple with triplets on beats 1 and 2.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68march_68marchsusplus.html0000664000175000017500000004156113624015074022206 0ustar bobbob

    File: 68march.mma

    Groove: 68Marchsusplus

    Notes: A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    Author: Bob van der Poel

    Description: Sustained with piccolos.

    SeqSize: 4 Time (beats per bar): 2.0

    Track Name: Arpeggio-Piccolo

    Voice/Tones: Piccolo Articulate: 60
    Unify: 0 Octave: 7
    Volume: 110 Harmony: OPENABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-Piccolo

    Voice/Tones: Piccolo Articulate: 60
    Unify: 0 Octave: 7
    Volume: 110 Harmony: OPENABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-3

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltz1susintro8.html0000664000175000017500000006606013624015167022315 0ustar bobbob

    File: waltz.mma

    Groove: Waltz1Susintro8

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: 8 bar intro with arpgeggios and strings.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/metronome68_metronome68.html0000664000175000017500000000712013624015143022363 0ustar bobbob

    File: metronome68.mma

    Groove: Metronome68

    Notes: Simple beats to put at the start of a piece. This file is for 6/8 waltzes. You might want to use only the 2nd bar by using "Seq 2".

    Author: Bob van der Poel

    Description: A two bar 6/8 ballad introduction.

    SeqSize: 2 Time (beats per bar): 6.0

    Variables
    NoMetronome If this variable is set the clicks will still sound, but their volume will be at a zero level. This gives a bit of silence at the start of playing a track. Quite useful for performance.

    Track Name: Drum-Hi

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Low

    Voice/Tones: LowWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hillcountry_hillcountryfill.html0000664000175000017500000003255613624015131023624 0ustar bobbob

    File: hillcountry.mma

    Groove: Hillcountryfill

    Notes: A HillBilly country beat. Seems to work with ''Flowers on the Wall.''

    Author: Bob van der Poel

    Description: Single bar fill with walking bass, good for repeats.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltz2.html0000664000175000017500000004212013624015136022200 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltz2

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: Add VoiceOohs.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: VoiceOohs Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 10 Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dsoul_dsoul.html0000664000175000017500000007655313624015120020304 0ustar bobbob

    File: dsoul.mma

    Groove: Dsoul

    Notes: Disco Soul -- back to the 80s. This was originally converted from the Casio WK-3000. I've cleaned it up, made it more listenable and added variations. I use it for "Me and Mrs. Jones".

    Author: Bob van der Poel && Casio

    Description: Basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Strings

    Voice/Tones: SynthStrings2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluegrass.html0000664000175000017500000001673613624015103017735 0ustar bobbob

    Bluegrass

    Completely out of my league and knowledge base here! But, what the hell, we might as well give the old banjo a go.

    BlueGrass

    A simple BlueGrass sound with a banjo and guitar doing the strumming with a doghouse bass and drum holding the beat. (4)
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Banjo Banjo
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BlueGrassClap

    Bluegrass with added handclaps. (4)
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Banjo Banjo
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BlueGrassBottle

    Adds in a blow-bottle which no blue grass group seems to be without. (4)
    Arpeggio BottleBlow
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Banjo Banjo
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BlueGrassBottleClap

    Bottles and handclaps...where will it stop!. (4)
    Arpeggio BottleBlow
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Banjo Banjo
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BlueGrassSus

    Add sustained accordion. (4)
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Banjo Banjo
    Chord-Sus Accordion
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BlueGrassSusClap

    Accordion and clapping. (4)
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Banjo Banjo
    Chord-Sus Accordion
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    BlueGrassIntro

    4 bar introduction. (4)
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Banjo Banjo
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1

    BlueGrassEnd

    One bar ending. (1)
    Bass AcousticBass
    Chord NylonGuitar
    Chord-Banjo Banjo
    Drum-Hh OpenHiHat
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswing1sus.html0000664000175000017500000003425413624015121022657 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswing1Sus

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Adds sustained strings to EasySwing1.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston2sus.html0000664000175000017500000002221713624015113023137 0ustar bobbob

    File: charleston.mma

    Groove: Charleston2Sus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Complex guitar with saxes.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: AltoSax Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/zydeco.html0000664000175000017500000001270413624015170017236 0ustar bobbob

    Zydeco

    After listening to way too much Buckwheat I came up with this. I use it for "Jambalaya".

    Zydeco

    Our basic cajan beat. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    ZydecoPlus

    Adds a rhythmic accordion. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Chord-Acc Accordion
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    ZydecoSus

    The orchestra in New Orleans?. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    ZydecoSusPlus

    String and accordion? Too cool!. (4)
    Bass FretlessBass
    Chord JazzGuitar
    Chord-Acc Accordion
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    ZydecoIntro

    A simple, 4 bar, introduction with accordion. (4)
    Bass FretlessBass
    Chord-Acc Accordion
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    ZydecoEnd

    2 bar ending with guitar. (2)
    Bass FretlessBass
    Chord JazzGuitar
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1

    ZydecoPlusEnd

    2 bar ending with accordion. (2)
    Bass FretlessBass
    Chord JazzGuitar
    Chord-Acc Accordion
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128plainplus.html0000664000175000017500000005230013624015151022403 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128Plainplus

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Straight version with piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballad2.html0000664000175000017500000003633013624015144022621 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballad2

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: PianoBallad with added block chords, no arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Block

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie3sus.html0000664000175000017500000005031713624015120021040 0ustar bobbob

    File: dixie.mma

    Groove: Dixie3Sus

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Gentle dixie with sustain.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus1

    Voice/Tones: Trumpet Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum-Guitar

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballad1plus.html0000664000175000017500000011152113624015146022702 0ustar bobbob

    File: popballad.mma

    Groove: Popballad1Plus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Alternative with riffs.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPEN
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Conga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Oconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullabywalksus.html0000664000175000017500000001125513624015140022540 0ustar bobbob

    File: lullaby.mma

    Groove: Lullabywalksus

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Strings and walking bass.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lfusion_lfusionsus.html0000664000175000017500000011730713624015137021722 0ustar bobbob

    File: lfusion.mma

    Groove: Lfusionsus

    Notes: Latin Fusion ... whatever that might mean to you. I figure it's a combination of swing, jazz and latin. I created this for the Hank Williams tune "Jambalaya" which I've heard done in too many genres to list here.

    Author: Bob van der Poel

    Description: Add sustained atmosphere.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Block

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Bongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cuica

    Voice/Tones: MuteCuica Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 110   40   110   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Oconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Otir

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Rcym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68march_68marchintro.html0000664000175000017500000003374213624015074021625 0ustar bobbob

    File: 68march.mma

    Groove: 68Marchintro

    Notes: A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 2.0

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-3

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazz1walksus.html0000664000175000017500000004311213624015160023256 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazz1Walksus

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: Slow, straight walking with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 20   5   20   0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/60srock_60srock1.html0000664000175000017500000003572613624015073020673 0ustar bobbob

    File: 60srock.mma

    Groove: 60Srock1

    Notes: Straight ahead rock beat in 4. Written for "Pretty Woman".

    Author: Bob van der Poel

    Description: Bridge version of 60sRock.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Straight

    Voice/Tones: CleanGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hbongo

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/cubanguitar_cubanguitarsus.html0000664000175000017500000003213513624015116023364 0ustar bobbob

    File: cubanguitar.mma

    Groove: Cubanguitarsus

    Notes: A gentle background for slow Cuban and other latin songs. It could be played on one guitar, if one is very good! Has only a guitar and bass (well, plus some strings for the sustained sections). Written for the tune ``Duele''.

    Author: Bob van der Poel

    Description: Add in sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Harmony

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPENBELOW
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrot1.html0000664000175000017500000005464013624015126021322 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrot1

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: FoxTrot with sax section and walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigbandsusplus.html0000664000175000017500000005062213624015102022430 0ustar bobbob

    File: bigband.mma

    Groove: Bigbandsusplus

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Sustained strings and piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110   130   70   110 Harmony: OPENABOVE   OPENABOVE   None   OPENABOVE
    Rskip: 10   20   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarsusplus.html0000664000175000017500000003071713624015134024050 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarsusplus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Basic with strings and random notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballad2plus.html0000664000175000017500000006772613624015146022724 0ustar bobbob

    File: popballad.mma

    Groove: Popballad2Plus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Straighter, with riffs.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPEN
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 76
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkballad_folkballad1susplus.html0000664000175000017500000003217613624015125023734 0ustar bobbob

    File: folkballad.mma

    Groove: Folkballad1Susplus

    Notes: A very simple folk variation for slow songs. I wrote this for a slow version of the Burns poem "A Red, Red Rose". Uses only a nylon guitar, much like a self-accompanied singer. The harmonica can add some variety with a simple sustain.

    Author: Bob van der Poel

    Description: Chord/Arpeggios, counter melody and harmonica.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: 3,5

    Track Name: Arpeggio-Plus

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW+OPENABOVE
    Rskip: 50 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: NylonGuitar Articulate: 100   90   110   80
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: 10   10   10   8 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 110
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatsusplus.html0000664000175000017500000007363613624015075021505 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatsusplus

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Strings and random piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW+OPENABOVE
    Rskip: 40 Rvolume: 0,20
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128plus.html0000664000175000017500000006011613624015151021363 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128Plus

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Add some piano notes for interest.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/beguine_beguineintro8.html0000664000175000017500000012170113624015101022211 0ustar bobbob

    File: beguine.mma

    Groove: Beguineintro8

    Notes: This started life as a copy of the rumba patterns. I've changed the drum sounds from snares to toms, and deleted hits on final 8th beat. I really don't know the difference between a rhumba and a beguine, so help would be welcome!

    Author: Bob van der Poel

    Description: Expanded, 8 bar, version of our 4 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms1

    Voice/Tones: MidTom1   HighTom1   MidTom1   HighTom1   MidTom1   HighTom1   MidTom1   HighTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Toms2

    Voice/Tones: MidTom2   HighTom2   MidTom2   HighTom2   MidTom2   HighTom2   MidTom2   HighTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/march_marchend.html0000664000175000017500000003161213624015142020672 0ustar bobbob

    File: march.mma

    Groove: Marchend

    Notes: Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    Author: Bob van der Poel

    Description: Four bar ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Tbone

    Voice/Tones: Trombone Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepduhsus.html0000664000175000017500000002742413624015147023306 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepduhsus

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Sustains with vocalization.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 94
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Duh

    Voice/Tones: VoiceOohs Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullaby1plus.html0000664000175000017500000001120013624015140022101 0ustar bobbob

    File: lullaby.mma

    Groove: Lullaby1Plus

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Arpeggiating guitar and extra bass.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/basicrock_basicrocksus.html0000664000175000017500000004146413624015100022452 0ustar bobbob

    File: basicrock.mma

    Groove: Basicrocksus

    Notes: Basic Rock beat for things a bit to hard for softrock and ballad beats. I wrote this for "Love Potion No. 9".

    Author: Bob van der Poel

    Description: Even rockers like strings!.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Clean2

    Voice/Tones: CleanGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Dist

    Voice/Tones: DistortionGuitar Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/guitarballad_guitarballad1sus.html0000664000175000017500000006263313624015130023725 0ustar bobbob

    File: guitarballad.mma

    Groove: Guitarballad1Sus

    Notes: Guitar based ballad with a bit of a rock feel. Written for Beatles classic "Yesterday". This is a conversion of the pianoballad groove.

    Author: Bob van der Poel

    Description: Guitar arpeggios with chords and strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-4

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Arpeggio-8

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80   70   80   70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: SynthStrings1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballadfill.html0000664000175000017500000005665713624015152023103 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballadfill

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: Add guitar arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 4   4   4   5
    Volume: 100 Harmony: OPEN   OPEN   OPEN   None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/shuffleboggie_shuffleboggie1.html0000664000175000017500000004574013624015154023534 0ustar bobbob

    File: shuffleboggie.mma

    Groove: Shuffleboggie1

    Notes: A blues-like shuffle beat. Written for Kansas City.

    Author: Bob van der Poel

    Description: Adds an articulated guitar riff to the basic beat.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPEN
    Rskip: 10 Rvolume: 20
    Rtime: 20 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 104 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 55 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 80
    Unify: 0 Octave: 4
    Volume: 32 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltz1walk.html0000664000175000017500000003622413624015152023024 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltz1Walk

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: Walking bass and arpeggios.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 60 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrock.html0000664000175000017500000004015113624015161021502 0ustar bobbob

    File: softrock.mma

    Groove: Softrock

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: Basic Soft-rock for 60's tunes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1   SnareDrum2   SnareDrum1   SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz2fill.html0000664000175000017500000007536613624015127023647 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz2Fill

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Add a piano run to the counter melody.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Piano1 Articulate: 60
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boneym_boneymsus.html0000664000175000017500000024030113624015106021331 0ustar bobbob

    File: boneym.mma

    Groove: Boneymsus

    Notes: I started to develop this as a generic Disco pattern. Didn't quite work out, but seems to work well for Boney M. stuff. I did "Rivers of Babylon" using this groove.

    Author: Bob van der Poel

    Description: Sustained strings added.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Closedhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cymbal

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/calypso_calypso1sus.html0000664000175000017500000003675613624015112021772 0ustar bobbob

    File: calypso.mma

    Groove: Calypso1Sus

    Notes: Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Author: Bob van der Poel

    Description: 4-in-a-bar bass with sustained, artifical voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 90 Rvolume: 20
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 5 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar1intro.html0000664000175000017500000001411613624015134023541 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar1Intro

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: A 4 bar intro with a bass run on bar 4.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128.html0000664000175000017500000002337613624015151017215 0ustar bobbob

    Rock-128

    Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Rock128

    Basic 12/8 beat with the piano doing most of the work. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128Plain

    Piano changes from triplets to 4 in the bar. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128Sus

    Add in sustained strings and voices. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Chord-Susharmony ChoirAahs
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128PlainSus

    Piano 4-to-the bar with strings. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Chord-Susharmony ChoirAahs
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128Plus

    Add some piano notes for interest. (4)
    Arpeggio Piano1
    Bass FretlessBass
    Chord Piano2
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128SusPlus

    Strings and piano. (4)
    Arpeggio Piano1
    Bass FretlessBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Chord-Susharmony ChoirAahs
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128PlainPlus

    Straight version with piano. (4)
    Arpeggio Piano1
    Bass FretlessBass
    Chord Piano2
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128PlainSusPlus

    Straight version with strings and piano. (4)
    Arpeggio Piano1
    Bass FretlessBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Chord-Susharmony ChoirAahs
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128Intro

    A 4 bar introduction. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128IntroSus

    Same 4 bar intro with strings. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus TremoloStrings
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1

    Rock128End

    Simple ending. (2)
    Bass FretlessBass
    Chord Piano2
    Drum-Clap HandClap
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    mma-bin-20.02/docs/html/lib/stdlib/spiritual_spiritualsusplus.html0000664000175000017500000004403013624015162023506 0ustar bobbob

    File: spiritual.mma

    Groove: Spiritualsusplus

    Notes: A standard spiritual beat. Written to work in the 120 to 180 bpm range.

    Author: Bob van der Poel

    Description: Organ and crazy guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Organ1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: OPENBELOW
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Sus

    Voice/Tones: Organ1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad68_ballad68susplus.html0000664000175000017500000004724713624015100022455 0ustar bobbob

    File: ballad68.mma

    Groove: Ballad68Susplus

    Notes: A 6/8 Ballad. Written for "Dedicated To The One I Love". This is written with 4 beats to the bar, so you'll probably need to multiply the "real" tempo by 2. Largely based on ballad128, so they should be somewhat compatible.

    Author: Bob van der Poel

    Description: Sustained strings and apreggiating piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstep.html0000664000175000017500000002234213624015146022043 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstep

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Snappy quickstep, good for showtunes.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 94
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanova.html0000664000175000017500000006667413624015107022026 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanova

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Standard bossanova beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/salsa_salsa.html0000664000175000017500000003664113624015153020236 0ustar bobbob

    File: salsa.mma

    Groove: Salsa

    Notes: Salsa just means ``saucy'' or ``spicy'' and is based on son and rhumba patterns. This is created from scratch. I use it for a Peggy Lee styled version of the Cole Porter tune ``Always True To You In My Fashion.''

    Author: Bob van der Poel

    Description: Basic Salsa pattern.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbell

    Voice/Tones: LowAgogo Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/boggiewoggie.html0000664000175000017500000001575613624015105020407 0ustar bobbob

    Boggiewoggie

    A standard boogie-woogie blues beat. Great if you like this style; I find it gets old on my ears fairly fast. NOTE: This style uses dominate 7ths in the bass patterns. It'll probably not sound good in songs with Major 7th or Diminished chords.

    BoggieWoggie

    Basic BG with four-to-the-bar bass line. (4)
    Bass Piano2
    Chord Piano2

    BoggieWoggie1

    Basic BG with stronger chord line. (2)
    Bass Piano2
    Chord Piano2

    BoggieWoggie2

    BG with 8/16s bass line. (4)
    Bass Piano2
    Chord Piano2

    BoggieWoggie3

    BG with 8/16s bass line and strong chords. (2)
    Bass Piano2
    Chord Piano2

    BoggieWoggieSus

    Basic pattern with sustained Clarinet. (4)
    Bass Piano2
    Chord Piano2
    Chord-Sus Clarinet

    BoggieWoggie1Sus

    Alternate 1 with Clarinet. (2)
    Bass Piano2
    Chord Piano2
    Chord-Sus Clarinet

    BoggieWoggie2Sus

    Alternate 2 with Clarinet. (4)
    Bass Piano2
    Chord Piano2
    Chord-Sus Clarinet

    BoggieWoggie3Sus

    Alternate 3 with Clarinet. (2)
    Bass Piano2
    Chord Piano2
    Chord-Sus Clarinet

    BoggieWoggieEnd

    Same bass line but bar 1 has chords on 1/3 and bar 2 has 1/2/3. Use a ``z!'' to turn off the bass on the last beat(s). (2)
    Bass Piano2
    Chord Piano2

    BoggieWoggieIntro

    Simple 4 bar introduction. (4)
    Bass Piano2
    Chord Piano2
    mma-bin-20.02/docs/html/lib/stdlib/salsa_salsasus.html0000664000175000017500000004237513624015153020772 0ustar bobbob

    File: salsa.mma

    Groove: Salsasus

    Notes: Salsa just means ``saucy'' or ``spicy'' and is based on son and rhumba patterns. This is created from scratch. I use it for a Peggy Lee styled version of the Cole Porter tune ``Always True To You In My Fashion.''

    Author: Bob van der Poel

    Description: Basic pattern with added strings.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SynthStrings1 Articulate: 110
    Unify: 1 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbell

    Voice/Tones: LowAgogo Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumbatriple34.html0000664000175000017500000002636513624015150022152 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumbatriple34

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Variation of RhumbaTriple with triplets on beats 3/4 and quarters on 1/2.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 110
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcomboend.html0000664000175000017500000002112513624015133022500 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcomboend

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowblueswalk4sus.html0000664000175000017500000004142713624015155023564 0ustar bobbob

    File: slowblues.mma

    Groove: Slowblueswalk4Sus

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Choir added to Walk4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 65
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bebop_bebopend.html0000664000175000017500000002326413624015101020663 0ustar bobbob

    File: bebop.mma

    Groove: Bebopend

    Notes: An attempt at a fast bebop style. Try it with a song like "Lemon Drop". Good tempos are 120 to 150 bpm.

    Author: Bob van der Poel

    Description: A quick 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltzend.html0000664000175000017500000002265113624015116024064 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltzend

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: A good, simple ending. The 4th bar just hits on the first beat.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 10   25   40   110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/chacha_chachafill.html0000664000175000017500000003066013624015112021303 0ustar bobbob

    File: chacha.mma

    Groove: Chachafill

    Notes: The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Author: Bob van der Poel

    Description: A one bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 1 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Htom

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtom

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumba3.html0000664000175000017500000006547013624015151020647 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumba3

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Add jazz guitar chords.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_ballad1end.html0000664000175000017500000007505013624015100021223 0ustar bobbob

    File: ballad.mma

    Groove: Ballad1End

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: A simpler 4 bar ending. We still have a harp, but it's doing quarter note arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: OrchestralHarp Articulate: 110
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/shuffleboggie_shuffleboggiefill.html0000664000175000017500000002157213624015155024320 0ustar bobbob

    File: shuffleboggie.mma

    Groove: Shuffleboggiefill

    Notes: A blues-like shuffle beat. Written for Kansas City.

    Author: Bob van der Poel

    Description: Single bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonend.html0000664000175000017500000001337113624015114023013 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonend

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Simple 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarchintro8.html0000664000175000017500000006536313624015112022240 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarchintro8

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: Simple 8 bar intro.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/gypsyjazz_gypsyjazzintro.html0000664000175000017500000001742413624015131023222 0ustar bobbob

    File: gypsyjazz.mma

    Groove: Gypsyjazzintro

    Notes: An attempt to sound like Django and the Hot Five. All we use is a standard ensemble of: Solo Guitar, Solo Violin, 2 Rhythm guitars (la pompe style), and upright bass. Honestly, this needs some work!

    Author: Bob van der Poel

    Description: Simple 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Plectrum-1

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Plectrum-2

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80   80   80   90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/shuffleboggie.html0000664000175000017500000001724713624015154020563 0ustar bobbob

    Shuffleboggie

    A blues-like shuffle beat. Written for Kansas City.

    ShuffleBoggie

    Blues with a shuffle style. (2)
    Bass SlapBass1
    Bass-Piano Piano2
    Chord-Guitar MutedGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Drum-Chh ClosedHiHat
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum2

    ShuffleBoggie1

    Adds an articulated guitar riff to the basic beat. (2)
    Arpeggio CleanGuitar
    Bass SlapBass1
    Bass-Piano Piano2
    Chord-Guitar MutedGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Drum-Chh ClosedHiHat
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum2

    ShuffleBoggieSus

    Blues with violins. Sort of odd, but we can call them fiddles!. (2)
    Bass SlapBass1
    Bass-Piano Piano2
    Chord-Guitar MutedGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Chord-Sus Strings
    Drum-Chh ClosedHiHat
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum2

    ShuffleBoggieIntro

    A two bar intro. Short, loud and sweet. (2)
    Bass SlapBass1
    Chord-Guitar MutedGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Drum-Chh ClosedHiHat
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2

    ShuffleBoggieIntro4

    A four bar intro. (4)
    Bass SlapBass1
    Chord-Guitar MutedGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Drum-Chh ClosedHiHat
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2

    ShuffleBoggieEnd

    Very simple ending, hits on 1, 2 and 3 of last bar. (2)
    Bass SlapBass1
    Chord-Guitar MutedGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Drum-Chh ClosedHiHat
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum2

    ShuffleBoggieFill

    Single bar fill. (1)
    Bass SlapBass1
    Chord-Guitar MutedGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Drum-Clap HandClap
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzintro8.html0000664000175000017500000003557313624015124023233 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzintro8

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: 8 bar intro.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90   110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolero1fill.html0000664000175000017500000004753313624015106021524 0ustar bobbob

    File: bolero.mma

    Groove: Bolero1Fill

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Add guitar arpeggios to Bolero1.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 1 Octave: 5
    Volume: 110 Harmony: OPEN
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/shuffleboggie_shuffleboggie.html0000664000175000017500000004165613624015154023455 0ustar bobbob

    File: shuffleboggie.mma

    Groove: Shuffleboggie

    Notes: A blues-like shuffle beat. Written for Kansas City.

    Author: Bob van der Poel

    Description: Blues with a shuffle style.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: MutedGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonintro.html0000664000175000017500000002277513624015114023410 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonintro

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Simple 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/stringballad_stringballadend.html0000664000175000017500000001025413624015162023623 0ustar bobbob

    File: stringballad.mma

    Groove: Stringballadend

    Notes: For very slow ballads. Lots of strings, a solid bass and some nice little arpeggios.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballadfill.html0000664000175000017500000002305713624015145023411 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballadfill

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: A 2 bar fill.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio-High

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Low

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/showtune_showtune.html0000664000175000017500000002465113624015154021557 0ustar bobbob

    File: showtune.mma

    Groove: Showtune

    Notes: An attempt for an orchestral backing for showtunes. I use this for ``I Loved You Once In Silence'' from ``Camelot''. Lots of strings and no drumkit.

    Author: Bob van der Poel

    Description: Basic track with strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ExtraVoice Voice for the alternating arpeggios in ShowTune2 (Default=TubularBells).
    ExtraOctave Octave for ExtraVoice (Default=6).

    Track Name: Bass-Guitar

    Voice/Tones: AcousticBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-Timp

    Voice/Tones: Timpani Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Flute

    Voice/Tones: Flute Articulate: 100
    Unify: 1 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-String

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/ballad68.html0000664000175000017500000001321413624015100017324 0ustar bobbob

    Ballad68

    A 6/8 Ballad. Written for "Dedicated To The One I Love". This is written with 4 beats to the bar, so you'll probably need to multiply the "real" tempo by 2. Largely based on ballad128, so they should be somewhat compatible.

    Ballad68

    A rock ballad beat in 6/8. (4)
    Bass AcousticBass
    Chord OrchestralHarp
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Ballad68Plus

    Adds arpeggiated piano. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord OrchestralHarp
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Ballad68Sus

    Add in sustained TremoloStrings. (4)
    Bass AcousticBass
    Chord OrchestralHarp
    Chord-Sus TremoloStrings
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Ballad68SusPlus

    Sustained strings and apreggiating piano. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord OrchestralHarp
    Chord-Sus TremoloStrings
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Ballad68-44

    A 4/4 fill bar. (1)
    Bass AcousticBass
    Chord OrchestralHarp
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Ballad68Intro

    This 4 bar intro with arpeggios. (4)
    Arpeggio OrchestralHarp
    Bass AcousticBass
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Ballad68End

    Simple 2 bar ending. (2)
    Bass AcousticBass
    Chord OrchestralHarp
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/rhumba_rhumba2.html0000664000175000017500000010134413624015151020635 0ustar bobbob

    File: rhumba.mma

    Groove: Rhumba2

    Notes: I created this for the Cole Porter tune "I've Got You Under My Skin.". Traditional Latin rhythms generally have a full percussion with lots of off-beats, but don't overdo it.

    Author: Bob van der Poel

    Description: Add articulated Marimbas.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Mallet

    Voice/Tones: Marimba Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/trance_trance.html0000664000175000017500000007542613624015165020567 0ustar bobbob

    File: trance.mma

    Groove: Trance

    Notes: My first adventure in the great land of boring dance and techno beats.

    Author: Bob van der Poel

    Description: A smooth techno beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass1 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Gob

    Voice/Tones: Goblins Articulate: 120
    Unify: 0 Octave: 8
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Warm

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-105

    Voice/Tones: 105 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzguitarsusplus.html0000664000175000017500000003207013624015126024741 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzguitarsusplus

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: Added Clavinet and sustained voices.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Arpeggio

    Voice/Tones: Clavinet Articulate: 120
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPENBELOW
    Rskip: 70 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonwalk.html0000664000175000017500000002433513624015113023204 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonwalk

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/foxtrot_foxtrot1plus.html0000664000175000017500000006644713624015126022236 0ustar bobbob

    File: foxtrot.mma

    Groove: Foxtrot1Plus

    Notes: Just about any old-fashioned dance piece can be set to a foxtrot.

    Author: Bob van der Poel

    Description: Add arpeggio piano to FoxTrot1.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in the Plus versions (Default=Piano1). Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 7
    Volume: 70 Harmony: OPEN
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 50
    Unify: 0 Octave: 4   6   4   6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crash

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/cubanguitar_cubanguitarend.html0000664000175000017500000001156613624015116023325 0ustar bobbob

    File: cubanguitar.mma

    Groove: Cubanguitarend

    Notes: A gentle background for slow Cuban and other latin songs. It could be played on one guitar, if one is very good! Has only a guitar and bass (well, plus some strings for the sustained sections). Written for the tune ``Duele''.

    Author: Bob van der Poel

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Harmony

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPENBELOW
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/spiritual_spiritual.html0000664000175000017500000003174713624015162022062 0ustar bobbob

    File: spiritual.mma

    Groove: Spiritual

    Notes: A standard spiritual beat. Written to work in the 120 to 180 bpm range.

    Author: Bob van der Poel

    Description: A basic spiritual beat in 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrhumba_jazzrhumba.html0000664000175000017500000005724013624015134022357 0ustar bobbob

    File: jazzrhumba.mma

    Groove: Jazzrhumba

    Notes: Loosely based on the rhumba groove with added off beat syncopation. Written for the Miles Davis tune "Nardis".

    Author: Bob van der Poel

    Description: Nice, smooth easy listening.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 93
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo   HighBongo   LowBongo   HighBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 180 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHighConga   OpenHiHat   OpenHiHat   OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 55
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swing1susplus.html0000664000175000017500000004224713624015075022364 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swing1Susplus

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Strings and solo guitar with 1-to-the-bar piano.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 100 Harmony: 3BELOW
    Rskip: 30 Rvolume: 40
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bluegrass_bluegrassbottle.html0000664000175000017500000005405513624015103023212 0ustar bobbob

    File: bluegrass.mma

    Groove: Bluegrassbottle

    Notes: Completely out of my league and knowledge base here! But, what the hell, we might as well give the old banjo a go.

    Author: Bob van der Poel

    Description: Adds in a blow-bottle which no blue grass group seems to be without.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: BottleBlow Articulate: 50   60   70   80
    Unify: 0 Octave: 5   4   5   4
    Volume: 110 Harmony: None
    Rskip: 20   30   10   20 Rvolume: 30
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 2 Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 50
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 30 Voicing: INVERT

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigbandend.html0000664000175000017500000002142613624015102021460 0ustar bobbob

    File: bigband.mma

    Groove: Bigbandend

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Straight ending for BigBand.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charlestonwalkplus.html0000664000175000017500000003236213624015114024110 0ustar bobbob

    File: charleston.mma

    Groove: Charlestonwalkplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Basic walking with piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4   10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltzintro8.html0000664000175000017500000006420113624015136023266 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzintro8

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: 8 bar intro.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60   85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 10 Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockballad_rockballad1.html0000664000175000017500000004445713624015152022310 0ustar bobbob

    File: rockballad.mma

    Groove: Rockballad1

    Notes: Written for slowish/doo-wop things like "You Belong To Me".

    Author: Bob van der Poel

    Description: Same as the basic pattern, but skips the chord triplet on bar 4.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SusVoice Voice used for sustained voicing in RockBalladVoice (default=ChoirAahs).
    SusVoiceOctave Octave for sustained voices (default=4).

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingintro2.html0000664000175000017500000006045313624015165021445 0ustar bobbob

    File: swing.mma

    Groove: Swingintro2

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Same intro, but Swing2 voices.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 80   50   50   80
    Unify: 0 Octave: 5
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz.html0000664000175000017500000004003513624015166017105 0ustar bobbob

    Waltz

    A pretty basic 3/4 waltz.

    Waltz

    A very boring waltz with piano chords. (4)
    Bass AcousticBass
    Chord Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    WaltzSus

    Adds strings to Waltz. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    Waltz1

    Add piano apreggios to the basic waltz. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale Piano1
    Walk AcousticBass

    Waltz1Sus

    Waltz with arpeggios and sustained strings. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale Piano1
    Walk AcousticBass

    WaltzWalk

    Walking bass version of Waltz. (4)
    Chord Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    WaltzWalkSus

    Walking bass and sustained strings. (4)
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    Waltz1Walk

    Walking bass and arpeggios. (4)
    Arpeggio Piano1
    Chord Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale Piano1
    Walk AcousticBass

    Waltz1WalkSus

    Walking bass, arpeggios and sustained strings. (4)
    Arpeggio Piano1
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale Piano1
    Walk AcousticBass

    WaltzIntro

    Waltz intro with piano chords. (4)
    Bass AcousticBass
    Chord Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    WaltzSusIntro

    Simple intro with strings. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    Waltz1Intro

    Waltz intro with piano arpeggios. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    Waltz1SusIntro

    Intro with arepeggios and strings. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    WaltzIntro8

    8 bar waltz intro with piano chords. (8)
    Bass AcousticBass
    Chord Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    WaltzSusIntro8

    8 bar Intro with arepeggios and strings. (8)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    Waltz1Intro8

    8 bar wWaltz intro with piano arpeggios. (8)
    Arpeggio Piano1
    Bass AcousticBass
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    Waltz1SusIntro8

    8 bar intro with arpgeggios and strings. (8)
    Arpeggio Piano1
    Bass AcousticBass
    Chord-Sus TremoloStrings
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    WaltzEnd

    Simple ending based on Waltz with piano scales. Scales are 16ths on bar 1, 8ths on 2, quarters on 3 and a single note on 4. Adjust your SEQ accordingly, and use a CUT to finish the last bar. (4)
    Bass AcousticBass
    Chord Piano1
    Drum-Chh ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale Piano1
    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltz2.html0000664000175000017500000003014213624015116023451 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltz2

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Guitar arpeggios.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowbolero_slowboleroplus.html0000664000175000017500000011102113624015156023277 0ustar bobbob

    File: slowbolero.mma

    Groove: Slowboleroplus

    Notes: This bolero is different from the Ravel-ish sounds of ``bolero.mma''. Sounds nice with slower songs. For an example see the exemplar ``Abrazame Asi''. This file is largely based on ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Add in some nylon guitar apreggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 140
    Unify: 0 Octave: 4
    Volume: 100 Harmony: OPENBELOW
    Rskip: 30 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: SteelGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sq

    Voice/Tones: SquareClick Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarwalk.html0000664000175000017500000001546013624015133023265 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarwalk

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Changes the bass pattern to walking.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softshoe_softshoesusplus.html0000664000175000017500000005101013624015161023135 0ustar bobbob

    File: softshoe.mma

    Groove: Softshoesusplus

    Notes: Syncopated ditty for the old dancers. Written for "Me and My Shadow".

    Author: Bob van der Poel

    Description: Add the cool clarinet and strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to Piano2).

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: OPENABOVE
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 110   110   80   70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25   25   22   20 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz_jazzwaltz1.html0000664000175000017500000004506513624015135022211 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltz1

    Notes: 3/4 time for jazz pieces like "Bluesette".

    Author: Bob van der Poel

    Description: Add arpeggio runs.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Celesta Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 10 Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/basicrock_basicrockend.html0000664000175000017500000002734313624015101022407 0ustar bobbob

    File: basicrock.mma

    Groove: Basicrockend

    Notes: Basic Rock beat for things a bit to hard for softrock and ballad beats. I wrote this for "Love Potion No. 9".

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Dist

    Voice/Tones: DistortionGuitar Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickb

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/vienesewaltz_vienesewaltzintro.html0000664000175000017500000002200013624015166024330 0ustar bobbob

    File: vienesewaltz.mma

    Groove: Vienesewaltzintro

    Notes: Strauss waltz pattern.

    Author: Bob van der Poel

    Description: Simple 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 95
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzrock_jazzrockwalk.html0000664000175000017500000003637713624015135022407 0ustar bobbob

    File: jazzrock.mma

    Groove: Jazzrockwalk

    Notes: A upbeat jazz/rock. Written for "Moondance".

    Author: Bob van der Poel

    Description: Our basic pattern with walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bubblerock.html0000664000175000017500000001624413624015111020051 0ustar bobbob

    Bubblerock

    A bit of bubble gum rock. Written for the song "Sugar, Sugar.

    BubbleRock

    Our basic bubblegum rock beat. (4)
    Bass FretlessBass
    Chord NylonGuitar
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Side SideKick
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    BubbleRockSus

    Add some sustained strings to the party. (4)
    Bass FretlessBass
    Chord NylonGuitar
    Chord-Sus TremoloStrings
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Side SideKick
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    BubbleRockPlus

    Some variety with light guitar picking. (4)
    Arpeggio NylonGuitar
    Bass FretlessBass
    Chord NylonGuitar
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Side SideKick
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    BubbleRockSusPlus

    Guitar pickin' and strings meet. (4)
    Arpeggio NylonGuitar
    Bass FretlessBass
    Chord NylonGuitar
    Chord-Sus TremoloStrings
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Side SideKick
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    BubbleRockFill

    A single bar fill. (1)
    Chord NylonGuitar
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Side SideKick
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    BubbleRockIntro

    A silly little introduction. (4)
    Bass FretlessBass
    Chord NylonGuitar
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Side SideKick
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass

    BubbleRockEnd

    An abrupt 2 bar conculusion. (2)
    Bass FretlessBass
    Chord NylonGuitar
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Drum-Side SideKick
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk FretlessBass
    mma-bin-20.02/docs/html/lib/stdlib/68swing_68swing.html0000664000175000017500000003151113624015074020633 0ustar bobbob

    File: 68swing.mma

    Groove: 68Swing

    Notes: A swing rhythm in 6/8. This is implemented with 6 beats to the bar. If you want to use solos written in standard notation set the STRETCH variable to 200; or convert the 8th notes to quarters, etc. Since most 6/8 tempos are specified in 2/4 you'll most likely want to use a tempo three times what you might think. Also, note that when setting chord lines you'll want the second chord (which the conductor would beat at ``2'') at position 4 (ie ``C / / G''). Written for ``Hey, Look Me Over''.

    Author: Bob van der Poel

    Description: Basic 6/8 swing time, 2 to the bar chording.

    SeqSize: 4 Time (beats per bar): 6.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltzsus.html0000664000175000017500000003526413624015152022622 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltzsus

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: Add strings to RockWaltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softshoe_softshoeintro8.html0000664000175000017500000005107313624015161022653 0ustar bobbob

    File: softshoe.mma

    Groove: Softshoeintro8

    Notes: Syncopated ditty for the old dancers. Written for "Me and My Shadow".

    Author: Bob van der Poel

    Description: Same intro over 8 bars.

    SeqSize: 8 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to Piano2).

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 110   110   80   70   110   110   80   70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25   25   22   20   25   25   22   20 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrock1.html0000664000175000017500000005054213624015161021570 0ustar bobbob

    File: softrock.mma

    Groove: Softrock1

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: Adds a latin-pop touch by using flute arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 25 Rvolume: 15
    Rtime: 6 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1   SnareDrum2   SnareDrum1   SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio44_arpeggio4.html0000664000175000017500000001054213624015076021652 0ustar bobbob

    File: arpeggio44.mma

    Groove: Arpeggio4

    Notes: A simple set of arpeggios in 4/4 time. Great for lesson pieces and lullabies. See the example song ``Traumerei''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. Setting the variables is important! The default is for only a single note arpeggio with no harmony or bass.

    Author: Bob van der Poel

    Description: A quarter note piano arpeggio.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beats 1 and 3. Default: no bass. Note that that you cannot change the bass pattern with this variable.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lfusion.html0000664000175000017500000002057513624015137017430 0ustar bobbob

    Lfusion

    Latin Fusion ... whatever that might mean to you. I figure it's a combination of swing, jazz and latin. I created this for the Hank Williams tune "Jambalaya" which I've heard done in too many genres to list here.

    LFusion

    Basic Latin Fusion. (4)
    Arpeggio Atmosphere
    Bass FretlessBass
    Chord Piano2
    Drum-Block HighWoodBlock
    Drum-Bongo HighBongo
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cuica MuteCuica
    Drum-Kick KickDrum1
    Drum-Lconga LowConga
    Drum-Mconga MuteHighConga
    Drum-Mtri MuteTriangle
    Drum-Oconga OpenHighConga
    Drum-Otir OpenTriangle
    Drum-Rcym RideCymbal1
    Drum-Shaker Shaker
    Walk FretlessBass

    LFusionSus

    Add sustained atmosphere. (4)
    Bass FretlessBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Block HighWoodBlock
    Drum-Bongo HighBongo
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cuica MuteCuica
    Drum-Kick KickDrum1
    Drum-Lconga LowConga
    Drum-Mconga MuteHighConga
    Drum-Mtri MuteTriangle
    Drum-Oconga OpenHighConga
    Drum-Otir OpenTriangle
    Drum-Rcym RideCymbal1
    Drum-Shaker Shaker
    Walk FretlessBass

    LFusion1

    Same rhythm but with an accordion for that zydeco feeling. (4)
    Bass FretlessBass
    Chord Bandoneon
    Drum-Block HighWoodBlock
    Drum-Bongo HighBongo
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cuica MuteCuica
    Drum-Kick KickDrum1
    Drum-Lconga LowConga
    Drum-Mconga MuteHighConga
    Drum-Mtri MuteTriangle
    Drum-Oconga OpenHighConga
    Drum-Otir OpenTriangle
    Drum-Rcym RideCymbal1
    Drum-Shaker Shaker
    Walk FretlessBass

    LFusion1Sus

    The zydeco with strings. (4)
    Bass FretlessBass
    Chord Bandoneon
    Chord-Sus Strings
    Drum-Block HighWoodBlock
    Drum-Bongo HighBongo
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cuica MuteCuica
    Drum-Kick KickDrum1
    Drum-Lconga LowConga
    Drum-Mconga MuteHighConga
    Drum-Mtri MuteTriangle
    Drum-Oconga OpenHighConga
    Drum-Otir OpenTriangle
    Drum-Rcym RideCymbal1
    Drum-Shaker Shaker
    Walk FretlessBass

    LFusionEnd

    A one bar ending. (4)
    Bass FretlessBass
    Chord Piano2
    Drum-Block HighWoodBlock
    Drum-Claves Claves
    Drum-Kick KickDrum1
    Drum-Lconga LowConga
    Drum-Mconga MuteHighConga
    Drum-Mtri MuteTriangle
    Drum-Oconga OpenHighConga
    Drum-Rcym RideCymbal1
    Drum-Shaker Shaker

    Lfusion1End

    Same as LFusionEnd, but uses accordion instead of piano. (4)
    Bass FretlessBass
    Chord Bandoneon
    Drum-Block HighWoodBlock
    Drum-Claves Claves
    Drum-Kick KickDrum1
    Drum-Lconga LowConga
    Drum-Mconga MuteHighConga
    Drum-Mtri MuteTriangle
    Drum-Oconga OpenHighConga
    Drum-Rcym RideCymbal1
    Drum-Shaker Shaker
    mma-bin-20.02/docs/html/lib/stdlib/jazz-54_jazz54sus.html0000664000175000017500000005154513624015131021112 0ustar bobbob

    File: jazz-54.mma

    Groove: Jazz54Sus

    Notes: A 5/4 jazz beat, written for "Take Five".

    Author: Bob van der Poel

    Description: Add in some sustained strings. Not really all that great.

    SeqSize: 4 Time (beats per bar): 5.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Hi

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: On
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/softshoe.html0000664000175000017500000001472413624015161017577 0ustar bobbob

    Softshoe

    Syncopated ditty for the old dancers. Written for "Me and My Shadow".

    Variables

    ChordVoice Voice used in Chord tracks (defaults to Piano2).

    Softshoe

    Nice little dance beat with ``shuffles'' on bar 3 and 4. (4)
    Bass AcousticBass
    Chord Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SoftShoePlus

    Add a cool clarinet. (4)
    Arpeggio Clarinet
    Bass AcousticBass
    Chord Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SoftShoeSus

    Add sustained strings. (4)
    Bass AcousticBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SoftShoeSusPlus

    Add the cool clarinet and strings. (4)
    Arpeggio Clarinet
    Bass AcousticBass
    Chord Piano2
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Side SideKick
    Walk AcousticBass

    SoftShoeIntro

    A 4 bar introduction. (4)
    Bass AcousticBass
    Chord Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Side SideKick

    SoftShoeIntro8

    Same intro over 8 bars. (8)
    Bass AcousticBass
    Chord Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Side SideKick

    SoftShoeEnd

    2 bar ending with nice walk on first bar. (2)
    Bass AcousticBass
    Chord Piano2
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Side SideKick
    mma-bin-20.02/docs/html/lib/stdlib/tango_tango1.html0000664000175000017500000011716313624015165020333 0ustar bobbob

    File: tango.mma

    Groove: Tango1

    Notes: This is a stronger, heavy version of Tango. You might also want to look at the "LightTango" for an alternative.

    Author: Bob van der Poel

    Description: Our basic Tango with a March feel.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Bandoneon Articulate: 95
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass-Violin

    Voice/Tones: Violin Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Rolls

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepintro8.html0000664000175000017500000006733013624015147023216 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepintro8

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: The 4 bar intro stretched to 8.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 94
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymnend.html0000664000175000017500000000637513624015131020442 0ustar bobbob

    File: hymn.mma

    Groove: Hymnend

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: A 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: ChurchOrgan Articulate: 120
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 80
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1.html0000664000175000017500000003540713624015123023741 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltz1

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: Add arpeggio runs.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Vibraphone Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 75 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: KEY

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz1fillsus.html0000664000175000017500000011577413624015127024377 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz1Fillsus

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Arpeggios, run and sustained strings.

    SeqSize: 8 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Arpeggio

    Voice/Tones: Accordion Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10   10   50   10   10   10   50   10 Rvolume: 10
    Rtime: 2 SeqRND: On
    Strum: None

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 63 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Accordion Articulate: 66
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastblues.html0000664000175000017500000001633313624015123017731 0ustar bobbob

    Fastblues

    I use this in "Mad About Him...Blues".

    FastBlues

    Fast blues with a bit of R&B. (4)
    Bass FingeredBass
    Chord-Guitar CleanGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Snare2 SnareDrum2

    FastBluesSus

    Adds sustained strings to FastBlues. (4)
    Bass FingeredBass
    Chord-Guitar CleanGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Chord-Sus Strings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Snare2 SnareDrum2

    FastBluesWalk

    Change bass line from 1/5 to walking. (4)
    Chord-Guitar CleanGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk FingeredBass

    FastBluesWalkSus

    Walking bass version with sustained strings. (4)
    Chord-Guitar CleanGuitar
    Chord-Piano Piano2
    Chord-Sax TenorSax
    Chord-Sus Strings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk FingeredBass

    FastBlues1

    A more rowdy version, with alternating bars of a distorted guitar riff. (4)
    Arpeggio DistortionGuitar
    Bass CleanGuitar
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano3
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk FingeredBass

    FastBlues1Sus

    Who invited the violin guys to the blues party?. (4)
    Arpeggio DistortionGuitar
    Bass CleanGuitar
    Chord-Guitar DistortionGuitar
    Chord-Piano Piano3
    Chord-Sus Strings
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Snare2 SnareDrum2
    Walk FingeredBass

    FastBluesEnd

    Simple ending. (4)
    Bass FingeredBass
    Chord-Guitar CleanGuitar
    Chord-Piano Piano2
    Drum-Hh OpenHiHat
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Snare2 SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/gypsyjazz_gypsyjazz.html0000664000175000017500000002131713624015130022141 0ustar bobbob

    File: gypsyjazz.mma

    Groove: Gypsyjazz

    Notes: An attempt to sound like Django and the Hot Five. All we use is a standard ensemble of: Solo Guitar, Solo Violin, 2 Rhythm guitars (la pompe style), and upright bass. Honestly, this needs some work!

    Author: Bob van der Poel

    Description: Straight ahead gypsy.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Plectrum-1

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Plectrum-2

    Voice/Tones: CleanGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_blues1sus.html0000664000175000017500000005450613624015104021064 0ustar bobbob

    File: blues.mma

    Groove: Blues1Sus

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: The honky-piano meets the mouth-arp.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 40 Rvolume: 15
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzguitarplus.html0000664000175000017500000002576013624015126024216 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzguitarplus

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: Add in some Clavinet notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Arpeggio

    Voice/Tones: Clavinet Articulate: 120
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPENBELOW
    Rskip: 70 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazz_modernjazz1sus.html0000664000175000017500000005763213624015143023214 0ustar bobbob

    File: modernjazz.mma

    Groove: Modernjazz1Sus

    Notes: A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Author: Bob van der Poel

    Description: The full-meal-deal.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/westernswing_westernswing.html0000664000175000017500000004063613624015167023332 0ustar bobbob

    File: westernswing.mma

    Groove: Westernswing

    Notes: Based on CountrySwing, this is supposed to be an improvement. Works with "Don't Fence Me In".

    Author: Bob van der Poel

    Description: Not too bad for dancing.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: KEY

    Track Name: Chord-Steel

    Voice/Tones: SteelGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingplus.html0000664000175000017500000007656413624015163021223 0ustar bobbob

    File: swing.mma

    Groove: Swingplus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Adds clarinet arpeggios to Swing.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/60srock_60srock1sus.html0000664000175000017500000004375713624015073021431 0ustar bobbob

    File: 60srock.mma

    Groove: 60Srock1Sus

    Notes: Straight ahead rock beat in 4. Written for "Pretty Woman".

    Author: Bob van der Poel

    Description: Alternate 60s Rock with strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Straight

    Voice/Tones: CleanGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hbongo

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixiemarch_dixiemarch.html0000664000175000017500000003061113624015120022243 0ustar bobbob

    File: dixiemarch.mma

    Groove: Dixiemarch

    Notes: A Dixieland March done for "Muskrat Ramble". Uses traditional instrumentation ... a single snare drum, tuba and banjo. See the sample song "Just A Little While To Stay Here" to see how easy it is to modify this to a more modern sound.

    Author: Bob van der Poel

    Description: A basic Dixieland March.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Banjo

    Voice/Tones: Banjo Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 1 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/50srock_50srockintro.html0000664000175000017500000004740713624015073021663 0ustar bobbob

    File: 50srock.mma

    Groove: 50Srockintro

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-Sax

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 3
    Volume: 25   40   70   130 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 74
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sax

    Voice/Tones: TenorSax Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70   70   110   180 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40   40   70   180 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 50
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/guitarballad.html0000664000175000017500000001536113624015130020372 0ustar bobbob

    Guitarballad

    Guitar based ballad with a bit of a rock feel. Written for Beatles classic "Yesterday". This is a conversion of the pianoballad groove.

    GuitarBallad

    Simple ballad with drums and guitar. (4)
    Arpeggio-4 NylonGuitar
    Arpeggio-8 NylonGuitar
    Bass FingeredBass
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    GuitarBallad1

    Add additional guitar chords. (4)
    Arpeggio-4 NylonGuitar
    Arpeggio-8 NylonGuitar
    Bass FingeredBass
    Chord JazzGuitar
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    GuitarBalladSus

    Guitar arpeggios with a bit of strings. (4)
    Arpeggio-4 NylonGuitar
    Arpeggio-8 NylonGuitar
    Bass FingeredBass
    Chord-Sus SynthStrings1
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    GuitarBallad1Sus

    Guitar arpeggios with chords and strings. (4)
    Arpeggio-4 NylonGuitar
    Arpeggio-8 NylonGuitar
    Bass FingeredBass
    Chord JazzGuitar
    Chord-Sus SynthStrings1
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    GuitarBalladIntro

    A 4 bar introduction. (4)
    Arpeggio-4 NylonGuitar
    Arpeggio-8 NylonGuitar
    Bass FingeredBass
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    GuitarBalladSusIntro

    The same 4 bar intro with strings. (4)
    Arpeggio-4 NylonGuitar
    Arpeggio-8 NylonGuitar
    Bass FingeredBass
    Chord-Sus SynthStrings1
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick

    GuitarBalladEnd

    A 2 bar ending. (2)
    Arpeggio-4 NylonGuitar
    Bass FingeredBass
    Chord Piano1
    Drum-Chihat ClosedHiHat
    Drum-Kick KickDrum1
    Drum-Side SideKick
    mma-bin-20.02/docs/html/lib/stdlib/countrywaltz_countrywaltz2walk.html0000664000175000017500000003213713624015116024336 0ustar bobbob

    File: countrywaltz.mma

    Groove: Countrywaltz2Walk

    Notes: These waltzes are good for "old-time" things like "Que Sera Sera" and "Tammy".

    Author: Bob van der Poel

    Description: Walking bass and apreggiating guitar.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: NylonGuitar Articulate: 0
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzcombo_jazzcombosusplus.html0000664000175000017500000005754313624015132023464 0ustar bobbob

    File: jazzcombo.mma

    Groove: Jazzcombosusplus

    Notes: A rip-off from the Casio Wk-3xxx. Sounds good for faster jazz songs. I use it in the Cole Porter song "C'est Magnifique".

    Author: Bob van der Poel

    Description: Strings with guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Epiano

    Voice/Tones: EPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Guitar

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: 3BELOW
    Rskip: 30   40   40   70 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/chacha_chachaintro.html0000664000175000017500000006606613624015113021522 0ustar bobbob

    File: chacha.mma

    Groove: Chachaintro

    Notes: The Cha-Cha-Cha remains a popular rhythm with broad audience appeal, despite the fact that it is somewhat dated and made trite by Americanized versions. I've used "Rico Vacilon" as a demo. This file was mostly developed from the patterns in "Latin Rhythms: Mystery Unraveled" by Victor Lopez.

    Author: Bob van der Poel

    Description: A plain 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioOctave The Octave setting for the flute arpeggios (default=7)
    ArpeggioVoice Voice for the ChaCha1 Arpeggios (default=Flute)
    ScaleVoice Voice for the accending scale in ChaCha1Fill (default=Flute)

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 1 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Htom

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtom

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bossanova_bossanovaintro8.html0000664000175000017500000013742413624015107023162 0ustar bobbob

    File: bossanova.mma

    Groove: Bossanovaintro8

    Notes: This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    Author: Bob van der Poel

    Description: Another dull intro, but this is for 8 bars.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 75
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Muteconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixiesus.html0000664000175000017500000006337213624015120020762 0ustar bobbob

    File: dixie.mma

    Groove: Dixiesus

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Basic groove with added sustain.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus1

    Voice/Tones: Trumpet Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/pianoballad_pianoballad1sus.html0000664000175000017500000005777313624015144023371 0ustar bobbob

    File: pianoballad.mma

    Groove: Pianoballad1Sus

    Notes: Piano arpeggios with a bit of drum and bass. I wrote this for "Nature Boy".

    Author: Bob van der Poel

    Description: Piano arpeggios with chords and strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-High

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Low

    Voice/Tones: Piano1 Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 60   100   60   60
    Unify: 1 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Chihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/march_march.html0000664000175000017500000003107213624015141020202 0ustar bobbob

    File: march.mma

    Groove: March

    Notes: Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    Author: Bob van der Poel

    Description: Standard march pattern. Boring, but it works.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 60
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Tbone

    Voice/Tones: Trombone Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countrybluesend.html0000664000175000017500000002650213624015115024004 0ustar bobbob

    File: countryblues.mma

    Groove: Countrybluesend

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/basicrock_basicrock4intro.html0000664000175000017500000005343413624015101023060 0ustar bobbob

    File: basicrock.mma

    Groove: Basicrock4Intro

    Notes: Basic Rock beat for things a bit to hard for softrock and ballad beats. I wrote this for "Love Potion No. 9".

    Author: Bob van der Poel

    Description: 4 bar intro with 4-feel.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Clean2

    Voice/Tones: CleanGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Dist

    Voice/Tones: DistortionGuitar Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazz-54_jazz54walk.html0000664000175000017500000004265313624015131021236 0ustar bobbob

    File: jazz-54.mma

    Groove: Jazz54Walk

    Notes: A 5/4 jazz beat, written for "Take Five".

    Author: Bob van der Poel

    Description: This replaces the original bass pattern with a five-to-the-bar walking bass.

    SeqSize: 4 Time (beats per bar): 5.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Hi

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 30
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkrock.html0000664000175000017500000001514013624015125017550 0ustar bobbob

    Folkrock

    A simple, folky (1960s) rock, reminicent of the Mama's and Papa's". Basic strumming guitar and and touch of latin drums. Exemplar: "Monday, Monday".

    FolkRock

    Basic Mama/Papa rock style. (4)
    Bass AcousticBass
    Drum-Bass LowTom1
    Drum-Clave Claves
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    FolkRockPlus

    Our basic style with added piano stuff. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Drum-Bass LowTom1
    Drum-Clave Claves
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    FolkRockSus

    Add in some synthesized voices. (4)
    Bass AcousticBass
    Chord-Sus VoiceOohs
    Drum-Bass LowTom1
    Drum-Clave Claves
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    FolkRockSusPlus

    Piano fills and voices. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord-Sus VoiceOohs
    Drum-Bass LowTom1
    Drum-Clave Claves
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    FolkRockFill

    A noisy, one bar fill. (1)
    Drum-Bass LowTom1
    Drum-Clave Claves
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    FolkRockIntro

    Simple four bar intro. (4)
    Bass AcousticBass
    Drum-Bass LowTom1
    Drum-Clave Claves
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Plectrum NylonGuitar
    Walk AcousticBass

    FolkRockEnd

    A 2 bar ending. (2)
    Bass AcousticBass
    Drum-Bass LowTom1
    Drum-Clave Claves
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Plectrum NylonGuitar
    mma-bin-20.02/docs/html/lib/stdlib/merengue_merengue1.html0000664000175000017500000003172013624015142021516 0ustar bobbob

    File: merengue.mma

    Groove: Merengue1

    Notes: This is a very fast dance rhythm native to the Dominican Republic. The demo song for this ``Compadre Pedro Juan''. Note that you'll have to double up on the tempo for this to sound right. Patterns are from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Substitute bandoneon for first piano.

    SeqSize: 2 Time (beats per bar): 4

    Variables
    BandoneonOctave The Octave setting for the bandoneon (default=6)

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Bandoneon Articulate: 90
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hhat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/charleston_charleston1walkplus.html0000664000175000017500000003237013624015114024170 0ustar bobbob

    File: charleston.mma

    Groove: Charleston1Walkplus

    Notes: The Charleston is a fast (200 to 300 bpm) dance from the 1920s. This version uses traditional instrumentation to keep it sounding a bit authentic. Written for the song ``Charleston''.

    Author: Bob van der Poel

    Description: Snappy walking with piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 10   4   10   4 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltzsus.html0000664000175000017500000003327713624015123024416 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltzsus

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: Strings added to our waltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/merengue_merengueintro.html0000664000175000017500000011333213624015142022511 0ustar bobbob

    File: merengue.mma

    Groove: Merengueintro

    Notes: This is a very fast dance rhythm native to the Dominican Republic. The demo song for this ``Compadre Pedro Juan''. Note that you'll have to double up on the tempo for this to sound right. Patterns are from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: 8 bar introduction.

    SeqSize: 8 Time (beats per bar): 4

    Variables
    BandoneonOctave The Octave setting for the bandoneon (default=6)

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hhat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/nitejazz.html0000664000175000017500000001416713624015144017605 0ustar bobbob

    Nitejazz

    A slow jazz trio beat for slow and sassy stuff. Initially written for a 56bpm version of Chelsea Bridge.

    Variables

    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    NiteJazz

    Our basic sultry beat. (4)
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Bass-Accent AcousticBass
    Drum-Cabasa Cabasa
    Drum-Conga LowConga
    Drum-Ridecymbal2 RideCymbal2

    NiteJazzSus

    Add in some strings. (4)
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Bass-Accent AcousticBass
    Chord-Sus SlowStrings
    Drum-Cabasa Cabasa
    Drum-Conga LowConga
    Drum-Ridecymbal2 RideCymbal2

    NiteJazzPlus

    Add in some jazz guitar picking. (4)
    Arpeggio-Guitar JazzGuitar
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Bass-Accent AcousticBass
    Drum-Cabasa Cabasa
    Drum-Conga LowConga
    Drum-Ridecymbal2 RideCymbal2

    NiteJazzSusPlus

    Guitar picking and sustained low strings. (4)
    Arpeggio-Guitar JazzGuitar
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Bass-Accent AcousticBass
    Chord-Sus SlowStrings
    Drum-Cabasa Cabasa
    Drum-Conga LowConga
    Drum-Ridecymbal2 RideCymbal2

    NiteJazzIntro

    Simple 4 bar intro with bass walk on 4. (4)
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Bass-Accent AcousticBass
    Drum-Cabasa Cabasa
    Drum-Conga LowConga
    Drum-Ridecymbal2 RideCymbal2

    NiteJazzEnd

    2 bar ending. (2)
    Arpeggio-Piano Piano1
    Bass AcousticBass
    Bass-Accent AcousticBass
    Drum-Cabasa Cabasa
    Drum-Conga LowConga
    Drum-Ridecymbal2 RideCymbal2
    mma-bin-20.02/docs/html/lib/stdlib/blues.html0000664000175000017500000002455713624015103017060 0ustar bobbob

    Blues

    If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Blues

    Straight-ahead blues. (4)
    Bass AcousticBass
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    BluesTriple

    Change the piano chords to triplets. Nice for a transition bar. (4)
    Bass AcousticBass
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    BluesSus

    Add a sustained harmonica. Annoying. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus Harmonica
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    BluesTripleSus

    Sustained 'arp and chord triplets. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus Harmonica
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    BluesTripleL

    Same as BluesTriple with triplets on beats 1 and 2. (4)
    Bass AcousticBass
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    BluesTripleLSus

    Same as BluesTripleSus with triplets on beats 1 and 2. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus Harmonica
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    BluesTripleR

    Same as BluesTriple with triplets on beats 3 and 4. (4)
    Bass AcousticBass
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    BluesTripleRSus

    Same as BluesTripleSus with triplets on beats 3 and 4. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus Harmonica
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    Blues1

    Add honky-piano. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    Blues1Sus

    The honky-piano meets the mouth-arp. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord Piano1
    Chord-Sus Harmonica
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    BluesIntro

    Simple, 4 bar, introduction. (4)
    Bass AcousticBass
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    Walk AcousticBass

    BluesEnd

    A 4 bar ending. First 2 bars have 4 "hits", the last 2 have 2. (4)
    Bass AcousticBass
    Chord Piano1
    Drum SnareDrum1
    Drum-Clap HandClap
    Drum-Hh ClosedHiHat
    mma-bin-20.02/docs/html/lib/stdlib/calypso.html0000664000175000017500000002105313624015112017404 0ustar bobbob

    Calypso

    Again, I'm no expert! I did this one to play with the Sonny Rollins song "St. Thomas".

    Calypso

    A nice, simple Calypos beat with lots of tom-drums. (4)
    Chord JazzGuitar
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass

    CalypsoSus

    A synth voice sustained under the beat. (4)
    Chord JazzGuitar
    Chord-Sus SynthVox
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass

    Calypso1

    Walking Bass changed to 4-in-a-bar. (4)
    Chord JazzGuitar
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass

    Calypso1Sus

    4-in-a-bar bass with sustained, artifical voices. (4)
    Chord JazzGuitar
    Chord-Sus SynthVox
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass

    CalypsoPlus

    Add solo-sounding guitar. (4)
    Arpeggio JazzGuitar
    Chord JazzGuitar
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass

    CalypsoSusPlus

    Guitar and synth voice. (4)
    Arpeggio JazzGuitar
    Chord JazzGuitar
    Chord-Sus SynthVox
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass

    Calypso1Plus

    4 to the bar bass and guitar. (4)
    Arpeggio JazzGuitar
    Chord JazzGuitar
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass

    Calypso1SusPlus

    4 to the bar bass, guitar and voice. (4)
    Arpeggio JazzGuitar
    Chord JazzGuitar
    Chord-Sus SynthVox
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass

    CalypsoIntro

    Simple 4 bar intro. (4)
    Chord JazzGuitar
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass

    CalypsoEnd

    A very simple, finalized ending. All the same instruments as Calypso, but all are on beats 1,2,3 and 4. (1)
    Chord JazzGuitar
    Drum-Cym CrashCymbal1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Walk AcousticBass
    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz.html0000664000175000017500000002367513624015124017770 0ustar bobbob

    Fastwaltz

    A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    FastWaltz

    A basic waltz pattern in 1. (4)
    Bass AcousticBass
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzSus

    Add strings to FastWaltz. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzPlus

    Piano arpeggios filler. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzSusPlus

    FastWaltz with arpeggios and sustained strings. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzWalk

    Walking bass version of FastWaltz. (4)
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzWalkSus

    Walking bass and sustained strings. (4)
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzWalkPlus

    Walking bass and arpeggios. (4)
    Arpeggio Piano1
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzWalkSusPlus

    Walking bass, arpeggios and sustained strings. (4)
    Arpeggio Piano1
    Chord Piano1
    Chord-Sus TremoloStrings
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzIntro

    4 bar intro. (4)
    Bass AcousticBass
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzIntro8

    8 bar intro. (8)
    Bass AcousticBass
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Walk AcousticBass

    FastWaltzEnd

    Simple ending based on Waltz with piano scales. Adjust your SEQ points or use a CUT to finish the last bar. (4)
    Bass AcousticBass
    Chord Piano1
    Drum-Kick KickDrum1
    Drum-Snare SnareDrum1
    Drum-Tri OpenTriangle
    Scale Piano1
    mma-bin-20.02/docs/html/lib/stdlib/hillcountry_hillcountry.html0000664000175000017500000002520413624015131022745 0ustar bobbob

    File: hillcountry.mma

    Groove: Hillcountry

    Notes: A HillBilly country beat. Seems to work with ''Flowers on the Wall.''

    Author: Bob van der Poel

    Description: Our basic hillbilly beat. Pretty boring.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/spiritual_spiritualsus.html0000664000175000017500000003702213624015162022605 0ustar bobbob

    File: spiritual.mma

    Groove: Spiritualsus

    Notes: A standard spiritual beat. Written to work in the 120 to 180 bpm range.

    Author: Bob van der Poel

    Description: Our basic beat with added organ.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Sus

    Voice/Tones: Organ1 Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jive_jive1.html0000664000175000017500000003776213624015136020011 0ustar bobbob

    File: jive.mma

    Groove: Jive1

    Notes: Thinking of a sock-hop? I wrote this for "Bye Bye Love".

    Author: Bob van der Poel

    Description: Our jive-dance with less shuffle.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 75
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bwmarch_bwmarchsus.html0000664000175000017500000004440113624015111021614 0ustar bobbob

    File: bwmarch.mma

    Groove: Bwmarchsus

    Notes: Broadway March. This was developed from the Broadway style. It is in 2/4, so you'll probably want to double the tempo. I'm using this in "I'm On Your Way" (Paint Your Wagon) at a tempo of 248.

    Author: Bob van der Poel

    Description: Add sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: KEY2

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 70
    Unify: 0 Octave: 5
    Volume: 48 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastwaltz_fastwaltzend.html0000664000175000017500000002522313624015124022545 0ustar bobbob

    File: fastwaltz.mma

    Groove: Fastwaltzend

    Notes: A waltz in 1. Good for those real fast waltz pieces where folks are floating around the room. See ``Somewhere My Love'' for an example.

    Author: Bob van der Poel

    Description: Simple ending based on Waltz with piano scales. Adjust your SEQ points or use a CUT to finish the last bar.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 110   110   110   90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bebop_bebopsusplus.html0000664000175000017500000004362013624015101021631 0ustar bobbob

    File: bebop.mma

    Groove: Bebopsusplus

    Notes: An attempt at a fast bebop style. Try it with a song like "Lemon Drop". Good tempos are 120 to 150 bpm.

    Author: Bob van der Poel

    Description: Organ chords and walking piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPENABOVE
    Rskip: 60   30   70   40 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Organ3 Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swing1plussus.html0000664000175000017500000010271313624015164022022 0ustar bobbob

    File: swing.mma

    Groove: Swing1Plussus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing1 with clarinet and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: SlapBass1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridec

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblueswalksus.html0000664000175000017500000005425013624015115024730 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblueswalksus

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Walking bass and sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballadintro.html0000664000175000017500000006275313624015146023005 0ustar bobbob

    File: popballad.mma

    Groove: Popballadintro

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: A simple introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Atmosphere Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazz_modernjazz1.html0000664000175000017500000005163113624015143022452 0ustar bobbob

    File: modernjazz.mma

    Groove: Modernjazz1

    Notes: A jazz style which has a bit of raunch and swing. Works well with Peggy Lee's "Fever".

    Author: Bob van der Poel

    Description: Adds a muted trumpet on alternate bars.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazz1 and ModernJazz2 (plus the SUS versions of 1 and 2). (Default=MutedTrumpet). Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues_bluestriplersus.html0000664000175000017500000005005113624015104022374 0ustar bobbob

    File: blues.mma

    Groove: Bluestriplersus

    Notes: If you don't understand the Blues, don't use these grooves ... they will make you way too sad.

    Author: Bob van der Poel

    Description: Same as BluesTripleSus with triplets on beats 3 and 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128plainsusplus.html0000664000175000017500000006252313624015151023146 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128Plainsusplus

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: Straight version with strings and piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Susharmony

    Voice/Tones: ChoirAahs Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/swing_swingwalkplus.html0000664000175000017500000007663313624015163022077 0ustar bobbob

    File: swing.mma

    Groove: Swingwalkplus

    Notes: Some pretty good swing stuff. Works well for standards like "C'est Si Bon". The "Triple" and "Plus" versions are built on their basics, so it it sounds fine to toggle between, for example, Swing, SwingPlus and SwingTriple.

    Author: Bob van der Poel

    Description: Swing with walking bass and arpeggios.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Clarinet Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10   50   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Hiconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 1 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countrybluesintro.html0000664000175000017500000002221413624015115024365 0ustar bobbob

    File: countryblues.mma

    Groove: Countrybluesintro

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rockwaltz_rockwaltz.html0000664000175000017500000003022013624015152022052 0ustar bobbob

    File: rockwaltz.mma

    Groove: Rockwaltz

    Notes: This is our basic 3/4 waltz with added guitars and a bit of raunch.

    Author: Bob van der Poel

    Description: Hold tight for this dance.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 20 Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/68march_68marchfill.html0000664000175000017500000001305113624015074021407 0ustar bobbob

    File: 68march.mma

    Groove: 68Marchfill

    Notes: A 6/8 march in 2. Do note that there are 2 beats per bar in a 6/8 march! Really, really needs work.

    Author: Bob van der Poel

    Description: Single bar fill, for endings.

    SeqSize: 1 Time (beats per bar): 2.0

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 70
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-3

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz_modernjazzwaltzfill.html0000664000175000017500000002372013624015144025403 0ustar bobbob

    File: modernjazzwaltz.mma

    Groove: Modernjazzwaltzfill

    Notes: This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Author: Bob van der Poel

    Description: A 2 bar horn fill good for endings.

    SeqSize: 2 Time (beats per bar): 3.0

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: OPENBELOW
    Rskip: 2 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/countryswing_countryswing2sus.html0000664000175000017500000005126713624015115024172 0ustar bobbob

    File: countryswing.mma

    Groove: Countryswing2Sus

    Notes: Quite simple rhythm. I'm not big on country, but this does seem to fit with "Singing The Blues".

    Author: Bob van der Poel

    Description: A sustained and a random fiddler. Great dance!.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 90   80   100   70
    Unify: 0 Octave: 5
    Volume: 10 Harmony: OPENABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 99
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 130 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: 4 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Fiddle Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar3walk.html0000664000175000017500000002311413624015133023343 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar3Walk

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Aprpeggios and walking bass.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100   100   100   70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/showtune.html0000664000175000017500000001672713624015154017630 0ustar bobbob

    Showtune

    An attempt for an orchestral backing for showtunes. I use this for ``I Loved You Once In Silence'' from ``Camelot''. Lots of strings and no drumkit.

    Variables

    ExtraVoice Voice for the alternating arpeggios in ShowTune2 (Default=TubularBells).
    ExtraOctave Octave for ExtraVoice (Default=6).

    ShowTune

    Basic track with strings. (4)
    Bass-Guitar AcousticBass
    Bass-Timp Timpani
    Chord-Flute Flute
    Chord-String Strings

    ShowTune1

    Add in pizzicato strings. (4)
    Arpeggio-Piz PizzicatoString
    Bass-Guitar AcousticBass
    Bass-Timp Timpani
    Chord-Flute Flute
    Chord-Piz PizzicatoString
    Chord-String Strings

    ShowTune2

    Basic version with extra ''stuff''. Set voice with ``ExtraVoice''. (4)
    Arpeggio-Extra TubularBells
    Bass-Guitar AcousticBass
    Bass-Timp Timpani
    Chord-Flute Flute
    Chord-String Strings

    ShowTunePlus

    Add trumpet arpeggios. (4)
    Arpeggio-Horn FrenchHorn
    Arpeggio-Trumpet Trumpet
    Bass-Guitar AcousticBass
    Bass-Timp Timpani
    Chord-Flute Flute
    Chord-String Strings

    ShowTune1Plus

    Add trumpets and plucked strings. (4)
    Arpeggio-Horn FrenchHorn
    Arpeggio-Piz PizzicatoString
    Arpeggio-Trumpet Trumpet
    Bass-Guitar AcousticBass
    Bass-Timp Timpani
    Chord-Flute Flute
    Chord-Piz PizzicatoString
    Chord-String Strings

    ShowTune2Plus

    Add trumpets and ``extra''. (4)
    Arpeggio-Extra TubularBells
    Arpeggio-Horn FrenchHorn
    Arpeggio-Trumpet Trumpet
    Bass-Guitar AcousticBass
    Bass-Timp Timpani
    Chord-Flute Flute
    Chord-String Strings

    ShowTuneIntro

    4 bar intro with plucked strings. (4)
    Arpeggio-Piz PizzicatoString
    Bass-Guitar AcousticBass
    Bass-Timp Timpani
    Chord-Flute Flute
    Chord-Piz PizzicatoString
    Chord-String Strings

    ShowTuneEnd

    A pretty dull ending. (2)
    Bass-Guitar AcousticBass
    Chord-Flute Flute
    Chord-String Strings
    mma-bin-20.02/docs/html/lib/stdlib/fastblues_fastbluesend.html0000664000175000017500000003642113624015123022470 0ustar bobbob

    File: fastblues.mma

    Groove: Fastbluesend

    Notes: I use this in "Mad About Him...Blues".

    Author: Bob van der Poel

    Description: Simple ending.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 60
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadway_broadway.html0000664000175000017500000006030613624015110021434 0ustar bobbob

    File: broadway.mma

    Groove: Broadway

    Notes: A real ripoff of the Casio rhythm. Note that this is really a 2/4 pattern, so you'll probably want to double the tempo. I'm using this in "Everything's Coming Up Roses" at a tempo of 280.

    Author: Bob van der Poel

    Description: A very corny Broadway tune rhythm.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 50
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hih1

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hih2

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beat1.html0000664000175000017500000005720513624015075020121 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beat1

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Adds interest to bass line with alternate walking bars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/vienesewaltz_vienesewaltzsus.html0000664000175000017500000002665413624015166024032 0ustar bobbob

    File: vienesewaltz.mma

    Groove: Vienesewaltzsus

    Notes: Strauss waltz pattern.

    Author: Bob van der Poel

    Description: Basic waltz with strings and piano.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 95
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/merengue_merengue2.html0000664000175000017500000005423113624015142021521 0ustar bobbob

    File: merengue.mma

    Groove: Merengue2

    Notes: This is a very fast dance rhythm native to the Dominican Republic. The demo song for this ``Compadre Pedro Juan''. Note that you'll have to double up on the tempo for this to sound right. Patterns are from ``Latin Rhythms: Mystery Unraveled'' by Victor Lopez.

    Author: Bob van der Poel

    Description: Add brass hits every 4 bars.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    BandoneonOctave The Octave setting for the bandoneon (default=6)

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 70
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hhat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolero1sus.html0000664000175000017500000004663413624015106021411 0ustar bobbob

    File: bolero.mma

    Groove: Bolero1Sus

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Spanish Bolero with sustained strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: 6 Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband1fill.html0000664000175000017500000001765513624015102021732 0ustar bobbob

    File: bigband.mma

    Groove: Bigband1Fill

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Louder, 4 in the bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/samba.html0000664000175000017500000002454113624015153017027 0ustar bobbob

    Samba

    First try at a samba. Note: This is really in 2/2 time but we notate with 4 chords/bar ... so double the tempo!

    Samba

    Our basic dance beat. (4)
    Bass FretlessBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum2
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick

    SambaFill

    Adds a whistle to the standard beat. (4)
    Bass FretlessBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum2
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick
    Drum-Whistle ShortHiWhistle

    SambaPlus

    Adds pizzicato strings. (4)
    Arpeggio PizzicatoString
    Bass FretlessBass
    Chord-Piano Piano1
    Drum-Kick KickDrum2
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick

    SambaSus

    Add sustained bandoneon. (4)
    Bass FretlessBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Sus Bandoneon
    Drum-Kick KickDrum2
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick

    SambaSusFill

    Sustained bandoneon and whistle. (4)
    Bass FretlessBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Chord-Sus Bandoneon
    Drum-Kick KickDrum2
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick
    Drum-Whistle ShortHiWhistle

    SambaSusPlus

    Sustained bandoneon and arpeggios. (4)
    Arpeggio PizzicatoString
    Bass FretlessBass
    Chord-Piano Piano1
    Chord-Sus Bandoneon
    Drum-Kick KickDrum2
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick

    SambaIntro

    4 bar introduction. (4)
    Bass FretlessBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum2
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick

    SambaIntro1

    Alternate 4 bar introduction. (4)
    Bass FretlessBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum2
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick

    SambaIntro8

    8 bar introduction. (8)
    Bass FretlessBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum2
    Drum-Ohh OpenHiHat
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick

    SambaEnd

    4 bar ending. (4)
    Bass FretlessBass
    Chord-Guitar JazzGuitar
    Chord-Piano Piano1
    Drum-Kick KickDrum2
    Drum-Phh PedalHiHat
    Drum-Ride RideCymbal1
    Drum-Shaker Shaker
    Drum-Side SideKick
    Drum-Whistle ShortHiWhistle
    mma-bin-20.02/docs/html/lib/stdlib/bluefolk_bluefolkplus.html0000664000175000017500000005471113624015103022333 0ustar bobbob

    File: bluefolk.mma

    Groove: Bluefolkplus

    Notes: A very easy folk-type backing with an arpeggiating guitar, bass and simple drums. Written for the Animals version of "House of the Rising Sun" (mind you, the folkblue2 variants seem to be nicer). Of course, we've skipped all the traditional instrumentation and used nice things like electric guitar, bass, organ, etc. Very light on the drums.

    Author: Bob van der Poel

    Description: Add a guitar "solo" to the mix.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Solo

    Voice/Tones: FretlessBass Articulate: 200
    Unify: 0 Octave: 5
    Volume: 100 Harmony: 2BELOW
    Rskip: 70 Rvolume: 0
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 5 SeqRND: Off
    Strum: 5 Voicing: OPTIMAL

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 70 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango_lighttangosus.html0000664000175000017500000006562513624015140023063 0ustar bobbob

    File: lighttango.mma

    Groove: Lighttangosus

    Notes: A light version of our tango.

    Author: Bob van der Poel

    Description: Add a sustained tone to the tango.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None   None   3ABOVE   3ABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Accordion

    Voice/Tones: Accordion Articulate: 30
    Unify: 0 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 50
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/basicrock_basicrock.html0000664000175000017500000003576413624015100021725 0ustar bobbob

    File: basicrock.mma

    Groove: Basicrock

    Notes: Basic Rock beat for things a bit to hard for softrock and ballad beats. I wrote this for "Love Potion No. 9".

    Author: Bob van der Poel

    Description: A very basic rock beat in 4.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Clean

    Voice/Tones: CleanGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Clean2

    Voice/Tones: CleanGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Dist

    Voice/Tones: DistortionGuitar Articulate: 70
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzpianosus.html0000664000175000017500000002412413624015126023651 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzpianosus

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: Our piano groove with sustained voices.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPENBELOW+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltzsus.html0000664000175000017500000003555613624015167021076 0ustar bobbob

    File: waltz.mma

    Groove: Waltzsus

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Adds strings to Waltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folk_folksus.html0000664000175000017500000004013713624015125020443 0ustar bobbob

    File: folk.mma

    Groove: Folksus

    Notes: Generally folk music doesn't have complicated rhythms. You can use other libaries like "EasySwing", but if you are into finger picking guitar, give this a try.

    Author: Bob van der Poel

    Description: Some nice harmonica chords with the guitar.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 2 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Harmonica Articulate: 100
    Unify: 1 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 60 Rvolume: 20
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/march.html0000664000175000017500000001703213624015141017030 0ustar bobbob

    March

    Sousa would love this file. These all need a bit of work---they tend too sound a bit to ponderous and/or heavy. The sequences assume 4 chords per bar, but most marches are in 2/4 time. So, double the tempo for "proper" results.

    MilIntro4

    A 4 bar military-style intro. Easy to use if you include a line like "z * 4" at the start of the piece. (4)
    Drum-Snare SnareDrum1
    Drum-Tom LowTom1

    MilIntro2

    A 2 bar military-style intro. This is identical to the MilIntro4, but only uses the first 2 bars of the sequence. (2)
    Drum-Snare SnareDrum1
    Drum-Tom LowTom1

    March

    Standard march pattern. Boring, but it works. (4)
    Bass Tuba
    Chord Trumpet
    Chord-Tbone Trombone
    Drum SnareDrum1
    Drum-Tom LowTom1
    Drum-Tri OpenTriangle

    March1

    Adds alterating bars of walking bass to the standard march. Also, changes the trombones to a piano. (4)
    Bass Tuba
    Chord Trumpet
    Chord-Piano Piano1
    Drum SnareDrum1
    Drum-Tom LowTom1
    Drum-Tri OpenTriangle
    Walk Tuba

    March1Slow

    This is just March1 with the walking bass set to beats 1 and 3 instead of 1,2,3 and 4. (4)
    Chord Trumpet
    Chord-Piano Piano1
    Drum SnareDrum1
    Drum-Tom LowTom1
    Drum-Tri OpenTriangle
    Walk Tuba

    March2

    Adds sustained strings to March1. The strings replace the trumpets. A major sound difference. (4)
    Bass Tuba
    Chord TremoloStrings
    Drum SnareDrum1
    Drum-Tom LowTom1
    Drum-Tri OpenTriangle
    Walk Tuba

    March3

    Adds an apreggiating piccolo to March1. Great for trios. (4)
    Arpeggio Flute
    Bass Tuba
    Chord Trumpet
    Chord-Piano Piano1
    Drum SnareDrum1
    Drum-Tom LowTom1
    Drum-Tri OpenTriangle
    Walk Tuba

    March4

    Add sustained strings and apreggiating piccolo to March2. (4)
    Arpeggio Flute
    Bass Tuba
    Chord TremoloStrings
    Drum SnareDrum1
    Drum-Tom LowTom1
    Drum-Tri OpenTriangle
    Walk Tuba

    MarchEnd

    Four bar ending. (4)
    Bass Tuba
    Chord Trumpet
    Chord-Tbone Trombone
    Drum SnareDrum1
    Drum-Tom LowTom1
    Drum-Tri OpenTriangle
    mma-bin-20.02/docs/html/lib/stdlib/basicrock.html0000664000175000017500000001604313624015100017672 0ustar bobbob

    Basicrock

    Basic Rock beat for things a bit to hard for softrock and ballad beats. I wrote this for "Love Potion No. 9".

    BasicRock

    A very basic rock beat in 4. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Chord-Clean2 CleanGuitar
    Chord-Dist DistortionGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    BasicRockSus

    Even rockers like strings!. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Chord-Clean2 CleanGuitar
    Chord-Dist DistortionGuitar
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    BasicRock4

    Same rock with more of a 4/4 emphasis. Good for alternate sections. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Chord-Dist DistortionGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    BasicRock4Sus

    Our 4/4 version with strings. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Chord-Dist DistortionGuitar
    Chord-Sus Strings
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    BasicRockIntro

    4 bar intro. (4)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Chord-Clean2 CleanGuitar
    Chord-Dist DistortionGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    BasicRock4Intro

    4 bar intro with 4-feel. (4)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Chord-Clean2 CleanGuitar
    Chord-Dist DistortionGuitar
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine

    BasicRockEnd

    A 2 bar ending. (2)
    Bass FingeredBass
    Chord-Clean CleanGuitar
    Chord-Dist DistortionGuitar
    Drum-Kick KickDrum1
    Drum-Kickb SnareDrum1
    Drum-Ohh OpenHiHat
    Drum-Snare SnareDrum1
    Drum-Tam Tambourine
    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarend1.html0000664000175000017500000000622113624015134023152 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarend1

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Soft, 1 bar ending.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz_broadwaywaltzintro.html0000664000175000017500000003141513624015110024653 0ustar bobbob

    File: broadwaywaltz.mma

    Groove: Broadwaywaltzintro

    Notes: Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    Author: Bob van der Poel

    Description: Simple 4 bar intro.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastblues_fastblues1sus.html0000664000175000017500000007637013624015123022624 0ustar bobbob

    File: fastblues.mma

    Groove: Fastblues1Sus

    Notes: I use this in "Mad About Him...Blues".

    Author: Bob van der Poel

    Description: Who invited the violin guys to the blues party?.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: DistortionGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: OPENABOVE
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: DistortionGuitar Articulate: 60
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano3 Articulate: 60
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband1susplus.html0000664000175000017500000005647313624015102022523 0ustar bobbob

    File: bigband.mma

    Groove: Bigband1Susplus

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Bigband1 with sustained strings and guitar.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 132   156   84   132 Harmony: OPEN
    Rskip: 10   20   40   0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Hits2

    Voice/Tones: SynthVox Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/cubanguitar_cubanguitarsusplus.html0000664000175000017500000004214213624015116024267 0ustar bobbob

    File: cubanguitar.mma

    Groove: Cubanguitarsusplus

    Notes: A gentle background for slow Cuban and other latin songs. It could be played on one guitar, if one is very good! Has only a guitar and bass (well, plus some strings for the sustained sections). Written for the tune ``Duele''.

    Author: Bob van der Poel

    Description: Additional harmony and sustain strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Harmony

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPENBELOW
    Rskip: 10 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENABOVE
    Rskip: 40 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 110
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/broadwaywaltz_broadwaywaltzintro8.html0000664000175000017500000005102013624015111024736 0ustar bobbob

    File: broadwaywaltz.mma

    Groove: Broadwaywaltzintro8

    Notes: Based on the Broadway style, this is a nice orchestral 3/4 rhythm. See the exemplar ``Matchmaker, Matchmaker''. The style gives a very happy, perky feeling.

    Author: Bob van der Poel

    Description: Simple 8 bar intro.

    SeqSize: 8 Time (beats per bar): 3.0

    Track Name: Chord-Gloc

    Voice/Tones: Glockenspiel Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Piz

    Voice/Tones: PizzicatoString Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Hihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz1sus.html0000664000175000017500000004250113624015123024465 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltz1Sus

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: Sustained strings and arpeggios.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: Vibraphone Articulate: 70
    Unify: 0 Octave: 6
    Volume: 70 Harmony: OPEN
    Rskip: 75 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lullaby_lullaby1susplus.html0000664000175000017500000001317313624015140022647 0ustar bobbob

    File: lullaby.mma

    Groove: Lullaby1Susplus

    Notes: Gentle, soft lullaby in 4. Written for "Good Night".

    Author: Bob van der Poel

    Description: Arpeggiating guitar, sustained strings and extra bass.

    SeqSize: 1 Time (beats per bar): 4

    Variables
    ChordVoice Voice used in Chord tracks (defaults to JazzGuitar).
    ChordOctave Octave for Chord track (default 4)

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/stdlib/bossanova.html0000664000175000017500000005250013624015106017731 0ustar bobbob

    Bossanova

    This is a great latin rhythm for pieces like "Girl From Ipanema". There's a real tendency for me to get these latin rhythms way too complicated, so if you want to take some stuff out, feel free to do so.

    BossaNova

    Standard bossanova beat. (4)
    Bass JazzGuitar
    Chord JazzGuitar
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNovaSus

    Adds sustained choir voices. (8)
    Bass JazzGuitar
    Chord JazzGuitar
    Chord-Sus ChoirAahs
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNova1Sus

    Adds sustained strings. (4)
    Bass JazzGuitar
    Chord JazzGuitar
    Chord-Sus Strings
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNova2Sus

    Basic Bossa with decending string pattern. (4)
    Bass JazzGuitar
    Bass-Sus Strings
    Chord JazzGuitar
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNova3Sus

    A combination of BossaNova1Sus and BossaNova2Sus. Alternating bars of decending strings with full chords. (4)
    Bass JazzGuitar
    Bass-Sus Strings
    Chord JazzGuitar
    Chord-Sus Strings
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNovaPlus

    Basic rhythm with apreggiating guitar. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Chord JazzGuitar
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNovaSusPlus

    Sustained choir and arpeggios. (8)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Chord JazzGuitar
    Chord-Sus ChoirAahs
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNova1SusPlus

    Sustained strings and arpeggios. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Chord JazzGuitar
    Chord-Sus Strings
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNova2SusPlus

    Descending strings and arpeggios. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Bass-Sus Strings
    Chord JazzGuitar
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNova3SusPlus

    Alternating 1Sus/2Sus and arpeggios. (4)
    Arpeggio JazzGuitar
    Bass JazzGuitar
    Bass-Sus Strings
    Chord JazzGuitar
    Chord-Sus Strings
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNovaFill

    Adds a bell to the BossaNova groove and forces the chord to a straight pattern. This Good for the occasional bar in an ending, etc. (4)
    Bass JazzGuitar
    Chord JazzGuitar
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Sidekick SideKick
    Drum-Snare SnareDrum1
    Drum-Snare1 SnareDrum2
    Drum-Triangle OpenTriangle

    BossaNovaIntro

    Dull introduction. (4)
    Bass JazzGuitar
    Chord JazzGuitar
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNovaIntro1

    Same intro with straighter chording. (4)
    Bass JazzGuitar
    Chord JazzGuitar
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNovaIntro8

    Another dull intro, but this is for 8 bars. (8)
    Bass JazzGuitar
    Chord JazzGuitar
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick

    BossaNovaEnd

    The strings do a scale. First bar is eights, second is quarters, third is halves, and the last is a held whole note. (4)
    Bass JazzGuitar
    Chord JazzGuitar
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick
    Scale Strings

    BossaNova1End

    Same ending, but with sustained strings added. (4)
    Bass JazzGuitar
    Chord JazzGuitar
    Chord-Sus TremoloStrings
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick
    Scale Strings

    BossaNova2End

    Ending with sustained strings, but no scale. (4)
    Bass JazzGuitar
    Chord JazzGuitar
    Chord-Sus TremoloStrings
    Drum Cabasa
    Drum-Chh ClosedHiHat
    Drum-Clave Claves
    Drum-Kick KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Muteconga MuteHighConga
    Drum-Openhiconga OpenHighConga
    Drum-Sidekick SideKick
    mma-bin-20.02/docs/html/lib/stdlib/countryblues_countryblues1walkfill.html0000664000175000017500000006353613624015115025134 0ustar bobbob

    File: countryblues.mma

    Groove: Countryblues1Walkfill

    Notes: I use this on some country tunes like "I Fall To Pieces".

    Author: Bob van der Poel

    Description: Piano triplets, walking bass and fiddle.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Violin Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70   40   70   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-1

    Voice/Tones: Piano3 Articulate: 80
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 40 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepsuswalk.html0000664000175000017500000002546413624015147023466 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepsuswalk

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Sustained strings with walking bass.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad128.html0000664000175000017500000001371413624015100017406 0ustar bobbob

    Ballad128

    A 12/8 Ballad. Written for "Memory" This is written in 4/4, so, when figuring tempo use a dotted quarter for the beat count.

    Ballad128

    A very simple, relaxed 12/8 ballad pattern. (4)
    Bass AcousticBass
    Chord OrchestralHarp
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    Ballad128Plus

    Adds arpeggiated piano. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord OrchestralHarp
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    Ballad128Sus

    Add in sustained TremoloStrings. (4)
    Bass AcousticBass
    Chord OrchestralHarp
    Chord-Sus TremoloStrings
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    Ballad128SusPlus

    Sustained strings and apreggiating piano. (4)
    Arpeggio Piano1
    Bass AcousticBass
    Chord OrchestralHarp
    Chord-Sus TremoloStrings
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    Walk AcousticBass

    Ballad128Intro

    This 4 bar intro plays bass notes and harp arpeggios. It pretty much assumes a 7th chord on the 4th bar. (4)
    Arpeggio OrchestralHarp
    Bass AcousticBass
    Bass-Intro OrchestralHarp
    Walk AcousticBass

    Ballad128Intro1

    Alternative, straighter, intro. (4)
    Bass AcousticBass
    Chord OrchestralHarp
    Drum-Kick SideKick
    Drum-Snare SnareDrum2

    Ballad128End

    A 2 bar ending. (2)
    Bass AcousticBass
    Chord OrchestralHarp
    Drum-Kick SideKick
    Drum-Snare SnareDrum2
    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstephitsus.html0000664000175000017500000003020513624015147023301 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstephitsus

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Sustains with hits.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 94
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hit

    Voice/Tones: BrassSection Articulate: 60
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 2 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ballad_balladsusplus.html0000664000175000017500000011637413624015077022134 0ustar bobbob

    File: ballad.mma

    Groove: Balladsusplus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Ballad with strings and guitar solo.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: OrchestralHarp Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 30
    Rtime: 20 SeqRND: On
    Strum: None

    Track Name: Arpeggio-Plus

    Voice/Tones: CleanGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Atmosphere Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Bongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Hiconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Loconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tamb

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 4 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/folkyjazz_folkyjazzguitarsus.html0000664000175000017500000002410013624015126024030 0ustar bobbob

    File: folkyjazz.mma

    Groove: Folkyjazzguitarsus

    Notes: Some things just don't fit! This is a soft-of-jazz and sort-of-folk set with a guitar and piano. I'm trying to emulate the background used by Madeleine Peyroux doing "Everybody's Talkin'". The "Piano" set has the guitar replaced with a piano for a different effect.

    Author: Bob van der Poel

    Description: Basic with sustained voices.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    WalkMode If this variable is set the bass line is replaced in all patterns with a 4 beat walking bass. By default a 1/3 bass line is used. In the Piano variations WalkMode replaces the piano bass with an acoustic bass.

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-High

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 120
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Tom

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/dixie_dixie4sus.html0000664000175000017500000005164313624015120021044 0ustar bobbob

    File: dixie.mma

    Groove: Dixie4Sus

    Notes: These Dixieland grooves are great for songs like "Bill Bailey". The Time is set to 4, so if you have a 2/4 piece double the tempo. This rhythm works best with tempos around 200. This might be a bit busy, if so you're free to make changes!

    Author: Bob van der Poel

    Description: Less strumming and sustain.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Banjo Articulate: 99
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: 3 Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: Clarinet Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus1

    Voice/Tones: Trumpet Articulate: 100
    Unify: 1 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: Tuba Articulate: 85
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/8beat_8beatintro.html0000664000175000017500000005200013624015075021100 0ustar bobbob

    File: 8beat.mma

    Groove: 8Beatintro

    Notes: Most older rock tunes accept these. Try it with songs like "There's a Kind Of Hush".

    Author: Bob van der Poel

    Description: Straight-ahead four bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 76
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: INVERT

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingfill.html0000664000175000017500000004151413624015121022707 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingfill

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Adds guitar apreggio. Quarters on bar 1,2,3 and eights on bar 4.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 99
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN
    Rskip: 5 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/ska_ska1sus.html0000664000175000017500000004537313624015155020204 0ustar bobbob

    File: ska.mma

    Groove: Ska1Sus

    Notes: This was written for the Beatle's song "Ob-La-Di, Ob-La-Da". You will probably want double the tempo when using this.

    Author: Bob van der Poel

    Description: Adds sustained voices to Ska1.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: SteelDrums Articulate: 99
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: 10 Voicing: None

    Track Name: Chord-Sax

    Voice/Tones: AltoSax Articulate: 70
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: SynthVox Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 160 Harmony: None
    Rskip: 12 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: ChineseCymbal Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 50 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/quickstep_quickstepend.html0000664000175000017500000002554413624015147022542 0ustar bobbob

    File: quickstep.mma

    Groove: Quickstepend

    Notes: A quickstep beat. You might want to double up on the tempo when using this. Written for ``Hooray For Hollywood''.

    Author: Bob van der Poel

    Description: Two bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 94
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/waltz_waltzwalk.html0000664000175000017500000002777513624015167021226 0ustar bobbob

    File: waltz.mma

    Groove: Waltzwalk

    Notes: A pretty basic 3/4 waltz.

    Author: Bob van der Poel

    Description: Walking bass version of Waltz.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 2 Rvolume: 20
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastswing_fastswingintro.html0000664000175000017500000004065013624015124023107 0ustar bobbob

    File: fastswing.mma

    Groove: Fastswingintro

    Notes: A fast 2/4 swing. Written in 4 so double the tempo. Sounds good for pieces which are 200 (100) bpm or faster.

    Author: Bob van der Poel

    Description: Simple 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits1

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Hits2

    Voice/Tones: AltoSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/zydeco_zydecoplusend.html0000664000175000017500000001577113624015170022215 0ustar bobbob

    File: zydeco.mma

    Groove: Zydecoplusend

    Notes: After listening to way too much Buckwheat I came up with this. I use it for "Jambalaya".

    Author: Bob van der Poel

    Description: 2 bar ending with accordion.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: None

    Track Name: Chord-Acc

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb-ballad_r&b-balladplus.html0000664000175000017500000005667513624015150022450 0ustar bobbob

    File: rb-ballad.mma

    Groove: R&B-Balladplus

    Notes: Rythmn and Blues ballad. Based on the R&B style, just made softer and prettier. Done for "Mercy, Mercy, Mercy".

    Author: Bob van der Poel

    Description: Basic with added guitar riffs.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: NylonGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 25 Rvolume: 15
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 60
    Unify: 0 Octave: 4
    Volume: 25   10   25   10 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigbandsus.html0000664000175000017500000004272313624015102021527 0ustar bobbob

    File: bigband.mma

    Groove: Bigbandsus

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Tremolo strings added to BigBand.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: Trombone Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowjazz_slowjazzplus.html0000664000175000017500000004053113624015160022471 0ustar bobbob

    File: slowjazz.mma

    Groove: Slowjazzplus

    Notes: An easy going jazz rhythm in 4. Mostly piano chords, sort of what you'd expect from a piano-bass-drum trio. I use this for "As Time Goes By". The SlowJazz2 variations bring in a nice organ.

    Author: Bob van der Poel

    Description: A bit of a plucked melody backup.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENABOVE
    Rskip: 40 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 100   90   100   90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 6 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: RideCymbal2 Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansishsusplus.html0000664000175000017500000006333013624015122023116 0ustar bobbob

    File: evansish.mma

    Groove: Evansishsusplus

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: Solo piano and strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Arpeggio-Piano

    Voice/Tones: Piano1 Articulate: 110
    Unify: 0 Octave: 5
    Volume: 100   70   100   70 Harmony: OPENABOVE+2BELOW
    Rskip: 40   50   30   40 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Strings

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90   70   80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/hymn_hymnintro.html0000664000175000017500000001501213624015131021013 0ustar bobbob

    File: hymn.mma

    Groove: Hymnintro

    Notes: If you are doing a hymn in church, you might appreciate this. We use a organ and bring in some strings in the "plus" versions.

    Author: Bob van der Poel

    Description: A simple sustained intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: ChurchOrgan Articulate: 120
    Unify: 1 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: ChurchOrgan Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/spiritual_spiritualplus.html0000664000175000017500000003677613624015162022775 0ustar bobbob

    File: spiritual.mma

    Groove: Spiritualplus

    Notes: A standard spiritual beat. Written to work in the 120 to 180 bpm range.

    Author: Bob van der Poel

    Description: Add in a jazz guitar plucking notes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Organ1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: OPENBELOW
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Drum

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/frenchwaltz_frenchwaltz1end.html0000664000175000017500000004344513624015130023451 0ustar bobbob

    File: frenchwaltz.mma

    Groove: Frenchwaltz1End

    Notes: These try to do the "French Cafe" sound. The song "Pigalle" works quite well with this. Note the setting of the BassRegister variable which tries to emulate the "switches" on a real accordion. In this case we have an accordion with three reed banks labeled "L", "M" and "H"--this will make large changes to the accordion um-pa-pa stuff

    Author: Bob van der Poel

    Description: Same ending as FrenchWaltzEnd but with an accordion instead of strings.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    BassRegister Sets the bass register, 1=L 2=LM 3=LH 4=LMH 5=M 6=MH 7=H (Default=4).
    CSeq Internal, Chord sequence list,
    BSeq Internal, Bass sequence list.

    Track Name: Bass-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-H

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-L

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-M

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 4
    Volume: 90 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 50 Rvolume: 30
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: Accordion Articulate: 80   80   80   100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/zydeco_zydecosusplus.html0000664000175000017500000003653213624015170022257 0ustar bobbob

    File: zydeco.mma

    Groove: Zydecosusplus

    Notes: After listening to way too much Buckwheat I came up with this. I use it for "Jambalaya".

    Author: Bob van der Poel

    Description: String and accordion? Too cool!.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 120
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: 5 Voicing: None

    Track Name: Chord-Acc

    Voice/Tones: Accordion Articulate: 70
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/blues68_blues68end.html0000664000175000017500000001220313624015104021257 0ustar bobbob

    File: blues68.mma

    Groove: Blues68End

    Notes: A 6/8 blues. Written for "When A Man Loves A Woman". It is in 6/8 time. This Groove relies on an underlying organ with full chords and some 6 beat percussive sounds.

    Author: Bob van der Poel

    Description: A two bar ending.

    SeqSize: 2 Time (beats per bar): 6.0

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Organ1 Articulate: 80   60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Drum-Kick

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/salsa_salsasusplus.html0000664000175000017500000004702213624015153021670 0ustar bobbob

    File: salsa.mma

    Groove: Salsasusplus

    Notes: Salsa just means ``saucy'' or ``spicy'' and is based on son and rhumba patterns. This is created from scratch. I use it for a Peggy Lee styled version of the Cole Porter tune ``Always True To You In My Fashion.''

    Author: Bob van der Poel

    Description: Sustained pattern with added flute.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 66
    Unify: 0 Octave: 5
    Volume: 80 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: SynthStrings1 Articulate: 110
    Unify: 1 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 90
    Volume: 10 Harmony: None
    Rskip: 30 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbell

    Voice/Tones: LowAgogo Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lguiro

    Voice/Tones: LongGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sguiro

    Voice/Tones: ShortGuiro Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/modernjazzwaltz_modernjazzwaltz2sus.html0000664000175000017500000005233113624015144025351 0ustar bobbob

    File: modernjazzwaltz.mma

    Groove: Modernjazzwaltz2Sus

    Notes: This is the ModernJazz style converted to 3/4 time. It maintains voicing and volume between the two so you can easily switch between 3/4 and 4/4 time.

    Author: Bob van der Poel

    Description: Slower alternate-bar trumpets with violins for faster tempos.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    ArpeggioVoice Voice for the alternating arpeggios in ModernJazzWaltz1 and ModernJazzWaltz2 (plus the SUS versions of 1 and 2). Default=MutedTrumpet. Also used in Introduction and Ending.

    Track Name: Arpeggio

    Voice/Tones: MutedTrumpet Articulate: 80
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-Trp

    Voice/Tones: MutedTrumpet Articulate: 70
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 40
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Piano

    Voice/Tones: Piano2 Articulate: 40
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: VoiceOohs Articulate: 100
    Unify: 1 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110   110   110   70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bolero_bolerofill.html0000664000175000017500000006456413624015105021445 0ustar bobbob

    File: bolero.mma

    Groove: Bolerofill

    Notes: A try at a Bolero. Written for "Tonight".

    Author: Bob van der Poel

    Description: Add arpeggiating flute.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Flute Articulate: 60
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Bass-Guitar

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Hbongo

    Voice/Tones: HighBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Lbongo

    Voice/Tones: LowBongo Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Maraca

    Voice/Tones: Maracas Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: SteelGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/descendingjazz_descendingjazzend.html0000664000175000017500000002117413624015117024516 0ustar bobbob

    File: descendingjazz.mma

    Groove: Descendingjazzend

    Notes: This is a jazz style with a constantly descending accompaniment line. I wrote it especially for the song "My Baby Just Cares For Me" to sort-of echo the style that Nina Simone used.

    Author: Bob van der Poel

    Description: 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 70
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: 3BELOW+8ABOVE
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 80
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rb_r&bplus.html0000664000175000017500000003736113624015150020005 0ustar bobbob

    File: rb.mma

    Groove: R&Bplus

    Notes: Rythmn and Blues. I did a raunchy version of "My Blue Heaven" using this groove.

    Author: Bob van der Poel

    Description: Our basic rhythm with some nice picking.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 130 Harmony: 3BELOW
    Rskip: 25 Rvolume: 15
    Rtime: 5 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Organ

    Voice/Tones: Organ1 Articulate: 60
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lighttango_lighttangofill.html0000664000175000017500000002247613624015140023174 0ustar bobbob

    File: lighttango.mma

    Groove: Lighttangofill

    Notes: A light version of our tango.

    Author: Bob van der Poel

    Description: A one bar fill pattern.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-Piano

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Accordion

    Voice/Tones: Accordion Articulate: 30
    Unify: 0 Octave: 6
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 50
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clave

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/rock-128_rock128intro.html0000664000175000017500000004302313624015152021532 0ustar bobbob

    File: rock-128.mma

    Groove: Rock128Intro

    Notes: Doo-Wop rock from the 50s. These songs are mostly written in 12/8 time, but this file assumes 4/4. So, when figuring tempo use a dotted quarter for the beat count (of course, if the song is in 4/4 time, then you don't need to figure!). We use this for the song "Sea Of Love".

    Author: Bob van der Poel

    Description: A 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 70
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 70
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitarwalkplus.html0000664000175000017500000002405513624015134024172 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitarwalkplus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Basic walking version with random notes.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 140
    Unify: 0 Octave: 5
    Volume: 110 Harmony: 3BELOW+8BELOW
    Rskip: 30 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/lfusion_lfusion1end.html0000664000175000017500000005426413624015140021733 0ustar bobbob

    File: lfusion.mma

    Groove: Lfusion1End

    Notes: Latin Fusion ... whatever that might mean to you. I figure it's a combination of swing, jazz and latin. I created this for the Hank Williams tune "Jambalaya" which I've heard done in too many genres to list here.

    Author: Bob van der Poel

    Description: Same as LFusionEnd, but uses accordion instead of piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 160 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Bandoneon Articulate: 70
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Block

    Voice/Tones: HighWoodBlock Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Lconga

    Voice/Tones: LowConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mconga

    Voice/Tones: MuteHighConga Articulate: 90
    Volume: 110   40   110   40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Mtri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Oconga

    Voice/Tones: OpenHighConga Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Rcym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/fastjazzwaltz_fastjazzwaltz2sus.html0000664000175000017500000003753613624015123024502 0ustar bobbob

    File: fastjazzwaltz.mma

    Groove: Fastjazzwaltz2Sus

    Notes: A fast 3/4 time for jazz pieces like "I'm Gonna Go Fishin'". Based on the jazzwaltz groove, but modified to be 1-per-bar. A lot of the syncopation and other "fill" hits have been removed to make it singable.

    Author: Bob van der Poel

    Description: Sustained strings and DUH voices.

    SeqSize: 4 Time (beats per bar): 3.0

    Track Name: Arpeggio

    Voice/Tones: VoiceOohs Articulate: 70
    Unify: 0 Octave: 5
    Volume: 100 Harmony: OPENBELOW
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    Track Name: Chord-Guitar

    Voice/Tones: JazzGuitar Articulate: 85   85   60   60
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 0 SeqRND: On
    Strum: 5 Voicing: KEY

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cym

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 30 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 60
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/jazzwaltz.html0000664000175000017500000002442413624015135020004 0ustar bobbob

    Jazzwaltz

    3/4 time for jazz pieces like "Bluesette".

    JazzWaltz

    Basic jazz waltz. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    JazzWaltzSus

    Strings added to our waltz. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    JazzWaltz1

    Add arpeggio runs. (4)
    Arpeggio Celesta
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    JazzWaltz1Sus

    Sustained strings and arpeggios. (4)
    Arpeggio Celesta
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    JazzWaltz2

    Add VoiceOohs. (4)
    Arpeggio VoiceOohs
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    JazzWaltz2Sus

    Sustained strings and DUH voices. (4)
    Arpeggio VoiceOohs
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Chord-Sus TremoloStrings
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    JazzWaltzIntro

    4 bar intro. (4)
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    JazzWaltzIntro8

    8 bar intro. (8)
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    Walk AcousticBass

    JazzWaltzFill

    Single bar fill, can be used in endings. (1)
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1

    JazzWaltzEnd

    Simple ending. (2)
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1

    JazzWaltz1End

    Ending with arpeggio eights and quarters. (2)
    Arpeggio Celesta
    Bass AcousticBass
    Chord Piano1
    Chord-Guitar JazzGuitar
    Drum-Cym RideCymbal1
    Drum-Hh ClosedHiHat
    Drum-Snare SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/jazzguitar_jazzguitar3sus.html0000664000175000017500000002426013624015133023222 0ustar bobbob

    File: jazzguitar.mma

    Groove: Jazzguitar3Sus

    Notes: For jazz ballads. This has ONLY a guitar (well, expect for the sustained versions). Mostly chords, but some bass and arpeggio is included. The song "Django" is a bit of a demo.

    This Groove uses a Plectrum track optimized for songs in the key of C. If the guitar strums sound too high try a command like "AllGrooves Plectrum Capo -2" right after the first "Groove JazzGuitar*" command to lower the pitch.

    Author: Bob van der Poel

    Description: Sustained strings added to JazzGuitar3.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    SustainVoice Voice for the sustained versions (default=TremoloStrings).

    Track Name: Bass

    Voice/Tones: JazzGuitar Articulate: 105
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 5
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowspiritual_slowspiritual.html0000664000175000017500000001636513624015160023671 0ustar bobbob

    File: slowspiritual.mma

    Groove: Slowspiritual

    Notes: A slower version of the PopSpiritual groove. This is best for slow and sentimental songs. This was written for the song "Count Your Blessings Instead of Sheep."

    Author: Bob van der Poel

    Description: Basic pattern.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 120
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/bigband_bigband1end.html0000664000175000017500000002435613624015102021546 0ustar bobbob

    File: bigband.mma

    Groove: Bigband1End

    Notes: For a standard tune which doesn't fit the Swing grooves.

    Author: Bob van der Poel

    Description: Ending for BigBand1.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Hits1

    Voice/Tones: MutedTrumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 10 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popspiritual_popspiritualintro.html0000664000175000017500000001460613624015146024371 0ustar bobbob

    File: popspiritual.mma

    Groove: Popspiritualintro

    Notes: Not really a true spiritual or gospel style, more in the "sort of" mode. Written for the Paul Simon song "Bridge Over Troubled Water". Good for slow tempo songs in which the lyrics are more important than the melody. Mostly uses piano, bass and some guitar.

    Author: Bob van der Poel

    Description: 4 bar introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: FingeredBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/easyswing_easyswingsus.html0000664000175000017500000003660013624015121022573 0ustar bobbob

    File: easyswing.mma

    Groove: Easyswingsus

    Notes: Soft guitar strumming. Great for tunes like "Beyond The Sea" and "Summertime".

    Author: Bob van der Poel

    Description: Adds a sustained strings (2 part) to EasySwing.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 99
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 40 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Plectrum

    Voice/Tones: JazzGuitar Articulate: 0
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/slowblues_slowbluesfill2.html0000664000175000017500000004426313624015155023020 0ustar bobbob

    File: slowblues.mma

    Groove: Slowbluesfill2

    Notes: A variation of "blues.mma" for slower tempos.

    Author: Bob van der Poel

    Description: Full chord plus scale for fills.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord

    Voice/Tones: JazzGuitar Articulate: 80
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: 5   None   5   None Voicing: OPTIMAL

    Track Name: Drum-Ohh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 30 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Phh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Side

    Voice/Tones: SideKick Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Scale

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 10 Rvolume: 20
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 130 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/popballad_popballadplus.html0000664000175000017500000010170713624015145022625 0ustar bobbob

    File: popballad.mma

    Groove: Popballadplus

    Notes: A rock ballad in 4.

    Author: Bob van der Poel

    Description: Adds nice guitar riffs.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: Atmosphere Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: OPEN
    Rskip: 10 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Arpeggio-Plus

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 6
    Volume: 100 Harmony: OPEN
    Rskip: 40 Rvolume: 10
    Rtime: 10 SeqRND: On
    Strum: None

    Track Name: Bass

    Voice/Tones: AcousticBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 4 SeqRND: On
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano2 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 5 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Cym

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 5 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Shake

    Voice/Tones: Shaker Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 40 Rvolume: 20
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/evansish_evansishintro.html0000664000175000017500000004304613624015123022536 0ustar bobbob

    File: evansish.mma

    Groove: Evansishintro

    Notes: This is based on "mellowjazz.mma" and tries to be a bit like Bill Evans (although no one could ever be that great!). The style knocks the roots out of all the piano chords and relies on the bass player for roots. I use this for the example songs "But Beautiful" and "Some Other Time".

    Author: Bob van der Poel

    Description: Simple 4 bar intro.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    PUSH0 The swing feeling for this groove is controlled by the PUSH0 value. By default it is set to 0.666 which gives a regular ``swing'' feel. You might want to change it to 0.75 for a more ``square'' feel.

    Track Name: Chord-Piano

    Voice/Tones: Piano1 Articulate: 150
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0,10
    Rtime: 10 SeqRND: Off
    Strum: None Voicing: KEY2

    Track Name: Chord-Piano2

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 20 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Drum-Kick1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ride1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Walk-Main

    Voice/Tones: AcousticBass Articulate: 80   90   70   80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/arpeggio44_arpeggio4susintro.html0000664000175000017500000001577413624015076023475 0ustar bobbob

    File: arpeggio44.mma

    Groove: Arpeggio4Susintro

    Notes: A simple set of arpeggios in 4/4 time. Great for lesson pieces and lullabies. See the example song ``Traumerei''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear. Setting the variables is important! The default is for only a single note arpeggio with no harmony or bass.

    Author: Bob van der Poel

    Description: Same intro with strings.

    SeqSize: 4 Time (beats per bar): 4

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beats 1 and 3. Default: no bass. Note that that you cannot change the bass pattern with this variable.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/arpeggiowaltz_arpeggiowaltz8sus.html0000664000175000017500000001746113624015077024415 0ustar bobbob

    File: arpeggiowaltz.mma

    Groove: Arpeggiowaltz8Sus

    Notes: A simple set or arpeggios. Great for lesson pieces and lullabies. See the example song ``Hush-A-Bye''. Remember that for the following variables to take effect they need to be set before loading any Groove in the file or after a GrooveClear.

    Author: Bob van der Poel

    Description: Sustained strings with 8ths.

    SeqSize: 4 Time (beats per bar): 3.0

    Variables
    Harmony Sets the Harmony used for the piano. Default: None.
    Direction Sets the arpeggio direction. Default: UP.
    Bass If set Bass is enabled with a hit on beat 1. Default: no bass.

    Track Name: Arpeggio

    Voice/Tones: Piano1 Articulate: 130
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-Sus

    Voice/Tones: Strings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: KEY

    mma-bin-20.02/docs/html/lib/stdlib/tango.html0000664000175000017500000000603613624015165017056 0ustar bobbob

    Tango

    This is a stronger, heavy version of Tango. You might also want to look at the "LightTango" for an alternative.

    Tango

    Basic tango. (8)
    Arpeggio Bandoneon
    Bass-Violin Violin
    Chord Bandoneon
    Drum SnareDrum1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Rolls SnareDrum1
    Walk AcousticBass

    Tango1

    Our basic Tango with a March feel. (8)
    Arpeggio Bandoneon
    Bass-Violin Violin
    Chord Piano1
    Drum SnareDrum1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Rolls SnareDrum1
    Walk AcousticBass

    TangoEnd

    A nice ending for our dance. (2)
    Bass AcousticBass
    Bass-Violin Violin
    Chord Bandoneon
    Drum SnareDrum1
    Drum-Hh PedalHiHat
    Drum-Kick KickDrum1
    Drum-Ohh OpenHiHat
    Drum-Rolls SnareDrum1
    mma-bin-20.02/docs/html/lib/stdlib/softrock_softrock2sus.html0000664000175000017500000005415213624015161022325 0ustar bobbob

    File: softrock.mma

    Groove: Softrock2Sus

    Notes: Seems to work nicely for relatively fast (ie. not "slow dance"), older rock tunes. I use the SoftRock1 for "Blame It On The Bossa Nova".

    Author: Bob van der Poel

    Description: SoftRock2 with added sustain.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Arpeggio

    Voice/Tones: JazzGuitar Articulate: 120
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 20 Rvolume: 0
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Bass

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord

    Voice/Tones: Piano3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Sus

    Voice/Tones: TremoloStrings Articulate: 100
    Unify: 1 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hh

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 10 SeqRND: Off
    Strum: None

    Track Name: Drum-Snare

    Voice/Tones: SnareDrum1   SnareDrum2   SnareDrum1   SnareDrum2 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: On
    Strum: None

    Track Name: Drum-Tri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 25 Harmony: None
    Rskip: 50 Rvolume: 10
    Rtime: 20 SeqRND: Off
    Strum: None

    Track Name: Walk

    Voice/Tones: FretlessBass Articulate: 80
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/stdlib/trance_trance1bass1.html0000664000175000017500000011251213624015166021567 0ustar bobbob

    File: trance.mma

    Groove: Trance1Bass1

    Notes: My first adventure in the great land of boring dance and techno beats.

    Author: Bob van der Poel

    Description: Same as Trance1, with long bass on 1,3.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass

    Voice/Tones: SynthBass1 Articulate: 99
    Unify: 0 Octave: 4
    Volume: 130 Harmony: OPEN+8BELOW
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-Brass

    Voice/Tones: BrassSection Articulate: 20
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 10 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Gob

    Voice/Tones: Goblins Articulate: 120
    Unify: 0 Octave: 8
    Volume: 10 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-Guitar

    Voice/Tones: NylonGuitar Articulate: 70
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 50 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: None

    Track Name: Chord-Warm

    Voice/Tones: WarmPad Articulate: 100
    Unify: 1 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-105

    Voice/Tones: 105 Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Clap

    Voice/Tones: HandClap Articulate: 90
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hh

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kick

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetri

    Voice/Tones: MuteTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ohh

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentri

    Voice/Tones: OpenTriangle Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tam

    Voice/Tones: Tambourine Articulate: 90
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/0000775000175000017500000000000013624015220014500 5ustar bobbobmma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockfillba.html0000664000175000017500000003502313624015211022010 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockfillba

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: One bar Fill In used to return from B substyle to A substyle. 50s rock.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpfillb.html0000664000175000017500000000601413624015206021016 0ustar bobbob

    File:

    Groove: 2Beatpfillb

    Notes:

    Author: Rony Steelandt

    Description: Fill In B. One bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadc.html0000664000175000017500000010547313624015217022423 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadc

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 4 bars Main C.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock.html0000664000175000017500000003502113624015210017126 0ustar bobbob

    K50S_Rock

    A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    50s_RockA

    'Main A' 50s rock, length is 4 bars. (4)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockFillAA

    'One bar Fill In Main A substyle' 50s rock. (1)
    Bass-11 AcousticBass
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Snaredrum1 SnareDrum1

    50s_RockIntroA

    One bar 'Intro A' 50s rock. (1)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockEndingA

    Two bars 'Ending A' 50s rock. (2)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Hightom2 HighTom2
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockB

    B sub-style 50s rock. Length is 4 bars. (4)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockFillBB

    One Bar Fill In for B substyle' 50s rock. (1)
    Bass-11 AcousticBass
    Bass-13 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Snaredrum1 SnareDrum1

    50s_RockFillBA

    One bar Fill In used to return from B substyle to A substyle. 50s rock. (1)
    Bass-11 AcousticBass
    Bass-13 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Snaredrum1 SnareDrum1

    50s_RockIntroB

    Two bar 'Intro B substyle ' 50s rock. (2)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockEndingB

    Three bars 'Ending B substyle' 50s rock. (3)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Hightom2 HighTom2
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockC

    Four bar 'Main C substyle' 50s rock. (4)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Midtom2 MidTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockFillCC

    One bar Fill In for C substyle' 50s rock. (1)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Snaredrum1 SnareDrum1

    50s_RockIntroC

    Four bar Intro for C substyle 50srock. (4)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockEndingC

    Five bar Ending for C substyle 50s rock. (5)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Hightom2 HighTom2
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockD

    Four bar Main D substyle 50s rock. (4)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    50s_RockFillDD

    One bar Fill In for D substyle 50s rock. (1)
    Bass-11 AcousticBass
    Bass-12 Piano1
    Bass-13 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownintrob.html0000664000175000017500000011223213624015210023402 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownintrob

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Intro B 4 bars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/Kfunk1.html0000664000175000017500000002361313624015211016532 0ustar bobbob

    Kfunk1

    Kfunk1.sty Clean funky style, tempo 100 - 125 The Grooves Main-A & Main C are a couple where C adds some brass So it's a good to use C only in the bars whare you need the brass. Note : I'm not a brass player, so the riffs are a bit dull, if somebody makes those riffs better, mplease upload the new style to www.kara-moon.com

    Kfunk1A

    A nice funk quartet, nothing to heavy. (4)
    Bass-11 FingeredBass
    Bass-3 CleanGuitar
    Bass-4 Organ3
    Bass-5 Organ3
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2

    Kfunk1FillAA

    Fill In AA. (1)
    Bass-11 FingeredBass
    Bass-3 CleanGuitar
    Bass-4 Organ3
    Bass-5 Organ3
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2

    Kfunk1FillAB

    Fill In AB, we prepare the B substyle, we add some brass. (1)
    Bass-11 FingeredBass
    Bass-5 Organ3
    Bass-7 Trombone
    Bass-8 BaritoneSax
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2

    Kfunk1B

    Main B more busy & with brass. (4)
    Bass-11 FingeredBass
    Bass-3 CleanGuitar
    Bass-4 Organ3
    Bass-5 Organ3
    Bass-7 Trombone
    Bass-8 BaritoneSax
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Ridebell RideBell
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    Kfunk1FillBA

    Fill In BA, go back to A-substyle. (1)
    Bass-11 FingeredBass
    Bass-3 CleanGuitar
    Bass-5 Organ3
    Bass-7 Trombone
    Bass-8 BaritoneSax
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom1 LowTom1
    Drum-Lowtom2 LowTom2
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    Kfunk1FillBB

    Fill In BB. (1)
    Bass-11 FingeredBass
    Bass-3 CleanGuitar
    Bass-4 Organ3
    Bass-5 Organ3
    Bass-7 Trombone
    Bass-8 BaritoneSax
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Ridebell RideBell
    Drum-Snaredrum2 SnareDrum2
    Drum-Tambourine Tambourine

    Kfunk1IntroA

    Intro A,drum starts others follow from second bar. (5)
    Bass-11 FingeredBass
    Bass-3 CleanGuitar
    Bass-4 Organ3
    Bass-5 Organ3
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum1 KickDrum1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    Kfunk1EndingA

    Ending A. (2)
    Bass-11 FingeredBass
    Bass-3 CleanGuitar
    Bass-4 Organ3
    Bass-5 Organ3
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom1 LowTom1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownfilla.html0000664000175000017500000002147413624015207023211 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownfilla

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Fill In AA 1 bar.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownfillc.html0000664000175000017500000002454213624015207023212 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownfillc

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Fill In CC 1 bar.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockfillcc.html0000664000175000017500000004514013624015211022014 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockfillcc

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: One bar Fill In for C substyle' 50s rock.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossaintroa.html0000664000175000017500000006332713624015215021446 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossaintroa

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 4 bar intro, drums, bass, rhodes.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshuffleintroa.html0000664000175000017500000001271513624015214024070 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshuffleintroa

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: One bar simple Intro.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Squareclick

    Voice/Tones: SquareClick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad.html0000664000175000017500000003675513624015216017710 0ustar bobbob

    Kwestballad

    A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    kwestballadIntroA

    4 bars Intro. (4)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Drum-Closedhihat ClosedHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kwestballadIntroB

    4 bars Intro like Intro A but with 2 guitars. (4)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Bass-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kwestballadA

    4 bars Main A. (4)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Drum-Closedhihat ClosedHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    kwestballadB

    4 bars like Main A but with 2 guitars. (4)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Bass-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    kwestballadFillA

    1 bar Fill A. (1)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Drum-Closedhihat ClosedHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    kwestballadFillB

    Like Fill A but with 2 guitars. (1)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Bass-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    kwestballadFillAB

    The second guitar comes in. (1)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Bass-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    kwestballadC

    4 bars Main C. (4)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kwestballadD

    Like Main C but with 2 guitars. (4)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Bass-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kwestballadFillB

    1 bar Fill B. (1)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Bass-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kwestballadFillC

    Like Fill B but with 2 guitars. (1)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Bass-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kwestballadEndingA

    2 bar Ending like in Main A style. (2)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kwestballadEndingB

    2 bars like Ending A but with 2 guitars. (2)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Bass-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kwestballadEndingC

    2 bar ending after C or D style. (2)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kwestballadEndingD

    2 bar ending after C or D style with 2 guitars. (2)
    Bass-2 AcousticBass
    Bass-3 NylonGuitar
    Bass-6 Violin
    Bass-7 SteelGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/kara/2beatp.html0000664000175000017500000002025513624015206016553 0ustar bobbob

    2beatpA

    Main A. 2 bars, left & right hand comping. (2)
    Bass-1 Piano1
    Chord-1 Piano1

    2beatpB

    Main B. 2 bars, more rythm in the right hand. (2)
    Bass-1 Piano1
    Chord-2 Piano1

    2beatpC

    Main C. 2bars, more busy & upper octave. (2)
    Bass-1 Piano1
    Chord-1 Piano1
    Chord-2 Piano1

    2beatpD

    Main D. 2 bars variation on Main C. (2)
    Bass-1 Piano1
    Chord-2 Piano1

    2beatpFillA

    Fill In A. One bar Fill. (1)
    Bass-1 Piano1
    Chord-2 Piano1

    2beatpFillB

    Fill In B. One bar fill. (1)
    Bass-1 Piano1
    Chord-2 Piano1

    2beatpFillC

    Fill In C. One bar. (1)
    Chord-1 Piano1
    Chord-2 Piano1

    2beatpFillD

    Fill In D. One bar. (1)
    Bass-1 Piano1
    Chord-2 Piano1

    2beatpIntroA

    'Intro A. One bar; simple. (1)
    Bass-1 Piano1

    2beatpIntroB

    Intro B. 4 bar intro, 2 octaves. (4)
    Chord-1 Piano1
    Chord-2 Piano1

    2beatpIntroC

    Intro C. 6 bars intro. (6)
    Bass-1 Piano1
    Chord-1 Piano1

    2beatpEndingA

    Ending A. 1 bars. (1)
    Bass-1 Piano1
    Chord-2 Piano1

    2beatpEndingB

    Ending B. 3 bar ending. (3)
    Bass-1 Piano1
    Chord-2 Piano1

    2beatpEndingC

    Ending C. 2 bar ending. (2)
    Bass-1 Piano1
    Chord-2 Piano1
    mma-bin-20.02/docs/html/lib/kara/twi_twifillab.html0000664000175000017500000003527713624015217020252 0ustar bobbob

    File: twi.mma

    Groove: Twifillab

    Notes: Style : twi.mma A nice twist style

    Author: Kara Music Production

    Description: Fill In AB, add the piano to prepare the B substyle.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossafillab.html0000664000175000017500000003062613624015215021377 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossafillab

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: One bar fill, goto B style.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshuffleendinga.html0000664000175000017500000001424513624015214024201 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshuffleendinga

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: One bar simple ending.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockfilldd.html0000664000175000017500000004514013624015211022016 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockfilldd

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: One bar Fill In for D substyle 50s rock.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockendinga.html0000664000175000017500000004335013624015211022166 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockendinga

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: Two bars 'Ending A' 50s rock.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 7
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/fasttwist_fasttwistintrob.html0000664000175000017500000006654613624015213022767 0ustar bobbob

    File: fasttwist.mma

    Groove: Fasttwistintrob

    Notes: A fast twist style with interesting brass section Adviced tempo : 130 = 150 BPM

    Author: Rony Steelandt

    Description: Auto-generated 'Intro B' mytwist.sty.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-4

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomeclick

    Voice/Tones: MetronomeClick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Squareclick

    Voice/Tones: SquareClick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadendinga.html0000664000175000017500000004477313624015217023613 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadendinga

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 2 bar Ending like in Main A style.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownintroc.html0000664000175000017500000012525213624015210023411 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownintroc

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Intro C 4 bars.

    SeqSize: 5 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/fasttwist_fasttwistfilla.html0000664000175000017500000004306013624015212022542 0ustar bobbob

    File: fasttwist.mma

    Groove: Fasttwistfilla

    Notes: A fast twist style with interesting brass section Adviced tempo : 130 = 150 BPM

    Author: Rony Steelandt

    Description: One bar Fill A.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpfillc.html0000664000175000017500000000610213624015206021015 0ustar bobbob

    File:

    Groove: 2Beatpfillc

    Notes:

    Author: Rony Steelandt

    Description: Fill In C. One bar.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossafilla.html0000664000175000017500000003117213624015215021232 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossafilla

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: One bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadd.html0000664000175000017500000013065313624015217022422 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadd

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: Like Main C but with 2 guitars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpintrob.html0000664000175000017500000001572213624015206021231 0ustar bobbob

    File:

    Groove: 2Beatpintrob

    Notes:

    Author: Rony Steelandt

    Description: Intro B. 4 bar intro, 2 octaves.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpa.html0000664000175000017500000000604213624015206020147 0ustar bobbob

    File:

    Groove: 2Beatpa

    Notes:

    Author: Rony Steelandt

    Description: Main A. 2 bars, left & right hand comping.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockintrob.html0000664000175000017500000004607413624015211022064 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockintrob

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: Two bar 'Intro B substyle ' 50s rock.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 7
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/twi_twiendingb.html0000664000175000017500000005320713624015220020412 0ustar bobbob

    File: twi.mma

    Groove: Twiendingb

    Notes: Style : twi.mma A nice twist style

    Author: Kara Music Production

    Description: The ending, all instruments involved.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rocka.html0000664000175000017500000007646313624015210021013 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rocka

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: 'Main A' 50s rock, length is 4 bars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 7
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpfilla.html0000664000175000017500000000444213624015206021020 0ustar bobbob

    File:

    Groove: 2Beatpfilla

    Notes:

    Author: Rony Steelandt

    Description: Fill In A. One bar Fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossaendinga.html0000664000175000017500000003612313624015216021552 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossaendinga

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 2 bar ending in A style.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownc.html0000664000175000017500000021115013624015207022334 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownc

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Main C 8 bars.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpintroc.html0000664000175000017500000001663013624015206021231 0ustar bobbob

    File:

    Groove: 2Beatpintroc

    Notes:

    Author: Rony Steelandt

    Description: Intro C. 6 bars intro.

    SeqSize: 6 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockendingc.html0000664000175000017500000014077213624015211022176 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockendingc

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: Five bar Ending for C substyle 50s rock.

    SeqSize: 5 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 7
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpendinga.html0000664000175000017500000000405213624015207021334 0ustar bobbob

    File:

    Groove: 2Beatpendinga

    Notes:

    Author: Rony Steelandt

    Description: Ending A. 1 bars.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpc.html0000664000175000017500000001447613624015206020163 0ustar bobbob

    File:

    Groove: 2Beatpc

    Notes:

    Author: Rony Steelandt

    Description: Main C. 2bars, more busy & upper octave.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshufflefilld.html0000664000175000017500000010032213624015214023656 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshufflefilld

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: 1 bar fill in comming from Main D.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Honky-TonkPiano Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/fasttwist_fasttwistendinga.html0000664000175000017500000004565013624015212023067 0ustar bobbob

    File: fasttwist.mma

    Groove: Fasttwistendinga

    Notes: A fast twist style with interesting brass section Adviced tempo : 130 = 150 BPM

    Author: Rony Steelandt

    Description: 2 bars ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballada.html0000664000175000017500000007265013624015216022420 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballada

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 4 bars Main A.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 8
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 9 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossaintrob.html0000664000175000017500000011253513624015215021443 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossaintrob

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 4 bar intro more rythmic.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossaendingb.html0000664000175000017500000004045413624015216021555 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossaendingb

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 2 bar ending in B style.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/fasttwist_fasttwistintroa.html0000664000175000017500000002777513624015213022767 0ustar bobbob

    File: fasttwist.mma

    Groove: Fasttwistintroa

    Notes: A fast twist style with interesting brass section Adviced tempo : 130 = 150 BPM

    Author: Rony Steelandt

    Description: Auto-generated 'Intro A' mytwist.sty.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Metronomeclick

    Voice/Tones: MetronomeClick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadendingc.html0000664000175000017500000004377313624015217023614 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadendingc

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 2 bar ending after C or D style.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/fasttwist_fasttwistb.html0000664000175000017500000012031513624015212021673 0ustar bobbob

    File: fasttwist.mma

    Groove: Fasttwistb

    Notes: A fast twist style with interesting brass section Adviced tempo : 130 = 150 BPM

    Author: Rony Steelandt

    Description: 4 bars Main B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshuffleintroc.html0000664000175000017500000041147013624015214024073 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshuffleintroc

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: 5 bar intro, full band.

    SeqSize: 5 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Honky-TonkPiano Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Squareclick

    Voice/Tones: SquareClick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshuffleintrob.html0000664000175000017500000012137313624015214024072 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshuffleintrob

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: 2 bar intro, more instruments.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-16

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/Kfunk1_kfunk1fillab.html0000664000175000017500000003162113624015212021162 0ustar bobbob

    File: Kfunk1.mma

    Groove: Kfunk1Fillab

    Notes: Kfunk1.sty Clean funky style, tempo 100 - 125 The Grooves Main-A & Main C are a couple where C adds some brass So it's a good to use C only in the bars whare you need the brass. Note : I'm not a brass player, so the riffs are a bit dull, if somebody makes those riffs better, mplease upload the new style to www.kara-moon.com

    Author: Kara Music Production

    Description: Fill In AB, we prepare the B substyle, we add some brass.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-5

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: BaritoneSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshufflefillb.html0000664000175000017500000004427313624015215023671 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshufflefillb

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: Fill In B to A.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-16

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Chinesecymbal

    Voice/Tones: ChineseCymbal Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Squareclick

    Voice/Tones: SquareClick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/twi.html0000664000175000017500000001771713624015217016214 0ustar bobbob

    Twi

    Style : twi.mma A nice twist style

    TwiMainA

    Bass, Steel Guitar, Tenor Sax & Drums. (2)
    Bass-11 PickedBass
    Bass-15 TenorSax
    Bass-2 SteelGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    TwiFillAA

    Fill for Main A style. (1)
    Bass-11 PickedBass
    Bass-15 TenorSax
    Bass-2 SteelGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    TwiFillAB

    Fill In AB, add the piano to prepare the B substyle. (1)
    Bass-11 PickedBass
    Bass-15 TenorSax
    Bass-2 SteelGuitar
    Bass-7 Piano1
    Bass-8 Piano1
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Metronomebell MetronomeBell
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    TwiMainB

    Here it realy grooves and we have a piano. (2)
    Bass-11 PickedBass
    Bass-15 TenorSax
    Bass-2 SteelGuitar
    Bass-7 Piano1
    Bass-8 Piano1
    Drum-Kickdrum1 KickDrum1
    Drum-Metronomebell MetronomeBell
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    TwiFillBA

    Fill In BA, we go back to Main A so piano only on the first measure. (1)
    Bass-11 PickedBass
    Bass-15 TenorSax
    Bass-2 SteelGuitar
    Bass-7 Piano1
    Bass-8 Piano1
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Metronomebell MetronomeBell
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    TwiFillBB

    Fill In BB, pause the piano. (1)
    Bass-11 PickedBass
    Bass-15 TenorSax
    Bass-2 SteelGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Metronomebell MetronomeBell
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    TwiIntroB

    Our Intro-B , drums, guitar & bass. (4)
    Bass-11 PickedBass
    Bass-2 SteelGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Metronomebell MetronomeBell
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    TwiEndingB

    The ending, all instruments involved. (3)
    Bass-11 PickedBass
    Bass-15 TenorSax
    Bass-2 SteelGuitar
    Bass-7 Piano1
    Bass-8 Piano1
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum1 KickDrum1
    Drum-Metronomebell MetronomeBell
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks
    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpfilld.html0000664000175000017500000000657013624015206021027 0ustar bobbob

    File:

    Groove: 2Beatpfilld

    Notes:

    Author: Rony Steelandt

    Description: Fill In D. One bar.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/twi_twimainb.html0000664000175000017500000004767013624015217020107 0ustar bobbob

    File: twi.mma

    Groove: Twimainb

    Notes: Style : twi.mma A nice twist style

    Author: Kara Music Production

    Description: Here it realy grooves and we have a piano.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadendingb.html0000664000175000017500000005554413624015217023612 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadendingb

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 2 bars like Ending A but with 2 guitars.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossaendingc.html0000664000175000017500000005321413624015216021554 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossaendingc

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 2 bar ending in C style.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadintroa.html0000664000175000017500000007146313624015216023475 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadintroa

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 4 bars Intro.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/Kfunk1_kfunk1fillba.html0000664000175000017500000003443413624015212021167 0ustar bobbob

    File: Kfunk1.mma

    Groove: Kfunk1Fillba

    Notes: Kfunk1.sty Clean funky style, tempo 100 - 125 The Grooves Main-A & Main C are a couple where C adds some brass So it's a good to use C only in the bars whare you need the brass. Note : I'm not a brass player, so the riffs are a bit dull, if somebody makes those riffs better, mplease upload the new style to www.kara-moon.com

    Author: Kara Music Production

    Description: Fill In BA, go back to A-substyle.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-5

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: BaritoneSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshufflec.html0000664000175000017500000022214513624015213023015 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshufflec

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: Main C more busy then Main B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotowna.html0000664000175000017500000014664413624015207022351 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotowna

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Main A 8 bars drums, bass, piano, guitar.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpb.html0000664000175000017500000000721613624015206020154 0ustar bobbob

    File:

    Groove: 2Beatpb

    Notes:

    Author: Rony Steelandt

    Description: Main B. 2 bars, more rythm in the right hand.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadfillab.html0000664000175000017500000003074313624015217023427 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadfillab

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: The second guitar comes in.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockfillaa.html0000664000175000017500000002461313624015210022011 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockfillaa

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: 'One bar Fill In Main A substyle' 50s rock.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/twi_twifillba.html0000664000175000017500000002610713624015217020242 0ustar bobbob

    File: twi.mma

    Groove: Twifillba

    Notes: Style : twi.mma A nice twist style

    Author: Kara Music Production

    Description: Fill In BA, we go back to Main A so piano only on the first measure.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadintrob.html0000664000175000017500000011527313624015216023474 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadintrob

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 4 bars Intro like Intro A but with 2 guitars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadb.html0000664000175000017500000011404113624015216022410 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadb

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 4 bars like Main A but with 2 guitars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/twi_twiintrob.html0000664000175000017500000003743013624015217020307 0ustar bobbob

    File: twi.mma

    Groove: Twiintrob

    Notes: Style : twi.mma A nice twist style

    Author: Kara Music Production

    Description: Our Intro-B , drums, guitar & bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadendingd.html0000664000175000017500000005335713624015217023614 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadendingd

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 2 bar ending after C or D style with 2 guitars.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 15
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownfilld.html0000664000175000017500000003401013624015207023202 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownfilld

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Fill In DD 1 bar.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/twi_twimaina.html0000664000175000017500000003306213624015217020074 0ustar bobbob

    File: twi.mma

    Groove: Twimaina

    Notes: Style : twi.mma A nice twist style

    Author: Kara Music Production

    Description: Bass, Steel Guitar, Tenor Sax & Drums.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/twi_twifillaa.html0000664000175000017500000002324013624015217020234 0ustar bobbob

    File: twi.mma

    Groove: Twifillaa

    Notes: Style : twi.mma A nice twist style

    Author: Kara Music Production

    Description: Fill for Main A style.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossac.html0000664000175000017500000011625113624015216020370 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossac

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 4 bars more rythmic and add strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/fasttwist_fasttwistfillb.html0000664000175000017500000003343213624015212022545 0ustar bobbob

    File: fasttwist.mma

    Groove: Fasttwistfillb

    Notes: A fast twist style with interesting brass section Adviced tempo : 130 = 150 BPM

    Author: Rony Steelandt

    Description: 1 bar B fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshufflefillc.html0000664000175000017500000007563413624015214023676 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshufflefillc

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: 1 bar Fill In to stay in C.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Honky-TonkPiano Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/Kfunk1_kfunk1fillbb.html0000664000175000017500000004576213624015212021176 0ustar bobbob

    File: Kfunk1.mma

    Groove: Kfunk1Fillbb

    Notes: Kfunk1.sty Clean funky style, tempo 100 - 125 The Grooves Main-A & Main C are a couple where C adds some brass So it's a good to use C only in the bars whare you need the brass. Note : I'm not a brass player, so the riffs are a bit dull, if somebody makes those riffs better, mplease upload the new style to www.kara-moon.com

    Author: Kara Music Production

    Description: Fill In BB.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-4

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-5

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: BaritoneSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownendingc.html0000664000175000017500000010707113624015210023521 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownendingc

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Ending C 3 bars.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownb.html0000664000175000017500000021403713624015207022342 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownb

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Main B 8 Bar add strings.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockb.html0000664000175000017500000010136713624015211021005 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockb

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: B sub-style 50s rock. Length is 4 bars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 7
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossaintroc.html0000664000175000017500000011571113624015215021443 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossaintroc

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 4 bar intro More rythmic, drum,bass, rhodes, strings.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 9
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshuffleb.html0000664000175000017500000014132513624015213023014 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshuffleb

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: Main B add a accordion.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle.html0000664000175000017500000004727413624015213020104 0ustar bobbob

    Happyshuffle

    Happyshuffle A suffle style with piano-organ & accordion

    HappyshuffleA

    Main A - piano, organ, drums, bass. (4)
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-5 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleB

    Main B add a accordion. (4)
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-4 Piano2
    Chord-5 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleC

    Main C more busy then Main B. (4)
    Bass-15 Honky-TonkPiano
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-4 Piano2
    Chord-5 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleD

    The full band is rocking !. (4)
    Bass-15 Honky-TonkPiano
    Bass-16 JazzGuitar
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-4 Piano2
    Chord-5 Piano3
    Chord-7 Honky-TonkPiano
    Drum-Kickdrum1 KickDrum1
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleFillA

    1 bar simple fill. (1)
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-3 Piano3
    Chord-5 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleFillB

    1 bar Fill In to stay in B. (1)
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-3 Piano3
    Chord-4 Piano2
    Chord-5 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom1 LowTom1
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleFillC

    1 bar Fill In to stay in C. (1)
    Bass-15 Honky-TonkPiano
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-3 Piano3
    Chord-4 Piano2
    Chord-5 Piano3
    Chord-7 Honky-TonkPiano
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom1 LowTom1
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleFillD

    1 bar fill in comming from Main D. (1)
    Bass-15 Honky-TonkPiano
    Bass-16 JazzGuitar
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-3 Piano3
    Chord-4 Piano2
    Chord-5 Piano3
    Chord-7 Honky-TonkPiano
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom1 LowTom1
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleIntroA

    One bar simple Intro. (1)
    Chord-11 Organ2
    Chord-3 Piano3
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Snaredrum1 SnareDrum1
    Drum-Squareclick SquareClick

    HappyshuffleIntroB

    2 bar intro, more instruments. (2)
    Bass-16 JazzGuitar
    Bass-8 JazzGuitar
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-5 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleIntroC

    5 bar intro, full band. (5)
    Bass-15 Honky-TonkPiano
    Bass-16 JazzGuitar
    Bass-8 JazzGuitar
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-3 Piano3
    Chord-4 Piano2
    Chord-5 Piano3
    Chord-6 Accordion
    Chord-7 Honky-TonkPiano
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Ridecymbal2 RideCymbal2
    Drum-Snaredrum1 SnareDrum1
    Drum-Squareclick SquareClick

    HappyshuffleEndingA

    One bar simple ending. (1)
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-5 Piano3
    Drum-Kickdrum1 KickDrum1

    HappyshuffleEndingB

    3 bar Ending B, the full band. (3)
    Bass-15 Honky-TonkPiano
    Bass-16 JazzGuitar
    Bass-8 JazzGuitar
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-5 Piano3
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom1 LowTom1
    Drum-Midtom2 MidTom2
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleEndingC

    6 bars Ending C. (6)
    Bass-15 Honky-TonkPiano
    Bass-16 JazzGuitar
    Bass-8 JazzGuitar
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-4 Piano2
    Chord-5 Piano3
    Chord-6 Accordion
    Chord-7 Honky-TonkPiano
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    HappyshuffleFillB

    Fill In B to A. (1)
    Bass-16 JazzGuitar
    Bass-9 Fantasia
    Chord-11 Organ2
    Chord-12 Piano2
    Chord-13 Piano3
    Chord-14 Accordion
    Chord-4 Piano2
    Chord-5 Piano3
    Drum-Chinesecymbal ChineseCymbal
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Squareclick SquareClick
    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownintroa.html0000664000175000017500000004610313624015210023404 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownintroa

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Intro A 4 bars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadfillc.html0000664000175000017500000003327213624015217023267 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadfillc

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: Like Fill B but with 2 guitars.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown.html0000664000175000017500000004227013624015207017647 0ustar bobbob

    8Beatmotown

    Motown style in 8 beat rhythm

    8beatmotownA

    Main A 8 bars drums, bass, piano, guitar. (8)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownB

    Main B 8 Bar add strings. (8)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Chord-15 SlowStrings
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownC

    Main C 8 bars. (8)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Chord-15 SlowStrings
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Snaredrum2 SnareDrum2

    8beatmotownD

    Main D 8 bars the full band rocks. (8)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Chord-15 SlowStrings
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownFillA

    Fill In AA 1 bar. (1)
    Chord-11 Piano2
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Snaredrum2 SnareDrum2

    8beatmotownFillB

    Fill In BB 1 bar. (1)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Chord-15 SlowStrings
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownFillC

    Fill In CC 1 bar. (1)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Snaredrum2 SnareDrum2

    8beatmotownFillD

    Fill In DD 1 bar. (1)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Chord-15 SlowStrings
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownIntroA

    Intro A 4 bars. (4)
    Chord-11 Piano2
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownIntroB

    Intro B 4 bars. (4)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Chord-15 SlowStrings
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownIntroC

    Intro C 4 bars. (5)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Chord-15 SlowStrings
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownEndingA

    Ending A 4 bars. (4)
    Chord-11 Piano2
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightom2 HighTom2
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom1 LowTom1
    Drum-Lowtom2 LowTom2
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownEndingB

    Ending B 4 bars. (4)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Chord-15 SlowStrings
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightom2 HighTom2
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom1 LowTom1
    Drum-Lowtom2 LowTom2
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    8beatmotownEndingC

    Ending C 3 bars. (3)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Chord-13 Piano1
    Chord-14 CleanGuitar
    Chord-15 SlowStrings
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightom2 HighTom2
    Drum-Kickdrum1 KickDrum1
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    Drum-Splashcymbal SplashCymbal

    8beatmotownFillBA

    Fill In BA 1 bar. (1)
    Bass-12 FingeredBass
    Chord-11 Piano2
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/kara/fasttwist_fasttwistendingb.html0000664000175000017500000005275013624015213023070 0ustar bobbob

    File: fasttwist.mma

    Groove: Fasttwistendingb

    Notes: A fast twist style with interesting brass section Adviced tempo : 130 = 150 BPM

    Author: Rony Steelandt

    Description: 4 bar Ending B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockc.html0000664000175000017500000010043413624015211021000 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockc

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: Four bar 'Main C substyle' 50s rock.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 7
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/Kfunk1_kfunk1introa.html0000664000175000017500000017445113624015212021236 0ustar bobbob

    File: Kfunk1.mma

    Groove: Kfunk1Introa

    Notes: Kfunk1.sty Clean funky style, tempo 100 - 125 The Grooves Main-A & Main C are a couple where C adds some brass So it's a good to use C only in the bars whare you need the brass. Note : I'm not a brass player, so the riffs are a bit dull, if somebody makes those riffs better, mplease upload the new style to www.kara-moon.com

    Author: Kara Music Production

    Description: Intro A,drum starts others follow from second bar.

    SeqSize: 5 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-4

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-5

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshufflea.html0000664000175000017500000012553213624015213023015 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshufflea

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: Main A - piano, organ, drums, bass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 10 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshufflefilla.html0000664000175000017500000004361113624015213023661 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshufflefilla

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: 1 bar simple fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshuffleendingb.html0000664000175000017500000013710513624015214024203 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshuffleendingb

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: 3 bar Ending B, the full band.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/fasttwist_fasttwista.html0000664000175000017500000010304013624015212021666 0ustar bobbob

    File: fasttwist.mma

    Groove: Fasttwista

    Notes: A fast twist style with interesting brass section Adviced tempo : 130 = 150 BPM

    Author: Rony Steelandt

    Description: 4 bars main groove.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: Trumpet Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Chord-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-3

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/Kfunk1_kfunk1endinga.html0000664000175000017500000007431113624015212021341 0ustar bobbob

    File: Kfunk1.mma

    Groove: Kfunk1Endinga

    Notes: Kfunk1.sty Clean funky style, tempo 100 - 125 The Grooves Main-A & Main C are a couple where C adds some brass So it's a good to use C only in the bars whare you need the brass. Note : I'm not a brass player, so the riffs are a bit dull, if somebody makes those riffs better, mplease upload the new style to www.kara-moon.com

    Author: Kara Music Production

    Description: Ending A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-4

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-5

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockfillbb.html0000664000175000017500000003573713624015211022025 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockfillbb

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: One Bar Fill In for B substyle' 50s rock.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockintroc.html0000664000175000017500000010005513624015211022053 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockintroc

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: Four bar Intro for C substyle 50srock.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 7
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/twi_twifillbb.html0000664000175000017500000002500313624015217020235 0ustar bobbob

    File: twi.mma

    Groove: Twifillbb

    Notes: Style : twi.mma A nice twist style

    Author: Kara Music Production

    Description: Fill In BB, pause the piano.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: PickedBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-2

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Metronomebell

    Voice/Tones: MetronomeBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadfilla.html0000664000175000017500000002311713624015216023261 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadfilla

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 1 bar Fill A.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownendingb.html0000664000175000017500000013220413624015210023514 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownendingb

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Ending B 4 bars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpintroa.html0000664000175000017500000000307513624015206021226 0ustar bobbob

    File:

    Groove: 2Beatpintroa

    Notes:

    Author: Rony Steelandt

    Description: 'Intro A. One bar; simple.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownfillb.html0000664000175000017500000003400713624015207023206 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownfillb

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Fill In BB 1 bar.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa.html0000664000175000017500000004451513624015215016665 0ustar bobbob

    Kbossa

    Bossa style, adviced tempo 115 - 130 BPM

    kbossaIntroA

    4 bar intro, drums, bass, rhodes. (4)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kbossaIntroB

    4 bar intro more rythmic. (4)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Cowbell CowBell
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kbossaIntroC

    4 bar intro More rythmic, drum,bass, rhodes, strings. (4)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 Strings
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Cowbell CowBell
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kbossaA

    4 bars, drum, bass, piano. (4)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Maracas Maracas
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick

    kbossaFillA

    One bar fill. (1)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Snaredrum1 SnareDrum1

    kbossaFillAB

    One bar fill, goto B style. (1)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Snaredrum1 SnareDrum1

    kbossaFillC

    One bar fill, goto C style. (1)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 Strings
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Snaredrum1 SnareDrum1

    kbossaB

    4 bars, more rythmic. (4)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Cowbell CowBell
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick

    kbossaC

    4 bars more rythmic and add strings. (4)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 Strings
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Cowbell CowBell
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick

    kbossaFillB

    1 bar fill in B style. (1)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    kbossaFillC

    One bar in C style. (1)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 Strings
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    kbossaEndingA

    2 bar ending in A style. (2)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Maracas Maracas
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kbossaEndingB

    2 bar ending in B style. (2)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 Strings
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Maracas Maracas
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kbossaEndingC

    2 bar ending in C style. (3)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Maracas Maracas
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    kbossaEndingD

    2 bar ending in C style with strings. (3)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 Strings
    Chord-7 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Maracas Maracas
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownd.html0000664000175000017500000020537513624015207022351 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownd

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Main D 8 bars the full band rocks.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: SlowStrings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossab.html0000664000175000017500000011311013624015215020355 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossab

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 4 bars, more rythmic.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 4 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockintroa.html0000664000175000017500000002450313624015210022053 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockintroa

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: One bar 'Intro A' 50s rock.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 7
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/Kfunk1_kfunk1fillaa.html0000664000175000017500000003312413624015211021160 0ustar bobbob

    File: Kfunk1.mma

    Groove: Kfunk1Fillaa

    Notes: Kfunk1.sty Clean funky style, tempo 100 - 125 The Grooves Main-A & Main C are a couple where C adds some brass So it's a good to use C only in the bars whare you need the brass. Note : I'm not a brass player, so the riffs are a bit dull, if somebody makes those riffs better, mplease upload the new style to www.kara-moon.com

    Author: Kara Music Production

    Description: Fill In AA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-4

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-5

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 3 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockendingb.html0000664000175000017500000010126213624015211022164 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockendingb

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: Three bars 'Ending B substyle' 50s rock.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 6
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/Kfunk1_kfunk1b.html0000664000175000017500000016750013624015212020160 0ustar bobbob

    File: Kfunk1.mma

    Groove: Kfunk1B

    Notes: Kfunk1.sty Clean funky style, tempo 100 - 125 The Grooves Main-A & Main C are a couple where C adds some brass So it's a good to use C only in the bars whare you need the brass. Note : I'm not a brass player, so the riffs are a bit dull, if somebody makes those riffs better, mplease upload the new style to www.kara-moon.com

    Author: Kara Music Production

    Description: Main B more busy & with brass.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Bass-4

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass-5

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: Trombone Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: BaritoneSax Articulate: 90
    Unify: 0 Octave: 4
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 2
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossafillb.html0000664000175000017500000002547413624015216021244 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossafillb

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 1 bar fill in B style.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossaa.html0000664000175000017500000007266113624015215020373 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossaa

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 4 bars, drum, bass, piano.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 5 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 6
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 5 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossafillc.html0000664000175000017500000002723713624015216021244 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossafillc

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: One bar in C style.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshuffled.html0000664000175000017500000025065713624015213023027 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshuffled

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: The full band is rocking !.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Honky-TonkPiano Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/happyshuffle_happyshuffleendingc.html0000664000175000017500000042174113624015215024207 0ustar bobbob

    File: happyshuffle.mma

    Groove: Happyshuffleendingc

    Notes: Happyshuffle A suffle style with piano-organ & accordion

    Author: Kara

    Description: 6 bars Ending C.

    SeqSize: 6 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: Honky-TonkPiano Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Fantasia Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Organ2 Articulate: 100
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-12

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-14

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-5

    Voice/Tones: Piano3 Articulate: 100
    Unify: 0 Octave: 8
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: Accordion Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Honky-TonkPiano Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 7 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpendingb.html0000664000175000017500000001251113624015207021334 0ustar bobbob

    File:

    Groove: 2Beatpendingb

    Notes:

    Author: Rony Steelandt

    Description: Ending B. 3 bar ending.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpendingc.html0000664000175000017500000000717213624015207021344 0ustar bobbob

    File:

    Groove: 2Beatpendingc

    Notes:

    Author: Rony Steelandt

    Description: Ending C. 2 bar ending.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownendinga.html0000664000175000017500000006630313624015210023521 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownendinga

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Ending A 4 bars.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/Kfunk1_kfunk1a.html0000664000175000017500000014650213624015211020155 0ustar bobbob

    File: Kfunk1.mma

    Groove: Kfunk1A

    Notes: Kfunk1.sty Clean funky style, tempo 100 - 125 The Grooves Main-A & Main C are a couple where C adds some brass So it's a good to use C only in the bars whare you need the brass. Note : I'm not a brass player, so the riffs are a bit dull, if somebody makes those riffs better, mplease upload the new style to www.kara-moon.com

    Author: Kara Music Production

    Description: A nice funk quartet, nothing to heavy.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-4

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Bass-5

    Voice/Tones: Organ3 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 4 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 3 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 4
    Rtime: 2 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/fasttwist.html0000664000175000017500000002310513624015212017420 0ustar bobbob

    Fasttwist

    A fast twist style with interesting brass section Adviced tempo : 130 = 150 BPM

    fasttwistA

    4 bars main groove. (4)
    Bass-1 FingeredBass
    Bass-2 Trumpet
    Bass-3 Trombone
    Chord-1 Piano1
    Chord-3 SteelGuitar
    Chord-4 CleanGuitar
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Splashcymbal SplashCymbal
    Drum-Sticks Sticks

    fasttwistFillA

    One bar Fill A. (1)
    Bass-1 FingeredBass
    Bass-2 Trumpet
    Bass-3 Trombone
    Chord-1 Piano1
    Chord-3 SteelGuitar
    Chord-4 CleanGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Handclap HandClap
    Drum-Metronomebell MetronomeBell
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    fasttwistEndingA

    2 bars ending. (2)
    Bass-1 FingeredBass
    Bass-2 Trumpet
    Bass-3 Trombone
    Chord-1 Piano1
    Chord-3 SteelGuitar
    Chord-4 CleanGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Metronomebell MetronomeBell
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    fasttwistB

    4 bars Main B. (4)
    Bass-1 FingeredBass
    Bass-2 Trumpet
    Bass-3 Trombone
    Chord-1 Piano1
    Chord-3 SteelGuitar
    Chord-4 CleanGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Handclap HandClap
    Drum-Metronomebell MetronomeBell
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    fasttwistFillB

    1 bar B fill. (1)
    Bass-1 FingeredBass
    Bass-2 Trumpet
    Bass-3 Trombone
    Chord-1 Piano1
    Chord-3 SteelGuitar
    Chord-4 CleanGuitar
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    fasttwistEndingB

    4 bar Ending B. (4)
    Bass-1 FingeredBass
    Bass-2 Trumpet
    Bass-3 Trombone
    Chord-1 Piano1
    Chord-3 SteelGuitar
    Chord-4 CleanGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Metronomebell MetronomeBell
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    fasttwistIntroA

    Auto-generated 'Intro A' mytwist.sty. (2)
    Bass-1 FingeredBass
    Chord-1 Piano1
    Chord-4 CleanGuitar
    Drum-Metronomeclick MetronomeClick
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    fasttwistIntroB

    Auto-generated 'Intro B' mytwist.sty. (4)
    Bass-1 FingeredBass
    Bass-2 Trumpet
    Chord-4 CleanGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Handclap HandClap
    Drum-Lowtom1 LowTom1
    Drum-Metronomebell MetronomeBell
    Drum-Metronomeclick MetronomeClick
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Openhighconga OpenHighConga
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Squareclick SquareClick
    Drum-Sticks Sticks
    mma-bin-20.02/docs/html/lib/kara/8beatmotown_8beatmotownfillba.html0000664000175000017500000002515413624015210023344 0ustar bobbob

    File: 8beatmotown.mma

    Groove: 8Beatmotownfillba

    Notes: Motown style in 8 beat rhythm

    Author: Rony Steelandt

    Description: Fill In BA 1 bar.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-12

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-11

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 5
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/kbossa_kbossaendingd.html0000664000175000017500000005576113624015216021566 0ustar bobbob

    File: kbossa.mma

    Groove: Kbossaendingd

    Notes: Bossa style, adviced tempo 115 - 130 BPM

    Author: Rony Steelandt

    Description: 2 bar ending in C style with strings.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/2beatp_2beatpd.html0000664000175000017500000001075313624015206020156 0ustar bobbob

    File:

    Groove: 2Beatpd

    Notes:

    Author: Rony Steelandt

    Description: Main D. 2 bars variation on Main C.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-1

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 7
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-2

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 10
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/kara/kwestballad_kwestballadfillb.html0000664000175000017500000003325013624015217023262 0ustar bobbob

    File: kwestballad.mma

    Groove: Kwestballadfillb

    Notes: A western balad style, advised tempo 65 - 100 BPM This one is all about cowboys, horses, cows,.... Stay on the same chord during the 4 nar intro, since it is build on the scale

    Author: Rony Steelandt

    Description: 1 bar Fill B.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: NylonGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-6

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-7

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/kara/K50s_rock_50s_rockd.html0000664000175000017500000013015713624015211021006 0ustar bobbob

    File: K50s_rock.mma

    Groove: 50S_Rockd

    Notes: A 50's rock style Highly reconizable rock from the 50's, Buddy Holly amongst, others, used this style.

    Author: Kara Music Production

    Description: Four bar Main D substyle 50s rock.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-12

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 7
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: SteelGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 90
    Volume: 110 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/0000775000175000017500000000000013624015234015027 5ustar bobbobmma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasiefillaa.html0000664000175000017500000001436413624015223023120 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasiefillaa

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill AA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1maina.html0000664000175000017500000014104013624015231021350 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Maina

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Main A' sty/salsa1.sty.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazztrio_jazztriomainb.html0000664000175000017500000020767513624015226022556 0ustar bobbob

    File: jazztrio.mma

    Groove: Jazztriomainb

    Notes: Original file: C:\Audio\sty\frenchstyles\Errol Garner Piano.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bar main B.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsendingc.html0000664000175000017500000030113013624015231023347 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsendingc

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: This 8 bar ending duplicates Main-C with an "end" on the last bar.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Highagogo

    Voice/Tones: HighAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2maina.html0000664000175000017500000012360013624015232021355 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Maina

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Main A' salsa2.sty.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highwoodblock

    Voice/Tones: HighWoodBlock Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambomaina.html0000664000175000017500000016510713624015226021204 0ustar bobbob

    File: mambo.mma

    Groove: Mambomaina

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Good, basic beat.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasiemainc.html0000664000175000017500000003645513624015224022765 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasiemainc

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 4 bar main C.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2endingb.html0000664000175000017500000004645313624015233021711 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Endingb

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Ending B' salsa2.sty.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-14

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: SynthBass2 Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-15

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highagogo

    Voice/Tones: HighAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzwaltz_jazzwaltzintroa.html0000664000175000017500000000503113624015226023312 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzintroa

    Notes: Original file: C:\Audio\sty\jazzy\Jazz Waltz.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar intro A.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzcountry.html0000664000175000017500000001343713624015225020327 0ustar bobbob

    Jazzcountry

    Original file: C:\Audio\sty\jazzy\Old Country 12 8.sty ... insert your comments here!

    JazzCountryMainA

    12 bar main A. (12)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick

    JazzCountryFillAA

    1 bar fill AA. (1)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Snaredrum1 SnareDrum1

    JazzCountryIntroA

    2 bar intro A. (2)
    Drum-Sidekick SideKick

    JazzCountryEndingA

    2 bar ending A. (2)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Chord-7 Strings
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    JazzCountryMainB

    12 bar Main B. (12)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Chord-7 Strings
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    JazzCountryFillBB

    1 bar fill BB. (1)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Chord-7 Strings
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/yamaha/jazzswing_jazzswingintroa.html0000664000175000017500000000504413624015225023271 0ustar bobbob

    File: jazzswing.mma

    Groove: Jazzswingintroa

    Notes: Original file: C:\Audio\sty\frenchstyles\Jazz Swing.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar intro A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtriointrob.html0000664000175000017500000016705313624015223023577 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtriointrob

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 6 bar intro B.

    SeqSize: 6 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom1

    Voice/Tones: HighTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtriomainb.html0000664000175000017500000010706313624015223023363 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtriomainb

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 4 bar main B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Hightom1

    Voice/Tones: HighTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1fillbb.html0000664000175000017500000005245613624015231021531 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Fillbb

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Fill In BB' sty/salsa1.sty.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtimbale

    Voice/Tones: LowTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shorthiwhistle

    Voice/Tones: ShortHiWhistle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1endinga.html0000664000175000017500000007134013624015231021675 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Endinga

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Ending A' sty/salsa1.sty.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-16

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longlowwhistle

    Voice/Tones: LongLowWhistle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2fillab.html0000664000175000017500000004423013624015232021522 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Fillab

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Fill In AB' salsa2.sty.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzswing_jazzswingendinga.html0000664000175000017500000003053313624015225023403 0ustar bobbob

    File: jazzswing.mma

    Groove: Jazzswingendinga

    Notes: Original file: C:\Audio\sty\frenchstyles\Jazz Swing.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar ending A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock_w-rockfillaa.html0000664000175000017500000002717013624015233021560 0ustar bobbob

    File: w-rock.mma

    Groove: W-Rockfillaa

    Notes: A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    Author: Bob van der Poel

    Description: Okay fill or change bar.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: MutedGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsfilldd.html0000664000175000017500000001717213624015231023210 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsfilldd

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Loud fill with a brass hit on beat 1.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzcountry_jazzcountryfillbb.html0000664000175000017500000002400513624015225024155 0ustar bobbob

    File: jazzcountry.mma

    Groove: Jazzcountryfillbb

    Notes: Original file: C:\Audio\sty\jazzy\Old Country 12 8.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BB.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 7
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mamboendingb.html0000664000175000017500000004445113624015227021524 0ustar bobbob

    File: mambo.mma

    Groove: Mamboendingb

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Pretty busy, but might be okay with a slower tempo.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbouncy_jazzbouncyintroa.html0000664000175000017500000000504213624015225023607 0ustar bobbob

    File: jazzbouncy.mma

    Groove: Jazzbouncyintroa

    Notes: Original file: C:\Audio\sty\frenchstyles\Bouncy.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar intro A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1fillba.html0000664000175000017500000004757413624015232021536 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Fillba

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Fill In BA' sty/salsa1.sty.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-16

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtimbale

    Voice/Tones: LowTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shorthiwhistle

    Voice/Tones: ShortHiWhistle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsendinga.html0000664000175000017500000005516713624015230023364 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsendinga

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Good ending to go with Main-A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock_w-rockintroa.html0000664000175000017500000000512213624015233021615 0ustar bobbob

    File: w-rock.mma

    Groove: W-Rockintroa

    Notes: A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    Author: Bob van der Poel

    Description: A drum-only intro. Probably not that useful?.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbouncy_jazzbouncyfillaa.html0000664000175000017500000002501013624015224023537 0ustar bobbob

    File: jazzbouncy.mma

    Groove: Jazzbouncyfillaa

    Notes: Original file: C:\Audio\sty\frenchstyles\Bouncy.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill AA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1introa.html0000664000175000017500000005227213624015231021567 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Introa

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Intro A' sty/salsa1.sty.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-14

    Voice/Tones: SlowStrings Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock_w-rockendinga.html0000664000175000017500000001606513624015233021736 0ustar bobbob

    File: w-rock.mma

    Groove: W-Rockendinga

    Notes: A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    Author: Bob van der Poel

    Description: Single bar ending. Not too final sounding.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-14

    Voice/Tones: MutedGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsfillaa.html0000664000175000017500000003323113624015227023201 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsfillaa

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Good fill for repeats with Main-A.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzcountry_jazzcountryintroa.html0000664000175000017500000000504713624015225024224 0ustar bobbob

    File: jazzcountry.mma

    Groove: Jazzcountryintroa

    Notes: Original file: C:\Audio\sty\jazzy\Old Country 12 8.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar intro A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsfillba.html0000664000175000017500000003635213624015230023203 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsfillba

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Simple fill with horns.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtriofillba.html0000664000175000017500000002441613624015223023526 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtriofillba

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasieintroc.html0000664000175000017500000005020013624015224023154 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasieintroc

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 4 bar intro C.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock_w-rockendingb.html0000664000175000017500000000644613624015233021741 0ustar bobbob

    File: w-rock.mma

    Groove: W-Rockendingb

    Notes: A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    Author: Bob van der Poel

    Description: A drum-only ending.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2fillba.html0000664000175000017500000004423013624015233021523 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Fillba

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Fill In BA' salsa2.sty.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western_westernmainb.html0000664000175000017500000014032113624015234022163 0ustar bobbob

    File: western.mma

    Groove: Westernmainb

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: Very blue-grassy with picked banjo.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbossa_jazzbossafillbb.html0000664000175000017500000003221613624015224023167 0ustar bobbob

    File: jazzbossa.mma

    Groove: Jazzbossafillbb

    Notes: Original file: C:\Audio\sty\jazzy\Bossa Nova.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BB.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 7
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzcountry_jazzcountryfillaa.html0000664000175000017500000002262213624015225024156 0ustar bobbob

    File: jazzcountry.mma

    Groove: Jazzcountryfillaa

    Notes: Original file: C:\Audio\sty\jazzy\Old Country 12 8.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill AA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2introa.html0000664000175000017500000007702313624015232021573 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Introa

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Intro A' salsa2.sty.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-8

    Voice/Tones: SynthBass2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: SlowStrings Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longguiro

    Voice/Tones: LongGuiro Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longlowwhistle

    Voice/Tones: LongLowWhistle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutecuica

    Voice/Tones: MuteCuica Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opencuica

    Voice/Tones: OpenCuica Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shorthiwhistle

    Voice/Tones: ShortHiWhistle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambofillbb.html0000664000175000017500000005707513624015227021356 0ustar bobbob

    File: mambo.mma

    Groove: Mambofillbb

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Sharp horns make this a possible intro.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzswing_jazzswingmaina.html0000664000175000017500000013607013624015225023066 0ustar bobbob

    File: jazzswing.mma

    Groove: Jazzswingmaina

    Notes: Original file: C:\Audio\sty\frenchstyles\Jazz Swing.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bar main A.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasieendingb.html0000664000175000017500000004013413624015223023270 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasieendingb

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 3 bar ending B.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzswing.html0000664000175000017500000001331313624015225017744 0ustar bobbob

    Jazzswing

    Original file: C:\Audio\sty\frenchstyles\Jazz Swing.sty ... insert your comments here!

    JazzSwingMainA

    12 bar main A. (12)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick

    JazzSwingFillAA

    1 bar fill AA. (1)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    JazzSwingIntroA

    2 bar intro A. (2)
    Drum-Sidekick SideKick

    JazzSwingEndingA

    2 bar ending A. (2)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    JazzSwingMainB

    12 bar main B. (12)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    JazzSwingFillBB

    1 bar fill BB. (1)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/yamaha/salsa1.html0000664000175000017500000003507013624015231017103 0ustar bobbob

    Salsa1

    Original file: sty/salsa1.sty ... insert your comments here!

    Salsa1MainA

    Auto-generated 'Main A' sty/salsa1.sty. (4)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Drum-Cabasa Cabasa
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Kickdrum1 KickDrum1
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat

    Salsa1IntroA

    Auto-generated 'Intro A' sty/salsa1.sty. (2)
    Bass-14 SlowStrings
    Chord-12 Piano1
    Chord-13 Vibraphone
    Drum-Cabasa Cabasa
    Drum-Hightimbale HighTimbale
    Drum-Lowagogo LowAgogo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Lowtom1 LowTom1
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat

    Salsa1FillAA

    Auto-generated 'Fill In AA' sty/salsa1.sty. (1)
    Bass-16 FretlessBass
    Chord-13 Vibraphone
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum1 KickDrum1
    Drum-Lowconga LowConga
    Drum-Lowtimbale LowTimbale
    Drum-Lowtom1 LowTom1
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Pedalhihat PedalHiHat
    Drum-Shortguiro ShortGuiro
    Drum-Snaredrum1 SnareDrum1

    Salsa1FillAB

    Auto-generated 'Fill In AB' sty/salsa1.sty. (1)
    Bass-15 BrassSection
    Bass-16 FretlessBass
    Chord-13 Vibraphone
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum1 KickDrum1
    Drum-Lowconga LowConga
    Drum-Lowtimbale LowTimbale
    Drum-Lowtom1 LowTom1
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Pedalhihat PedalHiHat
    Drum-Shortguiro ShortGuiro
    Drum-Snaredrum1 SnareDrum1

    Salsa1EndingA

    Auto-generated 'Ending A' sty/salsa1.sty. (3)
    Bass-16 FretlessBass
    Chord-13 Vibraphone
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum1 KickDrum1
    Drum-Longlowwhistle LongLowWhistle
    Drum-Lowagogo LowAgogo
    Drum-Lowconga LowConga
    Drum-Lowtom1 LowTom1
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat

    Salsa1MainB

    Auto-generated 'Main B' sty/salsa1.sty. (4)
    Bass-14 SlowStrings
    Bass-16 FretlessBass
    Chord-13 Vibraphone
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Highbongo HighBongo
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum1 KickDrum1
    Drum-Lowagogo LowAgogo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Lowtimbale LowTimbale
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    Salsa1IntroB

    Auto-generated 'Intro B' sty/salsa1.sty. (2)
    Bass-14 SlowStrings
    Chord-13 Vibraphone
    Drum-Cabasa Cabasa
    Drum-Hightimbale HighTimbale
    Drum-Lowagogo LowAgogo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Lowtom1 LowTom1
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat

    Salsa1FillBB

    Auto-generated 'Fill In BB' sty/salsa1.sty. (1)
    Bass-15 BrassSection
    Bass-16 FretlessBass
    Chord-13 Vibraphone
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Highbongo HighBongo
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum1 KickDrum1
    Drum-Lowagogo LowAgogo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Lowtimbale LowTimbale
    Drum-Lowtom1 LowTom1
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Shorthiwhistle ShortHiWhistle
    Drum-Snaredrum1 SnareDrum1

    Salsa1FillBA

    Auto-generated 'Fill In BA' sty/salsa1.sty. (1)
    Bass-16 FretlessBass
    Chord-13 Vibraphone
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Highbongo HighBongo
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum1 KickDrum1
    Drum-Lowagogo LowAgogo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Lowtimbale LowTimbale
    Drum-Lowtom1 LowTom1
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Shorthiwhistle ShortHiWhistle
    Drum-Snaredrum1 SnareDrum1

    Salsa1EndingB

    Auto-generated 'Ending B' sty/salsa1.sty. (3)
    Bass-15 BrassSection
    Bass-16 FretlessBass
    Chord-13 Vibraphone
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum1 KickDrum1
    Drum-Longlowwhistle LongLowWhistle
    Drum-Lowagogo LowAgogo
    Drum-Lowconga LowConga
    Drum-Lowtom1 LowTom1
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat
    mma-bin-20.02/docs/html/lib/yamaha/western_westernfillbb.html0000664000175000017500000004754413624015234022344 0ustar bobbob

    File: western.mma

    Groove: Westernfillbb

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: And I thought the banjo had been run over.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpush

    Voice/Tones: ScratchPush Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1endingb.html0000664000175000017500000010214413624015232021674 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Endingb

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Ending B' sty/salsa1.sty.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longlowwhistle

    Voice/Tones: LongLowWhistle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambofillba.html0000664000175000017500000003053613624015227021346 0ustar bobbob

    File: mambo.mma

    Groove: Mambofillba

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Abrupt horns. Good for ending loop-back.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal2

    Voice/Tones: RideCymbal2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280.html0000664000175000017500000004160313624015227020131 0ustar bobbob

    Quando-G.S280

    Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    QuandoGSMainA

    Steady Samba beat. (8)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-9 Piano1
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSFillAA

    Good fill for repeats with Main-A. (1)
    Bass-11 FingeredBass
    Chord-13 CleanGuitar
    Chord-15 Marimba
    Chord-9 Piano1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSIntroA

    A one bar intro with a heavy hit on beat 1. (1)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Mutehighconga MuteHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSEndingA

    Good ending to go with Main-A. (2)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSMainB

    Adds horn section to Main-A. (8)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Mutehighconga MuteHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSFillBB

    Fill for Main-B. (1)
    Bass-11 FingeredBass
    Chord-13 CleanGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSFillBA

    Simple fill with horns. (1)
    Bass-11 FingeredBass
    Chord-13 CleanGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSIntroB

    This is an 8 bar introduction. The first 6 bars are a just a Main-A, but bars 7 and 8 have the anticipated hits. (8)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSEndingB

    This 8 bar ending duplicates Main-B with a single bar "ending". (8)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Highagogo HighAgogo
    Drum-Lowagogo LowAgogo
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSMainC

    Pretty much like Main-B, but the horns are softer. (8)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSFillCC

    Abrupt fill with hit on 1. (1)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-9 Piano1
    Drum-Mutehighconga MuteHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSIntroC

    Pretty much like Intro-B. (8)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSEndingC

    This 8 bar ending duplicates Main-C with an "end" on the last bar. (8)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Highagogo HighAgogo
    Drum-Lowagogo LowAgogo
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSMainD

    Much like Main-A, but a bit brighter percussion. (8)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-13 CleanGuitar
    Chord-15 Marimba
    Chord-9 Piano1
    Drum-Handclap HandClap
    Drum-Highagogo HighAgogo
    Drum-Lowagogo LowAgogo
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine

    QuandoGSFillDD

    Loud fill with a brass hit on beat 1. (1)
    Bass-11 FingeredBass
    Chord-12 SteelGuitar
    Chord-15 Marimba
    Chord-16 BrassSection
    Chord-9 Piano1
    Drum-Mutehighconga MuteHighConga
    Drum-Shaker Shaker
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsfillbb.html0000664000175000017500000003634313624015230023204 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsfillbb

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Fill for Main-B.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasieendinga.html0000664000175000017500000002167613624015223023301 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasieendinga

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar ending A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtriofillbb.html0000664000175000017500000003542513624015223023531 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtriofillbb

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BB.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbouncy_jazzbouncyfillbb.html0000664000175000017500000003147013624015225023551 0ustar bobbob

    File: jazzbouncy.mma

    Groove: Jazzbouncyfillbb

    Notes: Original file: C:\Audio\sty\frenchstyles\Bouncy.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BB.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzcountry_jazzcountryendinga.html0000664000175000017500000004075013624015225024335 0ustar bobbob

    File: jazzcountry.mma

    Groove: Jazzcountryendinga

    Notes: Original file: C:\Audio\sty\jazzy\Old Country 12 8.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar ending A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 7
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasieendingc.html0000664000175000017500000007506713624015224023307 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasieendingc

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 5 bar ending C.

    SeqSize: 5 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1fillaa.html0000664000175000017500000003643113624015231021522 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Fillaa

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Fill In AA' sty/salsa1.sty.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-16

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtimbale

    Voice/Tones: LowTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsendingb.html0000664000175000017500000030112513624015230023351 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsendingb

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: This 8 bar ending duplicates Main-B with a single bar "ending".

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Highagogo

    Voice/Tones: HighAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambointrob.html0000664000175000017500000006620413624015227021413 0ustar bobbob

    File: mambo.mma

    Groove: Mambointrob

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Decent enough introduction.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western_westernmaina.html0000664000175000017500000004661513624015233022174 0ustar bobbob

    File: western.mma

    Groove: Westernmaina

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: A bit like a train taking off.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpush

    Voice/Tones: ScratchPush Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western.html0000664000175000017500000002700713624015233017411 0ustar bobbob

    Western

    Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    WesternMainA

    A bit like a train taking off. (2)
    Bass-11 AcousticBass
    Bass-13 CleanGuitar
    Bass-14 Violin
    Bass-15 Banjo
    Bass-9 Piano1
    Chord-12 SteelGuitar
    Drum-Kickdrum2 KickDrum2
    Drum-Ridebell RideBell
    Drum-Scratchpush ScratchPush
    Drum-Snaredrum2 SnareDrum2

    WesternFillAA

    A fill which sounds better than the main pattern. (1)
    Bass-11 AcousticBass
    Bass-13 CleanGuitar
    Bass-14 Violin
    Bass-15 Banjo
    Bass-9 Piano1
    Chord-12 SteelGuitar
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum2 KickDrum2
    Drum-Ridebell RideBell
    Drum-Scratchpush ScratchPush
    Drum-Snaredrum2 SnareDrum2

    WesternFillAB

    Goes well with the train. (1)
    Bass-11 AcousticBass
    Bass-13 CleanGuitar
    Bass-14 Violin
    Bass-15 Banjo
    Bass-9 Piano1
    Chord-12 SteelGuitar
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum2 KickDrum2
    Drum-Snaredrum2 SnareDrum2

    WesternIntroA

    A pluck on 1,2,3 with added snare. (1)
    Bass-9 Piano1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Snaredrum2 SnareDrum2
    Drum-Squareclick SquareClick

    WesternEndingA

    A banjo run with a final chord. (1)
    Bass-11 AcousticBass
    Bass-13 CleanGuitar
    Bass-14 Violin
    Bass-15 Banjo
    Bass-9 Piano1
    Chord-12 SteelGuitar
    Chord-16 Piano1
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum2 KickDrum2
    Drum-Midtom1 MidTom1
    Drum-Ridebell RideBell
    Drum-Snaredrum2 SnareDrum2

    WesternMainB

    Very blue-grassy with picked banjo. (4)
    Bass-11 AcousticBass
    Bass-13 CleanGuitar
    Bass-14 Violin
    Bass-15 Banjo
    Bass-9 Piano1
    Chord-12 SteelGuitar
    Chord-16 Piano1
    Drum-Kickdrum2 KickDrum2
    Drum-Ridebell RideBell
    Drum-Snaredrum2 SnareDrum2

    WesternFillBA

    Somehow the train is running over the banjo. (1)
    Bass-11 AcousticBass
    Bass-13 CleanGuitar
    Bass-14 Violin
    Bass-15 Banjo
    Bass-9 Piano1
    Chord-12 SteelGuitar
    Chord-16 Piano1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Hightom1 HighTom1
    Drum-Kickdrum2 KickDrum2
    Drum-Ridebell RideBell
    Drum-Snaredrum2 SnareDrum2

    WesternFillBB

    And I thought the banjo had been run over. (1)
    Bass-11 AcousticBass
    Bass-13 CleanGuitar
    Bass-14 Violin
    Bass-15 Banjo
    Bass-9 Piano1
    Chord-12 SteelGuitar
    Chord-16 Piano1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum2 KickDrum2
    Drum-Ridebell RideBell
    Drum-Scratchpush ScratchPush
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    WesternIntroB

    A banjo introduction. (4)
    Bass-11 AcousticBass
    Bass-13 CleanGuitar
    Bass-14 Violin
    Bass-15 Banjo
    Bass-9 Piano1
    Chord-12 SteelGuitar
    Chord-16 Piano1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum2 KickDrum2
    Drum-Midtom1 MidTom1
    Drum-Midtom2 MidTom2
    Drum-Ridebell RideBell
    Drum-Snaredrum2 SnareDrum2

    WesternEndingB

    Fiddle sounding end. Okay. (1)
    Bass-11 AcousticBass
    Bass-13 CleanGuitar
    Bass-14 Violin
    Bass-15 Banjo
    Bass-9 Piano1
    Chord-12 SteelGuitar
    Chord-16 Piano1
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Crashcymbal2 CrashCymbal2
    Drum-Kickdrum2 KickDrum2
    Drum-Midtom1 MidTom1
    Drum-Snaredrum2 SnareDrum2
    mma-bin-20.02/docs/html/lib/yamaha/jazzcountry_jazzcountrymaina.html0000664000175000017500000022151513624015225024015 0ustar bobbob

    File: jazzcountry.mma

    Groove: Jazzcountrymaina

    Notes: Original file: C:\Audio\sty\jazzy\Old Country 12 8.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bar main A.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazztrio_jazztriofillbb.html0000664000175000017500000002655413624015226022715 0ustar bobbob

    File: jazztrio.mma

    Groove: Jazztriofillbb

    Notes: Original file: C:\Audio\sty\frenchstyles\Errol Garner Piano.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BB.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2endinga.html0000664000175000017500000004645313624015232021707 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Endinga

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Ending A' salsa2.sty.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-14

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: SynthBass2 Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-15

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highagogo

    Voice/Tones: HighAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsintroc.html0000664000175000017500000023644213624015230023252 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsintroc

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Pretty much like Intro-B.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbossa_jazzbossaintroa.html0000664000175000017500000000503613624015224023231 0ustar bobbob

    File: jazzbossa.mma

    Groove: Jazzbossaintroa

    Notes: Original file: C:\Audio\sty\jazzy\Bossa Nova.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bars intro A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbouncy_jazzbouncymainb.html0000664000175000017500000025105413624015225023407 0ustar bobbob

    File: jazzbouncy.mma

    Groove: Jazzbouncymainb

    Notes: Original file: C:\Audio\sty\frenchstyles\Bouncy.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bars main B.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambofillaa.html0000664000175000017500000005257013624015226021346 0ustar bobbob

    File: mambo.mma

    Groove: Mambofillaa

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: An okay single bar fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbouncy.html0000664000175000017500000001406413624015224020117 0ustar bobbob

    Jazzbouncy

    Original file: C:\Audio\sty\frenchstyles\Bouncy.sty ... insert your comments here!

    JazzBouncyMainA

    12 bar main A. (12)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Tambourine Tambourine

    JazzBouncyFillAA

    1 bar fill AA. (1)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    JazzBouncyIntroA

    2 bar intro A. (2)
    Drum-Sidekick SideKick

    JazzBouncyEndingA

    2 bar ending A. (2)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Handclap HandClap
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    JazzBouncyMainB

    12 bars main B. (12)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Handclap HandClap
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine

    JazzBouncyFillBB

    1 bar fill BB. (1)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Handclap HandClap
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1
    Drum-Tambourine Tambourine
    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1mainb.html0000664000175000017500000015772513624015231021372 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Mainb

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Main B' sty/salsa1.sty.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-14

    Voice/Tones: SlowStrings Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtimbale

    Voice/Tones: LowTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock_w-rockfillbb.html0000664000175000017500000001035613624015233021560 0ustar bobbob

    File: w-rock.mma

    Groove: W-Rockfillbb

    Notes: A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    Author: Bob van der Poel

    Description: No drums, just bass and piano.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtriomaina.html0000664000175000017500000003205413624015222023356 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtriomaina

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar main A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtriofillab.html0000664000175000017500000003542513624015222023527 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtriofillab

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill AB.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasieintrob.html0000664000175000017500000003333113624015223023160 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasieintrob

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar Intro B.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2fillaa.html0000664000175000017500000003401213624015232021516 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Fillaa

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Fill In AA' salsa2.sty.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highwoodblock

    Voice/Tones: HighWoodBlock Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2fillbb.html0000664000175000017500000005377313624015232021537 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Fillbb

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Fill In BB' salsa2.sty.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-14

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 6
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: SlapBass1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-15

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highagogo

    Voice/Tones: HighAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtimbale

    Voice/Tones: LowTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2introb.html0000664000175000017500000010123613624015232021566 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Introb

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Intro B' salsa2.sty.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-14

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-8

    Voice/Tones: SynthBass2 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highagogo

    Voice/Tones: HighAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom1

    Voice/Tones: HighTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtimbale

    Voice/Tones: LowTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Opentriangle

    Voice/Tones: OpenTriangle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsintrob.html0000664000175000017500000023657113624015230023254 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsintrob

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: This is an 8 bar introduction. The first 6 bars are a just a Main-A, but bars 7 and 8 have the anticipated hits.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasiefillba.html0000664000175000017500000001766513624015223023130 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasiefillba

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western_westernfillab.html0000664000175000017500000003223513624015233022331 0ustar bobbob

    File: western.mma

    Groove: Westernfillab

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: Goes well with the train.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbouncy_jazzbouncymaina.html0000664000175000017500000021654513624015224023413 0ustar bobbob

    File: jazzbouncy.mma

    Groove: Jazzbouncymaina

    Notes: Original file: C:\Audio\sty\frenchstyles\Bouncy.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bar main A.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasieb.html0000664000175000017500000004157413624015223022114 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasieb

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 4 bars main B.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 7
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock_w-rockmainb.html0000664000175000017500000010724113624015233021414 0ustar bobbob

    File: w-rock.mma

    Groove: W-Rockmainb

    Notes: A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    Author: Bob van der Poel

    Description: Much like "A" with an added horn section.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: MutedGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 6
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: AltoSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzwaltz_jazzwaltzmainb.html0000664000175000017500000007612013624015226023113 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzmainb

    Notes: Original file: C:\Audio\sty\jazzy\Jazz Waltz.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bar main B.

    SeqSize: 12 Time (beats per bar): 3.0

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzswing_jazzswingmainb.html0000664000175000017500000020471613624015225023072 0ustar bobbob

    File: jazzswing.mma

    Groove: Jazzswingmainb

    Notes: Original file: C:\Audio\sty\frenchstyles\Jazz Swing.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bar main B.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2.html0000664000175000017500000003331713624015232017107 0ustar bobbob

    Salsa2

    Original file: salsa2.sty ... insert your comments here!

    Salsa2MainA

    Auto-generated 'Main A' salsa2.sty. (4)
    Bass-11 AcousticBass
    Bass-14 BrassSection
    Chord-12 Piano1
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Highwoodblock HighWoodBlock
    Drum-Lowagogo LowAgogo
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga

    Salsa2IntroA

    Auto-generated 'Intro A' salsa2.sty. (4)
    Bass-8 SynthBass2
    Bass-9 SlowStrings
    Chord-13 NylonGuitar
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Longguiro LongGuiro
    Drum-Longlowwhistle LongLowWhistle
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Mutecuica MuteCuica
    Drum-Opencuica OpenCuica
    Drum-Openhighconga OpenHighConga
    Drum-Shortguiro ShortGuiro
    Drum-Shorthiwhistle ShortHiWhistle

    Salsa2FillAA

    Auto-generated 'Fill In AA' salsa2.sty. (1)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Hightimbale HighTimbale
    Drum-Highwoodblock HighWoodBlock
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Splashcymbal SplashCymbal

    Salsa2FillAB

    Auto-generated 'Fill In AB' salsa2.sty. (1)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Chord-13 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Highbongo HighBongo
    Drum-Kickdrum2 KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal2 RideCymbal2
    Drum-Snaredrum2 SnareDrum2

    Salsa2EndingA

    Auto-generated 'Ending A' salsa2.sty. (2)
    Bass-14 BrassSection
    Bass-8 SynthBass2
    Chord-15 Piano2
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Highagogo HighAgogo
    Drum-Highbongo HighBongo
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2

    Salsa2MainB

    Auto-generated 'Main B' salsa2.sty. (4)
    Bass-14 BrassSection
    Bass-16 SlapBass1
    Chord-15 Piano2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Highagogo HighAgogo
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum2 KickDrum2
    Drum-Longguiro LongGuiro
    Drum-Lowconga LowConga
    Drum-Lowtom1 LowTom1
    Drum-Maracas Maracas
    Drum-Midtom1 MidTom1
    Drum-Mutehighconga MuteHighConga
    Drum-Mutetriangle MuteTriangle
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat
    Drum-Shaker Shaker
    Drum-Shortguiro ShortGuiro
    Drum-Sidekick SideKick
    Drum-Splashcymbal SplashCymbal

    Salsa2IntroB

    Auto-generated 'Intro B' salsa2.sty. (4)
    Bass-14 BrassSection
    Bass-8 SynthBass2
    Chord-12 Piano1
    Drum-Claves Claves
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Highagogo HighAgogo
    Drum-Hightimbale HighTimbale
    Drum-Hightom1 HighTom1
    Drum-Kickdrum1 KickDrum1
    Drum-Lowagogo LowAgogo
    Drum-Lowtimbale LowTimbale
    Drum-Lowtom1 LowTom1
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom1 MidTom1
    Drum-Mutetriangle MuteTriangle
    Drum-Opentriangle OpenTriangle
    Drum-Snaredrum1 SnareDrum1

    Salsa2FillBB

    Auto-generated 'Fill In BB' salsa2.sty. (1)
    Bass-14 BrassSection
    Bass-16 SlapBass1
    Chord-15 Piano2
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Cowbell CowBell
    Drum-Highagogo HighAgogo
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum2 KickDrum2
    Drum-Lowconga LowConga
    Drum-Lowtimbale LowTimbale
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Mutetriangle MuteTriangle
    Drum-Openhighconga OpenHighConga
    Drum-Pedalhihat PedalHiHat
    Drum-Shaker Shaker
    Drum-Shortguiro ShortGuiro
    Drum-Sidekick SideKick

    Salsa2FillBA

    Auto-generated 'Fill In BA' salsa2.sty. (1)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Chord-13 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Highbongo HighBongo
    Drum-Kickdrum2 KickDrum2
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal2 RideCymbal2
    Drum-Snaredrum2 SnareDrum2

    Salsa2EndingB

    Auto-generated 'Ending B' salsa2.sty. (2)
    Bass-14 BrassSection
    Bass-8 SynthBass2
    Chord-15 Piano2
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Highagogo HighAgogo
    Drum-Highbongo HighBongo
    Drum-Hightimbale HighTimbale
    Drum-Kickdrum1 KickDrum1
    Drum-Lowtom2 LowTom2
    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasieintroa.html0000664000175000017500000000464013624015223023160 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasieintroa

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar Intro A.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazztrio_jazztrioendinga.html0000664000175000017500000003267313624015226023067 0ustar bobbob

    File: jazztrio.mma

    Groove: Jazztrioendinga

    Notes: Original file: C:\Audio\sty\frenchstyles\Errol Garner Piano.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar ending A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbouncy_jazzbouncyendinga.html0000664000175000017500000003536013624015225023726 0ustar bobbob

    File: jazzbouncy.mma

    Groove: Jazzbouncyendinga

    Notes: Original file: C:\Audio\sty\frenchstyles\Bouncy.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar ending A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasiefilldd.html0000664000175000017500000002357113624015224023127 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasiefilldd

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar Fill DD.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasiefillbb.html0000664000175000017500000001555313624015223023123 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasiefillbb

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BB.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzwaltz_jazzwaltzfillaa.html0000664000175000017500000001462013624015226023252 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzfillaa

    Notes: Original file: C:\Audio\sty\jazzy\Jazz Waltz.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill AA.

    SeqSize: 1 Time (beats per bar): 3.0

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzcountry_jazzcountrymainb.html0000664000175000017500000017736513624015225024033 0ustar bobbob

    File: jazzcountry.mma

    Groove: Jazzcountrymainb

    Notes: Original file: C:\Audio\sty\jazzy\Old Country 12 8.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bar Main B.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 7
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbossa_jazzbossaa.html0000664000175000017500000031270513624015224022161 0ustar bobbob

    File: jazzbossa.mma

    Groove: Jazzbossaa

    Notes: Original file: C:\Audio\sty\jazzy\Bossa Nova.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bars main A.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbossa_jazzbossaendinga.html0000664000175000017500000004063713624015224023350 0ustar bobbob

    File: jazzbossa.mma

    Groove: Jazzbossaendinga

    Notes: Original file: C:\Audio\sty\jazzy\Bossa Nova.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bars ending A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 7
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western_westernendinga.html0000664000175000017500000004664213624015234022515 0ustar bobbob

    File: western.mma

    Groove: Westernendinga

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: A banjo run with a final chord.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasiefillcc.html0000664000175000017500000002106613624015224023122 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasiefillcc

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill CC.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtriofillaa.html0000664000175000017500000002500413624015222023516 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtriofillaa

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill AA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazztrio_jazztriofillaa.html0000664000175000017500000002657413624015225022714 0ustar bobbob

    File: jazztrio.mma

    Groove: Jazztriofillaa

    Notes: Original file: C:\Audio\sty\frenchstyles\Errol Garner Piano.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill AA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzwaltz_jazzwaltzendinga.html0000664000175000017500000001655213624015226023435 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzendinga

    Notes: Original file: C:\Audio\sty\jazzy\Jazz Waltz.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar ending A.

    SeqSize: 2 Time (beats per bar): 3.0

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western_westernendingb.html0000664000175000017500000003620413624015234022507 0ustar bobbob

    File: western.mma

    Groove: Westernendingb

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: Fiddle sounding end. Okay.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbossa.html0000664000175000017500000001473013624015224017727 0ustar bobbob

    Jazzbossa

    Original file: C:\Audio\sty\jazzy\Bossa Nova.sty ... insert your comments here!

    JazzBossaA

    12 bars main A. (12)
    Bass-2 FretlessBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick

    JazzBossaFillAA

    1 bar fill AA. (1)
    Bass-2 FretlessBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Drum-Cabasa Cabasa
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Snaredrum1 SnareDrum1

    JazzBossaIntroA

    2 bars intro A. (2)
    Drum-Sidekick SideKick

    JazzBossaEndingA

    2 bars ending A. (2)
    Bass-2 FretlessBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Chord-7 Strings
    Drum-Cabasa Cabasa
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Maracas Maracas
    Drum-Sidekick SideKick

    JazzBossaB

    12 bars main B. (12)
    Bass-2 FretlessBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Chord-7 Strings
    Drum-Cabasa Cabasa
    Drum-Cowbell CowBell
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Midtom2 MidTom2
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick

    JazzBossaFillBB

    1 bar fill BB. (1)
    Bass-2 FretlessBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Chord-7 Strings
    Drum-Cabasa Cabasa
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Maracas Maracas
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/yamaha/jazztrio_jazztriomaina.html0000664000175000017500000017616613624015225022554 0ustar bobbob

    File: jazztrio.mma

    Groove: Jazztriomaina

    Notes: Original file: C:\Audio\sty\frenchstyles\Errol Garner Piano.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bar main A.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambobreakaa.html0000664000175000017500000006217313624015227021505 0ustar bobbob

    File: mambo.mma

    Groove: Mambobreakaa

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: A nice transition section.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsmaind.html0000664000175000017500000027207213624015231023044 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsmaind

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Much like Main-A, but a bit brighter percussion.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: CleanGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Handclap

    Voice/Tones: HandClap Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highagogo

    Voice/Tones: HighAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock_w-rockmaina.html0000664000175000017500000004222013624015233021406 0ustar bobbob

    File: w-rock.mma

    Groove: W-Rockmaina

    Notes: A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    Author: Bob van der Poel

    Description: Good rhythm with drums and guitar.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: MutedGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsmaina.html0000664000175000017500000017717313624015227023054 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsmaina

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Steady Samba beat.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 3
    Rtime: 2 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzswing_jazzswingfillaa.html0000664000175000017500000002365113624015225023231 0ustar bobbob

    File: jazzswing.mma

    Groove: Jazzswingfillaa

    Notes: Original file: C:\Audio\sty\frenchstyles\Jazz Swing.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill AA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo.html0000664000175000017500000003624513624015226017023 0ustar bobbob

    Mambo

    Original file: mambo.sty ... insert your comments here!

    MamboMainA

    Good, basic beat. (4)
    Bass-11 FingeredBass
    Bass-13 JazzGuitar
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Chord-4 Piano1
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga

    MamboFillAA

    An okay single bar fill. (1)
    Bass-11 FingeredBass
    Bass-13 JazzGuitar
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-4 Piano1
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga

    MamboFillAB

    Single bar horn fill. (1)
    Bass-13 JazzGuitar
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Chord-4 Piano1
    Drum-Highbongo HighBongo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga

    MamboIntroA

    Good horns, but odd sounding piano/bass. (2)
    Bass-11 FingeredBass
    Bass-13 JazzGuitar
    Bass-16 TenorSax
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Chord-4 Piano1
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Openhighconga OpenHighConga
    Drum-Vibraslap VibraSlap

    MamboEndingA

    Rolling drums and final horns. (1)
    Bass-11 FingeredBass
    Bass-16 TenorSax
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Chord-4 Piano1
    Drum-Lowconga LowConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker

    MamboBreakAA

    A nice transition section. (2)
    Bass-11 FingeredBass
    Bass-13 JazzGuitar
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-4 Piano1
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga

    MamboMainB

    Nice variation of main pattern with horn section. (4)
    Bass-11 FingeredBass
    Bass-13 JazzGuitar
    Bass-16 TenorSax
    Bass-3 TenorSax
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Chord-2 BrassSection
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga

    MamboFillBA

    Abrupt horns. Good for ending loop-back. (1)
    Bass-11 FingeredBass
    Bass-13 JazzGuitar
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Chord-2 BrassSection
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Lowbongo LowBongo
    Drum-Mutehighconga MuteHighConga
    Drum-Ridecymbal2 RideCymbal2

    MamboFillBB

    Sharp horns make this a possible intro. (1)
    Bass-11 FingeredBass
    Bass-13 JazzGuitar
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Chord-2 BrassSection
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga

    MamboIntroB

    Decent enough introduction. (2)
    Bass-11 FingeredBass
    Bass-13 JazzGuitar
    Bass-16 TenorSax
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Lowconga LowConga
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    Drum-Shaker Shaker

    MamboEndingB

    Pretty busy, but might be okay with a slower tempo. (1)
    Bass-11 FingeredBass
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highbongo HighBongo
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga

    MamboBreakBB

    Good fill with drums on bar 1 and horns on 2. (2)
    Bass-11 FingeredBass
    Bass-13 JazzGuitar
    Bass-9 Piano1
    Chord-12 Piano1
    Chord-15 BrassSection
    Drum-Cabasa Cabasa
    Drum-Claves Claves
    Drum-Cowbell CowBell
    Drum-Highagogo HighAgogo
    Drum-Highbongo HighBongo
    Drum-Hightimbale HighTimbale
    Drum-Lowbongo LowBongo
    Drum-Lowconga LowConga
    Drum-Lowtom2 LowTom2
    Drum-Maracas Maracas
    Drum-Mutehighconga MuteHighConga
    Drum-Openhighconga OpenHighConga
    mma-bin-20.02/docs/html/lib/yamaha/jazztrio_jazztriointroa.html0000664000175000017500000000505213624015226022745 0ustar bobbob

    File: jazztrio.mma

    Groove: Jazztriointroa

    Notes: Original file: C:\Audio\sty\frenchstyles\Errol Garner Piano.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar intro A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsintroa.html0000664000175000017500000001720013624015230023235 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsintroa

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: A one bar intro with a heavy hit on beat 1.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western_westernintroa.html0000664000175000017500000001176613624015233022402 0ustar bobbob

    File: western.mma

    Groove: Westernintroa

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: A pluck on 1,2,3 with added snare.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Squareclick

    Voice/Tones: SquareClick Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzswing_jazzswingfillbb.html0000664000175000017500000002033013624015225023222 0ustar bobbob

    File: jazzswing.mma

    Groove: Jazzswingfillbb

    Notes: Original file: C:\Audio\sty\frenchstyles\Jazz Swing.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BB.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtrioendinga.html0000664000175000017500000001602413624015222023675 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtrioendinga

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 3 bar ending A.

    SeqSize: 3 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie.html0000664000175000017500000003312113624015223017675 0ustar bobbob

    Jazzbasie

    Original file: C:\temp\basie.sty ... insert your comments here!

    JazzBasieA

    4 bars main. (4)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat

    JazzBasieFillAA

    1 bar fill AA. (1)
    Bass-11 AcousticBass
    Drum-Closedhihat ClosedHiHat
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    JazzBasieIntroA

    1 bar Intro A. (1)
    Drum-Closedhihat ClosedHiHat
    Drum-Openhihat OpenHiHat

    JazzBasieEndingA

    2 bar ending A. (2)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Chord-13 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2

    JazzBasieB

    4 bars main B. (4)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum1 KickDrum1
    Drum-Openhihat OpenHiHat

    JazzBasieFillBB

    1 bar fill BB. (1)
    Bass-11 AcousticBass
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    JazzBasieFillBA

    1 bar fill BA. (1)
    Bass-11 AcousticBass
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum1 SnareDrum1

    JazzBasieIntroB

    2 bar Intro B. (2)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Chord-13 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1

    JazzBasieEndingB

    3 bar ending B. (3)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Chord-13 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    JazzBasieMainC

    4 bar main C. (4)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Openhihat OpenHiHat

    JazzBasieFillCC

    1 bar fill CC. (1)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Snaredrum2 SnareDrum2

    JazzBasieIntroC

    4 bar intro C. (4)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Chord-13 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1

    JazzBasieEndingC

    5 bar ending C. (5)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Chord-13 JazzGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom2 LowTom2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum1 SnareDrum1

    JazzBasieMainD

    4 bar main D. (4)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Chord-13 JazzGuitar
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1

    JazzBasieFillDD

    2 bar Fill DD. (2)
    Bass-11 AcousticBass
    Chord-12 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Midtom2 MidTom2
    Drum-Openhihat OpenHiHat
    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambobreakbb.html0000664000175000017500000007343613624015227021513 0ustar bobbob

    File: mambo.mma

    Groove: Mambobreakbb

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Good fill with drums on bar 1 and horns on 2.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highagogo

    Voice/Tones: HighAgogo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtrioendingb.html0000664000175000017500000012375413624015223023710 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtrioendingb

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 6 bar ending B.

    SeqSize: 6 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambointroa.html0000664000175000017500000007115213624015226021407 0ustar bobbob

    File: mambo.mma

    Groove: Mambointroa

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Good horns, but odd sounding piano/bass.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 7
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Vibraslap

    Voice/Tones: VibraSlap Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzwaltz_jazzwaltzmaina.html0000664000175000017500000010046513624015226023112 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzmaina

    Notes: Original file: C:\Audio\sty\jazzy\Jazz Waltz.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bar main A.

    SeqSize: 12 Time (beats per bar): 3.0

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio_jazzgrtriointroa.html0000664000175000017500000002472513624015222023573 0ustar bobbob

    File: jazzGrtrio.mma

    Groove: Jazzgrtriointroa

    Notes: Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 2 bar intro A.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Drum-25

    Voice/Tones: 25 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highq

    Voice/Tones: HighQ Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Squareclick

    Voice/Tones: SquareClick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sticks

    Voice/Tones: Sticks Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa2_salsa2mainb.html0000664000175000017500000017002613624015232021362 0ustar bobbob

    File: salsa2.mma

    Groove: Salsa2Mainb

    Notes: Original file: salsa2.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Main B' salsa2.sty.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-14

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: SlapBass1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-15

    Voice/Tones: Piano2 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highagogo

    Voice/Tones: HighAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Longguiro

    Voice/Tones: LongGuiro Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutetriangle

    Voice/Tones: MuteTriangle Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Splashcymbal

    Voice/Tones: SplashCymbal Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1fillab.html0000664000175000017500000004347113624015231021525 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Fillab

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Fill In AB' sty/salsa1.sty.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-15

    Voice/Tones: BrassSection Articulate: 90
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtimbale

    Voice/Tones: LowTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shortguiro

    Voice/Tones: ShortGuiro Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzwaltz_jazzwaltzfillbb.html0000664000175000017500000001265213624015226023257 0ustar bobbob

    File: jazzwaltz.mma

    Groove: Jazzwaltzfillbb

    Notes: Original file: C:\Audio\sty\jazzy\Jazz Waltz.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill BB.

    SeqSize: 1 Time (beats per bar): 3.0

    Track Name: Bass-2

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasiea.html0000664000175000017500000003373213624015223022110 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasiea

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 4 bars main.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Closedhihat

    Voice/Tones: ClosedHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhihat

    Voice/Tones: OpenHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambofillab.html0000664000175000017500000003372313624015226021346 0ustar bobbob

    File: mambo.mma

    Groove: Mambofillab

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Single bar horn fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsmainc.html0000664000175000017500000024216413624015230023041 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsmainc

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Pretty much like Main-B, but the horns are softer.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western_westernfillaa.html0000664000175000017500000003545313624015233022335 0ustar bobbob

    File: western.mma

    Groove: Westernfillaa

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: A fill which sounds better than the main pattern.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Scratchpush

    Voice/Tones: ScratchPush Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsfillcc.html0000664000175000017500000001540213624015230023177 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsfillcc

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Abrupt fill with hit on 1.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock.html0000664000175000017500000001714513624015233017126 0ustar bobbob

    W-Rock

    A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    W-RockIntroA

    A drum-only intro. Probably not that useful?. (1)
    Drum-Closedhihat ClosedHiHat
    Drum-Snaredrum1 SnareDrum1

    W-RockMainA

    Good rhythm with drums and guitar. (2)
    Bass-11 FingeredBass
    Bass-14 MutedGuitar
    Chord-12 Piano1
    Chord-13 OverDriveGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    W-RockFillAB

    Fill sounds pretty much like MAIN-A pattern. (1)
    Bass-11 FingeredBass
    Bass-14 MutedGuitar
    Chord-12 Piano1
    Chord-13 OverDriveGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    W-RockMainB

    Much like "A" with an added horn section. (4)
    Bass-11 FingeredBass
    Bass-14 MutedGuitar
    Bass-15 BrassSection
    Bass-16 AltoSax
    Chord-12 Piano1
    Chord-13 OverDriveGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    W-RockEndingA

    Single bar ending. Not too final sounding. (1)
    Bass-14 MutedGuitar
    Chord-13 OverDriveGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    W-RockEndingB

    A drum-only ending. (1)
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    W-RockFillAA

    Okay fill or change bar. (1)
    Bass-11 FingeredBass
    Bass-14 MutedGuitar
    Chord-12 Piano1
    Chord-13 OverDriveGuitar
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    W-RockFillBA

    A cymbal crash on beat 1 creates a fill. (1)
    Bass-11 FingeredBass
    Chord-12 Piano1
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum1 KickDrum1
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum1 SnareDrum1

    W-RockFillBB

    No drums, just bass and piano. (1)
    Bass-11 FingeredBass
    Chord-12 Piano1
    mma-bin-20.02/docs/html/lib/yamaha/jazzGrtrio.html0000664000175000017500000002705013624015222020063 0ustar bobbob

    Jazzgrtrio

    Original file: C:\Audio\sty\PSR-550\121-JazzGtrTrio.sty ... insert your comments here!

    JazzGrTrioIntroA

    2 bar intro A. (2)
    Drum-25 25
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Highq HighQ
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Snaredrum2 SnareDrum2
    Drum-Squareclick SquareClick
    Drum-Sticks Sticks

    JazzGrTrioMainA

    2 bar main A. (2)
    Bass-11 AcousticBass
    Chord-12 JazzGuitar
    Chord-4 JazzGuitar
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat

    JazzGrTrioFillAA

    1 bar fill AA. (1)
    Bass-11 AcousticBass
    Chord-12 JazzGuitar
    Chord-4 JazzGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Sticks Sticks

    JazzGrTrioFillAB

    1 bar fill AB. (1)
    Bass-11 AcousticBass
    Chord-12 JazzGuitar
    Chord-4 JazzGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Lowconga LowConga
    Drum-Midtom1 MidTom1
    Drum-Mutehighconga MuteHighConga
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    JazzGrTrioEndingA

    3 bar ending A. (3)
    Bass-11 AcousticBass
    Chord-12 JazzGuitar
    Chord-4 JazzGuitar
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sticks Sticks

    JazzGrTrioIntroB

    6 bar intro B. (6)
    Bass-11 AcousticBass
    Bass-3 AcousticBass
    Chord-12 JazzGuitar
    Chord-4 JazzGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Hightom1 HighTom1
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Midtom1 MidTom1
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Splashcymbal SplashCymbal
    Drum-Sticks Sticks

    JazzGrTrioMainB

    4 bar main B. (4)
    Bass-11 AcousticBass
    Chord-12 JazzGuitar
    Chord-4 JazzGuitar
    Drum-Hightom1 HighTom1
    Drum-Hightom2 HighTom2
    Drum-Kickdrum2 KickDrum2
    Drum-Lowconga LowConga
    Drum-Midtom1 MidTom1
    Drum-Mutehighconga MuteHighConga
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    JazzGrTrioFillBB

    1 bar fill BB. (1)
    Bass-11 AcousticBass
    Chord-12 JazzGuitar
    Chord-4 JazzGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Lowconga LowConga
    Drum-Midtom1 MidTom1
    Drum-Mutehighconga MuteHighConga
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks

    JazzGrTrioFillBA

    1 bar fill BA. (1)
    Bass-11 AcousticBass
    Chord-12 JazzGuitar
    Chord-4 JazzGuitar
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Sticks Sticks

    JazzGrTrioEndingB

    6 bar ending B. (6)
    Bass-11 AcousticBass
    Bass-3 AcousticBass
    Chord-12 JazzGuitar
    Chord-4 JazzGuitar
    Drum-Kickdrum2 KickDrum2
    Drum-Lowtom1 LowTom1
    Drum-Midtom1 MidTom1
    Drum-Openhihat OpenHiHat
    Drum-Pedalhihat PedalHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Snaredrum2 SnareDrum2
    Drum-Sticks Sticks
    mma-bin-20.02/docs/html/lib/yamaha/mambo_mamboendinga.html0000664000175000017500000004220713624015226021517 0ustar bobbob

    File: mambo.mma

    Groove: Mamboendinga

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Rolling drums and final horns.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-4

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/quando-g.s280_quandogsmainb.html0000664000175000017500000021156413624015230023040 0ustar bobbob

    File: quando-g.s280.mma

    Groove: Quandogsmainb

    Notes: Converted from QUANDO-G.S280.sty. A nice, light samba. Use in a tempo range from 80 to 100 bpm (faster than that it sounds too busy). Library filename: yamaha/quando-g.s280.mma.

    Author: Bob van der Poel

    Description: Adds horn section to Main-A.

    SeqSize: 8 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 25 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: Marimba Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-9

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 3
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Shaker

    Voice/Tones: Shaker Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Tambourine

    Voice/Tones: Tambourine Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock_w-rockfillab.html0000664000175000017500000002643113624015233021560 0ustar bobbob

    File: w-rock.mma

    Groove: W-Rockfillab

    Notes: A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    Author: Bob van der Poel

    Description: Fill sounds pretty much like MAIN-A pattern.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: MutedGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: OverDriveGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbossa_jazzbossafillaa.html0000664000175000017500000003161613624015224023170 0ustar bobbob

    File: jazzbossa.mma

    Groove: Jazzbossafillaa

    Notes: Original file: C:\Audio\sty\jazzy\Bossa Nova.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 1 bar fill AA.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/mambo_mambomainb.html0000664000175000017500000022215513624015227021203 0ustar bobbob

    File: mambo.mma

    Groove: Mambomainb

    Notes: Original file: mambo.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Nice variation of main pattern with horn section.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: JazzGuitar Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-16

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-3

    Voice/Tones: TenorSax Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-15

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-2

    Voice/Tones: BrassSection Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Claves

    Voice/Tones: Claves Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Highbongo

    Voice/Tones: HighBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western_westernfillba.html0000664000175000017500000004152613624015234022335 0ustar bobbob

    File: western.mma

    Groove: Westernfillba

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: Somehow the train is running over the banjo.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 6
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom1

    Voice/Tones: HighTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/salsa1_salsa1introb.html0000664000175000017500000004417713624015231021575 0ustar bobbob

    File: salsa1.mma

    Groove: Salsa1Introb

    Notes: Original file: sty/salsa1.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: Auto-generated 'Intro B' sty/salsa1.sty.

    SeqSize: 2 Time (beats per bar): 4

    Track Name: Bass-14

    Voice/Tones: SlowStrings Articulate: 90
    Unify: 0 Octave: 4
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-13

    Voice/Tones: Vibraphone Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightimbale

    Voice/Tones: HighTimbale Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowagogo

    Voice/Tones: LowAgogo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowbongo

    Voice/Tones: LowBongo Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowconga

    Voice/Tones: LowConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom1

    Voice/Tones: LowTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/w-rock_w-rockfillba.html0000664000175000017500000002043013624015233021551 0ustar bobbob

    File: w-rock.mma

    Groove: W-Rockfillba

    Notes: A very basic rock style. Original file: w-rock.sty. Library filename: yamaha/w-rock.mma.

    Author: Bob van der Poel

    Description: A cymbal crash on beat 1 creates a fill.

    SeqSize: 1 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: FingeredBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal1

    Voice/Tones: CrashCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum1

    Voice/Tones: KickDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Pedalhihat

    Voice/Tones: PedalHiHat Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum1

    Voice/Tones: SnareDrum1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbasie_jazzbasiemaind.html0000664000175000017500000007100113624015224022750 0ustar bobbob

    File: jazzbasie.mma

    Groove: Jazzbasiemaind

    Notes: Original file: C:\temp\basie.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 4 bar main D.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 2
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 6
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-13

    Voice/Tones: JazzGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/western_westernintrob.html0000664000175000017500000011407413624015234022400 0ustar bobbob

    File: western.mma

    Groove: Westernintrob

    Notes: Original file: WESTERN.STY. Try this if you like a classic fiddle or banjo sound. Library file: yamaha/western.sty.

    Author: Bob van der Poel

    Description: A banjo introduction.

    SeqSize: 4 Time (beats per bar): 4

    Track Name: Bass-11

    Voice/Tones: AcousticBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-13

    Voice/Tones: CleanGuitar Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-14

    Voice/Tones: Violin Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-15

    Voice/Tones: Banjo Articulate: 90
    Unify: 0 Octave: 5
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Bass-9

    Voice/Tones: Piano1 Articulate: 90
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-12

    Voice/Tones: SteelGuitar Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-16

    Voice/Tones: Piano1 Articulate: 100
    Unify: 0 Octave: 4
    Volume: 70 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Crashcymbal2

    Voice/Tones: CrashCymbal2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom1

    Voice/Tones: MidTom1 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridebell

    Voice/Tones: RideBell Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Snaredrum2

    Voice/Tones: SnareDrum2 Articulate: 100
    Volume: 40 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazzbossa_jazzbossab.html0000664000175000017500000037655413624015224022176 0ustar bobbob

    File: jazzbossa.mma

    Groove: Jazzbossab

    Notes: Original file: C:\Audio\sty\jazzy\Bossa Nova.sty ... insert your comments here!

    Author: YOUR NAME HERE

    Description: 12 bars main B.

    SeqSize: 12 Time (beats per bar): 4

    Track Name: Bass-2

    Voice/Tones: FretlessBass Articulate: 90
    Unify: 0 Octave: 3
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Chord-3

    Voice/Tones: RhodesPiano Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-6

    Voice/Tones: NylonGuitar Articulate: 100
    Unify: 0 Octave: 5
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Chord-7

    Voice/Tones: Strings Articulate: 100
    Unify: 0 Octave: 7
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None Voicing: OPTIMAL

    Track Name: Drum-Cabasa

    Voice/Tones: Cabasa Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Cowbell

    Voice/Tones: CowBell Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Hightom2

    Voice/Tones: HighTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Kickdrum2

    Voice/Tones: KickDrum2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Lowtom2

    Voice/Tones: LowTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Maracas

    Voice/Tones: Maracas Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Midtom2

    Voice/Tones: MidTom2 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Mutehighconga

    Voice/Tones: MuteHighConga Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Openhighconga

    Voice/Tones: OpenHighConga Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Ridecymbal1

    Voice/Tones: RideCymbal1 Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    Track Name: Drum-Sidekick

    Voice/Tones: SideKick Articulate: 100
    Volume: 100 Harmony: None
    Rskip: 0 Rvolume: 0
    Rtime: 0 SeqRND: Off
    Strum: None

    mma-bin-20.02/docs/html/lib/yamaha/jazztrio.html0000664000175000017500000001303413624015225017572 0ustar bobbob

    Jazztrio

    Original file: C:\Audio\sty\frenchstyles\Errol Garner Piano.sty ... insert your comments here!

    JazzTrioMainA

    12 bar main A. (12)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    JazzTrioFillAA

    1 bar fill AA. (1)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Openhihat OpenHiHat
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    JazzTrioIntroA

    2 bar intro A. (2)
    Drum-Sidekick SideKick

    JazzTrioEndingA

    2 bar ending A. (2)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    JazzTrioMainB

    12 bar main B. (12)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1

    JazzTrioFillBB

    1 bar fill BB. (1)
    Bass-2 AcousticBass
    Chord-3 Piano1
    Drum-Closedhihat ClosedHiHat
    Drum-Crashcymbal1 CrashCymbal1
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick
    Drum-Snaredrum1 SnareDrum1
    mma-bin-20.02/docs/html/lib/yamaha/jazzwaltz.html0000664000175000017500000001206613624015226017763 0ustar bobbob

    Jazzwaltz

    Original file: C:\Audio\sty\jazzy\Jazz Waltz.sty ... insert your comments here!

    JazzWaltzMainA

    12 bar main A. (12)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Drum-Closedhihat ClosedHiHat
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick

    JazzWaltzFillAA

    1 bar fill AA. (1)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick

    JazzWaltzIntroA

    2 bar intro A. (2)
    Drum-Sidekick SideKick

    JazzWaltzEndingA

    2 bar ending A. (2)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1

    JazzWaltzMainB

    12 bar main B. (12)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    Drum-Sidekick SideKick

    JazzWaltzFillBB

    1 bar fill BB. (1)
    Bass-2 AcousticBass
    Chord-3 RhodesPiano
    Chord-6 NylonGuitar
    Drum-Kickdrum2 KickDrum2
    Drum-Ridecymbal1 RideCymbal1
    mma-bin-20.02/cp-install0000755000175000017500000001070113624015345013121 0ustar bobbob#!/usr/bin/env python import shutil, os, sys # Simple python script to install mma from tarball # This should be fixed to be more versatile. Volunteers? pyMaj=2 pyMin=6 PY3 = sys.version_info[0] >= 3 # set if running python3 # In python3 raw_input() has been renamed input() if PY3: raw_input = input def okay(msg): print(msg) a=raw_input(" Press to continue (anything else will terminate): ") if a: sys.exit(1) return # Before we do anything, make sure we have an up-to-date python. if not PY3: if sys.version_info[0] < pyMaj or sys.version_info[1] < pyMin: print("\nYou need a more current version of Python to run MMA and this install script.") print("We're looking for something equal or greater than version %s.%s or any 3.x" % \ (pyMaj,pyMin)) print("Current Python version is %s.\n" % sys.version) sys.exit(0) # Check to make sure user has root permissions. print("This script will install mma, the standard library and the python modules.") try: u=os.getuid() except: u=1 if u: okay("""\nYou do not appear to be running this script as 'root' user. Continuing will probably cause all kinds of strange errors and a generally unsatisfactory experience. But, we can try... """) rootdir = "/usr/local/share" rootexe = "/usr/local/bin" dest = rootdir + "/mma" exe = rootexe + "/mma" print(""" We recommend that you install the package with this script in the default locations. This script will create a directory 'mma' in /usr/local/share. If this isn't what you want, then stop this script and edit this script's directory locations. But, please note that ONLY /usr/local/share and /usr/share are supported as default locations. The main executable script will be installed in %s. If you ever decide to get rid of MMA, just delete the executable in /usr/local/mma and the directory tree in /usr/local/share/mma. """ % rootexe) okay("") # Check to make sure install directories exist. Offer to create # ... these might need to be created in Mac OS X if not os.path.exists(rootdir): okay("""The directory %s does not exist. Create okay?""" % rootdir) if os.system("mkdir -p %s" % rootdir): print("Opps, create failed. Were you root?") sys.exit(1) if not os.path.exists(rootexe): okay("""The directory %s does not exist. Create okay?""" % rootexe) if os.system("mkdir -p %s" % rootexe): print("Opps, create failed. Were you root?") sys.exit(1) ########################################### ######## Copy the executable. if os.path.exists(exe): okay("Existing mma executable '%s' is being overwritten." % exe) os.remove(exe) print("Copying mma to %s" % exe) shutil.copy( 'mma.py', exe) ########################################### ######## Copy the library if os.path.exists(dest): bu=dest.rsplit('/', 1)[0] + '/mma-old' if os.path.exists(bu): print("This script was going to move the existing MMA tree to") print("a backup directory called '%s'. But that already exists." % bu) print("So, please delete the backup (and current) directories by hand.") print("Yes, the script could do this, but it's probably safer for you to do it!") sys.exit(1) okay("Existing mma tree '%s' is being moved to '%s'." % (dest, bu)) os.rename( dest, bu ) print( "Copying library to %s" % dest) os.makedirs(dest) shutil.copytree( "lib", dest+"/lib") ########################################### ######## Copy the includes print("Copying includes to %s" % dest) shutil.copytree( "includes", dest+"/includes") ########################################### ######## Copy the modules print("Copying python modules to %s" % dest) shutil.copytree( "MMA", dest+"/MMA") ########################################### ######## Copy the html docs print("Copying HTML documentation to %s" % dest) shutil.copytree( "docs", dest+"/docs") ########################################### ######## Set permissions/udate database print("\nUpdating database file. This uses mma with the -G option.") print("If this fails, something was not installed properly") print("and you should contact Bob and we'll figure it out.") okay("") os.system("%s -G" % exe) print("Setting permissions on MMADIR database file for user update.") os.system("chmod a+w " + dest+"/lib/stdlib/.mmaDB") ## man pages print("There are some man pages in %s/docs/man that you may wish to install." % dest) print("Install complete. Have fun!") mma-bin-20.02/mma-renum0000755000175000017500000000421313624015346012753 0ustar bobbob#!/usr/bin/env python # Works with python 2 and 3 # Renumber a mma song file. Just take any lines # which start with a number and do those sequenially. import sys, os def error(m): """ Abort on error with message. """ print(m) sys.exit(1) def usage(): """ Print usage message and exit. """ print(""" Mma-renum, (c) Bob van der Poel Re-numbers a mma song file and cleans up chord tabbing. Overwrites existing file! """) sys.exit(1) ########################## if len(sys.argv[1:]) != 1: print("mma-renum: requires 1 filename argument.") usage() filename = sys.argv[1] if filename[0] == '-': usage() try: inpath = open(filename, 'r') except: error("Can't access the file '%s'" % filename) tempfile = "%s.%s.tmp" % (filename, os.getpid()) try: outpath = open( tempfile, 'w') except: error("Can't open scratchfile '%s', error '%s'" % (tempfile, sys.exc_info()[0]) ) linenum = 1 for l in inpath: l=l.rstrip() if l and l[0].isdigit(): try: x = int(l.split()[0]) except: x = None else: x = None if x != None: otherstuff = '' # break off non-chord items cmt = '' if l.count('//'): l, cmt=l.split('//', 1) for i,a in enumerate(l): if a in('{[*'): otherstuff=l[i:] l=l[:i] l=l.strip() break newl=['%-5s' % linenum] linenum += 1 # the global line number for a in l.split()[1:]: # do each chord item newl.append(" %6s" % a) if otherstuff: # join on non-chord stuff newl.append(" ") newl.append(otherstuff) if cmt: newl.append(" //") newl.append(cmt) newl=''.join(newl) else: newl = l outpath.write(newl + "\n") inpath.close() outpath.close() try: os.remove(filename) except: error("Cannot delete '%s', new file '%s' remains" % (filename, tempfile) ) try: os.rename(tempfile, filename) except: error("Cannot rename '%s' to '%s'." (tempfile, filename) ) mma-bin-20.02/text/0000755000175000017500000000000013622556534012122 5ustar bobbobmma-bin-20.02/text/BEATS-PATTERNS0000644000175000017500000000266212606313401014130 0ustar bobbobA confusing part of the way MMA works are chord lines and patterns. Let's start with a simple example. You have a pattern (it doesn't matter if this is part of a complex groove or just a one line sequence). We'll set this up as a simple pattern for a chord: Chord Sequence {1 4 90; 3 4 90;} If you have been following the manual, you'll understand right away that we have created a pattern which plays a chord at beats 1 and 3 (we are assuming 4 beats per bar). If we have a data line: 1 C A "C" chord will be generated on beat 1 and 3. Simple and logical. Now, what happens if we put different chords on the data line: 1 C / Dm / In this case, you'll get a "C" chord on beat 1 and "Dm" on beat 3. Again, simple and logical. The "problem" arises when we have chords not in sync with the pattern: 1 C Dm E F If you compile this and look at the output you will see that the "Dm" and "F" chords are never played. Only a "C" and "E". Huh? It's not that complicated. MMA generates chords based on the pattern, not the offsets in a chord data line. Again, chords are generated on beats 1 and 3 ... just like you directed. The chord settings on beats 2 and 4 will only be used by patterns which generate a chord or note at the position. So, any pattern which starts a note/chord on or after beat 2 and before beat 3 will use the "Dm", etc. If this isn't completely clear ... read it again. And if not yet, write me. bvdp Oct/2015. mma-bin-20.02/text/FAQ0000644000175000017500000000023112461026357012443 0ustar bobbob For some FAQs, please see the postcript documentation chapter FAQ. The various text files in this section cover a lot of FAQs. Browse them for info. mma-bin-20.02/text/README0000644000175000017500000000061613511225751012774 0ustar bobbob MMA - Musical MIDI Accompaniment (C) 2002 - 2019 Bob van der Poel MMA and the various files supplied in the distribution are released under the GNU General Public License. For additional details refer to the manual included in this distribution. There's a lot going on with this program--please read the fine manual. Comments, etc. appreciated: bob@mellowood.ca Bob van der Poel, Feb/2002 mma-bin-20.02/text/COPYING0000644000175000017500000004312712461026357013157 0ustar bobbob GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) 19yy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) 19yy name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License. mma-bin-20.02/text/REALTIME-FILTER0000644000175000017500000001130212461026357014222 0ustar bobbob If we had a real FAQ this information would certainly be there. But, for now we just have a nice little text file. More than one user has asked about a "real time" or "filter" mode for MMA. The sort answer is "sorry, this isn't going to happen." The longer answer follows. Before you think about "real time" and "filters", let's talk about what MMA is designed to do. And that is pretty simple: MMA creates standard MIDI files, also known as SMFs. You can think of a SMF as a collection of MIDI information (like note-on, note-off and controller events) packaged with timing information. MIDI itself just has commands to do simple things like "turn on a note", "turn off a note", "enable a voice/tone", "turn on vibrato", etc. It doesn't have commands for musical issues like timing and tempo. Yes, MIDI doesn't understand anything like "this is a quarter note" or "play at a tempo of 120 bpm". So, in a SMF each MIDI event is wrapped with a time code. These time codes are offsets from the start of the file. To play a SMF a program loads the file, and sends out the MIDI information at intervals dictated by the time codes. In addition, variables like tempo can be added to speed up (down) the timing. Remember: timing is not part of MIDI. Timing is something a sequencer does. Now, back to MMA. MMA reads a text file, or series of files, containing information about tempo, volume, patterns, and chords. It then converts this into a SMF. When processing the input file(s) MMA doesn't necessarily create the MIDI data in the same order that it will be played. This is huge real-time problem. Not in order? Sure, think about what is going on. MMA reads the input file and figures out stuff about tempo, patterns, etc. Now, it has to handle each bar of the song. It does this by looping though each active track bar by bar. So, our first real-time problem is that the data for the a bar is not complete until all the tracks for a bar are processed. To add complexities to this, MMA also backtracks into previous bars. Consider the Unify command which joins notes between parts of a sequence. A note sounding in bar 1 could easily extend into bar 5. And, to figure this MMA needs to adjust previously generated event data. Consider BeatAdjust which can move the song pointer backwards in the generated data. Other commands in MMA can effect future parts of the MIDI. If you define a Tempo change over several bars MMA immediately creates entries in a table describing future timing events to incorporate into the final SMF. And there are many more commands doing nasty things to complicate life. Once the entire input file has been read and processed MMA gathers all the timing and event data it created and processes that into a SMF. And, really, it can't create the SMF until it knows everything you wanted to tell it. So, am I telling you to forget it? Nope. I've certainly given this issue some thought and do have some ideas which may (or may not) be implemented in the future. But before I do anything with the following I need to get some serious ideas from users. So, think/work with me on this. INPUT: it is certainly possible to get MMA to read from stdin. But, it's not as simple as reading a line and generating output. The biggest problem is the Repeat command. As implemented the repeat/end/ending code reads all the information in the loop area and creates copies; then the entire chunk is processed. Acting as an input filter the reasonable thing would be to disable some commands like this. Probably a reasonable thing to do. Same goes for Labels and Gotos. Next, we'd need to rewrite the main parsing loop to handle input on a line-by-line, rather than file, basis. This is probably less work than you might imagine. OUTPUT: To properly do this we'd need to generate output as it's generated. Certainly doing this as notes or events are generated is not workable. However, it might be possible to "flush" the buffer containing the MIDI information after each bar is generated. To do this one would need to disable a number of commands. Cut, BeatAdjust, Tempo (future) are just a few which come to mind. Finally, if we do get the about issues working ... what do we end up with? Something useful? I'm not convinced that any of the MIDI tools we normally use can take chunks of MIDI information and do anything useful with them. Most (all?) players read an entire SMF file, do some processing and then play the data. Due to the structure of a SMF there really isn't any other way to handle it. I think that what people are asking is "can you rewrite MMA from being a SMF creator into a pattern based MIDI sequencer?" And the answer to that is "probably not". So, if you know more about MIDI than I do ... jump in and we'll talk. ------------------ bvdp, June 2009. mma-bin-20.02/text/DATABASE0000664000175000017500000000142413441002301013165 0ustar bobbob MMA maintains database files in each lib directory. These are simple files consisting of a single dictionary which is saved to disk using the pickle module. You can read this file with a simple python program: #!/usr/bin/python import pickle infile = ".mmaDB" f = open(infile, "r") # you have to be in the lib directory f.readline() # Read/discard comment line g = pickle.load(f) f.close() print(g) We seriously considered switching to a json format, but several other programs rely on this behavior so we'll leave well enough alone. We use pickle protocol 2 for saving data. Don't use 3 or HIGHEST_PROTOCOL! This results in database files which are not compatible been py2 and p3. (And don't ask how I figured this out!) bvdp, 2019/03/09 mma-bin-20.02/text/SLASHCHORDS0000644000175000017500000001035612461026357013622 0ustar bobbob If you start to transfer music from fake books to MMA you'll find chords which look like C/E, Dm/C or Am/C. These chords are called "slash chords". Unfortunately, the notation used by arrangers and composers who create fakebooks and lead sheets in not nearly as standardized as one might like. And, when it comes to slash chords, the standard is far from firm. So, what to do in MMA? Let's look at the different ways that slash chords are used, but first lets revisit the method used by MMA to create a chord. MMA has a set of tables which represent each type of chord in terms of MIDI note values. These note values are adjusted for the particular scale. For example, the "notes" for a Major chord are stored in the table as (0,4,7). If you specify a F Major chord the notes will be converted to (5,9,12), which corresponds to F,A,C. In addition, each chord has a list of notes for a corresponding scale. A Major chord will have the notes for a Major scale, etc. So, in the previous example, a scale list (5,7...16) representing the notes F,G,A,Bb,C,D,E is also created. So, on to the slash chords ... we'll show different types and what MMA does and doesn't do. The easiest case is the simple inversion. In this case the slash note will be a note in the chord. Examples include Am/C, A/C# and C/E. MMA handles these by: - Rotating the chord so that the slash note becomes the root. An Am/C chord (A,C,E) becomes C,E,A; the C/E chord (C,E,G) becomes E,G,C. - Rotating the associated scale. In the case of Am/C the scale A,B,C,D,E,F,G becomes C,D,E,F,G,A,B. This may OR MAY NOT effect the output, especially if you have enabled Voicing MODE=OPTIMAL, KEY, etc. which may do chord rotation on its own. In most cases the bass notes will be effected. The next case encountered is a slash note which is not in the chord, but is in the scale. Example of this include C/B and Am/F. A C Major chord does not have a B note in it (although a B Major 7th chord does), but the scale associated with the C Major chord C,D,E,F,G,A,B does. So, MMA leaves the chord alone and rotates the scale to B,C,D,E,F,G,A. Scale lists are used for bass and scale patterns. Since scale patterns are mostly circular, the effect on these patterns is negligible; however, for bass patterns the root note (1) will be changed from C to F ... which is probably what you want. However, note that the 5th is also changed from G to F which might NOT be what you want. Yet another slash notation is to have the slash note as neither a scale or chord note. For example, one might want a C chord with the dominant 7th played ONLY in the bass. The notation for this would be C/Bb. If you encounter this, just change the chord to C7 and you'll probably be as close as you're going to get. We've played with different methods of handling this and haven't come up with anything satisfactory. We considered the following (all of which ignore the chord notes): - Just adding the Bb note to the scale. But, that's quite dumb since in the case of C/Bb we'd end up with a scale Bb,C,D,E,F,G,A,B. Not only is this 1 note too long (all scales are 7 notes long!) it has a B and Bb in it. - Add the note and drop the extra note. In the above case this gives us Bb,C,D,E,F,G,A. Perfect! But, what if we have C/Eb? If I saw this in a chart I'd probably figure that we want a Cm chord with the Eb played only in the bass. But, really, it could be just about anything. And, if we followed the add and drop routine we'd have Eb,C,D,E,F,G,A,B, which leaves that nasty E. - Find a "close" note, substitute and rotate. Well, not a bad idea. In the case of C/Bb we could parse the scale and discover that B is only one MIDI value away from Bb. Okay, lets change the B to a Bb and rotate. Perfect ... but, the note A is only one value out too. So, maybe that's the one to modify. If we had the tables listed as note names instead of MIDI values this might be simpler. But, as it is ... well, it's just not going to be reliable. So, in this case MMA just reports a failure, but doesn't barf. In some charts (not so much new ones, but you never know) you'll see things like Cm/9 or even Cm/dim. One can only guess at the meanings ... and MMA avoids guessing. So, in these cases it just reports an error. bvdp, December/04 mma-bin-20.02/text/CHANGES-190000664000175000017500000000705213622556534013352 0ustar bobbob Changes file for the 2019 series This reflects changes to MMA since the release of version 19.07. BUG: When running on windows a crash occurred since there is a not a fcntl module. This was used only when writing a buffer to a log file in *nix/mac. MMA now discards the option on Windows. LYRICS are now permitted in repeat lines. If it is a "real" lyric, the text is ignored for repeated lines; if the CHORD option is enabled each line will contain correct chord info. Note: repeat lines are those set with the " * count" option. The MIDI voice "DistortionGuitar" has been improperly spelled "DistoronGuitar" since very early versions of MMA (note the missing "i"). This is fixed, and the wrong spelling still works. With the -d switch on LibPath caused an error. Fixed. Leading zeros ('0') are now permitted and ignored in label line numbers. Permits line numbers like '001', '002', etc. to work with the -b option. Added $_FilePath and $_SongPath variables. These, plus $_FileName will return '' (an empty string) if input is coming from STDIN. Source lines terminated with LF/CR combinations have been converted to "unix" style (LF only). In the future, please submit ONLY files to the author in this format. MMA doesn't care, but 'patch' and other git programs do. Minor documentation fixes and internal source comment clearifications/fixes. August 4, 2019 - released version 19.08 ======================================== RNDSEED - changed to require an integer argument (or none). Now produces same results in python2 and 3. More documentation changes. I fear this comment will never stop giving me grief :) Fixed debug error reporting. Added extended groovename option. You can now specify as DIR:Groovename. As always, see the docs. GrooveAlias had it arguments reversed in the code. Fixed to match the existing documentation, debug and error messages. At some point in the development cycle the check for env. variables stopped working. It's fixed now. Added the cmd line option -xNOCREDIT which will supress the insertion of "Created by MMA ... filename" text into the meta track. PLEASE DO NOT USE THIS. Added cmd line option -xCHORDS=a,b,c. This will check each chord and see if it acceptable to MMA. Displays error lines and list of the valid chords. Added cmd line option -xCHECKFILE=filename. This will parse (somewhat) the file listed and report any unknown chords. At this point a 'z' chord in the format CHORDxTrack will report an error. Fixed circular import problem when setting debug options from cmd line. October, 2019 - released version 19.08a ======================================== Fixed summary to show midi file duration as mm:ss. Changed -g message to "Skipped" from "Existing" ... hopefully this is a bit more clear. The options -xCheckFile and -xChords have been modified. They now take their args separately ... no '=' sign is needed/permitted. The code for the zOPTIONS has been twiddled. You can now do something like 'zDC' to mute the drum and chord tracks and use the last chord. Hope this works ... it's ugly code! The docs for this section (Rests, section 8.4) have been rewritten, October 26, 2019 - released version 19.08b ========================================== Fixed bug in prettyPrint to handle errors. Keysig accepts '0' as a synonym to '0b' or '0#'. Volume, Decresc, etc have been revamped. They now recommend the use of an added '%' sign for increase/decrease to show clearly what is going on. Also, some dumb constructs like 'f + 10%' are now in error land. The $( RandInt()) expression was not documented.mma-bin-20.02/text/ANNOUNCE0000644000175000017500000000160113521616171013241 0ustar bobbob A stable release, version 19.08, of MMA--Musical MIDI Accompaniment is available for downloading. In addition to a number of bug fixes, documentation reviews and optimizations, MMA now features: - A number of new macros - RPITCH command - SUBROUTINES - FRETNOISE and SHAPE options for Plectrum tracks - Enhanced TIME options - PLUGINS - AFTER command - Other minor enhancements - 19.08 is a minor update from 19.07, but fixed some run-time crash bugs and adds some minor features. Please upgrade! Please read the file text/CHANGES-16 for a complete list of changes. MMA is a accompaniment generator -- it creates midi tracks for a soloist to perform with. User supplied files contain pattern selections, chords, and MMA directives. For full details please visit: http://www.mellowood.ca/mma/ If you have any questions or comments, please send them to: bob@mellowood.ca mma-bin-20.02/text/SYNTHS0000644000175000017500000000470712461026357013100 0ustar bobbob A quick note on synths, instruments, volumes and the MIDI standard. First, the MIDI standard says nothing about what a certain instrument should sound like, or the relative volumes between instruments. The GM extension helps a bit, but only a bit, by saying that certain instruments should be assigned certain program change values. This means that all GM synths will play a "Piano" if instrument 000 is selected. But, if I play a GM file on synths A and B it will sound quite different. The files supplied in this distribution have been created to sound good on the author's setup: A Casio WK-3000 keyboard. The author is aware of the fact that the files don't sound very good using different setups, including the Linux softsynth Timidity. Frankly, we're not sure how to handle this problem, but giving it a minimal thought we suggest that changes be made to volume settings in the groove files wrapped in conditionals. So, if you are using Timidity, we'd suggest the following: 1. Set a variable in your ~/.mmarc file: Set Timidity-Volumes 2. In the groove files modify the volume settings like this: Begin Drum-Snare Tone SnareDrum1 ...other settings Volume mf If Def Timidity-Volumes Volume p Endif End or .............. You might want to create a parallel set of groove definitions. In your set, which would be included by redefining the libpath variable in an init file, read the supplied groove file and then modify the volumes (or even instrument settings). The advantage of this method is that original files are left unmodified. The disadvantage is that it gets quite complicated to make sure that all the tracks are properly modified. or ..... MMA could develop some output routines which produce the parallel files mentioned above with only volume and instrument settings, and the appropriate include/defgroove commands. or .... Options could be built into MMA to automatically adjust volumes based on a table. Maybe in an RC file you would have: Include Timidity and have a Timidity.mma file in your includes directory: VolumeAdjust SnareDrum1 -10 lower volume by 10% VolumeAdjust AcousticGuitar +20 inc volume by 20% .... ... the following are implemented at this point. ToneTR KickDrum1=KickDrum2 use KickDrum2 instead of 1 VoiceTR Trumpet=Piano2 use piano2 when trumpet is called This might be the best solution, and probably would be easy to implement. If you have other suggestions, please shout. bvdp, July/04 mma-bin-20.02/text/archive/0000755000175000017500000000000013513437077013542 5ustar bobbobmma-bin-20.02/text/archive/CHANGES-1.0.rc20000644000175000017500000000202212461026357015506 0ustar bobbob Both ln-install and cp-install have been updated a bit. They now check for the proper version of Python being installed and attempt to verify that the user has root permissions. I'm not sure if the check will always work (ie, on non-Unix systems) so it is wrapped in try/except ... hopefully this will end one set of "can't install" emails I get. In an effort to get the command line options back to reality, I have deleted the following: -Ddm, -Dda, -Dim, -Dia, -Dcm, -Dca, -Dn. These options just did some intermediate doc prep and should not be a part of MMA proper. The program util/mmatabs.py creates the same data and is part of the distribution. Changed mklibdoc.py to generate entries in alphabetic order. Fixed error reporting bug in parser. Constructs like "z*" would crash the compiler. Changed TABs in source code to spaces. Please, if you decide to make changes the proper-indent-for-python-according-to-bob is 4 spaces. November 13, 2006 Released Version 1.0 --- bring out the funny hats and champagne!mma-bin-20.02/text/archive/CHANGES-1.10000644000175000017500000000175712461026357015040 0ustar bobbob Fixed bug in MIDIPAN. Only first digit of argument was being used. Added the -P command line option: plays the midi file and deletes it. Added SETMIDIPLAYER. By default -P uses "aplaymidi" but you can change it. MMA now attempts to track the length (time or duration) of the generated MIDI. Pretty accurate. Reported at end of run. The error exit routine now checks the data reported as an error for illegal characters and reports. Added a sanity check in input which converts any 0xa0 (non-breakable space) to 0x20 (space). For folks using seq24 or other looping software another command line option (-1) has been added. This will force truncation of all tracks at the end of song position. If you don't like too many command line args (which MMA is well on the way to getting), you can apply the -0 or -1 options via the SYNCRONIZE command (use Syncronize END and/or START). This is way overdue! (De)Crescendos now do adjustments within the bar(s). Makes for smoother changes. mma-bin-20.02/text/archive/CHANGES-1.70000644000175000017500000001224612461026357015041 0ustar bobbob Added Truncate command. Shorten the next bar to the specified setting. Effects only one bar. Useful when you have a 2/4 bar in a 4/4 song, etc: Truncate [count=x] [side=x] The internal functions to save/restore grooves on-the-fly when switching contexts have been improved. It should now work properly with nested INCLUDEs, etc. === Decemeber 3, 2010 - Released 1.7a Fixed bug in MidiInc which transposed drum tracks. Extended groove name notation: a groove name can include a filename in the manner "filename:groovename". Polychords can be constructed in the manner "G|D". === December 24, 2010 - Released 1.7b The macro commands INC and DEC will now work with real values as well as ints. Fixed up extended groove parsing. I think it works now. === January 12, 2011 - Released 1.7c Rewrote the timsplit utility. It's renamed to mma-splitrec. It will now use timidity OR an external synth to create split tracks. A warning has been inserted into the AllGrooves code to warn if a SEQUENCE is being changed. You most likely never want to do this since many tracks are silenced simply by setting the SEQUENCE to null and you'll get it playing in all the grooves. A new voicing mode, KEY, has been added. This attempts to cluster the chord's notes around the tonic of the key. Chordal pitching will change with the KEYSIG. This is a simplistic algrorithm which actually ends up sounding pretty decent. === April 16, 2011 - Released 1.7d A lot of minor redundancies, dups, etc. fixed in the code. Plectrum tracks were not saving the tuning in grooves. I think they should, and they now do. MidiInc: IgnorePC was not working. Wrong spelling in the source code. Also, if MidiInc was used a second time in the same program a number of (ugly) globals were not being reset. Fixed cp-install to have the right path for its library update. Added strum option to plectrum tracks (start, center, end of bar calculation). This changes the default configuration which was to calculate the strum value from the center string. Problem with that was on beat one the 1st strings were not getting a strum delay since mma was converting negative times to the start of bar. In most cases I don't see a reason to use anything but the 'start' default. === July 2011 - Released 1.7e Fixed a minor bug in user defined chords. We were sorting the notes specified by alpha (text) values which was giving inconsistent results. Notes/scales are no longer sorted. With CHORD tracks (and others supporting strum on harmony) the duration of the notes was NOT adjusted to compensate for the strum delay setting. This meant that the chord notes started at different times and ended at different points as well. This is not how a real player would do it. We now adjust the end times of the notes so that it sounds more realistic. Note we've put in some sanity logic so that the total duration of a note will never be less than 1/3 of the original ... a 1/4 note will never be shorter than dotted 1/16, etc (this only becomes a problem with short notes and large strum settings). Also, as a result of this change the Harmony notes in Bass, Walk, Arpeggio and Scale tracks now obey the Accent command (I think it makes sense for the harmony notes to be varied with the melody). Please note that SOLO/MELODY tracks don't obey this new rule (mainly because the embedded accent options will clobber it anyway). MidiInc: when importing MIDI data to use as riffs there were 3 errors: - warning flag was not restored properly and didn't achive anything either. It's way too hard to eliminate overlap warnings. - riff data not always ordered properly, - "rest measures" in the imported data were not inserted as "rest riffs". This caused serious sync problems! SetMidiPlayer: options like "--port=123" are now passed as an arg for the player, not a MMA option. A pseudo voicename has been added to the available set of voices: NONE If you set a track VOICE to NONE then the midi code for a program change will not be sent. This is to accomodate users who preset an external synth and don't want the MMA stuff to bugger with it. Some improvements made to mma-gb. === August 2011 - Released 1.7f Added the SetSyncCode command to change the tone and velocity of the tone generated with the -0 option. MIDICresc, MIDIDecresc & MIDIVolume now accept mnemonic values (m, mf, etc). These are derived from the same table used by velocity based volume commands. A new command option has been added: Delay. This applies a delay factor to each note in the track. This can be used as a pseudo strum or echo. Have a look at the sample song "Thinking of You" which uses 2 solo tracks with the nearly the same settings, execpt for the octave and delay. Sounds sort-of like a 12-string. Scale has a "CHORD" scaletype. This gives results similar to Arpeggio tracks, however niceties like Limit, Compress, etc are not honored. Most tracks can now ornament the notes with trills, mordents, turns, etc. See the manual for full details. Changed version numbering scheme. Future releases will be in the format YY.MM. Interim/Test releases will have a single letter (a..z) appended. === January 2, 2012 -- Released 12.01 mma-bin-20.02/text/archive/CHANGES-1.40000644000175000017500000001147712461026357015043 0ustar bobbob A number of code fixes have been made to the Aria track. Chromatic now works properly, CHORD scaletype now really selected by default, and an enhanced random direction (now you can set direction to r, rr, rrr, or rrrr. The docs for the Aria have been updated and should now match reality. Also, Arias were not handled properly when grooves were changed. Alltracks: This command no longer effects SOLO, MELODY and ARIA tracks unless they are specified. I think this (now) makes sense. Mallet: When attempting to turn this off (rate=0) things didn't work out. ** November 10, 2007 -- released test/dev version 1.4a Added STRUM capabilities to all tracks (except DRUMS). Increased strum range. Strum can have a range for randomizing, eg. Chord Strum 20,30. See the fine manual. Direction wasn't working at all with CHORD + STRUM. I finally figured out how to get rid of the ugly `` '' quotes generated by latex2html. Two steps are required: 1. have an init file $HOME/.latex2html-init and make sure it has the line: $USE_CURLY_QUOTES = 1; 2. add the following command line option to latex2html: -html_version 4.0,latin2,unicode I must say it looks much nicer! Due to a parser change the syntax for the LYRIC command has changed a bit. The SET directive no longer needs to be the last item on the line. However, you cannot have an "=" in a lyric (does this ever happen??). So, the line: Lyric Set This is Split=Bar a lyric will be accepted. The lyric is actually "This is lyric" and the option "Split=bar" will be set. VoiceVolTr and DrumVolTr were hopelessly broken. I think they now work as advertised. PATCH LIST commmand no longer craps out with an error. MIDINOTE -- a whole new set of midi instructions can be used to insert controller events and note data into a track. Please read the fine manual for details. This is major addition to MMA! ** February 9, 2009 -- released test/developer version 1.4c Added command line options -b and -B. This limits generation to the specifed range of bar numbers. Bar numbers are specifed as N1-N2 or N1,N2,Nn or as a combinate like N1-N2,N3-N4,N5,N6. NOTE: for -b the bar numbers are bar with "comment" numbers at the start of each line matching the list; for -B absolute bar numbers of the competed file are used. This option is VERY handy to compile a section of a file for debugging. KEYSIG was not setting proper values in the MIDI file for minor keys. Various variables setting filename, pathnames, midiplayer, etc. were not permitting spaces in them. You can now create filenames with spaces by using an "\x20". So, to set a midi file player "c:\program files\my midi player" you would do: setmidiplayer c:\\program\x20files\\my\x20midi\x20player and it'll now work. The play command now works with spaces in the binary as well as the filename. Any valid python escape sequences can be used. See the Paths section of the manual. SetMidiPlayer now supports mulitple "fields". The first field is the program name, the rest are options. So, you can now do: SetMidiPlayer timidity -Ow -Opt On Windows a empty setting is permitted (the default player is used on a windows platform in this case). The -Dv option has been changed to -Ds. Whole bunch of sequence info dumped. This will probably disappear in the future. A new doc option, -Dgh, has been added. This permits mma-libdoc to create pretty graphs of the sequences for each groove. The -Dxh option now includes some html comments for each groove so that mma-libdoc can parse out the groove and file data it needs. The commands MidiCresc and MidiDeCresc have been added to fill out the raw midi suite. These 2 commands function the same as MidiVolume, i.e. them set the Midi Channel Volume for the synth. ** April 26, 2009 -- released test/developer version 1.4e Fixed bug in volume settings. When there is a left-over (de)cresc the "future volume" stack is now cleared. I have wrapped the metronome libarary files with a conditional NOMETRONOME. This is handy if you normally want a metronome beat to start your files but don't want it for performance. Just do "-S NoMetronome" on the command line and the metronomes are gone. Sometimes I stupid things! Using the Python decode("escape-string") command to convert embedded \x20 sequences in filenames to spaces was a stupid thing. Problem comes up in windows platforms when python creates nice filenames like "foo\bar". The decode() now converts the "\b" to a single backspace character. Not what we wanted. So, now all mma filename go though a custom function which looks for "\x20" sequences and converts them. Appears to work. And (a plus) you don't (can't) use "\\" in windows path names; use a single "\". Please let me know if problems. ** July 2, 2009 -- released test/developer version 1.4f ** July 18, 2009 -- released final 1.4 mma-bin-20.02/text/archive/CHANGES-1.50000644000175000017500000000716612461026357015044 0ustar bobbobChords can now be placed anywhere in a bar, not only on-the-beat. The extended "@" syntax permits this. Eg. To place a chord change at beats 1 and 3.5 you could "Cm@1 D@4.5". The old syntax works fine. See the manual chapter on "Musical Data" for details. ** August 24, 2009 -- released test/dev version 1.5a ALLGROOVES was not honoring and non-track commands. They were set, but not saved into the groove. Fixed Added slice notation for variables. You can now do cool stuff like $myvar[3] or $_Bass_Octave[0]. OCTAVE settings can now increment or decrement by using values like +1, -2, etc. This is handy! ARTICULATE settings can now inc/dec by using +/- values. For solo/melody strings an additional articulation can be set for each note/chord. This is done in the <> by specifying a percent adjustment. Values can be 1..200 (same as ARTICULATE). They are in effect for the duration of the bar and are still adjusted by the articulation setting for the bar. Handy for specifying staccato notes. See the very fine manual for details. The Volume setting can also have a default "Volume=" for compatibility. Future <> options may follow. MidiInc: The StripSilence=On/Off option has been added. Use to to avoid stripping off any leading silence in an imported MIDI track. ** December 28, 2009 -- released test/dev version 1.5b Enhanced the SEQUENCE define code so that multiple lines without '\' can be used. Added the Plectrum track-type. This track is designed to emulate picked or strumed intruments like guitars. Quite complex and generates nice sounds. Read the manual! ** February 14, 2010 -- released test/dev verfsion 1.5c Fixed lib doc generation for plectrum tracks. Added MidiCopyright, MidiCue and MidiText commands. MidiVoice and MidiSeq - fixed so that {} not required for single seq (as advertised in the docs). Minor doc revisions. Minor program code restructuring. ** March 27, 2010 -- released test/dev version 1.5d Lyrics: \n and \r now start a new line in column 1 (not 2). Added Karmode: does syllable splits on '-', changes extension from .mid to .kar and inserts some meta info. Added global MidiTName command. This overwrites the song name automatically inserted from the filename. Added global MidiText command. Fills out the Track MidiText. Modified code for Track MidiText and Track MidiCue so that the text is now queued until the track is created. It was being put into the meta track. Plectrum bug fixes: Strings now mute properly on chord changes; non-base tracks (like Plectrum-Banjo) now work with tuning changes. Fixed a spelling mistake ... program changes should now come into effect at the proper offset! When running -g/G a check is made for duplicate groove defs. Please don't ask how many hours I wasted editing the wrong file before I noticed that I had an identical groove name in 2 different files ... and the groove I was editing was not the one being loaded. Created an archive directory for all the old CHANGES* files. ** April 11, 2010 - Released test/dev version 1.5d RVolume, Rtime: Expanded syntax now accepts a range in the form x1,x2. The old single value format is still (and will continue to be) supported. This extended syntax permits fine tuning. Plectrum: Now honors rtime settings. Failure to find psyco on startup no longer generates warning message. Honestly, it appears to make less than 2% of a speedup and it will mostly likely be deleted completely in the next MMA series. I'm guessing that both the MMA and Python code have gotten better over the years. Failure to find the default mmarc file now only generates a warning in debug mode. mma-bin-20.02/text/archive/CHANGES-1.0.rc10000644000175000017500000000246312461026357015516 0ustar bobbob Starting in this version the CHANGES files will be split out. A new file will be created for each release. Changed the search paths for the modules, libs and includes to include "c:\mma". This should make life easier for Windows users. For RC files, added "c:\mma\mmarc". Changed the command line options a bit. '-Dx' is gone, replaced with '-Dxl' and '-Dxh'. The first generates Latex docs, the 2nd html. This also led to some html code generation writing. The binary distribution now has the text files in a separate directory. This is tidier and it resolves conflicts with files like 'install' and 'INSTALL' in non-case-sensitive environments. The program 'mklibdoc.py' and a README has been included in the utils directory of the binary distro. This will update the HTML version of the library docs. In SCALE/ARPEGGIO tracks you can now use a fractional value for RANGE. See the docs. Added the document chords.pdf to the distribution tree. This shows the chords/scales used in musical notation. Good for debugging chord errors. The install has changed a bit. I've renamed the old install script to cp-install and included a new ln-install script. This just creates a link is probably an easier method to use. The base distribution now includes the html documentation. October 15, 2006 -- released 1.0-RC2 mma-bin-20.02/text/archive/CHANGES-150000644000175000017500000001475612727043274014773 0ustar bobbobChanges file for the 2015 series This reflects changes to MMA since the release of version 15.01. ================================ Added macro variables $_Track_Delay, $_Track_HarmonyOnly, $_Track_MidiVolume and $_Track_StrumAdd. Fixed bugs in GRACE notes. When fixing the code which ensured that all the notes in a chord ended up with the same duration, we forgot that GRACE notes were supposed to be different. Well, they are now! Harmony was NOT being applied to chords with grace notes. Fixed. Solo note volume adjustments weren't working properly. February 8, 2015 Released 15.01a --------------------------------------------- Added RPITCH command. Modifies notes on-the-fly for random "mistakes". Actually makes some bass lines, etc sound quite natural. See the docs for details. Added donated instrument file for Roland-mt32 in includes. Thanks so much Hanno Behrens! Added alternate spelling for TRANSPOSE and LYRICS TRANSPOSE. Both now accept interval syntax like "Up Minor Third", etc. May 13, 2015 Released 15.01b --------------------------------------------------- Added Subroutines. See the manual for details. This could be quite useful. May 19, 2015 Released 15.01c ---------------------------------------------------- Fixed Transpose so that "Up Major 2" is the same as "Up Major Second". Fixed the warning messages for slash chords so that things like C/B do not print warnings. The manual for slash chords has been (hopefully) clarified. In the manual and code the COMPRESS option took values 0 (off), 1, ... 5. I have no idea why. The actual code only compresses once and the value is ignored. Docs and code are updated to reflect reality. July 10, 2015 Released 15.01d ---------------------------------------------------------- Added Lyric option On or Off. Fixed import error for python3. Added fretnoise option in plectrum tracks. See the docs and a short example in egs/misc. August 29, 2015 Released 15.01f ------------------------------------------------------------ Added -L option to report label/lines proceesed order. CHANGED fretnoise strings are now numbered in the correct mode. String 1 is the highest sounding, just like a real guitar. BUGFIX: fretnoise now looks for chord change instead of just string change. September 9, 2015 Released 15.01g Released 15-09 --------------------------------------------------------------- Modified -L option to show '?' for bars without labels. Fixed MIDIINC which was crashing when importing a file with lyrics. Fixed longstanding bug in the html docs which didn't show the MMA logo. A simple path issue. Thanks Anthony Fok. Change to mma-gb so that that the database file is now stored in ~/.cache (user's local directory). Thanks Anthony Fok. Changes to mma-splitrec to make it work with python3. Thanks Anthony Fok. The -G option now force deletes existing .mmaDB files. Should solve a problem with out-of-control recursion when a database is really screwed up. Added $_TimeSig variable. The TIME command has been expanded to include the option to set the time signature and a new concept of "Chord Tabs". This should make life easier if you use "odd" times and/or use notation editors to read MMA putput. TIME now supports fractional settings. This makes it possible to do real compound times like 5/8 (Time 2.5), etc. Note durations can be specified as tuplet ratios. An 8th note triplet could always be set as '3', you can now use '3:4'. No biggie, but you can also do stuff like '6:1' ( one sixth of a whole note). Added new macro $_NoteLen(note). Returns the duration of the note in MIDI ticks. October 10, 2015 Released 15-09a ------------------------------------------------------------ MidiPan: Added a 'm' option to the beat count. When grooves are restored (via a GROOVE command) a check is made for any unprocessed (DE)CRESC stacks. This means that you can force a gradual change over a Groove change ... this makes sense since a Groove will have it's own volume. However, SOLO and ARIA tracks don't get saved/restored with grooves ... so it doesn't make sense to NOT permit a solo/aria (de)cresc over a groove change. Done. Added variable $_Ctabs. Added "Add" option to transpose so we can change the current value. For the lyric option you need to append (or prepend) the "add" keyword to the transposition value. A large number of library files were missing (the docs were there, but the porch light wasn't on). The entire library should now be there! November 12, 2015 Released 15-09b ---------------------------------------------------------------------- If you create a database with Python3 and then attempt to read it with Python2 an error is reported. Seems py3 has pickle protocols which py2 doesn't know. This is now trapped and the user is advised to run mma -G as root. Fretnoise: Trapped bug to check for lack of a bass track being set; trapped non-existent track error, fixed voice change in slave track Cleaned up docs for ornament. Hopefully this is more readable now. December 15, 2015 Release 15-12 ------------------------------------------------------------------------ When setting a chord name you can have multiple '+'s or '-'s to change its octave. String compares were mostly returning TRUE. Not what we want! I think this crept in when I added '<', '!=', etc. Fixed now. Fixed timing issue with offsets in plectrum tracks. Thanks Iganzio! Changed the error/warning routine to pretty print (wrap) messages. Plugins. Please read the manual section and the additional PLUGIN API. Added macros $_Plugins and $_TrackName_Plugins. Added chords 7b5(add13) and 7(add13). The ChordAdjust code has been fixed up and has a RESET option. You can also concat a series of chords names: A,F,G=-1. Added a macro, $_ChordAdjust, to list current settings. Version numbering: a minor change. We're still using YY.MM for the major releases. For minor (developer) releases we now use YY.MM.[a-z]. February 21, 2016 Release 15.2.a ------------------------------------------------------------- DUPRIFF: Addition of the FROM keyword to reverse direction of copy. Added the pluginUtils module for your plugins to access. Added Ignazio's documentation and updated his strumPattern plugin. April 14, 2016 Release 15.2.b ------------------------------------------------------------- Added AFTER command ------------------------------------------------------------- May 22, 2016 Release 15.2.c Added EOF event to After. Wrote quarter tone riff module. It's not perfection, but works. June 11, 2016 Release 16.06 mma-bin-20.02/text/archive/CHANGES-120000644000175000017500000002157512461026357014763 0ustar bobbobChanges file for the 2012 series ================================ A minor change has been made to the calling program, mma.py, so that installations in the /usr/lib/python directory tree are supported. If you are using mma in /usr/share or some other location you should not be effected by this change. Installations in the /usr/lib/python tree should have the following structure: /usr/lib/pythonX.X # or any other python system dir mma # the root mma directory lib # these are optional, they can be elsewhere includes # and will work as links docs MMA # our module dir This is incomplete and will be completed when we figure out multiple user lib and include directories. Bug fix in the plectrum code. Patterns with no strum value we forcing all the notes to the start of the bar. Added STRETCH to solo/melody tracks. This can be used to change notation format (ie. using Stretch 200 would convert 8th notes to quarters). Added STRETCH as a MidiInc option to change the timing in an imported track. Bugfix: chshare was copying octave for shared track. Silly. Enhanced DupRoot code so that you can have more than 1 dup. Use a comma list of dups: Chord DupRoot -1,-2 -1,1 Duproot was generating wrong notes, esp. with transpose enabled. The psyco code load has been deleted from mma.py. MidiInc: Strip Silence was not working (this fix to make it work may cause problems with files you thought were working ... sorry) A "~" is now added to the end of Riff lines which are too long for the bar, this eliminates a bunch of warnings. Aria tracks can select notes from a scale associated with the current keysignature with the Scaletype KEY setting. Feburary 20, 2012 Released 12.02 ------------------------------- Cleaned up the Aria code. Added a "-" modifier to the aria scaletype. This forces the aria code to deplete the generated list of notes it picks melody notes from. So, you now have Scaletype [Scale, Scale-, Key, Key-, etc]. Mostly, this avoids duplicate notes. The bass sequence flat/sharp modifier didn't permit 'b' for a flat. Fixed. Added to all tracks a supplimental CHORDS option to set a chord sequence for that track only. You can how have an "Am" for a section and set the bass to use a "C" chord. See the fine manual for details! === Developer release 12.02a (March 5, 2012) Re-wrote most of the libpath/incpath routines. Both are now lists and can contain many different locations. Handy to separate system and local data. As part of this the extended groove notation has been revamped as well. See the fine manual for details. A new debug flag GROOVE will display a message when an existing groove is redefined. The -g/-G routine now checks for write-permissions. If it can't write to the directory it continues, instead of aborting. The SetAutoLib command has be removed. Shout if this is a problem for you! === Developer release 12.02b (March 12, 2012) Modified the sequence macro and debug code to add 't' to durations. It was already in ticks, but couldn't be recompiled without the 't'. Useless work was being done on groove definitions when NOT creating docs. MMA is now a very little bit faster. Major change/addition to the COPY command. Best to check the manual, but the summary is that it now copies the same info as groove save/restore. It no long copies pending RIFF data, which might break existing scripts. Use DupRiff. Bonus: you can copy directly from an existing groove in memory or on disk. == Developer release 12.02c (April 24, 2012) Added $_GROOVELIST macro. Returns list of all currently defined groove names. Added $_TRACKLIST macro. Returns list of all currently defined track names. Inserted some error code to catch diabolical commands using AllGrooves (ie, you can't create a Groove using this). Added alternate comparison operators <, <=, ==, !=, >=, >. Cleaned up the docs for conditionals. The code for FERMATA has been fixed. It now properly handles tempo changes and forces all note on/off, program and controller events in the region effected by the fermata to the start/end of the section. You should now get "long" notes (or short, if you use a fermata value under 100) with no other note events sounding (which is probably what you want). A warning is printed if you use fermata BEFORE the note since the tempos/notes can't be fixed. == Developer release 12.02d (May 20, 2012) Added $_Offset variable. Returns current offset into song. Added MOCTAVE command and $_Track_MOctave variable. These duplicate the existing OCTAVE command/macro ... but the results are an octave higher to duplicate standard MIDI notations of octaves. The SOLO/MELODY tracks now permit sequences (as opposed to only RIFFs). By specifing FOLLOWCHORD the sequence will follow the chord changes. Use it like a BASS track, but you use the same notation for the pitches as you would in a SOLO. TWEAKS: Added a "tweak" command for changing some defaults, etc. Right now the only things are: Tweaks DefaultDrum=xx DefaultVoice=xx this will change the initial Voice setting for drum and other tracks. See the "fine tuning" section of the manual for details. Tweaks Dim=3 or Dim=7 Changes the default setting for a diminished chord between a traid and 7th. MIDIINC - There was an offset problem when using the start/end options. - Imported MIDI data can be sent to a Solo/Melody track as a sequence. This lets you import an existing drum (or any other) track as a sequence, etc. Very Cool! - Start/End can now use 'm' suffix for 'measures', 't' for 'ticks' as well as the default 'beats'. == Developer release 12.02f (July 23, 2012) Added a new voicing option, KEY2. This is the same as KEY but the notes for 9th, 11th 13th are left at the top of the chord. Makes jazz stuff a bit brighter. Solo note durations can now contain a "-". Useful in a situation where you have a grace note: Solo Riff 32g;4-32f;... In the above you now (easily) subtract the grace note value from the main note. This change/fix also means that there's now a problem with accents ... this will generate an error: Solo Riff 4-f;2g; You can fix this easily enough. Just put in a space: Solo riff 4 -f;.... Or, use the alternate tenuto marker, an underscore: Solo riff 4_f;.... Added FOLLOWKEY to solo/melody Voicing options. When specifying option pairs you can now include spaces. So, "Bass Rskip Beats = 1 , 4" works. This was done to permit the use of macros in specifying options. IE: "Bass Rskip Beats = $mac1 , $mac2". RSKIP accepts a BEATS=x,y,z option to specify which beats to apply skipping to. The options applies to all bars in the sequence. October 20, 2012 Released 12.10 ---------------------- A grace note option has been added to solo notation. See the manual! A new command has been added, MIDIWHEEL, to control the pitch bend controller. All in the manual. Some of the simpler MIDI* functions have been amalgamated into midifuncs.py. Added new variables: $_TickPos. Midi low level volume commands were zapping themselves out. Bob was a bit too clever, and has now agreed to be dumber, write redundant data, and live easier. ChannelInit - this will queue commands to be issued when a channel is assigned to a track. Useful for setting up midi to tracks. MidiVolume, Midi(De)cresc now keep track of current settings. They can also be applied in non-track settings (a master volume). December 28, 2012 Released 12.10a ---------------------- Added test of groove database to alert users that the DB on disk is invalid. MidiPan now accepts mnemonic values like CENTER, LEFT10, RIGHT90, etc. Added voicing mode "Rootkey". MMA-splitrec -- the -r option was not parsed properly. Bug in groove search if no database in subdirectory. Fixed. Added the variable $_MMApath (the root directory for all things MMA). The advertised builtin variable AUTOLIBPATH was not working. It's functional now. A change has been made to the way SetLibDir functions. When called at init it pushes stdlib to the front of the list; however, when the user sets his own path the user's order is honored. August 16, 2013 Released 12.10b ---------------------- Passing multiple command line options to the midiplayer was not working. Fixed. Added stdin for input (instead of a file). Use a single "-" on the command line. Reference to psyco removed from docs. August 24, 2013 Released 12.10c ----------------------- Minor change go get stdin (and -g option) to actually work. September 6, 2013 Released 12.10d --------------------------- Added RDURATION command. This is the same format as the other "R" commands. See manual. Normally groove additions aren't listed here, but the new "none.mma" file is noteworthy. It's the simplist groove ever written, but is useful when you want to turn off all the stuff you have. December 21, 2013 Released 13.12 mma-bin-20.02/text/archive/CHANGES-1.30000644000175000017500000000270312461026357015032 0ustar bobbob Fixed bug in lyrics chord name generation. When transposition was on the wrong chord names were sometimes being generated. Fixed bug in -G command line code. Aliases we not being deleted between passes. Released bug fix version 1.3.a March 8, 2008. New command line option -T . This will permit the generation of MIDI data for ONLY the listed tracks. Useful in extracting data for multitrack stuff. Added error trap for illegal PATCH options. Added AllGrooves command. This makes it easy to change setting in multiple grooves. Documented in the GROOVES chapter of the manual. Release 1.3b, April/2008 as devl trial. Added begin/end to list of keywords for -Dk. The auxiliary program mklibdoc.py has been renamed "mma-libdoc". It is now installed in the same bin directory as MMA. The auxiliary program mma-renum is now installed in the binary directory. A man page for the program has been created. Man pages have been created for mma, mma-renum and mma-libdoc. In the debian package they are installed in /usr/share/man/man1; in standard distros they are left in docs/man and installation is left as an exercise for the user. A simple math parser has been added. You can use this anywhere a macro is valid. Anything in $( )$ delimiters is evaluated (safely) using Python. See details in the "variables" section of the manual. Sanity check on tempo will no longer permit negative or zero values. October 1, 2006 -- released version 1.4 mma-bin-20.02/text/archive/CHANGES-1.60000644000175000017500000001313012461026357015031 0ustar bobbob The documentation did not list the useful RESTART command. Sorry. In a manner similar to that used in Scale tracks, Arpeggio tracks now reset pointer positions after a RANGE or DIRECTION change. Added harmonies Open8Below and Open8Above. Changed the behaviour of MidiInc so that program changes (voices) included in the file being imported are ignored. This forces the voice set in the MMA track to be used ... this makes sense most of the time, but you can override with IgnorePC=False/Off/0 in the MidiInc command line. Roman numerals can be used to specify chords. Roman is simply converted to standard notation. Key signatures are honored, so do read the docs in the "chord names" section for details. Slash chords can now use Roman or Arabic numbers to set a "fingered bass" note in chords. Debug: $_LastDebug was not working properly. Added Roman=0/1 for displaying roman numeral chord conversions. Added plectrum debug info the debug and plectrum manual sections. June 24, 2010 - released 1.6a Added option to permit usage of character values 176 & 248 to indicate dim/half-dim chords in both roman and normal notation. Added little program to convert files from Roman to std. notation. See utils/mma-rm2std.py. Comes with a little readme as well. June 28, 2010 - released 1.6b Changed the ln-install and cp-install scripts so that they now check for the directory and offer to create it if needed. Mostly for OS X systems which might not have a /usr/local/share or /usr/local/bin directory. Large number of Solo changes ================ Added OFFSET=xx to the permitted options in <> modifier. The idea is that notes can now start anywere in a bar, not just in nice beat values. Example of a solo string might be 4a;4b; which places 2 quarter notes in the bar, pushed off normal by 10 midi ticks. You can specify note pitches in MIDI values. You can change the velocity (volume) of individual notes in a solo by appending a value after a '/'. Eg. "4c e g/120" creates a 3 note chord with the 'g' velocity at 120, the others will be the default 90. Solo/Melody tracks now have an ARPEGGIATE option. The volume setting code for solos is improved/fixed ... but it might make existing tracks a tad loud. Sorry, but I think it is right now :) Accents: Set accents !-^& for notes/chords in solos. All this is in the manual. Note Duration: In all settings you can now specify a note duration in MIDI Ticks as well as the conventional '4', '8', etc. Just append a 't' to end of the note. In a pattern definition you could use: Chord Sequence { 1 4 90 } or { 1 196t 90} for identical results. Note that articulation, etc. is still applied. Handy for defining "odd" durations. MidiInc: You can now apply a "RIFF" option to the MidiInc stuff. This will create a set of notes which are then inserted into a solo track. Now, the "neat stuff" in the solo track is applied to the included notes. "Neat stuff" includes harmony, articulate, arpeggiate, etc. Fun. Modified the StripSilence option to permit a manual setting. Added Report feature to display the information on a file you can to include. Harmony: some more harmony options are available. DupRiff: New and useful command. This makes harmony (and other) tracks easy to create ... just create data in one track and copy to other(s). July 18, 2010 -- Released 1.6c Minor fix to permit spacing between duration and accent in solos specs. Fixed up docs to more clearly show the options for Voicing Mode=Optimal. When specifying solo info in a {} at the end of a chord line you can have empty sets of {} to use as placeholders with the AutoSoloTracks list. There's an example in the docs. The -M command option works again. September 17, 2009 -- released 1.6d MidiInc now honors -T and OFF settings; fixed RiffTranspose option. Changed the initial test in mma.py to check so that 3.x will notify of problem. Added some grooves to lib/yamaha and lib/kara. Extensive renaming of groove names in these directories to make the compatible with new autolib fuctions. Sorry if this creates problems with existing files. Some major rewrites to the swing code. Hopefully, no bugs created. Additional options for swing include ACCENT, DELAY and NOTES. Better read the fine manual for details. Major change to the autolib function: the library database is now searched by looking at all the directories in /mma/lib. This is important since you might have grooves in both (for example) mma/lib/stdlib and mma/stdlib/bob. By default, the groove in the 'stdlib' directory will be found first (and used). Read the PATHS section of the manual for more details. October 8, 2010 -- released 1.6e Added -V command to preview (prelisten) grooves. Added -Dbo option to generate some library docs. This is used by the mma-gb.py program in the utils directory to generate its database file. The MidiPlayer output used for -P and -V has been rewritten to use a more modern Python interface which should ensure better compatiblity between Unix and Windows platforms. In addition 2 new options for SetMidiPlayer have been introduced: BackGround=0/1 and Delay=. See the Paths section in the manual. In most cases you'll not need any changes to your rc or input files. A new program has been included in the util directory. mma-gb.py is a groove browser which uses the new -V capability in a simple GUI. Useful for listening to the over 1000 grooves in the main distro. The minimum Python version has been changed from 2.4 to 2.5. Since 2.5 was released in September/2006 we should be safe. mma-bin-20.02/text/archive/CHANGES-beta0000644000175000017500000012030412461026357015442 0ustar bobbob Change log for beta version 0.1 to current beta. This entire file will be deleted when we achieve a 1.0 milestone????? Feburary 16/2003 Released version 0.1 to the world. ================================= May 4/2003 Added new error message to USE. It now checks for a matching filename is a different case. Should help for this common error. I've not done the same for INCLUDE, and it's probably not necessary???? ---------- Added a few more chords. I'm not going to document these here, they are updated in the docs. ----------- Fixed up the read() code so that it returns lists. The BEGIN/END logic has been moved to read() as well, which fixes the earlier problem with repeats not working properly. NOTE for docs: BEGIN/END are local to a file, and an error occurs if you try USE or INCLUDE while a BEGIN is active. ------------ Continuation lines! Multiple lines in a file can be concatenated by ending successive lines with a single '\'. For example: Chord Define G1 1 4 90 0 90 0 ; \ 2.5 8 90 0 90 0; \ 3 4 90 0 90 0; \ 4 4 90 0 90 0 Get translated to the single line: Chord Define G1 1 4 90 0 90 0 ; 2.5 8 90 0 90 0; 3 4 90 0 90 0; 4 4 90 0 90 0 Comments are stripped AFTER lines are appended. So: Chord Define G1 1 4 90 0 90 0 ; // This is a comment \ 2.5 8 90 0 90 0 Becomes: Chord Define G1 1 4 90 0 90 0 ; NOTE: The 2nd line as well as the comment have been deleted! We could change this, but the whole ugliness of continuation lines probably suggests that the way we have it is the right way. Comments? Note that you can use continuation lines at any point in your input. INPUT FILE FORMAT CHANGE!!!!!!!!!!! With this the trailing '@' to indicate the end of a DEFINE has been eliminated. In fact, having a trailing '@' will generate an error. They have been deleted from all my files.... --------------------- The docs have been split into two different files. The reference to the standard library has been taken out of the reference manual and is now a separate file (lib.ps). As well, a tutorial has been started. --------------------- Test for proper python version added. --------------------------- BEGIN/END Blocks can now be nested. This means that you can do something like: Begin Chord Begin Define C1234 4 End Octave 4 Voice Piano1 End This is most useful for Doc blocks. ---------------------------- Documentation blocks. Please see the ref-man for detail, but a new set of commands for embedding documentation in library files has been added. Also, added a -x option to print out (eXtract) the doc strings. The syntax for DefGroove has been expanded to permit a trailing comment. DefGroove Waltz This is a waltz groove Defines the groove, but it also does a: Doc Defines This is a waltz groove This should help in maintaining library docs! ----------------------------------------- Added new comand: Chord | BASS | etc. LIMIT This limits the number of notes of a chord used. Mostly, this will kill off the odd sounding (to some people) of the higher notes in chord, esp. when the chord is an 11th, 13th, etc. --------------------- Added new command: EOF This stops the processing of a file. Useful if you just want to test the first part. Note that the rest of the file is NOT PARSED. May 15, 2003 - released 0.2 ========================================== New command: Duplicate. This duplicates each note for Scale, Chord, Apreggio, and Bass by the specified ocatve. --------------------------- July 19, 2003 Fixed up error reporting to include filename being processed. Added several lib files. August 2, 2003 - released 0.3 =============================================== Aug 28, 2003 Added CUT command. Septebmer 18, 2003 Variable support, conditionals, label and goto have been added. This is a big addition (and probably has bugs!). Read the new chapter in the manual "Varaibles..." for all the details. Changed the input reading routine again. Continuation lines and comments have been changed once again. Comments are now stripped after line joining. October 19, 2003 - released 0.4 Modified InvertChord function. Chords are no longer rotated; just the notes are changed. December 4, 2003 Added new command: Debug [mode=on/off] Modes debug, patterns, sequence, runtime, warnings, expand. This is the same as the commandline options -dpsrwe Changed command line options a bit. All document extractions are now part of -D. Added commands to extract midi inst. and chord info (see -D) Reworked chords into a class. December 5, 2003 The file extenstion .mma has been created. For song files using an extension is optional, but for lib files using automatic groove detection it is mandatory. Simply, when mma opens a file it first checks to see if the filename as given exists. If it does not exist AND the filename does not end with ".mma", the extension is added. The deliberate exception is that when libraries are searched/processed with the -g option only files with a .mma extension are processed. A lot of testing is done to make sure that files can be specified with or without the .mma extension. And tests are done to strip the extension when creating the midi file. If you find a bug here, please shout at me! December 11, 2003 Added LYRIC command. See the docs for details, but the short version is: lyric My lyrics are not so good. This adds the text in the current bar, so it should appear before the chord data. Lyrics are added a MIDI Meta-event data ($FF $05) in the Meta track. December 17, 2003 The LIMIT command has been changed. No longer can you specify different values for each bar in the sequence. Just didn't make musical sense. Shout at me if you think you need it. December 19, 2003 Changed the defaults for searching for the library. We now set up the path depending on what library can be found. December 22, 2003 Added DIRECTION UP/DOWN code to walking bass. Added -o option to display complete filenames as they are opened. Handy to figure what lib files are really being used. Chord voicing: This has been a lot of work (THANKS ALAIN!). I think it is working well enough to set it free in the real world. Please read the new chapter in the reference manual dealing with voicing! This is a big change and makes tracks much more musical. December 26, 2003 Okay--this is a big release! And there are a lot of changes NOT listed above (sorry). I'll try to be more prompt in future releases. And, yes, I think we are approaching 1.0! Released 0.5. ------------------------------------- MAJOR CHANGE: MMA is now modular Python! Install note: the python modules for mma MUST be in one of the following locations: /usr/local/share/mma/modules -- the preferred location /usr/share/mma/modules -- alternate ./modules -- permits running from working dir The library location has been changed. The standard lib is now in on of: /usr/local/share/mma/lib/stdlib /usr/share/mma/lib/stdlib ./lib/stdlib The idea is that other template libs should be put into the lib directory. This does create a problem for people with USE directives calling standard files. You really should get rid of the USE and rely on 'mma -g' and the database it creates, or change the paths in USE to include the subdir. IE, change "use rhumba" to "use stdlib/rhumba". To complete this, we've modifed the -g code (and made it much simpler). It now runs MUCH faster. It also scans subdirectories. And, if there is a special file "MMAIGNORE" in a directory, that dir will be ignored (including subdirs). The SetLibPath command has been modified. It now looks for a '+' as a leading char in any of the args, or by itself. If found, ALL the paths in the command are APPENDED to the current path; otherwise the libpath is set to path(s). Rewritten part of the tutorial. Originally we used "Happy Birthday" as an example song, but that song is under copyright (really!) and we can't legally include the score for it. So, we're using "Fella Bird" instead. Added MIDI command to send arbitrary MIDI data to any track. See docs! Added the IncPath directive. This sets the search path for MMAstart, MMAend and Include paths. MMAstart and MMAend can now have multiple values. February 7, 2004 Again, way too long in releasing this. But, the modularization changes keep biting back. I think it's stable now. Feedback appreciated! Fixed bug in random chord movement which caused chords to float off the keyboard. February 9, 2004 Released 0.6 ----------------------------------- February 10, 2004 The chord table has been changed. Duplicates are now listed in a synonym table. Added code to properly handle this in the doc generator as well. Minor change to FERMATA. If the offset is negative (FERMATA -1 1 150) then all note-on events in the specified beat are cancelled. See docs for detailed explanation. Added RIFF. A riff is a one bar override to an existing pattern. See the new chapter on RIFFs in the docs. Better error detection in main module when loading modules. In specifying note durations the dotted and double dotted notation has be added. So, "2." = "2+4" = "4+4+4"; "2.." == "2+4+8". The notation in patterns '3' was generating a 1/4 note triplet, not a 1/8 as advertised. Fixed (you may have pattern/lib issues). MIDI tracks are now automatically allocated. The -c command now parses the entire file and then reports MIDI channel usage (no file is produced). The MIDI commands for Portamento, Pan, TrackName and ChannelVolume are now stacked in the track buffers. They are sent into the MIDI stream when musical data is created for the track. This saves on creating MIDI tracks with only directives, but no data. Also makes it easier to assign these events to the track, not the channel. Add the MELODY and SOLO tracks. This lets you add any kind of music to your tracks. Added the commands KEYSIG, AUTOSOLOTRACKS and HARMONY. See the new chapter in the docs. I've spent a few days on the docs and have successfully implementing latex2html for all the files. This means that there is now an HTML version of the docs in addition to the ps standard. Added COPY command. This takes a useful subset of parms from one track and copies it to another. Useful in libs when you want a set of tracks with the same articulation, voicing, etc. April 19, 2004 Released 0.7 --------------------------- MAJOR CHANGE IN TRACK ALLOCATION AND NAMES! 1. Valid track names are BASS, CHORD, etc (just the base) and the base plus a '-' and a string. This means that all of the following are valid track names: BASS BASS-1 BASS-Sustaining-String However, the old notation of BASS1, DRUM5, etc. are NO LONGER VALID. 2. Tracks are now allocated dynamically and there is no limit on the number of sub-tracks. To see what's happening run mma with the -c option of a few existing songs to see the track allocation. Sorry if this breaks your existing libs, but I think we need some stable track nameing rules. This new naming scheme should also permit more descriptive names in lib file for the different tracks. The -c command line option has been modified to show the names of the allocated tracks as well as the midi channel info. Rewrote the harmony function. Valid harmony types are 2, 3, OPEN, 2ABOVE, 3ABOVE or OpenAbove. To disable harmony use a '-' or 0. Harmony enabled for scale, arpeggio, walk, bass, solo and melody. Also fixed bug in harmony when used with transpose (you really do need to tranpose both the main and the harmony at the same time!) Fixed some MS-DOS/WINDOWS problems. Added a 'b' to the open/file statement when creating a midi file to force binary. Plus, the midi file is now created in-memory with the possibly problematic tell()/seek() being deleted. Large rewrite of the pattern define code. You can now do things like: Drum Define D1234 1 0 90 * 4 or even Drum Define D1234' 1 0 90 * 4 Shift .5 See the updated docs! When setting a sequence you can use a dynamically allocated pattern. For example: Drum-Ugly Sequence { 1 0 99 * 4 } or Drum-Foo Sequence { D1234; 1.5 0 99 } { D1234 } I've added this option since I find that an awful lot of defines are just used once, and they _really_ should be with the sequence, not in a separate block. Fixed sequence sizing error when restoring volume grooves. Added the ACCENT command. The entire chunk of code dealing with patterns and definitions has been reworked and simplified: - Definitions are now stored in one big dict, they are not - saved or restored in grooves, they must exist when used in a - SEQUENCE, changing the def of a pattern after it is used in - a SEQUENCE has no effect on the seq. Deleted optional notation for specifing a repeated bar. Used to be that 1 Em / / / *2 // NOW ILLEGAL and 2 Em / / / * 2 were the same. (1) is no longer permitted. LibPath and IncPath are NO longer lists. Only one path can be specified for either. The file search stuff has been rewritten as well... searches now follow a simple line for opening all files. See the docs in the paths chapter for details. The auto-groove stuff has been rewritten. The database is now stored in MMADIR as a picked dataset. Added PrintActive command. Use when developing groove files to see what is active at certain points. Debugging tool only! Fixed problem with overlapping ON/OFF events. This eliminates all kinds of RSKIP/ARTICULATE problems. Walking bass routine reworked. Resulting patterns are harmonious (but uninspired). Added DELETE command. This lets you delete an existing track, freeing its midi channel for future use. Changed the TEMPO command ... if you use a '*', '+' or '-' modifier this must be a separate token. Earlier we demanded "*.9", now we want "* .9". Sorry, if this breaks anything, but it makes things more consistent. The DOC suite of commands has been changed/simplified. The old syntax of "DOC AUTHOR" or "Doc Note ..." is no longer recognized. Instead, we have three doc methods or commands: 1. Anything after a DEFGROOVE is passed to docs to be saved as as description. 2. AUTHOR - this saves the "author name", but is not currently used. 3. DOC ... - this saves the data for use in a lib file header. See the docs or just look at some of the included lib files. The '/' is NOT permitted in a groove name. This is now reserved for a future use idea. June 25, 2004 Released 0.8 --------------------------- Running status has been implemented for the generated MIDI files. This is actually pretty simple to do and generates MIDI files which are about 25% smaller. Don't know if there are any other savings, but it seems to be the "right thing" to do. If you DON'T WANT running status generation use the "MidiFile Running=0" directive. You can now generate type 0 MIDI files. Some players only play these, so you have the option. The command "MidiFile SMF=" sets this to 1 (default) or 0. I suggest adding this to your mmarc file. There is a cmdline option for this as well '-M x' where x is 0 or 1. This will override the setting in the RC file, but not in your song/init/groove files. Added RANGE command. This applies to the number of octaves a scale or arpeggio uses. Note: scale used to use COMPRESS for this...COMPRESS does nothing for scale. DUPLICATE was transposing already transposed notes for very interesting effects. I have done a lot of increased modularization. I had a bit of fear that this would slow processing, but I see no such effect. And smaller modules should make code writing easier! When creating a track MMA no longer sets the default channel volume to 100. It is left as is. Either set the volume in an include file (see includes/init.mma for an example), or do a explicit TRACK CHANNELVOLUME command in your groove or song file (or even a mmastart file). This is done the way it now is to avoid having MMA do things behind your back... Opps, I wasn't opening the database file in binary mode...so sorry if you are using an OS from Redmond which requires this. July 5, 2004 Released 0.9 ------------------------------ Fixed up the -g option so that only new/modfied/deleted library files are processed. Greatly speeds up this operation! MAJOR change to the way bass patterns are defined. The note offset MUST be a '1', '3' or '5', referring to the root, third and fifth of the scale. Python version change: Minimum version for Python has been upped to 2.3. Since this version was release in Aug/03 I don't think we're pushed too many envelopes on this. Added internal macros $_Volume and $_LastVolume. I will drop DEFVOLUME/SETVOLUME from the next release unless people really want it left in! I find that the code is ugly and quite useless...it really doesn't do what people expect. Easier, if you need to save a set of volumes for differnt inst. settings, just to do a DefGroove to a private name. In the library docs the grooves are listed in the order in which they are defined. There is probably a reason for having defines in the groove files in a certain order and the reporting should abide by that. The channel assigment code has been tweaked a bit. CHSHARE no long complains about duplicate assignments. Added ChannelPref command (see docs). 2 new variables: $_DEBUG and $_LASTDEBUG reflect the current state of the debug flags and the state before the last "debug xxx=yy" command. This value can be used to reset the debug state after a temp change. Added a MALLET command to reiterate notes in solo/melody tracks. Makes things like marimbas should quite cool. See docs in the SOLO section. See the sample song "Yellow Bird" for an example usage. Added -G command line opt. Same as -g, but forces creation of completely new database. The VoicingMode and friends syntax has been changed :) The command VoicingMode, VoicingCenter and VoicingRange have been deleted. New command is VOICING with the option pairs MODE=XX, RANGE=xx, CENTER=xx, RMOVE=xx, DIR=xx. See docs. Minor changes to install script. July 25, 2004 Released 0.10 -------------------------- The DefVolume/SetVolume code has been deleted from the code and the docs. A "good idea" gone forever :) Added the VoiceTR command. This lets you set up a voice name translation table. Handy if you have a non-GM MIDI synth or want to use difference voicings with library files. The LYRIC command set has been changed, mostly just to get all the lyric stuff into one container. Gone is LYRICVERSE. And the command LYRIC now is used for all LYRIC options. Details in docs. As well, you can specify the beat for a lyric syllable--just enclose it in <>s The set [<3>Pick Up] will start the lyrics on beat 3. Useful in a pickup bar situation. Added the UNIFY command. If you set UNIFY for a track overlapping note ON/OFF events will be combined into one long note. So, if you're doing a sustained background note use: Begin Chord-Sus Sequence {1 1 90 * 4 } Voice Strings Articulate 100 Unify 1 End This should generate more pleasing results than using a half or whole note sequence and will obey chord changes on each note. See docs. All supplied grooves have been fixed to use this. To aid creation of BASS patterns ... you can specify an octave offset in the offset. So, in addition to an offset of '1' you can have '1+' or '1++' or '1-', etc. MIDISeq - New command permits MIDI controller data to be sent at every beat (or partial) in a bar for each track. MIDIVoice - New command permits MIDI controller data to be sent with a VOICE setting for each track/bar. MIDIClear - Recommended command to undo the effects of MIDIVoice/Seq at groove changes and file end. MIDIDEF - definition class for MIDISeq/Voice/Clear. Added docs for midi controller names. Added -Dcm and -Dca opts for doc printing. IMPORTANT NOTATION CHANGE in the MIDI command: Previously the args were to be in hex; this has been changed. You can enter the value '0x7f' as '0x7f' or '127' or even (if you like octal) '0177'. In previous versions of mma we insisted on '7f' ... this will no longer work. Sept 21, 2004 Released 0.11 -------------------------- Timesig is properly set, only when needed. It's also saved as part of the GROOVE. Major change to BASS patterns. First off I've put tables into MMAchords.py which represent scales associated with different chords. I think they are all correct, but proof reading is welcome. These scales are used to select bass notes, instead of taking the notes out of a chord. The result is that you can now specify any of 1 to 7 as the noteoffset to select in a bass pattern. This makes bass much more versatile. BASS pattern note offsets can also have a "+ - # b or &" added to represent an alternate note. The "+ -" are for octaves, and can be concatenated. For example, a note offset "5++" would be the fifth of the scale (a "g" in a C chord) 2 octaves above the normal note. The note offset "6#" would be the 6th raised a semitone (we use this in the boggiewoggie style). To keep chord names and note names similar, you can not use '&' as well as 'b' to designate a flat. The chords 'E&' and 'Eb' are the same. The SCALE track has be revamped to use the new scale tables. The SCALETYPE options are now limited to CHROMATIC and AUTO. I've also attempted to keep the scale running to the next note even when chords change. Also, changing SCALETYPE or DIRECTION will now reset the scale to restart at point 0. The WALK track now uses the scale tables. This should be transparent from older versions, but faster. Fixed minor problem with drum tracks not getting a default voice. Added code to signal current voice set in shared tracks. Added harmony types: 8 or 8BELOW - single note one octave below 8ABOVE - single note one octave up 8BOTH - two notes, one octave below and one above 16BOTH - two notes, 2 octaves below/above AUTOSOLOTRACKS: This list now has a dual purpose. First, it assigns solos to tracks in chord lines (as before). Second, it is parsed before each chord line and any assigned tracks set as HarmonyOnly are filled with Note data from the first line. See docs for details. MIDIVOICE: I've added/duplicated the loops so that data can be sent BEFORE or AFTER the controller voice data. Seems that some controllers are reset by a voice, others not. My experiments show that BANK should be sent before, most others AFTER. So, we use the beat offset: 0 -> before; 1 (or anything not 0) after. Egs: Voice Piano1 MidiVoice {0 Bank 5} results in: 0 Param Ch=xx Con=00 val=05 0 ProgCh Ch=xx Prog=00 Voice Piano1 MidiVoice {1 ReleaseTime 100} results in: 0 ProgCh Ch=xx Prog=00 0 Param Ch=xx Con=72 val=80 Just the order is changed, but a sequencer should send items in the right order. RIFFS: A new command, RIFFS (not RIFF) lets you set multiple riff lines (for solos or sequences) in a stack. See the docs or the sample file egs/riffs.mma. LYRICS: Yes, a new command option "Lyric Set stuff" lets you define lyrics in a command line. See the file egs/lyrics.mma for example. Neat thing is that it works much like RIFFS so you can stack all your lyrics in one place. Your mma files should look neater with this :) REPEATEND: Added optional counter. Now, "REPEAT..REPEATEND 2" will cause a a total of 3 copies to be made. "REPEATEND 1" is the same as the default. A bit of odd behaviour with REPEATENDINGS, but this seems to be a logical way to handle things. Added ~ notation to solo lines. A ~ as last note-event means to not warn about too-long lines. In addition, the extra time is saved for the next line. If a line starts with a ~ and the previous line ends with ~ as well the extra time is squeezed into the new bar. This makes it easy to handle notes which are tied across bar lines. Also, you can have empty events by using just a <>. This is covered in the docs better, but consider this: z {4a;b;c;1+1+4d~;} z {~<>~;} z {~4a;} Added the ability to include arbitary MIDI files into a MMA generated file. See the docs and/or the files in eg/frankie. Fixed bug in the voicing RMOVE code. I think the limits now work properly and we no long have chords walking into the bass domain. Dec 3, 2004 Released 0.12 -------------------------- Added note '6' for 1/16 triplet and '5' for 1/8 note quintuplet. Slash chord (ie. F/C) are now supported. There are 3 possible slash combinations: - C/E - simple inversion D/C - addition of maj7 as bass note - ("in the scale") D/G# - addition of a aug4 as bass note - ("out of scale") The first 2 forms are supported, the final causes an error. Added a longish note on libraries in the paths section of the documenation. Added DEFCHORD. This permits you to define a new chord type in a mma file. Syntax is detailed in the manual, but: DefChord NAME Notes Scale name is case INsensitive Notes are chord offsets. Enclosed in () and comma separated. (eg. Major Chord is ( 0, 3, 5) Scale are scale offsets. Have to be 7. Enclosed in () and comma separated. (eg. Major Chord has (0,2,3,5,7,9,10) Added PrintChord. Prints the notes/scale associated with an existing chord. Useful to cut/paste to create new chords with DEFCHORD. PrintChord maj7 m7 dim will print the existing defs for a "maj7", "m7" and "dim" chord. Added ChShare* command. Exactly the same as ChShare, but no warning printed. This is probably a shortlived addition, so you might NOT want to use it :) Chord patterns can have 'direction both' which causes strumming to alternate directions. The system macros have been completely reworked. They are now all dynamic, so they don's show up in a ShowVars command. In addition, a number have been added, in particular look at the $_TrackName_xx macros ... these are useful in situations like when you do a ChShare. See docs ... quite a bit on this. Added warning if you select a track-groove with no sequence. March 21, 2005 - released 0.13 -------------------------- CHSHARE* is gone. CHSHARE has been changed a bit so that the current voice and octave from the old track are now copied to the new track. In most cases, this is what you will want. I really don't think that doing chshare is a great idea unless it's really needed due to running out of MIDI tracks. Makes for subtle problems and more difficult debugging. VOICE - if you change voice in a track which has been CHSHAREd, a warning will be printed. OUTPATH: This setting can be done in the song file now, not only in a MMAStart. System macros $_AutoLibPath, $_LibPath, $_IncPath and $_Outpath added. Well, a lot more than that ... best to check the docs for the current list of system variables. A major change to the auto groove loading database. Please read the manual in the PATHS/FILES section. Autolib variable and setting added. If you have a MMADIR file in your mma/lib directory please delete it. The database(s) are now stored in files named '.mmaDB' in each subdirectory in mma/lib. Variable can be concatenated in SET. For example, Set a foo bar Print $a > foo bar Set a foo + bar Print $a > foobar A chordname can start with a single "+" or "-". This will move the chord and scale up/down one complete octave. Useful for chromatic chord runs when the octave shifts the wrong way. Also, a secondary octave adjustment has been removed (hopefully this will avoid some awkward shifts). Added new command ALLTRACKS. This loops though all currently defined tracks and applies the given command. Eg: "Alltracks Articulate 90". With ALLTRACKS working the global versions of CHANNELVOLUME, RSKIP, RTIME and RVOLUME have been deleted. Use the track specific versions or use ALLTRACKS. I think that this is more explicit and easier to follow. Increased permittable ARTICULATE values to 200 (which means that notes will sound 2x as long as requested). Values greater than 120 will generate warning (the 200 limit is just something self-imposed). You might find values in the range 100 to 120 handy to force long and tied notes. Fixed DOWN DIRECTION in Scale tracks (it now works). Fixed annoying bug which sometimes put VOICE changes after the first note in a track (RSKIP could put first note before bar start). May 14, 2005 - released 0.14 ---------------------------------- Fixed Voicing so that "Rmove=0" is legal. Validation didn't accept "0" and this created a system macro problem. Fixed MidiClear to take at the start of a groove switch, not the end. If done at the end the data was gone. The (de)cresc code has been modified to take an intial "start volume". So, instead of doing something like: volume pp Cresc mf 8 you can now combine this to: Cresc pp mf 8 The ACCENT code has been tweaked and you can now have a different set of accents for each bar in the seq. To use this you have to set different bars in {}s. The old method still works. Egs: // accent drum on beats 1 and 3 Drum Accent 1 20 3 20 // same as above for bars 1/2/3, on 4 do beat 1 only. Drum Accent {1 20 3 20} / / {1 50} A new command, DrumTR, as been added. This is similar to the existing VoiceTR command, but translated drum tone selections. Added VoiceVolTr and DrumVolTR. Same purpose as DrumTr and VoiceTr ... in both cases the volumes assigned to certain tones are adjusted. Read the docs. The RC FILE logic has been changed a bit. First, the order for checking for RC files now FOLLOWS the order in the docs. Second, the reading of RC files ends when the first one has been found. If you want multiple RC files read, include the others in the top level. Don't know what I was thinking at the time, but most of the minor scales were wrong (the chords were okay). Fixed bug in tilde continuation in solo notation. Added ChordAdjust command. This moves selected chords (by pitch) up/down one octave. See docs. Fixed Solo tracks so that tracks without data are properly converted when HarmonyOnly is set. Whatever code was in previous versions was dumb and wrong. July 22, 2005 - release 0.15 ------------------------------- Added NOTESPAN directive (mostly to duplicate accordion bass). Added Macro $_TRACK_NOTESPAN. When calculating a note length you can subtract as well as add. So, to get a note just a bit shorter than a full bar, you can do something like "1-0" which generates a note 1 midi tick shorter than "1". The code which set the keysig in the MIDI track was broken. Fixed. You can now use names like "F" or "G#" when setting the key signature (as well as 1b, 2#, etc). See docs. ALLTRACKS has been fixed, and now has an optional track type parameter. See docs. For all volume commands you can now specify the volume as a dynamic string (ff, mp, etc) a value (10,30, 100, etc) or an percentage adjustment (-10, +30, etc.) The various volume macros now print numeric values instead of guessing at the closest musical string. Subdirectories in the lib directory were not properly initializing the .mmaDB database file. When defining patterns you can specify a beat from 0 to 4.9 (assuming 4/4) rather than 1 to 4.99. Any chords player in the 0 to .999 range will be played in the previous bar, but with the current bar's chord. Nice for push chords in jazz. A warning will be printed for all patterns with 0 to .99 offsets. Added 81 and 82 notes. 81 is the first of a swingskew 8th, 82 the 2nd. Added SWINGMODE command: args ON/OFF en/disable swingmode. Skew=xx sets the rate for paired 8ths. You need to use the special 81 and 82 notation for this. See docs ... it's way too complicated for this file. Added STACKVALUE command. This puts its args on a stack. You can retrive with $_STACKVALUE. Handy to save/restore settings in a section without needing a 'real' variable. Oct, 2005 - release 0.16 ------------------------------- The SEQNORND command has been removed (use SeqRnd OFF). SeqRnd has been enhanced. You now need to specify ON or OFF, plus in global mode you can specify the tracks to apply rnd to. See docs. Added macros $_SeqRnd and $_TRACK_SeqRnd. Fixed bug in INVERT - thanks to Matti Jokinen. The notes C# and Cb were left as natural in Solo/Melody (a result of the swingmode hacking). Also, the note C below the staff was not generating a harmony note. Sorry ... important enough to force an interm release. Oct 8, 2005 - release 0.17 ------------------------------- AutoSoloTracks: If there was a trailing space in the first solo an error would occur with the auto track. Lines like {1c ; } didn't parse properly for the 2nd track. When a variable set with MSET is epxanded the current state of BEGIN will be honored. Have a look at the song "All of Me" to see how this feature is used to create a solo riff in 2 tracks. The Begin/End code has been rewritten. I think it belongs in the parse code, not the file. Mset macros with only one line now work. TEMPO: Changed again. Sorry. But, to make this consistent I've decided to change the syntax once again. Now, you MUST NOT have a space between the "+-*" and the value. So, to double the tempo use "Tempo *2". Warning messages now display filename as well as line number. The RIFFS command has been deleted. The singular RIFF now handles single and multiple settings. Added the note lengths '23' and '43' for a half note and quarter note triplet. SEQCLEAR no longer deletes/clears info for SOLO tracks in global context. Note, that "Solo Seqclear" still works as before. This change is in keeping with the "gooves etc don't effect solo tracks" concept. DUPLICATE. Gone! This was a command inserted in early development, before we had unlimited tracks, etc. And it never really worked ... if you want to duplicate a voice into a different octave, etc. just create a new track. From the command line it is possible to define a macro: -S foo=bar will set the macro $foo to the value 'bar'. Added CHORDS option to LYRICS. This copies the chord line as a lyric event. So, your karaoke player can display the chords as they go though the song. And while screwing with Lyric I've added a lyric macro ... not that useful, but can be used in debugging. A further enhancement to set volumes: you can set a volume with a string and inc/dec that by a percentage. Example: ff+10 will give the 'ff' setting plus 10%; mf-10 will give the 'mf' setting minus 10%. Adjustvolume: 2 changes ... set the changes as "mf=xx" pairs; the 'xx' can be an existing volume, ie "mf=f+200" sets the volume "mf" to the "f" volume plus 200%. Nov 3, 2005 - release 0.18 --------------------------------- The lyrics->chord option wasn't discarding leading "-+". GOTO has been improved. Now all lines with a leading linenumber are considered to be labeled lines. So, it is now easy to jump to a section without having to set a label. Handy if you want to just test the last few bars of a song. Still doesn't work in repeats :) A new "pattern" has been added to the "Sequence" command. You can now use a single "*" to indicate "use existing pattern". This is useful if you want to create a modification of an exisiting sequence. Example: Drum Sequence D1234 D1 Drum Sequence * D24 The 2nd sequence will really be "D1234 D24" Added default Tone to Solo tracks if they are DRUMTYPE. This is set with a "Trackname Tone xx". It just means that you don't have to set the initial tone in a solo string. Also, you can use the special name "*" in a solo drum line to force the use of the default. The MALLET option has been enhanced so that it now works will all tracks, not just SOLO/MELODY as before. Lyrics now support transposed chord names with the Chords=On option. It DOESN'T look at the global transpose setting, so you can have transposed chord names (perhaps for cappo?) other than the chord names in the mma file. See docs. For some unknown (to me) reason volumes were being applied stupidly. In previous versions the base velocity was muliplied by the track and master percentage ... now, the base is mulitplied by the combinations of the track and master. This gives more consistant and broader volumes. Added volume "m" and use that as default. This is set to 100%. The ratio of the master vrs. track volume can be adjusted with the VolumeRatio command. Default applies 60% of the track volume and 40% of the master. Solo/Melody tracks had a funny initial velocity. They now default all notes to a velocity of 90 ... this is adjusted by the track and master volumes. You can't change the 90. A bit of fiddling with REPEATs now permit using 0 and 1 as the count. See the docs and the example file 'repeats'. This lets you skip entire repeat sections. Handy for debugging and setting up codas. VEXPAND -- somewhere along the way this was broken. Fixed. LYRICS BARSPLIT -- was broken, fixed. Added macros $_VExpand, $_BarNum and $_LineNum. SHOWVARS can now take args (which vars to print). Tweak to (De)Cresc. Previously the first bar after the Cresc was played at an increased volume (or decreased for Decresc). Now the first bar is played at the current volume. This makes sense in the case of commands like "Cresc PP F 4" ... the first bar will now be at PP, the 4th at F and the other 2 something inbetween. Added -Dk command line option. This will print out a summary of the various keywords MMA uses. This is meant to help folks writing editor extentsions for MMA. Dec 24, 2005 - release 0.19 --------------------------------- Bug in Sequence "*" when existing pattern was NULL fixed. Solo tracks were not doing ARTICULATE. In just about all cases where an integer value is expected you can use hex or octal notation. Shout if I missed something. Mainly done to support inc/dec for hex macro values. Some additional harmony modes added. Minor bug fixes. March 8, 2006 - release 0.20 ----------------------------------- Fixed warning report when unknown track is used with "Track Groove". MAJOR change to the modules stuff. I've done a bit better at using Python standard packaging methods. As a plus, the code seems to run a bit faster. From a user perspective, the only real change is that the modules directory has been renamed MMA. Fixed a few mistakes in midiInc ... misspelling of char() instead of chars(). Lyric and Text events can now be copied via a MidiInc command. See docs. April 6, 2006 - release 0.21 ----------------------------------- Added GROOVE list. You can now have a list of grooves (instead of just one) on a GROOVE command directive. This is for alternating time sigs, or if you want a quick & dirty change between alternate bars. ALTERNATELY, you can start a list of grooves with a , and the specified groove will be used. Handy for changing gooves in repeated sections. Minor change: you can't have an integer as the name of a groove. Fixed -c option, now shows channel assignments. Added HarmonyVolume ... default harmony notes are 80% of main note. Changed the harmony settings: the number of modes has been reduced, but you can concatenate them like OPEN+8BELOW, etc. See docs. Harmony now gets its own manual section. Added optional 'cut' and 'common' settings to TIMESIG. Added -i option to specify the RCfile to use. Modified -Dk to be a bit more machine friendly ... no extra formatting. Fixed parse bug. Lines with only a line number were causing an eof. The routines extracting lib info reported tracks which had no sequence set. Added ForceOut command. This forces the output of MIDI Voicing commands to "empty" tracks. Neat to set the keyboard channel with a song. See manual. June 26, 2006 - release 0.22 ----------------------------------------- I just discovered that python 2.4 has sorted() as a builtin :) So, I've gone though the MMA code and changed a bunch of sort() to sorted(). Added RNDSEED command. September 1, 2006 - release 0.23 ----------------------------------------- MidiInc: Added a bunch of warnings, added Start and End options - this permits the inclusion of selected part of a midi file. The filename is now expanded for tildes. Added MIDISPLIT so that each note in a track can be output to a different midi track. Split out the midi.py file into midiC.py, midiM.py and midi.py. Added SeqRndWeight for global and tracks. This is potentially very useful. Read the manual! Added $_TRACK_Channel macro. Returns currently assigned MIDI channel number. Added TRACK MIDITNAME command. This sets the track name (in the midi file) to something other than the MMA track name. Added an inversion option to chord notation. You can specify an inversion with CHORDNAME>N where N is -5 to 5. This indicates the number of rotations to do. Handy if you want to avoid slash chords, but want a special sound. This documented in appendix A.1 of the reference manual. The tutorial now has a "library creation" section. Thanks to Rony Steelandt. Added RndSet. Sets a variable randomly from a list: RndSet A 1 2 3 4 5 Sets $A to one of the values. Added MIDIMARK. Inserts a midi marker at the specified offset. Command name changes: PAN -> MIDIPAN, PORTAMENTO -> MIDIGLIS and CHANNELVOLUME -> MIDIVOLUME. These changes make all the MIDI commands somewhat more consistant. September 25, 2006 - Released 1.0-RC1 mma-bin-20.02/text/archive/CHANGES-140000644000175000017500000000746712462000121014747 0ustar bobbobChanges file for the 2014 series This reflects changes to MMA since the release of version 13.12. ================================ A considerable amount of work has been done is preparing MMA for Python 3. This work is not complete, and may entail more work. Hopefully it will be transparent to the user. A minor error in the error reporting of DEFCHORD has been fixed. An error in handling double sharps in the debug code in the ROMAN functions has been fixed. MIIDWHEEL: values were being cut off at 1023 (0x3FF) instead of 16383 (0x3FFF). Opps :) Also worked on the docs for this to make it more clear. The original spec on using a bar count for offset used a 'B'. To end confusion over bar, measure and beat the spec is now 'm'. So, to start the offset in 1 bar or measure use '1m'. This has also been added to specifying the duration. Use of 'b' was stupid. MIDISPLIT: you can now use channel numbers (1,2,etc) or a track name (Drum, Chord, Bass-Crummy). See the docs for more details. HARMONY and HARMONYONLY can now accept "0", "-" or "None" to indicate no harmony for a sequence. PRINTACTIVE: enhanced the output to include channel assignments and MIDI event counts. MMASTART and MMAEND were not parsing file paths correctly. They now, as it says in the manual, search all the directories in the INCLUDEPATH. And they don't dump core anymore either. I really, really think that midiInc now works properly. Number of fixes made, including the sending of program change messages properly, fixed the "measure" option for start/end, and other minor things ... most caused by not recalculating when different tick settings between mma and imported file. You can use the standard notation "3/4", etc. to specify a time sig. When using +/- to adjust track volumes, all were set to the first (original) volume in the sequence. It now adjusts each seq point individually. Added an ARTICULATE option to the Plectrum tracks. This makes the chords more staccato sounding. See the Plectrum docs in the manual. Fixed bug which caused a crash with the SetMidiPlayer command. Fixed bug in generating a strum line in the html docs. Released 14.07 July 9, 2014. ======================================== Added Gliss and GlissAfter to Ornamentation options. Modifed the calls to Ornament: It now correctly adjusts the offset so that all the notes in the chord/harmony sound at the same time; fixed the note selection from the chord so that we don't try to ornament a silent note (volume==0). Fixed some error() calls in the ornamentation function. Fixed crash if a empty macro was used. Added RVOLUME option to Ornament. Added a single '-' as an option to using '/' to indicate a repeated chord. Added /* */ for multi-line or block comment. New command CmdLine. This lets you set various command line options from inside a mma script. Some commands (-V, -G, etc) are not permitted. Handy for things like -T (set tracks) and -b/B (limit output). Fixed bugs in Midi(de)Cresc both in the track and global variants. Thanks to gentle prodding from Ignazio Di Napoli a new feature, TIGGER, has been added. This lets you set conditions (beat, chord change, rest, etc) for a pattern to activate. Read all about it in the fine manual. New command Sticky. This sets a track as "Sticky" which means that it is not restored (and overwritten) by groove commands. Added "OFF" to trigger. Added test to avoid warnings when using sequence lists in AllGrooves. Added a trigger option: STICKY. This is a convience option and is identical to the standalone STICKY option, just handy to have it all in one place. Added the 'StrumAdd' option. This simple option adds an additional value to the offset as the chord is processed. This lets you get more (or less) spacing between the notes as the chord is processed. Released 15.01 January 27, 2015. mma-bin-20.02/text/archive/CHANGES-1.20000644000175000017500000000412612461026357015032 0ustar bobbob Added SWELL command. This is both a track and master command. It's the same as Cresc, but returns to initial volume. Technically called "messa di voce". Fixed bug in seqrnd. If set in global with a seqsize less than the default a crash occurred. The main module, mma.py, now contains a few lines of code to automatically enable pysco. Note: if you don't have pysco installed the load is ignored. Using pysco will speed up compilation to midi by about 33%. Cresc, DeCresc and Swell future changes were not being deleted when loading a new groove. After a bit of head scratching the following has be set up: - since groove files normally do NOT have master volume settings, we permit (de)cresc to cross over groove changes. - groove files normally DO set individual volumes for each track. It is probably counter intuitive to let a previous (de)cresc effect an implicit volume setting in a groove definition. So, the future effect is discarded. A warning is displayed if this occurs. Fixed bug in macro code so that hex values (and octal) are now recognized in comparisons. Previously code like "IF $something LE 0x11" did not work properly. I think I also fixed some other instances where hex/oct notation wasn't picked up. Shout if you find more bugs here. A new macro $_Track_Sequence has been added. This returns the patterns currently assigned to the specified track. A new command line option -Dv has been added. This will display, on exit, the currently defined grooves, sequences and patterns. Extended voice/patch addressing as been added. MMA now supports controller 0/32 bank switching for additional voices. Please read the details in the Patch Management chapter. Enhanced MidiPan: You can use 1 or 3 args. If you use 1, then a new Pan value is assumed and inserted; using 3 values assumes an initial value, new value and beat range. See the docs. Some reorganization of the manual was done. Multiple filenames were accepted on the command line, but only the first was processed. Only 1 permitted now! February 14, 2008: Version 1.3 released. mma-bin-20.02/text/archive/CHANGES-160000644000175000017500000000752013511224410014744 0ustar bobbob Changes file for the 2016 series This reflects changes to MMA since the release of version 16.06. Minor change to pluginUtils.py so that 16.06 is recognized. June 12, 2016: Reposted 16.06 packages. Silent fix. --------------------------------------------------- There was an import error in regpluy.py which showed only when using python 3.x. Fixed June 14, 2016: Reposted 16.06 packages. Silent fix (but posted message). ------------------------------------------------------------------------ Fixed AFTER option parser. You can now have option pairs in the command to execute. At some point I added a '5' option as a chord for so-called "power chords". This chordtype dropped the 3rd and duplicated in a 2nd 5th. Worked just fine. Then I added in '#5' as an alternate spelling for '+' or 'alt'. Now we have problems! I actually needed a '#5' (to accomodate a decending bass line) and used 'F#5'. Opps, it used a power-chord F# (and left the 5 alone). So, it's now changed ... for a explicit '#5' use the notation '(#5)'. Or, easier, just use 'alt' or '+'. DefaultDrum now also works with Solo/Melody tracks when the drumtype option is set. Please read the cautions in the manual when you play with the "Tweaks DefaultDrum" option. September 10, 2016: Released 11.06.a ------------------------------------ Added Min:Sec to report string (in addition to Min.ddd). Hope it's useful to someone. Fixed bug in HTML doc generator. It was crashing with plectrum mute patterns. The descriptions of a defined groove (for the docs) will always end in a '.'. Fixed docs for the 'r' Direction setting in Aria. 'r*' was confusing. Fixed error in the COPY command. Using extended groove/track notation was not working. Enhanced the COPY command to support copying from to to a different track. Added interval harmonies: Sxxx. See the fine manual. Fixed bug in solo/melody tracks: the note middle C was never being harmonized (note: there really is a difference between the value 0 and None!) Fixed bug in MidiInc which caused a crash when importing files using a START offset (stupid me didn't have enough ()s in my code). Modifed the NOWARN flag in repeatend(ing) so that it can appear before or after the count. Fixed truncate to properly do Side=value. Left/Right were working, the validity test for an int. arg. was wrong. Changed the -L option report to display line ranges instead of every bar number. This makes it much easier to view the effects of REPEATs and other jump commands. A single '?' is still displayed for all unnumbered lines. Moved a number of the debug options to their own file. Moved the sync options to their own file. Added a nowarn option to the AllGrooves command. This flag currently only effects the reporting of a global sequence change. Added macros for time/date: $_DATEYEAR, $_DATEDATE, and $_DATETIME. You might want to use these if copyright strings. The plugin registry has been modified so that you can have a plugin directory in your current directory. So, you can now have plugins/mycreation as well as mycreation. Added the option to change the encoding used from cp1262 via an env varible MMA_ENCODING. December 30, 2018 -- Released Version 16.06c (last of the 16.06!!!!) --------------------------------------------------------------------- Revisited the parsing of the VOICING line. Added error traps. Added new code to permit random setting in INVERT. Fixed bug in lyric CHORDS=On which crashed if the TIME value had been changed. Added environment variable MMA_ENCODING for global encoding value. By default it remains as cp1252. The plectrum tracks have been treated to some enhancements, especially the addition of the SHAPE command. Thanks to Johan . Added environment variable MMA_LOGFILE. If enabled this forces a logfile. July 10, 2019 -- Released Version 19.07 ---------------------------------------- mma-bin-20.02/text/archive/CHANGES-1.00000644000175000017500000000313512461026357015027 0ustar bobbob A new track, ARIA, has been added. This lets mma create melodies (sort of). Reorganized the solo extraction routine and harmony. This is now generating the correct velocities for the harmony notes. Changed a number of chords and descriptions to match more standardized usage. Mostly in 9ths and 11ths. Added some new chords and aliases. The descriptions are more detailed as to exceptions. Please refer to the document chords.pdf for details. I've started to add things like: If Ndef ChordVoice Set ChordVoice Piano2 Endif to style files. This makes it much easier to change the feel of a style from within a song file. See the softshoe lib file and the song L-O-V-E for a simple example. To help in documenting the above, a new documentation command DOCVAR has been added. You should have a DOCVAR for each user variable you use in a library file. It is sometimes useful to clear out current Groove definitions. So the command GrooveClear has been added. Added NEWSET command. This is just like SET, but ONLY has an effect if the variable currently does NOT have a value. So: NEWSet Foo something and If NDef Foo Set Foo Something Endif are identical. Added a SYNCRONIZATION command line flag. If you have a "-0" in the command line MMA will add a very brief on/off event at the start of each midi track it generates. You might find this helpful when lining up generated tracks in multi-track editor. Added a mini-how-to text file on TIMIDITY. Added a split track program: util/timsplit.py. March 10, 2007 --- released Version 1.1 mma-bin-20.02/text/TODO0000644000175000017500000000552313551204047012605 0ustar bobbob Add repeat line to solo option (just like we do for lyrics). Chord-name meta-data might do with some additional settings: merge in an existing sequence (Lyric Chords=On SequencePoints=Chord_Foo??). Problematic when switching grooves? Add $$ to delay expansion of macros. Add a "Output On/Off" so that generation can be toggled inside a script. Gotta be careful in doing this so that key info is skipped, voice/control info is sent and the proper offsets are maintained. Add ORNAMENT options to solo/melody riffs. Most likely this would be an option in <>s to add things like grace notes. We could, probably, use the existing ornament code for this and send it one event at a time. Would be nice to have a keyword thing which would let the user switch between patterns based on timing. Eg. if we have grooves for 1-to-the-bar, 2-to-the-bar and 4-to-the-bar "feels" we should be able to signal a "feel" switch. So, pehaps something like this might work: 1. Set a key, say "4 to the bar feel". 2. Create some grooves (Foo, FooSus, FooPlus). These all now are internally named Foo4-to-the-bar, FooSus4-to-the-bar, etc. 3. Set key to "2 to the bar feel". 4. Create more gooves ... no idea how naming conflicts work here Now, in the song, we set our groove to FooSus. Toggling the "feel key" will toggle between the gooves FooSus4, FooSus2, etc. Biggest problem with all this is coming up with a naming scheme which doesn't bugger existing stuff. Add a multi-line allgroove command ... using begin/end is slow. Enhance the html groove docs to a sample for a clicked groove. It might be useful to have a "if file exists" test. Useful for conditional includes and things like that. Deciding what path to use might be a problem (current path, groove library, include)??? The -b/-B options do NOT work if the section includes any BEATADJUST commands. Add a midi channel volume tracker and setter. This would permit midi-(de)cresc from a known (by mma) value. It'd be nice, as well, to have an option to switch between MMA volumes and MIDI volumes. To add to the MIDI volume, we would need a "do at the start of a track" command. This could be useful by doing something (like setting a MIDI volume) when a track is created. That's be needed to properly track volume changes. Add Nashville chord notation in addition to roman. There is a bug in the Optimal Voicing code which makes the Centering option useless. Would be nice to skip chords completely for a melody only section. Something like: 4a;b;c;d; 4e;f;g;a; instead of: z {4a;b;c;d;} z {4e;f;g;a;} Which skips the {}s and the 'z' placeholder. Need a method to expand macros BEFORE passing them to the $() process. Need a method to expand a string (1 2 3 4) to a python list [1,2,3,4]. mma-bin-20.02/text/FAKEBOOKS0000644000175000017500000000200212461026357013336 0ustar bobbob Just a short note about Fake Books (and I suppose other books or sheet music) and the chords they show for songs... Quite often the chords are wrong! Don't be misled into thinking that just because it's published that way it's right. I've found the same error in not only one book, but I've seen the same error duplicated in different books by different publishers. In many cases you'll see a song published in many different books all by the same publisher, and the mistakes are faithfully copied in each volume. So, if a chord in a song doesn't "sound right": - it might be a bug in MMA, - it might be your ears, - it might just be a dumb song, - it might be a typo on your part, - it might be a bad chart. You will need a bit of musical education to track down some problems, or a musician friend. But, if you see something like a "Em" chord in the key of B-flat and it sounds "odd", you probably would be well to try a E-flat or E-flat-minor chord instead. Don't even ask how I know all this :) bvdp, July/04 mma-bin-20.02/text/ENCODINGS0000644000175000017500000000170013440777042013351 0ustar bobbob The original version of MMA was written to use Python 2.x. In those good old days, Python didn't care much about the encodings used in a text file. It just read everything as ASCII text (well, sort of). Actually, the whole thing was a mess. In Python 3.x a complete revamp of all this has been done. Now we have to decide what the "encoding" of a file is BEFORE opening it. This is required, mostly, for characters outside of the ascii range 32 to 127. MMA does accept some "extended" characters $B0 (176) and $F8 (248) which are used by the roman numeral module for Diminished and Half-Diminishned notation. Now, this will all work only if we open the file in the right encoding. To make things "pretty much work" we use the encoding of "cp1252". If this is a problem, please let us know! However, in the latest versions of MMA we have a new shell (bash) environment variable "MMA_ENCODING" which can be set to change the default encoding. mma-bin-20.02/text/CONTRIB0000644000175000017500000000366713437533223013153 0ustar bobbob This file will attempt to list those who have helped in the development of MMA. If you've been missed, let me know! Each and every contribution is truly appreciated. +++++++++++++++++++++++++++++++++++++++++++++++++ + THANK YOU THANK YOU THANK YOU THANK YOU + +++++++++++++++++++++++++++++++++++++++++++++++++ Alain Brenzikofer -- pushed the development of the chord voicing routines and contributed most of the code for this. Raphael Goulais -- official Debian maintainer. Michael Mlivoncic -- pushed me into do adding the MIDIvoice and MIDIseq commands. Plus some general debugging and wrote the WINDOWS installation web page. Austin Acton -- Mandrake RPM packager. Lawson Hanson -- detailed manual proofreading and corrections. David Asorey lvarez has done a Spanish tutorial: http://www.laclavedefa.org/tutorial-mma/index.html and has packaged MMA for Windows: http://winmma.sourceforge.net/ Eric Le Bras has packaged MMA for the Archlinux distibution (www.archlinux.org). The build for the package is: http://aur.archlinux.org/packages.php?do_Details=1&ID=6717 Rony Steelandt of Kara Music Production wrote the "creating a library" tutorial, lots of debugging, suggestions on random ordering, and encouragement. RIP Rony ... you are missed. Igor Kaplan for instructions on how to run MMA on a windows pc/phone. Gek S. Low for his contribution of a GUI frontend: http://xenon.stanford.edu/~geksiong/lemma.html and an abc to mma conversion: http://xenon.stanford.edu/~geksiong/abc2mma . Jean-Jacques Ceresa for a whole bunch of code and manual corrections and suggestions. Ignazio Di Napoli for the inline comment code, pushing me on the PLUGIN work and other suggestions. Karmin Ratib for suggestions on the quarter tone support. Johan Vromans for creating the Plectrum Shape option.mma-bin-20.02/text/INSTALL0000644000175000017500000000742212461026357013153 0ustar bobbob MMA is a Python program. If you don't have Python installed you should do this first. You'll need version 2.4 or greater of Python for MMA to work. Python is available for most operating systems at: http://www.python.org MMA consists of several parts. They should be installed as follows: 1. The main executable script, mma, should be in /usr/local/bin or somewhere else in your executable path. 2. A number of modules which MMA needs (in the distro they are the files ending in .py in the MMA directory). They should be installed in /usr/local/share/mma/MMA. 3. Some other files used by the library and user extensions. These are installed in /usr/local/share/mma/includes. 4. The standard MMA library. These are a number of style files. They are installed in /usr/local/share/lib. There are 2 install scripts you can use. The first and recommended one is a python script called ln-install. This simply creates the symbolic link /usr/local/share/mma pointing to the current directory where the uncompressed tar file you downloaded exists. I have used the link method for years now and it works fine. The only problem you have with this is that you must not delete or move the files from the tarball. ln-install has only 2 important lines of code: both create a single symbolic link. You must be root for this to work: on a Linux system the command: su -c './ln-install' should be fine. If you have previously run this script it will fail since the directory link it is creating already exists. As root delete that one link and all will be fine. The second method copies all the files in the distribution to /usr/local/share/mma. To do this just run the script 'cp-install'. You must be 'root' to do this. On a Linux system the command: su -c './cp-install' should work just fine. If it doesn't work, you might need to use: su -c 'python cp-install' or some varient which finds Python. If you don't have Python installed, go back to the top of this file! The install file runs MMA with the -G command as its final step. It is important to let this happen: 1. It updates the auto-load library data base, 2. It will create the compiled python modules while you are still logged in as 'root'. If you want to install the python modules in the python tree, that will work. Just create a file called 'MMA.pth' in the python/site-packages directory, a directory called 'MMA' and copy the contents of the MMA directory in this distribution to that location. However, you will still need to have the library and include files in a location known to MMA. For this reason, we really do recommend that you install all of MMA in the recommended location. You can if you want install the main MMA tree in /usr/share without changing MMA. But, the install script will need to be changed. You can change this to something else entirely. You'll have to make changes to the main mma executable to reflect the location of the module directory AND the gbl.py file for proper library file locations. We really don't recommend you do this. You can run MMA from the directory you unpacked it in as well without installing. Just issue the command './mma someMMAfile'. !!!! NOTE FOR UPGRADING MMA !!!!!! If you run the install script the existing /usr/local/bin/mma will be overwritten and your existing /usr/local/share/mma directory will be renamed to /usr/local/share/mma-old. You will receive prompts for this before action is taken. However, if you already have a backup directory you will need to delete this by hand. This just a bit of safety so I don't get blamed to deleting stuff off your (or my) hard drive. Exercise normal prudent behaviour with backups, etc. Pay attention to any songs you might have stored in your mma directory tree --- they should NOT be there, but ... Shout if problems! bvdp, March/2006 mma-bin-20.02/text/TIMIDITY0000644000175000017500000000723412511023122013261 0ustar bobbob Using MMA files with the Timidity MIDI player. The program timidity is pretty neat. It lets people who don't have a real, external sequencer (or a sequencer built in to a sound card) play MIDI files though the computer sound system. Most distributions already have this program installed. This file attempts to show a few tricks I've learned. It is not a timidity how-to or primer. Begin by making sure that you have timidity installed. Typing something like timidity from the command line should bring up a copyright message like: TiMidity++ version 2.13.2 -- MIDI to WAVE converter and player Copyright (C) 1999-2004 Masanao Izumo Copyright (C) 1995 Tuukka Toivonen .............. If you get a message with "command not found" ... then you'll have to find and install timidity first. Check the docs and repositories for your distribution. Now, try it with a real file: timidity somefile.mid should play the MIDI file specified though your computer sound system. If it doesn't, stop and figure it out. Read the manual, etc. Timidity works by using something called a soundfont. Using this it converts each MIDI sound instruction into an audio signal. Don't worry about how it does that ... but, remember that quality of the generated sound relies on the quality of the soundfont. The default distributions I've seen have some pretty crappy sounds. So, upgrade the sounds by installing a better font. I've installed something called Airfont 340.sf2 and it sounds good. I'll not give a link here (since they do move around), but if you Google for "airfont + 340 + sf2" you should find it. The file is about 80 MEG, so be patient. To get timidity to use an sf2 file you have to do 2 things: 1. Put the file somewhere that timidity can find it. In most cases moving the file to /usr/share/timidity should do the trick. 2. Update the timidity config file. In my case I had to change 2 files: i. In /usr/share/timidity create the file timidity.cfg. It has a single line: soundfont "Airfont 340.sf2" order=0 the quotes are there since the file name has a space in it. ii. In /etc/timidity create the link: cd /etc/timidity; ln -s /usr/share/timidity/timidity.cfg A simpler method I'm now using is to store the sound fonts in my personal directory. I'm doing this mainly to make backups simpler (my backup procedures don't know about files in /usr). So, I have a directory "/home/bob/sounds/sfx-lib" into which my various soundfonts go. And a one line /etc/timidity/timidity.cfg file with a line like "soundfont /home/bob/....". Of course, you'll have to do the above as root. You can use timidity to create a wav file directly from a MMA midi. This file can be used in a program like audacity. Simple: timidity -Ow -ooutfile.wav somefile.mid It is fun to split the MIDI tracks into separate audio tracks. That way you can change, for example, the volume for the bass part only in a program like audacity. Again, timidity is your friend. For this to work, you need to have a dummy sequence point in each MMA MIDI track. When you generate the file, use the -0 option: mma -0 somefile.mma will generate somefile.mid with a "tick" at the start of all the tracks. Now, check to see what tracks were created: mma -c somefile.mma Assuming that you have MIDI data on tracks 10, 15 and 16: for a in 10 15 16;do timidity -Ow -Q0 -Q-$a -o$a.wav;done A little program, timsplit.py, which does all the above for you in a slightly different manner has been included in the the MMA distribution in the util directory. Read the file README.timsplit for details. Have fun, Bvdp, March/2008 mma-bin-20.02/text/ARTICULATE0000644000175000017500000000511012461026357013472 0ustar bobbob The ARTICULATE option can be a wonderful thing. It can also be a curse! Here's the deal: When you create a track the ARTICULATE setting defaults to 90. This is a percentage value and is used to set the actual duration of notes. So, if you have a quarter note you might think that you will generate a MIDI note with a duration of 192 MIDI ticks. Well, there are two things wrong with this assumption. 1. A MIDI note doesn't have a duration. It is a ON or OFF event. So, MMA figures out a time in the file to set the note ON and a different time to set the note OFF. 2. It's not 192 ticks. The ARTICULATE setting will reduce this to .7 * 192 = 134 ticks. Yes, this is perfectly fine. You really, really don't want all your notes mushed together. Now, consider what happens when we change the ARTICULATE value to something larger that 100, Solo Articulate 125 Now, the 1/4 note will sound for 1.25 * 192 = 240 ticks. Again, this is not a problem. You get nice overlapping notes. If you have a woodwind sound it MIGHT be muddy; but with a voice that decays (piano, guitar, etc) it'll sound just fine. Okay, now the problem. Lets assume you have 2 quarter notes of the same pitch and you have set an articulate greater than 100 (in this case it's 125). What happens is best shown with a time line, the number in the left column are offsets (in midi ticks): 0 - event to turn on the note 192 - event to turn on the same note. Unless the volume is different, it'll be ignored (this is somewhat dependent on the synth.) 240 - note OFF, we hope the note turned on at 0 432 - note OFF, we hope the note turned on at 192. But, at 240 the note tuned off is the same pitch as the note at 192. So, both (actually one since event 192 duplicates the one at 0) notes are turned off. Between 240 and 432 there will be no sound! Then, at 432 we have yet another ignored event. Notice that the "problem" only occurs when we have the same PITCH repeated. Workarounds: 1. Use the UNIFY option. In the above example, unify will delete the events at 192 and 240. You'll just have one long note. 2. If you are doing a SOLO shorten your notes. Either the duration or using one of the accents (! works nicely). 3. In a pattern sequence pay close attention to the pattern you are using!!! Having read all this doom and gloom, you can relax. MMA has sophisticated algorithms to avoid most of these problems. Essentially, it monitors overlapping notes and will avoid most of the problems. However, it's still better to be aware and avoid the issue. Hope this helps. bvdp/Jan 2014. mma-bin-20.02/mma-splitrec0000755000175000017500000001502113624015346013451 0ustar bobbob#!/usr/bin/env python # This program will take a mma file, split into separate tracks # play them on a default external device and record as wav # Will also work using timidity to create the wav files. # bvdp Jan/2011 # Sept/2015 - patched by Anthony Fok for Python3. from __future__ import print_function import sys import os import subprocess import getopt # These can be reset from command line options midiopts = "-p 20" # -p recordopts = "-D hw:2,0 -f cd" # -r timopts = "-OwM" # -o createbg = True # -b usetimidity = False # -i # Create option list. This copies defaults from above # and freezes them into the message. optmsg= [" -m set midi opts (default = %s)" % midiopts, " -r recorder opts (default = %s)" % recordopts, " -o timidity opts (default = %s)" % timopts, " -i use TiMidity++ (default = %s)" % ("No", "Yes")[usetimidity], " -b create full track (default = %s)" % ("No", "Yes")[createbg], " -t do only track X", " -x eXclude track X" ] # screwing with these is optional midiplayer = "/usr/bin/aplaymidi" # path to player recorder = "/usr/bin/arecord" # path to record program timidity = "/usr/bin/timidity" # path to timidity MMA = "mma" tmpname = "tmp-%s" % os.getpid() tmpmid = "%s.mid" % tmpname bgtrack = "bg" # Don't touch. excludelist = [] # tracks to skip onlylist = [] # only do these tracks def opts(): """ Option parser. """ global midiopts, recordopts global usetimidity, timopts global createbg, excludelist, onlylist try: opts, args = getopt.gnu_getopt(sys.argv[1:], "m:r:o:bix:t:", [] ) except getopt.GetoptError: usage() for o,a in opts: if o == '-m': midiopts = a elif o == '-r': recordopts = a elif o == '-i': usetimidity = True elif o == '-o': timopts = a elif o == '-b': createbg = False elif o == '-t': onlylist.append(a.upper()) elif o == '-x': excludelist.append(a.upper()) else: print("Unknown option: %s %s" % (o, a)) usage() if excludelist and onlylist: error("You can't set both exclude and do-only tracks.") if len(args) > 1: error("Too many filenames on command line.") elif not args: error("One filename required.") return args[0] def usage(): print("mma-splitrec, (c) Bob van der Poel") print("Create multi-track wav files from MMA.") print("Usage: mma-splitrec [opts] mmafile [opts]") print("Options:") for a in optmsg: print(a) print() sys.exit(1) def isint(i): """ See if passed STRING is an integer. """ try: int(i) return True except: return False def error(m, e=None): print("Error - mma-splitrec: %s" % m) if e: print(" ", e) sys.exit(1) def mid2wav(trackname, midifile): """ Play the midi file and record to wav. This uses arecord as a background process to record and aplaymidi in the foreground to play the midi file. """ print("Creating: %s.wav" % trackname) # start recording cmd = [recorder ] + recordopts.split() + ["%s.wav" % trackname] print(cmd) try: recpid = subprocess.Popen(cmd, shell=False) except OSError as e: error("Can't fork recorder.", e) # start playing midi cmd = [midiplayer] + midiopts.split() + [ midifile ] try: midpid = subprocess.Popen(cmd, shell=False) except OSError as e: recpid.kill() # stop recorder error("Can't fork midi player.", e) midpid.wait() # wait for midi play to stop try: recpid.terminate() # stop recorder except OSError as e: error("Can't stop recorder.", e) def tim2wav(trackname, midifile): """ Use timidity to create wav file. """ print("Creating: %s.wav with timidity" % trackname) cmd = [timidity] + timopts.split() + [ "-o%s.wav" % trackname, midifile ] try: midpid = subprocess.Popen(cmd, shell=False) except OSError as e: recpid.kill() # stop recorder error("Can't fork midi player.", e) midpid.wait() # wait for midi play to stop def makemidi(infile, outfile, opts): """ Create a midifile using mma. """ cmd = [ MMA, '-0', infile] if outfile: cmd.extend(['-f', outfile]) cmd.extend(opts) try: pid = subprocess.Popen(cmd, stdout=subprocess.PIPE, shell=False) except OSError as e: error("Can't fork mma.", e) data, err = pid.communicate() retcode = pid.returncode return (data, err, retcode) ############################# #### Main line program ##### mmafile = opts() if mmafile.endswith(".mma"): basemid = mmafile[:-4] else: basemid = mmafile basemid += ".mid" # Create the background midi and wav. if createbg: data, err, retcode = makemidi(mmafile, basemid, ["-0"]) if usetimidity: tim2wav(bgtrack, basemid) else: mid2wav(bgtrack, basemid) # Before we can split out the tracks we need to know the names # of the tracks in the file. Using the -c option in mma will # give us a list of allocated tracks and channel assignments. # We grab the names after the "Channel assignments:" and parse # out the track names. txt, err, retcode = makemidi(mmafile, '', ['-c']) if err or retcode: error("MMA error.", err) txt = txt.split() txt=txt[txt.index('assignments:')+1:] tracklist=[] for a in sorted(txt): if isint(a): continue if a in excludelist: continue if onlylist and a not in onlylist: continue tracklist.append(a) print("MMA file '%s' being split to: " % mmafile, end=' ') for a in tracklist: print(a, end=' ') print() # Now we have a list of tracks ... do the magic. # For each track call mma to generate midi, check if # data was created (some tracks will be empty) and play/rec. for trackname in tracklist: trackname = trackname.title() txt, err, retcode = makemidi(mmafile, tmpmid, ['-T', trackname]) if err or retcode: if txt.find("No data created") >= 0: print("NO DATA for '%s', skipping" % trackname) continue else: error("MMA parsing error.", e) if usetimidity: tim2wav(trackname, tmpmid) else: mid2wav(trackname, tmpmid) os.remove(tmpmid) # delete midifile mma-bin-20.02/plugins/0000755000175000017500000000000013505242361012605 5ustar bobbobmma-bin-20.02/plugins/qriff/0000755000175000017500000000000013517625016013721 5ustar bobbobmma-bin-20.02/plugins/qriff/README0000644000175000017500000000425712726373634014620 0ustar bobbob This is a plugin to handle quarter tone notes in MMA solo/melody sections. To use, just use a "%" or "*" to indicate that a note should be 1/4 flat or sharp. Example: Solo Qriff 4a;b*;c#*;b&%; What happens: ------------- 1. The Qriff plugin creates (if necessary) 2 new tracks. Each has "-qSharp" and "-qFlat" appended to the original track name. Existing settings are copied to the new tracks. Yes, this does use up 2 additional MIDI tracks. And, yes, there are reasons (see below). 2. MIDI commands to "tune" the 1/4 tone tracks. 3. An After command is generated to "retune" the 1/4 tone tracks. 4. Quarter tone notes are extracted from the original line and added to the 1/4 flat/sharp flats. The original track's 1/4 tone notes are replaced with rests. 5. The magic is achieved by pushing the text for the 3 strings back into the input stream when they can be re-evaluated. 6. If you want to see what's happening, use a -d on the command line. Or, even better, -e. Problems: --------- 1. The parsing is pretty primitive. 2. A single "*" or "@" is applied to all the notes in a chord. So, you cannot have a chord with, for example, a "g natural" and a "b *". Both notes will be copied to the "*" track. You could work around this with a 4th track :) 3. The same de-tuning is applied to * and %. I have no idea if this is correct for this kind of music, or if the intervals should be modified. 4. Plugins don't work with the {} solo note notation. 5. This doesn't work with chord and other tracks. Just Solo/Melody. Rationale: ---------- When I started to write the plugin I picked the "use additional tracks" approach simply because it was easy. But, looking with hindsight it really is the only logical way to do this. Once might think that surrounding each note with tuning code would be a way to avoid some problems, but it just creates more. The MIDI pitch bend directive applies to a track and if there were overlapping tones it would create something not wanted. There are micro-tuning enhancements to the MIDI spec, but few synths support it. And: ---- Here you go. It's not supported and really could use some love and attention! Let me know. June 2016, bvdp mma-bin-20.02/plugins/qriff/test.mma0000644000175000017500000000062513437077525015406 0ustar bobbob/// This is a plugin to handle quarter tone notes in MMA solo/melody sections. /// To use, just use a "%" or "*" to indicate that a note should be 1/4 flat or sharp. Plugin qriff time 4 // Take the following line and convert to 3 riff tracks Begin Solo Voice Clarinet End // Stick 2 bars of solo into a riff solo @qriff 4a;a*;a#;a#*; solo @qriff b;b%;b&;a#; // Play the bars ... no accomp. z! z! mma-bin-20.02/plugins/qriff/plugin.pyc0000644000175000017500000000646313437077611015750 0ustar bobbob ~|\c@sddlmZddlZddlZddlZejddejdejdej dej ddd ej d d Z ead Zd ZdZdS(i(t pluginUtilsNii s3Separate quarter tone solo riff lines into 3 parts.sWritten by bvdp.tSolosvalid riff datatsQRiff ... convert a solo line into quarter tones. This plugin will convert a solo riff line into 3 separate solo lines: Solo - the original track. It can be custom name like "Solo-Foo". Any quarter tone notes are replaced by rests. Solo-qFlat - the quarter tone flat notes. Solo-qSharp - the quarter tone sharp notes. NOTE: Don't try to have chords in your riff line. It doesn't work! Use only single notes!!!! To specify quarter tone flats and sharps use a single '%' or '*'. cCstjdS(N(tput printUsage(((s,/home/bob/src/bv/mma/plugins/qriff/plugin.pyR4scCsd|ad|atstjtjjkrctjjdtdt j dt|fntjtjjkrtjjdtdt j dt|fnt j dtt j dtt j dtt j dtt j t andS( Ns%s-qFlats %s-qSharps%sis %s Copy %ss%s MidiNote PB 0 -2048s%s MidiNote PB 0 2048s After Bar=EOF %s MidiNote PB 0 0( tfTracktsTrackt tuningSettuppertMMAtgblttnamestalloct trackAllocRt addCommandt sendCommandstTrue(ttrk((s,/home/bob/src/bv/mma/plugins/qriff/plugin.pyt setTuningBs   cCs+tjdd|jddjddS(sB String out note information and replace with a single 'r' (rest) s[abcdefg\+\#\&-]+trt%Rt*(tretsubtreplace(tn((s,/home/bob/src/bv/mma/plugins/qriff/plugin.pyt note2restZsc Cstj|t|d|g}dtg}dtg}dj|d }x8|jdD]'}d|krd|}}n|jdd\}}d|kr||jdd}|t|} |t|} nod|kr%||jdd} |t|} |t|}n*|t|} |t|}||} |j | dg|j |dg|j | dgqaWtj dj|tj dj|tj dj|t j j rdj|GHdj|GHdj|GHntj d S( s Entry point for track command. s %s Riff Rit;t]iRRN(RtcheckTrackTypeRRRtjointsplitRRtextendRR tdebugR( ttrtlinetout1tout2tout3tatattrtnotetflatNotetnormNotet sharpNote((s,/home/bob/src/bv/mma/plugins/qriff/plugin.pyttrackRun_s@          (R RRt MMA.alloctMMA.gblRtsetMinMMAVersiontsetDescriptiont setAuthort setTrackTypet addArgumenttNonet setPluginDocRtFalseRRRR-(((s,/home/bob/src/bv/mma/plugins/qriff/plugin.pyt s          mma-bin-20.02/plugins/qriff/test.mid0000664000175000017500000000045013437532511015372 0ustar bobbobMThdMTrk^test(Created by MMA. Input filename: test.mmaQ X0~  DURATION: 4/MTrk;Solo@PG9Z,9T:Z,:T;Z,;T:Z,::Z,:/MTrk5 Solo-Qsharp@GPP@9Z,9T:Z,:@/MTrk, Solo-Qflat@G0P@;Z,;@/mma-bin-20.02/plugins/qriff/__init__.pyc0000644000175000017500000000020512723440645016173 0ustar bobbob /@NWc@sdS(N((((s./home/bob/src/bv/mma/plugins/qriff/__init__.pytsmma-bin-20.02/plugins/qriff/plugin.py0000644000175000017500000000762213437077576015615 0ustar bobbob # qtone. # parse a solo note string and break it into 3 lines: # line 1 - western notes # line 2 - quarter tone flats # line 3 - quarter tone sharps # We import the plugin utilities from MMA import pluginUtils as pu # and some other things we'll need import MMA.alloc import MMA.gbl import re # ################################### # # Documentation and arguments # # ################################### # Minimum MMA required version. pu.setMinMMAVersion(15, 12) # A short plugin description. pu.setDescription("Separate quarter tone solo riff lines into 3 parts.") # A short author line. pu.setAuthor("Written by bvdp.") pu.setTrackType("Solo") pu.addArgument("valid riff data", None, "") # helpful notes pu.setPluginDoc("""QRiff ... convert a solo line into quarter tones. This plugin will convert a solo riff line into 3 separate solo lines: Solo - the original track. It can be custom name like "Solo-Foo". Any quarter tone notes are replaced by rests. Solo-qFlat - the quarter tone flat notes. Solo-qSharp - the quarter tone sharp notes. NOTE: Don't try to have chords in your riff line. It doesn't work! Use only single notes!!!! To specify quarter tone flats and sharps use a single '%' or '*'. """) # ################################### # # Entry points # # ################################### def printUsage(): pu.printUsage() # Convert a line like: # qtone 4c+;c+**;8b;a%;b;c+; # into # solo Riff 4c+;4r;8b;r;b;c+; # solo-qflat riff 4r;r;8r;a;r;; # solo-qsharp riff 4r;c+;8r;;;; tuningSet = False def setTuning(trk): global tuningSet, sTrack, fTrack fTrack = '%s-qFlat' % trk sTrack = '%s-qSharp' % trk if not tuningSet: if not fTrack.upper() in MMA.gbl.tnames: MMA.alloc.trackAlloc('%s' % fTrack, 0) pu.addCommand("%s Copy %s" % (fTrack, trk)) if not sTrack.upper() in MMA.gbl.tnames: MMA.alloc.trackAlloc('%s' % sTrack, 0) pu.addCommand("%s Copy %s" % (sTrack, trk)) pu.addCommand( '%s MidiNote PB 0 -2048' % fTrack) pu.addCommand( '%s MidiNote PB 0 2048' % sTrack) pu.addCommand( 'After Bar=EOF %s MidiNote PB 0 0' % fTrack) pu.addCommand( 'After Bar=EOF %s MidiNote PB 0 0' % sTrack) pu.sendCommands() tuningSet = True def note2rest(n): """ String out note information and replace with a single 'r' (rest) """ return re.sub('[abcdefg\+\#\&-]+', 'r', n).replace('%', '').replace('*', '') def trackRun(tr, line): """ Entry point for track command. """ # We check if track type is correct. pu.checkTrackType(tr) # initalize tracks 2 and 3 setTuning(tr) out1 = ["%s Riff " % tr] out2 = ["%s Riff " % fTrack] out3 = ["%s Riff " % sTrack] line = ''.join(line)[:-1] for a in line.split(';'): if not ']' in a: attr, note = ('', a) else: attr, note = a.split(']', 1) # we now have just the note info to worry about. The stuff in [] # is tucked away in 'attr'. if '%' in note: flatNote = attr + note.replace('%', '') normNote = attr + note2rest(note) sharpNote = attr + note2rest(note) elif '*' in note: sharpNote = attr + note.replace('*', '') normNote = attr + note2rest(note) flatNote = attr + note2rest(note) else: sharpNote = attr + note2rest(note) flatNote = attr + note2rest(note) normNote = attr + note out1.extend([normNote, ';' ]) out2.extend([flatNote, ';' ]) out3.extend([sharpNote, ';' ]) pu.addCommand( ''.join(out1) ) pu.addCommand( ''.join(out2) ) pu.addCommand( ''.join(out3) ) if MMA.debug.debug: print(''.join(out1)); print(''.join(out2)); print(''.join(out3)); pu.sendCommands() mma-bin-20.02/plugins/qriff/__init__.py0000644000175000017500000000000012723440057016016 0ustar bobbobmma-bin-20.02/plugins/extend/0000775000175000017500000000000013521332611014072 5ustar bobbobmma-bin-20.02/plugins/extend/test.mma0000644000175000017500000000136513437073310015554 0ustar bobbob// Test: extend // This plugin adds an "extend" command to mma. This is the exact // opposite of "truncate" and extends a chord. Alternately, extend // can be used like truncate :) // For a better usage, see the sample file "Promises Promises" Plugin extend // load the plugin Groove JazzWaltzIntro // The first bar is in 3/4 1 C // We are in 3/4 time. The next line truncates to 2/4. Yes, // we could use "truncate", but what the hell. // Sorry about the unfortunate syntax ... you must put the // @extend AND the data (chord) info all on line line! This // includes the optional line number. @Extend Timesig=2/4 Len=2 side=2 2 Am // Now, we create a 4/4 time bar @Extend Side=2 Len=4 Timesig=4/4 3 Dm // Finally, another 3/4 4 G7 mma-bin-20.02/plugins/extend/plugin.pyc0000644000175000017500000000661113521332611016107 0ustar bobbob V]c@s;ddljZddlZddlTdZdZdS(iN(t*cCsd}d}d}t|\}}x|D]\}}|jdkrR|}q+|jdkrt|d}|tjkrtdqq+|jdkr+|}q+q+Wd|krtdnx@|D]8}d |krtd nd |krtd qqW|dkr&td n|tjdkrFtdng}g} |tjkrk|} n|djr|j|d| j|d|d}nxFt |D]8\} } | tjkr|j| q| j| qWt | dks$t | dkr4| djr4| jdnt |tj} | dkr\|} ng} |rt j jj}| jd|gn| tjkr| j|n| jdd|d| g| j| |r| jd|gntjj| tjgt | dS(NitSIDEtLENs$@Extend LEN option expecting integersG@Extend: Expected the Len= to be different from the current TIME value.tTIMESIGRs;@Extend: does not support the '*' multiplier in data lines.t{sA@Extend: Does not support embedded solo/melody. Use Riff instead.t@s@Extend: the '@' notation in chord data lines is not supported. You probably don't need to use it since it makes very little difference to the final sound. But, you can always create 2 chord lines and a Truncate by hand.s<@Extend: requires a LEN=x option. x is the new length of barisG@Extend: doesn't support lines longer than 2x the current TIME setting.it/tTimesigtTruncatesside=%ss%s(tNonetopt2pairtuppertstoitgbltQperBarterrortisdigittappendt enumeratetlentinttMMAttimesigttimeSigtgetAsciitinpathtpushtlineno(tlntbarLentsideRtoptstcmdtotatline1tline2tctbtlen2trettoldtime((s-/home/bob/src/bv/mma/plugins/extend/plugin.pytrunsh             1   cCs dGHdS(Ns @Extend len=dd [other options] Chord Data Convert a data line into parts so that it can be longer (in beats) than what the current Time supports. For example, you might have a song in 3/4 which switches to 4/4 for a few bars. This function will split the data lines into parts with interleaving TRUNCATE lines. You can use a short length and it will work as a normal Truncate function. A few differences between this plugin and the native Truncate: The is no Count option The length is specified with Len=dd The new bar length must be an integer value Supported options are: Side=right,left,beat -- defaults to left Len=count -- new bar length REQUIRED TimeSig=N/D -- inserts a timesig event in the midi file Caution: Do not attempt to use this in Begin/End block. The line will recurse and you will end up in an infinite loop. Following the options is a MMA data line with optional line number and chords. Author: bvdp, 2018/12/25. ((((s-/home/bob/src/bv/mma/plugins/extend/plugin.pyt printUsageos(tMMA.gblR t MMA.timesigRt MMA.commonR*R+(((s-/home/bob/src/bv/mma/plugins/extend/plugin.pyts   \mma-bin-20.02/plugins/extend/test.mid0000664000175000017500000000150513437532224015555 0ustar bobbobMThdMTrktest(Created by MMA. Input filename: test.mmaQ X0~  DURATION: 6@X0@X0X0X0/MTrk2Bass@P $`$G(QL(&^&g`/MTrkDrum@P3L3&E&T*J*W3L3n*O*R3J3n*G*B*C*Y3C3S*F*g&K&3B3X*F*_3L3i*D*S3D3h*H*k3F33N33I33M3+3N39&J&3L3b*O*4*F*i3G3_*D*/MTrkWalk@P /MTrk"Chord@P<@C<@CE_E<@ELE<@>\A`E^>>AE>CAGEM>>AE>BAKEL>>AEBCW;a>WAe`CCE;;@>>DAA>_C;>ACC;G>LAM>C;>ACI;D>MAB>C;>A/MTrk^ Chord-Guitar@P4L 7L E59>]/F 2F 5J 7FU/257/mma-bin-20.02/plugins/extend/__pycache__/0000775000175000017500000000000013521347446016316 5ustar bobbobmma-bin-20.02/plugins/extend/__pycache__/__init__.cpython-37.pyc0000644000175000017500000000020613456500047022473 0ustar bobbobB C!\@sdS)Nrrr//home/bob/src/bv/mma/plugins/extend/__init__.pymma-bin-20.02/plugins/extend/__pycache__/plugin.cpython-36.pyc0000644000175000017500000000564213412455236022243 0ustar bobbob3 #\@s.ddljZddlZddlTddZddZdS)N)*cCsFd}d}d}t|\}}x\|D]T\}}|jdkr8|}q|jdkrbt|d}|tjkrrtdq|jdkr|}qWd|krtdx,|D]$}d |krtd d |krtd qW|dkrtd |tjdkrtdg}g} |tjkr|dd} n|djr0|j|d| j|d|dd}x8t|D],\} } | tjkrZ|j| n | j| q:Wt | dkst | dkr| djr| jdt |tj} | dkr|} g} |rt j j j}| jd|g| tjkr| j|| jdd|d| g| j| |r(| jd|gtjj| tjgt | dS)NSIDEZLENz$@Extend LEN option expecting integerzG@Extend: Expected the Len= to be different from the current TIME value.TIMESIGrz;@Extend: does not support the '*' multiplier in data lines.{zA@Extend: Does not support embedded solo/melody. Use Riff instead.@z@Extend: the '@' notation in chord data lines is not supported. You probably don't need to use it since it makes very little difference to the final sound. But, you can always create 2 chord lines and a Truncate by hand.z<@Extend: requires a LEN=x option. x is the new length of barzG@Extend: doesn't support lines longer than 2x the current TIME setting.r/ZTimesigZTruncatezside=%sz%s)opt2pairupperstoigblQperBarerrorisdigitappend enumeratelenintMMAtimesigtimeSiggetAsciiinpathpushlineno)lnbarLensideroptscmdoaZline1Zline2cbZlen2retZoldtimer&-/home/bob/src/bv/mma/plugins/extend/plugin.pyrunsh             (      r(cCs tddS)Na @Extend len=dd [other options] Chord Data Convert a data line into parts so that it can be longer (in beats) than what the current Time supports. For example, you might have a song in 3/4 which switches to 4/4 for a few bars. This function will split the data lines into parts with interleaving TRUNCATE lines. You can use a short length and it will work as a normal Truncate function. A few differences between this plugin and the native Truncate: The is no Count option The length is specified with Len=dd The new bar length must be an integer value Supported options are: Side=right,left,beat -- defaults to left Len=count -- new bar length REQUIRED TimeSig=N/D -- inserts a timesig event in the midi file Caution: Do not attempt to use this in Begin/End block. The line will recurse and you will end up in an infinite loop. Following the options is a MMA data line with optional line number and chords. Author: bvdp, 2018/12/25. )printr&r&r&r' printUsageosr*)ZMMA.gblr MMA.timesigr MMA.commonr(r*r&r&r&r's \mma-bin-20.02/plugins/extend/__pycache__/__init__.cpython-36.pyc0000644000175000017500000000020213412455236022467 0ustar bobbob3 C!\@sdS)Nrrr//home/bob/src/bv/mma/plugins/extend/__init__.pysmma-bin-20.02/plugins/extend/__pycache__/plugin.cpython-37.pyc0000644000175000017500000000565013521347446022247 0ustar bobbobB V]@s0ddlmZddlZddlTddZddZdS)N)*cCsFd}d}d}t|\}}x\|D]T\}}|dkr8|}q|dkrbt|d}|tjkrrtdq|dkr|}qWd|krtdx,|D]$}d |krtd d |krtd qW|dkrtd |tjdkrtdg}g} |tjkr|dd} n|dr0||d| |d|dd}x8t|D],\} } | tjkrZ|| n | | q:Wt | dkst | dkr| djr| dt |tj} | dkr|} g} |rt j j }| d|g| tjkr| || dd|d| g| | |r(| d|gtj| tjgt | dS)NSIDEZLENz$@Extend LEN option expecting integerzG@Extend: Expected the Len= to be different from the current TIME value.TIMESIGrz;@Extend: does not support the '*' multiplier in data lines.{zA@Extend: Does not support embedded solo/melody. Use Riff instead.@z@Extend: the '@' notation in chord data lines is not supported. You probably don't need to use it since it makes very little difference to the final sound. But, you can always create 2 chord lines and a Truncate by hand.z<@Extend: requires a LEN=x option. x is the new length of barzG@Extend: doesn't support lines longer than 2x the current TIME setting.r/ZTimesigZTruncatezside=%sz%s)opt2pairupperstoigblQperBarerrorisdigitappend enumeratelenintMMAtimesigtimeSiggetAsciiinpathpushlineno)lnbarLensideroptscmdoaZline1Zline2cbZlen2retZoldtimer&-/home/bob/src/bv/mma/plugins/extend/plugin.pyrunsh             (      r(cCs tddS)Na @Extend len=dd [other options] Chord Data Convert a data line into parts so that it can be longer (in beats) than what the current Time supports. For example, you might have a song in 3/4 which switches to 4/4 for a few bars. This function will split the data lines into parts with interleaving TRUNCATE lines. You can use a short length and it will work as a normal Truncate function. A few differences between this plugin and the native Truncate: The is no Count option The length is specified with Len=dd The new bar length must be an integer value Supported options are: Side=right,left,beat -- defaults to left Len=count -- new bar length REQUIRED TimeSig=N/D -- inserts a timesig event in the midi file Caution: Do not attempt to use this in Begin/End block. The line will recurse and you will end up in an infinite loop. Following the options is a MMA data line with optional line number and chords. Author: bvdp, 2018/12/25. )printr&r&r&r' printUsageosr*)ZMMA.gblr MMA.timesigr MMA.commonr(r*r&r&r&r's \mma-bin-20.02/plugins/extend/__init__.pyc0000644000175000017500000000021013410243340016332 0ustar bobbob C!\c@sdS(N((((s1/home/bob/src/bv/mma/plugins/longline/__init__.pytsmma-bin-20.02/plugins/extend/plugin.py0000644000175000017500000001022513505453012015741 0ustar bobbob# extend plugin # This plugin is a sortof reverse truncate. It parses its arguments # and splits the data out into 2 lines: an original line short enough for the # current time, a truncate line and shortened line. # The goal is to take: # Time 3 # @extend side=right len=4 22 Am Bm C7 E9 # ... into ... # 22 Am Bm C7 # Truncate side=right 1 # 22 E9 # import MMA.gbl as gbl import MMA.timesig from MMA.common import * def run(ln): barLen = None # We do need to fill this value side = 1 # default to left (1) timesig = None # optional. Helpful if importing results into score prog. ln, opts = opt2pair(ln) # Use MMA to gather options for cmd, o in opts: if cmd.upper()=='SIDE': side = o elif cmd.upper() == 'LEN': barLen = stoi(o, "@Extend LEN option expecting integer") if barLen == gbl.QperBar: error("@Extend: Expected the Len= to be different from the current TIME value.") elif cmd.upper() == "TIMESIG": timesig = o # Do some sanity/validity tests if '*' in ln: error("@Extend: does not support the '*' multiplier in data lines.") for a in ln: if '{' in a: error("@Extend: Does not support embedded solo/melody. Use Riff instead.") if '@' in a: error("@Extend: the '@' notation in chord data lines is not supported. " \ "You probably don't need to use it since it makes very little " \ "difference to the final sound. But, you can always create 2 chord " \ "lines and a Truncate by hand.") if barLen == None: error("@Extend: requires a LEN=x option. x is the new length of bar") if barLen > gbl.QperBar * 2: error("@Extend: doesn't support lines longer than 2x the current TIME setting.") # Create new lines for MMA to consider line1 = [] line2 = [] # we're shortening the line (just a normal Truncate) so # we don't need the split data. Just end up with # Truncate ... # Data if barLen <= gbl.QperBar: line2 = ln[:] # lengthen. End with: # Data for full bar # Truncate .. # Data for partial bar else: if ln[0].isdigit(): line1.append(ln[0]) line2.append(ln[0]) ln=ln[1:] for c,b in enumerate(ln): if c < gbl.QperBar: line1.append(b) else: line2.append(b) if len(line2)==0 or len(line2) == 1 and line2[0].isdigit: line2.append('/') len2 = int(barLen-gbl.QperBar) if len2<1: len2=barLen # Generate input for MMA. ret = [] if timesig: oldtime=MMA.timesig.timeSig.getAscii() ret.append(["Timesig", timesig]) if len2 <= gbl.QperBar: ret.append(line1) ret.append( ["Truncate", 'side=%s' % side, '%s' % len2 ] ) ret.append(line2) if timesig: ret.append(["Timesig", oldtime]) # And now MMA will happily do it all. gbl.inpath.push(ret, [gbl.lineno] * len(ret)) # Entry for usage (mma -Iextend) def printUsage(): print(""" @Extend len=dd [other options] Chord Data Convert a data line into parts so that it can be longer (in beats) than what the current Time supports. For example, you might have a song in 3/4 which switches to 4/4 for a few bars. This function will split the data lines into parts with interleaving TRUNCATE lines. You can use a short length and it will work as a normal Truncate function. A few differences between this plugin and the native Truncate: The is no Count option The length is specified with Len=dd The new bar length must be an integer value Supported options are: Side=right,left,beat -- defaults to left Len=count -- new bar length REQUIRED TimeSig=N/D -- inserts a timesig event in the midi file Caution: Do not attempt to use this in Begin/End block. The line will recurse and you will end up in an infinite loop. Following the options is a MMA data line with optional line number and chords. Author: bvdp, 2018/12/25. """) mma-bin-20.02/plugins/extend/__init__.py0000644000175000017500000000000013410241634016170 0ustar bobbobmma-bin-20.02/plugins/strumpattern/0000755000175000017500000000000013517625037015365 5ustar bobbobmma-bin-20.02/plugins/strumpattern/test.mma0000644000175000017500000000314312707236010017026 0ustar bobbob// ====================================== // = Setup Plugin @StrumPattern Begin Plectrum-Strum Tuning e- a- d g b e+ Octave 4 Capo 0 Voice NylonGuitar Volume m RVolume -10,0 RTime 5 RDuration 5 RSkip 0 End Begin Bass-FretNoise Volume pp RVolume 20 RTime -50,0 Delay -16 RSkip 30 Voice GuitarFretNoise End Plectrum-Strum FretNoise Track=Bass-FretNoise Octave=-2 Duration=16 Tempo 120 Drum-Metronome Tone Sticks Drum-Metronome Sequence {1 0 30 * 4} MSet GiroDiDo C Am F G - G7 - EndMSet // ====================================== // = Simple down-up Plectrum-Strum @StrumPattern dudududu $GiroDiDo // ====================================== // = Down-up with pause Plectrum-Strum @StrumPattern d-du-udu $GiroDiDo // ====================================== // = Muting strings Plectrum-Strum @StrumPattern duxuduxu $GiroDiDo // ====================================== // = Multi bar sequence SeqSize 2 Plectrum-Strum @StrumPattern d---d--u;-ud-dudu $GiroDiDo // ====================================== // = Muted end emphatized strums Plectrum-Strum @StrumPattern dm.um.d.u.de.ue.d.u $GiroDiDo // ====================================== // = Muted strums Plectrum-Strum @StrumPattern dm.um.dm.um.dm.um.dm.um $GiroDiDo // ====================================== // = Arpeggio Plectrum-Strum @StrumPattern 12345654 $GiroDiDo // ====================================== // = Multi string arpeggio Plectrum-Strum @StrumPattern 64.53.42.31.42.31.42.35 $GiroDiDo Plectrum-Strum @StrumPattern d C z mma-bin-20.02/plugins/strumpattern/plugin.pyc0000644000175000017500000001236313437077651017411 0ustar bobbob )(\c@sdZddlmZejddejdejdejdejddd ejd d d ejd ddejdddejdddejdddej ddZ dZ dS(s This module is an integeral part of the program MMA - Musical Midi Accompaniment. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Bob van der Poel i(t pluginUtilsii s)Sets a strum pattern for Plectrum tracks.s3Written by Ignazio Di Napoli .tPlectrumtPatterns see aftertStrumt5s2strum value to use in sequence (see Plectrum docs)tVolumet80sGvolume for strums, can be specified for each string (see Plectrum docs)t VolumeMutedt60sEvolume for mute, can be specified for each string (see Plectrum docs)t VolumeEmpht100sRvolume for emphatized strums, can be specified for each string (see Plectrum docs)t VolumePickt90svolume for single string picksV The pattern is specified as a string of dot-separed values, that are equally spaced into the bar. Values can be: d downward strum u upward strum de downward strum with emphasis ue upward strum with emphasis dm downward strum with muted strings um upward strum with muted strings x chunk - do nothing (used to skip to next time division) If only one-character codes are used, you can avoid dots. You can specify more bars separed by semicolons (;). Examples: Plectrum %NAME% dudududu Plectrum %NAME% dm.um.dm.um.dm.um.dm.um Plectrum %NAME% dudududu;12345654 Plectrum %NAME% dudududu, Strum=10 Plectrum %NAME% dudududu, 5, 70, 60, 90, 80 Plectrum %NAME% dudududu, 7, VolumeEmph=90 Each time it's used, %NAME% creates a clone track of the provided one using the voice MutedGuitar for chucks and muted strums. Its name is the name of the main track with an appended "-Muted", if you need to change it you must do so every time after using %NAME%. This plugin has been written by Ignazio Di Napoli . Version 1.0. cCstjdS(N(tput printUsage(((s3/home/bob/src/bv/mma/plugins/strumpattern/plugin.pyRmscCstj|tj|}|d}|d}|d}|d}|d}|d}d} d} x|jdD] } d | kr| jjd } n | j} g} g} ttjd t| }x,t| D]\}}d ||}|d kr'| j d j |||q|dkrR| j d j |||q|dkr| j dj || j d j |||q|dkr| j dj |||q|dkr| j dj |||q|dkr*| j dj || j dj |||q|dkrh| j dj || j dj ||q|dkr| j dj |q|j dj rx[|D]"}| j dj |||qWq|dkrqtj dj tj|qWt| dkr-ddj| dnd}t| dkr\ddj| dnd}| |d 7} | |d 7} qtWtjd!j || tjd"j |tjd#j ||tjd$j |tjd%j || tjdS(&NRRRRR R tt;t.tTIMEitus {:0.4} -{} {}tuetums {:0.4} 0 0tds {:0.4} +{} {}tdetdmtxs {:0.4} 0 {}t0s{:0.4} 0 {}:{}t-s0{}: unrecognized command in strum pattern: '{}'.it{s; s;}tzt s{} Sequence {}s{}-Muted SeqClears{}-Muted Copy {}s{}-Muted Voice MutedGuitars{}-Muted Sequence {}(R tcheckTrackTypetparseCommandLinetsplittlowertfloatt getSysVartlent enumeratetappendtformattlstriptisdigitterrortgetNametjoint addCommandt sendCommands(t tracknametlinetargstpatterntstrumtvolumeNtvolumeMtvolumeEtvolumePt all_normalt all_mutedt bar_patternt strums_normalt strums_mutedtsteptitctttst bar_normalt bar_muted((s3/home/bob/src/bv/mma/plugins/strumpattern/plugin.pyttrackRunssl                  # #//N( t__doc__tMMARR tsetMinMMAVersiontsetDescriptiont setAuthort setTrackTypet addArgumenttNonet setPluginDocRRE(((s3/home/bob/src/bv/mma/plugins/strumpattern/plugin.pyts     mma-bin-20.02/plugins/strumpattern/test.mid0000664000175000017500000001757613517662406017062 0ustar bobbobMThdMTrkgtest(Created by MMA. Input filename: test.mmaQ X0~  DURATION: 68@Q /MTrkDrum@P???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????/MTrkPlectrum-Strum-Muted@P<(;48<808@877w79@946((9047<@0;<8x(898<;(047<@-;4;@;y<;-;46((8-49<@@798}(-49<<:@)65897A6-:~)-59<A9:<7A;)7-857v;;7;C9+9)-59<A/829v78+72:;;+/27;C/8A8<+/27;A(906497;@6<9N<7@@;<7764740(709(((9-:0447798<<6@9@L@@;<99<6944:--9((7}()9--64599<99;<@A;HA8A<:<985695-6-))7)+8-/;275789;8<AC;KCC:;;877722:+8//9++/27;C(6094779<9@7G@@8<776<;4460:0(8(A(6(0904;4776<6<@@:G@8@<8<7846740;0((9@(7(04:064779<<;@7@K@8@<:<77:404707((;;(:(00:47:4;7<8<@:@H@8@<77<874460(907(B((8-80464797<<6@@8I@9@<<:469974-(7-8(=(8(--:4469;9<7<@@7I@@7<<9996494-6-(:(?(8(-8-44;99:<<;@@9L@<@;9;<94794-9-((7<(:(-8-494979<<8@@:G@<9<@799:4-48(8(-7B()6-8-457997<;<@A9I<;A<A69:9557--:))9A)):--6597569<:<AA:FA9<7A<998575-7-))9=)7)-56-:5997<<6A;ALA<9A9<99:55;--:):)?)8)-:-557999<<8AA:HA;A<<9999556--;)6)B)+9-/926597;<;9AC9KCC6;8;7672/29/8++9;+7+/9/2727;77;;C:CHC8C;7;7:7282//:+6+B++;/2:/;277;;;;CA8FA7A;6;7;7226//8++:A++;//82927:7;;;AA9EA:A;;;77922;/+;/7+B+/27;A/MTrkPlectrum-Strum@P(O0K7H4N ((M00J47N4N7+M+//H22K77N;M;AANH;OAAL;77O2/N2J/+I+B+0N(J/24K7K7;@J(-49<@?)K-N5J 9M)-])[-59Z5`9mma-bin-20.02/plugins/strumpattern/__pycache__/plugin.cpython-34.pyc0000644000175000017500000001153212704010157023505 0ustar bobbob V@sdZddlmZejddejdejdejdejdd d ejd d d ejdddejdddejdddejdddej dddZ ddZ d S)a This module is an integeral part of the program MMA - Musical Midi Accompaniment. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Bob van der Poel ) pluginUtils z)Sets a strum pattern for Plectrum tracks.z3Written by Ignazio Di Napoli .PlectrumPatternNz see afterStrum5z2strum value to use in sequence (see Plectrum docs)VolumeZ80zGvolume for strums, can be specified for each string (see Plectrum docs) VolumeMutedZ60zEvolume for mute, can be specified for each string (see Plectrum docs) VolumeEmphZ100zRvolume for emphatized strums, can be specified for each string (see Plectrum docs) VolumePickZ90zvolume for single string pickaV The pattern is specified as a string of dot-separed values, that are equally spaced into the bar. Values can be: d downward strum u upward strum de downward strum with emphasis ue upward strum with emphasis dm downward strum with muted strings um upward strum with muted strings x chunk - do nothing (used to skip to next time division) If only one-character codes are used, you can avoid dots. You can specify more bars separed by semicolons (;). Examples: Plectrum %NAME% dudududu Plectrum %NAME% dm.um.dm.um.dm.um.dm.um Plectrum %NAME% dudududu;12345654 Plectrum %NAME% dudududu, Strum=10 Plectrum %NAME% dudududu, 5, 70, 60, 90, 80 Plectrum %NAME% dudududu, 7, VolumeEmph=90 Each time it's used, %NAME% creates a clone track of the provided one using the voice MutedGuitar for chucks and muted strums. Its name is the name of the main track with an appended "-Muted", if you need to change it you must do so every time after using %NAME%. This plugin has been written by Ignazio Di Napoli . Version 1.0. cCstjdS)N)pu printUsagerr3/home/bob/src/bv/mma/plugins/strumpattern/plugin.pyrmsrcCstj|tj|}|d}|d}|d}|d}|d}|d}d} d} x|jdD] } d | kr| jjd } n | j} g} g} ttjd t| }x,t| D]\}}d ||}|d kr'| j d j |||q|dkrR| j d j |||q|dkr| j dj || j d j |||q|dkr| j dj |||q|dkr| j dj |||q|dkr*| j dj || j dj |||q|dkrh| j dj || j dj ||q|dkr| j dj |q|j dj rx[|D]"}| j dj |||qWq|dkrqtj dj tj|qWt| dkr-ddj| dnd}t| dkr\ddj| dnd}| |d 7} | |d 7} qtWtjd!j || tjd"j |tjd#j ||tjd$j |tjd%j || tjdS)&Nrrr r r r ;.TIMEuz {:0.2} +{} {}ZueZumz {:0.2} 0 0dz {:0.2} -{} {}deZdmxz {:0.2} 0 {}0z{:0.2} 0 {}:{}-z0{}: unrecognized command in strum pattern: '{}'.r{z; z;}z z{} Sequence {}z{}-Muted SeqClearz{}-Muted Copy {}z{}-Muted Voice MutedGuitarz{}-Muted Sequence {})r ZcheckTrackTypeZparseCommandLinesplitlowerfloatZ getSysVarlen enumerateappendformatlstripisdigiterrorgetNamejoinZ addCommandZ sendCommands) tracknamelineargspatternstrumZvolumeNZvolumeMZvolumeEZvolumePZ all_normalZ all_mutedZ bar_patternZ strums_normalZ strums_mutedstepictsZ bar_normalZ bar_mutedrrrtrackRunssl                  # #//r5) __doc__MMArr ZsetMinMMAVersionZsetDescriptionZ setAuthorZ setTrackTypeZ addArgumentZ setPluginDocrr5rrrrs     mma-bin-20.02/plugins/strumpattern/__pycache__/__init__.cpython-34.pyc0000644000175000017500000000021012652006632023742 0ustar bobbob LV@sdS)Nrrr5/home/bob/src/bv/mma/plugins/strumpattern/__init__.pysmma-bin-20.02/plugins/strumpattern/__pycache__/plugin.cpython-37.pyc0000644000175000017500000001104313517662406023522 0ustar bobbobB )(\@sdZddlmZeddededededd d ed d d edddedddedddeddde dddZ ddZ d S)a This module is an integeral part of the program MMA - Musical Midi Accompaniment. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Bob van der Poel ) pluginUtils z)Sets a strum pattern for Plectrum tracks.z3Written by Ignazio Di Napoli .PlectrumPatternNz see afterStrum5z2strum value to use in sequence (see Plectrum docs)VolumeZ80zGvolume for strums, can be specified for each string (see Plectrum docs) VolumeMutedZ60zEvolume for mute, can be specified for each string (see Plectrum docs) VolumeEmphZ100zRvolume for emphatized strums, can be specified for each string (see Plectrum docs) VolumePickZ90zvolume for single string pickaV The pattern is specified as a string of dot-separed values, that are equally spaced into the bar. Values can be: d downward strum u upward strum de downward strum with emphasis ue upward strum with emphasis dm downward strum with muted strings um upward strum with muted strings x chunk - do nothing (used to skip to next time division) If only one-character codes are used, you can avoid dots. You can specify more bars separed by semicolons (;). Examples: Plectrum %NAME% dudududu Plectrum %NAME% dm.um.dm.um.dm.um.dm.um Plectrum %NAME% dudududu;12345654 Plectrum %NAME% dudududu, Strum=10 Plectrum %NAME% dudududu, 5, 70, 60, 90, 80 Plectrum %NAME% dudududu, 7, VolumeEmph=90 Each time it's used, %NAME% creates a clone track of the provided one using the voice MutedGuitar for chucks and muted strums. Its name is the name of the main track with an appended "-Muted", if you need to change it you must do so every time after using %NAME%. This plugin has been written by Ignazio Di Napoli . Version 1.0. cCs tdS)N)pu printUsagerr3/home/bob/src/bv/mma/plugins/strumpattern/plugin.pyrmsrc Cs t|t|}|d}|d}|d}|d}|d}|d}d} d} xX|dD]H} d | krx| d } n| } g} g} ttd t| }xt| D]\}}d ||}|d kr| d |||q|dkr| d |||q|dkr.| d || d |||q|dkrN| d |||q|dkrn| d |||q|dkr| d || d |||q|dkr| d || d ||q|dkr| d |q| d rxF|D]}| d |||qWq|dkr*qt d t|qWt| dkrddd| dnd}t| dkrdd| dnd}| |d 7} | |d 7} qZWtd! || td" |td# ||td$ |td% || tdS)&Nrrr r r r ;.TIMEuz {:0.4} -{} {}ZueZumz {:0.4} 0 0dz {:0.4} +{} {}deZdmxz {:0.4} 0 {}0z{:0.4} 0 {}:{}-z0{}: unrecognized command in strum pattern: '{}'.r{z; z;}z z{} Sequence {}z{}-Muted SeqClearz{}-Muted Copy {}z{}-Muted Voice MutedGuitarz{}-Muted Sequence {})r ZcheckTrackTypeZparseCommandLinesplitlowerfloatZ getSysVarlen enumerateappendformatlstripisdigiterrorgetNamejoinZ addCommandZ sendCommands) tracknamelineargspatternstrumZvolumeNZvolumeMZvolumeEZvolumePZ all_normalZ all_mutedZ bar_patternZ strums_normalZ strums_mutedstepictsZ bar_normalZ bar_mutedrrrtrackRunssl            $$ r5) __doc__MMArr ZsetMinMMAVersionZsetDescriptionZ setAuthorZ setTrackTypeZ addArgumentZ setPluginDocrr5rrrrs      mma-bin-20.02/plugins/strumpattern/__init__.pyc0000644000175000017500000000021412647512413017632 0ustar bobbob LVc@sdS(N((((s5/home/bob/src/bv/mma/plugins/strumpattern/__init__.pytsmma-bin-20.02/plugins/strumpattern/plugin.py0000644000175000017500000001762413412024405017231 0ustar bobbob""" This module is an integeral part of the program MMA - Musical Midi Accompaniment. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Bob van der Poel """ # ################################### # # StrumPattern 1.0 MMA plugin # # # # # # written by Ignazio Di Napoli # # # # # ################################### # We import the plugin utilities from MMA import pluginUtils as pu # ################################### # # Documentation and arguments # # ################################### # We add plugin parameters and documentation here. # The documentation will be printed either calling printUsage() or # executing "python mma.py -I pluginname". # I suggest to see the output for this plugin to understand how code # of this section will be formatted when printed. # Minimum MMA required version. pu.setMinMMAVersion(15, 12) # A short plugin description. pu.setDescription("Sets a strum pattern for Plectrum tracks.") # A short author line. pu.setAuthor("Written by Ignazio Di Napoli .") # Since this is a track plugin, we set the track types for which it can # be used. You can specify more than one. To allow for all track types, # call setTrackType with no arguments. # For non-tracks plugin, don't call setTrackType at all. # Whether the plugin is track or non-track is decided by the entry point, # but help will use this information. pu.setTrackType("Plectrum") # We add the arguments for the command, each with name, default value and a # small description. A default value of None requires specifying the argument. pu.addArgument("Pattern", None, "see after") pu.addArgument("Strum", "5", "strum value to use in sequence (see Plectrum docs)") pu.addArgument("Volume", "80", "volume for strums, can be specified for each string (see Plectrum docs)") pu.addArgument("VolumeMuted", "60", "volume for mute, can be specified for each string (see Plectrum docs)") pu.addArgument("VolumeEmph", "100", "volume for emphatized strums, can be specified for each string (see Plectrum docs)") pu.addArgument("VolumePick", "90", "volume for single string pick") # We add a small doc. %NAME% is replaced by plugin name. pu.setPluginDoc(""" The pattern is specified as a string of dot-separed values, that are equally spaced into the bar. Values can be: d downward strum u upward strum de downward strum with emphasis ue upward strum with emphasis dm downward strum with muted strings um upward strum with muted strings x chunk - do nothing (used to skip to next time division) If only one-character codes are used, you can avoid dots. You can specify more bars separed by semicolons (;). Examples: Plectrum %NAME% dudududu Plectrum %NAME% dm.um.dm.um.dm.um.dm.um Plectrum %NAME% dudududu;12345654 Plectrum %NAME% dudududu, Strum=10 Plectrum %NAME% dudududu, 5, 70, 60, 90, 80 Plectrum %NAME% dudududu, 7, VolumeEmph=90 Each time it's used, %NAME% creates a clone track of the provided one using the voice MutedGuitar for chucks and muted strums. Its name is the name of the main track with an appended "-Muted", if you need to change it you must do so every time after using %NAME%. This plugin has been written by Ignazio Di Napoli . Version 1.0. """) # ################################### # # Entry points # # ################################### # This prints help when MMA is called with -I switch. # Cannot import plugin_utils directly because it wouldn't recognize which # plugin is executing it. def printUsage(): pu.printUsage() # This is a track plugin, so we define trackrun(trackname, line). # For non-track plugins we use run(line). # When using this library, only one of the two can be used. def trackRun(trackname, line): # We check if track type is correct. pu.checkTrackType(trackname) # We parse the arguments. Errors are thrown if something is wrong, # printing the correct usage on screen. Default are used if needed. # parseCommandLine also takes an optional boolean argument to allow # using of arguments not declared with pu.addArgument, default is False. args = pu.parseCommandLine(line) # This is how we access arguments. pattern = args["Pattern"] strum = args["Strum"] volumeN = args["Volume"] volumeM = args["VolumeMuted"] volumeE = args["VolumeEmph"] volumeP = args["VolumePick"] # This is the logic for the plugin. all_normal = "" all_muted = "" for bar_pattern in pattern.split(";"): if "." in bar_pattern: bar_pattern = bar_pattern.lower().split(".") else: # you can avoid commas when not using ue, ux, de, dx bar_pattern = bar_pattern.lower() strums_normal = [] strums_muted = [] step = float(pu.getSysVar("TIME"))/len(bar_pattern) for i, c in enumerate(bar_pattern): t = 1+step*i if c == "u": strums_normal.append("{:0.4} -{} {}".format(t, strum, volumeN)) elif c == "ue": strums_normal.append("{:0.4} -{} {}".format(t, strum, volumeE)) elif c == "um": strums_normal.append("{:0.4} 0 0".format(t)) strums_muted.append("{:0.4} -{} {}".format(t, strum, volumeM)) elif c == "d": strums_normal.append("{:0.4} +{} {}".format(t, strum, volumeN)) elif c == "de": strums_normal.append("{:0.4} +{} {}".format(t, strum, volumeE)) elif c == "dm": strums_normal.append("{:0.4} 0 0".format(t)) strums_muted.append("{:0.4} +{} {}".format(t, strum, volumeM)) elif c == "x": strums_normal.append("{:0.4} 0 0".format(t)) strums_muted.append("{:0.4} 0 {}".format(t, volumeM)) elif c == "0": strums_normal.append("{:0.4} 0 0".format(t)) elif c.lstrip("0").isdigit(): for s in c: strums_normal.append("{:0.4} 0 {}:{}".format(t, s, volumeP)) elif c == "-": pass else: #printUsage() pu.error("{}: unrecognized command in strum pattern: '{}'.".format(pu.getName(), c)) bar_normal = ("{" + "; ".join(strums_normal) + ";}") if len(strums_normal) > 0 else "z" bar_muted = ("{" + "; ".join(strums_muted) + ";}") if len(strums_muted) > 0 else "z" all_normal += bar_normal + " " all_muted += bar_muted + " " # If you don't send all the commands together the result is commands # are reversed since each is pushed as the very next command to be executed. # So we save all the commands (with addCommand) and send them at the end # (with sendCommands). pu.addCommand("{} Sequence {}".format(trackname, all_normal)) pu.addCommand("{}-Muted SeqClear".format(trackname)) pu.addCommand("{}-Muted Copy {}".format(trackname, trackname)) pu.addCommand("{}-Muted Voice MutedGuitar".format(trackname)) pu.addCommand("{}-Muted Sequence {}".format(trackname, all_muted)) pu.sendCommands() mma-bin-20.02/plugins/strumpattern/__init__.py0000644000175000017500000000000012647512114017456 0ustar bobbobmma-bin-20.02/plugins/copyright/0000755000175000017500000000000013412212220014601 5ustar bobbobmma-bin-20.02/plugins/copyright/README0000644000175000017500000000143713411753530015503 0ustar bobbobPlugin @copyright Written by Johan Vromans Adds a copyright notice to the MIDI. SYNOPSIS @copyright Author, Year ARGUMENTS Author (default: Johan Vromans) The name of the copyright holder Year (default: 2018) The (first) year the copyright is valid You can also use name=value syntax, like Call (see MMA documents). DESCRIPTION This plugin adds a copyright notice to the MIDI output using MMA command MidiCopyright. The copyright notice consists of the copyright symbol, followed by the year and author (the copyright holder). Both `year' and `author' are arguments to this plugin. As suggested by the MIDI specs, `(C)' is used as copyright symbol. This plugin has been written by Johan Vromans Version 1.0. mma-bin-20.02/plugins/copyright/plugin.pyc0000644000175000017500000000313613412212220016617 0ustar bobbob '\c@sddlmZddlZejddejddZejdjeej ded ej d d jej j j d ej d dZdZdS(i(t pluginUtilsNiis$Adds a copyright notice to the MIDI.s Johan Vromanss Written by {}tAuthors The name of the copyright holdertYears{}s'The (first) year the copyright is valids This plugin adds a copyright notice to the MIDI output using MMA command MidiCopyright. The copyright notice consists of the copyright symbol, followed by the year and author (the copyright holder). Both `year' and `author' are arguments to this plugin. As suggested by the MIDI specs, `(C)' is used as copyright symbol. This plugin has been written by Johan Vromans Version 1.0. cCstjdS(N(tput printUsage(((s0/home/bob/src/bv/mma/plugins/copyright/plugin.pyR'scCsJtj|}|d}|d}tjdj||tjdS(NRRsMidiCopyright (C) {} {}(RtparseCommandLinet addCommandtformatt sendCommands(tlinetargstauthortyear((s0/home/bob/src/bv/mma/plugins/copyright/plugin.pytrun+s   (tMMARRtdatetimetsetMinMMAVersiontsetDescriptionR t setAuthorRt addArgumenttdatettodayR t setPluginDocRR (((s0/home/bob/src/bv/mma/plugins/copyright/plugin.pyts  !  mma-bin-20.02/plugins/copyright/__init__.pyc0000644000175000017500000000021113412212220017047 0ustar bobbob '\c@sdS(N((((s2/home/bob/src/bv/mma/plugins/copyright/__init__.pytsmma-bin-20.02/plugins/copyright/plugin.py0000644000175000017500000000371313411747000016465 0ustar bobbob# We import the plugin utilities from MMA import pluginUtils as pu import datetime # Minimum MMA required version. pu.setMinMMAVersion(16, 0) # A short plugin description. pu.setDescription("Adds a copyright notice to the MIDI.") author = "Johan Vromans" # A short author line. pu.setAuthor("Written by {}".format(author)) # We add the arguments for the command, each with name, default value and a # small description. A default value of None requires specifying the argument. pu.addArgument("Author", author, "The name of the copyright holder") pu.addArgument("Year", '{}'.format(datetime.date.today().year), "The (first) year the copyright is valid") # We add a small doc. %NAME% is replaced by plugin name. pu.setPluginDoc(""" This plugin adds a copyright notice to the MIDI output using MMA command MidiCopyright. The copyright notice consists of the copyright symbol, followed by the year and author (the copyright holder). Both `year' and `author' are arguments to this plugin. As suggested by the MIDI specs, `(C)' is used as copyright symbol. This plugin has been written by Johan Vromans Version 1.0. """) # ################################### # # Entry points # # ################################### # This prints help when MMA is called with -I switch. def printUsage(): pu.printUsage() # This is not a track plugin, so we define run(line). def run(line): # We parse the arguments. Errors are thrown if something is wrong, # printing the correct usage on screen. Default are used if needed. # parseCommandLine also takes an optional boolean argument to allow # using of arguments not declared with pu.addArgument, default is False. args = pu.parseCommandLine(line) # This is how we access arguments. author = args["Author"] year = args["Year"] # MIDI specs say we should use (C). pu.addCommand("MidiCopyright (C) {} {}".format(year, author)) pu.sendCommands() mma-bin-20.02/plugins/copyright/__init__.py0000644000175000017500000000000013411721235016712 0ustar bobbobmma-bin-20.02/plugins/addgm/0000775000175000017500000000000013517662361013674 5ustar bobbobmma-bin-20.02/plugins/addgm/test.mma0000644000175000017500000000072213515125372015340 0ustar bobbob// A first test for addgm plugin // This module will prepend the chord "Gm" to a line. // as is, it's outright stupid. But, there are times // when the ability to add constant things to a line // can be useful. Plugin addgm // load the plugin // This tells use what plugins are loaded. It should // just display "@ADDGM" print Registered Plugins: $_DataPlugins // In order to see what is created use the command "mma -r test" @Addgm A 10 @Addgm Gmma-bin-20.02/plugins/addgm/plugin.pyc0000644000175000017500000000163313505455162015704 0ustar bobbob kZ]c@s5ddlmZddljZdZdZdS(i(t pluginUtilsNcCs dg|S(sW The actual plugin code. Note that it is called via a standard mma data line with the plugin name inserted into that. The plugin converts that part of the line to something else ... in this case "Gm". However, there is nothing to stop your code from examining the line and changing anything in it. tGm((tln((s,/home/bob/src/bv/mma/plugins/addgm/plugin.pytdataRuns cCs dGHdS(Ns Usage for the mma addgm plugin. ((((s,/home/bob/src/bv/mma/plugins/addgm/plugin.pyt printUsages(tMMARtputMMA.gbltgblRR(((s,/home/bob/src/bv/mma/plugins/addgm/plugin.pyts mma-bin-20.02/plugins/addgm/__pycache__/0000775000175000017500000000000013517662361016104 5ustar bobbobmma-bin-20.02/plugins/addgm/__pycache__/__init__.cpython-37.pyc0000644000175000017500000000020513517662361022265 0ustar bobbobB 'D]@sdS)Nrrr./home/bob/src/bv/mma/plugins/addgm/__init__.pymma-bin-20.02/plugins/addgm/__pycache__/plugin.cpython-37.pyc0000644000175000017500000000144513517662361022033 0ustar bobbobB kZ]q@s,ddlmZddlmZddZddZdS)) pluginUtilsNcCs dg|S)aW The actual plugin code. Note that it is called via a standard mma data line with the plugin name inserted into that. The plugin converts that part of the line to something else ... in this case "Gm". However, there is nothing to stop your code from examining the line and changing anything in it. ZGm)lnrr,/home/bob/src/bv/mma/plugins/addgm/plugin.pydataRuns rcCs tddS)Nz Usage for the mma addgm plugin. )printrrrr printUsagesr)MMArZpuZMMA.gblgblrrrrrrs   mma-bin-20.02/plugins/addgm/__init__.pyc0000644000175000017500000000020513505242520016127 0ustar bobbob 'D]c@sdS(N((((s./home/bob/src/bv/mma/plugins/addgm/__init__.pyttmma-bin-20.02/plugins/addgm/plugin.py0000644000175000017500000000116113505455153015535 0ustar bobbob# Demo for using the data plugin # We import the plugin utilities from MMA import pluginUtils as pu import MMA.gbl as gbl def dataRun(ln): """ The actual plugin code. Note that it is called via a standard mma data line with the plugin name inserted into that. The plugin converts that part of the line to something else ... in this case "Gm". However, there is nothing to stop your code from examining the line and changing anything in it. """ return ['Gm'] + ln # Entry for usage (mma -Iaddgm) def printUsage(): print("Usage for the mma addgm plugin. ") mma-bin-20.02/plugins/addgm/__init__.py0000644000175000017500000000000013505242047015761 0ustar bobbobmma-bin-20.02/plugins/hello/0000755000175000017500000000000013505263231013707 5ustar bobbobmma-bin-20.02/plugins/hello/test.mma0000644000175000017500000000160312661431473015371 0ustar bobbob// A first test for plugins // Run with mma -e plugtest to see what's happening Plugin Hello // load the plugin // This tells use what plugins are loaded. It should // just display "@HELLO" print Registered Plugins: $_Plugins // This call to the plugin displays a message and a list // of the args in the call @hello Cm EM G7 // There are 2 entry points to the plugin. The non-track // call (above) really doesn't do anything other than echo // the user parameters. The track variant returns some values // to MMA in the form of print statements. // We need a track for this to work. Chord Sequence {1 1 90 * 4} // display the current settings print print For the chord track we have an octave of $_Chord_Octave and voice of $_Chord_Voice print // Call track version of plug Chord @Hello print print The plugin has changed the octave to $_Chord_Octave and voice to $_Chord_Voice mma-bin-20.02/plugins/hello/plugin.pyc0000644000175000017500000000377613435576075015756 0ustar bobbob 1v\c@s7ddljZdZdZdZdZdS(iNcCsBdGHdtjtjfGH|r>dGHx|D] }|GHq,WndS(Ns4Hello. This is the run() function in the MMA plugin.s%We are at line %s in the MMA file %s.sArgs passed are:(tgbltlinenotinfile(tlti((s,/home/bob/src/bv/mma/plugins/hello/plugin.pytruns  cCsdGHd|GHtj|}dtdtdfGHdGHd|jGHd|j|jd d fGHd GHg}|jd |jd |jd|jd||jd|g|D]}|j^q}tjj|tj gt |dS(NsThis is the track variant.sUsed as a %s command.s(This is the plugin '%s' located at '%s'.tnametdirs<One can access methods and variables belonging to the track.s2For example, this is the state for octave list: %ss5Which means our current octave for the track %s is %sii sB For our last trick, we will return some setting strings to input.s1print If you have used the -e command line options2print you will see that we have changed the octavesprint and voicing of the track.s %s Octave 6s%s Voice JazzGuitar( Rttnamest plugInNametoctaveRtappendtsplittinpathtpushRtlen(RRtselftret((s,/home/bob/src/bv/mma/plugins/hello/plugin.pyttrackRuns"      cCs dg|S(NtGm((tln((s,/home/bob/src/bv/mma/plugins/hello/plugin.pytdataRun:scCsdGHdGHdS(Ns Usage for the mma hello plugin. s(Not much to say ... I'm just an example.((((s,/home/bob/src/bv/mma/plugins/hello/plugin.pyt printUsage?s(tMMA.gblRRRRR(((s,/home/bob/src/bv/mma/plugins/hello/plugin.pyts  mma-bin-20.02/plugins/hello/test.mid0000644000175000017500000000121712661430043015361 0ustar bobbobMThdMTrkOtest(Created by MMA. Input filename: test.mmaQ X0~ /MTrk)Bass@P#$`s$'+2s+,$Js$/MTrk/Drum@PFY*KF*\*H*KzKFVF^FX>[*KF>*_*H*FXF[FV*K=XF*=^Kt.ZK.*I*FVF[F[F*J@{*@\*KFZ*Fa*JFY*FKpK[*HFX*F>Y>]*JFX*F_*KFZ*FK<[K<]?V*G?*F]F[@}@*IFV*F^KK@@*IFW*F^*H<]*<F]F/MTrk)Walk@P#(di(:*Gi*2,Fi,/MTrkChord@P@tdx|D] }t|q.WdS)Nz4Hello. This is the run() function in the MMA plugin.z%We are at line %s in the MMA file %s.zArgs passed are:)printgbllinenoinfile)lir,/home/bob/src/bv/mma/plugins/hello/plugin.pyruns  r cCstdtd|tj|}tdtdtdftdtd|jtd|j|jd d ftd g}|jd |jd |jd|jd||jd|dd|D}tjj|tj gt |dS)NzThis is the track variant.zUsed as a %s command.z(This is the plugin '%s' located at '%s'.namedirz3sztrackRun..) rrtnames plugInNameoctaver appendinpathpushrlen)r rselfretrrr trackRuns"     rcCs dg|S)NZGmr)lnrrr dataRun:srcCstdtddS)Nz Usage for the mma hello plugin. z(Not much to say ... I'm just an example.)rrrrr printUsage?sr)ZMMA.gblrr rrrrrrr s  mma-bin-20.02/plugins/hello/__pycache__/plugin.cpython-34.pyc0000644000175000017500000000347612662376746022076 0ustar bobbob 3V@s7ddljZddZddZddZdS)NcCsVtdtdtjtjf|rRtdx|D]}t|q;WndS)Nz4Hello. This is the run() function in the MMA plugin.z%We are at line %s in the MMA file %s.zArgs passed are:)printgbllinenoinfile)lir,/home/bob/src/bv/mma/plugins/hello/plugin.pyruns    r cCstdtd|tj|}tdtdtdftdtd|jtd|j|jd d ftd g}|jd |jd |jd|jd||jd|dd|D}tjj|tj gt |dS)NzThis is the track variant.zUsed as a %s command.z(This is the plugin '%s' located at '%s'.namedirz3s ztrackRun..) rrtnames plugInNameoctaver appendinpathpushrlen)r rselfretrrr trackRuns"       rcCstdtddS)Nz Usage for the mma hello plugin. z(Not much to say ... I'm just an example.)rrrrr printUsage<s r)ZMMA.gblrr rrrrrr s !mma-bin-20.02/plugins/hello/__pycache__/__init__.cpython-34.pyc0000644000175000017500000000020112652756562022313 0ustar bobbob DݫV@sdS)Nrrr./home/bob/src/bv/mma/plugins/hello/__init__.pysmma-bin-20.02/plugins/hello/__pycache__/__init__.cpython-36.pyc0000644000175000017500000000020113435575632022312 0ustar bobbob3 DݫV@sdS)Nrrr./home/bob/src/bv/mma/plugins/hello/__init__.pysmma-bin-20.02/plugins/hello/__init__.pyc0000644000175000017500000000020512652756506016176 0ustar bobbob DݫVc@sdS(N((((s./home/bob/src/bv/mma/plugins/hello/__init__.pytsmma-bin-20.02/plugins/hello/plugin.py0000644000175000017500000000406113435576061015572 0ustar bobbob# Hello world MMA plugin # This import will access the global variables in MMA. # You can BUT SHOULD NOT change things. import MMA.gbl as gbl # Things outside of functions are done just one when the # module is loaded. # print("Welcome to the hello world MMA plugin. This message should only appear one time.") # Here is the entry point function. It must be called run(). # It will receive a list of paramaters as a list of items. def run(l): print("Hello. This is the run() function in the MMA plugin.") print("We are at line %s in the MMA file %s." % (gbl.lineno, gbl.infile)) if l: print("Args passed are:") for i in l: print(i) # Alternative entry point for track functions. def trackRun(name, l): print("This is the track variant.") print("Used as a %s command." % name) self = gbl.tnames[name] print("This is the plugin '%s' located at '%s'." % (plugInName['name'], plugInName['dir'])) print("One can access methods and variables belonging to the track.") print("For example, this is the state for octave list: %s" % self.octave) print("Which means our current octave for the track %s is %s" % \ (self.name, self.octave[0]/12)) print("\nFor our last trick, we will return some setting strings to input.") ret = [] ret.append( "print If you have used the -e command line option") ret.append( "print you will see that we have changed the octave") ret.append( "print and voicing of the track.") ret.append("%s Octave 6" % name) ret.append("%s Voice JazzGuitar" % name) # All return values have to be lists of words. Not a string per line! ret = [l.split() for l in ret] # The next line does the input stream push. Note that we are using # the current line number of the file for each line. gbl.inpath.push(ret, [gbl.lineno] * len(ret)) def dataRun(ln): return ['Gm'] + ln # Entry for usage (mma -Ihello) def printUsage(): print("Usage for the mma hello plugin. ") print("Not much to say ... I'm just an example.") mma-bin-20.02/plugins/hello/__init__.py0000644000175000017500000000000012652756504016022 0ustar bobbobmma-bin-20.02/mma-gb0000755000175000017500000004611513624015346012224 0ustar bobbob#!/usr/bin/env python # Simple groove browser for MMA .. seems to work for python 2 and 3 # modified by Anthony Fok to move the database files # to .cache in the usr's root directory instead of in the library tree. import sys PY3 = sys.version_info[0] == 3 if PY3: from tkinter import * from tkinter import messagebox as tkMessageBox else: from Tkinter import * import tkMessageBox import os import subprocess import pickle import platform # Point to the mma executable. Normally you'll have 'mma' in your # path, so leave it as the default. If not, set a complete path. MMA = 'mma' #MMA = "c:python25\python mma.py" # Some tk defaults for color/font listbx_Bcolor = "white" # listbox colors listbx_Fcolor = "medium blue" # Set the font and size to use. Examples: # "Times 12 Normal" # "Helvetica 12 Italic" # or just set it to "" to use the default system font #gbl_font = "Georgia 16 bold" #gbl_font = "Helvetica 12 italic" #gbl_font = "System 16 bold" #gbl_font = '' gbl_font = "System 10" # Find the groove libraries. This code is the same as that used # in mma.py to find the root MMA directory. platform = platform.system() if platform == 'Windows': dirlist = ( sys.path[0], "c:/mma", "c:/program files/mma", ".") midiPlayer = [''] # must be a list! sub_shell = True else: dirlist = ( sys.path[0], "/usr/local/share/mma", "/usr/share/mma", '.' ) midiPlayer = ["aplaymidi"] # Must be a list! sub_shell = False for d in dirlist: moddir = os.path.join(d, 'MMA') if os.path.isdir(moddir): if not d in sys.path: sys.path.insert(0, d) MMAdir = d break libPath = os.path.join(MMAdir, 'lib') if not os.path.isdir(libPath): print("The MMA library directory was not found.") sys.exit(1) if sys.platform.startswith(('linux', 'gnu', 'freebsd', 'netbsd', 'openbsd')): HOME = os.path.expanduser('~') XDG_CACHE_HOME = os.environ.get("XDG_CACHE_HOME", os.path.join(HOME, ".cache")) cachePath = os.path.join(XDG_CACHE_HOME, 'mma') else: cachePath = libPath if not os.path.exists(cachePath): os.makedirs(cachePath) # these are the options passed to mma for playing a groove. # they are modified by the entryboxes at the top of screen opt_tempo = 100 opt_keysig = "C" opt_chords = "I vi ii V7" opt_count = 4 # The name of the database and a storage ptr. Don't change this. class db_Entry: def __init__(self, fd, g): self.fileDesc=fd # description of style self.grooveList=g # dictionary of groove names, descriptions dbName = "browserDB" db = [] ############################################################# # Utility stuff to manage database. def error(m=''): """ Universal error/termination. """ if m: print(m) sys.exit(1) def update_groove_db(root, dir, textbox=None): """ Update the list of grooves. Use mma to do work. The resulting database is a dict. with the keys being the filenames. Each entry has 2 fields: filedesc - the header for the file glist - a dict of subgrooves. The keys are the groovenames and the data is the groove desc. """ gdict = {} files = os.listdir(os.path.join(root, dir)) for f in files: path = os.path.join(root,dir,f) if os.path.isdir(path): gdict.update(update_groove_db(root, os.path.join(dir, f), textbox)) elif path.endswith('.mma'): fullFname = os.path.join(dir,f) if textbox: textbox.delete(0.0, END) textbox.insert(END,fullFname) textbox.update() else: print("Parsing %s" % fullFname) try: pp=subprocess.Popen([MMA, '-Dbo', path], stdout=subprocess.PIPE, shell=sub_shell) output = pp.communicate()[0] except: msg = "Error in reading mma file. Is MMA current?\n" \ "Executable set to '%s'. Is that right?" % MMA if textbox: tkMessageBox.showerror("Database Update", msg) else: print(msg) sys.exit(1) if pp.returncode: msg = "Error in MMA. Is MMA current?\n" + output if textbox: tkMessageBox.showerror("Database Update", output) else: print(msg) sys.exit(1) output = output.decode(encoding="UTF-8") # needed for py3 output = output.strip().split("\n") gg={} for i in range(1, len(output), 2): gg[output[i].strip()] = output[i+1].strip() e=db_Entry( output[0].strip(), gg ) gdict[fullFname] = e return gdict def write_db(root, dbName, db, textbox=None): """ Write the data base from memory to a file. """ path = os.path.join(root, dbName) msg = None try: outpath = open(path, 'wb') except: msg = "Error creating groove database file '%s'. " \ "Do you need to be root?" % path if msg: if textbox: tkMessageBox.showwarning("Database Write Error", msg) else: print(msg) return pickle.dump(db, outpath, pickle.HIGHEST_PROTOCOL ) outpath.close() def read_db(root, dbName): """ Read database. Return structure/list. """ path = os.path.join(root, dbName) # 1st see if there is DB. If not, just return and it'll be created try: inpath = open(path, 'rb') except: return None # Could be incompatible (created by 3, read by 2) try: g = pickle.load(inpath) except: g = None inpath.close() return g ################################################### # All the tk stuff goes here #################################################################### ## These functions create various frames. Maintains consistency ## between different windows (and makes cleaner code??). def makeLabelBox(parent, justify=CENTER, row=0, column=0, text=''): """ Create a label box. """ f = Frame(parent) b = Label(f,justify=justify, text=text) b.grid() f.grid(row=row, column=column, sticky=E+W) f.grid_rowconfigure(0, weight=1) return b def makeMsgBox(parent, justify=LEFT, row=0, column=0, text=''): """ Create a message box. """ b = Message(parent, border=5, relief=SUNKEN, aspect=1000, anchor=W, justify=justify, text=text) b.grid(sticky=E+W, column=column, row=row) return b def makeTextBox(parent, justify=LEFT, row=0, column=0, text=''): """ Create a text-message box. """ f=Frame(parent) ys=Scrollbar(f) b = Text(f, border=5, relief=SUNKEN, wrap=WORD, height=2, width=50) b.grid(column=1,row=0, sticky=N+E+W+S) ys.config(orient=VERTICAL, command=b.yview) ys.grid(column=0,row=0, sticky=N+S) f.grid(row=row, column=column, sticky=E+W+N+S) f.grid_rowconfigure(0, weight=0) f.grid_columnconfigure(1, weight=1) return b def makeButtonBar(parent, row=0, column=0, buttons=(())): """ Create a single line frame with buttons. """ bf=Frame(parent) c=0 for txt, cmd in buttons: Button(bf, text=txt, height=1, command=cmd).grid(column=c, row=0, pady=5) c+=1 bf.grid(row=row, column=column, sticky=W) return bf def makeListBox(parent, width=50, height=20, selectmode=BROWSE, row=0, column=0): """ Create a list box with x and y scrollbars. """ f=Frame(parent) ys=Scrollbar(f) xs=Scrollbar(f) lb=Listbox(f, bg=listbx_Bcolor, fg=listbx_Fcolor, width=width, height=height, yscrollcommand=ys.set, xscrollcommand=xs.set, exportselection=FALSE, selectmode=selectmode ) ys.config(orient=VERTICAL, command=lb.yview) ys.grid(column=0,row=0, sticky=N+S) xs.config(orient=HORIZONTAL, command=lb.xview) xs.grid(column=1, row=1, sticky=E+W) lb.grid(column=1,row=0, sticky=NSEW) f.grid(row=row, column=column, sticky=NSEW) f.grid_rowconfigure(0, weight=1) f.grid_columnconfigure(1, weight=1) return lb def makeEntry(parent, label="Label", text='', column=0, row=0): f=Frame(parent) l=Label(f, anchor=W, width=10, padx=10, pady=10, text=label).grid(column=0, row=0) e=Entry(f, text=text, width=10) e.grid(column=1, row=0, sticky=W) e.delete(0, END) e.insert(END, text) f.grid( column=column, row=row, sticky=W) return e def dohelp(hw=[None]): """ A primitive help function. Need a volunteer to rewrite this! """ def delwindow(): if hw[0]: hw[0].destroy() hw[0] = None if hw[0]: return hw[0] = help_window = Toplevel() help_window.protocol("WM_DELETE_WINDOW", delwindow) help_window.title( "MMA Groove Browser Help") b=makeListBox(help_window, height=12,width=50, row=0, column=0) for l in ["Simple browser to view MMA grooves.", "", "Key bindings:", " - In File List (top frame):", " - select library file", " View library file", "", " - In groove list (bottom frame):", " - display groove info in panel", " - Have MMA play/preview selected groove." "", "", "The four entry boxes at the top let you set the", " parameters for the groove preview." ] : b.insert(END, l) help_window.grid_rowconfigure(0, weight=1) help_window.grid_columnconfigure(0, weight=1) ############################ # Main display screen class Application: def __init__(self): """ Create frames: bf - the menu bar f1, f2 - the options bars lb - the list box with a scroll bar lbdesc - desc for file entries lgv - list box of grooves lgvdesc - desc for groove """ self.selectedFile = '' self.selectedGroove = '' bf = makeButtonBar(root, row=0, column=0, buttons=( ("Quit", self.quitall ), ("Help", dohelp ), ("Re-read Grooves", self.updatedb ), ("Generate MIDI", self.generateMMAFile) )) self.f1 = Frame(root) self.f2 = Frame(root) self.e_tempo = makeEntry(self.f1, label="Tempo", text=opt_tempo, row=0, column=0) self.e_keysig = makeEntry(self.f1, label="Key Signature", text=opt_keysig, row=0, column=1) self.f1.grid( column=0, row=1, sticky=W) self.e_chords = makeEntry(self.f2, label="Chords", text=opt_chords, row=0, column=0) self.e_count = makeEntry(self.f2, label="Count", text=opt_count, row=0, column=1) self.f2.grid( column=0, row=2, sticky=W) self.lbdesc = makeTextBox(root, row=3, column=0, text="Current file") self.lb=lb = makeListBox(root, height=15, row=4, column=0) self.lgvdesc = makeTextBox(root, row=5, column=0, text="Groovy") self.lgv=lgv = makeListBox(root, height=16, row=6, column=0) # bindings lb.bind("", self.selectFileClick) lb.bind("", self.showFileDoubleClick) lb.bind("<>", self.selectFileSelect) lgv.bind("", self.selectGrooveClick) lgv.bind("", self.playGroove) lgv.bind("<>", self.selectGrooveSelect) # Make the listbox frames expandable root.grid_rowconfigure(2, weight=1) root.grid_rowconfigure(4, weight=1) root.grid_columnconfigure(0, weight=1) lb.focus_force() # make the listbox use keyboard self.updateFileList() # Play the selected groove def playGroove(self,w): opt_tempo = self.e_tempo.get() opt_keysig = self.e_keysig.get() opt_chords = self.e_chords.get() opt_chords = opt_chords.replace(' ', ' ') opt_chords = opt_chords.replace(' ', ',') opt_count = self.e_count.get() try: p=subprocess.Popen([MMA, '-V', 'Tempo=%s' % opt_tempo, 'Keysig=%s' % opt_keysig, 'Chords=%s' % opt_chords, 'Count=%s' % opt_count, self.selectedGroove], stderr=subprocess.PIPE, shell=sub_shell) output = p.communicate()[0] except: tkMessageBox.showerror("MMA Error", "Error calling MMA to process the preview.\n" \ "Check your installation!\n" \ "Executable set to '%s'. Is that right?" % MMA) sys.exit(1) if p.returncode: if not output: msg = "Error ... can't find the MMA interpreter set to %s" % MMA else: msg = output tkMessageBox.showwarning("MMA Error", msg) if not output: sys.exit(1) # Update the selected groove info def selectGrooveRet(self, w): self.selectGroove(self.lgv.get(ACTIVE) ) def selectGrooveClick(self,w): self.lgv.activate(self.lgv.nearest(w.y)) self.selectGroove(self.lgv.get(self.lgv.nearest(w.y))) def selectGroove(self, f): self.selectedGroove=f self.lgvdesc.config(state=NORMAL) self.lgvdesc.delete(0.0, END) self.lgvdesc.insert(END,db[self.selectedFile].grooveList[self.selectedGroove]) self.lgvdesc.config(state=DISABLED) # Update the selected file into def selectFileClick(self, w): self.lb.activate(self.lb.nearest(w.y)) self.selectFile(self.lb.get(self.lb.nearest(w.y))) def showFileDoubleClick(self, w): self.selectFileClick(w) self.displayFile( libPath + os.sep + self.lb.get(self.lb.nearest(w.y)) ) def selectFileSelect(self,w): self.selectFile(self.lb.get(w.widget.curselection())) def selectGrooveSelect(self,w): self.selectGroove(self.lgv.get(w.widget.curselection())) def selectFileRet(self, w): self.selectFile(self.lb.get(ACTIVE) ) def selectFile(self, f): self.selectedFile = f self.lbdesc.config(state=NORMAL) self.lbdesc.delete(0.0, END) self.lbdesc.insert(END,db[f].fileDesc) self.lbdesc.config(state=DISABLED) self.updateGrooveList() # Display all the files in the file window, Select entry 0 def updateFileList(self): f = sorted(db) self.selectedFile = f[0] self.lb.delete(0,END) for ff in f: self.lb.insert(END, ff) self.selectFile(f[0]) self.updateGrooveList() root.update() # Display all the grooves for the current file, select 0 def updateGrooveList(self): g = sorted(db[self.selectedFile].grooveList) self.selectedGroove=g[0] self.lgv.delete(0,END) for gg in g: self.lgv.insert(END, gg) self.selectGroove(self.selectedGroove) root.update() def updatedb(self): global db self.lb.delete(0,END) self.lbdesc.config(state=NORMAL) self.lbdesc.delete(0.0, END) self.lgv.delete(0,END) self.lgvdesc.config(state=NORMAL) self.lgvdesc.delete(0.0, END) db = update_groove_db(libPath, '', self.lbdesc ) if not db: print("No data read") sys.exit(1) write_db(cachePath, dbName, db, self.lbdesc) self.updateFileList() def generateMMAFile(self): opt_tempo = self.e_tempo.get() opt_keysig = self.e_keysig.get() opt_chords = self.e_chords.get() opt_chords = opt_chords.replace(' ', ' ') opt_chords = opt_chords.replace(' ', ',') opt_count = self.e_count.get() fileName = self.extractGrooveName(self.selectedFile) + "_demo.mma" print("Generating " + fileName + " in dir " + os.getcwd()) fileName = os.getcwd() + os.sep + fileName grooveList = sorted(db[self.selectedFile].grooveList) chordList = opt_chords.split(",") chordList = chordList[:int(opt_count)] fp = open(fileName, "w") fp.write("KeySig " + opt_keysig + "\n") fp.write("Tempo " + opt_tempo + "\n") fp.write("\n\n") barCount = 1 for groove in grooveList: fp.write("Groove " + groove + "\n") for chord in chordList: fp.write(str(barCount) + " " + chord + "\n") barCount = barCount+1 # Inserts silent bar barCount = barCount+1 fp.write(str(barCount) + " z!\n\n") fp.close() self.generateMidiFile(fileName) def extractGrooveName(self, input): slashLoc = input.find("/")+1 pointLoc = input.find(".") output = input[slashLoc:pointLoc] return output def generateMidiFile(self, fileName): self.launchSubprocess("MMA interpreter", MMA, fileName); def displayFile(self, fileName, win=[None,None]): w,b = win if not w: win[0] = w = Toplevel() win[1] = b = makeListBox(w, height=24,width=80, row=0, column=0) w.grid_rowconfigure(0, weight=1) w.grid_columnconfigure(0, weight=1) b.delete(0,END) try: infile=file(fileName) except: b.insert(END, "Can't access file %s. This is configuration error." % fileName) else: for l in infile: b.insert(END, l.rstrip().expandtabs()) w.title( "MMA Groove Browser: %s" % fileName ) def launchSubprocess(self, processTitle, processCommand, fileName): try: p=subprocess.Popen([processCommand, fileName], stderr=subprocess.PIPE, shell=sub_shell) output = p.communicate()[0] except: tkMessageBox.showerror(processTitle + " Error", "Error calling " + processTitle + " \n" \ "Check your installation!\n" \ "Executable set to '%s'. Is that right?" % processCommand) sys.exit(1) if p.returncode: if not output: msg = "Error ... can't find " + processTitle + " set to %s" % processCommand else: msg = output tkMessageBox.showwarning(processTitle + " Error", msg) if not output: sys.exit(1) def quitall(self): sys.exit() # Start the tk stuff. db = read_db(cachePath, dbName) if not db: db = update_groove_db(libPath, '', None) if not db: print("No data in database") sys.exit(1) write_db(cachePath, dbName, db, None) root = Tk() root.title("MMA Groove Browser") root.option_add("*Dialog.msg.wrapLength", "15i") if gbl_font: root.option_add('*font', gbl_font) app=Application() root.mainloop() mma-bin-20.02/mma-libdoc0000755000175000017500000002261513624015346013067 0ustar bobbob#!/usr/bin/env python # Parse libraries and create html docs (works in py 2 & 3) import os, sys, time, platform, subprocess if len(sys.argv)>1: print("""mma-libdoc is a MMA maintenance program to parse library files and create/maintain the html library documentation. This program should be run as 'root' and it takes no command options. For more details see the file "README.mma-libdoc" which is distributed with MMA.""") sys.exit(0) installdir = ( "c:\\mma\\", "/usr/local/share/mma", "/usr/share/mma", ".") libpath = '' docpath = '' for p in installdir: a = os.path.join(p, 'lib', '') if os.path.isdir(a): libpath=a docpath = os.path.join(p, 'docs', 'html', 'lib') break if not libpath: print("Can't find the MMA library!") print("Please check your installation and/or change the search path in this program.") sys.exit(1) try: os.mkdir(docpath) except: pass index = [] links = [] MMA = "mma" # set different path to mma if you need to if platform == "Windows": sh_value = True else: sh_value = False print("Processing library files") def dodir(dir): """ Process files in directory. """ global index, links newdirs = [] olib = os.path.join(docpath, dir) if not os.path.isdir(olib): try: os.mkdir(olib) except: print("Can't create directory %s" % olib) sys.exit(1) links.append("
  • %s

  • " % (dir, dir.title())) if dir.lower() == "stdlib": index.append("

    These grooves can be used from a program just by using their name.

    ") index.append("" % dir) index.append("

    %s

    " % dir.title() ) index.append("